7 Xbox Franchises We’d Love to See Return

The Xbox team just had an amazing Xbox Showcase that is bringing a lot of brand-new games to the table. We got a look at Clockwork Revolution, South of Midnight, and of course Starfield, but in addition to the brand new IP that will be hitting console and PC sooner rather than later, we’d love for Xbox to go back to the treasure trove and revive some of these classics. Here are a few of the games we’d love to see make a return.

1. Banjo-Kazooie

The wacky bear with a bird in his backpack made waves when the duo last appeared in Super Smash Bros. Ultimate. But recently the headlines have been about how former developers like Grant Kirkhope don’t think the Banjo audience would be there if it tried to make a comeback in 2023 or beyond. Via VGC he said “I think Rare would be open to somebody if they found the right team, but I don’t feel like that team exists. Also, I’m not convinced the audience is there either.” With over 6.9 Million views on that Smash reveal alone I think the Banjo community would like to argue that this is one that Rare should not sleep on.

2. Conker

If Banjo isn’t your speed, how about a foul-mouthed furry rodent who goes by the name of Conker? He’s greedy, drinks too much, and was a perfect vessel for poking fun at the tropes of video game design back in 2001 in Conker’s Bad Fur Day. That same humor could obviously be translated to modern-day and would be a welcome shakeup to the games playing it safe like Super Lucky’s Tale. Last seen as a remake on Rare Replay in 2015, Conker is more than overdue for a return.

3. Killer Instinct

The revival of Killer Instinct on the Xbox One in 2013 had the Fighting Game community shouting praise from the rooftops. Not only did the game receive support in the form of new characters and regular updates, but even as recent as May 2023 the game is still getting backend support to ensure it stays up and running. That’s 10 years of support! All that said… where’s Killer Instinct 2 Xbox? There’s a voracious demand for more KI and as a fan since the arcade version was promised on the “Ultra 64” I’d love to see this game get even more tlc in the form of a sequel.

4. Mech Assault

MechWarrior 5 from 2019 is still getting mod support and Armord Core VI is right around the corner but you know what hasn’t gotten some love? Mech Assault! With the love for giant mech machines fighting each other sailing through the air, now seems like a time when we could be dawning our favorite Mech Assault was kind of a special entry into the Xbox list of games because not only was it a fantastic mech game, but it just… dissapeard and it’s kind of a mystery as to why. The sound design was superb. The gameplay worked on controller incredibly well. The story wasn’t half bad either. So where’s the love Xbox?

5. Quake

When the original Quake got a superb remaster last year, a few of us at IGN thought that meant something new was coming from the Quake team. Was a new game being built? Was this a tease for something bigger? Sadly, we haven’t heard anything about Quake since Quake Champions went free to play in 2018. However, with Quake Remaster getting almost universal praise it may be time to revisit this mostly dormant franchise. If ID can remake Doom into a masterpiece I for one would love to see what they did with a new take on the Quake story.

6. Shadowrun

Shadowrun came out for PC and the Xbox 360 way back in 2007 to mixed reviews and was never heard from again. But I do think there’s something great that could be built. In 2007 the Xbox game gave you access to magic, teleportation, and tech but the series was actually built around a table top that has an incredible set of lore a developer could dive into. Wikipedia says “It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction.” Even as far back as 1993 when the first game was made it leaned more into these aspects on the SNES with a positively reviewed action RPG. To me it seems ripe with potential and if the Pillars of Eternity universe can be reimagined as Avowed, maybe Shadowrun still has the legs to make a comeback.

7. Crimson Skies: High Road to Revenge

Crimson Skies was a huge hit when it came out on the original Xbox and every time it’s mentioned people think back fondly with memories of blasting each other in the sky, or jumping into a turret to shoot down the enemy so you could steal the chick and gain a point. It feels like the game had a lot of fans, but for some reason it just never took off after High Road to Revenge. As Flight Simulator gets more and more into the “fun” aspects of flight with the new expansion adding things like the Dune vehicles, Aerial Firefighting, Skydiving, Seach and Rescue missions, and Cargo Transport… maybe there’s room for a mission or two that bring us back to the beloved Crimson Skies universe. Or if that doesn’t work, maybe the dream could be kept alive another way. It would be a shame to see this one fly off into the sunset.

And those were our 7 picks that we’d love to see Xbox bring back from the brink. Did we miss any? Let us know your picks in the comments below.

Honorable Mentions

Kameo

Fuzion Frenzy

Crimson Skies

Project Gotham Racing

Viva Pinata

Monster Truck Madness

Commander Keen

Hexen

I ‘Played’ Pokémon Sleep and Now I Just Want to Go Back to Bed

Having been at IGN for almost 10 years now, I’ve attended my fair share of unusual press events for upcoming games, movies, comics, and TV shows. I’ve floated in the air inside a Batman-themed skydiving wind tunnel at San Diego Comic-Con. I’ve watched a group of Diablo cosplayers perform a ritual to summon Zedd to DJ the D4 launch party. And I’ve been taught by Captain America’s stunt double how to fight Iron Man. But the invitation I received from The Pokémon Company International this week may be the most unusual of all.

Back in 2019, a curious new game called Pokémon Sleep was announced. It immediately raised numerous questions. Is this a Pokémon game you play in your sleep? How does one play a Pokémon game in their sleep? Do Porygon dream of Mareep? But years passed without another word about the game, leaving the gaming community to wonder if Pokémon Sleep was something we collectively dreamed up — and leaving those questions unanswered. Except for the last one. The answer is no, they dream of Mega Ampharos. (Who doesn’t?)

Now, four years later, Pokémon Sleep has emerged from its prolonged slumber, and I was invited to a media event where we’d get a hands-on demo of the game and spend the night at a hotel to try it out, all expenses paid. I didn’t quite understand at first. “Do I actually have to spend the night to try out the game?” I asked in an email. “Yes,” the publicist replied. Upon reflection, it was a stupid question. The game is called Pokémon Sleep, after all.

I ran the invite by IGN’s Senior Features Editor, Matt Kim, and he enthusiastically encouraged me to accept it, so long as I wrote about it in this travelog style. Hey, an unusual media event calls for an unusual article. (If you’re mad that I’ve already written 300 words and I still haven’t gotten to the game preview, send your frustrations to @LawofTD.)

I packed an overnight bag with all of the essentials – clothes, toiletries, a swimsuit in case there’s a pool, a flight suit in case there’s another wind tunnel, and a few Pokémon TCG decks in case anyone would dare challenge me to a battle.

Before I got in my car to head over, I had a moment of reflection to appreicate just how bizarre it was to drive to a hotel in Santa Monica not even 20 minutes from my apartment so I could attend a Pokémon Sleep-over. (Note: all expenses were paid for by The Pokémon Company International.)

The host hotel sounded fancy, which shouldn’t have been a surprise because the amount I’ve given The Pokémon Company in exchange for Pokémon cards alone could buy a small island, so, you know, they’ve got the money. It was located a PokéBall’s throw away from the beach, along the bustling Ocean Avenue, where I used to sit and talk with you. Turns out it was a “Hotel & Bungalow,” although I admit I didn’t know what a bungalow was. My brain suggested it was some kind of hammock.

Arriving at the Pokémon Sleep Event

5:30 pm – I roll up to the Hotel & Bungalow and see it is a fancy place indeed. I see a shiny Tesla and brand new BMW, and I immediately become self-conscious about my beat-up Honda Accord that hasn’t been washed in a month. When I came to a stop out front, a valet opened my door, took my keys, and tried to unload my luggage, but I insisted I do it, for some reason. When I was closing the trunk he grabbed my bag with an iron grip and offered to escort me to the front desk, and I felt it was in my best interest to stop resisting his polite service and let him do his job.

I check in with a lovely woman at the front desk. She tells me there’s a selection of fine dining options on-site, as well as a pool, but no wind tunnel, and I feel embarrassed for bringing the flight suit. I see two other guests checking in, one wearing a black hoodie with a white Pikachu on the back. I relax and realize I am among my people now.

5:45 pm – I unlock my room door using a neat wooden keycard and walk in to see a nicely decorated room with a big bed and a welcome basket waiting for me on the desk. No hammocks to be found. Disappointing.

I open it up to find a Kanto Gym Badge backpack, a Pikachu toiletries bag, a Pikachu holiday-themed blanket, and a cute little sleeping Snorlax plushie. Everything a Pokémon Trainer needs to catch Pokémon in their sleep, I assume.

I immediately bond with the tiny Snorlax and tears well in my eyes from its overbearing cuteness.

A few informational notecards bearing the Pokémon Sleep logo give a taste of what to expect from the game. I had already watched the Pokémon Sleep trailer released earlier that day, so I felt super smart already knowing everything on the cards. I spend the next hour feeling smug, unpacking my bag, answering a few work emails, and even manage to squeeze in 30 minutes of doom scrolling.

6:45 pm – I head downstairs to the event space and check in at the front with my PR contact Erich, who I’m meeting for the first time IRL. He gives me a warm greeting, hands me a black cardboard box containing a smartphone, and innocently asks if I brought any Pokémon decks. See? Always be prepared! He says he wants to play me with his Gardevoir deck, and I make a mental note to pack my deck full of Gardevoir counters and pretend like they were always in there. But our battle will have to wait, because the Pokémon Sleep presentation is about to begin.

7:00 pm – I enter the room and see it’s decorated with all manner of sleeping Pokémon. There’s an abundance of Snorlax, natch. While waiting for everyone else to finish checking in, I catch up with some old colleagues and make some new friends as we enjoy drinks and snacks. I accidentally spill my drink down my shirt. No one notices.

7:35 pm – The Pokémon PR team surprises us with what appears to be a person wearing a giant inflatable Snorlax costume. Squeals of joy can be heard throughout the room. I stop squealing and line up to take a picture.

How to Play Pokémon Sleep

7:43 pm – We gather into the presentation room and finally, after years of waiting, we are told exactly what Pokémon Sleep is. Doing the grand unveiling is Yuri Horie, App Product Marketing Manager from The Pokémon Company International, and joining her via Zoom is Kaname Kosugi, Pokémon Sleep Director from The Pokémon Company.

She explains that Pokémon Sleep is a different kind of game that uses a different kind of art style than other Pokémon games. (I’d describe it as having a children’s storybook quality.) The game will be released at the end of Summer 2023. (Hey, that’s soon!)

In the game, the player helps Professor Neroil research Snorlax’s mysterious ability to emit Drowsy Power, which causes Pokémon that gather around it to get drowsy. (A quick Google search reveals that “neroil” is the name of the oil extracted from orange blossoms to use in perfumes and food, and is, allegedly, one of the secret ingredients in Coca-Cola.)

The player assists by using the Pokémon Sleep app to track their sleep at night, and then that data is used to play the game when you wake up. There’s no actual gameplay at night. You just tap a button to signal to the app that you’re going to sleep, then place your phone or Pokémon GO Plus + on the bed near your pillow face down. Yuri noted that it’s best to have the device on the bed close to you, and not to put it on a hard surface. This best lets the device use its accelerometer to detect and record your sleep patterns. And don’t forget to plug your phone it so the battery doesn’t die halfway through the night.

When you wake up, you’ll see Pokémon gathered around Snorlax in different “Sleep Styles,” which you’ll log into your “Sleep Style Dex.” Which and how many Pokémon appear is determined by your Sleep Style and how much Drowsy Power you earn. Drowsy Power is calculated by adding Snorlax’s Strength to your Sleep Score. Your Sleep Score is based on the amount of time you’ve slept – adults who sleep 8.5 hours earn the maximum of 100 points, while kids must sleep 11 hours for a top score.

There are three Sleep Styles, which are determined by how deep your sleep was that night. Dozing Style is for light sleep, Snoozing Style is for medium sleep, and Slumbering Style is for heavy sleep. When you wake up, you’ll be shown a graph of how long you slept in each style and how much you moved during the night. The less you move, the heavier your sleep. The kinds of Pokémon that appear change depending on your Sleep Style, so as your sleeping changes, you’ll encounter more new Pokémon.

Upon waking you’ll also be given a graph showing how much noise you made while sleeping. You’ll be able to listen to a recording to hear what noises you made. (Sleep talkers, beware.)

During the day, there are several tasks you can perform. You can give Poké Biscuits to the new Pokémon, and when they get satisfied they’ll join your team and help raise Snorlax.

Every week, players will travel to a new island in the game and be given a new Snorlax, which will have different appetites for the various berries and cookable dishes you can feed it during the day. The new island will also have new kinds of Pokémon. On Saturday and Sunday, rarer species of Pokémon will appear.

You’ll be able to add friends and share certain info about your sleep with them, but there will be a way to hide certain parts you want to keep private. (Which is good, because the time I wake up and go to bed is frankly embarrassing.)

The game will be grading your sleep in two ways. It will rate you daily on the duration of your sleep, and over the course of a week it will be graded for consistency.

The Pokémon GO Plus + offers some extra features. When it’s time to go to bed, Pikachu will cry out. Pikachu will also sing a lullaby. (It sounds an awful lot like Twinkle Twinkle, Little Star but with “pika” replacing all the lyrics. It’s adorable.) Normally a team in Pokémon Sleep maxes out at 5, but players using Pokémon GO Plus + will get a sixth Pokémon – a Pikachu wearing a nightcap. And in Pokémon GO, you’ll be given a special Field Research task that awards a Snorlax wearing a nightcap.

8:15 pm – With the presentation concluded, the floor was opened up for questions, which I’ll lay out in an easy-to-read bullet point list for you.

  • What if I never get 8.5 hours of sleep? You won’t get a 100 point Sleep Score, but the app encourages you to get the doctor-recommended amount of sleep, so hopefully you’ll eventually get there. Even if you don’t get a perfect Sleep Score, you can help make up for it by getting a high Sleep Consistency score for the week.
  • What if I take a nap? The app will log up to two instances of sleep per day, which must be at least 90 minutes. But if you get enough sleep then ideally you won’t need a nap.
  • Will there be teams like in Pokémon GO? No. (Instinct 4 Lyfe)
  • Will there be a leaderboard to determine who is the best sleeper? No.
  • Did you work with real sleep researchers to develop this game? Yes. Accredited, well-known sleep researchers supervised the features of the game. However, Pokémon Sleep is not a medical device.
  • Will there be more Pokémon beyond Gen I? Yes. The game will launch with 100 Pokémon and more will be added in the future.
  • What are you doing with our data? Certain data will be collected but it will remain anonymous. The data might be used for statistics, such as the average time people in the US sleep. The recordings of your sleep noises will be automatically deleted after 24 hours.
  • Will there be Shiny and Legendary Pokémon? You’ll have to play to find out. (I took this as a YES but I respect her for maintaining the mystique.)

8:30 pm – With the presentation wrapped up, we were set free for the rest of the night, and were sent off with a smartphone to try out Pokémon Sleep for the first time.

9:00 pm – But before that, Eric Switzer from The Gamer and I played a best two-out-of-three match of Pokémon cards using the decks I brought. I piloted Gardevoir and he used Arceus/Giratina. Despite the fact that I’m a Pokémon TCG obsessive who (not to brag) qualified to play in the World Championship last year (just don’t ask how I did), Eric put up a good fight, taking a close Game 2 and putting on a lot of pressure on Game 3 before I was able to take the dub, which is impressive given he was using a deck he had never played before.

Playing Pokémon Sleep

10:45 pm – Now that I was crowned the Undisputed Pokémon Sleep Press Event TCG Champion, it was time to go to bed and try out Pokémon Sleep.

11:00 pm – 2:30 am – Doom scrolling.

2:30 am – With heavy sleepiness finally ready to take me off to Honk Shoo Honk Shoo Land, I plugged my phone in, pressed the sleep button on the app, and closed my eyes.

~4:00 am – In the middle of presenting my paper on Othello during high school English class all of my teeth fall out and they sprout arms and legs and grab spears and run up my leg to attack me and I try to shake them off but that gets the attention of the aliens in their flying saucer and they try to abduct me but I throw the teeth at them and they abduct them instead and leave. (This may have been a dream.)

7:00 am – The pleasant chiming of the Pokémon Sleep alarm wakes me up, and I’m surprised at how energized I feel. Normally I feel like death and it pains me to even open my eyes. I can tell it’s because I’m excited to see what awaits me in Pokémon Sleep.

I open up the app and learn I’ve earned 1,640,000 Drowsy Power, but cease to care when I see new Pokémon are sleeping next to my Snorlax! A Squirtle, a Pichu, and a Geodude.

I have a knee-jerk reaction where I feel the intense need to send out a Pokémon to battle so I can False Swipe them to within a pixel of their life and hurl an Ultra Ball at their head to make them mine forever and ever, but then the game prompts me to simply tap each Pokémon to register their Sleep Style and catalog them in my Sleep Style Dex. My Squirtle’s Sleep Style is Sheltered Sleep, while Pichu’s is Peaceful Sleep and Geodude’s is Biding Sleep (which reminds me of the move Bide).

I don’t really know what any of this means yet but I get a surge of glee watching this data get logged and seeing there’s many more blanks left to be filled in. The familiar itch to catch ’em all is quickly returning. I also notice each Pokémon is given a star rating, which I also don’t know the meaning of, but given my new Pokémon were either 1-star or 2-stars, I could tell this is yet another thing that would keep me coming back for more.

My new Squirtle was caught at level one, and I’m prompted to feed him tasty Poké Biscuits (designed to look like PokéBalls) until he grows to level two. This leveling system builds Friendship Points. Get enough of those and the Pokémon joins your team as a helper. Upon joining my team it’s identified that Squirtle has a Naughty nature (just like his new owner). Natures are a long-running mechanic in Pokémon games that help make each Pokémon more unique, and it’s back again for Pokémon Sleep.

I’m shown a spread of photos taken of each new Pokémon and told I can keep only one. I feel torn because I love all of my children, but Squirtle all tucked into his shell is too cute to resist so I choose that one (and to the shredder go the rest, I guess).

I’m notified I’ve leveled up to Research Rank 2 and I’m given some new currencies. Another Poké Biscuit, a Dorito, and what looks like an Incense.

I’m shown a map and told to choose a new area for this week, and when I do I’m given a new Snorlax. This one has a list of favorite berries and cooking requests for Curries/Stews. I live in Los Angeles where every other person is vegetarian, vegan, or gluten-intolerant, so I feel well-equipped to deal with this Snorlax’s dietary restrictions.

With all of my morning duties wrapped up, I’m now into the next phase of the daily cycle where I’m able to tap my helper Pokémon to make them drop berries and feed them to Snorlax. I notice that the Pokémon passively collect berries all day, so you’ll want to return every now and then to shake them down for more. There’s also the option to cook your berries into tasty dishes with bigger and better effects. I literally cannot be trusted to boil water let alone cook a berry-based curry for a giant balloon bear monster so I felt hesitant, but luckily there’s an Auto Cook button to take care of everything for me.

While the dish is auto-cooking, I notice a little factoid at the bottom of the screen explaining the “Slumbering” stage of sleep, which is apparently crucial for reinforcing and strengthening memory.

While the dish is auto-cooking, I notice a little factoid at the bottom of the screen explaining the “Slumbering” stage of sleep, which is apparently crucial for reinforcing and strengthening memory.

The resulting Fancy Apple Curry has a Dish Strength of 1,404 which I feed to Snorlax to boost its strength.

It’s here where the gameplay loop starts coming into focus. Go to sleep, wake up, recruit new Pokémon, gather berries and cook, increase your Snorlax’s strength, go to sleep, repeat. As your Snorlax gets stronger, it increases the amount of Drowsy Power you can rack up each night, which in turns gets you better rewards the following day. Then your Snorlax will reset at the end of the week and the cycle begins anew.

I continue to poke around the various menus in the app and come across the Shop. There’s a regular Sleep Pass and a Premium Sleep Pass for $9.99 per month or $49.99 for six months. Yup, that’s right. Even Pokémon Sleep has a Battle Pass.

There’s a section of the store where you can pay real cash in exchange for Diamonds. I noticed I earned a few small handfuls of Diamonds as I was going about my various in-game chores, so these can be obtained for free, but as is the case with many games these days, it looks like you can use your credit card to quickly advance in the game.

8:02 am – I wash up, get dressed, and take the elevator downstairs where breakfast is being served for all of the event attendees. I grab some eggs, bacon, potatoes, strawberries, a mini cinnamon roll, and a lot of coffee.

We excitedly talk about the different Pokémon we got, with others coming across the likes of Larvitar, Swablu, and Ghastly. We notice that your Sleep Style determines which of the three Kanto starter Pokémon appear for you. I had Slumbering Sleep Style which got me Squirtle, whereas Snoozing Style got Charmander and Dozing Style got Bulbasaur.

We went around sharing our sleep stats to get an idea of how it varies from person to person. One person got 6 hours and 43 minutes of sleep to earn a Sleep Score of 61, awarding them 2.4 million Drowsy Power. Another got 7 hours of sleep, a Sleep Score of 64, and 2.5 million Drowsy Power. When I shared I slept for 4 hours and 30 minutes, getting a Sleep Score of 41 and earning 1.6 million Drowsy Power, I got a few stares, so I chose in that moment to go get more coffee. Clearly I was going to need it because Pokémon Sleep just read me to filth for my bad sleeping habits. Only 1.6 million Drowsy Power? I’m a joke.

9:00 am – With one gameplay loop complete, it’s now time to return the smartphone to Erich. He tells me the data is going to be wiped, and I have a small moment of silence for Squirtle, Geodude, Pikasnooz, and my Curry/Stew-loving Snorlax before they’re released back into the wild.

Erich reminds me he wants to battle Pokémon cards the next time we meet and I tell him to bring it on. I already beat one Eric, what’s one more?

9:10 am – Finally, with my things packed up I head to the valet and get my car back. I reflect on how Pokémon has already gamified walking and brushing our teeth, so why not sleeping, too? The idea behind the game is to have fun and make you more aware of healthy sleeping habits, and in that regard it’s a success. It showed me how there’s a lot of room for improvement when it comes to my sleeping schedule, and it showed that the appeal of Pokémon can be translated to even a wellness app and still be fun. There’s no battling or dastardly teams to thwart, which makes sense because those activities tend to get the adrenaline pumping instead of relaxing you before bedtime. This is just a first impression, and I’ll need to play the game for longer than a single night to have a fully formed opinion, but from what I’ve seen, it looks promising.

I get into my car and leave the nice hotel behind. I keep the wooden keycard so I can run my fingers across it and remember what it was like to be fancy once. I head back home where I can write up what happened on this unusual yet illuminating game preview event four years in the making.

And once I’m done, I can’t wait to get some sleep.

11 Longest Running Video Game Franchises of All Time

Few companies have been able to sustain franchises through gaming’s unpredictable market shifts over the last five decades. As the medium moved from arcades to living rooms and tastes transitioned with technologies, only a fraction of a percentage of franchises from gaming’s nascent days has survived.

Below we’ve compiled the franchises that have stood the test of time longer than any others. These are the 11 longest-running* video game franchises of all time.

*To be considered for this list, a franchise must have content currently in development or content released within the last five years. This list captures only franchises that originated as games; long-running licensed franchises such as Spider-Man, Indiana Jones, and Star Wars are therefore excluded.

11. Microsoft Flight Simulator – 41 years

First release: Microsoft Flight Simulator (1982)

Latest release: Microsoft Flight Simulator 2024 (2024)

20 years before Microsoft began its Xbox business, the company entered the gaming market as a software developer for early home computers. Among its first batch of games was Microsoft Flight Simulator, the first in its still-running series of aviation simulations.

After a dozen-plus releases, Flight Sim regained mainstream popularity in 2020 with Microsoft Flight Simulator, the series’ first game to be released on console. IGN’s reviewer Seth Macy awarded it a review score of 10 and called it “the most awe-inspiring simulation [he’s] ever experienced.”

Next up is Microsoft Flight Simulator 2024, announced during the recent Xbox Games Showcase.

10. Wolfenstein – 42 years

First release: Castle Wolfenstein (1981)

Latest release: Wolfenstein: Cyberpilot (2019)

Wolfenstein began as a stealth-focused arcade game in September 1981 with the release of Castle Wolfenstein. The series has moved through several development teams and publishers throughout its 42-year existence, including notable stops at id Software (1992’s Wolfenstein 3D) and Activision (2001’s Return to Castle Wolfenstein through 2009’s Wolfenstein).

For the last decade, audiences have known Wolfenstein as a WW2 first-person shooter series developed by Bethesda’s MachineGames. The studio has created five Wolfenstein games since 2014: The New Order (2014), The Old Blood (2015), The New Colossus (2017), Youngblood (2019), and the VR game Cyberpilot (2019).

See our guide to the full Wolfenstein games timeline.

9. Donkey Kong – 42 years

First release: Donkey Kong (1981)

Latest release: Donkey Kong Country: Tropical Freeze (2018)

While never reaching the heights of Mario or Zelda, Donkey Kong remains Nintendo’s longest-running video game franchise, debuting as an arcade game in July 1981.

Donkey Kong served as the antagonist in the original arcade game, throwing barrels down at the playable character from atop a construction site where he held Lady (Pauline) hostage. That playable character was Jumpman, who’d later become known as Mario.

The franchise has found most of its success with Donkey Kong Country, a series of 2D platform games, though it’s also explored the racing (Diddy Kong Racing), rhythm (Donkey Konga), and 3D platform (Donkey Kong 3D) genres.

8. Frogger – 42 years

First release: Frogger (1981)

Latest release: Frogger and the Rumbling Ruins (2022)

Frogger has made it across four decades of video games, surviving longer than all but seven franchises in video game history. Over three dozen Frogger games have been released since the franchise’s arcade debut in June 1981.

Konami created the original Frogger and continues to develop new games in the franchise, most recently 2022’s Apple Arcade exclusive Frogger and the Rumbling Ruins.

7. Missile Command – 43 years

First release: Missile Command (1980)

Latest release: Missile Command: Recharged (2022)

From the golden age of arcade gaming, Missile Command is a missile defense shooter developed by Atari. Like other arcade games on this list, Missile Command has received numerous re-releases, sequels, and spinoffs over the last four decades.

The latest version, Missile Command: Recharged, adds new power-ups and enemies, a new soundtrack, and co-op capability.

6. Pac-Man – 43 years

First release: Pac-Man (1980)

Latest release: Pac-Man World Re-Pac (2022)

Shortly before Missile Command, Pac-Man debuted in Japanese arcades as Puck Man. (The name is said to have been changed ahead of the U.S. release later in 1980 due to the vandalism opportunities presented by “Puck.”)

The original game’s loop — guide Pac-Man through a maze of dots while avoiding the Ghost Gang — has been tweaked and expanded upon in subsequent variations released over the last 43 years. Notable follow-ups include Ms. Pac-Man and Super Pac-Man in 1982, Pac-Land in 1984, Pac-Man World in 1999, Pac-Man Championship Edition DX in 2010, Pac-Man 256 in 2015, and Pac-Man 99 in 2021.

The franchise’s most recent release is Pac-Man World Re-Pac, a 2022 remake of the aforementioned 1999 3D platformer.

5. Asteroids – 44 years

First release: Asteroids (1979)

Latest release: Asteroids: Recharged (2021)

The first of three back-to-back-to-back arcade space shooters on this list, Asteroids was Atari’s response to Space Invaders, which was released a year earlier to extraordinary success in Japan. Asteroids, too, found near-immediate success upon its release, especially in the U.S.

Atari has since released several sequels, spinoffs, and ports. The most being Asteroids: Recharged, described as a modern reimagining of the original arcade game.

4. Galaxian/Galaga – 44 years

First release: Galaxian (1979)

Latest release: Galaga Wars+ (2021)

Namco’s first arcade shoot ‘em up was Galaxian, the precursor to its more-popular space shooter, Galaga. Galaxian, similarly a response to the popularity of Space Invaders, was released in Japan two months before Asteroids in the U.S. Its success led to the release of a sequel, Galaga, two years later.

Over 20 Galaxian/Galaga games have since been released across arcades, consoles, and phones. The most recent entry, Galaga Wars+, was released in 2021 for Apple Arcade.

3. Space Invaders – 45 years

First release: Space Invaders (1978)

Latest release: Space Invaders: World Defense (2023)

Before Asteroids and Galaxian, Tomohiro Nishikado ushered in the era of fixed shooters with his seminal shoot ‘em up Space Invaders. It was an instant hit in arcades, and its popularity boomed two years later when its console port became the killer app for the Atari 2600.

Space Invaders inspired countless arcade shooters that followed, while Japanese publisher Taito has released upwards of 30 spinoffs and sequels. The company most recently teamed with Google to create the AR game Space Invaders: World Defense, due out later this summer.

2. Pong – 51 years

First release: Pong (1972)

Latest release: Pong Quest (2020)

Atari’s first-ever video game has persisted to become the company’s longest-running franchise and one of only two gaming franchises to remain active for over 50 years.

The iconic table tennis-inspired game was among the first arcade games ever released. It’s considered the first commercially successful video game, and as such, is regarded as a catalyst for the video game industry at large.

Atari most recently released Pong Quest, which it describes as a “Pong-themed dungeon-crawling RPG.”

1. The Oregon Trail – 52 years

First release: The Oregon Trail (1971)

Latest release: The Oregon Trail: Boom Town (2023)

Gaming’s oldest active franchise, The Oregon Trail is a series of strategy-adventure games initially developed for educational purposes. While later iterations integrated graphics, the 1971 original was a strictly text-based game meant to simulate the experience of 19th-century pioneers traveling from Mississippi to Oregon.

Created as a supplement to a junior high history lesson, The Oregon Trail debuted in a single classroom in Minnesota. It was made available to additional Minnesota schools in 1975 and ported to Apple II computers in 1978, before being updated and released commercially in 1985. The franchise now includes over a dozen ports, sequels, reimaginings, and spinoffs.

The latest iteration is The Oregon Trail: Boom Town, a free-to-play Farmville-like mobile game. Fans of the original game, however, may be more interested in 2021’s The Oregon Trail, which transforms the original text adventure into a graphically vibrant choose-your-own-adventure. The reimagining is available on Switch, PC, and Apple Arcade.

Jordan covers games, shows, and movies as a freelance writer for IGN.

Exoprimal’s Crossplay Has One Giant Caveat at Launch

Since Capcom announced Exoprimal in 2022, players have looked forward to the dinosaur action game’s focus on online multiplayer, which was later announced to support crossplay. However, Exoprimal only supports cross-platform matchmaking and not cross-platform party creation, meaning players won’t be able to invite their friends to parties if they’re playing on different platforms.

Today, Capcom clarified the restrictions around crossplay that will come with the game at launch in a Twitter thread.

According to the team’s thread, crossplay for party creation will be limited within three platform ecosystems, which the tweet lists as:

  • Xbox One, Xbox Series X|S, Windows
  • PlayStation 4, PlayStation 5
  • Steam

Exoprimal’s beta had the same limitations, and it looks like they’ll be sticking around for the full release’s foreseeable future. The thread does hint at the live service game eventually allowing cross-platform parties, although Capcom stated it “may take some time.” Capcom also noted that it will soon share a roadmap for its first large post-launch update soon.

Exoprimal is set to launch on July 14, and it received a new trailer showing off new enemies, exosuits, and a new mode during last month’s Capcom Showcase. We also previewed the game last year and called it a “a solid foundation for a PvPvE shooter,” but called its PvP gameplay “mediocre” and “paint-by-numbers.”

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

How to Watch ID@Xbox: A Special IGN & Xbox Presentation

In case you missed our announcement, ID@Xbox will be partnering with IGN exclusively for their next gaming showcase! ID@Xbox follows the Xbox Games Showcase and Xbox Games Showcase Extended events from June, and is all about indie games. What’s more, this event marks the 10 year anniversary of ID@Xbox, so keep reading and see how to tune into this special July event.

What Is ID@Xbox Showcase?

ID@Xbox stands for Independent Developers @ Xbox, where its showcase is all about what’s coming next in the world of indie games. If you’re into indie-focused shows, you should absolutely tune in on Tuesday.

When Is the ID@Xbox Showcase?

The special ID@Xbox Showcase event takes place on Tuesday, July 11, 2023 at 10am PT/1pm ET (which is 6pm BST and 3am AEST on Wednesday for folks in Australia).

  • Date: July 11, 2023
  • Start Time: 10am PT/1pm ET

How to Watch ID@Xbox

IGN will be hosting this exclusive showcase on all of our channels (see below). Immediately following the showcase we will be doing a deeper dive into some of the games from the show, so don’t miss it!

Here’s the full list of places you can watch ID@Xbox Showcase 2023 with us:

What to Expect at ID@Xbox Showcase

Expect new announcements, teasers for future titles, and more than a couple of surprises as we bring the spotlight to the newest inductees at ID@Xbox.

While we can’t reveal what indie games will be part of the event, you can check out our recap of April 2023’s ID@Xbox Showcase to get an idea of what to expect. There were 11 total games featured in the show, including upcoming games available on both Xbox and PC. From a deeper look at Vampire Survivors’ second expansion and even more gameplay from The Last Case of Benedict Fox, there was excitement across a wide-range of independent games.

We hope you’ll join us for this exclusive IGN & Xbox event!

Baldur’s Gate 3 Lets You Have Sex With a Druid in Bear Form

Baldur’s Gate 3 developer Larian has teased some… unusual romance options in the upcoming fantasy role-playing game.

Spoilers for Baldur’s Gate 3 ahead.

One character Baldur’s Gate 3 fans have had their eye on throughout the game’s early access period is the Druid Halsin. Halsin is an NPC and potential companion who can be rescued from a prison. But play your cards right, and Halsin can be so much more.

Literally. As a Druid, Halsin can temporarily ‘wildshape’ into a bear, and he does this during a romance cutscene. Larian showed off the furry encounter during a Panel From Hell livestream. It proved too saucy for TikTok, which pulled the livestream offline an hour before it ended. “TikTok canceled our stream because it was too artistic and they don’t understand,” tweeted Larian Director of Publishing Michael Douse.

In an interview with IGN, Larian boss Swen Vincke called Baldur’s Gate 3’s bear sex scene “hilarious”. “Every single person who’s seen it is like, ‘oh my god.’ But it’s funny.”

Buff “Daddy” Halsin is perhaps the most sought after NPC for romance within the Baldur’s Gate 3 community. Fans have even datamined the game on the hunt for voice lines and assets that hinted he’d be a romance option. Now, they need wonder no more.

“Have you ever considered the joys and pleasures of sexual congress with a wildshaped Druid?” added lead writer Adam Smith. “Because at Larian, we have, and ultimately landed on the side of giving the people what they want: tender, consensual romance with a man temporarily transformed into a grizzly bear.”

Baldur’s Gate 3 is a sprawling open-ended Dungeons & Dragons role-playing game from the makers of the Divinity: Original Sin series. Larian announced it had brought the PC version release date forward a month, from August 31 to August 3, in order to avoid a clash with the likes of Bethesda’s upcoming behemoth Starfield in early September. The PlayStation 5 version, meanwhile, is delayed slightly to September 6, and the Xbox Series X and S versions are without a release window (more on Baldur’s Gate 3’s Xbox hold-up here).

Speaking to IGN, Vincke said the developer is seeing a standard playthrough of Baldur’s Gate 3 take 75 to 100 hours. However, players who want to “do everything” should expect to double that figure.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Here’s What I Want (And Don’t Want) From Nintendo’s Next Console

Nintendo Switch is the little Nintendo console that could, and it’s going to be really hard to capture the lightning in a bottle that is Nintendo’s hybrid console. I have some hopes of my own, some realistic, and some completely ridiculous. I’m going to focus on the “realistic” expectations I have, and keep the ridiculous ones to my personal Nintendo fanfic. I know what I want and what I don’t want from Switch 2, or Super Switch, or Switch U, or whatever Nintendo decides to call it. The Switch is easily my most-played console, and the follow-up will almost certainly do the same, but here’s what I both want and expect from Nintendo’s next console. But first, a little history.

Over six years ago, everyone, even diehard apologists like me, agreed the Wii U failed to live up to expectations. Sales were abysmal. The games were great (as can clearly be seen by the fact that 95% of them were ported to Switch), but the hardware was just a bummer. The name allegedly confused people, and I know for a fact at least one person in my circle of friends bought the Wii U thinking the gamepad was portable. Nintendo took the logical leap and made the Switch what the Wii U should have been in the first place.

I want Nintendo to surprise us all again.

When Nintendo first revealed the Switch, honestly, I had my doubts. No, I didn’t doubt I’d love it and order one for launch-day delivery (which, obviously, I did). It was more a case where I wasn’t sure if people would be interested in a touch screen console that, oh by the way, also works on your TV. Well, I was WAY off, and now the Nintendo Switch is the third best-selling console of all time. I was honestly surprised by how well everyone took to it, and Nintendo expertly announced and marketed it to maximize excitement.

So when it comes to the next Nintendo console, my first expectation is “surprise.” When the DS was announced, was anyone, anywhere saying to themselves “You know, I would really like it if my handheld console had a second screen, one I could touch?” Same with the 3DS, and although the 3D was pretty gimmicky, it was a good gimmick. Show me someone who doesn’t like the 3DS and I’ll show you someone who doesn’t have a soul.

The Wii was also a massive surprise. After the dust settled from the proto-memes making fun of the name, suddenly everyone wanted to swing their arms around, or hurl Wiimotes into the screens of their $2000 plasma screen TVs. “Where’s my pack-in normal controller?” a lot of hardcore gamers asked, but Nintendo replied “I’m sorry, I can’t hear you, my ears are filled with money right now.”

The Wii U… surprised us, as well. Look, I still love my Wii U, even though it failed to catch on as a system and also mine is bricked (even in the end, the Wii U had one last surprise for me, I guess).

So I obviously don’t know WHAT the surprise will be with Switch 2.0, but it seems like a give-in we’ll get something none of us saw coming.

Here’s what I don’t care about at all: 4K gaming on the next Nintendo console.

I also want backwards compatibility. I think that goes without saying, at this point, and is probably the biggest request people have for the next console. Backwards compatibility is something most Nintendo consoles have, particularly the handheld ones. In fact, every Nintendo handheld has played nice with the games of its predecessor. Game Boy Advance played Game Boy and Game Boy Color games. Nintendo DS played GBA games, 3DS played DS.

The Switch isn’t backwards compatible with Wii U or Wii mostly because of the media, but also Nintendo figured, very correctly, they could re-release most of the best Wii U games and make a fortune. More than anything else, I want to be able to keep playing my favorite Switch games on whatever Nintendo’s next console turns out to be.

Here’s what I don’t care about at all: 4K gaming on the next Nintendo console. Seriously, it’s a waste of time on the consoles that are supposed to be 4K right now. I end up playing at 60fps in performance mode on every game that allows it on my PS5 and Xbox, and I don’t care, in the slightest, if the next Nintendo console doesn’t do native 4K. If it manages 60fps, that’s great. If it’s 60fps at 1440p, even better.

Nintendo’s hardware history tells us we probably WON’T be getting a 4K console, anyway. Pushing all those polygons takes a lot of hardware power, and Nintendo has generally used older, more readily available tech for its consoles. The Game Boy, for example, came out in 1989 using a chip based on the Zilog Z80, which was first released in 1976. Additionally, keeping down the power-needs also keeps down the costs.

For the love of all that is good fix Nintendo Online so we can just use it without needing to jump through a bunch of hoops.

Speaking of costs, I want the next Nintendo console to hit the $399 price point. I honestly think between the Switch’s continuing success and the remediation of silicon processing and supply-chain issues, Nintendo is waiting until it can hit that price before it releases its next console. The Steam Deck, and more recently the Asus ROG Ally, have shown you really can squeeze a lot of power from a handheld design, and the entry-level Steam Deck is just under $400 on sale right now.

Finally, please for the love of all that is good fix Nintendo Online so we can just use it without needing to jump through a bunch of hoops. It’s insane to me that I can’t just meet up with my friends online and chat with them without a mess of confusion. Everyone else has been doing it well for years now. Please, Nintendo, please make it easy to chat and play online with your next console.

Oh and also, I want Metroid Prime 4 to be a launch title.

Those are my basic hopes and dreams for the next Nintendo console. I don’t think I’m being unreasonable here. Curious to hear your thoughts on the matter. Just how important is 4K to you? Get to arguing in the comments.

Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend. You can find him hosting the Nintendo Voice Chat podcast.

NBA 2K24 Has Crossplay Across PS5 and Xbox Series X and S

2K has unveiled NBA 2K24, due out September 8 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, Nintendo Switch and PC.

In a first for the series, NBA 2K24 has crossplay across all modes for PlayStation 5 and Xbox Series X and S.

Los Angeles Lakers legend Kobe Bryant is the NBA 2K24 cover star, and appears on the front of the NBA 2K24 Kobe Bryant Edition and Black Mamba Edition boxes. There’s also a 25th Anniversary Edition, which includes a 12-month subscription to NBA League Pass.

NBA 2K24, developed by Visual Concepts, includes the new Mamba Moments mode. This lets you recreate some of Bryant’s most memorable performances while progressing through his career. Meanwhile, ProPLAY is described as a new tech that “directly translates” NBA footage into NBA 2K24 gameplay. This tech is only available in the PS5 and Xbox Series X and S versions of the game. Expect to hear more about that later this summer.

“Dual-gen” access is included for the Black Mamba Edition and 25th Anniversary Edition for the PS5, PS4, Xbox Series X and S and Xbox One platforms, and provides a version of the game on each console generation within the same console family.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Blood Knight Is Diablo’s First New Class Since the Crusader in 2014

Blizzard has revealed the Blood Knight, Diablo’s first new class in nearly a decade.

But it’s not coming to the recently-released Diablo 4 – not yet anyway. Blizzard announced the Blood Knight launches in free-to-download mobile game Diablo Immortal on July 13.

The Blood Knight is described as a mid-range class with hybrid attack options that are either melee or ranged depending on your proximity to the target. It’s a “vanquisher of vampires”, feeding on the life of its enemies, entrapping them in shadows, and specializing in the polearm weapon type.

The Blood Knight is the first new Diablo class since the release of the Crusader for Diablo 3 in 2014. Of course, Diablo 4 players are already wondering which new class their game will get as DLC. Diablo 4 launched with five classes: the Barbarian, Necromancer, Druid, Rogue, and Sorcerer. Diablo 3 also launched with five classes: the Barbarian, Demon Hunter, Monk, Witch Doctor, and Wizard. It went on to get the Crusader and Necromancer classes as DLC.

Blizzard has confirmed two expansions are in the works for Diablo 4, although they are yet to be named or have release windows announced. Most expect a new class to arrive with one of these expansions. Will the Blood Knight eventually make its way to Diablo 4? Blizzard hasn’t said. In the short term, Diablo 4 Season 1, dubbed Season of the Malignant, starts July 20.

Diablo 4 launched big, becoming Blizzard’s fastest-selling game ever. It is also a hit with critics, and, generally, has gone down well with fans. However, the cost of Diablo 4’s microtransactions has raised eyebrows, and, surprisingly, Whoopi Goldberg called on Blizzard to release Diablo 4 on Mac.

Check out our interactive Diablo 4 map to start tracking your progress as you play.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

IGN UK Podcast 704: Wolf Power

Cardy, Mat, and Dale have been playing and watching all sorts of bits and bobs this week so thought they’d share what they’ve been enjoying. Why not listen? You might discover something you’ve never heard of before. I don’t know. I’m running out of ways to talk about the nonsense that gets talked about on this podcast every week.

Want to let us know which games you’re most excited for later this year, or just want to tell us the weirdest thing you’ve had as a pizza topping? Drop us an email: ign_ukfeedback@ign.com.

IGN UK Podcast 704: Wolf Power