Best Xbox Game Pass Deals and Bundles Right Now (October 2024)

Now that the price hike has kicked in for existing Game Pass users, there’s no better time to stock up on cheap codes to save some cash. If you’re wondering where to find deals like this, don’t worry, we’re here to help you track down the best offers available on Game Pass right now – offers like this deal on 3 months of Game Pass Ultimate at Woot that’s down to just $36.49. You can learn more about that deal and other discounts available on Game Pass below.

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Best Xbox Game Pass Deals

One of our favorite Xbox Game Pass Ultimate deal has returned at Woot, providing another opportunity for users to stack their membership at a discounted rate. You can get three months of the service for just $36.49. This price won’t stick around for long, so act fast to secure your membership.

Considering the new price of Game Pass Ultimate is $19.99/month, you’re saving $23.48 with this 3-month deal. This is the best way to avoid the Xbox Game Pass price hike. By stacking these codes you can set yourself up for success to play all of Xbox’s upcoming releases at a lower price.

What’s Coming Soon to Xbox Game Pass?

Game Pass has a nice rotation of new titles to play every month. If you’re curious about what’s in store for the start of October, we’ve got you covered there as well. The Xbox Game Pass October wave 1 lineup is:

  • MLB The Show 24 (Console) – October 2 Game Pass Standard
  • Open Roads (Console) – October 2 Game Pass Standard
  • Sifu (Cloud, Console, and PC) – October 2 Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Mad Streets (Cloud, Console, and PC) – October 7 Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Inscryption (Cloud, Console, and PC) – October 10 Game Pass Ultimate, PC Game Pass, Game Pass Standard

Another massive piece of Game Pass news is that Call of Duty: Modern Warfare 3 is officially available to play on Game Pass right now for console, PC Game Pass, and Game Pass Ultimate users. This features the full package for CoD fans: the campaign, multiplayer, and zombies modes. Subscribers can also expect to see Call of Duty: Black Ops 6 day-one on Game Pass when it releases on October 25. However, for those subscribing to the new Standard tier (available for $14.99/month), this does not give Game Pass users access to day one releases, meaning Black Ops 6 will likely not be available on that tier.

What Games Are Leaving Xbox Game Pass?

Unfortunately with new games joining the catalog it means a few must take their leave. Below, we’ve listed the games that’ll be leaving Xbox Game Pass on October 15.

Biggest Games Releasing on Xbox Game Pass

Xbox’s Summer Showcase back in June was a massive success, showcasing an incredible amount of new titles coming to the platform. Alongside the aforementioned Black Ops 6, the showcase also included Doom: The Dark Ages, Perfect Dark, Fable, Gears of War: E-Day, Indiana Jones and the Great Circle, and so many more. But which of these titles will appear as day-one releases on Game Pass? Thankfully, quite a few! Including all of the previously mentioned titles.

While most of the games listed above have release dates in 2025, or no release dates at all at the moment, the one to keep an eye on for now alongside Black Ops 6 is Indiana Jones and the Great Circle. Gamescom’s Opening Night Live revealed that Indy’s latest adventure will be available to play on December 9 for Xbox users, so there’s truly no better time to hop on the Game Pass bandwagon.

If you’re looking for even more savings on all things Xbox, have a look at our roundup of the best Xbox deals. There, we’ve highlighted all of the latest and greatest discounts on the platform, from incredible game deals to fantastic offers on high-quality headphones. Or, if you’d rather see what’s going on with other platforms, check out our roundups of the best PlayStation deals, the best Nintendo Switch deals, and our overall roundup of the best video game deals.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Hi-Rez Studios Suffers Layoffs as Smite 2 Struggles in Early Access

Smite 2 developer Hi-Rez Studios has laid off an undisclosed number of employees as the MOBA sequel struggles throughout its early access period.

Hi-Rez Studios CEO Stewart Chisam announced the layoffs on X/Twitter alongside a shift in strategy for Smite 2, which launched in early access on August 27 and is planned for a full, free-to-play launch in 2025.

“We’re making some difficult but necessary changes to ensure Hi-Rez’s long-term success, with a specific focus on positioning Smite 2 for a long and sustainable future,” Chisam said.

We’re making some difficult but necessary changes to ensure Hi-Rez’s long-term success.

“As part of this internal reorganization and reprioritization, we are laying off some team members across Hi-Rez. This will disproportionately impact those in marketing and publishing roles, as well as some from our Evil Mojo, G&A, and Titan Forge divisions. The game team roles impacted disproportionally affect our team working on cosmetic skin content and system features.”

Hi-Rez is now focusing entirely on Smite 2 beyond “small teams supporting light updates” for its other games. It is “exclusively prioritizing gameplay development in the near term” instead of the cosmetic and monetization features previously planned.

Chisam assured the development team hasn’t been decimated by the layoffs, saying it’s still a “significant size” and larger than the development team behind the original Smite for the majority of its lifecycle.

“Our goal for Smite 2 in the near term is to create the best possible game experience for our community and a game that provides joy to players and can sustain itself long into the 2030s,” Chisam added.

“As we’ve gained experience through the Alpha, the process of migrating gods from Smite 1 to Smite 2 is now clearer, and we also better understand what players want from the game. We’re doubling down on ensuring this transition meets player expectations and moves faster, taking into account the lessons we have learned in the early alpha.”

Smite 2 was announced in January as essentially a complete remake of the original game but with revamps across the board. Bringing over the skins players have collected for the last decade isn’t so easy, however, as Hi-Rez Studios previously said porting all 1,600 of them would take 246 years worth of work.

The sequel has not necessarily gone down well with fans, however. Only 55% of its Steam reviews are positive and concurrent player numbers have fallen off, having premiered at 12,549 but dropped off to a 24 hour peak of jut 1,869, according to player tracking website SteamDB.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Hi-Fi Rush 2 Dev Wants It to Have ‘A More Open World Type of Experience,’ New Owner Says

Hi-Fi Rush 2 looks like a certainty following PUBG company Krafton’s acquisition of Tango Gameworks.

Microsoft shocked the video game world when it closed Japanese studio Tango Gameworks earlier this year as part of devastating cuts that saw 1,900 staff let go from its gaming business.

Three months later Krafton announced its intention to buy Tango Gameworks. Only the Hi-Fi Rush intellectual property was brought over as part of the studio transfer from Microsoft-owned Zenimax Media to Krafton, leaving the likes of The Evil Within and Ghostwire: Tokyo behind.

In a new interview with GamesIndustry.biz, Krafton’s head of corporate development Maria Park was asked about the company’s plan for the Hi-Fi Rush franchise following the acquisition. Park said Tango Gameworks wants to bring the first game to other platforms, such as Nintendo Switch, and wants to work on Hi-Fi Rush DLC. Rather than rush out a sequel, Tango Gameworks wants to “take the necessary time to refine the game and come up with a different experience,” Park added.

But what of the sequel? Park revealed that not only was Tango Gameworks working on Hi-Fi Rush 2 when Krafton first met with the team, but it had a six month old build ready, with the goal of offering a more open world type of game after the linear level design of the first.

“Yes, the team was working on Hi-Fi Rush 2 when we first met them,” Park said. “They want to make sure [it] surpasses the expectations of the existing fans. For instance, some of the feedback about Hi-Fi Rush was that some people felt it was [just] going through factories, so now they want to give a more open world type of experience. I don’t think it’s going to be completely open world, but a more dynamic environment [that] you play in. Also, having more advanced technology applied to the rhythm action so that it feels more synchronized.”

I don’t think it’s going to be completely open world, but a more dynamic environment [that] you play in.

Park continued: “I think the build that we looked at was about six months old when we went to meet with them. At the moment, because the IP acquisition is in progress, it’s been on hold because all the related assets and tools will be transferred to Krafton from Microsoft. But yes, we’ll continue working on it for sure. Like I said, we won’t really rush to the market just to deliver a sequel. We want to make sure that the sequel is actually at a quality level that surpasses the community’s expectations.”

Meanwhile, Park confirmed Tango Gameworks was working on anniversary content for The Evil Within, which is now unlikely to see the light of day. Park also said that by the end of the acquisition process, around 70 to 80 of Tango’s 90 staff will have joined Krafton. “We’re also going to backfill some of the positions that are immediately in need,” Park added. “So the studio total will probably add up to around 90 to 100 towards the end of the year or the beginning of the next.”

Park also teased that Tango Gameworks has a new co-op online game under development, and that Krafton will bring its live-service expertise to bear and “help bring it to the next level.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PlayStation Plus Game Catalog Additions for October 2024 Available Now

Sony has released the PlayStation Plus Essential Tier games for October 2024, meaning subscribers can now download Dead Space (PS5), WWE 2K24 (PS4 and PS5), and Doki Doki Literature Club Plus (PS4 and PS5).

First revealed on during Sony’s 2024 State of Play, all three games are available at no extra cost to PlayStation Plus subscribers until November 4.

Dead Space is perhaps the biggest game in October’s line-up. It arrived in 2023 as a remake of the survival horror classic that puts players aboard a desolate space station with very little to protect them from the invading hoards of aliens.

“Dead Space is a superb remake and undoubtedly the definitive way to experience one of the best survival horror shooters that Capcom never made,” IGN said in our 9/10 review.

Also available in October is WWE 2K24, the latest in the long-running wrestling franchise from 2K Games.

“While not drastically different, WWE 2K24 is better in almost every way, touting small but smart additions to well-tested systems and modes as opposed to taking bigger risks,” IGN said in our 8/10 review.

Finally, Doki Doki Literature Club Plus is a revamped version of the beloved indie title. “The Literature Club is full of cute girls,” reads the synopsis. “Will you write the way into their heart? Now that you’re a club member, you can help make the dream of creating something special out of the things you love come true!” While all cute and fluffy on the outside, however, the visual novel holds a very sinister secret.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Baldur’s Gate 3 Characters Including Karlach and Astarion Get Official Dungeons & Dragons Minis From WizKids

The main party members of Baldur’s Gate 3 — including characters such as Karlach, Astarion, and Shadowheart — are getting official Dungeons & Dragons miniatures from WizKids.

The D&D Icons of the Realms: Baldur’s Gate 3 box set is now available to preorder on the WizKids website for $49.99 and comes with seven minis in total.

Alongside Karlach the tiefling barbarian, Astarion the elf rogue, and half elf cleric Shadowheart, the box set also includes Gale the human wizard, Lae’zel the githyanki fighter, Wyll the human warlock, and Withers, the wise zombie man who revives fallen allies and summons companions in Baldur’s Gate 3.

“Transport your favorite characters from the screen to the tabletop with the new D&D Icons of the Realms: Baldur’s Gate 3 Character Boxed Set,” reads the official description. “This set features seven iconic characters from the critically acclaimed Baldur’s Gate 3 video game, perfectly recreated as detailed, pre-painted miniatures.

“Housed in non-blind windowed packaging, this set includes pre-painted miniatures for Astarion, Karlach, Gale, Shadowheart, Wyll, Lae’zel, and Withers. The set is perfect for Dungeon Masters looking to feature a famous character or as a collector’s piece for Baldur’s Gate and D&D fans.”

As mentioned, the set is particularly exciting for dungeon masters who happen to be fans of Baldur’s Gate 3, the D&D based role-playing game that proved a critical and commercial hit in 2023. It allows players to meet the Baldur’s Gate 3 party in their own campaigns, fitting around the story of the video game. A nice option to have, perhaps, given Baldur’s Gate 3 developer Larian has now moved on from Baldur’s Gate 3 and Dungeons & Dragons to make a brand new game.

The set obviously doesn’t include the additional party members characters can pick up later such as Halsin or Minthara, but perhaps this leaves a little room open for WizKids to release a second Baldur’s Gate 3 box set.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Square Enix Wants to Release Final Fantasy 16 on Xbox, but Can’t Share a Release Date Yet

Square Enix has provided an update on the potential for an Xbox port of Final Fantasy 16, saying it wants to release the game on Microsoft’s console but can’t share a release date yet.

Speaking to Video Games, Square Enix’s Naoki ‘Yoshi-P’ Yoshida, producer of both Final Fantasy 14 and Final Fantasy 16, strongly suggested Final Fantasy 16 will eventually come out on Xbox by telling fans not to give up hope.

“Of course we did announce the PC version of the game, so looking towards the Xbox version, we do want to release it on Xbox,” Yoshida said.

“But when it comes to the specifics such as when the game would be available and such, we are not in a position to be able to share anything. But of course, I want to say that it’s not as if there’s zero hope, and we very much do want to achieve that. So players should not give up in terms of their hopes.”

Final Fantasy 16 launched as a PS5 exclusive in June 2023, with its PC version launching last month. IGN’s Final Fantasy 16 review returned a 9/10. We said: “Featuring fast, reflex driven, action heavy combat, Final Fantasy 16 is certainly a departure from what fans may expect out of a Final Fantasy game, but its excellent story, characters, and world building are right up there with the best the series has to offer, and the innovative Active Time Lore feature should set a new standard for how lengthy, story-heavy games keep players invested in its world.”

Last month, Square Enix made public its dissatisfaction with Final Fantasy 16 and Final Fantasy 7 Rebirth’s commercial performance, admitting neither game met profit expectations.

In a financial results briefing held May 13 but only released in September, Takashi Kiryu, president and representative director of Square Enix said: “In the HD Games sub-segment, we released multiple new titles, including major titles such as Final Fantasy 16 and Final Fantasy 7 Rebirth, but profits unfortunately did not meet our expectations.”

The company has already announced a significant rework of its business as it fights for profitability. It has a new multi-platform plan that encompasses PC and potentially Xbox and the next Nintendo console. But it has also canceled a number of games, and, Kiryu revealed, taken steps to better curate its pipeline of games.

In January, Yoshida said it might be time for a younger generation to lead the franchise and helm Final Fantasy 17. Square Enix’s Trials of Mana, Legend of Mana, and Final Fantasy Pixel Remaster games all hit Xbox for the first time last month.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PlayStation Network Slowly Coming Back Online After Significant Outage

PlayStation Network is coming back online after an evening outage that left users unable to play some of their games for hours.

At the time of this article’s publication, Sony’s PSN service status page still showed warnings across Account management, Gaming and social, PlayStation Video, and the PlayStation Store, with an overall warning that “some services are experiencing issues.”

This PSN issue affected all PlayStation consoles currently supported (PS Vita, PS3, PS4, PS5) and other services that require a PSN login.

The Japanese Ask PlayStation Twitter account said Sony was investigating and carrying out recovery work. “We sincerely apologize for any inconvenience caused,” Sony said.

However, users are reporting PSN is slowly coming back online, and IGN was able to log in to PSN this morning in the UK.

The PSN outage once again raises issues with a lack of true offline play for many single-player focused games. Does it play?, which tests commercial releases to ensure they work internet free, tweeted: “Good thing we have internet so we aren’t affected by offline services. Oh, wait, that’s not how it works.

“Has anyone tried registering a detachable disc drive? Does that still work?”

The outage came amid Sony’s admission that recent changes to the PS5 homescreen that replaced unique video game art with annoying ads was a “technical error.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Embattled Annapurna Insists Silent Hill: Townfall Is Still Alive Despite Upheaval

Annapurna Interactive has moved to reassure fans concerned over the future of Silent Hill: Townfall after a significant upheaval that saw a mass walkout at the publisher.

Last month, 25 people comprising the entire staff of Annapurna Interactive walked out the door in a group resignation. An IGN investigation dug into the reasons why.

The upshot is concern over the future of games set to be published or co-developed by Annapurna, and one of those games is Silent Hill: Townfall.

Silent Hill: Townfall was announced two years ago, in October 2022, as a co-production between Annapurna Interactive and Observation and Stories Untold developer No Code Studios. Silent Hill: Townfall’s reveal consisted of a series of unsettling images, with most of the teaser swapping between images of ocean waves in black and white (and, at the end, bright red) and a slow zoom in to a pocket CRTV, while a voice demanded to know why the listener was here.

At the time, No Code creative director Jon McKellan said Silent Hill: Townfall “respects the source material but also does something a little bit different with it.” But we have yet to hear more on the project and now, two years later, and in the context of Annapurna’s high-profile troubles, there is growing concern over its development.

But in a tweet, Annapurna moved to calm that concern, firstly by apologizing for it and then insisting Townfall will continue to be co-developed with Konami and No Code.

Still, there is no release date for Silent Hill: Townfall, and we have seen any new trailers for it since its announcement.

Silent Hill: Townfall isn’t the only game on Annapurna’s books. It’s got Mixtape from Beethoven & Dinosaur, the developer of The Artful Escape, and Blade Runner 2033: Labyrinth, among many others.

IGN’s reporting has revealed that at Annapurna a tiny leadership team is struggling to ensure that around 40 projects have the support they need, while the company’s partners have been left at various stages of development and uncertainty as to what comes next.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Monster Hunter Wilds’ Newest Returning Monster Is a Farting Pink Ape

We learned a lot of new information about Monster Hunter Wilds at Tokyo Game Show 2024 during the Capcom Online Program and extended Scarlet Forest gameplay stream, including the reveal of the foul Congala and fowl Yian Kut-Ku. Both monsters are returning to the series after a long absence. Here’s a quick breakdown of everything we’ve learned with comments from the developers.

The Fanged Beast Congalala, a Farting Pink Ape

Technically, we could’ve made an educated guess that Congalala would be returning to the series thanks to the distinctly pink armor the hunter was wearing in the official Dual Blades showcase. But it was finally officially confirmed during the Scarlet Forest gameplay stream, where the developers said fans have wanted Congalala to return for quite some time. Congalala is a Fanged Beast first introduced in Monster Hunter Freedom 2 for PSP (at least in the US).

Congalala resembles a gorilla, except it has striking pink fur and a tail that’s often holding a mushroom. Its main, disgusting way of attacking is through visible farts that throw brown debris into the air and belches that change depending on the food it most recently ate. In Wilds, before a certain move, Congalala will produce a special item called “Truffle de Conga” which can be stolen and used in your own cooking.

Congalala can also cover you in a “stench” so powerful you’re unable to consume anything, including health potions. Make sure to bring Deodorant out on hunts in the Scarlet Forest which is where you’ll encounter Congalala, at least for the first time. Luckily, recovering from such a stench is simple with Monster Hunter Wilds’ new Optimal Status Recovery option in the radial menu. With this, you’ll have quick access to whatever item is needed at the moment, so you won’t have to dig through the item pouch while it’s too stinky to think.

In an interview with IGN, Monster Hunter Wilds director Yuya Tokuda says this new feature is meant to be a quality of life improvement, but you may not find yourself using it as often as you think because the Palico will be “on it” trying to heal you. The same can be said about the Optimal Health Recovery option, which will not only use guild-issued healing items like Rations before dipping into your hard-earned stores of Potions but will use the item that will get you closest to full recovery without overdoing it.

The Bird Wyvern Yian Kut-Ku, the Original “Tutorial Monster”

Yian Kut-Ku is the very first flying monster Hunters faced in the original Monster Hunter for PS2, and has the honor of being the first returning monster to be revealed after Rathalos.

Like Congalala, Yian Kut-Ku is also pink, and resembles a goofy-looking, scaly bird monster. While Yian Kut-Ku moves around a lot and is fairly quick, it usually trips and falls when it charges. Kut-Ku’s other main attack is fireballs, making it an early resource for Flame Sacs.

Monster Hunter Wilds executive director and art director Kaname Fujioka says Yian Kut-Ku was given the honored spot of first properly revealed returning monster afer Rathalos not just because they love Yian Kut-Ku, but because he thinks it’s “a sort-of well-known, popular, and beloved monster among the fan base.” Fujioka adds, “This choice of the next reveal was something that I think showed that we love Monster Hunter just as much as you guys do, and we’re always thinking about what would be fun to bring back.”

As for why Yian Kut-Ku is being brought back for Wilds specifically, Fujioka says it would be great to see how Yian Kut-Ku appears in Wilds’ pack system, where the same large monsters can appear in a group for the first time.

Customizable Seikrets

During the Scarlet Forest gameplay, we also saw the hunter riding a differently colored Seikret. The Seikret is the mount in Monster Hunter Wilds, and it was confirmed during this stream that we can customize its colors. Not much else is known about the depth of this customizability just yet!

Alongside the two monster reveals, the Scarlet Forest gameplay stream also showed a portion of a hunt with Uth Una, the Leviathan revealed during the most recent PlayStation State of Play. There were also details on how fishing in Monster Hunter Wilds will be a little more involved when reeling in a big fish.

Lastly, though unrelated to Monster Hunter Wilds specifically, there were more announcements for Monster Hunter’s 20th Anniversary, including a special Rathalos Fender Telecaster guitar. Capcom also revealed that Monster Hunter is getting special collaborations with both Transformers and Digimon. For Transformers, a Rathalos Prime Transformer figure; and for Digimon, two special V-Pets featuring monsters from Monster Hunter as well as special fusion monsters. RathalosGremon is a fusion of Greymon and Rathalos, and ZinoGarurumon a fusion of Garurumon and Zinogre. As of now, we’re unsure if these will be officially available outside of Japan.

Monster Hunter Wilds will be released on February 18, 2025 simultaneously for the PlayStation 5, Xbox Series X|S, and PC. The State of Play trailer revealed even more about Monster Hunter Wilds, including its flagship monster and more.

For more on Monster Hunter Wilds, don’t miss our hands-on preview and the recently revealed recommended PC specs.

Casey DeFreitas is a deputy editor of guides at IGN and has been hunting monsters since the original. Catch her on Twitter @ShinyCaseyD

Wizards of the Coast Is Stepping in After Magic’s Most Popular Format Is Rocked by Controversial Card Bans

It’s been a wild few days for Magic: The Gathering fans. Last week, the Commander Rules Committee announced that it was banning several major cards, throwing Magic’s most popular format into disarray. Now Wizards of the Coast is stepping in.

Acknowledging in an official statement that it’s been a “tumultuous” week for Commander fans, Wizards of the Coast said it plans to run the format in-house going forward after previously leaving it in the care of part-time volunteers. It’s a huge shakeup — one that figures to have far-reaching implications for the future of the game.

“This week has also demonstrated the truly monumental task that faced the Commander Rules Committee. The Commander RC is made up of five talented, caring individuals, all with other jobs and lives which they must balance with managing the most popular format in Magic,” Wizards of the Coast said. “It results in incredible amounts of work, time spent deliberating, and exposure to the public. Nobody deserves to feel unsafe for supporting the game they love. Unfortunately, the task of managing Commander has far outgrown the scope and safety of being attached to any five people.”

The decision was read in some corners as a rebuke of the rules committee in the wake of the ban decision, which has had a very mixed reception since it was first announced. But a statement by committee member Jim Lapage suggests that the committee instigated the change.

Unfortunately, the task of managing Commander has far outgrown the scope and safety of being attached to any five people

“What’s become clear to me is that fulfilling my commitment requires a level of global connectedness, proactive and reactive communication, research, and skill beyond what I am capable of providing. I don’t think it’s possible for a group of part-time volunteers to rise to this task,” Lapage wrote on X/Twitter.

Lapage said that he reached out to Wizards of the Coast last week and that the committee will be transitioning all management responsibilities, including its roadmap, contacts, and documentation.

“It’s extremely important to me that the format’s new leadership remains faithful to [format godfather Sheldon Menery’s] vision of a vibrant global community with a strong focus on the people who play it,” Lapage says.

Wizards of the Coast, for its part, says that the rules committee will “continue to be involved” and that there have been preliminary conversations about the path forward. They include a “more objective approach to deck power level” as well as “additional guidance and shared language for players to find games that match the type of game they’re trying to play.”

Wizards of the Coast went on to outline a potential vision for what this might look like, suggesting that there may be power brackets going forward to help better define play within the format.

One way or another, the changes are a major milestone in Commander history, which originally began as a community-driven format and has grown into arguably the biggest and most influential way to play Wizards of the Coast’s card game. It distinguishes itself from typical formats by letting players choose a creature as their “Commander,” with decks comprised of 100 unique cards. Instead of one-on-one, Commander is a free-for-all usually played with four players.

As Commander has grown, Wizards of the Coast has embraced the format, even introducing cards specifically tailored to its rules. However, until now, it has remained governed by the community. Last week, the rules committee banned four popular cards — Dockside Extortionist, Jeweled Lotus, Mana Crypt, and Nadu, Winged Wisdom. The ban, the first in three years, sparked massive backlash among fans. Now it appears they have changed the course of Commander — and Magic: The Gathering — history.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.