Starfield Players Have Found a Cheeky Way to Get a Killer Spacesuit Super Early

Starfield players have found a cheeky, sneaky method of getting a killer spacesuit very early on in the game.

As discovered by Patrick Maka on X, a slightly open window lets players access the elite Mark I Spacesuit, helmet, and boost pack just two to three hours into Starfield’s several dozen hour adventure.

Players only have to complete the first main quest and obtain the Lodge Key to access the suit, which sits in the basement of Constellation’s headquarters. A few twists and turns are needed to get there, but players will encounter a glass case that houses a mannequin wearing the advanced set.

While unlocking the case requires the ability to break through master locks, meaning three points in the Security skill, players can sneak a look through a small gap in the glass to interact with the mannequin and take the suit. Those looking to do so can find step by step instructions in IGN’s Starfield guide, or watch the video below:

Bethesda’s long-awaited space epic topped sales charts even before its official launch on September 6, and fans have otherwise thrashed the early access period by completing it in under three hours.

Players are also using Starfield’s ship creator to make famous crafts from the likes of Star Wars and Star Trek, discovering Easter eggs to other games like Skyrim, and creating their own mods to supplement features missing in the base game.

In our 7/10 review, IGN said: “Starfield has a lot of forces working against it, but eventually the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Starfield Player Digitally Creates 6,000 Piece LEGO Map of New Atlantis City

A dedicated Starfield player has built a digital LEGO model of New Atlantis from 6,000 individual pieces, with some social media users joking that they might use the reconstruction to help navigate the city in the absence of an actual mini-map.

“I just couldn’t help myself and instead of playing Starfield, I immediately ended up rebricking New Atlantis Roughly 50 hours and 6k pieces later, this is the result,” reads a post from Taris120_Builds, displaying his creation.

The miniature architect used the digital LEGO-building program Bricklink Studio to capture the distinctive sloping design of the MAST building, while also getting the locations of key buildings such as the Pioneer and Orion Towers, and even the New Atlantis transit system correct.

Despite the grand scale of the subject, Taris120_Builds was also able to zero in on the inclusion of specific details, such as the location of greenery, the elevation of the star port, and the number of landing pads. Sadly, it looks like the Constellation Lodge sits just beyond the boundaries of the LEGO reconstruction.

The lack of an exploration minimap has been a bone of contention among some Starfield players who have grown accustomed to the quality of life feature. Naturally, the appearance of the digital block map represented a perfect opportunity for Redditors to poke fun at what they viewed as Bethesda’s glaring design omission.

“The long awaited New Atlantis map. Now I finally get how it works.” said Chemicalroyal5909 in the comments of a Reddit post featuring the reconstruction. “Better than any map THEY gave us…,” wrote Bored_guy_in_DC, while jscne21 added their voice to the chorus of discontent, saying “finally a decent map”.

Others were quick to show their appreciation for the build, with user Lizard1995 saying: “You deserve class 1 citizenship rank for this.” ShikariV, meanwhile, said: “Amazing, I would empty my wallet if this was a real set.”

Prior to the space RPG’s launch, Todd Howard revealed New Atlantis was the largest city Bethesda had ever created. “This is the most complete view of New Atlantis I’ve ever seen, I didn’t realise the spaceport was at a different level than the rest of the city,” said Reddit user fitty50two2. “This puts it all in perspective.”

Be sure to check out IGN’s interactive maps of New Atlantis, Akila City, Neon, and others to get the most out of your time with Starfield.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Todd Howard on Benefit of Starfield Xbox Exclusivity: ‘When You Think of Zelda You Think of Switch’

Bethesda development chief Todd Howard has discussed the benefits of Starfield being Xbox exclusive, namechecking the brand association Nintendo enjoys with its first party games.

Speaking to the BBC, Howard stressed that working to one console lets the development team “focus”, which in turns “yields a better product”.

“When you’re making something exclusive then the more you can focus,” Howard said. “You know this is the hardware or the thing people are playing on, so the ability to focus on that always yields a better product.

“You do want people to be able to access it of course. But being with Xbox means there is an ease of access for us and I’m told we’re expecting more people playing this launch than anything we’ve ever done before and that’s despite the success of our previous games.”

Starfield, which launches proper today, September 6, as a day-one Game Pass game as well as a premium release on PC and Xbox Series X and S, is seen as a key first-party release for Microsoft after a string of high-profile failures.

Howard’s comments echo those of Bethesda marketing boss Pete Hines, who said in June during the trial between Microsoft and the Federal Trade Commission (FTC) over the future of the Activision Blizzard buyout, that developing for fewer platforms has streamlined the process in some cases.

Hines said developers can hold more rounds of quality assurance testing when a game is on fewer platforms, which he called less of a risk than developing for many platforms. Hines insisted Starfield wouldn’t hit its September release date if it were a multiplatform title.

Indeed, exclusivity was a big topic at the trial, during which we also learned that MachineGames’ upcoming Indiana Jones game is also set to be exclusive to Xbox and PC. Arkane’s Harvey Smith has also said the studio canceled the PlayStation 5 version of Redfall following the Xbox acquisition and the exclusivity of The Elder Scrolls 6 is apparently up in the air.

Perhaps more interesting is Howard’s comments about the effect on brands from exclusives. “I do also think people attach brands to certain games. When you think of Zelda you think of the Switch and I think there are times when that can be a real benefit.”

Microsoft will be hoping the launch of Starfield boosts Xbox Series X and S, which has significantly lagged behind console rivals PlayStation 5 and Nintendo Switch. During the aforementioned trial, Xbox boss Phil Spencer was forced to admit Microsoft had lost the console war, and sales data shows Xbox Series X and S have struggled to shift units this year.

If you’re after more cool stuff on Starfield, check out the player who stuffed 20,000 potatoes into a cockpit, opened the door, and revealed the game’s “mind-blowing” physics. If you’re playing, check out IGN’s interactive Starfield map.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

STALKER 2 Devs Discuss ‘Imperfect’ gamescom 2023 Demo, Address ‘Downgrade’ Debate

The developers of STALKER 2 have discussed the game’s first hands-on at gamescom 2023 and addressed a “downgrade” debate sparked by a new gameplay trailer.

GSC Game World told IGN it is still targeting a visual quality and level of polish suggested by STALKER 2’s eye-catching 2021 trailer (below). This comes despite the horrendous conditions suffered by the staff at the Ukrainian developer amid the war with Russia, which halted development, displaced staff, and caused a number of delays.

STALKER 2 was at the Microsoft gamescom 2023 booth in hands-on fashion, letting the public and press play the post-apocalyptic first-person shooter for the first time. STALKER 2’s gamescom 2023 gameplay trailer (below) includes footage taken from the build used at the show.

It’s fair to say the build on show was rough. As IGN’s STALKER 2 hands-on preview revealed: “Despite its Unreal Engine 5 base and prominent Microsoft support, the 15-minute gamescom demo suggests that STALKER 2 still sits in the ‘eurojank’ category; the colloquial term for eastern European games that are overly ambitious and technically wobbly.

“This sequel’s animations are stiff, its human faces look like haunted waxworks, the AI struggles to stay smart, and inventory management is fiddly. But in exchange for that you get a Soviet bloc world that feels authentic and layered with opportunity. This demo may have been short, but its small areas featured numerous angles for stealth or action approaches, fun flanking routes, and a variety of side objectives.”

The reaction to the latest STALKER 2 trailer sparked the dreaded “downgrade” claim from some. But what’s actually going on here? Maksym Yanchyi, lead Xbox programmer on Stalker 2, and GSC Game World’s public relations manager, Zakhar Bocharov, explained studio’s approach.

“We decided to take not a marketing approach, like showing something really polished and beautiful in a safe way, but rather a player approach, so you can play it even though it’s imperfect,” Bocharov said.

“Of course there are certain risks implemented because the polishing goes all the way through. But that’s how we decided to approach that, to give players a chance to play the game.”

Bocharov said GSC Game World had seen the “downgrade” reaction from some people following the release of the latest STALKER 2 trailer, but moved to reassure fans there’s more work to be done on the game to improve things.

“When you are constantly releasing marketing materials, trailers, etc, it’s like some people always say that it’s downgraded. You can always see someone unhappy with what they see. I guess that downgrade thing is a result of the game being work in progress first of all. And it can be changed. In certain aspects the demo we showed, it looks more beautiful than the trailer we released.

“The build obviously was a priority for people to play here [gamescom]. Also we wanted them to have a glimpse of what’s in the demo because we’re not sharing it publicly. So it’s like a showreel for the demo, the trailer itself.”

Despite all the ups and downs, our goal in terms of the overall level of graphics on the release is the gameplay video we released in 2021.

Bocharov brought up Epic’s Unreal Engine 5, which GSC Game World is using to build STALKER 2. He highlighted its lighting system, which “generates a huge amount of the overall impression from the picture itself, because the same graphics with different lighting can look extremely different”.

GSC Game World, Bocharov explained, is still figuring out all the technologies Unreal Engine 5 makes available, for example its Lumen Global Illumination tech. “It needs to be adjusted,” Bocharov said. “The engine got constantly updated. Then there are certain aspects which can look slightly worse than they were in terms of lighting. I guess a lot of people are referring to that dog scene — certain things can look like they’re downgraded in the moment, probably they are because it’s work in progress. We are getting there.

“Certain things, they look exactly like they looked back when we showcased the gameplay demo. So I guess what we are aiming for, despite all the ups and downs, our goal in terms of the overall level of graphics on the release is the gameplay video we released in 2021.

“That’s our target visuals, and we are getting there, we are seeing that we’re getting there, but there can be certain humps on the way.”

STALKER 2 is due out early 2024 on PC and Xbox Series X and S.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Haunted Chocolatier Developer May Have Teased the Return of a Beloved Stardew Valley Character

Stardew Valley creator Eric “ConcernedApe” Barone has revealed a new screen from his upcoming game The Haunted Chocolatier, which has some fans convinced a beloved Stardew Valley character is set to make an appearance in the highly anticipated confectionery store simulator.

The scene in question shows an old, white-bearded man in bed, with an unnamed companion standing at the bedside. Both the book-strewn darkened room around the pair and the waking man’s clothes seem to give off a distinctly wizardy vibe, with the only other information coming in a cryptic text box containing eight simple words: “…I was just having the most terrible dream.”

Excited fans in the comments were quick to point out the man in the picture looks a lot like the beloved Grandpa from Stardew Valley, who gifts the player his farm at the beginning of the game, seemingly on his deathbed, and periodically comes back to judge your achievements in etherial form.

While it’s possible the waking man could be a different person to the farm-gifting Grandpa we know, one fan had a particularly interesting theory that potentially links the worlds of Stardew Valley and the Haunted Chocolatier together through this bearded enigma.

“Okay HEAR ME OUT,” began X user Startupwithmads. “Haunted Chocolatier is synchronous with Stardew Valley – Grandpa gives one grandchild the farm, and the other the chocolate shop (Grandpa is a multi-industry mogul). The Stardew Valley character we all play has a sibiling in another town, running another family business.”

Elsewhere in the comments fans began speculating about the dream itself, suggesting it had involved the events of the earlier game, while others suggested the appearance of Grandpa may mean The Haunted Chocolatier is a prequel to Stardew Valley.

Naturally, ConcernedApe failed to explain who the man or his mysterious companion are, or the meaning behind the bad dream. However, the developer did reveal there is “plenty more” he has yet to reveal, and that he was sitting on a haul of Haunted Chocolatier images the Stardew Valley creator could release, if the mood so takes him.

“I am working on the [Stardew Valley] 1.6 update right now, but just wanted to share a HC screenshot,” replied the developer to one curious fan. “I’m sitting on a lot of screenshots that I could share, just felt like it.” ConcernedApe also recently revealed he is creating a cookbook featuring 50 Stardew Valley recipes, including the Strange Bun, Survival Burger, and Pink Cake, which go on sale spring 2024.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Starfield Got an Inventory UI Revamp Mod Inside of a Week

Starfield has launched proper today, September 6, with an astonishing number of mods already available after a week of early access.

One of the most popular mods on NexusMods revamps the game’s inventory user interface, addressing a key complaint with Bethesda’s sci-fi role-playing game.

M8r98a4f2’s StarUI Inventory mod improves all inventory screens for Starfield on PC. There’s a new compact display style, more details in sortable columns, item category icons, and loads of quality-of-life features.

As IGN Starfield reviewer Dan Stapleton pointed out, Starfield’s inventory management is “shockingly bad”.

“To avoid becoming overloaded you’ll constantly need to transfer the weapons, space suits, materials, and alien goo you’ve collected between your inventory and your companion’s, or to and from your ship’s cargo hold, but maddeningly you can’t view the contents and capacities of both the giving and receiving container at the same time,” Stapleton wrote.

“You’re just blindly dumping things out of one until you get a message saying the other is full. All the while, much of the screen is wasted on an overly large image of an item. It’s a bizarre and aggravating step backward from Fallout 4, and the kind of thing I expect modders to remedy within a week of launch.”

It turns out Dan was right: modders did sort out Starfield’s inventory management within a week of launch. And it looks like many other Starfield players agree a fix was sorely needed. The StarUI Inventory mod is currently the eighth most-downloaded Starfield mod on NexusMods, with 58,545 total downloads at the time of publication.

If you’re after more cool stuff on Starfield, check out the player who stuffed 20,000 potatoes into a cockpit, opened the door, and revealed the game’s “mind-blowing” physics. If you’re playing, check out IGN’s interactive Starfield map.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PSA: Mortal Kombat 1 Roster Leaks, More Leaks Surely to Come

If you’re hoping to go into Mortal Kombat 1 fresh when it launches on September 14 you might want to tread carefully across the internet after physical copies appeared to make their way into the hands of eager players.

MP1st reported on one player who obtained the Nintendo Switch version of NetherRealm’s upcoming fighting game and uploaded images showing the launch roster of playable characters as well as the available Kameo (support) characters. IGN will not share the images here, or reveal the unannounced characters in the pictures.

It seems further leaks are coming, as the person in question even uploaded a video of the game running on Nintendo Switch to reddit.

Mortal Kombat is coming to PC, PlayStation 5, Xbox Series X and S, and the aforementioned Nintendo Switch. For more information on Mortal Kombat 1, check out our interviews with the developer at gamescom 2023, including one with Ed Boon, where he discussed how Homelander and Omni-Man’s gameplay mechanics differ, and our interview with NetherRealm Studios’ narrative director, who answered all our lore-related questions.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Diablo 4 Boss Mentions ‘Annual Expansions’ as Part of Live Service

It sounds like Diablo 4 is set for annual expansions, based on comments from its chief developer.

In an interview with Dexerto, Diablo 4 boss Rod Fergusson mentioned “quarterly seasons” and “annual expansions” as the focus for the action role-playing game’s live service.

“When you look at the launch of the game and this first season, we see that as building a foundation on which we can build for the future,” Fergusson said.

“So, as we look at our quarterly seasons, and we look at our annual expansions, those are the things that we’re really focused on for our live service.

“We’ve got plans, we have storylines that go well into the future. We’ve got plans. We’re always leapfrogging our seasons, and leapfrogging our expansions, so it’s something we are going to do for a long time. We’re excited.”

Annual expansions supported by quarterly seasons is the live service model employed by Destiny developer Bungie, which has maintained the popularity of Destiny 2 to a high enough level to support a live service for over six years now.

Diablo 4 enjoyed a huge launch in June, becoming Blizzard’s fastest-selling game of all time. Season 1 has had its problems, however, including a disastrous patch that forced a U-turn from Blizzard. Season 2, dubbed Season of Blood, launches October 17 and adds a Vampire Hunter companion called Erys.

Story wise, Blizzard has said Diablo 4 seasons are reserved for quests that take place alongside the main events of the game, leaving expansions to move the plot on from the end. Ever since launch, players have tried to work out where the Diablo 4 story will head next, based on a number of secret post-credits endings that tease the return of one of the series’ most famous villains and perhaps a new big bad.

Assuming Diablo 4 will see an expansion in 2024, perhaps Blizzard will unveil it at BlizzCon this November.

In IGN’s 9/10 review we described Diablo 4 as “a stunning sequel with near perfect endgame and progression design that makes it absolutely excruciating to put down”. Be sure to use our interactive map to keep track of your progress as you play.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nintendo Moves on to Brand New The Legend of Zelda Game, Rules Out Tears of the Kingdom DLC

Nintendo has said it has no plans to release DLC for The Legend of Zelda: Tears of the Kingdom, and is moving on to a brand new game in the series.

In an interview with Famitsu, Eiji Aonuma, producer of The Legend of Zelda: Tears of the Kingdom, ruled out additional content for the Nintendo Switch exclusive.

“There are no plans to release additional content this time, but that’s because I feel like we’ve done everything we can to create fun in that world,” Aonuma said.

It’s a surprising decision considering the enormous success Tears of the Kingdom has enjoyed critically and commercially. It sold 18.51 million units as of June 30, just a month-and-a-half after it came out. That’s more than half the total sales of its predecessor, Breath of the Wild, which has shifted 30.65 million.

It’s also surprising given Breath of the Wild did receive DLC in the form of an expansion pass that added the likes of Master Mode, Hero’s Path Mode, trials, and new items. IGN has contacted Nintendo for clarification.

Based on comments in the Famitsu interview, it sounds like Nintendo is now thinking about the next Zelda game instead of Tears of the Kingdom DLC. However, Aonuma did not rule out a return to the Hyrule of Breath of the Wild and Tears of the Kingdom, potentially setting up a third game.

“In the first place, the reason I decided to make this a sequel to the previous work was because I thought there was value in experiencing a new game in that Hyrule place,” Aonuma said. “If that’s the case, if a new reason arises, we might return to the same world again. Whether it’s a sequel or a new work, I think it’s going to be a completely new game, so I hope you’re looking forward to it.”

Director Hidemaro Fujibayashi also chimed in with his own comment: “We are very grateful that so many customers have been playing Tears of the Kingdom for so long and deeply, so we will do our best to make the next game even more enjoyable.”

IGN’s The Legend of Zelda: Tears of the Kingdom review awarded the game a 10/10 and declared it a masterpiece. “The Legend of Zelda: Tears of the Kingdom is an unfathomable follow-up, expanding a world that already felt full beyond expectation and raising the bar ever higher into the clouds,” we said.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PSA: You Can Get Big Starfield XP Bonuses With These Quick Tasks, Including Sex

Experience points can make all the difference in an RPG like Starfield. But what’s the best way to level up quickly? We have a few suggestions as fans gear up for Starfield’s big release on Game Pass later this week.

IGN’s intrepid guides team have identified several quick tasks that will gain you a nice XP boost. Here’s a list for your reference.

  • Sleep for at least 1 Hour (+10% XP Gain for 24 minutes)
  • Drink Tranquilitea (+2% XP Gain for 15 minutes)
  • Craft and Drink Alien Tea (+2% XP Gain for 15 minutes)
  • Buy and eat Shepherd’s Pie at Kay’s Place in The New Atlantis Well (+2% XP Gain for 60 minutes)
  • Buy and eat “The Strip” At the Whetstone restaurant in New Atlantis (+2% XP Gain for 30 minutes)

Starfield also rewards a strong XP bonus for having sex with your partner on a regular basis. Yep, you read that right. Starfield has an Emotional Security buff that will get you a sizable 15 percent XP gain over the course of 24 minutes.

In order to unlock the Emotional Security buff, you’ll need to get married to one of your companions and go to bed with them. In essence, you’re getting a big boost to the typical “Well Rested” buff, which normally affords a 10 percent XP gain, but that doesn’t make it any less useful.

As for the food buffs, you can stack the various gains, but keep in mind that they have to be from different categories. For example, you can’t stack two Tranquiliteas, but you can stack a beer and a tea buff. The sleep boost also stacks with the food boost, affording even more experience points.

The Gastronomy Skill is espectially useful if you’re looking to abuse food buffs. Among other things, it allows you to learn the recipe to make your own Shepherd’s Pie by finding a Skill Magazine in Kay’s Place Make sure to check out our full Starfield Walkthrough for more info.

Starfield launched via early access to fans late last week. In our big Starfield review, we praised its depth, but noted that disjointed space travel, nonexistent maps, and other issues dragged it down. Ultimately though, we found its gravitational pull difficult to resist.

For more, check out our list of best Starfield starting traits, our Starfield cheats guide, and how to lockpick troublesome doors. Starfield will be available worldwide via Game Pass starting September 6.

Additional reporting by Brendan Graeber and Miranda Sanchez.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.