25 Hardest Bosses in Black Myth: Wukong

Much like the source novel Journey to the West, where the Monkey King Sun Wukong must overcome 81 trials to complete his adventure, the Destined Hero in Black Myth: Wukong must conquer over 80 boss fights to fulfil his destiny .

With so many boss fights to tackle – all of which you can learn the best strategies to beat in IGN’s Black Myth: Wukong guide – we figured it was time to rank the hardest boss fights in the game. With so many to choose from it was hard to whittle down the list of 25, but ultimately these are the bosses that pushed us to nearly break our controllers.

25. Mad Tiger

Okay, Mad Tiger is one of the easiest bosses on this list, but he’s still no cake walk if you’re not a ninja monkey ready kick ass. There’s no finesse to fighting Mad Tiger, – the big fella charges straight at you and can take big chunks of your health if he lands a hit, so time your dodges to perfection and then attack. Simple. Well, kinda.

24. Wandering Wight

The Wandering Wight is an early optional boss that just sort of wanders (hence the name) around the first area of the game. What gives the Wandering Wight a spot on this list is not so much the fight itself but how he’s just just sort of there, so much so you might mistake him for a regular, tough enemy until you attack and realize he has a boss health bar.

It’s therefore likely you’ll die at the hands of the Wandering Wight on your first couple tries, but he’s a sign of things to come. Boss battles in Black Myth: Wukong are sometimes hidden but often they’re very much in plain sight and can happen at any time in the game. Don’t say we didn’t warn you!

23. Kang Jin Star

Kang Jin Star is an unassuming boss at first. Her glowing eyes are kinda weird but surely she can’t be that dangerous, right? Oh holy shit, she can turn into a giant dragon that spits lightning death from the skies! In fact all of her lightning attacks deal a ton of damage, and because she has both long- and close-range attacks it’s actually pretty tricky to land a decent hit on her.Plus, like Black Myth’s other lightning-based bosses, her attacks are rapid-fire so you better nail your timing, otherwise you’ll get hit by a thunder blast that’ll fry Monkey’s fur in a flash.

22. Supreme Inspector

When I first saw the Supreme Inspector I mistook him for a giant rooster but the reality is much worse – he’s a winged man with a hand for a head, and it’s every bit as gross as it sounds. He – it? – is tough too, and has a bunch of attacks that slowly chip away at your health unless you’re able to quickly stun him. And watch out for his burning ring too, which by the way, you can blow away with the Plantain Fan.

21. Zhu Bajie

This adorable warthog carries a rake and looks like something from a Disney movie, but he’s actually a ferocious little shit. He wallows in a giant pool of mud, which makes it really hard to move around and dodge his attacks. Worst still, he ditches the cuteness for the second phase of the fight, transforming into a grotesque boar that gouges with foot-long tusks. Survive that and the final part of the battle sees him melting into the mud and charging you down as a huge amorphous rhino thing that does massive damage. No thank you.

20. Red Loong

Despite ditching its human form and going full dragon right from the start, Red Loong is the easiest of the dragon bosses. Like Kang Jin Star and the other dragon bosses, he wields devastating lightning attacks but it’s his speed you really need to watch out for. Keep dodging and focus attacks on the bells on its back to stun him temporarily, giving you a few seconds to tear him a new one.

19. Black Loong

What do Red Loong and Black Loong have in common? Apart from being a giant pain in the butt when it comes to fighting them not much, but one is a long slithering dragon and this guy is a chubby pig-man with a dragon head.

Dual-wielding lightning maces, Black Loong is an optional boss in Chapter 2 but trust us, you should level up before you even think about challenging him. His electrical attacks are more than just visually stunning and do heavy damage whether you’re close or far away, so dodge through his attacks, roll up behind him and stick your staff where the sun doesn’t shine.

18. Whiteclad Noble

Whiteclad Noble is the first multi-stage boss in Black Myth: Wukong, so just when you think he’s down he gets right back up again. He also looks like an old man first time around, but then comes back as a crazy-looking half snake man thing. Shudder.

The key to beating Whiteclad Noble is patience – rushing head on is almost a guaranteed death wish, but dodging his attacks from afar and waiting for the right moment to strike is a sure-fire way to put him down… twice.

17. Tiger Vanguard

Whereas the last tiger boss was all brawn and not much else, this guy has bags of style. Tiger Vanguard is a badass tiger martial artist who you fight in a pool of blood. Yes, it’s as cool as it sounds. Hed hits harder and faster than any of the bosses you’ve previously met too,so make sure you have strong gear and a load of buffs to help in the fight.

16. Emerald-Armed Mantis

Have you ever played against someone in a fighting game like Tekken that just button mashes and seems like they never give you a chance to actually press a button yourself? That’s kinda like what it’s like fighting the Emerald-Armed Mantis. This boss attacks extraordinarily fast and is extremely aggressive, granting you precious few opportunities to turn the tables and land hits yourself. Fortunately, all of your spells work great here: Immobilize can stop it in its tracks, giving you opportunities to stagger, most of its attacks can be reflected with Rock Solid, and Pluck of Many allows you to overwhelm it with clones that can all deal big damage.

15. The Duskveil

If The Duskveil was a member of your family, it’d be the creepy relative no one wants to sit next to. I mean, look at it. No thanks. This skeletal, Wendigo-like monster has ferocious, unrelenting attacks that make this boss fight far more challenging than it has any right to be. His wild swings and combos are difficult to read too, making him a particularly tricky boss to get the better of. Also, every attack, particularly in the second stage, has some kind of twist to it. Dodged his swing? Doesn’t matter, the spikes that shoot out of his arms will tear you to shreds while you’re busy feeling smug.

14. Cloudtreading Deer

Honestly, it’d be great if you could just leave the Cloudtreading Deer well alone. It’s just there, minding its own business in the middle of a grassy field. But he stands in the way of the Destined One becoming a legend, and so, it must die. This four-legged giant hits like a horse — literally, its hind legs kick out with enough force to break your spine in a split second. What makes it extra challenging though is the fact that the first phase has you dealing with potentially getting frozen by its frost enhanced attacks, and the second phase switches gears to force you to handle poison, so you gotta be prepared to deal with both status ailments.

13. Stone Monkey

Unlike some bosses on this list, Stone Monkey isn’t what you would usually call a two-phase boss. Rather, it’s a boss that evolves into the Great Sage’s Broken Shell. And while its second form is the more formidable of the two, the Stone Monkey is no pushover either. For starters, he’s more than twice the size of our furry hero and is super aggressive too, but his attacks are crude and can be dodged fairly easily. He’s way tougher after he becomes The Great Sage’s Broken Shell, and his ranged attacks like the ring of fire are nasty. What is it with this game and burning rings?

12. Yellow Wind Sage

Okay, this guy looks freaking scary. He’s properly huge and carries around a Bhudda head the size of a SUV. The Yellow Wind Sage will be a proving ground for a lot of players, as it’s the first properly tough boss in Black Myth Wukong. Wandering Wight was tough for an early optional boss that just wanders around, the Whiteclad Noble was tough because it’s your first time having to pace yourself for a two phase fight, but The Yellow Wind Sage is difficult in just about every way. It hits like a truck, it varies up the timing of all of its attacks to make the difficult to dodge, and if you don’t have the Wind Tamer Vessel, you’ll have to deal with encroaching sandstorms throughout the second phase as well that make it even harder to land hits on him.

11. Captain Wise-Voice

We’d shake this guy’s hand for having such an awesome name if he wasn’t such an asshole. Captain Wise-Voice is a weird looking thing, with horns and arms and legs sticking out in every direction. It’s insanely tough too with even your strongest attacks barely touching his health bar.

But the real thing that makes this battle difficult is the fact that he can shrink your maximum life bar by half, giving you a smaller margin of error and dramatically reducing the effectiveness of your healing gourd. Oh, and don’t forget that about the laser that shoots out of its metal-orb-brain-thing. So yeah, great name, and also one of the toughest and most annoying bosses you’ll encounter.

10. Yellowbrow

Now we’re in the top 10, things are starting to heat up. While many might mock Yellowbrow’s big, bushy eyebrows, we’re going to give him the respect he deserves because, frankly, he’s a dick.

Armed with an electric mace and an ornate flask, Yellowbrow has hard-hitting area-of-effect attacks that send shockwaves across the entire arena. But the real challenge comes later, when Yellowbrow turns to solid gold, making him practically impervious to attacks. It’s a long and grueling battle, compounded by the fact that his attacks take chunks out of your health while it feels like you’re barely even hurting him, no matter how good your build is.

9. Yaksha King

Welcome to one of the hardest fights in the whole game. The Yaksha King wields two extremely large blades, which sprout out of his arms and grow bigger as the fight goes on. His movements are weirdly timed, which means it can be tough to build up a rhythm and timing your dodges. Even worse, a single hit is enough to take a good chunk of your health, so good luck surviving for more than a few minutes.

The Yaksha King excels at close-quarters combat, which is bad news because you have to get right in his grill to do damage. Between sharp area-of-effect attacks that force you to dodge backwards, and large swings of his sword arm, the Yaksha King is a battle that requires precision and patience to come close to beating.

8. Cyan Loong

Do you always pick a fight with fishermen sitting peacefully by the edge of a lake, waiting for the next bite? If so then Cyan Loong is right up your alley. This optional boss is a large, sword-wielding dragon swordsman who can fly through the air – majestically I might add, he really is a sight to behold. His sword strike is also hard to dodge, meaning the window to land a good hit is small, so don’t waste your opportunity to hit him when the arise.

Like the other Loong fights, Cyan Loong also has electrical attacks, giving him a deadly edge both close- and long-range. Despite all that, he’s still not the toughest Loong fight in the game…

7. Bishui Golden-Eyed Beast

But before we get to that, this fearsome Yaoguai is a fiery berserker whose nonstop attacks means you’ll be spending more time dodging than hitting. Similar to The Duskveil, Bishui incessantly comes at you with his mighty fists and fire breath, leaving you with hardly any breathing room. Honestly, this guy never gives it a rest and it genuinely feels like there’s no opening to retaliate. But if you fancy having a little fun with this hot-headed monster, bait him into a nearby ice cave to cool him off. This changes his fire attacks to ice, which are much easier to deal with.

6. Yellow Loong

And here he is, the hardest Loong in Black Myth: Wukong. Like his peers, Yellow Loong has wildly tricky attacks that are tough to dodge, but that’s not the main reason you’ll struggle. During his second phase, Yellow Loong will constantly make it seem like you need to dodge, only to hold his attacks a few seconds before the real swing of his halberd comes. If you haven’t mastered dodging then you’re gonna be stuck on this brute for hours.

5. Yin Tiger

If you thought Tiger Vanguard and Mad Tiger were tough, you haven’t seen anything yet. Yin Tiger is a giant tiger-headed warrior who carries a greatsword the size of a bus. No, seriously, look at that thing.

The duel that ensues is a total epic and, unsurprisingly for the number five on the list, is also one of the hardest fights in the game. Yin Tiger’s large swings are fast and hit like a truck – a common theme for Wukong’s best boss fights – but Yin Tiger’s speed is what sets him apart from similar bosses. His ability to disappear then reappear out of nowhere makes this challenging boss fight also one of the best in the entire game, and trading blows with Yin Tiger feels like pure kung-fu cinema. It’s hard but man, it’s so good.

4. Scorpionlord

Scorpionlord is a giant scorpion-man. Yeah, count me out. Like the nasty little arachnid he’s based on, Scorpionlord’s giant tail, topped with a poisonous sting, is his deadliest attribute, and he’s able to swing it to hit you. He also has a single giant pincer, but while he might only have one it’s powerful enough to pop your head like pus-filled pimple, so don’t let him get a grip.

That’s easier said than done because Scorpionlord is aggressive with a capital AARGH, and if you make a single mistake you’ll be severely punished.

3. Hundred-Eyed Daoist Master

Hey, you know what? Screw the Hundred Eyed Daoist Master. This half-centipede abomination not only murders a spider-mom in front of her own daughters, his second phase becomes nearly impossible without the help of a sacred side-quest item. Armed with magical abilities, poison breath, a giant sword, and a bad attitude, Hundred-Eyed Daoist Master is one of the hardest bosses in Black Myth: Wykong, and that’s saying a lot because you literally get help from giant spiders when you fight him.

2. Great Sage’s Broken Shell

Some of the best boss fights in video games are ones that tell a story through gameplay and mechanics, and that’s exactly what the final boss battle –not counting the true ending – of Black Myth: Wukong does so effectively. It’s a passing of the torch between the empty shell of the old Sun Wukong and the Destined One.

The fight begins with you fighting what is essentially just a husk of Wukong, but as the fight continues more of the old Wukong starts to return to the Stone Monkey, until eventually you’re fighting a near carbon copy of the Monkey King, who uses all of your own abilities against you, to great –and often amusing – effect. During our playthrough there was a moment where I tried to take a sip from my flask, only for the boss to immobilize me mid-drink, before slowly walking over, grabbing the flask and drinking it himself. It’s one of the coolest moments of any boss battle in recent memory, even if its appeal does wear thin after you’ve been stuck for hours on end without a way to skip the animation.

1. Erlang, the Sacred Divinity

Finally, we’ve made it to the hardest boss in Black Myth: Wukong. Erlang, the Sacred Divinity, is the, shh, secret final boss of the entire game, but you probably also recognise him from the tutorial boss from the opening cinematic. But this isn’t a tutorial anymore. As the final, final boss, Erlang comes at you full power, summoning huge weapons while remaining relatively unharmed thanks to his durable shield. Since Erlang summons numerous, gigantic weapons beyond just his spear, it’s hard to predict his movements; he might summon a giant ax to pummel you into the ground, a giant lightning sword that deals massive area-of-effect damage. He can even take a swipe at you as a freaking tiger.

Erlang has a near limitless arsenal of weapons and spells, and it’ll take a level of cunning on your part to counter, dodge, and survive all of them, which is why we’ve ranked him the hardest boss in Black Myth: Wukong

That is our list of the top 25 hardest bosses in Black Myth: Wukong. Game Science went above and beyond to craft epic, and difficult fights to pit against our Destined Hero, but overcoming each fight also comes with immense satisfaction, and some really great loot. So it’s worth steeling your resolve to try and defeat all the bosses in Black Myth: Wukong.

If your favorite boss isn’t on this list, let us know which ones we missed in the comments. And be sure to check out our Black Myth: Wukong guide for tips on how to defeat these enemies if you’re feeling stuck.

All image credit to Game Science.

Best Xbox Game Pass Deals and Bundles Right Now (September 2024)

With a price hike for existing Xbox Game Pass users coming soon on September 12, there’s no better time than now to stock up on cheap codes to save some cash. If you’re wondering where to find deals like this, don’t worry, we’re here to help you track down the best offers available on Game Pass right now. Offers like this deal on 3 months of Game Pass Ultimate at Woot that’s still holding strong at just $36.49. You can learn more about that deal and other discounts available on Game Pass below.

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Best Xbox Game Pass Deals

Our favorite deal on Game Pass at the moment is over at Woot (an Amazon company). They still have an incredible offer available where you can score 3 months of Game Pass Ultimate for just $36.49. This price definitely won’t stick around for long, so act fast to secure these codes before they’re gone for good.

Considering the new price of Game Pass Ultimate is $19.99/month, you’re saving $23.48 with this 3-month deal. This is the best way to avoid the upcoming Xbox Game Pass price hike in September. By stacking these codes, you can set yourself up to play all of the upcoming Game Pass releases at a lower price. You can prepay for up to 36 months of Game Pass Ultimate, so there’s no better time to stock up.

What’s Coming Soon to Xbox Game Pass?

Game Pass has a nice rotation of new titles to play every month. If you’re curious about what’s in store for the start of September, we’ve got you covered there as well. The Xbox Game Pass September wave 1 lineup is:

Another massive piece of Game Pass news is that Call of Duty: Modern Warfare 3 is officially available to play on Game Pass right now for console, PC Game Pass, and Game Pass Ultimate users. This features the full package for CoD fans: the campaign, multiplayer, and Zombies modes. Subscribers can also expect to see Call of Duty: Black Ops 6 day-one on Game Pass when it releases on October 25. However, for those subscribing to the new Standard tier (available for $14.99/month), this does not give Game Pass users access to day one releases, meaning Black Ops 6 will likely not be available to those on that tier.

What Games Are Leaving Xbox Game Pass?

Unfortunately with new games joining the catalog it means a few must take their leave. Below, we’ve listed the games that’ll be leaving Xbox Game Pass on September 15.

  • Ashes of Singularity: Escalation (PC)
  • FIFA 23 (Cloud, Console, and PC) – EA Play
  • Payday 3 (Cloud, Console, and PC)
  • Slime Rancher 2 (Cloud, Console, and PC)
  • SpiderHeck (Cloud, Console, and PC)
  • You Suck At Parking (Cloud, Console, and PC)

Biggest Games Releasing on Xbox Game Pass

Xbox’s Summer Showcase back in June was a massive success, showcasing an incredible amount of new titles coming to the platform. Alongside the aforementioned Black Ops 6, the showcase also included Doom: The Dark Ages, Perfect Dark, Fable, Gears of War: E-Day, Indiana Jones and the Great Circle, and so many more. But which of these titles will appear as day-one releases on Game Pass? Thankfully, quite a few! Including all of the previously mentioned titles.

While most of the games listed above have release dates in 2025, or no release dates at all at the moment, the one to keep an eye on for now alongside Black Ops 6 is Indiana Jones and the Great Circle. Gamescom’s Opening Night Live revealed that Indy’s latest adventure will be available to play on December 9 for Xbox users, so there’s truly no better time to hop on the Game Pass bandwagon.

If you’re looking for even more savings on all things Xbox, have a look at our roundup of the best Xbox deals. There, we’ve highlighted all of the latest and greatest discounts on the platform, from incredible game deals to fantastic offers on high-quality headphones. Or, if you’d rather see what’s going on with other platforms, check out our roundups of the best PlayStation deals, the best Nintendo Switch deals, and our overall roundup of the best video game deals.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Call of Duty: Black Ops 6 to Skip Campaign Early Access

Call of Duty: Black Ops 6 will not offer campaign early access, Activision has confirmed.

In a statement given to CharlieIntel, Activision said the many Call of Duty developers working on the game are focused on its October 25, 2024 launch.

Activision has released campaign early access for those who pre-ordered recent Call of Duty games, including last year’s poorly received Modern Warfare 3 campaign. The early access periods generally began a week before the full launch, offering fans the chance to play through the story so they can hit Multiplayer and Zombies right off the bat.

But for Black Ops 6, Activision has gone in a different direction. Here’s the statement:

“The team is fully focused on October 25th. We are excited about all the game has to offer across Campaign, Multiplayer and Zombies. This year, we made the decision to ensure the community gets to dig in to any and all modes that they want at the same time, so we are back to one massive global launch moment October 25th. As such, there is no Early Access beat this year for Black Ops 6, just the countdown to launch.”

It’s worth noting that Black Ops 6 is the first mainline Call of Duty game to launch straight into Xbox subscription service Game Pass, which may have influenced Activision’s decision to target a singular global launch. Microsoft acquired Call of Duty as part of its $69 billion buyout of Activision Blizzard last year.

Black Ops 6 just finished Beta Weekend 2, and Activision is set to announce changes for the full launch soon. Black Ops 6 has a new Body Shield feature, a new Omnimovement feature, and various features returning from Treyarch’s 2020 game, Black Ops Cold War. Check out IGN’s Call of Duty: Black Ops 6 Multiplayer Review in Progress to find out what we thought of the beta.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Space Marine 2 Sees Highest Concurrent Player Peak Ever for a Warhammer 40,000 Game on Steam

Space Marine 2 launched proper yesterday, September 9 after four days of early access, and soon shot to record-breaking success for a Warhammer 40,000 game.

Saber Interactive’s action game sees Titus of the Ultramarines go up against the Tyranid horde as well as Chaos Marines in a sequel that arrives 13 years after its predecessor. It includes a campaign that can be played co-op, co-op focused Operations, and a PvP mode.

Space Marine 2 saw a huge 24-hour peak concurrent player count of 225,690 on Steam, the highest peak ever seen for a Warhammer 40,000 game on Valve’s platform, alongside a ‘very positive’ user review rating. Indeed, Space Marine 2 is now the most-played Warhammer 40,000 or Warhammer game ever on Steam. To put the launch into context, Space Marine 2 knocked Total War: Warhammer 3’s 166,754 peak concurrents into second place.

Of course, Space Marine 2’s true concurrent peak will be even higher, given the game launched on PlayStation 5 and Xbox Series X and S also. The expectation is Space Marine 2 will enjoy even bigger concurrents as it heads into its first weekend following the global release.

This week, Saber and publisher Focus Interactive detailed Space Marine 2’s first update, which will hopefully fix server problems and crashes, among other things. IGN has reported on the upcoming addition of class matching for co-op, after players found themselves locked in a class standoff ahead of Operations mode missions.

Meanwhile, we also have details on what fans can expect from Space Marine 2’s seasonal post-launch content model. Season 2 runs from October until the end of 2024, and includes a new Operations map, a new enemy, a harder difficulty level, a new weapon, and various other improvements.

IGN’s Space Marine 2 review returned an 8/10. We said: “Warhammer 40,000: Space Marine 2 may not break the third-person shooter mold, but it looks amazing, makes good use of its Warhammer lore, and has brutal combat that just feels great.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Call of Duty: Black Ops 6 Multiplayer Review in Progress – Beta Impressions

Summer is in the rear view, which means it’s once again Call of Duty beta time. This year Treyarch is in the driver’s seat with a follow-up to Black Ops Cold War set in the early 1990s – and friends, I am all-in on the setting. After spending the weekend grinding multiplayer matches to hit the beta’s level cap, I’m cautiously optimistic that this year’s entry could recapture everything I loved about 2020’s Cold War.

First off, some context: I have about 200 hours of multiplayer time in last year’s Call of Duty: Modern Warfare 3, and found myself enjoying it quite a bit more than our reviewer (which is fine, reviews are opinions, and opinions differ). However, a lot of that has to do with the social aspect of it. I have a core group of friends, the Beeflords, with whom I’ve been playing every Call of Duty multiplayer annually since Black Ops IIII. Having a dedicated squad makes playing multiplayer way more fun, and with regular content additions and balancing updates, I feel like MW3 is now in a much more solid spot.

Despite my fondness for both MW3 and Cold War, I tried to dive into Black Ops 6 with an open mind, and I’m glad to say I’m liking what I’m seeing so far. As far as a beta goes, this is one of the better ones I can remember. For example, back when I did my first impressions of the Modern Warfare 2 beta, I was actually pretty concerned by what I saw, but almost all of the rough edges had been sanded off by release. With the Black Ops 6 beta, I actually find myself with very few concerns already. After 12+ hours of shooting, diving, sliding, and shooting again, I’m left really excited for the full game, because it feels pretty damn good right now.

Probably the biggest change from the old formula is the “Omnimove” system. It seems like Treyarch looked at all the dolphin diving in Call of Duty and said “let’s just lean into that.” You can now sprint, slide, and dive in all directions, including backwards. Diving backwards puts you in a supine position, where you’re laying on your back, with 360-degrees of movement. This is a feature I never knew I wanted. Diving prone in previous Call of Duty games restricts your aiming and movement pretty severely, but the supine position gives you a new tactical strategy to employ. In fact, if you lay prone and move backwards, you’ll switch to the supine position, so you don’t even really need to do the dramatic sprint-to-backwards-dive motion.

The Omnimove system feels amazing once you get the hang of it.

Which, if you’re on PC, is probably a good thing. As cool as the Omnimove system is, it definitely feels like it’s designed with a controller in mind. I don’t play Call of Duty with a controller because I am a man of taste and intellect, but I’m also old and my brain isn’t very elastic. Learning the key combinations in the training missions was a bit like learning to rub my head and pat my belly at the same time. To dive into the supine position, the key combination is S to move backwards plus the Shift key to sprint and then the Ctrl key to dive. It’s the same for any of the sprint-to-dive commands, with their respective keys replaced for S. It took me a few runs through training before I could master it, but the effect is quite awesome. Sliding and diving in every direction is fun, and it makes for an even more fluid and exciting time in multiplayer matches.

From an outside observer’s perspective, it’s pretty dramatic to see someone diving sideways, guns blazing as they dispatch an enemy. It’s awesome, actually, and getting the movement down, especially the slides, feels amazing once you get the hang of it. Again, it does feel specifically designed for use with controllers, but regardless how you play, sliding around and shooting in all directions is just good old fashioned fun.

One thing I do really hope they improve before the final release is the gunsmithing interface, because I don’t like it at all as it stands. Gunsmithing and chasing down weapon skins has always been one of the hooks that keeps me playing Call of Duty, but in the beta it’s kind of a pain (and since it’s a beta, there are no skin challenges to unlock). It resembles the interface when you edit your loadouts in a match in previous games, so you don’t get to see which attachments are still locked until you open up the category in the interface. There’s no “lock” icon on the option to show you the entire category is still unavailable, only locks on the icons for the attachments IN those categories.

I found that pretty frustrating when I was leveling up my weapons. It means I’d have to open up the gunsmithing interface and then open up every attachment category, occasionally having to scroll down the options, to find out “oh, I haven’t unlocked the option to swap out my grip yet.” I ended up backing out of lobbies several times rather than making quick adjustments between matches, because I wasted a lot of that precious time manually checking what categories were open.

The gunplay feels really good, but the guns aren’t as weighty as MW3.

As far as the gunplay, well… it’s Call of Duty, so it feels really good – though I don’t want to say “great” quite yet, because the guns don’t feel as weighty as in MW3 either. My general feel for almost all the guns is they take one or two shots too many to finish off an opponent. The notable exceptions to this are the two sniper rifles, which feel way overpowered as a result. Credit where credit is due, sniper rifles feel perfectly balanced in MW3, probably more so than in any other CoD I can remember. But in Black Ops 6 they currently feel too easy to use. The normal trade-off is still there, in that they’re slow to aim down sights with, but just aiming in the general vicinity of an opponent, particularly with the LR 7.62, often results in a one-shot kill. Of course, sniper rifles in multiplayer are baby guns for babies, except when I’m using them, in which case they’re good, actually. On a medium-sized map like Babylon, the SVD sniper rifle is one of the best choices if you want to rack up kills, and both it and the aforementioned LR 7.62 also make great choices for SCUD, the biggest map in the beta.

I also had a lot of fun with the Jackal PWD submachine gun, which is tied with the XMG light machine gun for my favorite option in the beta. I actually don’t have any real complaints with any of the guns, although as I mentioned before, there is a bit of weight missing from them compared with what I’ve grown accustomed to with MW3. The only two categories I didn’t really like too much were the marksman rifles and the shotguns, as I didn’t find a good map where either one of those choices felt appropriate. The marksman rifles didn’t suit me well for the medium and large maps, and the shotgun didn’t feel like a great choice in the small maps, either, so I rarely used them.

The Black Ops 6 beta has six maps split across two different play modes: Core Moshpit and Faceoff. Core has four larger maps with different game modes, while Faceoff takes those same modes and squishes them down into smaller maps. I didn’t love any of the maps, to be honest, especially the smaller ones. My favorites are probably SCUD, a sprawling former SCUD missile site set in Saddam Hussein’s Iraq, and Rewind, another larger map set in a suburban strip mall complete with video rental store.

I didn’t like either of the small maps available in the Faceoff modes. Gala, which is set in what appears to be a Washington D.C. ballroom, is just a little too big for a “small” map, and its multi-level layout makes it feel both crowded and yet somehow still not quite small enough. Modern Warfare 3’s Stash House and Meat, along with the classic Shipment, are good examples of tight layouts that are among my favorites of all time when it comes to Call of Duty’s small map matches. They encourage strategic movement and require you to keep your head on a swivel, whereas Pit in particular has a central hub connecting with tunnels that just doesn’t feel as fluid or fun to move around in. Meanwhile, Gala’s relatively wide-open spaces meant running up the middle to claim an objective in Hardpoint was a death sentence, and a few well-placed snipers on each end of the map dictate the tempo of the entire match.

I loved using the Sleeper Agent Field Upgrade to “switch” teams.

I would rather have maps with lots of corners to peek around than ones with lots of obstacles to hide behind, which is how the beta maps feel for the most part. SCUD might be one of my favorite maps, but even that has several camping spots for snipers to hole up in and there’s no clear path to flank them without a little bit of luck or a well-placed spawn. However, SCUD otherwise does have a great overall layout that invites the use of pretty much any class of gun. There are tight interiors for shotguns and SMGs, medium-length corridors for LMGs and assault rifles, and of course the map-spanning hidey-holes for snipers to infuriate you with their repeated headshots.

Rewind similarly enjoys a layout well-suited to a variety of weapon types, and if you’re good with any single class of weapon you’ll find your rhythm. One of the new Field Upgrades I absolutely love using is Sleeper Agent, which makes you “switch” teams for its duration. To the enemy, you look like one of their own, and you extend the length of this charade every time you get a kill. During a match on Rewind, I activated this upgrade and repeatedly caught my opponents completely unaware, letting them run past before quickly turning on them with an easy shot to the back. I got a triple kill using Sleeper Agent in the beta, all while cackling maniacally. You still show up on the radar as an enemy, but in the heat of the moment, no one notices and it’s a lot of fun to use.

Oh, and the tactical nuke is back. In the entire time I’ve been playing CoD I only met the conditions to trigger it during a multiplayer match once. That was way back in Modern Warfare 2 on Xbox 360, and it required 25 unanswered kills. Black Ops 6 asks for a whopping 30 unanswered kills and, needless to say, I have not triggered it (yet). But the good news is no one else did either! So that’s nice.

As far as scorestreaks go, there’s nothing here that is functionally different from what we’ve seen before. There’s a UAV, a counter-UAV, an RC car with explosives strapped to it – it’s all very familiar. The watchdog helo, which you can call in when your score hits 1,100 points, feels a little too accessible, as almost every match I played on an outdoor map had multiple helo calls. On the flipside, though, if you have an LMG with a big enough magazine, you can shoot them down without needing to reload.

I don’t know if they pulled down some of the Black Ops 6 multiplayer modes before I got to them, but in my time grinding to the level 30 beta cap, I played Team Deathmatch, Domination, Hardpoint, Faceoff Kill Order, and Kill Order. There are supposedly two other modes available, Faceoff Kill Confirmed and Gunfight, but I never saw a single match of them, which is fine since neither is new. In fact, of all the available modes, the only one not in last year’s Call of Duty is Kill Order, which is basically team deathmatch with a High Value Target (HVT). The HVT for both teams appears on the map and radar and is randomly assigned to members of the team after the current HVT is downed. When you’re the HVT, you are completely unable to hide, but you do have three armor plates a la Warzone, as well as the ability to be revived by your teammates when downed, so long as they get to you in time.

As far as betas go, Black Ops 6 already seems to be in a great place.

When I’m playing online without my group, I generally stick to Deathmatch and Team Deathmatch, usually in hardcore mode. When my friends log on, we open the pool up to any game mode. That’s mostly because objective-based modes are most fun when everyone is, you know, actually trying to complete the objective. The entire weekend, in every Kill Order match I played, I was never once revived or even protected as the HVT. That sucks, but it’s also just the nature of the beast when you play with random people. Unfortunately none of my friends and I were able to link up our schedules to play together during the beta weekend, but I’m really looking forward to trying Kill Order with a full team. Even one extra person at your side when you’re the HVT would be hugely helpful, because otherwise people treat it (and pretty much all the objective-based modes) as team deathmatch.

I still have a lot more to play once Call of Duty: Black Ops 6 comes out next month, but as far as betas go, it already seems to be in a great place. A few adjustments to weapon balance, some more UI tweaks, and the larger selection of maps at launch would fix most of the complaints I have with it right now. The gunplay is, as always, rock-solid, I never ran into a single bug, and graphically it’s really sharp. I’m feeling really good about this year’s installment… I just hope my operator skins from MW3 transfer over. That llama suit wasn’t free, you know.

Minecraft Retires Mob Vote After Players ‘Unionize’ to Put an End to It, Promises More Frequent Updates

Last year, Minecraft players who were fed up with the game’s annual mob vote (which lets players pick the next creature added to the game) “unionized,” spreading war propaganda-inspired posters on TikTok and creating a Change.org petition that garnered over 500,000 signatures. Now, Minecraft has revealed that the tradition is coming to an end as part of a new game update structure.

Today, Mojang announced that Minecraft Live, its annual news livestream, is abandoning the mob vote and being split up into several smaller broadcasts via a post on its blog. The new broadcasts, described as “more focused,” will happen twice per year.

Mojang also revealed that it will release free content updates more often, straying away from its larger annual updates and sticking to smaller updates like the smaller Armored Paws update that came earlier this year.

Alongside this update, Mojang announced that it’s “focusing on long-term initiatives to ensure we can continue to evolve Minecraft long into the future.” Currently, this includes working on the native version of the game for PlayStation 5 that was announced this summer, although the blog post also hints at improvements to multiplayer across all platforms.

Mojang talks about Switch support and what to expect from future updates

In a separate interview with IGN, Minecraft’s Ryan Cooper talked about how big fans can expect the updates to be. “Well, we don’t always use size as the measurement for big. And I don’t mean to sound like size of an update doesn’t matter. I mean, some updates will be large in content size, some might be a bit smaller. What we’re really going for is the impact. We want to deliver more features and content to players based on what we’re hearing, what the community’s telling us. And some of those features might appear to be small from a content size perspective, but they will be really, really impactful for players,” he said.

“And I think that if you look at the last six to eight months, we’ve been experimenting with these game drops going all the way back to last December, and we’ve had a really fantastic positive response from our community. Starting with the bats and pots update. We moved into the spring and we had an armored paws update, which included eight new wolves variants with armor. We also included armadillo. And so we found that the response of that was really, really positive. And so those are the kinds of things that we’re looking forward to going forward. Some of them will really large and some of them will be on the smaller size in comparison, but really we’re going after impact. We really want players to be excited about the game drops.”

I wouldn’t consider Switch old or legacy

As for legacy platforms like the Switch, Cooper said that Nintendo’s platform is still relevant. “I wouldn’t consider Switch old or legacy. I would consider the Switch community a very, very important community. We could call it a sub community, if you will, or a platform community. So yes, I mean we’re focused on all platforms, all platforms equal. It’s very important to us that everyone receives the very best experience possible. And when things do pop up on a specific platform that requires our attention, we’re all hands on deck to make sure those experiences are great.

“And we’re also looking ahead to the future always. And so we absolutely want to continue to make Minecraft available on as many platforms as possible because we’re really a platform-agnostic experience. We want as many people on earth to play Minecraft and experience it because of its uniqueness. It is obviously a game that promotes creativity. It’s a game that brings people together. It’s a game that connects people. And that’s why we do what we do is we want as many people as we can playing the game.”

One way or another, it seems like Minecraft fans are in for some big changes. However, as the game celebrates its 15th anniversary, updates aren’t the only thing in store — Netflix also has a Minecraft animated series in the works (and, of course, we couldn’t forget the trailer for the Minecraft movie that’s seemingly divided the internet).

In the meantime, Minecraft’s most recent major update, Tricky Trials, brought trial chambers, a new weapon, and new paintings for the first time since 2012.

Additional reporting by Kat Bailey.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun, and they recently released a game called Garage Sale. Find them on Twitter: @ameliazollner.

Pokémon TCG: Full Release Schedule for 2024

The Pokémon Trading Card Game (TCG) continues to thrive in 2024, compelling everyone from kids to adults, and certain individuals in art galleries to “catch ’em all!” maybe a little too enthusiastically. This year’s lineup is packed with thrilling releases, from new mechanics to nostalgic throwbacks. It’s been a good run already, but here’s what’s on the slate for the rest of the year. Plus, keep an eye out on IGN as we watch over the best deals for Pokémon TCG here and on socials via @IGNDeals

Upcoming Pokémon TCG Sets In 2024

Pokémon TCG: Stellar Crown (September 13th)

Stellar Crown is set to launch on September 13, 2024, as the seventh main expansion in the Scarlet & Violet series. This highly anticipated set introduces the Legendary Pokémon Terapagos and a new wave of Stellar-type Tera Pokémon. With over 170 cards, including over a dozen new Pokémon ex and a variety of Trainer and ACE SPEC cards, Stellar Crown is packed with powerful new mechanics and stunning artwork.

Fans can look forward to the first English appearances of Illustration Rare cards for classics like Squirtle and Bulbasaur, alongside chase cards like Special Illustration Rare versions of Hydrapple ex, Galvantual ex, and Terapagos ex. This set also introduces innovative strategies with cards like Briar, Sparkling Crystal, and the ACE SPEC Stadium card Great Tree, which could revolutionize Tera-focused decks.

Pokémon TCG: Surging Sparks (November 3rd)

Releasing on November 8, 2024, Surging Sparks will be the last Pokémon TCG Scarlet & Violet series main expansion for 2024. Adapted from the Japanese sets Supercharged Breaker and Paradise Dragona, this expansion combines the raw power of electric Pokémon with the majestic strength of Dragon-types like Alolan Exeggutor ex and Latias ex.

With over 250 cards, including new ACE SPEC cards and Stellar Tera ex Pokémon, Surging Sparks has exciting new additions that will shake up the competitive scene and include some epic chase cards for collectors. Beyond the headlining Pikachu ex, Surging Sparks offers a diverse range of powerful cards, including nine regular ex Tera Pokémon, 23 illustration rares, and six golden secret rares, making it a must-have for any serious Pokémon TCG fan.

Honorable Mention: Pokémon TCG Trick or Trade Booster Bundles

If you’re looking to get into the Halloween spirit a little bit early, Pokémon’s 2024 Trick or Trade BOOster Bundle is officially available to buy for $14.99 (see it at Amazon). This year’s bundle comes with 35 mini packs that each contain 3 cards, so there’s plenty of treats within to enjoy.

The BOOster bundle makes for a fun alternative to candy to give out on Halloween night. And if you were to hold onto a pack or two (or 10) for yourself, who’s to know or care? Check it out at various retailers at the links below.

Pokémon TCG 2024 – Released Sets So Far

Recent Releases: Shrouded Fable (August 2nd, 2024)

Shrouded Fable brings Pokémon from the Mochi Mayhem mission to the TCG. This set features woodcut-style illustration rares and introduces new ex-cards for Pecharunt and The Loyal Three. With unique cards and showcase collections, Shrouded Fable promises to be a visually stunning and strategically rich set.

Recent Releases: Twilight Masquerade (May 24)

Twilight Masquerade is inspired by the Teal Mask DLC from Pokémon Scarlet and Violet. This set features four different Ogerpon ex cards, each with unique types and abilities based on the mask it wears. New Ace Spec cards are also introduced, adding strategic depth to the game.

Stay tuned for more exciting Pokémon TCG releases throughout 2024. With each set bringing unique themes and mechanics, there’s something for every fan to enjoy. While waiting, why not check out today’s best Pokémon TCG deals? That’s right, we’re that awesome!

Paldean Fates Set (January 26th – February 23rd)

Paldean Fates released in three waves, offering a unique approach with no individual booster packs. Instead, products like the Elite Trainer Box and Premium Collections provided a variety of boosters and exclusive cards. The set’s focus on Shiny and Baby, Shiny Pokémon with vibrant foil treatments, made it a hit among collectors and players alike.

Combined Powers Premium Collection (Late February 2024)

This collection brought back exclusive cards from the 2023 Pokémon TCG Classic set, offering a more affordable way to acquire these Legendary Pokémon. With foil variants and multiple booster packs, it was a must-have for collectors and competitive players.

Mabosstiff ex Box (Late February 2024)

This box features the Dark-type Pokémon Mabosstiff ex and its Basic form, Maschiff. It provides powerful cards with efficient energy costs. Including four booster packs, it’s a practical addition for players looking to strengthen their Dark decks.

Houndoom and Melmetal ex-Battle Decks (February 23)

These ex-Battle Decks were perfect for intermediate players. They offered ready-to-play decks focused on specific Pokémon types. The balanced design and included accessories made them great for refining strategies and exploring new deck combinations.

Paldea Adventure Chest (March 1st, 2024)

Though aimed at younger fans, the Paldea Adventure Chest included valuable promo cards and fun accessories. The high price might be a barrier for some, but the unique contents and attractive packaging made it a delightful addition to any collection.

2023 World Championship Decks (March 1)

These decks offered a glimpse into the strategies of world champions, providing excellent value with powerful cards and themed accessories. While not tournament-legal, they were ideal for casual play and honing advanced tactics.

Ninetales and Zapdos Deluxe ex Battle Decks (March 22)

Arriving on March 22nd, the Deluxe ex Battle Decks feature Ninetales ex and Zapdos ex. These decks are designed for experienced players and include a Pokémon coin, themed playmat, damage counters, condition markers, a strategy sheet, and a Pokémon TCG Live code card.

Temporal Forces (March 22)

Temporal Forces, releasing on March 22nd, is the next main set following Paradox Rift. It includes booster packs, boxes, and two Elite Trainer Boxes, each with its exclusive foil promo card and themed accessories. This set continues exploring time-based mechanics, offering exciting new cards and gameplay possibilities.

Iono Premium Tournament Collection (April 5th, 2024)

The Iono Premium Tournament Collection, launching on April 5th, celebrates the popular Supporter Iono with themed accessories, booster packs, and four Iono cards, including a full art variant. This collection is ideal for fans looking to enhance their decks with powerful support cards and stylish accessories.

Grafaiai ex Box (April 5)

Releasing alongside the Iono Premium Tournament Collection, the Grafaiai ex Box includes:

  • A foil Grafaiai ex card.
  • An oversized version.
  • A holographic Shroodle card.
  • Four booster packs.
  • A Pokémon TCG Live code card.

We also have a full preview schedule available for Magic the Gathering, if you’re interested in cracking on with some other collectible card games this year.

Christian Wait is a UK-based freelancer for IGN, you can follow him @ChrisReggieWait on Twitter/X.

Warhammer 40,000: Space Marine 2’s First Update Detailed

Warhammer 40,000: Space Marine 2 publisher Focus Interactive and developer Saber Interactive have detailed the game’s first update.

The patch, due out this week, “should” make:

  • Multiple crashfix (start of the game, 1st cutscene crash, etc…)
  • Improvement to CPU overheat issue
  • Server improvements
  • Render bug improvements

Since Space Marine 2’s early access launch, players have complained about numerous server problems and crash issues. The server problems in particular, and the dreaded “joining server bug,” have made co-op play difficult for some problems, and even caused lost progression and rewards.

Space Marine 2’s global release date is today, September 9, so it’s early days in the melee shooter’s life. But already its developers have talked about upcoming changes. IGN has reported on the addition of class matching for co-op, after players found themselves locked in a class standoff ahead of Operations mode missions.

Meanwhile, we also have details on what fans can expect from Space Marine 2’s seasonal post-launch content model. Season 2 runs from October until the end of 2024, and includes a new Operations map, a new enemy, a harder difficulty level, a new weapon, and various other improvements.

Generally speaking, Space Marine 2 has enjoyed a huge early access launch and it looks set for increased popularity as it heads into its first full weekend on sale. IGN’s Space Marine 2 review returned an 8/10. We said: “Warhammer 40,000: Space Marine 2 may not break the third-person shooter mold, but it looks amazing, makes good use of its Warhammer lore, and has brutal combat that just feels great.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Destiny 2 Set for ‘Major Changes’ as Bungie Battles to Win Back Players

Destiny 2 is set for what developer Bungie has called “major changes” as it works to win back players amid troubling times at the studio.

The live service first-person shooter, currently seeing its lowest concurrent player count ever on PC platform Steam, will adopt a new model moving forward that includes the release of two medium-sized expansions and four major free content updates annually, Bungie said.

“This evolution aims to enhance the player experience through a new multi-year saga, introducing a non-linear story, more systemic innovation, and significant improvements to core game activities and rewards,” Bungie said.

This new expansion model kicks off with Codename Apollo, a nonlinear character-driven adventure due out in the summer of 2025. The winter 2025 expansion is Codename Behemoth, with the fourth major update of the 12-month period following the release of Codename Apollo due out spring 2026. Each expansion includes new stories, locations, missions, weapons, gear, raids, and dungeons.

The news arrives following a period of speculation and unrest within the Destiny community about the franchise’s future at Bungie. Uncertainty grew when the Sony-owned studio announced it would cut 220 staff in late July, with an additional 155 workers planned to move from Bungie into Sony Interactive Entertainment in the coming months. That left the developer with around 850 employees.

“I realize all of this is hard news, especially following the success we have seen with The Final Shape,” controversial studio head Pete Parsons said in a statement. “But as we’ve navigated the broader economic realities over the last year, and after exhausting all other mitigation options, this has become a necessary decision to refocus our studio and our business with more realistic goals and viable financials.”

Bloomberg then reported that Bungie would move away from large expansions and instead focus on smaller, potentially free updates for Destiny 2. Bungie reportedly has no plans for Destiny 3 and has canceled a Destiny spinoff project known as Payback. Development on its Marathon revival is said to still be ongoing.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Astro Bot End Credits Spark Cameo DLC Speculation

Astro Bot’s end credits thank the various third-party developers and publishers who licensed their characters for use as cameo bots — including those currently not in the game.

The PlayStation 5 exclusive 3D platformer features 173 bot cameos from PlayStation games past and present (check out IGN’s feature, Astro Bot: Every PlayStation Character – Easter Eggs, for more).

But, as VGC spotted, Astro Bot’s end credits thank various companies whose characters have so far failed to show up, prompting speculation that the credits point to upcoming DLC.

Warning! Potential Astro Bot spoilers ahead:

The credits thank Ubisoft, for example, for the inclusion of Assassin’s Creed, Beyond Good & Evil, and Rayman, even though characters from those franchises are not in the game yet.

There’s also a mention of the recently revived Croc, Worms, and the more recently released Stellar Blade and Rise of the Ronin (both of which are currently PS5 exclusives). There is no mention, however, of Square Enix, whose iconic Final Fantasy characters are conspicuous by their absence in Astro Bot — an omission fans have picked up on in the context of Final Fantasy’s long-standing association with PlayStation.

Astro Bot developer Team Asobi is yet to confirm the exact nature of any DLC, although has said it’s working on adding new challenge levels at some point, and these will feature new cameo bots to unlock. In our 9/10 review of Astro Bot, IGN said: “A fantastically inventive platformer in its own right, Astro Bot is particularly special for anyone with a place in their heart for PlayStation.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.