‘Bloodlines 3 [Will be] Done by Someone Else:’ Paradox Is Done With Vampire: The Masquerade After Bloodlines 2 Debacle

Paradox Interactive seems ready to be done with Vampire: The Masquerade — and with RPGs in general — with deputy CEO Mattias Lilja telling PC Gamer that any potential Bloodlines 3 will be “done by someone else.”

Lilja opened up about Bloodlines 2’s development in the course of an unusually frank interview, itself part of a media tour seemingly designed to show how Paradox was being reset after a string of problematic releases and reports of a toxic work culture. Paradox’s overarching message? It’s sticking to what it’s good at, and what it’s good at is strategy games.

“It is not in our strategic direction to make this kind of game,” Lilja told PC Gamer. “So if Bloodlines 2, God willing, is successful, Bloodlines 3 [will be] done by someone else, on the license from us. I would say it’s the sort of strategic way this would work. So it’s still an outlier from what we’re supposed to do, we don’t know that stuff, so we should probably let other people do it.”

In short, Lilja considers Bloodlines a “dead end” for the company regardless of how well it does, which is made more awkward by the fact that Paradox Interactive owns Vampire: The Masquerade creator White Wolf Publishing. Lilja didn’t talk about Paradox’s plans for White Wolf, but it seems as if any future Vampire: The Masquerade – Bloodlines RPGs will be licensed out to other developers.

So if Bloodlines 2, God willing, is successful, Bloodlines 3 [will be] done by someone else, on the license from us

“I think some studios do strategic investments, long term things, because they feel that the cost of not doing it is too high. But, I mean, I think it’s fairly clear, at least to me, and I think to you, even in the best of cases, Bloodlines does not have a super long shelf life. That’s not the way these games behave. You have an influx of players, there’s a bit of word of mouth, and they have a high peak, and then they trail off. And it’s not the type of gameplay that develops over time that much. So I think that’s part of why these types of games are not really that attractive to us.”

Lilja’s comments come amid the still-ongoing development of Bloodlines 2, which was announced back in 2019 as a faithful successor to the original game by Troika Games — considered one of the greatest RPGs ever made. The original development was handled by Hardsuit Labs, but numerous delays and other problems led to its near cancellation before Paradox handed development to The Chinese Room .

“If we hadn’t found The Chinese Room,” deputy CEO Mattias Lilja said, “and seen what they’d done with the early work, [cancellation] would have been the next logical step, because we could not continue as we did.”

The Chinese Room is taking what looks like a very different direction from Hardsuit Labs, boiling it down into more of a straightforward action RPG. Fans have posted various comparisons between the two online, noting the differences between the melee combat among other things.

“Generally, it’s a continuation of the same vision but they had to make it theirs,” Lilja told GI.biz in a separate interview. “When a game has been going this long with a sizable team in Seattle for a number of years before we moved it… It might have commercial challenges, but we liked the direction.”

Lilja says that Paradox is targeting a first half of 2025 release for Bloodlines 2, and that development is currently on track after its suffered yet another delay in August.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

God of War Ragnarok PS5 Pro Enhanced Update Confirmed

Sony Santa Monica’s God of War Ragnarok will indeed get a PS5 Pro Enhanced update after the first-party PlayStation Studios game skipped the announcement of the $700 mid-gen upgrade.

Push Square spotted the PlayStation Store listing for God of War Ragnarok now includes the ‘PS5 Pro Enhanced’ label. Neither Sony nor Sony Santa Monica have announced the game’s PS5 Pro support yet, and there’s no detail on what it will involve, but of course the hope is Ragnarok’s resolution will be boosted while maintaining 60 frames per second.

God of War Ragnarok joins the likes of Blizzard’s Diablo 4 in a list of over 60 games with confirmed PS5 Pro Enhanced updates, according to eagle-eyed fans who’ve been keeping an eye on the PlayStation Store (IGN has a list of all the PS5 Pro Enhanced games so far).

PS5 Pro has an AI-powered upscaling feature called PlayStation Spectral Super Resolution (PSSR) that can automatically improve the image clarity of games, but PS5 Pro Enhanced games take particular advantage of the beefier console’s features.

At a recent PS5 Pro preview event, we spoke with the technical leads of some of PlayStation’s biggest games, including Marvel’s Spider-Man 2 and The Last of Us Part 2, to discuss the improvements we can expect to see now there’s a more powerful PS5 on the market.

In an interview with IGN, Saber Interactive Chief Creative Officer Tim Willits said he’s hopeful the PS5 Pro will improve Space Marine 2 by default via PSSR, but did not confirm a PS5 Pro Enhanced patch. PS5 Pro itself launches November 7.

Just days after God of War Ragnarok launched on PC to a ‘mixed’ Steam user review rating over its forced PlayStation Network account linking, a mod was released that bypassed the requirement entirely. The creator of the mod eventually pulled it offline out of fear of reprisal from Sony.

The PC port includes the long sought after ability to tone down puzzle hints from companions. Sony has said this will soon to be added to the console version, but we don’t have a release date yet. Perhaps it will arrive alongside the PS5 Pro Enhanced update.

Though God of War Ragnarok met with critical and commercial acclaim, selling a whopping 11 million copies in less than three months on sale and earning a 10/10 in IGN’s review, one gripe players had was with the companions throwing out puzzle solutions before players had a chance to solve them.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Red Dead Redemption Finally Has a PC Release Date 14 Years After It First Launched

Red Dead Redemption and Undead Nightmare finally hit PC on October 29, 2024 — 14 years after Rockstar’s Wild West epic first launched on PlayStation 3 and Xbox 360 back in 2010.

“For the first time in its storied legacy, John Marston’s beloved journey can be experienced on PC in stunning, new detail, with both Red Dead Redemption and its iconic zombie-horror companion story, Undead Nightmare, arriving to PC on October 29,” Rockstar said.

The PC port, developed by Double Eleven (Double Eleven worked on the 2023 PlayStation 4 and Nintendo Switch ports of Red Dead Redemption), adds PC-specific enhancements including native 4K resolution at up to 144hz on compatible hardware, monitor support for both Ultrawide (21:9) and Super Ultrawide (32:9), HDR10 support, and full keyboard and mouse functionality.

There’s also support for Nvidia DLSS 3.7 and AMD FSR 3.0 upscaling technologies, Nvidia DLSS Frame Generation, adjustable draw distances, shadow quality settings, and more, Rockstar added.

The PC trailer is below:

Red Dead Redemption and Undead Nightmare launch on PC across Steam, the Epic Games Store, and the Rockstar Store.

Confirmation of the PC port of Red Dead Redemption comes as little surprise, given Sony recently leaked its existence via the PlayStation Store and a datamine of developer Rockstar Games’ website in May 2024 also mentioned a PC port.

Rockstar has long neglected PC players, not even releasing Grand Theft Auto 5 on PC at the same time as consoles but a year later instead. It’s the same situation for Grand Theft Auto 6, which will likely be the biggest video game launch of all time despite no PC version being announced.

Now Red Dead Redemption is finally confirmed for PC, PC gamers are wondering whether Rockstar plans further upgrades for the game and its sequel on other platforms. Will Red Dead Redemption 2, for example, received a PS5 Pro Enhanced update, perhaps to add a 60fps and 4K resolution mode?

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Assassin’s Creed Valhalla Is Getting Steam Achievements Nearly 2 Years After Launch

Assassin’s Creed Valhalla players have reacted with a mix of surprise and delight to an unannounced update that signals the arrival of Steam Achievements on Valve’s platform.

After Assassin’s Creed Valhalla launched on Steam in December 2022, some two years after its original Epic Games Store PC exclusive release, players complained about a lack of Steam Achievements. At the time Ubisoft simply said Valhalla didn’t support Steam Achievements, and left it at that.

Now, two years later, Ubisoft has updated Assassin’s Creed Valhalla to finally add Steam Achievements. The update, visible via SteamDB but not yet live in-game, has already sparked a positive reaction from players. “Is old Ubisoft coming back?” wondered one player on the Steam forum. “I finally can play the checklist simulator with a checklist,” declared another.

The Valhalla update comes amid Ubisoft’s high-profile return to Steam following years of Epic Games Store timed exclusivity for the PC versions of its games. The switch in policy was made following the poor performance of Star Wars Outlaws, which also skipped Steam at launch. Outlaws itself releases on Steam on November 21, 2024. Assassin’s Creed Mirage, meanwhile, launches on Steam later in October, a year after it launched exclusively on the Epic Games Store and Ubisoft Connect on PC. Assassin’s Creed Shadows launches day-one on Steam on February 14, 2025.

Ubisoft’s return to Steam comes amid a tumultuous year for the company that’s seen disappointing returns from Call of Duty competitor XDefiant and the aforementioned Star Wars Outlaws. Ubisoft delayed Assassin’s Creed Shadows into 2025 following lower than expected sales of Outlaws, and its staff have arranged a strike for later this month.

In its recent note to investors, Ubisoft CEO Yves Guillemot acknowledged that the company’s “second quarter fell short of expectations” and vowed to launch “a review aimed at further improving our execution.” He also addressed some of the cultural conversations happening around Ubisoft lately, which have intensified around Star Wars Outlaws and the upcoming Assassin’s Creed Shadows.

Last week, Ubisoft’s founding Guillemot family and shareholder Tencent were said to be considering teaming up to take the company private following the collapse of its share price.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Until Dawn PS5 and PC Remake Suffers a Rough Launch

Sony’s Until Dawn remake for PlayStation 5 and PC is having a rough launch, with not just technical issues but low player numbers too.

The remake of the 2015 horror game — which comes with updated graphics, technical improvements, and minor story changes — launched October 4 with a full price tag of $59.99 and no cheaper upgrade option for those who own the original.

This seemingly wasn’t too appealing for PC players, as Until Dawn has debuted to a peak concurrent player count of just 2,607 players on Steam, according to tracking website SteamDB. Other single-player PlayStation games performed much better when making the jump to PC, with Ghost of Tsushima reaching 77,154 concurrent players, God of War reaching 73,529, and Spider-Man reaching 66,436 on Valve’s platform. Until Dawn’s Steam launch is the worst Sony debut on Steam since the ill-fated Concord and Sackboy: A Big Adventure.

This small player base is reporting myriad issues too. Until Dawn currently has a “mixed” user review rating on Steam with just 69% of reviews being positive. The review deemed most helpful recommends the game but complains about the required PlayStation Network account, poor optimisation, music changes from the original, bugs, and poor controls at times.

Other reviews also comment on ray tracing and DLSS not working alongside graphical issues which “destroy immersion.” Others comment on the full price tag for the originally nine-year-old game and it still launching with issues.

Developer Ballistic Moon, which suffered a “significant” round of lay-offs even before the Until Dawn remake launched, has acknowledged the problems in an post released today, October 8. “We understand that some of you may have encountered some technical issues or bugs, and we’d love to hear from you so we can address these concerns,” it said.

“We are also aware of a couple of recurring issues, such as HDR and AMD FSR frame generation settings not functioning as intended, and issues with save/load. We hear you and we’re actively testing fixes for these issues (and more). We will provide further information with our next patch update.”

Issues are not exclusive to the PC version of the game, however. The tech experts at Digital Foundry noted that the PS5 version has frame pacing or frame ordering issues, 30 frames per second and 1440p output with significant aliasing on high contrast edges, and break up when there’s motion on-screen.

Ballistic Moon has at least said updates are coming, but these may be too little, too late for those who’ve already spent $59.99 on the remake. No release dates or windows have been shared for these fixes.

Until Dawn fans otherwise got a kick out of story changes in the remake (when it all leaked ahead of launch) with some even thinking a sequel is on the way. The universe is expanding elsewhere too, as filming wrapped on the Until Dawn movie adaptation earlier in October.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Amazon Hails Success of MMO Throne and Liberty After 3 Million Players in a Week

Throne and Liberty, the free-to-play massively multiplayer online role-playing game developed by NCSoft and published by Amazon Games, has seen more than three million players in just a week.

Originally billed as a Lineage sequel, Throne and Liberty is an MMO with PvE and PvP set in a dynamic and seamless world. It suffered numerous delays over the course of a development cycle spanning several years.

Throne and Liberty finally launched on October 1 across PC, PlayStation 5, and Xbox Series X and S, and soon proved a hit on Steam with an impressive player concurrent peak of 336,300. That’s enough to make Throne and Liberty one of the most-played games on Valve’s platform right now. Neither Sony nor Microsoft make player numbers public.

Amazon added that Throne and Liberty players had amassed 24 million hours in the game, with more than 11 million hours watched on Twitch.

“Bringing Throne and Liberty to players around the world has been a huge shared undertaking by our team and our friends at NCSoft, and we’re so pleased to see the results as players join the game,” said Christoph Hartmann, VP, Amazon Games.

“We’re only getting started, and we have a series of updates planned including our first castle siege coming soon.”

Throne and Liberty’s early performance is all the more impressive in light of its ‘mixed’ user review rating on Steam, with most of the negative reviews about server issues and the typical monetization you get from these sorts of F2P MMOs. IGN’s impressions of Throne and Liberty during its beta said the game “is fun but doesn’t do enough to stand out.”

For Amazon Games, Throne and Liberty’s success comes as it continues to support its own developed MMO, New World, and Smilegate’s action role-playing game Lost Ark, which it published in 2022. Amazon is also publishing Crystal Dynamics’ next Tomb Raider game, and has a The Lord of the Rings MMORPG in the works, among other projects.

In August, Hartmann told IGN the Lord of the rings MMO was “still early,” and the next Tomb Raider a “huge, huge task.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Best SSD for Gaming Is on Sale for Prime Day

For October Prime Day, Amazon is offering an excellent deal on the best gaming SSD. Right now you can get the blazing fast Samsung 990 Pro 2TB PCIe 4.0 M.2 solid state drive (SSD) for only $139.99. This is the lowest price we’ve seen this year and $10 less than the previous Prime Day deal back in July. 4TB and 1TB models are also on sale. The 990 Pro is still considered one of the fastest PCIe 4.0 SSDs on the market. It’s also compatible with the PlayStation 5 console right out of the box, especially since it’s pre-equipped with a low-profile heatsink.

Prime Day Deal: Samsung 990 Pro PS5 SSD with Heatsink

The 990 Pro is the successor to the venerable 980 Pro and is Samsung’s flagship SSD. The 990 Pro has been updated with Samsung’s newest Pascal controller and 7th gen TLC NAND flash chips which are manufactured in-house. It boasts sequential speeds of 7,450MB/s read and 6,900MB/s write and random speeds of 1400K read and 1550K IOPS write, which is up to 50% faster per watt than the 980 Pro. This is absolutely the best boot drive you can get for your gaming PC, especially since 2TB is currently the best compromise between capacity and price point.

For console gamers, the Samsung 990 Pro also happens to be one of the best SSDs for the PlayStation 5. In fact, performance-wise, it’s overkill since the stock PS5 SSD only has speeds of up to 5,600MB/s. This 990 Pro comes pre-equipped with a low-profile aluminum heatsink that’s guaranteed to fit in both the PS5 and PS5 Slim consoles. It also back by a 5 year warranty; by the time your warranty runs out, you might have already moved onto the PS6.

If you want to compare this deal with other PlayStation 5 compatible options, here’s a list of our favorite PS5 SSDs. If you’re looking for deals on other PS5 accessories, check out the best PS5 deals going on right now (we update it often). If you don’t yet own a PS5 console, you’re in luck. The PS5 Slim is currently on sale for Prime Day, and Sony recently announced a more powerful PS5 Pro that is currently up for preorder and ships out next month. For all other deals, head over to our Prime Day megapost to see our cherry-picked list of the best deals we’ve found.

Are October Prime Day Deals as good as Black Friday?

Although Black Friday is still the overall best time to buy just about anything every year, October Prime Day is just as good as Black Friday for many different items. Amazon’s own devices that are currently on sale likely won’t go much lower in price. The same goes for most of the deals we’ve featured on this list, which are at some of their lowest prices of the year so far. If you are unsure whether or not you’re getting a good deal on anything, you can reference specific products on the CamelCamelCamel website to see historical Amazon pricing.

More Prime Day Deals on Console Storage Upgrades

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Amazon Drops the Price on This 1TB Micro SDXC Card, Perfect for Your Nintendo Switch or Steam Deck

Here’s your chance to get one of the best Micro SD cards for your Steam Deck or Nintendo Switch. As part of the October Prime Day Event, Amazon is offering a 1TB TeamGroup Pro Plus Micro SDXC card for only $59.99. Besides being compatible with gaming handhelds, the Pro Plus has a faster speed rating than most Micro SDXC cards in this price range and would make an excellent card for 4K action cameras and DSLRs.

1TB TeamGroup Pro Plus Micro SDXC Card for $59.99

The Nintendo Switch and Switch OLED have 32GB and 64GB of internal storage, respectively, some of it reserved for the OS. To give you an idea of how paltry those capacities are, Zelda: Tears of the Kingdom uses up 16GB and Breath of the Wild about 13.5GB. If bought digitally, those two games alone would take up all of your internal storage on the OG Switch console. If there’s any one Switch accessory that we think is absolutely required, it’s a high-capacity memory card.

The Steam Deck is equally space constrained. Although it starts out with more base storage (64GB to 512GB), Steam games can easily take up far more space than that base storage. For example, the best games to play on Steam Deck take up over 60GB each. Even if you opted for the 512GB model, you’re going to run out of space sooner than you think. For more information, check out our Steam Deck review or, for that matter, our ASUS ROG Ally review.

The TeamGroup Pro Plus card offers an extra 1TB of storage on top of your base capacity. It’s compatible with virtually any device that accepts the Micro SDXC card standard including the Nintendo Switch, Steam Deck, and the ASUS ROG Ally for that matter. The Pro Plus is a U3 A2 V30 rated card with read speeds of up to 160MB/s and write speeds of up to 110MB/s, which means it is faster than most Micro SDXC cards at its price point. That makes it a good option for devices with hefty transfer requirements, like 4K action cameras and DSLR cameras.

This is easily one of the best Steam Deck deals and Nintendo Switch deals available for October Prime Day, and absolutely worth considering if you find yourself short on space all too often. For more deals, check out our definitive Prime Day article for current news on everything related to the upcoming October Prime Day Sales event, including what deals to expect and whether or not you should wait for Black Friday.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Teen Becomes First Tetris NES Player to Clear Level 255 and Achieve the Mythical ‘Rebirth’

The Tetris community has reached another major milestone, with 16-year-old Michael “dogplayingtetris” Artiaga becoming the first player to clear level 255 and achieve the mythical “rebirth” — community parlance for reaching the game’s highest possible level and looping all the way back to the beginning.

As reported by Ars Technica, Artiaga accomplished the feat in front of hundreds of Twitch viewers, clearing some 3,300 lines over the course of 80 minutes. It’s an achievement that was thought to be impossible until techniques like rolling and hypertapping came into play, inspiring a new generation of Tetris pioneers.

Notably, Artiaga was playing on a special version of the Tetris NES rom that keeps it from crashing after passing level 155. Earlier this year, Tetris expert and fellow teen Willis “Blue Scuti” Gibson managed to beat Tetris for the first time by hitting one of these crashes on level 157, marking the first ever instance of a human player getting one over on Alexey Pajitnov’s classic. After level 157, the crash points continue to proliferate, making them virtually impossible to avoid.

Still, that doesn’t make Artiaga’s feat any less impressive. As Ars Technica notes, the NES version of Tetris actually has a glitch in level 235 that results in it taking an incredible 810 lines to clear — an eternity when you’re playing at the fastest possible rate. Artiaga spent 20 minutes on this level alone, finally proclaiming that he had “seen the light” when it was finished.

Artiaga went on to clear level 255 and finally pull off the “rebirth,” sending the game all the way back to level 0. Then, incredibly, he kept right on playing, continuing all the way to level 91 before finally giving up. His final score was 29,486,164, breaking the previous world record by Alex Thach by more than 12 million points.

“Oh my god, I’m so glad that game is over, bro,” Artiaga said. “I never want to play this game again, bro… I was starting to lose my mind.”

Fans hailed Artiaga’s accomplishment online, not just because he pulled off a world first rebirth, but because he proved that endless play was indeed possible. Now speculation has already begun on who might pull off the first “double rebirth.” If records keep falling at the pace that they have been, it shouldn’t be long. After all, it’s been less than a year since Blue Scuti beat Tetris, and he’s now crashing it for fun.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Splendor Is on Sale for $17.99 at Amazon, No Prime Membership Required

The cool thing about board games is the emphasis on playing with other people in real life. You call over your friends and gather around the table and have a grand old time. Thanks to Amazon’s October Prime Day, you can snag a bunch of cool board games on sale right now. That is, assuming you’re a Prime member (sign up here if not). One of the most popular board games on sale is Splendor, which you can pick up for $17.99 when you clip the $6 coupon on the page. That’s a massive discount off the $40 MSRP, so grab it before the deal goes away.

Get Splendor on Sale for $17.99

Splendor transports you back to the Renaissance era, where you and your opponents play as merchants trying to build your own individual empires. Your job is to collect gems, build shops, and make partnerships with wealthy citizens on your way to commercial dominance. It’s an engine-building game (in fact, it’s on our list of the very best engine-building board games), so you build up various money-making schemes that keep on chugging when you’re not paying attention to them. Next step, take over the world.

It’s not one of those heavyweight games in terms of systems that take forever to learn how to play. It’s more beginner-friendly. In fact, if you have older kids, you could even play it as a family board game.

Splendor is always one of the more popular board games for the IGN audience, and for good reason. If you’re looking for a game with a bit of strategy that a wide range of players can play, it’s a rock-solid choice. And now it’s available for cheap, so pick it up before the deal ends. Amazon’s sale event only runs two days, and even though this deal isn’t explicitly a part of it (you don’t need Prime to take advantage), that doesn’t mean it’ll last.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Threads.