The Best Black Friday TV Deal Is Here: Get a Samsung 65″ 4K Gaming TV for $999.99

Potentially the best Black Friday deal on a high-end OLED gaming TV is already avaialble. Right now, Best Buy, Amazon, and Samsung are offering the 65″ Samsung S90C 4K OLED Smart TV for just $999.99 after an absolutely massive $1,600 price drop. This is an excellent TV to pair up with your PlayStation 5 or Xbox Series X. In fact, some critics rate the S90C as a better gaming TV than the LG C4. RTINGS writes that “the LG (C4) is noticeably dimmer in Game Mode while the Samsung (S90C) isn’t, making the Samsung the better choice for gamers.”

Note: The best vendor to get this TV from is Samsung because you get a bonus $50 Best Buy gift card. However, most zip codes show this TV is out of stock. If so, then get it from either Amazon or Best Buy.

65″ Samsung S90C 4K OLED Smart TV for $999.99

The Samsung S90C is a 2023 model (superseded by the S90D for 2024) and was considered one of the best OLED TVs on the market last year, superior to even the LG C3. The S90C uses Samsung’s proprietary quantum dot (QD) OLED panel. QD OLED panels are brighter than traditional OLED panels without losing the color accuracy, range, and wide-viewing angles that OLEDs are known for. Compared to a traditional LED LCD TV, an OLED TV offers superior image quality, near-infinite blacks, near-infinite contrast ratio, and near-instantaneous response times.

OLED technology aside, the Samsung S90C also has all the features you’d want in a gaming TV. It has a native 120Hz panel that can be pushed to as high as 144Hz (rare in a 2023 TV) as well as four total HDMI 2.1 ports for running 4K at 120Hz on a PS5 or Xbox Series X. The S90C also supports variable refresh rate and auto low latency mode. This is an especially good complement to the Playstation 5 Pro console that was just released.

Should You Buy Now or Wait for Black Friday?

Although this is an extremely good discount for one of our favorite gaming TVs, you may be wondering if you should wait until Black Friday to make a purchase. Black Friday 2024 will definitely have more options available, but if you’re looking for a 65″ OLED TV, this is an outstanding deal and we doubt you’ll find anyhthing better. It’s the best TV deal right now and I bet it will be one of the best TV deals for Black Friday as well.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Persona 5 Battle Theme Nominated for a Grammy Thanks to Cover by a Jazz Orchestra

The Persona 5 battle theme, officially called Last Surprise, has been nominated for a Grammy award thanks to a cover by jazz orchestra The 8-Bit Big Band.

Charlie Rosen, who arranged the cover alongside Jake Silverman, celebrated the nomination on X/Twitter. “Just nominated for my fourth Grammy in a row,” he said. “So thrilled to be nominated alongside [Silverman] for our co-arrangement of Last Surprise from Persona 5 for The 8-Bit Big Band. Long live video game music.”

Last Surprise has been nominated for Best Arrangement, Instruments and Vocals and is up against the likes of John Legend’s Always Come Back, Willow’s Big Feelings, and more. The winner will be announced on February 2.

Fans of Persona 5 will be familiar with Last Surprise because, as mentioned, it is the main battle theme of the 100 hour plus role-playing game. Those who’ve played through even a small portion of it will therefore recognise its jazzy beats, and it’s also featured in Persona 5: Dancing in Starlight and Persona 5 Strikers.

Persona 5 arrived in 2016 and, despite its critical acclaim, with the enhanced version being dubbed a masterpiece in IGN’s review, developer Atlus hasn’t released another entry since. The team behind Persona 3, 4, and 5 did recently release Metaphor: Refantazio, however, a very Persona-esque RPG set in a fantasy world.

Nothing has been announced regarding the next mainline Persona game, but a somewhat bizarre and incredibly subtle tease seemingly alludes to a green color theme for the next game.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Stellar Blade Gets Nier: Automata DLC Next Week

Stellar Blade gets its highly anticipated Nier: Automata downloadable content on November 20 as part of a larger update that also includes a photo mode.

A PlayStation Blog post from Stellar Blade developer Shift Up said “Nier: Automata significantly inspired Stellar Blade” and the DLC is “marked by mutual respect and creativity” between the games’ directors: Yoko Taro and Kim Hyung Tae respectively.

A handful of screenshots showed Nier: Automata protagonist 2B in the world of Stellar Blade alongside the iconic but bizarre Emil. “Emil’s Shop makes a surprise appearance in the world of Stellar Blade where 11 different collaboration-special items will be available,” the post said. “Items that intertwine the best of both games, leading you to a more enriched world.”

Also coming in the November 20 update is the aforementioned photo mode, which lets players pose the characters of Stellar Blade and dress them in different clothes to capture the perfect snap. Four new costumes and one new accessory (the Symbol of Legacy) are also coming in the update, alongside the ability to remove Eve’s ponytail altogether.

On the audio front, players can soon choose what song to listen to from the camp turntable and lip-sync support for French, Spanish, Latin American Spanish, Italian, German, and Portuguese, is also coming.

As well as Nier: Automata, action game Stellar Blade drew inspiration from Alita: Battle Angel, 80s and 90s science fiction, and a taxi driver strike according to director Hyung Tae. Its already enjoyed a handful of other post-launch updates too, including one which added a boss challenge and new outfits.

In our 7/10 review, IGN said: “Stellar Blade is great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its role playing game mechanics prevent it from soaring along with the best of the genre.”

In July, Shift Up raised 435 billion won ($320 million) in its first day of trade after an initial public offering. According to Bloomberg, that was the largest in the country for a gaming company since 2021, when PUBG maker Krafton Inc. raised $3.8 billion from its own IPO.

The company’s success came off the back of the launch of PS5 exclusive Stellar Blade, which has sold more than one million copies and may spawn a sequel as well as a PC version, and its popular mobile game, Goddess of Victory: Nikke.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Pokémon TCG Pocket Players Vote Charizard ex the Best Card in Genetic Apex

Pokémon Trading Card Game Pocket players have voted Charizard ex the best card in the game, with his meta game rival Mewtwo ex coming in a close second.

An IGN poll asked players which of 10 popular cards was the most popular and, with 20.8% of more than 1,000 votes, Charizard ex took the crown. This Stage 2 Pokémon has the highest damage attack in the game, with Crimson Storm’s 200 power able to take down any other card in a single shot.

Charizard ex is extra powerful because of fellow fire type Moltres ex though. This card lets the player flip three coins and add a fire energy to a bench Pokémon for every heads, so players use it to overload a Charmander, Charmeleon, and eventually Charizard on the bench so it’s not impacted by the loss of two energy when using Crimson Storm.

The second best card in Pokémon TCG Pocket, as per our player poll, is the biggest rival of Charizard ex at the top of the meta: Mewtwo ex. It came in at just a touch below with 20.1% of votes, so the two are practically neck and neck.

Mewtwo ex works in a similar way as Charizard ex, though as a basic Pokémon itself, players will often put it directly into the active Pokémon slot. It also has a two energy, 50 damage attack, and 150 hit points to keep it around and doing damage, meaning players have enough time to set up a Gardevoir on the bench.

This Stage 2 Pokémon takes some time to set up, with Ralts and Kirlia coming before it, but once it’s on the bench, players can use its Psy Shadow ability to add one energy to the active Pokémon. This again counters the discard two energy cost of Mewtwo’s 150 damage attack, as the standard energy joins the Gardevoir energy each turn to add two at a time.

Following Charizard ex and Mewtwo ex came Pikachu ex in third place, with 17% of votes, and in fourth place, but way below, came Starmie ex. Both of these have high damage, low cost attacks, meaning if players can deploy them quick enough it’s hard for opponents to build a strong board.

Next in the poll came the infamous Trainer card Misty at 7.3%, followed by Professor’s Research at 5.2%, Farfetch’d at 5%, Sabrina at 4.5%, and Dragonite at 4.1%. Only the last of these is the leader of its own deck and not a supplementary card, and seemingly the only non-ex Pokémon to stand a chance against the meta leaders.

All of this could change when another set comes out, of course, and while developer Creatures Inc. hasn’t revealed when this will be, a datamine of Pokémon TCG Pocket alluded to an expansion set in December and the next full release in January.

Pokémon TCG Pocket arrived in October on iOS and Android as a digital version of the beloved trading card game. It lets players open packs, collect cards, build decks, and battle others, a simple formula that has already proved popular given it made $12 million in just four days and was downloaded more than 30 million times in just nine.

Creatures Inc. is keeping interest high by releasing myriad events catered to different playstyles. The first offered players freebies in the form of Wonder Picks, and to entertain more than just collectors, Creatures Inc. soon launched battle events both in single player and player versus player.

The Lapras ex Drop Event lets players take on a handful of water decks for a chance of winning the beloved Pokémon, while the PvP event embraces Pokémon tradition by putting badges on the line.

On the collecting front, some players are focused on a conspiracy theory about crinkled corners while most are swooning over mythical god packs that award five alternate art cards in one go. There’s also a secret Mew card hidden in the game that’s not super difficult to get.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Mario & Luigi: Brothership Gets Its First Ever Discount at Woot

November is an excellent time to track down deals in the lead-up to Black Friday. Numerous retailers usually offer a variety of discounts for shoppers to check out, and Woot is one spot that’s had several great game deals catch our eye recently. In particular, as part of its ongoing ‘Fall In Love With Video Games’ sale event, you can score Mario & Luigi: Brothership there for $49.99.

Mario & Luigi: Brothership Discounted at Woot

This is $10 off its list price of $59.99 and marks its first-ever price drop. As with many game deals from Woot, though, it’s important to keep in mind that it’s probably not the North American version with ESRB rating. However, since the Switch is region-free, it’ll play just fine regardless. Check it out at the link below.

Woot’s got a couple more game deals that are definitely worth checking out right now alongside Mario & Luigi: Brothership. Sonic X Shadow Generations for the Switch has a great discount there to $39.99, while the Silent Hill 2 Remake for PS5 is also enjoying a discount that brings it down to $59.99. There’s plenty more available as part of Woot’s ‘Fall In Love With Video Games’ sale event as well, but there are soon to be even more video game deals with Black Friday coming up.

We consider this sale event one of the best times of year to buy video games, and for good reason. Considering how many retailers participate in the sale event, there are several different locations to turn to for discounts. And while we don’t know what exactly will be in the sale, we’ve made some predictions of games and items we’d like to see on sale from PlayStation and Xbox this year.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Gamer Sent Nintendo a Letter Boasting He Had ‘A Thousand Burner Channels’ to Stream Pirated Games From and Could ‘Do This All Day’ — Now Nintendo Has Sued Him for Millions of Dollars

Nintendo has sued a gamer for streaming pirated Nintendo games such as The Legend of Zelda: Echoes of Wisdom before their official release date.

As reported by Polygon, Nintendo filed a lawsuit in a Colorado court against Jesse Keighin, aka Every Game Guru, accusing him of not only streaming 10 Nintendo games before they came out, but telling his viewers how to obtain them. The list includes The Legend of Zelda: Echoes of Wisdom, Super Mario Party Jamboree, and Mario & Luigi: Brothership.

According to the lawsuit, Keighin obtained and streamed leaked Nintendo games at least 50 times since 2022, and provided links to the Yuzu and Ryujinx emulators for viewers. Nintendo alleged these actions amounted to “trafficking” in illegal “circumvention devices,” and insisted they caused “millions of dollars” worth of damage through “lost video game sales.”

The lawsuit reads:

“Streaming leaked games prior to their publicationnormalizes and encourages prerelease piracy — Defendant is signaling to viewers that they too should acquire a pirated copy and play the gamenow, without waiting for its release and without paying for it. Prerelease piracy harms law-abiding Nintendo customers who may have been waiting for a particular game release for months or years, and then may see gameplay and spoilers online that ruin their own surprise and delight when experiencing the game. In turn, prerelease piracy causes Nintendo tremendous harm, including millions of dollars of monetary harm from lost video game sales both of Nintendo’s and its licensees’ copyrighted games, and loss of goodwill.”

Apparently multiple takedown notices from Nintendo failed to prevent Keighin from continuing to stream the company’s games on the likes of YouTube, Twitch, and Kick. His YouTube and Twitch channels are now offline as a result of copyright strikes.

What’s more, the lawsuit alleges Keighin sent a letter to Nintendo in late October “boasting” he had “a thousand burner channels” to stream from and threatened to continue to use them, saying he could “do this all day.”

In addition to the seizure and destruction of emulators and devices in Keighin’s possession, Nintendo wants $150,000 in damages for each alleged violation of Nintendo’s rights under the Copyright Act, and $2,500 per violation arising from violations of the anti-circumvention and anti-trafficking provisions of the Copyright Act. With over 50 alleged incidents in two years, the potential damages could reach $7.5 million. Or, Nintendo could take “actual damages” to be proven at trial.

Nintendo told Polygon: “We can confirm that we filed a lawsuit against an individual who has engaged and continues to engage in clear infringement of Nintendo’s IP rights, as well as violations of our Game Content guidelines.

“Nintendo is passionate about protecting the creative works of game developers and publishers who expend significant time and effort to create experiences that bring smiles to all.”

This is yet another lawsuit in Nintendo’s long-running war against emulators. Earlier this year, Yuzu developer Tropic Haze agreed to pay Nintendo $2.4 million in a settlement, and last month Ryujinx reportedly ended development after Nintendo had a word. And how can we forget the fate of Gary Bowser, who was sentenced in 2021 to 40 months in prison and a $14.5 million fine for his role in Nintendo hacking group Team Xecuter? The infamously litigious Nintendo is also in the middle of suing Palworld maker Pocketpair for alleged patent infringement.

Photo by Valeria Mongelli/Anadolu via Getty Images.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Daily Deals: Final Fantasy I-VI Collection, Silent Hill 2, Mario & Luigi: Brothership, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Sunday, November 10, below:

Final Fantasy I-VI Pixel Remaster Collection

The first six Final Fantasy titles paved the way for the series as we see it today. Many fans still regard both Final Fantasy IV and Final Fantasy VI as some of the best that Final Fantasy has to offer, with gripping narratives and engaging gameplay. This package includes all six Final Fantasy Pixel Remasters, which feature updated graphics, soundtracks, font, and more.

Mario & Luigi: Brothership

Mario & Luigi: Brothership is the first Mario & Luigi title on Nintendo Switch, acting as the first new entry in the series in over nine years. Developed by Acquire, this is the first 3D entry in the series, with plenty of new mechanics to discover. Join Mario and Luigi on this adventure to reconnect the world of Concordia and set sail to many islands on Shipshape Island!

Silent Hill 2

Bloober Team’s remake of Silent Hill 2 is on sale at Woot this weekend for $59.99. Recreating one of Konami’s most beloved titles was never going to be easy, but the Silent Hill 2 remake delivers an immersive horror experience that preserves almost everything that made the original so great. In our 8/10 review, we said the game “smoothly polishes down the rough edges of the original game’s combat while taking a piece of heavy grit sandpaper to scuff up every rust and mold-covered surface of its nightmarish environments, successfully making them appear far more abrasive and menacing to explore.”

Arcane: League of Legends – Season One 4K UHD Blu-ray

Arcane: League of Legends Season 2 is officially out today, and this is a great deal if you’ve yet to watch Season 1. The complete Season 1 4K UHD Blu-ray collection is only $34.99 at Amazon, which is $25 off its standard price. Packed inside a unique Steelbook, this is perfect for both new viewers and even the biggest of Arcane fans.

LG UltraGear 45″ OLED Curved Monitor

This weekend, you can save $700 off this UltraGear 45″ OLED curved monitor. With a resolution of 1440p and a refresh rate of 240Hz, you can expect a fantastic experience that is perfect for gaming. The OLED panel allows for high color accuracy and a wider viewing angle, so this monitor is also a great option for watching video content or movies.

Sony UBP-X700 4K UHD Blu-ray Player

If you don’t own either an Xbox Series X or PlayStation 5, it’s not likely you have a quality 4K UHD Blu-ray Player. This weekend, you can save $90 off this Sony UBP-X700 model, which supports 4K upscaling, HDR10, Dolby Vision, and more. The player even has a HDR-SDR converter, allowing you to watch content on any display with vivid colors.

Sony WH-1000XM5 Headphones

The Sony WH-1000XM5 Headphones are some of the best you can find on the market. Sony made tremendous improvements from previous models, with major upgrades to both noise cancelation and sound quality. In our 9/10 review, we said, “The Sony WH-1000XM5 is hands down the best sounding and most impressive noise-canceling headphones around.”

Sonic X Shadow Generations

Sonic X Shadow Generations just released last month, and you can already save $10 off a Nintendo Switch copy at Woot. This package includes a remastered version of Sonic Generations and a brand-new campaign focused on Shadow. Both 2D and 3D levels are included, making for the ultimate package for any Sonic fan.

Super Mario RPG

The remake of Super Mario RPG is $31.99 at Woot right now, which is a great price for this classic title. If you’ve yet to either play the original or check out the remake, this is the perfect time to do so. Composer Yoko Shimimura returned to compose the remake’s original soundtrack, and each boss and environment has been expertly recrafted for the Nintendo Switch.

Star Wars Jedi: Survivor

This weekend, you can save on the PS4 and Xbox One versions of Star Wars Jedi: Survivor. The next chapter of Cal’s journey is set years after the ending of Star Wars Jedi: Fallen Order. New lightsaber styles, planets, and more await.

Daily Deals: Mario & Luigi: Brothership, Final Fantasy Pixel Remaster Series, Arcane: League of Legends, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Saturday, November 9, below:

Mario & Luigi: Brothership

Mario & Luigi: Brothership is the first Mario & Luigi title on Nintendo Switch, acting as the first new entry in the series in over nine years. Developed by Acquire, this is the first 3D entry in the series, with plenty of new mechanics to discover. Join Mario and Luigi on this adventure to reconnect the world of Concordia and set sail to many islands on Shipshape Island!

Final Fantasy I-VI Pixel Remaster Collection

The first six Final Fantasy titles paved the way for the series as we see it today. Many fans still regard both Final Fantasy IV and Final Fantasy VI as some of the best that Final Fantasy has to offer, with gripping narratives and engaging gameplay. This package includes all six Final Fantasy Pixel Remasters, which feature updated graphics, soundtracks, font, and more.

Arcane: League of Legends – Season One 4K UHD Blu-ray

Arcane: League of Legends Season 2 is officially out today, and this is a great deal if you’ve yet to watch Season 1. The complete Season 1 4K UHD Blu-ray collection is only $34.99 at Amazon, which is $25 off its standard price. Packed inside a unique Steelbook, this is perfect for both new viewers and even the biggest of Arcane fans.

LG UltraGear 45″ OLED Curved Monitor

This weekend, you can save $700 off this UltraGear 45″ OLED curved monitor. With a resolution of 1440p and a refresh rate of 240Hz, you can expect a fantastic experience that is perfect for gaming. The OLED panel allows for high color accuracy and a wider viewing angle, so this monitor is also a great option for watching video content or movies.

Sony UBP-X700 4K UHD Blu-ray Player

If you don’t own either an Xbox Series X or PlayStation 5, it’s not likely you have a quality 4K UHD Blu-ray Player. This weekend, you can save $90 off this Sony UBP-X700 model, which supports 4K upscaling, HDR10, Dolby Vision, and more. The player even has a HDR-SDR converter, allowing you to watch content on any display with vivid colors.

Sony WH-1000XM5 Headphones

The Sony WH-1000XM5 Headphones are some of the best you can find on the market. Sony made tremendous improvements from previous models, with major upgrades to both noise cancelation and sound quality. In our 9/10 review, we said, “The Sony WH-1000XM5 is hands down the best sounding and most impressive noise-canceling headphones around.”

Game & Watch: Super Mario Bros.

Finally, the Nintendo Game & Watch: Super Mario Bros. is available on sale at Woot! This device was released as part of the Super Mario Bros. 35th anniversary celebration, and it has quite a few features any Mario fan will appreciate. For one, you can play Super Mario Bros., Super Mario Bros.: The Lost Levels, and Ball (Mario version) on the system. Additionally, you can use the built-in digital clock to display the time, with 35 different Mario-themed animations!

Halo 2 at 20: Remembering My Favorite Xbox Game Ever

If I could time-travel back to any gaming moment, it would be the release of Halo 2 back on November 9, 2004. I have never in my entire life, both personally and professionally, experienced such hype and anticipation in the run-up to a major game release – and then somehow also seen that game actually live up to all of it. But Halo 2 did! It was the long-awaited (and delayed) sequel to the very reason the Xbox established itself in the console space at all, and thus it carried the weight of the entire Xbox world on its shoulders. If you were in or around the Xbox community in 2004, you no doubt remember it. I was lucky enough to cover Halo 2 for Official Xbox Magazine before, during, and after its release, and so I thought I’d take this special anniversary moment to share a few behind-the-scenes memories from what is, to me, the single greatest Xbox game ever.

Covering Halo 2 Before Release

The first time I saw Halo 2 running – sort of – was its then-jaw-dropping and now infamous E3 2003 behind-closed-doors single-player campaign demo. I say “sort of” because the demo Bungie showed never made it into the final game. But it was representative of what we could expect from the sequel, including dual wielding weapons and boarding (read: hijacking) vehicles. They played it live in the room for us, and I went back and saw the demo a few times during that E3 week. Visually, it was stunning for the time. And the aforementioned pair of new gameplay mechanics seemed delectable. Like most who saw it, I couldn’t wait to play it…

…But wait I would for an entire year more. Halo 2 made its playable debut at E3 2004, with its November 9, 2004 release date literally written in ink. While not on the show floor, media members with appointments could play a round of single-flag CTF on the Zanzibar map behind closed doors. I remember a couple of things: first, I was floored by how it looked and felt the first time I put my hands-on it. Boarding an enemy vehicle was an absolute thrill, and the gameplay was so much more refined than what we’d spent every single day at 5pm playing at OXM with Halo: Combat Evolved.

Gameplay in Halo 2 was so much more refined than what we’d spent every single day at 5pm playing at OXM with Halo: Combat Evolved.

Just this week, Halo 2 lead multiplayer designer (and architect of the groundbreaking “virtual couch” online matchmaking system I’ll talk more about in a bit) Max Hoberman told me this little anecdote about Zanzibar: “We planned this and executed on it in record time in preparation for E3, when we learned that we were going to have to carry the show, and we didn’t have anything we felt was impressive enough.” Mission accomplished, Max.

Needless to say, I politely begged the Microsoft PR team to sneak me in for a few more sessions throughout E3, and I gladly gobbled up every second of hands-on time with Halo 2 that I could. I was hooked.

Reviewing Halo 2

By virtue of the long lead times that monthly magazines have (not to mention day-one patches not really being a normal thing back then), I found myself at Bungie in late September of 2004 to review Halo 2 for Official Xbox Magazine, alongside my editor-in-chief, Rob Smith. Rob pulled rank and actually wrote the review (I’d have done the same in his position), but I got to come along for the ride. The Bungie team gave us our own tiny office – it was more of a storage room, really – where they set up two Xboxes and two TVs.

We were there for three days, with the first two being dedicated to the campaign. Obviously that meant we got to experience the play-as-the-Arbiter surprise before anyone else did – and couldn’t talk about it for weeks! I ended up finishing the campaign before Rob did, and, I kid you not, I thought the credits rolling was a bug. Surely the last level was supposed to have started instead! It’s a funny story now, but I almost embarrassed the heck out of myself by telling Bungie I’d hit a bug. Thankfully, I didn’t, and of course we later learned that the final level was cut because the development team ran out of time. Instead, three years later Halo 3 would pick up where Halo 2’s monumental cliffhanger left off.

I thought the credits rolling at the end of hte campaign was a bug.

The multiplayer sessions were simply a blast. Getting to rip through every one of the now-classic multiplayer maps – a number of them which hadn’t been revealed at that point – was an absolute treat. In fact, one of the then-unknown maps was Coagulation, a remake of what was arguably Halo 1’s most famous/popular battleground, Blood Gulch. Rob and I lobbied Bungie president Pete Parsons to let us talk about Coagulation in the OXM review, which was going to reach subscribers before the game came out. We compromised: we could include it, but it would be in a sealed fold-out page that you had to physically cut to access. Naturally, we assumed everyone that picked up the magazine did just that.

At the end of the visit, Rob and I deliberated in his hotel room. We were both miffed by the campaign’s sudden stop, but nevertheless strongly felt that it deserved the highest score OXM had ever given: 9.7 out of 10. It beat out the previous top score of 9.6, given to both Halo: Combat Evolved and the original Splinter Cell.

Halo 2 Is Released

In the ultimate first-world problem, the weeks between spending three days with Halo 2 at Bungie and the final release of Bungie’s glorious sequel were agonizing. Gaming-wise, all I could think about was playing it again. And when November 9 finally came, the OXM crew and I played every. Single. Night. This is not an exaggeration. Whether it was matchmaking, private matches, or a mix of the two, Halo 2’s sublime Xbox Live virtual couch system was the foundation for thousands of hours of fun – back before live service games were monsters that demanded thousands of hours of your time.

When the Halo 2 Multiplayer Map Packs were released, it only extended the fun for many more months. Not only that, every map was – this is not an exaggeration – awesome. There were no duds in the bunch. Bungie was simply at the peak of its powers with Halo 2, and to this day you can name a Halo 2 multiplayer map and I can describe it in great detail. This week, I asked Halo 2 multiplayer lead Max Hoberman (now the head of veteran developer Certain Affinity) to rank all 12 of the maps that shipped with Halo 2. He graciously did so – with a twist – telling me, “Here’s a ranking of my favorites, specifically from when we were in development. This is how I remember liking them, 20 years ago.” And he left notes on each:

12) Foundation. “We remade Thunderdome, a multiplayer level from Marathon, and added it as an Easter egg, unlockable. I wish we’d remade Mars Needs Women instead – that was my favorite from Marathon.”

11) Colossus. “Gravity lifts are fun, but this map never really did much for me. I honestly can’t think of a time I had a blast playing it during development. Apparently it was also superbounce crazy after we shipped, who knew?”

10) Headlong. “We slammed this in late, after the success of Zanzibar at E3. We felt we needed more asymmetrical single flag CTF maps that supported vehicles and large teams. and had a big dynamic element (the crane). It really needed more time in paper design, and more tuning, than we were able to give it, so it was never my favorite.”

9) Battle Creek. “I felt we had to remake the iconic Beaver Creek from Halo. Then working to improve it was quite a challenge – removing ladders, and adding teleporters behind the bases. I think it worked out ok, but honestly, I was already tired of it by the time we got it playable during development.”

8) Burial Mounds. “We really wanted a map that highlighted the ATV/Mongoose, before we found out it was cut, and this was supposed to be that map. We tried to salvage it, and it had a few moments of fun on base defense games due to its extreme asymmetry, but it would have been much better if we’d designed it for that. As it was, it was nothing but untapped potential.”

7) Waterworks. “I liked the ambition on this map, but I think the simplicity of the bases and the lack of cover out in the open really hurt it. It’s an easy candidate for improvement, in my honest opinion. If only we’d had more time and resources! We were a tiny multiplayer content team (just me and [Halo 2 multiplayer designer Chris] Carney originally, then [Halo 2 multiplayer designer Steve] Cotton joined us halfway through).”

6) Ivory Tower. “This map was a mosh pit of sorts, where we tested out a lot of Assault games in particular, and that’s what I recall most. But we had fun Slayer and Oddball and other games on it too. Plus I named it after our nickname for Marty’s audio space/office, which was a constant sore point for him, so it got extra points.”

“[Halo 1’s Blood Gulch map] was simply the most iconic big open vehicle sandbox.”

5) Midship. “I designed this map for 2v2 CTF games, Carney helped improve it massively (Covey curvey!), and it took on a life of its own, especially in competitive circles. Of course it was at its best when it had more players on it than it was originally targeting.”

4) Ascension. “A map that blends tight quarters combat with distance sniping and Banshees? Why not. This was definitely a unique map, and while it had some issues, I have very fond memories of playtests on it during development. Plus [Halo 2 narrative lead Joseph] Staten and [Halo 2 animator John] Butkus went head to head on it with snipers every single day, on the kiosk, for at least a year. They were clearly having fun.”

3) Coagulation. “Yes, this is a remake of Blood Gulch, but we remade it for a reason. The original was simply the most iconic big open vehicle sandbox, mildly symmetrical and with two bases to boot, for big team CTF battles. This complemented our smaller, tighter, no vehicle maps perfectly. Plus I think we did a good job of staying true to the original, while still improving it.”

2) Zanzibar. “We planned this and executed on it in record time in preparation for E3, when we learned that we were going to have to carry the show, and we didn’t have anything we felt was impressive enough. I doubled down on single flag CTF, with this dedicated map that supports both close quarters combat and vehicles, and many of my fondest memories in Halo 2 playtests were on it.”

1) Lockout. “Our first and our best. The undisputed king. We played this continuously throughout development, and I never got tired of it. Ever.”

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked. Swords-only no-radar matches on Lockout are his favorite. Talk Halo 2 with him on Twitter at @DMC_Ryan.

Marvel Rivals: Exclusive Moon Knight Gameplay – IGN First

Our IGN First “cover story” game for November is Marvel Rivals, the upcoming 6v6 hero shooter featuring many of Marvel’s biggest superheroes. We kick off our exclusive coverage with five exclusive minutes of gameplay showing Moon Knight, the most recently confirmed hero added to Rivals’s sizable roster.

Take a look at the exclusive gameplay above, and if you missed it, you can check out the Psylocke gameplay video that we kicked off our IGN First coverage with in the video below.

If you missed our hands-on preview impressions from the closed beta from over the summer, you can read that after you finish the Psylocke video. And stay tuned all November long for more exclusive Marvel Rivals coverage on IGN! Thank you to our IGN China team for leading the editorial effort on this video and this entire IGN First project.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.