Super Mario Party Jamboree Learns the Right Lessons from Superstars

When you walk into a party, it doesn’t take long to figure out if you’re going to stick around for a while or call it an early night. Who’s on the guest list? How’s the venue? What are the activities? The same can be said about booting up a new Mario Party for the first time, and after spending roughly an hour with Super Mario Party Jamboree, I’m confident saying I’ll probably hang out until the house lights come on at last call.

It feels good to say that, because Mario Party’s quality has been all over the board since franchise developer Nintendo Cube (recently rebranded from NDcube) took over party planning duties over a decade ago. They threw all four players together in a car for some reason, had us face off against a giant Bowser who used the Wii U GamePad, and developed a few middling 3DS entries that tried – but ultimately failed – to refresh the Mario Party formula.

But things started to turn around with 2018’s Super Mario Party, which took us out of the car and put us back on the board in a game that was definitely a step in the right direction. Nintendo Cube followed that up with 2021’s Mario Party Superstars, a brilliant prance through past parties that reminded us of the series’ glory days back on Nintendo 64 and GameCube.

Now, this entry looks to combine all the learnings from both Super and Superstars into one new ultimate party package, and based on my time with it so far, Super Mario Party Jamboree has the potential to be the best original Mario Party game in over 15 years.

Super Mario Party Jamboree has the potential to be the best original Mario Party game in over 15 years.

First off, the guest list is on point. Jamboree features 22 playable characters (that we know of so far), already the largest roster the series has ever seen. The classics are all here – for years the Mario Party series toyed with characters like Donkey Kong, Toad, and Toadette, relegating them to hosting duties or minigame side modes, but they’re all back on the roster. Newcomers Pauline and Ninji are welcome additions, and I was personally thrilled to see my beloved Boo make a comeback, and I didn’t hesitate to pick him for my first jamboree.

Our party planners also picked a great venue. There are seven boards in Jamboree, and I got to take a few turns on Mega Wiggler’s Tree Party, a beautiful forest-themed map with a giant Wiggler in the center that rotated positions if someone landed on a specific space, unlocking alternate paths and faster routes to the Star. This mechanic led to that perfect mixture of Mario Party luck and strategy where you can try to outline out your next few turns to make sure you get to the Star first, but something is bound to come up that will throw a banana peel in those plans.

I had a blast playing classic Mario Party rules on a brand new board for the first time since Mario Party 8 and Mario Party DS in 2007. Stars cost 20 coins as they should, and there were no character-specific dice blocks that made things feel unnecessarily unbalanced in Super Mario Party. The board was also big, which is a relief after Super Mario Party’s tiny locations that were so small you could barely justify a 10-turn game on them. But in Jamboree, it’s looking like you’ll be able to get a lot of mileage out of the boards, and I was told you can party for up to 30 turns if you want.

On my first turn, I swung by the item shop to buy something from Koopa Troopa. While browsing the wares, I noticed a few new items, like a Shop Hop Box that warps you right to a random shop, which could get interesting if the shops stock powerful items like Golden Pipes in the latter half of each game. And, board-specific items have made a comeback, with a Wiggler Bell that gives you the power to change the position of the Mega Wiggler sleeping in the middle of the map.

Thanks to some lucky high rolls and a strategic item purchase of some Double Dice, I snagged the first Star of the game on Turn 2. This is definitely a nitpick, but I was disappointed to see that no one was there to sell me the star as in previous Mario Party games, and instead it felt like I completed my transaction at self checkout, but that’s probably only going to bother the most diehard of Mario Party fans.

Speaking of things you’ll only notice if you’ve played hundreds of Mario Party games, the UI has seen a major revamp when characters are exploring the board. Instead of the standings occupying the screen’s four corners, your coins, Stars, and item inventory are all lined up on the bottom screen in such a way where you can see who is up next and how long until the next minigame. Stickers make a return from Superstars, and this UI change benefits that as well, because players can still taunt each other endlessly without rudely blocking important options, like when a player is trying to buy a Star.

I don’t know why the Mario Party series has built a reputation for having amazing-looking steak, but I’m happy it’s back.

No Mario Party is complete without a great collection of minigames, and I was impressed with virtually every competition I played. Prime Cut was a great two-vs-two minigame where I had to work with my partner to cut a steak perfectly in half. I don’t know why the Mario Party series has built a reputation for having amazing-looking steak, but I’m happy it’s back.

The best new minigame I saw, though, was Sandwiched, which was reminiscent of Mario Party 4’s Booksquirm, where we were standing in a picnic basket and had to avoid getting crushed by a downpour of endless finger sandwiches until only one of us was left. I narrowly got second place, and it left me wanting to get right back in for another round.

Meanwhile, Granite Getaway returns from Mario Party 6, where I frantically ran (or in Boo’s case, floated?) away from a giant boulder, Indiana Jones-style. Much like the set of seven boards in Jamboree, it’s fun to see the series combine old and new with the minigame selection. Because even though new minigames always have the chance to be great, let’s face it, you just can’t beat the classics.

We didn’t get to finish our game of Mario Party before moving on, but I did squeeze in a couple more classic moments, like passing another Boo who stole coins from an opponent for me, or unfortunately landing on a space that moved the Wiggler, allowing Goomba to scamper by and steal the next Star from right under my nose.

Next, I said goodbye to Boo and hello to Goomba as I transitioned to see Jamboree’s new 20-player online multiplayer modes. Nintendo is leaning hard into Jamboree’s online offerings, proven by the fact that it’s bundling Jamboree with a three-month individual membership for Nintendo Switch Online.

The first mode I tried was Koopathlon, where you race 19 other players to be the first to complete five laps around a long track. I was only playing against three other people and 16 NPCs, but when Jamboree goes online at launch it’s designed to be played with 19 other real people. You progress along the track by collecting coins in various single-player minigames that everyone competes in simultaneously. This included tasks like collecting as many coins as possible while running up a sandy hill, a bread-baking challenge where I had to watch seven different pastries cook and remove them from the oven before they burned, and a whack-a-mole contest where I had to hit the Monty Moles and pass over the Bob-ombs. I had a great time with all of these, as the right side of the screen showed an up-to-date map of the race track, so I could see how I was faring against my human competitors on the overall leaderboard.

After three rounds of minigames, we were faced with a Bowser minigame where we had to survive as long as we could or risk losing serious progress on the track. Seeing my Goomba run for dear life while Bowser chased us down across a collapsing bridge surrounded by lava was memorable, intense, and very reminiscent of the GameCube days of Mario Party, where losing a Bowser minigame could throw you completely off the rails. The Koopathlon was fun, but to be honest I don’t see myself ever picking it over either the classic Mario Party experience or the myriad of other online battle royales that are out there.

Finally, Kaboom Squad is Jamboree’s cooperative mode, and it was the last thing I got to try out. Twenty players had to work together to load bombs into a cannon to take down a giant Bowser that was stomping around doing his best Godzilla impression. After the clock runs out each round, we would play a cooperative minigame to earn power-ups for the next bout against the King of the Koopas. The power-ups allowed us to carry more bombs or drop boost pads on the map to get to and from the cannon faster. The cooperative minigames were fine, like a tower defense game where we had to defend a gate from Bob-ombs swarming us from all directions, but I don’t play Mario Party to work together, I play it to ruin friendships like everyone else.

I don’t play Mario Party to work together, I play it to ruin friendships like everyone else.

It took us about 15 minutes to take Bowser down, and it just felt a little too long. With how many other choices there are at the Super Mario Party Jamboree buffet, I’m not sure how often I’ll go back for seconds in this mode. Finally defeating Bowser was satisfying enough, but certainly didn’t provide the same rush as outlasting my opponents in a minigame or being the first to buy a Star on the board.

Apart from the 20-player modes that didn’t leave a huge impression, Super Mario Party Jamboree is shaping up to be an excellent return to form for the series. After Superstars successfully returned to the franchise’s greatest hits, I’ve been hopeful that the next new entry would be a worthy followup to the classics. And so far, the time I spent rolling dice, buying Stars, and betraying friends on Jamboree’s opening board has me convinced that it has a strong understanding of what longtime Mario Party fans want. While I’ve only seen a handful of Jamboree’s enormous lineup of 110+ minigames, I was genuinely impressed with the ones I played, and I’m thrilled some of the classic minigames are coming back to accompany the new ones. We’ll have to wait and see if the rest of the boards can stay away from some of the unwelcome gimmicks that have plagued the series in recent years, but for now I’m optimistic that Jamboree is the party I’ve been waiting for an invitation to.

Baldur’s Gate 3 Modder Unlocks Complete Dev Toolkit to Create Entirely New Campaigns and Content

One Baldur’s Gate 3 player has already unlocked Larian Studios’ complete developer toolkit meaning modders can now create fully custom content and campaigns in the Dungeons & Dragons based role-playing game.

GamesRadar spotted the BG3 Toolkit Unlocked mod from Siegfre on NexusMods, which “unlocks all features and write permissions for the BG3 Toolkit including level editing, save editing, and more.”

The BG3 Toolkit arrived alongside Baldur’s Gate 3’s highly anticipated Patch 7 and acts as an official modding tool for the beloved game, letting players pull assets already made by Larian and create custom content with them.

But the BG3 Toolkit Unlocked mod takes this one step further, essentially breaking through the pre-approved list of features and granting players full access to Baldur’s Gate 3. Larian didn’t intend on players having access to this much, as CEO Swen Vincke told PC Gamer in March 2024 that Baldur’s Gate 3’s mod support wouldn’t be as extensive as the one released for Larian’s previous game, Divinity: Original Sin 2.

This was because its “tools are very complicated” so Larian instead focused on things it knew players wanted to mod. “Not all tools are going to be shipped, because we wouldn’t be able to support them,” Vincke said.

Only time will tell what players do with both the official mod support and now the unofficial unlocked version. Baldur’s Gate 3 captured the attention of fans to such an extent that it’s still a regular topic of conversation one year later, despite it being a predominantly single-player game with no expansions.

Players are already hard at work too, as Vincke revealed on X/Twitter more than a million mods had been installed within 24 hours of the Toolkit’s release. The founder of ModDB replied later that day to reveal the number had crossed three million and was “accelerating.”

Patch 7 added much more than just official mod support though, including an “absolutely metal” ending for Karlach and a hidden evil ending too. Players will also be relieved to hear that it’s not the final Baldur’s Gate 3 patch after all.

In our 10/10 review of the game, IGN said: “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

First 90 Minutes of Silent Hill 2 Remake Appear Online

The first 90 minutes of Bloober Team’s Silent Hill 2 remake have appeared online ahead of its October 8, 2024 release date.

The 2BRO YouTube channel streamed Silent Hill 2 from the beginning as part of a paid promotion with publisher Konami, meaning that unlike most early gameplay reveals, this one won’t be taken down for copyright infringements.

While the commentary is in Japanese the gameplay itself is in English, and introduces protagonist James Sunderland as he comes across the ever so spooky town of Silent Hill and all the nastiness one would expect from a survival horror title.

Those looking forward to the remake can therefore check out the gameplay, though should be warned that, as there isn’t any branching paths in the game’s opening, it is also full of spoilers. The first 90 minutes will cover just under 10% of Silent Hill 2 according to Bloober Team’s own estimates, as it said players could complete it in “around 16 to 18 hours.”

This increase over the original’s length will account for myriad gameplay changes but apparently nothing in the story department, as Bloober Team has been adamant about not changing any plot points of the original game.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

The Best PS5 2TB SSD Deals (September 2024)

With PS5 games getting bigger each year and SSD prices on the rise in 2024, we want to make sure you can find the best amount of storage for the lowest price possible. Here, we’ll point you in the direction of some of the greatest 2TB SSD deals we can find at the moment, like this incredible Acer Predator GM7000 2TB SSD for $110!

It’s worth noting that you can’t use any old SSD and expect it to perform well on the PS5 console. You’ll want to pick up a PCIe Gen4 x4 M.2 solid-state drive with at least a 5,500MB/s read speed to match the PS5’s internal drive. We’ve gathered up SSDs that match or exceed these specs in the list below to make your search easier.

Note that Sony recommends a heatsink attached to your SSD and not all SSDs listed here have pre-installed heatsinks. For the ones that do, we’ll be sure to mention it. For the ones that don’t, all you have to do is purchase your own heatsink (like this one for $9) and install it yourself. For our top recommended picks for 2024, check out our full breakdown for the Best PS5 SSDs.

Acer Predator GM7000 2TB M.2 SSD for $110

With sequential read/write speeds of up to 7400 MB/s and 6700 MB/s, this is an excellent SSD for your PS5. It currently has a fantastic discount at Amazon, down to $110 from its MSRP of $169.99, however it does not come with a heatsink so you’ll need to invest in one.

TEAMGROUP MP44Q 2TB SSD for $110.99

This is one of the best deals on a 2TB SSD at the moment: Amazon is offering the TEAMGROUP MP44Q 2TB SSD for just $110.99. It unfortunately does not have a heatsink so you’ll have to invest in one, but you can easily do that here for under $10. It also offers transfer speeds of up to 7,400MB/s read and 6,500MB/s write.

Crucial T500 2TB SSD with Heatsink for $133.86

Amazon is offering a nice deal at the moment on the Crucial T500 2TB SSD, which is discounted down to $133.86. This SSD has a heatsink all ready to go, so you can install it right away in your PS5, and offers excellent read/write speeds of 7,400/7,000MB/s.

SAMSUNG 980 PRO 2TB SSD with Heatsink for $149.99

You can never go wrong with a Samsung SSD. The 2TB 980 PRO is currently marked down 35% to $149.99, which is an excellent deal! Featuring read speeds of up to 7,000 MB/s, it’s a great fit for your PS5 and even comes with an integrated heatsink so you don’t need to worry about shelling out extra cash for a separate one.

WD_Black 2TB SN850X SSD for $154.99

Right now Amazon has the WD_Black 2TB SN850X SSD available for just $154.99. Normally priced at $189.99, this 2TB SSD features read speeds of up to 7,300MB/s to ensure your games load as fast as possible. This model will work with a PS5 but you will need to purchase a heatsink to go with it (which you can do here for just $9).

Seagate Game Drive 2TB SSD with Heatsink for $159.99

Currently marked down $100 from its MSRP at Best Buy is Seagate’s 2TB SSD, which is down to $159.99. This SSD features read and write speeds of 7300MB/s and 6900MB/S, respectively, and even comes fitted with a heatsink. That’s a deal well worth taking advantage of before it’s gone for good, so act fast to grab yourself some extra storage!

2024 Crucial T705 2TB SSD for $250

This is the newest model from Crucial and it already has an excellent discount on Amazon. For a limited time you can get 37% off this SSD, bringing it down to $250 from $399.99. It’s well worth the investment as well as it offers crazy good sequential read/write speeds up to 14,500/12,700MB/s. If you feel the need for speed, this SSD will certainly get you there.

What if the SSD Doesn’t Include a Heatsink?

Sony recommends you install an SSD that has an attached heatsink. If the SSD you purchase doesn’t include one, it’s simple enough to buy one for $9 on Amazon and add it yourself. Most of these heatsinks are just attached using an adhesive like thermal tape.

Budget to Best: PS5 SSDs

There may be other SSD deals out there, but these are the PS5 SSDs we’ve tried ourselves and highly recommend. They also double up as outstanding boot drives for your gaming PC, so they’re useful for more than just those who need additional storage for their PS5 console.

How To Install a New PS5 SSD

It’s extremely easy! Removing the case cover is completely toolless. In fact, the only screw you have to remove is the one that keeps the cover for the SSD bay in place. You don’t even put it back when you’re done. Sony has a quick and easy YouTube video guide.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Original article by Eric Song.

Rock Star Tells Rockstar to ‘Go F*** Yourself’ After ‘Extremely Low’ Offer to Use Hit Song in GTA 6

A founding member of British synth-pop band Heaven 17 has alleged Rockstar offered $7,500 to use their hit song Temptation in Grand Theft Auto 6 — a figure he has flat out rejected.

Martyn Ware, founding member of Heaven 17 and, before than, synth-pop pioneers The Human League, tweeted to tell Rockstar to “go f*** yourself” after allegedly receiving what he called a “extremely low” offer to use 80s classic Temptation in GTA 6.

“I was recently contacted by my publishers on behalf of Rockstar Games re the possibility of using Temptation on the new Grand Theft Auto 6,” Ware said.

“Naturally excited about the immense wealth that was about to head my way, I scrolled to the bottom of the email re the offer…

“IT WAS $7500 – for a buyout of any future royalties from the game – forever… To put this in context, Grand Theft Auto 6 grossed, wait for it… $8.6 BILLION. Ah, but think of the exposure… Go f*** yourself.”

IGN has asked Rockstar for comment.

Ware’s tweet includes a figure for money made by GTA 6, which obviously isn’t out yet. Predecessor GTA 5 is the second best-selling video game of all-time with an eye-watering 200 million sold, so perhaps the figure relates to an estimate of earnings from that game (Rockstar parent company Take-Two has not disclosed a GTA-specific revenue figure.)

Either way, Ware’s point that GTA makes a huge amount of money and therefore the offer to use Temptation should be significantly higher is clear. And in subsequent tweets, despite many replies suggesting he should take the money and enjoy the “exposure” offered by having Temptation appear in what is likely the biggest video game of all time, Ware doubled down, saying: “For those claiming H17 should have accepted the extremely low offer for buyout for Temptation in GTA6 claiming ‘increased exposure’… An extra 1 million streams generates each writer a pitiful $1k each.”

Then, replying to another user who suggested $7,500 would be “better than nothing,” Ware said: “Get off your knees.”

Rockstar has a long-standing relationship with the music industry, and the soundtracks to its games are among the most popular in all video games. Indeed, the GTA games’ radio stations are often as memorable as the games themselves, providing as they do the backdrop to players’ antics with each new release. GTA 5 has hundreds of licensed songs that play out over its many in-game radio stations, and it’s likely GTA 6 will go even bigger in this regard. Having a song in GTA 6 will provide significant brand recognition, of course, but Ware’s tweets have sparked a discussion about whether $7,500 is enough for a single track’s inclusion in what may end up being the best-selling and most-played video game of all time.

It feels like an age since Rockstar broke the internet by releasing the debut trailer for GTA 6. Since the December 2023 release of GTA 6 Trailer 1, as it’s called, information-hungry fans have analyzed the trailer to within an inch of its life, coming up with all sorts of outlandish theories and predictions about what to expect when Rockstar finally releases the game next year. Set in modern-day Leonida, a fictionalized version of Florida, GTA 6 will let players control Lucia and an unnamed male that some fans speculate is named Jason.

Questions have swirled around GTA 6’s release date ever since the initial reveal, with fans going feral over details like website updates. Internal conflict over Rockstar’s return to office policy has led to questions over whether GTA 6 will ultimately be delayed into 2026. However, as of right now, it looks like Rockstar is determined to get GTA 6 out the door during its intended release window of fall 2025.

Photo by C Brandon/Redferns

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Daily Deals: Forza Motorsport, SMT V: Vengeance, Logitech G915 Keyboard, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Sunday, September 8, below:

Shin Megami Tensei V: Vengeance for $29.99

Shin Megami Tensei V: Vengeance is at a new all-time low price this weekend! SMT V: Vengeance is an enhanced version of the former Nintendo Switch exclusive SMT V, launched in 2019. The biggest feature available in this upgraded re-release is the all new Canon of Vengeance route, which is essentially 40 hours of new story content. At $29.99, this is a steal for what will likely end up being one of the most popular RPGs of the year.

Forza Motorsport for $30

Forza Motorsport offers over 500 cars to choose from, with an incredible attention to detail placed on each. There’s no better racing game for Series X, especially for $30. The game has dozens of environments to race through that all offer day & night cycles, with weather even possible as well! Builders Cup, the new career mode, makes for a fun single player experience that can keep you busy for hundreds of hours.

Apollo Justice: Ace Attorney Trilogy for $29.99

Apollo Justice: Ace Attorney Trilogy combines Ace Attorney 4-6 into one package! This collection features 16 episodes in total, which can easily provide dozens of hours of fun. Some of the new features exclusive to this remastered collection include the Orchestra Hall to listen to in-game BGM, the Art Library to view illustrations, and the animation studio, where you can utilize character animations to create your own scenes!

Logitech G915 Mechanical Gaming Keyboard for $159.99

Amazon has the Logitech G915 keyboard on sale for $159.99 this weekend, marking a $90 discount. This full size keyboard is extra slim, offering a wireless experience without the bulkiness that some gaming keyboards bring. The G915 uses GL Linear switches, which have the same speed, accuracy, and performance as standard mechanical switches at half the size. As for battery life, you can expect around 30 hours on a single charge.

WD_BLACK 1TB SN770M M.2 2230 NVMe SSD for $99.99

Amazon has the WD_BLACK 1TB M.2 2230 SSD for just $99.99 this weekend. If you own an ROG Ally or similar handheld gaming device, this SSD is a game changer. You can instantly add an additional 1TB of storage, which is critical for installing newer titles, especially considering file size. Speeds of up to 5,150 MB/s are possible with this SSD, making this a must-have for any Ally or Steam Deck owner.

Monster Hunter Stories Collection for $36.99

Monster Hunter Stories Collection includes both Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin. This marks the first time that players can experience the first game with the Japan-exclusive Title Updates, in addition to full voice acting. Jump into the world of Monster Hunter in a new light with this collection at an all-time low price of $36.99!

ASUS ROG 65W Charger Dock for $29.99

Best Buy currently has the ROG 65W Charger Dock available for $29.99. This device is the perfect accessory if you’re looking to play with your handheld PC on the big screen. With its minimal size, you can easily pack it in a bag with no issues. This device works with both the ROG Ally and the Steam Deck, as it just requires a USB-C port to pass through both power and display.

Borderlands 3 Ultimate Edition for $18.99

The Nintendo Switch version of Borderlands 3 Ultimate Edition is available right now on Amazon for just $18.99. There is easily over 100 hours of content in this package, with plenty of mayhem to be had with friends. The game itself runs quite well on the Switch, with only occasional FPS drops in high-volume areas. If you haven’t yet played Borderlands 3, this is the perfect time to do so.

Roblox Innovation Awards 2024: The Full List of Winners

Yesterday the Roblox Developer’s Conference gave players a look at the future of the virtual gaming universe, today the company recognized the creators and games that drive its success with the Roblox Innovation Awards 2024.

Gunfight Arena from Splitting Point took home the fan-fueled People’s Choice Award, and the developer also grabbed Best Studio, while the fashionable Dress To Impress took home the Builderman’s Award of Excellence.

Dress To Impress was created in 2023 and has close to 400,000 active players, who compete in fashion competitions that make Project Runway look like the tweed section of a Goodwill.

“Thank you Roblox for this prestigious award,” the development team Dress To Impress Group said via an avatar-hosted acceptance speech.

“We are truly honored to be receiving such immense support and are incredibly proud of our team for what we have accomplished. Most of all, thank you to Roblox for providing a platform to bring our dreams to fruition.”

If you’re yet to try Dress to Impress or are struggling to bring your sartorial chops to the arena, we have all the latest Dress to Impress codes to help you out.

Roblox Innovation Awards Winners 2024

Best Shooter Experience

  • Arsenal from ROLVe – WINNER
  • HELLMET from Mi gato Creations
  • Gunfight Arena from Splitting Point
  • Guts & Blackpowder from Fuze Studios

Best Education Experience

  • Lua Learning from Torpedo Software
  • LLC Math Difficulty Chart Obby! From Smilish
  • Build a Rocket vs. Mark Rober from
  • Big League Jams Word Bomb from OMG – WINNER

Best Obby Experience

  • Obby But You’re On a Bike from Fortune 777
  • Altitorture [2 Player Obby] from Matrix Entertainment
  • Tower of Hell from YXCeptional Studios – WINNER
  • Flood Escape 2 from Crazyblox Games

Best Action – RPG

  • Blox Fruits from Gamer Robot – WINNER
  • Deepwoken fromMonad Studios
  • Dungeon Quest! from RPG Adventure Voldex
  • World // Zero Dungeons & RPG Adventure from Twin Atlas

Best Strategy Experience

  • Anime Defenders from Small World Games
  • A Dusty Trip from Splitting Point
  • Tower Defense Simulator from Paradoxum Games
  • The Strongest Battlegrounds from Yielding Arts – WINNER

Best Racing Experience

  • Car Dealership Tycoon
  • Driving Empire from Voldex
  • Drive World Drifting & Racing from Twin Atlas
  • Car Crushers 2 from Car Crushers Group – WINNER

Best Roleplay/Life Sim

  • Adopt Me from Uplift Games
  • Berry Ave from Amberry Games
  • Brookhaven from Wolfpaq Games – WINNER
  • Welcome to Bloxburg

Best Horror Experience

  • Doors from LSPLASH – WINNER
  • Interliminality from Studio308
  • Piggy from Piggy
  • The Mimic from CTStudio

Best Tycoon Experience

  • Elemental Powers from Tycoon Giggle Inc
  • Restaurant Tycoon 2 from Ultraw Games
  • Theme Park Tycoon 2 – WINNER
  • Patriot War Tycoon from Green Titans Entertainment

Best Fashion Experience

  • Dress to Impress from Dress To Impress Group
  • Fashion Famous from SandBox Studio
  • Catalog Avatar Creator from Parwaz Studios – WINNER
  • Royal High

Best Fighting Experience

  • BloxFruits from Gamer Robot
  • The Strongest Battlegrounds from Yielding Arts – WINNER
  • TYPE://SOUL from @typesouls
  • Guts & Blackpowder from Fuze Studios

Best Social/Hangout Experience

  • Brookhaven from Wolfpaq Games – WINNER
  • On Tap from Diepolder Club
  • PLS Donate
  • LifeTogether from Cinnamon Software

Best UGC Creator

  • maplestick
  • Rush_X – WINNER
  • Reverse_Polarity
  • Ellzd

Best Video Star

  • Conor3D
  • KreekCraft – WINNER
  • Lana Rae
  • Poke

Best New Experience

  • Dusty Trip from Splitting Point
  • Dress to Impress from Dress To Impress Group – WINNER
  • Anime Defenders from Small World Games
  • Sols RNG from Sols Studio

Best Branded Experience

  • Walmart Discovered from Walmart & Sawhorse
  • Lamborghini Lab from Automobili Lamborghini
  • Garten of Banban RP from Jule Games x Euphoric Bros – WINNER
  • Vans World from Vans & The Gang

Peoples Choice

  • Dress to Impress from Dress To Impress Group
  • Gunfight Arena from Splitting Point – WINNER
  • Driving Empire from Voldex
  • The Strongest Battlegrounds from Yielding Arts

Best Collaboration

  • DAZN x Boxing Beta
  • Despicable Me x Livetopia from Century Games
  • Bomb Pop x Restaurant Tycoon 2
  • [AUDI] Driving Empire Car Racing from Voldex – WINNER

Best Creative Direction

  • Dress to Impress from Dress To Impress Group – WINNER
  • Horse Life from Twin Atlas
  • ClipIt from Neura Studio
  • Secret Staycation from Chocolate Ants

Best Use of Tech

  • ClipIt from Neura Studio – WINNER
  • Gunfight Arena from Splitting Point
  • Swordburst 3 from Twin Atlas
  • Murderers VS Sheriffs Duels from Red21 Games

Best Video Star Video

  • Copa Roblox from Santos Masinha – WINNER
  • Cyan Loves Yellow! From Tyler & Snowi
  • Best Rainbow Friends Videos Ever Made! From FGeeTV
  • We Build Our Own Cart Rides in Roblox from ItsFunneh

Best Use of Voice and Audio

  • OnTap from Diepolder Entertainment – WINNER
  • Poke Haven from Lit Enterprises
  • Stock Crash
  • Altitorture

Best Studio

  • Century Games
  • Sawhorse
  • Splitting Point – WINNER
  • Voldex

Best Original UGC

  • Squirrel Suit from @Reverse_Polarity – WINNER
  • Knitted Arm Warmers Very White from @PureSweetener
  • Messy Mermaid Waves(Brown) from @DIDIgamedev
  • Mini Plushie 2D from @dvdko

Best Plugin

  • Moon Animator 2 from @xsixx
  • DataStore Editor from @sleitnick
  • UGC Makers Toolbox from @Onogork – WINNER
  • Load Character Pro from @AlreadyPro

Builderman’s Award of Excellence

  • Dress to Impress from Dress To Impress Group – WINNER
  • A Dusty Trip from Splitting Point
  • Gunfight from Splitting Point

Daily Deals: Shin Megami Tensei V: Vengeance, ThinkPad P14s Gen 5, Astro Bot, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Saturday, September 7, below:

Shin Megami Tensei V: Vengeance for $29.99

Shin Megami Tensei V: Vengeance is at a new all-time low price this weekend! SMT V: Vengeance is an enhanced version of the former Nintendo Switch exclusive SMT V, launched in 2019. The biggest feature available in this upgraded re-release is the all new Canon of Vengeance route, which is essentially 40 hours of new story content. At $29.99, this is a steal for what will likely end up being one of the most popular RPGs of the year.

ThinkPad P14s Gen 5 AMD (14″) Mobile Workstation

Lenovo has a fantastic deal on this ThinkPad P14s Gen 5, with savings of $1200 for a limited time this weekend. This laptop includes the AMD Ryzen 7 PRO 8840HS Processor, an Integrated AMD Radeon 780M, 64 GB DDR5-5600MHz RAM, a 1 TB SSD, and more. If you’re looking for a new workstation on the go, look no further than this excellent device.

Astro Bot for $52.99

The only thing better than checking out a wonderful new game like Astro Bot is picking it up at a 12% discount on launch weekend! Costco has the new 3D platformer available for just $52.99. This title sees Astro fly across different galaxies to over 50 worlds, searching for bots to rescue. Familiar PlayStation icons from across the console’s history appear, such as Dante from Devil May Cry, Solid Snake from Metal Gear Solid, and even Kratos from God of War.

Apollo Justice: Ace Attorney Trilogy for $29.99

Apollo Justice: Ace Attorney Trilogy combines Ace Attorney 4-6 into one package! This collection features 16 episodes in total, which can easily provide dozens of hours of fun. Some of the new features exclusive to this remastered collection include the Orchestra Hall to listen to in-game BGM, the Art Library to view illustrations, and the animation studio, where you can utilize character animations to create your own scenes!

WD_BLACK 1TB SN770M M.2 2230 NVMe SSD for $99.99

Amazon has the WD_BLACK 1TB M.2 2230 SSD for just $99.99 this weekend. If you own an ROG Ally or similar handheld gaming device, this SSD is a game changer. You can instantly add an additional 1TB of storage, which is critical for installing newer titles, especially considering file size. Speeds of up to 5,150 MB/s are possible with this SSD, making this a must-have for any Ally or Steam Deck owner.

Monster Hunter Stories Collection for $36.99

Monster Hunter Stories Collection includes both Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin. This marks the first time that players can experience the first game with the Japan-exclusive Title Updates, in addition to full voice acting. Jump into the world of Monster Hunter in a new light with this collection at an all-time low price of $36.99!

Borderlands 3 Ultimate Edition for $18.99

The Nintendo Switch version of Borderlands 3 Ultimate Edition is available right now on Amazon for just $18.99. There is easily over 100 hours of content in this package, with plenty of mayhem to be had with friends. The game itself runs quite well on the Switch, with only occasional FPS drops in high-volume areas. If you haven’t yet played Borderlands 3, this is the perfect time to do so.

Astro Bot: Has PlayStation Finally Found Its Mascot Character?

Spoiler: We mention a few cameos that appear in Astro Bot.

While today PlayStation’s headquarters may be located in San Mateo, California, the history of Sony’s beloved video game console brand started in the early 1990s in Tokyo, Japan. Ken Kutaragi – who would later become known as the father of PlayStation – had been working together with Nintendo on a CD-ROM add-on for the Super Nintendo. When this got canceled, Kutaragi went to Norio Ohga (Sony’s CEO at the time) with the proposal of making Sony’s own console.

“Do it!” Ohga famously said. As a result, in December 1994 the original PlayStation hit store shelves in Japan.

While Kutaragi is no longer involved with the PlayStation brand today, his legacy has not been forgotten. At Team Asobi – Sony’s inhouse development studio best known for the Astro Bot series – artwork along the walls depicts PlayStation’s 30-year journey.

“Do it! Go and make PlayStation. That was the order given to Kutaragi,” says Team Asobi studio director Nicolas Doucet as he shows us around his studio. “Here you can see Kutaragi walking around near Tokyo Tower as he gets struck by an amazing idea of making a 32-bit machine. The rest is history.”

Needless to say, the original PlayStation was an instant hit. With over 100 million units sold, it won the console war by a large margin against industry veterans Nintendo and Sega. Sony’s PlayStation has been an almost unbeatable brand since, launching some of the most successful consoles of all time. However, there is one department that Sony could never really compete in: coming up with a brand-defining mascot character.

Finding a Mascot

Sony just never seemed to have an answer to Nintendo’s Mario or Sega’s Sonic the Hedgehog. Crash Bandicoot was an iconic character that was exclusive to the PlayStation at the time, but he belonged to a third-party studio. And while Toro from the Doko Demo Issho series reached mascot-like status in Japan, the cute feline character was hardly known outside of PlayStation’s home country.

But maybe the PlayStation didn’t need an answer to Nintendo and Sega’s beloved mascots. Games were entering an era in which more realistic human characters like Cloud Strife, Solid Snake and Lara Croft were becoming the new industry icons. As this more mature stream of gaming culture evolved, cutesy mascot characters and the 3D platformers they called home became less and less common. When Microsoft entered the industry with the Xbox in 2001, Halo’s Master Chief instantly shaped the console’s image. Microsoft’s purchase of Rare, a studio that had created platformers with mascot-like characters for Nintendo, almost seemed like an afterthought.

“We have to be aware of what makes our platform special, and iterate on that in our games.”

For Nintendo, however, platformers and mascot characters continue to be an essential part of its business and identity. While fans feared that Nintendo could no longer compete during the GameCube era and later the Wii U era, the house of Mario’s inventive spirit allowed it to make multiple comebacks. The combination of beloved characters and playful technology set it apart.

Today, PlayStation’s cinematic blockbuster titles still mostly cater to a mature audience, but Team Asobi is taking a different approach. The studio’s roster of delightful robots and the inventive gameplay with which they and players interact have been compared with the Nintendo way.

“Given Nintendo’s pop-culture standards, it’s always a nice compliment to be compared with Nintendo, but we don’t think about it too much,” Doucet says.

In the same way that Nintendo marries inventive hardware with its iconic characters, Doucet says they’re working on highlighting the PlayStation’s unique power. “PlayStation makes very high-spec machines, so we can do more advanced physics as they require a lot of calculation. We have to be aware of what makes our platform special, and iterate on that in our games.”

But utilizing the uniqueness of hardware is something that Team Asobi has always been good at – arguably more than any other PlayStation studio.

“Originally, we didn’t think that we would go back into making games. We thought that we were going to be a unit that only does R&D,” recalls Doucet. “However, some of our prototypes were received positively internally and we were asked to compile them as a preloaded game on the PS4 for people that have a PlayStation Camera.”

This became The Playroom, Team Asobi’s first game.The Playroom came preloaded with the PS4 when it launched back in 2013 and functioned as a showcase of what the PlayStation Camera and DualShock 4 controller could do. One of the mini games featured was AR Bots, a tech demo-like experience that made it seem as if 40 little robots were inside the DualShock 4. By swiping the touchpad you could throw them into the room and interact with them through the PlayStation Camera in AR, before sucking them back into the controller.

“The Playroom is now more than 10 years old, but it still makes people laugh. That’s a good sign, right?” says Doucet.

“These robots started out as bland white characters that we called AR men. When we were tasked to turn this prototype into an actual experience for players, we had to quickly come up with a character design. The fastest possible route was a robot with a simple nose, mouth and big LED eyes so that we had nothing complicated to animate.”

Astro Bot is Born

These were the early beginnings of what would one day become Team Asobi’s trademark character, Astro Bot. While Shigeru Miyamoto designed Mario to match the technical limitations of the time, Astro’s simple design also came from limitations. Perhaps the simplicity of their character design is what makes both Mario and Astro so iconic and easy to recognize.

“On top of that, we wanted them to look futuristic, as the game was launching together with a new console,” says Doucet. “At the same time, we wanted these bots to have a bit of a belly so that they looked endearing and that you would want to protect them.”

It could be said that the combination of futurism with cuteness perfectly embodies the identity of the Japanese roots of the PlayStation brand that Kutaragi started. Characters like Toro, Parappa and Ape Escape’s monkeys share a somewhat similar blend of digital, cool and cute.

Team Asobi’s success with creating a game to showcase new PlayStation technology led to its next game, The Playroom VR. Similar to its predecessor, The Playroom VR was a free launch game for the PlayStation VR that functioned as a showcase for Sony’s venture into the world of virtual reality. While the team’s focus was on creating a collection of short multiplayer experiences, there was one exception.

“We had made a prototype of a 3D platformer in VR, and there was something special about it,” says Doucet. “We decided to break the rule of only including multiplayer experiences and added it to the package. It ended up being far more popular than any of the multiplayer games we focused on!”

That 3D platformer was named Robots Rescue. While no name was given to the robot you controlled, it was the first time that Astro could be seen in his final design. Robots Rescue was a short experience that consisted of just one stage, but it was so well received that Team Asobi decided to make their next game a full-fledged virtual reality 3D platformer. That became Astro Bot: Rescue Mission, released in 2018. It remains the highest rated PlayStation VR game on Metacritic to this day, with critics citing that it does for VR what Super Mario 64 did for 3D. Astro’s first full-fledged adventure instantly made both Team Asobi and Astro a force to be reckoned with.

“VR is great as it gives you a special card to play, but the audience is more limited”

“This is also when we came up with the name for Astro,” says Doucet. “We wanted to have a short, snappy name that is international and easy to pronounce in any language.”

Astro Bot: Rescue Mission was a huge critical success, but its exclusivity to PlayStation VR was a double-edged sword. Although VR allowed Team Asobi to differentiate its game from other 3D platformers, PS VR had a relatively small install base. For a family-friendly IP like Astro Bot, the fact that the PS VR was recommended for players over 12 also limited the game’s appeal.

“VR is great as it gives you a special card to play, but the audience is more limited,” Doucet says. “We wanted to touch a wider audience, but that meant that we had to compete with developers that have been making 3D platformers for more than 20 or 30 years. It was a big test for us to see if we were capable of doing that or not.”

The result was Astro’s Playroom, a 3D platformer that was, once again, released as a free game designed to showcase a new piece of hardware. It came pre-installed on the PlayStation 5 when it went on sale in 2020. It was easily one of the best games available on the system at launch. To this day, its creative use of the DualSense controller’s haptic feedback and adaptive triggers showcase what the controller can do better than pretty much any other game. Doucet tells us that while Team Asobi learned from Guerilla Games (Horizon Zero Dawn) and Santa Monica Studio (God of War), those same studios, in turn, asked Team Asobi for advice on how to utilize the DualSense’s haptic feedback and adaptive triggers.

One of the key reasons behind Astro’s Playroom’s creative use of the DualSense was Team Asobi’s close collaboration with Sony’s hardware division.

“Team Asobi’s studio is just across the street from our building, so they were always the first to prototype with our hardware,” says Senior Principal Product Manager Toshi Aoki, product director for the DualSense controller.

“Whenever we had something ready at the hardware team, we would just call Team Asobi and hand it to them,” Aoki explains. “A few days later they would call us back to show us something. With this quick loop, they could give us feedback on what they wanted added to or removed from the hardware.”

Aoki continues, “For our hardware, we want to give the player a new experience rather than just a piece of technology. In that regard, working closely with Team Asobi really helped us.”

The ever-growing install base of the PS5 has allowed many players around the world to enjoy Astro’s Playroom. Filled with references to hardware throughout PlayStation’s history and boasting an abundance of cameo appearances from popular characters, Astro’s Playroom celebrated PlayStation’s history in a unique way. This made Astro not just the new kid on the block, but established the bot as a character integral to the PlayStation brand.

Gaining Icon Status

As the PS5 is still a platform with a relatively mature audience, Sony likely doesn’t have the intention to cement Astro as the system’s one and only mascot. But maybe they should? A new iconic character representing your brand through top-quality games couldn’t possibly be a bad thing. Especially since a family-friendly 3D platformer like Astro Bot is also the type of game that the PlayStation’s library has been lacking.

“For Astro’s Playroom, there have mainly been two types of audiences,” says Doucet. “First, there are the people who actually are gamers. You hear more from them because they are generally more vocal. They’re mostly the type who crave more colorful games and want to go back to 3D platformers. These players are also happy to see how we treat the PlayStation heritage.

“But then, there’s a whole different type of audience that we hear from through more intimate communication,” Doucet reveals. “People come and tell us it became their kid’s first game or that they played it with their daughter or son. Many people buy a PS5 for themselves, but play Astro’s Playroom with their younger children.”

The fact that Team Asobi’s games have the potential to become someone’s first game is something that Doucet takes seriously.

“I grew up playing games like Mega Man and Castlevania. From music to gameplay and even the package art, these games will stay in my heart forever. The hard work and care of the creators has become a part of many people’s lives. We have the same opportunity with Astro, which is something we do not take lightly.”

Astro’s Playroom’s success allowed Team Asobi to get the green light for a full-scale 3D platformer. Releasing on September 6, Team Asobi’s newest game is simply titled Astro Bot. While Astro Bot: Rescue Mission and Astro’s Playroom both benefited from the marvel of new technology (VR and DualSense respectively), Astro Bot feels more like a direct evolution of Astro’s Playroom.

“We made a lot of prototypes at the time, but the game was too small to put all our ideas in,” says Principal gameplay Programming Lead Masayuki Yamada. “Our newest game has all of the best ideas we had to leave out at the time, as well as plenty of new creative ideas. In that sense it has much more volume, and what we can do with the haptic feedback has evolved a lot as well. On top of that, we’re doubling down on showcasing PlayStation’s heritage through hardware references and cameos of beloved characters in new ways, too.”

According to Jamie Smith, Team Asobi’s Principle Animation Director, the animations of Astro and other characters in the game have been drastically increased. While animation in Astro’s Playroom was simple and limited, this time around the team has gone the extra mile by adding significantly more detail through a wider variation of walk and run motions, swimming underwater, climbing vertical cables and ladders, tons of idle animations and much more. These additions enrich the gameplay while further establishing Astro as a character. Seeing Astro take out and play his PS One or being frightened to death in a horror-themed stage adds to his charm in classic mascot character fashion.

Cameos have more detailed animations too. Smith named Trico and the boy from The Last Guardian as an example.

“If you hit Trico, it will wake up and go back to sleep; but if you hit the boy, Trico will wake up and be protective over the boy like in The Last Guardian. We really wanted to go deeper and depict the relationship between characters.”

The biggest evolution of the cameo characters, however, is that four of them will actually lend you their weapons, which Astro needs to use in stages specifically designed for each one.

“People come and tell us it became their kid’s first game or that they played it with their daughter or son.”

“We call these characters PlayStation heroes. They are trapped in boss battles, so you need to defeat the boss to save them,” Doucet explains. “For these PlayStation heroes, we wanted to have a mix of characters from blockbusters and more classic fantasy characters. Since Astro is designed as a family-friendly game that anyone can pick up and play, we wanted these special stages to have simplified game design when compared to the franchise they are based on. Another thing is that we wanted there to be humor. For example, we tried to make [God of War’s] Kratos angry and cute at the same time.”

While more of an extension of its previous titles than something all-new, it sounds like Team Asobi has cooked another stellar game. With over 80 stages and more than 15 power ups, players that wanted more of Astro’s Playroom will unlikely be dissatisfied. It will also be interesting to see what kind of new experiences Team Asobi can deliver with its deep knowledge of the DualSense controller. By paying respect to PlayStation’s heritage in new interactive ways, Astro Bot also seems like the perfect game to mark PlayStation’s 30th anniversary.

“I was at [Tokyo electronics store] Yodobashi Camera last Sunday and saw a father and his son preorder Call of Duty: Black Ops 6 and Astro Bot,” says Doucet. “Clearly, he bought Call of Duty for himself, while Astro Bot was probably for his son. It was the first time I saw someone buy Astro Bot with my own eyes.”

Like Astro’s Playroom, Astro Bot is not just a game that PS5 owners can play themselves, but also one that they can share with their less-experienced loved ones. Will this new adventure bring Astro even closer to mascot character status? If the father and son Doucet saw at Yodobashi Camera is an indication, Astro could very well be on his way to familiarize a younger audience with the PlayStation brand.

Esra Krabbe is an editor at IGN Japan. Astro Bot: Rescue Mission is his favorite game of the last 10 years.

With Concord’s Servers Now Closed, Fans Wonder If It’ll Return as Free-to-Play. At Least One Expert Has Doubts

As of about 10:30am PT / 1:30pm ET on September 6, Concord’s servers are officially closed. Sony’s troubled live service game didn’t even last two weeks, failing to fill its beta and launching to a tragically low concurrent count on Steam. Ultimately it is estimated to have only sold around 25,000 units, which is extraordinarily low by first-party release standards.

On Bluesky, Circana executive director Mat Piscatella called Concord’s shutdown “unprecedented,” nothing that even Anthem was the best-selling game of February 2019 and is still playable today. Asked how it compares to the likes of The Day Before and Crucible, two other games that were shuttered soon after release, Piscatella said that this “one reads differently to me than anything that’s come before,” describing it as being “soundly rejected” by players.

It makes Concord one of the most remarkable news stories of the year — a first party release that ultimately never had a chance.

Does Concord have a future as a free-to-play game?

Still, at least some fans are wondering if there’s a future for Sony’s shooter. Could Concord work as a free-to-play game? That’s been one of the main questions on platforms like X/Twitter and Resetera as fans debate the path ahead for Sony. Even before Concord shut down, Forbes writer Paul Tassi called its transition to free-to-play “inevitable,” though wondered if it would change things.

There are certainly plenty of sticking points. The roster failed to resonate with fans, and the art style and writing has variously been described as a kind of off-brand Guardians of the Galaxy. There’s also little in terms of innovation to differentiate Concord from other hero shooters. In a market flooded with live service games, success is increasingly a zero sum game, and Concord was on the wrong side of the divide.

On the one hand, the game and the IP were just so soundly rejected of it that one may think it unsalvageable

Nevertheless, we found points to like about Concord. In our review, we described the competitive gameplay as “fantastic” and praised its map design. In its closing days, a collection of trophy hunters made a last second dash to try and grab what will soon be one of PlayStation’s rarest Platinums, even going so far as to throw themselves off cliffs to grind XP.

So will it return? One Resetera user opines. “I’m guessing it’ll probably end up going F2P and then quietly shuttered if it doesn’t find an audience quickly. Doing that’s going to be a hell of a task though as the game was designed around progress not being monetised. I feel terrible for Firewalk, all that time invested into what’s apparently a pretty decent game to have this happen straight after launch. I have a horrible feeling that there’s going to be some layoffs coming soon.”

Piscatella, for his part, is uncertain. “On the one hand, the game and the IP were just so soundly rejected of it that one may think it unsalvageable. On the other hand, so few know about the game that perhaps it could be brought back with a different model and a significant refresh. I think this is an unprecedented situation, with all options on the table, so anyone’s guess is probably as good as mine.”

What’s next for Sony

For what it’s worth, Concord isn’t completely finished. As we reported yesterday, Concord is still set to appear in Secret Level, the upcoming Prime Video anthology series by Tim Miller that also features the likes of God of War, Mega Man, and Warhammer 40K. While it seems unlikely that it will re-ignite interest in the property, it does represent at least one spark of life for the franchise.

The future of Firewalk Studios, for its part, is unclear. The studio behind Concord was established as part of ProbablyMonsters in 2018 and acquired by PlayStation in 2023. Design director Josh Hamrick tweeted throughout the week, thanking fans and signing off when the servers went down with “FREEGUNNER FOR LIFE.”

At one point he wrote wistfully, “I started at Firewalk in the Spring of 2019. We were less than a dozen devs working shoulder to shoulder in a friend’s attic.”

Sony, meanwhile, has more free-to-play games on the way, including Fairgame$ and Bungie’s Marathon. Marathon has already had its share of problems, at one point being forced to replace its director amid layoffs and other problems. Little has been shown of Fairgame$ outside of a CG trailer, but GI.biz’s Chris Dring recently said that he’s been hearing positive buzz about the game. One way or another, the future of Sony’s live service strategy is uncertain, though PlayStation can claim at least one victory thanks to the success of Helldivers 2 in the first part of the year (though it has also struggled of late).

For now, Sony can take comfort in Astro Bot, which is both single-player and receiving rave reviews. As for whether Concord will ever get another chance of its own, we’ll just have to see.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.