Outlast Film Adaptation in the Works From Saw Studio

Outlast is getting a film adaptation, and it’s in the hands of a studio well-versed in the horror genre.

Saw studio Lionsgate, which is also behind series like The Hunger Games and John Wick, announced on Wednesday a deal with developer Red Barrels to bring Outlast to the big screen. The adaptation (which was first revealed by Bloody Disgusting) is being led by horror producer Roy Lee (It, Barbarian, Late Night with the Devil).

JT Perry, who served as the primary writer on the Outlast games, is working on the screenplay. In a statement, Perry called the adaptation “an incredible opportunity to dive deeper into the characters and killers we love.”

Lionsgate hasn’t revealed too much else about how closely it’ll follow the plot of the games, but it does promise to capture the horror elements Outlast become known for — “immersive atmosphere, chilling sound design, and relentless suspense” — in its announcement. Further information, including a release window, is still pending, but it’s still very early days.

“When Outlast launched in 2012, it changed the landscape of horror gaming, setting a new standard for immersion in the genre,” Lee said in a statement. “Its deep, emergent lore has provided a perfect foundation for creating a film that delves into the psychological and physical horrors at the core of the franchise. I’m excited to bring this unique world to life for both new viewers and the series’ dedicated fans.”

“As die-hard fans of horror across every medium, at Red Barrels we are great admirers of Roy Lee’s and Lionsgate’s work,” added David Chateauneuf, co-founder and creative director at Red Barrels. “Horror movies old and new have had an undeniable impact on our franchise over the years, and to now have the opportunity to work on an Outlast film with true horror legends is a dream, or should I say, nightmare, come true.”

The first Outlast released in 2013, and the first-person psychological survival game quickly gained traction for that aforementioned immersive horror atmosphere. Outlast followed journalist Miles Upshur as he investigated a remote psychiatric hospital, but its 2017 standalone sequel picked up on another cast of characters.

Most recently, Red Barrels released multiplayer game The Outlast Trials last year. IGN gave it a 7/10, calling it “a bloody cooperative horror game that burns brightly, but fizzles after a few enjoyable hours.”

It’s only the latest horror video game to head to the big screen, with Five Nights at Freddy’s 2 coming next December and an Until Dawn film releasing next April. For more, check out our breakdown of every video game adaptation in the works.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Score Sonic X Shadow Generations for $39.99 Right Now at Woot

Sonic fans are in for a real treat, as Sonic X Shadow Generations already has a nice little discount at Woot (see here). Normally this game is listed for $49.99, but it’s currently down to $39.99 so you can save $10 on it. Keep in mind though that this version is probably not the North American version with ESRB rating, but it’ll play just fine on your Switch since the plarform is region-free.

Sonic X Shadow Generations for $39.99

This title comes with a remaster of Sonic Generations and a new campaign for Shadow. Its part of Woot’s ‘Fall In Love With Video Games’ sale event and likely won’t be around for long, so if you’ve been hoping to add it to your collection, now’s a great time.

In our glowing 9/10 review of Sonic X Shadow Generations, IGN’s Jada Griffin said that it “takes an already excellent game and spring jumps it to new heights at a blistering pace by doubling up the campaign length with creative level design, fantastic bosses, plenty of collectibles, and an appreciable graphical upgrade.” It’s a game that “hopefully will be the gold standard Sega holds itself to when it decides to bring back other Sonic games from the past.”

If you’re looking for even more Nintendo Switch games on sale, you’re in luck. We’ve got plenty more to check out in our roundup of the best Nintendo Switch deals. This includes discounts on even more recent releases like The Legend of Zelda: Echoes of Wisdom, also at Woot.

And with big sale events like Black Friday coming up soon, there are going to be even more game deals popping up over the next few weeks. Some retailers are kicking off their sales sooner than you think as well, like Walmart, so you can get a head-start on tracking down different deals.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Ritual Tides Announced for PC, With Console Versions to Follow

Introducing Ritual Tides, the first game from Vertpaint Studios, a new developer made up of industry veterans who’ve worked at Rockstar, TT Games, and more. Ritual Tides is a horror game in which players find themselves washed ashore on an island beach with just one goal: uncovering the island’s terrifying secrets. Ritual Tides is due out in Q3 2025 for PC, with console versions to follow later.

“The team also promises to set the visual quality bar for 2025, giving Ritual Tides players a near photo realistic immersive story to unfold,” according to the press release. Watch the first teaser trailer above and check out the first pieces of concept art in the gallery below.

Gameplay details are still a mystery for now, but the developers hint that “gruesomely designed enemies lurk, danger lies around every corner, and you best hide, or run. Ritual Tides presents a ‘gun’, but not in a typical fashion, candidly setting it apart from other games within this space.”

Stay tuned for more on Ritual Tides as development progresses.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Call of Duty: Black Ops 6 Gets Nuketown This Week as Activision Reveals Season 1 Plans

Nuketown comes to Call of Duty: Black Ops 6 on November 1 ahead of Season 1 arriving on November 14, Activision has revealed.

A Call of Duty blog post outlined the wealth of updates planned over the next few weeks, beginning with the release of fan favorite multiplayer map Nuketown. This map is a recreation of the original Nuketown from the first Black Ops, meaning players can enjoy its 1950s motif and unabridged chaos.

“This remaster remains extremely faithful to the original design and layout of the map, even down to the precise placement of parked vehicles and other scenery harking back to the original three-lane design,” Activision said.

Two weeks later and the publisher promises a “massive content drop” in the form of Season 1. Little was said about the impending update but it will arrive for free in both Black Ops 6 and Warzone and add new maps, modes, and more.

“At the start of Season 1, deploy to the new Area 99 Resurgence map in the free to play Call of Duty: Warzone update,” Activision said.

“Also set in the Nevada desert, this top secret government site is just miles away from the original Nuketown location. See where it all began by exploring the mannequin assembly plant, the factory warehouse including pieces of the Nuketown homes in development, and much more, when Season 1 launches.”

Black Ops 6 is off to a strong start, outperforming both Modern Warfare 2 and Modern Warfare 3 on Steam in its opening weekend. Its launch is also special as it marks the first Call of Duty game to come to Xbox Game Pass on launch day. Analysts expected its release could boost the subscription service by up to four million new users, but at the cost of six million lost sales.

If you’re jumping into Call of Duty: Black Ops 6 multiplayer, check out our Essential Multiplayer Tips and Tricks to help you get started. We’ve also got a full weapons list (including the below ranking tool you can participate in), a guide to all multiplayer maps and game modes, and details on how to unlock all Black Ops 6 operators.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Concord’s Initial Development Deal Was $200 Million, But It Wound Up Costing Sony Much More – Report

Concord’s initial development deal was around $200 million according to a report by Kotaku, offering a glimpse of how much it cost Sony to develop its disastrous live service game, which lasted just two weeks before being unceremoniously shuttered.

Kotaku’s report, which cites two sources familiar with the agreement, says that the $200 million was not enough to fund Concord’s entire development, nor did it include the purchase of the Concord IP rights or Firewalk Studios itself. Kotaku’s number aligns with an earlier report saying that ProbablyMonsters — Firewalk’s original parent company — raised $200 million in 2021.

Firewalk’s goodbye post sheds additional light on its development costs. Looking back on the studio’s history, the note reflects on being a new startup during the global pandemic, and how Concord only entered full production in 2022. It also talks about building a “new, customized next-generation FPS engine in Unreal 4 -> 5, delivering top-tier gameplay feel, beautiful worlds, and a performant 60fps technical experience on a stable and scalable backend on PS5 and PC to hundreds of thousands of players in our beta.”

It all points to Concord being seen as an ambitious project that was expected to attract a large audience. Instead it launched to tepid reviews and low interest, prompting PlayStation to pull the plug within days of release. One estimate suggested it only sold around 25,000 copies.

Midia Research Analyst Rhys Elliott told IGN shortly before Concord was shut down, “Pivoting to live services is high-risk, high-reward venture, and the risk is heightening to levels that might not be worth it for many AAA console/PC publishers that aren’t already active in the space.”

Concord is hardly the only expensive live service game to fail to meet expectations, with Suicide Squad: Kill the Justice League facing similar struggles. Live service games are increasingly facing a calcified market dominated by the likes of Fortnite and Call of Duty while costing hundreds of millions dollars to make. Despite that, PlayStation continues to bet big on service games, with Fairgame$ and Marathon among the projects next on the docket.

PlayStation Studios CEO Hermen Hulst says Sony will learn from its experience with Firewalk Studios. “The PvP first person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area.”

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

EA Boss Says BioWare Has Returned to Its Strengths With Dragon Age, Predicts ‘Breakout Potential’ Thanks in Part to ‘Limited Competition’

EA CEO Andrew Wilson says BioWare has returned to its strengths with the impending release of Dragon Age: The Veilguard, praising its reviews while predicting that it has “breakout potential” thanks to what he characterizes as limited competition.

Speaking with investors in EA’s quarterly earnings call, Wilson reflected on some of BioWare’s troubled recent history, which has been defined in part by the failure of Anthem — a multiplayer game Wilson described as “very, very different than something that would be known as a BioWare game.” In the wake of Anthem, Wilson said a “big shift happened” that saw “BioWare really returning to BioWare-type games; really returning to BioWare’s strengths.”

“BioWare has rallied around what made BioWare a fan-favorite studio and a fan-favorite brand and the types of games they make – incredibly rich worlds, incredibly nuanced characters, really powerful and compelling stories with comaraderie and friendships and relationships, and decisions that matter in the context of gameplay,” Wilson said. “And I think it’s been that return to what made BioWare great and giving the studio time to deliver against what makes BioWare great in the context of the Dragon Age world is what amounts to Dragon Age: The Veilguard.”

BioWare has rallied around what made BioWare a fan-favorite studio and a fan-favorite brand and the types of games they make…

Wilson’s comments come in the context of what has been reported to be a sometimes fraught relationship with EA. Rumors over the years have suggested that BioWare has been pressured to match the success of highly profitable modes like Ultimate Team, though the studio is adamant in saying that EA has been supportive of the studio. Our report on how BioWare managed to get Dragon Age: The Veilguard to the finish line after a tumultuous decade details some of the challenges that the studio has faced over the years.

Looking ahead to The Veilguard’s release, Wilson praised its solid reviews and suggested that it has “breakout potential” thanks to BioWare’s existing fanbase and the relatively clear release calendar. “We’re going into a market with limited competition for this category of game given some of the moves that has happened across the broader industry,” Wilson said, likely referring to Ubisoft’s decision to delay Assassin’s Creed Shadows into 2025.

Elsewhere, EA reported record earnings for its second quarter while adding around 15 million new players to The Sims 4 in 2024, and suggested that it isn’t interested in making Apex Legends 2. Dragon Age: The Veilguard, for its part, releases October 31.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Save 30% Off Stellar Blade for PS5 Ahead of Black Friday

PS5 gamers rejoice, because a popular exclusive game is on sale ahead of Black Friday. Amazon Best Buy is currently offering Stellar Blade for only $49.99 shipped after a 30% price drop. This is the first time we’ve seen this game discounted at all (it was full price during Amazon Prime Day), and I doubt this price will drop any further on Black Friday.

Update: This deal is already sold out on Amazon, but it’s still available at Best Buy.

30% Off Stellar Blade

Stellar Blade, the first stateside non-gacha IP from Shift Up, is a well-reviewed game that’s best known for its challenging souls-like gameplay, outstanding graphics, killer soundtrack… and of course its suggestive character design. In our Stellar Blade review, Mitchell Saltzman wrote that “Stellar Blade stands out as a gorgeous and well-crafted action game with very impressive strengths and very clear weaknesses. Both its story and characters lack substance, and some of its RPG elements are poorly implemented, like dull sidequests that very often require you to retrace your steps through previous levels with very little done to make the return trip feel unique or rewarding. But its action picks up most of that slack thanks to the rock solid fundamentals of its Sekiro-inspired combat system, a deep well of hideous monstrosities to sharpen your sword against, and plenty of hidden goodies that do a great job of incentivizing exploration throughout.” IGN officially rated Stellar Blade a 7/10, although I personally loved this game and would have given it a higher score.

Stellar Blade is a technically demanding game and I run it in “Performance” mode to maintain 60fps. If you’re planning to pick up a PlayStation 5 Pro, which is set to be released on November 7, you may be able to get the best of both worlds and play in “enhanced” 4K mode and still get great framerates. According to this official PlayStation blog post, “With PS5 Pro, players will be able to enjoy Stellar Blade in 4K resolution at 50fps or more, with smoother gameplay, and you’ll notice an improvement in grain and detail in the game in PSSR upscale mode. Plus, the HFR (high framerate) option is supported, allowing you to enjoy a fluid gaming experience at 80 fps (120hz display support required).”

For more discounts on games, check out the best PS5 deals going on today.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Major Disney Dreamlight Valley Update Reveals Storybook Vale Expansion Pass and 2025 Roadmap

The Disney Dreamlight Valley showcase has revealed details on the incoming Storybook Vale expansion pass, Sew Delightful update, new editions, and more.

The showcase revealed The Storybook Vale arrives November 20 with several new editions of Disney Dreamlight Valley coming alongside. The Gold Edition of the game will be phased out and replaced by the Storybook Vale Bundle at $59.99 and Enhanced Edition at $79.99.

The base game will remain at $39.99, with expansions like A Rift In Time and The Storybook Vale costing $29.99. Fans can also pick up the Magical Edition of The Storybook Vale for $49.99, which comes with 10,000 instead of 5,000 Moonstones, the Autumn Manor House Style, Storybook Vale Dress & Ensemble, and Baby Pegasus Companion & House.

The Storybook Vale includes two main content drops, with the November 20 date adding Welcome to the Vale content. This introduces Flynn Rider from Tangled, Merida from Brave, Hades from Hercules, and Maleficent from Sleeping Beauty. The second content drop arrives in summer 2025 and is called The Unwritten Realms.

The showcase also announced the next free update to Disney Dreamlight Valley: Sew Delightful. This arrives December 4 and brings the Frost & Fairies Star Path featuring Sally from The Nightmare Before Christmas. It also adds floating islands, which act as extensions to Valley biomes that give players more space to create.

Further down the line, Aladdin will join Disney Dreamlight Valley in early 2025, Alice in Wonderland in spring, and some sort of Peter Pan update in summer.

Disney Dreamlight Valley arrived in December 2023 as a life simulator meets adventure game set in the worlds of Disney and Pixar. “Disney Dreamlight Valley is an incredibly strong early access start to a bewitching, Disney-infused life sim,” IGN said in our 8/10 review.

For more, check out our list of all the Disney Dreamlight Valley codes and how to redeem them.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Firewalk Studios Officially Closing Following Concord’s Disastrous Release and Subsequent Shutdown

Sony is shuttering Firewalk Studios in the wake of its disastrous release of Concord, the PS5 shooter that lasted less than two weeks before being shuttered. The news was first reported by Bloomberg’s Jason Schreier.

Firewalk Studios’ closure follows the reported departure of director Ryan Ellis, who stepped down after Concord was taken offline. Sony Interactive Entertainment publicly posted the internal email from Studio Business Group CEO Hermen Hulst with a statement on the closure, which you can read below. Hulst wrote that SIE had “spent considerable time these past few months exploring all our options,” but ultimately decided to sunset the studio, which it had acquired in April 2023. The email also announces SIE’s decision to close Neon Koi, a German studio working on a mobile action game.

Dear Team,

Today, I want to share some important updates from Sony Interactive Entertainment’s Studio Business Group.

We consistently evaluate our games portfolio and status of our projects to ensure we are meeting near and long-term business priorities. As part of our ongoing efforts to strengthen SIE’s Studio Business, we have had to make a difficult decision relating to two of our studios – Neon Koi and Firewalk Studios.

Expanding beyond PlayStation devices and crafting engaging online experiences alongside our single-player games are key focal areas for us as we evolve our revenue streams. We need to be strategic, though, in bringing our games to new platforms and recognize when our games fall short of meeting player expectations.

While mobile remains a priority growth area for the Studio Business, we are in the very early stage of our mobile efforts. To achieve success in this area we need to concentrate on titles that are in-line with PlayStation Studios’ pedigree and have the potential to reach more players globally.

With this re-focused approach, Neon Koi will close, and its mobile action game will not be moving forward. I want to express my gratitude to everyone at Neon Koi for their hard work and endless passion to innovate.

Regarding Firewalk, as announced in early September (An Important Update on Concord), certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline. We have spent considerable time these past few months exploring all our options.

After much thought, we have determined the best path forward is to permanently sunset the game and close the studio.   I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication.

The PvP first person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area.

I know none of this is easy news to hear, particularly with colleagues and friends departing SIE. Both decisions were given serious thought, and ultimately, we feel they are the right ones to strengthen the organization. Neon Koi and Firewalk were home to many talented individuals, and we will work to find placement for some of those impacted within our global community of studios where possible.

I am a big believer in the benefits of embracing creative experimentation and developing new IP. However, growing through sustainable financials, especially in a challenged economic environment is critical.

While today is a difficult day, there is much to look forward to in the months ahead from the Studio Business Group and our teams. I remain confident that we are building a resilient and capable organization driven by creating unforgettable entertainment experiences for our players.  

Thank you for your continued support.

Developing…

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Xenoblade Chronicles X: Definitive Edition Comes to Nintendo Switch in March

Xenoblade Chronicles X: Definitive Edition is coming to Nintendo Switch on March 20, 2025.

Nintendo announced the re-release of the 2015 Wii U role-playing game from Monolith Software with a trailer, below, saying it comes with “enhanced visuals” and “brand new story elements.”

“Earth has been destroyed by an intergalactic war between two alien races, and humanity is on the brink of annihilation,” reads the official synopsis.

“A small number of survivors, aboard the USS White Whale, crash land on the vast and untamed planet Mira — and now it falls to you, as a member of Blade, to help bring humanity back from the edge of extinction with the aid of powerful giant robots called Skells.”

Wii U titles have slowly but surely made the jump to Nintendo Switch over the years. The console infamously underperformed for Nintendo so its best games perhaps didn’t get the attention they deserved.

The likes of Mario Kart 8, Super Smash Bros. Ultimate, Super Mario 3D World, New Super Mario Bros. U, Donkey Kong Country: Tropical Freeze and much more have all been ported to the more successful platform. Ports are also an easier way to fill up the release calendar as Nintendo gears up for its next console, colloquially known as the Switch 2.

In our 8/10 review of the original, IGN said: “Xenoblade Chronicles X is a massive RPG with enough surface area, sub quests, and customization to keep you busy.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.