Assassin’s Creed Shadows Delayed to February 2025

Ubisoft has delayed Assassin’s Creed Shadows by three months.

The open-world adventure game was due out November 12, 2024. It now launches February 14, 2025.

In a statement, Ubisoft said it needs more time “to polish and refine the experience, pushing further some of our key features.”

Meanwhile, Ubisoft confirmed that Assassin’s Creed Shadows will release on Steam, unlike the company’s previous major release, Star Wars Outlaws. Preorders will be refunded, and all future preorders will be granted the first expansion for free.

In a note to the investment community, Ubisoft said that while Assassin’s Creed Shadows was “feature complete”, the “learnings” from the release of Star Wars Outlaws “led us to provide additional time to further polish the title.” Star Wars Outlaws had a “softer than expected launch,” Ubisoft said.

“This will enable the biggest entry in the franchise to fully deliver on its ambition, notably by fulfilling the promise of our dual protagonist adventure, with Naoe and Yasuke bringing two very different gameplay

styles,” Ubisoft contined.

Developing…

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PS5 Pro’s Biggest Game Improvements, According to Devs

The PlayStation 5 Pro has officially been revealed, and developers will be releasing new-and-improved modes for their games that will take advantage of all that new horsepower. But what will it mean, really?

At a recent PlayStation 5 Pro preview event, we spoke with the technical leads of some of PlayStation’s biggest games, including Marvel’s Spider-Man 2, The Last of Us Part 2, and others, to discuss what improvements we can expect to see now that there’s a more powerful PlayStation 5 on the market.

There are three key features of the PS5 Pro as explained by lead architect Mark Cerny during the announcement presentation. The upgraded GPU will allow for 45% faster rendering for gameplay, advanced ray tracing will create better lighting effects, and the AI upscaler, PlayStation Spectral Super Resolution, or PSSR, will help further improve graphics.

All of which you’ll see in action in Marvel’s Spider-Man 2 according to Mike Fitzgerald, Director of Core Technology at Insomniac Games.

“The first big improvement in the PlayStation 5 Pro is PSSR, which is PlayStation Spectral Super Resolution, that lets us improve our old upscaling mode. We can render at a lower resolution, bring it up to a full 4K and get tons of extra detail out of the picture,” Fitzgerald says. “The second big thing is there’s new ray-tracing hardware in the PS5 Pro. We have really nice ray-traced reflections all across Spider-Man 2 and getting to run those faster and do more ray-tracing is a big deal.”

“And the third big thing altogether is these combined to make a new Performance Pro mode as we’re calling it on the PS5 Pro. You get the image quality and visuals of Fidelity Mode at the framerate of Performance Mode.”

Top of mind for several technical leads, including the folks at Naughty Dog, was how on the base PS5, players would often have to choose between Fidelity Mode, which offered better resolution at lower framerates, typically 30 fps, or Performance Mode which raised the frame rate to 60 at the expense of better graphical textures and ray-tracing. That choice is no longer necessary on the PS5 Pro, which can run games combining better resolution with higher frame-rates.

“Now we can focus on cool graphics stuff that we’re doing as opposed to just increasing pixel count.”

“Well the number one thing is gonna be the ability to play at 60fps in 4K, so that has been a huge deal,” Travis McIntosh, Naughty Dog’s head of technology says. “It makes it so we don’t have to compromise, so you don’t have to pick between high fidelity and good performance.”

The Last of Us Part 2 is one of the games that will be enhanced on the PS5 Pro, with the option to play the game with better visuals while still running it in 60 fps through a new Pro Mode. But McIntosh says that both the Fidelity and Performance Modes will also be improved on the PS5 Pro.

“There’s more than that, there’s also the fact that the high fidelity mode on the base PS5 actually looks even better when you’re on Pro. And there are some minor performance issues in performance mode on the PS5 base model that are also much better. Very solid 60 [fps], a lot less frame drops when you get to the pro.”

But McIntosh also says he’s personally excited for PSSR, which uses AI to upscale graphics.

“I would say I’m just really excited about the ability to use AI upscaling. Going forward as a developer, as a tech geek we spend a lot of time worrying about pixel throughput. It’s actually really tough to hit the targets of getting this many pixels through the game, and now we can focus on cool graphics stuff that we’re doing as opposed to just increasing pixel count. So that’s been a big benefit.”

McIntosh goes in-depth on the PSSR technology and how it upscales 1440p resolution to 4K, telling IGN that it, “produces just a way better result than previous upscalers because it can be trained not only on our game but on lots and lots of other games, and it learns and it improves at each iteration can improve and fix graphical errors, fix artifacting, and it learns how to make things look good. Foliage for instance is one example in our game that looks really good after the upscaler because the neural network is trained to do foliage really well.”

For Guerrilla Games World Lighting lead Roderick van der Steen, the biggest changes to Horizon Forbidden West all have to do with resolution and how improved they’ll be on the PS5 Pro, from better lighting to textures on characters.

“A big improvement that we could make by using the PS5 Pro is we could increase the resolution, increase stability of the image which is something we really focused on for this patch. And various other aspects like better filtering, better shadowing, and better volumetrics.”

Van der Steen says these improvements will be seen particularly in complicated models. “So fire, holograms, but also the skin rendering and the hair rendering where we could increase the shadow filtering to give a much more smooth and stable image.”

Lastly, ray tracing has been around for a few years now, but has often been sacrificed on consoles for anyone who prefers performance mode, which according to PlayStation is a majority of players. But the PS5 Pro is now able to add better ray tracing while maintaining a higher framerate. Just ask Jose Villeta, technical director at Avalanche Software, the developers of Hogwarts Legacy.

“So one of the few things we were able to improve on in our game thanks to the PS5 Pro is we focused on three areas,” Villeta reveals. “First we integrated PSSR – that gives a better upscaled image technology. And second we focused on ray-tracing, we tried to enable not only the best ray-tracing capabilities but improve the ray-tracing we had before. We were able to bring ray-tracing shadows, we were able to increase the percentage of ray-tracing reflections so they look sharper and have more content and detail.”

The improvements are a result of the better GPU which Villeta credits for giving Hogwarts extra heft. “The extra power we can actually make sure that all our visual modes, we have Fidelity, Fidelity with ray-tracing, and Performance mode, are all running at better framerate.”

Spider-Man 2, The Last of Us Part 2, Horizon Forbidden West, and Hogwarts Legacy are just four of the many games confirmed for improvements on the PS5 Pro, and we can expect to see even more Pro-enhanced games as we get closer to the new console’s launch on November 7.

For more on the PS5 Pro, check out our full hands-on preview, as well our interview on what more you can expect from the PS5 Pro.

Matt Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

Nexus Mods Says Creator of God of War Ragnarok PSN-Bypass Mod Has Pulled It Offline

The creator of the high-profile God of War Ragnarok PSN-bypass mod has reportedly pulled it offline without explanation.

Just days after the PlayStation game God of War Ragnarok launched on PC to a ‘mixed’ Steam user review rating over its forced PlayStation Network account linking, a mod was released that bypassed the requirement entirely.

Sony had made it clear on the God of War Ragnarok Steam page that a PlayStation Network account would be required to play Sony Santa Monica’s purely single-player adventure, but that failed to prevent a number of negative reviews singling out the policy.

One modder going by the name iArtorias took matters into their own hands by stripping out the PSN requirement. iArtorias’ NoPSSDK mod, which had been downloaded thousands of times from Nexus Mods before its removal, “fully strips the PlayStation PC SDK runtime requirement for God of War Ragnarok.”

But because the mod removed the PSN overlay from the game and mimicked an offline mode in the process, it was being used to bypass the PSN / Steam account linking requirement. IGN verified the mod worked before its removal.

Posting earlier this week on Nexus Mods, iArtorias vowed to maintain their mod even if Sony updates God of War Ragnarok to combat it. “I will try to maintain the tool even if something changes, but hopefully nothing crucial happens,” they said.

But today, September 26, the mod is no longer available from Nexus Mods or Github. In a tweet, Nexus Mods insisted NoPSSDK had been removed from its site “by the author” and was trying to find out why. It seems likely Sony took a dim view of iArtorias’ mod, but it’s unclear at this point if the company got in touch to request its removal or whether iArtorias took it upon themselves to do so. IGN has attempted to contact iArtorias via Nexus Mods, and has asked Sony for comment.

Before the removal of the mod, iArtorias had received requests to release a similar mod for Sony’s other recently released PC games, such as Ghost of Tsushima. Ghost of Tsushima requires a PSN account for the Legends online multiplayer mode and to use PlayStation overlay, but it is not required to play the single-player game.

Sony’s PSN account requirement for its PC games was thrust into the limelight with the release of Arrowhead’s explosive PC and PS5 co-op shooter Helldivers 2 earlier this year. Helldivers 2 suffered a review bomb campaign on Steam after Sony made PSN accounts mandatory for PC gamers on Valve’s platform (Arrowhead subsequently decided to turn the Steam user review history graph into a cape, which is ready for launch but has yet to release).

Sony eventually backed down and reversed Helldivers 2’s PSN account requirement, but the game remains unavailable in the many countries that lack PSN. And indeed all Sony’s games on PC now suffer from this problem, which means God of War Ragnarök is unavailable on PC in over 100 countries.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Check Out These Gorgeous Legacy of Kain: Soul Reaver Statues From Dark Horse

The Legacy of Kain franchise is enjoying a major resurgence in 2024. Fresh off the reveal of Legacy of Kain Soul Reaver 1-2 Remastered at Sony’s latest State of Play, Dark Horse is debuting a pair of killer statues featuring series icons Kain and Raziel.

Check out the slideshow gallery below for an exclusive first look at the Legacy of Kain: Kain and Raziel statues:

These statues previously appeared in prototype form at SDCC 2024 (where they inadvertently leaked the existence of Legacy of Kain Soul Reaver 1-2 Remastered), but now they’re available to preorder exclusively on the Dark Horse Direct website. The two polyresin statues will be sold separately but are designed to be displayed as a diorama, depicting a major battle between vampire lord Kain and his former ally Raziel.

The Kain statue measures 7.5 inches tall by 11 inches at its widest point. The Raziel statue measures 10.95 inches tall and 11.81 inches at its widest point. Both pieces were sculpted by Mat Brouillard, with prototyping and paint by J.W. Productions.

The Legacy of Kain: Kain and Raziel statues are each priced at $199.99 and limited to 750 pieces worldwide, with an estimated release date between March and May of 2025. You can preorder the Kain statue here and preorder the Raziel statue here.

In other Legacy of Kain news, the franchise is getting a new graphic novel prequel called Legacy of Kain: Soul Reaver – The Dead Shall Rise.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Mortal Kombat 1 Dev Ed Boon Says NetherRealm Knew What Its Next Game Would Be 3 Years Ago

Mortal Kombat 1 developer NetherRealm decided on its next game three years ago, Ed Boon has confirmed.

In a tweet, Boon said NetherRealm planned to support Mortal Kombat 1 “for a long time to come,” after an interview with ComicBook quoted the developer as saying “NetherRealm’s next game has been in development for three years.”

“Love the fact that there is excitement for our next game,” Boon later clarified. “And I don’t want to be a stickler for words…

“But we haven’t been working on our next game for three years already. The actual quote was that we knew what our next game was going to be three years ago.

“NetherRealm is still fully committed to supporting Mortal Kombat 1 for a long time to come.”

Boon’s comments come as NetherRealm releases the Khaos Rising expansion for Mortal Kombat 1. It adds new story mode chapters available from September 24, along with Kombat Pack 2, which itself includes six new DLC characters: Cyrax, Sektor, and Noob Saibot (available on September 24), and guest fighters Ghostface (Scream franchise), T-1000 (Terminator 2: Judgement Day), and Conan the Barbarian (post-launch release timing to be announced at a later date). Mortal Kombat 1 itself has sold over four million copies since launching in September 2023.

But what’s next? Most fans of the studio’s work expect it to release a third game in its DC fighting game franchise, although neither NetherRealm nor owner and publisher Warner Bros. has yet to confirm that. The first game in the series, Injustice: Gods Among Us, launched in 2013, with its sequel, Injustice 2, coming out in 2017. NetherRealm released Mortal Kombat 11 in 2019 and for a time it seemed like the studio would alternate between Mortal Kombat and Injustice games, but it went on to release another Mortal Kombat, the soft reboot that is Mortal Kombat 1, last year instead.

In an interview with IGN in June 2023, Boon spoke in vague terms about this decision. “There were a number of factors, some of which I can talk about, some of which I probably shouldn’t,” Boon said.

Two reasons Boon was willing to discuss were the unfortunate onset of the COVID-19 pandemic and the team’s choice to switch to a newer version of the Unreal game engine (Mortal Kombat 11 runs on Unreal Engine 3, whereas Mortal Kombat 1 runs on Unreal Engine 4).

“But we did go to a new graphics engine, Unreal,” Boon said. “We really wanted to be careful with COVID and all that stuff and everybody staying safe. So there were a bunch of variables involved that eventually we realized, ‘Okay, let’s do another Mortal Kombat game and hopefully we’ll get back to the Injustice games.’ “

Just to be sure, we wanted to confirm with him directly that the door was not closed on the Injustice franchise.

“Not at all,” Boon answered.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

UK Deals: Super Mario RPG Is Down to Just £21.37 with This Limited Time Promo Code

Switch fans, hold onto your hats, because this might be one of the best video game deals we’ve ever seen. Super Mario RPG is down to just £21.37 at Argos right now, and all you need to do is use code GAMING25 at checkout. There’s also a slew of other top games on offer in the sale, so it’s worth checking out as many as possible for some top discounts on Star Wars Jedi Survivor, The Witcher 3, Avatar, Hogwarts Legacy, and more.

Interestingly, there is a discount applied to all these games when they enter your basket, but an additional discount is applied with the relevant code. There’s a chance this is an error on Argos’ side, so we’d recommend being speedy, choosing to free ‘click and collect’ on any orders, and picking it up fast just in case.

TL;DR – Best UK Deals Today

Super Mario RPG (Switch)

From our Super Mario RPG reviewer Tom Marks: “Super Mario RPG is considered a classic for a reason, and this wonderfully faithful remake makes it easy for anyone who missed it in the SNES era to see why. It’s unabashedly odd, reveling in the unexpected with writing that constantly had me bursting out laughing at jokes I’d heard a dozen times before. Its turn-based combat is fairly simple outside of its very clever boss fights, but it’s also ultra satisfying to keep your timing string going even when you’re plowing through pushovers.”

“And while the updated graphics are equal parts pretty and sort of unambitious when it comes to interpreting the original’s style (with some unfortunate menu lag), the new takes on its excellent music are truly exceptional. Super Mario RPG already held up pretty well if you didn’t mind a bit of dust on its different systems, but now there’s no excuse not to see why Mario’s most unexpected adventure is still so beloved.”

Havaianas Top Brasil Logo, Adult Flip Flop Unisex

Probably the most annoying deal to see at the end of the summer, but it still doesn’t make it any less excellent! Secure your set of Havaianas before they all sell out, because at £7 when the RRP is £26, this is a top, top offer you will regret passing up on.

EA Sports FC 25

There’s an electric deal ongoing at eBay with promo code SEPTSAVE20. It’s a hot 20% off eligible retailers, including one of our favourites The Game Collection Outlet. This includes the upcoming EA Sports FC 25, with preorders down to £50.36 for PS5, PS4, and Xbox (down from £69.99). But, note that this code will expire by September 27, so act fast to avoid disappointment.

Disney+ (ad-tier)

Considering what it offers, Disney Plus is still one of the best streaming services on the block. From classic Disney animated films to the latest Marvel and Star Wars movies and shows, excellent kids’ programming like Bluey, and so much more, it puts an incredible range of high-quality viewing options at your fingertips. Plus, at the moment, one of our favorite Disney+ deals is this excellent limited-time offer on the Disney+ Basic plan. You can score 3 months of Disney+ Basic right now for just £1.99/month.

Super Mario Party Jamboree (Switch)

Another big Switch release incoming, and another huge discount when buying at Currys. Use code JAMBOREE25 to bring your preorder down to just £37.49 before its release on October 17. The real question, will we get a Switch 2 reveal before then?

The Legend of Zelda: Echoes of Wisdom

Alright, Zelda fans, this is the big one. The Legend of Zelda: Echoes of Wisdom is set to drop on September 26, 2024, and it’s flipping things around. This time, Princess Zelda steps in to take you on an adventure to save Hyrule. It’s down to £37.49 at Currys with promo code ZELDA25. Out September 26, the time has come to make your purchase before the expires or sells out!

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

The Nintendo Museum Is Light on History, Big on Fun

A good open-world game often has that emotional moment when the world opens up for the very first time. Take peering out at Hyrule from the grand plateau after leaving the first cave in The Legend of Zelda: Breath of the Wild, for example. And while the Nintendo Museum in Kyoto is a comparatively small sandbox to Breath of the Wild’s huge open world, reaching the exhibition floor after climbing the escalator for the first time feels just as special. Greeted with familiar music and sound effects, you’re instantly invited to a Nintendo fan’s paradise that extends 360 degrees.

As you enter the exhibition floor, jumbo-sized versions of different Nintendo controllers and consoles can be seen hanging from the ceiling, with all the hardware and software that Nintendo has produced over the years displayed beneath them. Like Breath of the Wild’s open world, no correct order to the exhibits, so you are free to roam in any direction you please. And despite the sheer number of exhibits, I never felt overwhelmed or lost. It almost felt as if Nintendo was using its expertise in level design to curate the museum.

However, despite the abundance of Nintendo products on display there are very few items like development materials, original drawings, or prototypes that you can’t find anywhere else, which was disappointing. And for a museum, the amount of explanation and context that Nintendo gives to its displays is also surprisingly limited. As a longtime Nintendo fan, I found myself hoping for more than just final products, and I would have liked some deeper context added to the exhibits.

Instead of focusing on its past, Nintendo seems to following the same ethos as it does for its games: make an experience thatanyone can pick up and play, with minimal tutorial explanations. The Nintendo Museum lets you experience the company’s 135 year history with that same philosophy in mind.

From the NES to the Nintendo Switch, and GameBoy to 3DS, all the game consoles that Nintendo has produced are on display together with their own games as well as some of the major third-party titles. There are even some of those nostalgic peripherals. Gameplay for the games on display can be seen on screens as well.

A little bit of context is added to each display, showing how sales were divided per territory for each console, what series started on each hardware, and what kind of new challenges and technology were introduced.

Almost all of the software has both a Japanese, North American and European package at display. Just by walking around, it becomes apparent how much more global the industry has become. While games often had different titles and package art depending on the region during the NES days, releases on the Nintendo Switch pretty much all look the same for each territory.

If you’re visiting the museum from overseas, seeing the Japanese package art for your favorite games while still being able to take a nostalgic glimpse at the art you grew up with creates a nice balance. Old TV commercials and video game magazines from multiple regions also take visitors back to their childhood. It happened to me a few times when I suddenly saw an image that I didn’t even know I was nostalgic for.

It is true that almost all of what you can see on this floor can be found through Google, YouTube, or a good retro video game store. However, having everything cleverly displayed on the same floor does feel unique and may lead to some new discoveries.

For example, while the Wii U might not exactly be Nintendo’s most successful console, seeing it on display between Nintendo’s other consoles made me rediscover its importance. Major modern franchises such as Splatoon and Mario Maker debuted there, the idea of being able to play games on both your TV and a portable device that made the Nintendo Switch so popular was conceived, and the Amiibo product lineup launched during the Wii U era.

Of course, Nintendo wasn’t making video games when the company was founded way back in 1889. It all started with Hanafuda cards and later expanded to playing cards in North America, where they collaborated with Disney. Some visitors will be surprised to see products that feature Mickey Mouse, Lady and the Tramp and Bambi, instead of Mario, Pikachu and Kirby.

Looking at Nintendo’s older products, it becomes obvious that Nintendo already had that playful and inventive spirit long before they started to expand their business into video games. From playing cards, they went on to produce a wide array of board games that came in all sorts of themes, to even a baby stroller and “light telephone”, which is an obscure device that uses light to transport sound. It was thought of by Gunpei Yokoi, best known as the father of the GameBoy. Yokoi’s unique ideas like the Ultra Hand, the Ultra Machine and the Love Tester made Nintendo even more unique in the late 60’s, w eventually shapeshifting into the inventive video game company it istoday.

The museum presents the history of Nintendo and its characters through different, creative, themes, showing how elements like the Nintendo logo changed over time, how Mario’s question block evolved, the history of products that incorporate music, and products played by moving the body.

While there isn’t all that much to learn for Nintendo fans who have done their homework, seeing everything come together in a well designed space functions as a celebration of the company’s rich history.

While you will probably be left disappointed if you were hoping to see never-before-seen, behind-the-scenes material, prototypes of the Nintendo Dolphin, the Wii Remote and the Wii Balance Board are present. But for some reason these items were displayed discreetly at the back of the exhibition floor.

The first floor has a wide array of interactive activities to enjoy.These activities, which are themed after Nintendo’s past products, have the playfulness that people have come to expect from Nintendo’s games. To be honest, I wasn’t exactly impressed when I saw Shigeru Miyamotoshoot at goombas at the museum’s shooting gallery or hit furniture with the Ultra Machine’s batting-cage experience during last month’s Nintendo Museum Direct. However, once I got to experience these myself, I couldn’t help but smile at the care that Nintendo put into these simple yet cute experiences.

At the shooting gallery, my Zapper was accurate enough to hit targets that were quite far away. At the end of the game, each player’s score is counted simultaneously, making it exciting to see who got the highest score.

And the little reactions of the objects that you hit with the Ultra Machine are so cute that I wanted to try every one of the different rooms available. While humble when compared to the kind of spectacle you can experience at the bigger theme park, Super Nintendo Land , the simple but thorough production feels very Nintendo.

Another interactive exhibit let guests play cooperative games using giant NES, SNES and N64 controllers but it proved more difficult than expected. We often found ourselves laughing out loud at our embarrassing faliures.

I especially enjoyed holding a giant Wii Remote together with my colleague to fly around above Wuhu Island, the main location of Wii Sports Resort. A sea-plane can be steered by tilting the Wii Remote up, down, left, and right, to break balloons. It is a game that uses the entire body, which felt like a full-scale embodiment of the Wii’s motion controls. Considering that this is a game that can only be experienced at the Nintendo Museum, it is something that Nintendo fans should not miss, maybe even more so than the items at the exhibition floor.

The Love Tester, which measures the level of romance between two players is also an ideal icebreaker if you’re on a date. Players are told to hold hands or stare at each other and from there, they are tasked to scare away rats and dodge obstacles to keep the balloons attached to their heads safe,moving their hands and head like they would in a Microsoft Kinect game. It’s a simple experience, but one that has the uncanny effect of strengthening bonds with the people you are playing with.

These life-size Mario Party style mini games lets guests interact directly with parts of Nintendo’s history. And it’s through these various experiences that Nintendo showcases its history. As a company that always focused on fun and interactivity, this felt like a natural approach to a museum that celebrates their history.

However, not all of these experiences can be enjoyed in one visit. The Play Ticket that you receive upon entry comes with only 10 coins, which you can spend to play the experiences. The amount of coins required varies depending on the experience, but don’t expect to be able to enjoy more than 4 or 5 experiences in one visit. On top of that, visitors will likely have to stand in line for each activity once the museum opens to the public, though the wait is helped thanks to the iconic Nintendo music playing through the halls

Although the museum doesn’t have the scale and spectacle of Universal Studios’ Nintendo area, the facility is packed with little secrets and easter eggs. Finding each little detail almost feels like exploring a sandbox in Super Mario Odyssey. From Excite Bike characters on the wall, to Mario hanging on a goal pole, and even a Pikmin on the top of the museum roof, you are constantly rewarded for carefully observing the environment.

The lack of never-before-seen historical items and limited explanation can make Kyoto’s Nintendo Museum feel lacking in the traditional sense of the word ‘museum.’ However, its striking exhibition floor, fun, but simple, activities, and attention to detail made me feel like I was enjoying a cozy Nintendo game.

Observing, exploring and playing my way through the facility, I was subconsciously experiencing the company’s rich history in a unique way. While there may not be much new to see or learn about the company’s full history for the die-hard Nintendo fan, visiting the museum reminds you of why you fell in love with the games in the first place. For those less familiar with Nintendo or video games in general, the museum’s interactive nature makes it something that anybody should be able to enjoy anyway.

Nintendo Museum opens its doors to the public on October 2.

Esra Krabbe is an editor at IGN Japan. He can’t wait to buy an Ultra Hand for his kids.

Sony Announces PlayStation Plus Monthly Games for October 2024 | State of Play

Sony has announced the PlayStation Plus monthly games for October 2024 at today’s State of Play, which will be available from October 1 through November 4, 2024.

The biggest edition to the line-up is WWE 2K24 on PS4 and PS5, which IGN gave an 8/10 in its review and compared to its predecessor saying, “While not drastically different, WWE 2K24 is better in almost every way, touting small but smart additions to well-tested systems and modes as opposed to taking bigger risks.”

Next up is last year’s remake of Dead Space on PS5, which we gave a 9/10 and called “a superb remake and undoubtedly the definitive way to experience one of the best survival horror shooters that Capcom never made.”

Finally, PS Plus users will get access to Doki Doki Literature Club on PS5 and PS4, a game with a cute exterior but a very sinister premise. Doki Doki Literature Club launched on PC in 2017 and has rapidly become a beloved indie darling, becoming one of the best-selling indie games on Switch in 2021 when it launched on the system alongside new content.

In the same segment of the presentation, PlayStation announced that both Blood Omen: Legacy of Kain and Dino Crisis would be joining PlayStation’s Classics Catalog “soon” for PS Plus Premium subscribers.

And finally, in celebration of The Last of Us Day on September 26, Naughty Dog and PlayStation are bringing The Last of Us Part 1 to the PS Plus game catalog for PS Plus Premium and Extra members.

As September comes to a close, there are only a few days left to pick up September’s monthly titles, which include Harry Potter Quidditch Champions, MLB The Show 24, and Little Nightmares 2.

You can catch up with everything announced in today’s State of Play right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

PlayStation State of Play September 2024: Everything Announced

Sony’s latest PlayStation stream is happening live right now and we’re gathering all of the news and trailers from the event as they happen. The September State of Play is focused on updates about 20 PS5 and PS VR2 games and we are also expecting our first public look at the PlayStation 5 Pro after the reveal earlier this month.

You can dive into all of the latest PlayStation news from the show below, and we will keep updating this page with new announcements as they arrive.

Astro Bot DLC Announced for Fall 2024

Astro Bot arrived on PS5 earlier this month and we gave it a sparkling 9 out 10 review. The game is receiving a free DLC sometime in Fall 2025 that has five new online speedrun levels and 10 new bots to rescue.

The Midnight Walk Announced

From the creators of Lost in Random comes a claymation style game with some rather Tim Buron-esque art. We do not yet have a release window for the The Midnight Walk, but you’ll be able to play it on PS VR 2 or PS5.

Hell Is Us

The new trailer for Hell Is Us showcased another horror game that looks a bit like a soulslike game. It includes sword combat, a drone on your shoulder, and does not yet have a release date for PlayStation.

Developing…

Looking for more PlayStation news and games? You can dive into our picks for the best PS5 games or see our updated database of all of the upcoming PS5 games coming in 2024 and beyond.

Worms: The Board Game Review

Making a board game based on a video game is no easy task, particularly when that video game is focused on physics and kinetic weaponry. At first glance, you might assume Worms: The Board Game is a dexterity game – that is, a game about flicking or flinging projectiles at the opponent. This is not the case. Worms: The Board Game does focus the experience on chaos and unintended consequence, but it arrives at this destination through heaps of random chance. This is Worms if your carefully aligned bazooka shot was at the whim of a fistful of dice and a prayer.

I think designers Jack Caeser and Matt Gilbert deserve some credit. Attempting to capture the physics engine at the heart of the Worms video game series would be a nearly impossible task. Instead, this duo decided to emulate the environment and energy at the heart of the game. The core tenet of Worms is Murphy’s Law, and the turmoil of unexpected outcomes is a prominent feature in this board game.

The Worms board game uses a straightforward system. Up to four players each control their own team of four worms. Over roughly 45 minutes, you will battle to the death, blowing each other and the battlefield itself apart. Once a player’s entire team of worms has been eliminated, the game ends, and the person with the most worms remaining is the winner. So it’s a fight to the death, but one where pink fleshy nightcrawlers wield bazookas, uzis, and cluster bombs. The video game is hilarious, and this tabletop adaptation includes a dose of humor as well.

The ruleset is easy to understand, even for board game beginners. On your turn, you choose one of your worms to activate, move it up to two times, and then play a weapon card from your hand to unleash hell on your fellow invertebrates. The complexity is contained in the weapon cards themselves. Bazookas blast entire hexes and cause mass damage. Machine guns harm only a single target. More exotic weapons are plucked from crates that litter the board and feature highlights from the video game series such as the banana bomb and holy hand grenade. There are dozens of items with various capabilities and strengths. The large variety here is core to the experience as the weaponry births the chaos and personality of the design. It’s also where the board game both fantastically captures and wildly diverges from the spirit of the video games.

This is Worms if your carefully aligned bazooka shot was represented by a fistful of dice and a prayer.

The majority of weapons require you to toss dice. These are chunky 12-siders that map to the various edges of your target hex. For instance, if you roll a one your shot scatters north of your intended location and hits whatever is in the hex above it. Three of the die-faces show direct hits, meaning your shot doesn’t scatter and instead lands where intended. The closer you are to your target, the more dice you typically roll, allowing you to choose the best option for your intended consequence. It’s relatively simple and slick. The best part is the wind.

Wind faces one of the hex-side directions and will randomly change throughout the game. Three of the 12 faces on the target dice show a wind result, which means the shot scatters in the direction the wind is blowing. It’s such a key feature of the Worms video game that it had to be represented here. What’s marvelous is that it encourages a targeting strategy on the table top that’s similar to what’s employed in the electronic version. This is reflected in better overall odds by aiming upwind of your target and hoping your shot blows just shy of where you’re aiming. It’s a clever little inflection that results in meaningful gameplay with minimal rules overhead.

Another humorous quality is that the scatter dice are not only used for targeting weapons. When worms are hit with blast effects from explosions, the worms themselves scatter into nearby spaces. Sometimes this can throw you into a safe patch of dirt, other times it tosses you onto a mine and creates a hellish chain reaction. This is when the game is at its best.

In addition to worms, there are various objects littering the battlefield. Crates of course to dispense the implements of justice, but also mines and barrels. Mines have a 50% chance to explode when you enter the hex. They’re another tool of carnage that can be set off unintentionally. Barrels are grand. When they blow, they spit fire into surrounding spaces. This can hurt other worms, but it can also set off other barrels or mines. It’s not hard to envision a scenario where you fire a bazooka and nail your target which causes a worm to fling onto a nearby hex and set off a mine that also blows up a barrel. I’ve had plays of this game where I’ve lost half my team before I even got a turn due to these unexpected chain reactions.

This chaos also introduces the possibility of harming yourself. Your cluster bomb could scatter backwards, landing on your own space and blowing your worm off the board and into a deadly water hex. The most memorable moments feature these dramatic resolutions, with players holding their breath as handfuls of dice are dropped to the table and violence reverberates. It can be splendid.

It also can be somewhat uneventful. Occasionally, multiple spouts of flame scatter into water and no one is harmed. Sometimes your shot misses altogether and lands into an empty hex. It’s even possible you run low on weapon cards and have nothing terribly useful. A game with high variance can result in such situations of non-event.

Barrels are grand. When they blow, they spit fire into surrounding spaces.

This unpredictability is a large aspect of the game. It’s also a key component in avoiding any sense of malice. The light tone inherent to the property means you’ll generally laugh – rather than get angry – when bad luck runs your way. The stakes feel extraordinarily low, which is fun, but can also be a problem. So much nonsense occurs that it’s difficult to be totally committed. The experience is somewhat hollow, resulting in a game that serves as filler to something more meaningful at game night.

Those beautiful moments of anarchy butt right up against that ceiling. They aren’t frequent enough to truly tip the scales, instead, punctuating play occasionally and teasing some chuckles from the group. The result is a perfectly serviceable mass market game that manages to capture some of the Worms experience. But it’s also unfortunately forgettable, edged out by stronger competitors with either richer and more evolving gameplay, or an extended amount of content to keep players’ interest. It offers exceptional components with high quality plastic worms, crates, mines, and barrels that would be lovely to paint. Everything is crisp and the graphic design, while garish, fits the Worms aesthetic well.

Worms: The Board Game is enjoyable and certainly offers fun, but it never manages to push through and actually achieve a sense of greatness. It’s sure enough to please most players, but it fails to leave a lasting impression. It’s less the game to repeatedly explore, and more the one someone sees on your shelf only to ask, “There’s a Worms board game? Does it involve flicking?”

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