Doom Eternal: Dark Horse Reveals Epic Doom Slayer Figure

Dark Horse is releasing a truly epic action figure of the one and only Doom Slayer. This 1:6 scale figure is modeled after the iconic hero’s appearance in Doom Eternal, and it looks primed and ready to slaughter the legions of Hell.

Check out the slideshow gallery below for an exclusive first look at this amazing Doom Slayer figure:

This Doom Slayer figure measures 12 inches tall and features 32 points of articulation. Highly articulated 1:6 scale figures are a bit of a departure for Dark Horse, which tends to focus on statues and non-articulated figurines like the Cyberpunk 2077 series of figures. However, in this case, Dark Horse has teamed up with the designers of Mondo to bring the Doom Slayer to life. The figure is sculpted by Mondo’s artists and painted and prototyped by Hector Arce.

Naturally, the Doom Slayer comes with a number of weapons and accessories inspired by Doom Eternal. That includes a chainsaw, Crucible Sword, Heavy Rifle, Plasma Gun, Super Shotgun and the almighty BFG 9000. The figure even includes a Lost Soul enemy with acrylic display stand to ensure the Doom Slayer has a friend to eviscerate.

The Doom Slayer figure is exclusive to Dark Horse Direct and limited to 666 pieces. The figure is priced at $295. Preorders are open now, and the figure is expected to ship between November 2023 and January 2024.

In other Bethesda news, a rating for Quake 2 Remastered was spotted ahead of QuakeCon 2023, where the game will presumably be officially announced.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Xbox Games With Gold for July 2023 Announced

Microsoft has announced that the Xbox Games with Gold line-up for July 2023 includes Darkwood and When the Past was Around.

Revealed on the Xbox Wire, the two Games with Gold offerings will be available to anyone with Xbox Live Gold or Xbox Game Pass Ultimate, with Darkwood available from July 1 to 31 and When the Past was Around available from July 16 to August 15.

Originally released in 2017, Darkwood is a top down survival horror game designed to be challenging. Players must craft weapons, prepare traps, and fortify hideouts in order to survive the night, but use the day to explore and scavenge the eerie forests of the Soviet Bloc.

IGN named it among the best horror games of that year. “In a genre oversaturated with crafting-heavy survival mash-ups, Darkwood shines,” we said at the time.

Coming in with a much cosier vibe, When the Past was Around launched in 2020 as an adventure point and click puzzle game about love, moving on, letting go, and the joy and pain of everything in between.

It tells the tale of a girl and her lover in a surreal world consisting of disjointed rooms from memories and time.

New games approaching also means that June’s Games with Gold will soon leave the service, so be sure to download Adios and The Vale: Shadow of the Crown before they disappear.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Confirmed: Metal Gear Solid Master Collection Vol. 1 Does Not Support Mouse and Keyboard on PC

The PC version of Konami’s Metal Gear Solid Master Collection Vol 1 does not support mouse and keyboard and fans aren’t happy.

The Steam pages for the original trilogy of games were listed earlier in June then quickly taken down, but not before fans noticed the lack of mouse and keyboard support. While many were hoping Konami’s takedown of the pages meant this issue was being fixed, they have now reemerged with the same message.

“Metal Gear Solid Master Collection version requires a controller in order to play,” reads the Steam page for the first game. “Playing with a keyboard and mouse isn’t supported.” Equivalent messages can be seen on the other games’ pages too.

“No keyboard controls it seems,” said LordEmmerich on Twitter (above), who spotted the initial Steam pages. “It doesn’t bother me but it probably will bother a few.”

That is certainly the case, as many Metal Gear fans across Twitter, Reddit, and Steam have made their grievances clear. “The lack of mouse and keyboard support seems like a bad sign that this could be a trash port,” said Sammy on the Steam page. “One thing is for sure, I’m not preordering.”

UncleMetallich chimed in on Twitter: “Oh come on, this was one of the main reasons why I wanted Metal Gear Solid 3 to be ported on PC.”

“You cannot just re-release these games after so long and not support the standard input PCs have used for over 30 years,” added another. “Absolute low tier effort there by Konami if it launches like that.”

Reddit user Altaiir57 agreed: ” Imagine a game releasing for consoles but it doesn’t support that console’s default native controller.”

IGN has asked Konami for comment.

Master Collection Vol. 1 also includes the original two Metal Gear games, which were released before the first Metal Gear Solid game, as well as additional content like digital graphic novels and a screenplay book.

Announced alongside Metal Gear Solid 3 Remake, the Master Collection Vol. 1 arrives on PlayStation 4, Xbox Series, Nintendo Swich, and PC on October 24.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Xbox Made a Fancy Controller Out of Actual Jade

Microsoft has made a fancy Xbox controller out of actual Jade to commemorate Wo Long: Fallen Dynasty coming to the console.

Xbox posted a video showcasing the creation of the controller, which required Jade craftsman Andy Chi to forge the gamepad using specialist equipment.

“If I can make a very exquisite jade product as a jade worker, and people will preserve it for a long time or permanently, I could think of nothing to be prouder of,” Chi said ahead of the project.

Making the first jade video game controller in the world came with difficulties, of course. Chi separated the controller’s shell into eight pieces, but after spending almost a week cutting two of them, he discovered cracks. “From my mistake I started many, many times,” he said.

Chi also had to make sure the jade surface was still comfortable for players to use and allowed for all the normal functionality one would expect from a gamepad. “When you press these directional buttons, we ensured the buttons do not come into contact with jade, but instead come into contact with plastic, so that it will not damage the jade during prolonged gameplay,” Chi said.

The jade controller isn’t for sale, joining the ranks of Xbox’s unique (and sometimes bizarre) one of a kind controllers, like the fluffy Sonic the Hedgehog ones it released last year.

Celebrating Earth Day in April, the company also announced an Xbox wireless controller “made partly” from reclaimed CDs, water jugs, and other Xbox controller parts.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

The Sims 5 Will Seemingly Adopt a Fortnite Monetisation Model

EA will seemingly make The Sims 5, or Project Rene as it’s currently officially known, a free to play game that allows user generated content in a monetisation model similar to Fortnite’s.

As reported by Sims Community, EA posted a job listing looking for a head of marketplace and monetisation for Project Rene which described it as a “free-to-enter” game.

The candidate will “own pricing of all content in this free-to-enter game, ensuring we have an optimal pricing and content architecture [and] provide guidance to content teams on in-game content needs to meet player demand.

Another responsibility mentioned the in-game marketplace and management of user generated content. The candidate will “own Project Rene’s in-game marketplace of content and ugc (free and paid), and manage a data-informed player-centric player purchase journey: maximising value to players, optimising player spend patterns, and minimising player churn.”

EA launched its Roblox-esque Fortnite Creative 2.0 in March, which lets players make their own content for other users to use, either for free or at a cost. The monetisation model mentioned in the job listing sounds very similar to this, suggesting the basic version of The Sims 5 could be a free to play game with additional purchases available for those looking to buy new houses, clothes, and so on.

IGN has asked EA for comment on Project Rene’s monetisation.

This next Sims games was announced in October 2022, with the name Rene chosen to represent words like renewal, renaissance, and rebirth, and “to represent the developer’s renewed commitment for The Sims’ bright future”.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Xbox FTC Trial Day 4: Bobby Kotick and Jim Ryan Agree on One Thing – Neither of Them Like Game Pass

Another busy court day in the books, with the FTC v. Microsoft trial set to conclude tomorrow. It was a surprisingly quiet day compared to some of the previous ones, with Microsoft head Satya Nadella giving relatively mild testimony, Activision CEO Bobby Kotick calmly parrying his FTC inquisitors, and a lot more economist talk.

We also got to see, briefly, Nadella and Judge Jacqueline Scott Corley bond over a mutual love for Candy Crush. Delightful.

Exclusivity For Me, But Not For Thee

Console exclusivity has been a part of how video game releases work effectively since video games came into existence. But to hear Xbox and friends tell it over the last few days, everyone in the industry just hates the idea.

Figures like Microsoft head Satya Nadella and Activision CEO Bobby Kotick today made exclusivity seem less like a feature and more like a bug, ruining their ability to do business on certain platforms and reach larger markets of people. Nadella, for instance, mentioned that he had “no love” for exclusives, while Kotick emphasized that taking Call of Duty exclusive to Xbox would be “very detrimental” to business.

All of this is in line with Spencer’s comments. Collectively, Xbox and its witnesses and lawyers appear to be making the argument that the entire idea of exclusivity is a loathesome one they play along with because Sony forced their hands. If Sony would just stop paying for exclusives like Final Fantasy XVI, they argue Xbox wouldn’t have to do deals like it has with Activision just to compete.

Console exclusivity has been a part of how video game releases work effectively since video games came into existence. But to hear Xbox and friends tell it over the last few days, everyone in the industry just hates the idea.

It’s not shocking, either, that Sony Interactive Entertainment head Jim Ryan sang a distinctively different tune yesterday in his video deposition. He noted that while he “didn’t like” Redfall and Starfield going exclusive to Xbox post-Zenimax acquisition, he “had no quarrel with it” and didn’t view it as anti-competitive. Ryan is unable to climb up on a high horse about exclusives when Xbox has already shared data in the courtroom that PlayStation’s own exclusives far outnumber Xbox’s. Where he draws the line is, of course, at Call of Duty: a franchise so massive and successful that (the FTC and Sony argue) the very idea of it becoming exclusive would supposedly cause irreperable harm to PlayStation.

Right now, it’s admittedly rather difficult to imagine a scenario where Xbox taking Call of Duty exclusive doesn’t massively backfire on Xbox. A loss of Sony’s much larger market share would significantly cut into existing Call of Duty profits, and (as multiple executives have reminded us) the “passion” this hypothetical would ignite in the gamer audience could result in meaningful harm to the brand. But one thing that’s key to keep in mind is that Ryan isn’t thinking about a situation where Xbox takes Call of Duty exclusive next week, month, or year, under very similar market conditions. Rather, Ryan seems to be afraid of the tables truly turning, of being Call of Duty-less in a hypothetical far off future where PlayStation is, for whatever reason, already at the bottom, just as Xbox is now.

Securely at the top of the world, PlayStation would indeed get along fine enough without Call of Duty. But Ryan knows that this situation may not last forever. The “console wars,” manufactured online as they may be, really do come out with sales winners and losers. While PlayStation may be confident in its plans for five, or even ten years down the line, at some point, Ryan is worried that Spencer’s Call of Duty promise is going to expire. And when that happens, if Sony isn’t still on top of the console world, the loss of Call of Duty could be devastating.

It makes sense to be vehemently anti-exclusivity when exclusivity is the tool of the winners, and you’re losing. But markets are unpredictable. There’s no way to guarantee where either competitor will be in ten years. Ryan seems to believe that if he’s not on top when those deals expire, Xbox will do to Sony exactly what Sony has been doing to Xbox for years…or much, much worse. Whether or not he’s right in that belief is up to the court to decide.

Who, Exactly, Hates Game Pass?

During his video deposition, Jim Ryan tried to claim that he talked to “all the publishers” and that, unanimously, they all hate Game Pass. Was he right? It’s hard to say.

A Eurogamer report in 2019 surveyed developers on their Game Pass thoughts, and came out far more mixed than Ryan is characterizing – but that was four years ago, and those surveyed were largely mid-sized developers, not major publishers. No More Robots’ Mike Rose has some more recent thoughts on the service that skew far more positive, but he’s just one example. To hear Xbox tell it, the service is great for developers, though it’s also admitted it cannibalizes full game sales. Put all together, the public evidence of companies talking about Game Pass feelings seems fairly all over the place. So what was Ryan talking about?

One guess can be made thanks to today’s testimony from Bobby Kotick, who like Ryan, seems to dislike Game Pass. When questioned, he admitted that he’s not a fan of multi-game subscription services, hence why Activision games have (largely, though not entirely) failed to appear on them. He emphasizes that while there’s no explicit internal mandate that Activision games won’t show up on subscription services, he doesn’t think there’s a strong enough business proposition out there that would convince him to partake in one if Activision remained independent.

I don’t agree with the idea of a multi-game subscription service as a business proposition going forwards, but we [Activision and Microsoft] can agree to disagree

If the acquisition happens, he acknowledges he’ll be stuck with Game Pass whether he likes it or not. “I don’t agree with the idea of a multi-game subscription service as a business proposition going forwards, but we [Activision and Microsoft] can agree to disagree,” he said.

Kotick disliking multi-game subscription services on principle makes a lot of sense. He doesn’t stand to benefit from them. Why on earth would he put Call of Duty on Game Pass when Activision is currently getting $70 a copy from millions of units sold? What sense does subscription make for Diablo 4 if people are already paying for it? If Activision’s games were less popular, or had a shorter sales tail, it would make some business sense to at eventually put them on a subscription service and make some guaranteed money. But Activision Blizzard games have reached a level of popularity where that’s no longer necessary. It’s the same reason why GTA 5 has only barely and briefly been available on Game Pass in the decade since its release: it doesn’t need it. A subscription deal would only hurt sales.

Which brings me back to Jim Ryan. Game Pass is very likely an excellent deal for developers who need the monetary guarantee Game Pass offers, because their own sales prospects are uncertain enough. But I suspect Jim Ryan wasn’t talking to Mike Rose or Tequila Works or the other developers Eurogamer spoke with. I suspect Jim Ryan is referring to the massive publishers who don’t need Game Pass, either because they have their own services to put games on (EA or Ubisoft) or because they are Take-Two, Activision Blizzard, or even Nintendo: so massive that a set guaranteed return in exchange for all their unit sales would be utter foolery.

Leaks in the Boat

One last quick aside from today before we go. Probably the most fun revelation today actually didn’t happen in court. It happened because some lawyer or assistant or someone didn’t look closely enough at a sharpie they were using to redact some very, very confidential documents.

Trials like this one are a heyday for games media, not just because of what’s revealed in normal proceedings, but because wildly secretive games companies spectacularly keep flubbing things like this, resulting in veritable piles of secrets getting dumped into evidence folders. Aside from the sharpie disaster above, last week we got a look at an entire presentation with secret details of companies Xbox was thinking it wanted to buy, that has since been pulled out of the folder and replaced with another version that has far, far more giant black redaction boxes plastered all over it. I expect we’ll see more of the same tonight and tomorrow, as the entire evidence folder has been pulled offline after the sharpie incident.

All of this is pretty funny, but it has a much more important impact. Judge Jacqueline Scott Corley has been a good sport about it all, but both here and in Epic v. Apple, the US justice system has made it clear that while it will allow protection of legitimate company secrets, it’s not here to do PR work for video game companies. Inevitably, games companies fighting in court about anything on this large a scale will result in a strange, backhanded, corporate transparency win for consumers. The more they fight, the more we know.

There’s one more day left in court, with a verdict to be rendered in the days following. You can check out our daily roundups right here on IGN for updates on everything happening in FTC v. Microsoft, day by day, as well as catch up on our detailed analysis of day one, day two, and day three of the trial before it reconvenes tomorrow.

Rebekah Valentine is a senior reporter for IGN. You can find her on Twitter @duckvalentine.

Sony Accidentally Reveals That Call of Duty is Worth $800 Million to PlayStation Alone

An internal document from Sony revealed a ton of highly confidential information about its PlayStation brand. More specifically, we learned a lot about the Call of Duty revenues for PlayStation platforms alone.

The document, which was submitted as evidence for the ongoing trial between the Federal Trade Commission and Microsoft, focuses on a letter sent by PlayStation boss Jim Ryan. In the letter, which was poorly redacted, it mentions how much Call of Duty was worth to PlayStation alone. Specifically, the widely-popular first-person shooter franchise “directly generated over $800 million” in the United States alone in 2021, according to the document.

It’s no surprise how popular Call of Duty is as the most recent installment in the franchise, Modern Warfare II, became the fastest Call of Duty game to cross the $1 billion sold mark in 2022.

But that’s the only thing that the document revealed; we also learned how much two of PlayStation’s first-party titles cost. Specifically, the document revealed that Horizon Forbidden West cost $212 million to make, and The Last of Us Part II had a budget of $220 million. More interestingly, according to Ryan, internal surveys at Sony Interactive Entertainment claim that almost half of US-based PS5 users also own a Nintendo Switch, while less than 20 percent of PS5 owners in the same country also own an Xbox Series X or Series S console.

The document itself was submitted as evidence for the evidentiary hearing currently going on between the Federal Trade Commission and Microsoft concerning the tech giant’s proposed acquisition of Activision Blizzard, but has since been pullled. If you want to learn more about the ongoing trial, check out our daily roundups. If you want a more in-depth look at the previous trial days, check out our day one and day two analysis pieces.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Microsoft FTC Trial: Activision CEO Bobby Kotick on Call of Duty Exclusivity and Other Key Takeaways

Activision CEO Bobby Kotick took the witness stand during today’s portion of the Microsoft FTC trial. Kotick shot down questions about making Call of Duty exclusive, admitted he wasn’t impressed with Nintendo Switch prototypes before the system launched, and revealed a release window for Call of Duty: Warzone Mobile. Here’s everything you need to know from Kotick’s time in court today.

Kotick Doesn’t Want to Make Call of Duty Exclusive

Call of Duty was obviously the big focus of Kotick’s testimony and cross examination, and when the Activision CEO was asked if he’s ever thought about making Call of Duty exclusive to one platform, he said “No.”

“You would alienate over 100 million monthly active players,” Kotick said. “Half of them play on phones, but the rest of them play on computer and PlayStation, and you would have a revolt if you were to remove the game from more than one platform.

“… You would have a revolt if you were to remove the game from more than one platform.

“Gamers are very passionate… And so with that kind of investment, time, and effort, you get an enthusiastic, passionate group of people.”

Kotick said it would be “very detrimental to our business” to take Call of Duty off PlayStation.

Kotick Admits He Was Unimpressed with Nintendo Switch Prototypes… And He Was Wrong

Kotick admitted that when he first saw prototypes for Nintendo Switch, he didn’t think it was going to be popular. He also admitted that he was wrong, given that the Switch has now sold well over 100 million units. Kotick said it was a mistake to not put Call of Duty on the current Nintendo Switch, and he briefly spoke about how Activision will approach future Nintendo consoles.

“We would consider it once we had the specs, but we don’t have any present [plans].”

Based on Kotick’s comments, it seems Activision will heavily consider bringing Call of Duty back to Nintendo consoles “once we get the detailed specifications” of the next console. “It’s probably something we’ll consider,” he added.

PlayStation Would Be Fine if the Acquisition Goes Through, Kotick Says

Kotick said Sony has an “enormous competitive advantage” in its ability to develop new IP, and he cited The Last of Us as an example of taking a video game IP and turning it into a successful multimedia franchise.

If the transaction goes through, Kotick expressed confidence that Sony would remain competitive, saying Sony has some of the best game developers in the world.

“Sony is the most successful consumer electronics company of all time,” Kotick said. “They have distribution in every country, every small town, everywhere in the world.”

Sony is the most successful consumer electronics company of all time. They have distribution in every country, every small town, everywhere in the world.

Degrading a PlayStation Version of Call of Duty Doesn’t Make Sense, Kotick Says

The FTC continues to argue that Activision and Microsoft could ship a PlayStation version of Call of Duty that doesn’t live up to the quality of the Xbox version. Kotick argued that Activision’s developers wouldn’t do that, saying the vitriol that would follow from gamers — and ensuing damage to the company — would be well deserved. Kotick also said that developers take pride in their work and want to make good games. Kotick has never heard of developers making a subpar game for one platform compared to another.

Call of Duty: Warzone Mobile Is Coming This Fall

Early on in his testimony, Kotick revealed that Call of Duty: Warzone Mobile is coming this Fall. Previously, we only knew the mobile version of Warzone was slated for sometime this year. Warzone Mobile is in development in-house at Activision.

For the latest on the Microsoft FTC trial, read about the revealed budgets for AAA Sony titles like The Last of Us Part 2, how Microsoft considered buying Square Enix, and check out our full recap of the trial so far.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over seven years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

The Last of Us 2 and Horizon Forbidden West’s Budgets Accidentally Revealed in Poorly-Redacted Document

The Last of Us: Part II and Horizon Forbidden West each cost more than $200 million to develop based on new documents submitted as part of the ongoing Xbox Federal Trade Commission case.

According to the poorly-redacted declaration submitted by Sony Interactive Entertainment, The Last of Us: Part 2 cost some $220 million to develop, with a peak headcount of some 200 full-time employees. Horizon Forbidden West, meanwhile, cost $212 million to develop and utilized more than 300 developers.

The budgets provide a rare glimpse into the world of big-budget game development, where exact numbers are often treated as closely-guarded secrets, as well as the sheer scale of AAA game development. Just recently, Xbox Game Studios head Matt Booty said that big-budget games now take a half-decade or more to make, with failure having the potential to ruin a studio.

In this case, the budgets seem to have been worth it. Both games sold well and were a critical part of the PlayStation’s branding as a “prestige” platform.

PlayStation justifies these costs by pointing to the way that AAA games “create deep and ongoing engagement with players.”

“A comparison of the engagement with a AAA game to the engagement with a big budget Hollywood movie is instructive to understand player loyalty to game franchises,” the document says. “While most viewers of a movie will watch it once, players of a successful multiplayer AAA game will play it constantly; while a movie might run two hours, players of a successful multiplayer AAA game may play it for hundreds of hours a year.”

The document goes on to highlight Call of Duty as a “critical” component of PlayStation’s competitiveness, describing its annual release cycle as unique among AAA games. It claims that Call of Duty is played by “tens of millions” of users on PlayStation alone.

The budgets are one more revelation that has revealed all kinds of information about Xbox’s attempted acquisitions over the year, release dates, and more. The trial, which kicked off last week, will determine whether a preliminary injunction is issued against Xbox’s Activision Blizzard merger.

IGN is in the courtroom and covering everything as it happens, so keep an eye on the site as the trial continue.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Blizzard Unveils World of Warcraft: Classic Hardcore With Permanent Character Death

Blizzard has announced that it will be introducing a new way to play World of Warcraft: Classic, by adding Hardcore realms where every death is permanent.

Hardcore realms will be added to the public test realm (PTR) starting tomorrow, June 29, and are planned for official release later this summer. On Hardcore realms, characters cannot run back to their corpses and revive after dying, or be resurrected by a spell. Character that have died can linger in the game world as a ghost, communicate with other players, explore, and do certain actions such as passing on guild leadership to living characters.

All Hardcore realms are considered PvE realms, with Blizzard stating it wants PvP to be “optional and intentional” given the stakes. A new feature called “Duel to the Death” will be available on Hardcore realms that allows players to choose to enter a PvP fight with another player full aware that one will not make it out alive.

Additionally, other small quality of life changes will exist on hardcore realms such as preventing quest-related NPCs from being attacked by players of the opposing faction, and adjustments to how creatures run back to their intended zones to keep players from kiting high-level monsters into low-level areas and killing players unexpectedly.

World of Warcraft: Classic was first released back in 2019 as a way for players to reexperience the original World of Warcraft as it was at launch after over a decade of updates, patches, and expansions. Blizzard has since updated the game, patch by patch, through The Burning Crusade expansion and into Wrath of the Lich King, with plans to continue releasing expansions and updates only if the community wants them. Hardcore realms, notably, will be brand new Classic Era servers – so no Lich King for hardcore players for now.

Rebekah Valentine is a senior reporter for IGN. You can find her on Twitter @duckvalentine.