Netflix Confirms a New Cyberpunk Animated Project With CD Projekt Red Is on the Way

During Geeked Week’s live event tonight, Netflix Animation officially announced another collaboration with CD Projekt Red in the Cyberpunk universe… but didn’t confirm what it would be.

The tease, which you can watch below, is brief, only really confirming a “return to Night City.” Otherwise, the streaming platform merely invites fans to “stay tuned.”

While the news is exciting, it isn’t a huge shock. During CD Projekt Red’s latest earnings call last month, the company teased that it’s “definitely” planning more animated projects with Cyberpunk, but was similarly vague.

“We are definitely planning to do more in terms of animation with Cyberpunk so I hope that’s enough as an answer,” joint CEO MichaĹ‚ Nowakowski told investors at the time. “So expect to see more for sure, but that’s as far as I can go right now.”

CD Projekt Red and Netflix first collaborated on Cyberpunk Edgerunners, which debuted in September 2022 to acclaim from fans and critics alike. It even helped fuel more interest back to Cyberpunk 2077, and fans were clamoring for a second season.

Nowakowski’s previous comments revived more hope of that, but it’s worth noting that neither Netflix nor CD Projekt Red have revealed whether this “return to Night City” would be an Edgerunners Season 2. That animated series didn’t exactly leave itself open for a second season, and Netflix Animation could very well tell a different story in the universe that simply takes place in the Cyberpunk setting.

That is, of course, all speculation until we find out more. IGN raved about Cyberpunk Edgerunners in our 9/10 review, writing that it “delivers a satisfying return to Night City that does a better job exploring why Mike Pondsmith’s famous location became so iconic in the first place.”

For more, check out our roundup of everything announced at Geeked Week so far.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Netflix Reveals First Trailer for Rebel Moon Video Game Spinoff

Netflix and Zack Snyder have revealed the first trailer for their Rebel Moon video game spinoff, Blood Line: A Rebel Moon Game.

The streaming giant revealed the first look at its exclusive spinoff as part of Netflix Geeked Week 2024 Live, showing off an early look as well as confirmation of the project’s title. Developed by the studio behind Teenage Mutant Ninja Turtles: Splintered Fate, Super Evil Megacorp, Netflix says subscribers can look forward to grouping up with friends to play it for themselves sometime in 2025.

Today’s Geeked Week reveal comes with a few more details about what exactly Blood Line has in store. Netflix describes the Rebel Moon spinoff as an “online co-operative action game” that asks players to step into the shoes of a rebel. Subscribers who play will have the option to select from different classes in order to fight and reclaim their planet from Moterhworld.

Blood Line will exist as part of Snyder’s larger Rebel Moon universe. So far, the story has unfolded as two movies, with the first, Rebel Moon Part 1: A Child of Fire, debuting in December 2023, and the second, The Scargiver, arriving April 2024. However, both films received negative reviews from fans and critics alike upon release. We gave both Part 1 and Part 2 4/10s in our reviews.

Super Evil Megacorp announced its partnership with Netflix to create a Rebel Moon video game in May of last year. We spoke with Snyder shortly after its reveal, and he promised that the developers would create a spinoff that stays faithful to the source material while building on it in fresh ways.

“Even though it’s definitely an add-on to the universe I didn’t expect, it was a cool place where we thought to explore other things that are happening in the Rebel Moon universe,” Snyder said at the time. “And the guys have been great to… I’d say, “Guys, we can’t. We can’t do that.” And then they’d come back, “Well, what about this?” And so we were really, I think able to land on something that was really world building, but also consistent with the world.”

Stay tuned for more information on how Blood Line will build on the Rebel Moon universe when it launches sometime next year. While we wait for updates, you can keep up with everything announced at Netflix Geeked Week 2024 here.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Grab an Xbox Wireless Controller for Only $37 with This Lenovo Deal (Updated With New Price Drop)

Lenovo is currently offering the Microsoft Xbox Series X wireless controller in Carbon Black for only $37.05 shipped. You’ll see $39 on the product page, but there’s a 5% off code “LENOVOFLASHWKD” that will auto-apply in your cart. That’s about 33% off its original $55 MSRP. You won’t find a better price on a brand new official controller at the moment.

Update: The price has dropped from $39 to $37.05

Xbox Wireless Controller for $37.05

This Xbox Core wireless controller is identical to the one that’s bundled with the Xbox Series X and S consoles right down to the Carbon Black color. Features include textured grips, hybrid D-pad, button mapping with the Xbox app, a 3.5mm audio jack that works with any wired headset, and a Share button to upload screenshots and video.

The Xbox Core controller also features both Xbox wireless and Bluetooth connectivity. That means you can use it for your PC or mobile device as long as it supports Bluetooth. In fact, the Core controller is considered one of the best PC controllers you can get, especially if you limit yourself to this price point. If your PC doesn’t have Bluetooth, then you can connect your controller via a USB Type-C cable or with the Xbox wireless adapter.

Check out the best Xbox deals today for more discounts on Xbox accessories.

Aussies: Win an Exclusive EA Sports FC™ 25 Experience

In anticipation of the release of EA Sports FC™ 25 on September 27, Uber One is teaming up with EA Sports FC to kick off the Uber One EA SPORTS FC™ Underdog Academy, an exclusive training experience where budding EA SPORTS FC players who are Uber One members will have a chance to hone their in-game skills.

Not only will you be coached by an elite EA SPORTS FC player, but you’ll also get to compete in epic 1v1 showdowns, with the player who comes out on top taking home a mega gaming prize pack.

Six major prize winners will score:

  • An invitation to the Uber One EA Sports FC™ 25 Underdog Academy Experience 1-on-1 coaching from an EA Sports FC™ pro
  • EA Sports FC™ 25 Standard Edition
  • An elite gaming controller and high-end gaming headset
  • Return flights to Sydney from nearest capital city in Australia (if the winner lives outside NSW)
  • One night accommodation in Sydney and transfer to/from the event
  • Finally, the grand prize winner of the Uber One EA Sports FC™ 25 Underdog Academy Experience will take home all of the above as well as a 4K UHD TV and high-end soundbar.

We’ve also got a whopping 75 copies of the game to give out as runner-up prizes!

For your chance to win, all you need to do is join Uber One if you are not already a member and answer this question:

In 25 words or less, tell us why you need a personal EA Sports FC™ 25 coach.*

Got a good answer? Want to go from underdog to EA SPORTS FC™ 25 top dog? Click here to submit it and you could win!

*T&Cs – See full program terms and conditions [here] (t.uber.com/EAAUTC).

Xbox Ambassadors Program Will Soon Shutter After More Than 13 Years

Microsoft has announced that it will soon phase out its Xbox Ambassadors program after 13 years of operations.

The company announced the news on its website today, saying that it will wind down the branch of its community efforts starting today. The Xbox Ambassador website will then shut down October 15, giving all current members of the service until then to claim any leftover codes and rewards.

Microsoft says Xbox Ambassadors “represent what a healthy gaming community is all about: Inclusivity, safety, and fun.” Participants accepted into the program to represent the Xbox umbrella by supporting the gamers under it, with the company’s goal being to use these knowledgeable players to maintain positivity among all its fans. Xbox Ambassadors are not employees but were required to meet a number of requirements in order join, including having at least 1,500 Gamerscore and being at least 17 years old. Standout members were rewarded with physical and digital goodies as well as editorial spotlights and sweepstakes opportunities.

Microsoft says it has “learned so much from this passionate group” but is choosing to shutter the program because of how the Xbox brand has evolved through the last decade. Seasonal Ambassador Quests will be phased out today, with the company promising to offer additional updates on how it plans to “expand” its Rewards with Xbox and Xbox Research offerings “soon.” The statement adds that players will soon have a “new, more global way to share feedback directly with” the company, teasing that select fans will have fresh ways to explore early access for new games and features.

“…we believe that now is the right moment to bring the learnings and values of the Ambassador community into all of our player engagement programs.”

“Players are finding more value in engaging with us in other ways that allow them to live our community values of making Xbox a place where everyone can have fun—including programs like Fanfest, Xbox Insider Program, and Rewards with Xbox,” today’s statement says. “Thanks to the work of this group, the chance for players to experience the joy of gaming is more global and inclusive than ever—and we believe that now is the right moment to bring the learnings and values of the Ambassador community into all of our player engagement programs.”

To help ease Xbox Ambassadors into a new era of Xbox, expect to see weekly sweepstakes for those looking to spend their tickets before the closure arrives mid-October. Ambassador badges will also be updated with “a special legacy design,” and those who remain active for this final season will receive “a special thank you” that will be detailed in the rewards page.

The phasing out of the Xbox Ambassadors program arrives amid a tumultuous year for Microsoft Gaming. The company, along with many others in the gaming industry, has been hit with wave after wave of layoffs. In January, Xbox cut 1,900 staff, with more shifting announced in May with the closure of studios Arkane Austin and Tango Gameworks. Another 650 staff were lost just last week.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

GTA 5 Loses Steam Deck Verification as Rockstar Claims Valve’s Handheld Does Not Support Anti-Cheating Tech

You may have noticed that Grand Theft Auto V is no longer verified on Steam Deck. That’s seemingly because of the BattlEye new anti-cheat software for GTA Online, which rolled out earlier this week.

As Rockstar explains in its official FAQ, BattlEye is a kernel level anti-cheat intended to address some of the cheating problems in GTA Online. A side effect of this new software is that it apparently breaks GTA’s compatibility with Steam Deck, which Rockstar blames on Valve.

“Steam Deck does not support BattlEye for GTA Online. You will be able to play GTA V Story Mode but unable to play GTA Online,” Rockstar writes. “GTA V and GTA Online are not officially supported on Steam Deck and all technical support questions should be directed to Valve’s Steam Deck support content and community.”

What’s interesting is that Steam Deck does actually seem to support BattlEye. As The Verge pointed out, Valve has previously said that enabling BattlEye support on Steam Deck is seemingly a matter of reaching out and asking for them to effectively flip a switch.

One way or another, it’s a loss for both Valve and fans of the Steam Deck, as GTA V has consistently been one of the platform’s most popular games. We called it one of the 10 best games on the Steam Deck, eclipsed only by Elden Ring, writing, “In many ways, the sandbox world of violence and crime it offers is well suited for on-the-go gaming. It’s easy to lose yourself in the many distractions Los Santos offers, and passing time on a real city bus while you hijack a GTA city bus is a rare level of portable-gaming inception.”

IGN has reached out to Valve and Rockstar for additional comment.

In the meantime, you’ll still be able to enjoy GTA V’s story on Steam Deck, which definitely still holds up even more than a decade later. You just won’t be able to pull off portable heists online. Alas.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Tetsuya Nomura Reveals Why He Likes to Make Final Fantasy’s Villains So Wild and Unconventional

Famed Square Enix developer Tetsuya Nomura is known for his wild villains, from Sephiroth to Genesis, most of whom are clad in leather trenchcoats and have way, way too many belts.

Speaking to Young Jump and translated by Automaton, Nomura, who was most recently creative director on Final Fantasy 7 Rebirth but has worked in lead roles on myriad Square Enix projects, said a friend in high school expressed frustration at playing as an unattractive protagonist and this shaped his perspective for creating characters going forward.

“When I was in high school, a classmate was playing a game where the main character wasn’t good looking,” he explained. “They said, ‘Why do I have to be ugly in the game world too?’ Which really left a strong impression on me.”

Nomura therefore designed the characters for the likes of Final Fantasy 7, Final Fantasy 10, and Kingdom Hearts to be especially cool and interesting looking, though admitted he doesn’t go all out with player characters because it makes them too hard to relate to.

“If you go out of your way to make them unconventional, you will end up with a character who is too distinct and hard to empathize with,” Nomura said. His wildest ideas therefore go into antagonists like Sephiroth, when players are expected to dislike them.

The Final Fantasy series is full of over the top characters, of course, with even the more reserved ones, by Nomura’s standards, still standing out amongst the crowd. Final Fantasy 7 protagonist Cloud, for example, has giant spiky blonde hair and a six foot long sword on his back.

Final Fantasy 7 Rebirth is the latest game in the long running franchise, though the PC version of Final Fantasy 16 released just earlier this week. Both games have caused a change in strategy at Square Enix, however, as they each underperformed and sparked a shift to multiplatform releases instead of focusing primarily on PlayStation.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Nintendo Switch Black Friday 2024 Bundles Are Already Available

Believe it or not, the early signs of the holiday shopping season have already arrived. To that effect, like clockwork, Nintendo has brought back the annual Black Friday bundle it has released each year for what seems like all of human history. However, this time there’s a new edition! You can now purchase a Nintendo Switch: Mario Kart 8 Deluxe Bundle for $299.99 (see it at Best Buy), or a version with the Switch OLED for $349.99 (see it at Best Buy). For those keeping track, the OLED bundle is new for Black Friday 2024. Let’s look at the details.

Where to Buy the Nintendo Switch: Mario Kart 8 Deluxe Bundles

Switch OLED Bundle

Standard Switch Bundle

These bundles offer a $79.98 discount versus buying all of the items individually at regular price. That’s a great deal for anyone in the market for a Switch.

What Comes in the Switch Bundles?

  • Nintendo Switch or Switch OLED Model
  • Mario Kart 8 Deluxe (digital code)
  • 12-Month Individual Nintendo Switch Online Membership

Buy either of the bundles, and you’ll get a Nintendo Switch or Nintendo Switch OLED console. You’ll also get a digital download code for Mario Kart 8 Deluxe, which, despite its age (the original version came out on the Wii U in 2014), remains one of the best racing games ever made in my opinion.

Finally, you get a 1-year membership to Nintendo Switch Online (that’s better than last year’s bundle, which only had a 3-month subscription). That lets you play a library of classic digital NES, SNES, and Game Boy games, plus lets you play Switch games online, and gives you other bonuses, like cloud saves.

What’s the Difference Between the Standard Switch and Switch OLED?

The only difference between the bundles is the model of Switch that’s included. If you’re wondering which one to get, the quick and easy advice is this: if you plan to play games in handheld mode often, get the OLED. If not, go with the standard Switch.

The OLED model is better in a number of ways, but they’re all related to playing games in handheld mode. At 7 inches, it has a larger display than the standard model’s 6.2 inch screen. The OLED display is noticeably brighter and offers much richer colors than the standard model. It also has true blacks, with no backlight shining through. And the kickstand on the OLED model is much sturdier.

What About the Nintendo Switch 2?

If you’re hesitant to buy a Switch while rumors of the next Nintendo console swirl, you have good reason to hold off. It’s possible the Switch successor will be backwards compatible, letting you play all of your original Switch games. However, Nintendo has signaled the Switch 2 won’t come out until April 2025 at the earliest.

So if you want to play Nintendo games before then, you’ll need a Switch. And these bundles are the best deals you’re likely to find on current-generation hardware.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Threads.

Dragon Age: The Veilguard Preview: BioWare Finally Nails The Character Creator I’ve Always Wanted

After ten years, we’re now just a little over a month away from playing Dragon Age: The Veilguard. I played a hefty seven hours of BioWare’s first original game since Anthem in 2019 and fourth mainline installment in the Dragon Age series, starting with the prologue and later loaded into several different saves. As a longtime fan, what I’ll say is ten years is a very long time but so far, The Veilguard hasn’t disappointed.

Getting Into Character

Now, I could talk to you about the combat (and I will) or the gorgeous locales (that’s coming too) or the way it felt to see Varric and Solas again. Or I could skip straight to the character creator and start with: There’s. So. Much. Hair. Look, I loved Dragon Age: Inquisition, but fans have long acknowledged the limitations of its character creator. The Veilguard blew me away in that regard. After the lackluster options of the last entry, it’s wild to see what we’ve got to look forward to. Thirty hair options for Qunari and 88 for non-Qunari, complete with gorgeous physics as Rook scurries through Northern Thedas. So many different hair textures are represented, whether you’d like totally straight hair, 2B waves or 4C curls. In making my character, I was drawn immediately to a long braid that whipped around as quickly as I did.

Qunari horns also see a massive improvement. With 49 unique styles, options range from large and imposing to decorative or even asymmetrical. That said, yes, their foreheads can look pretty jarring. I played as a Qunari mage during most of my preview and will say I got used to the look pretty quickly. Drago n Age: The Veilguard actually only marks the second game of the series where you can play as a Qunari, so the odd imbalance of forehead versus face feels like stylistic growing pains. I remain curious about whether more time with the character creator might help. The Arishok of Dragon Age 2 is, in my opinion, such a beautifully crafted model and I would love to be able to create a Qunari Rook that feels as memorable.

Every aspect of your Rook is editable, even allowing for facial asymmetry if you choose.

Customization certainly doesn’t stop at hair (or horns) of course. Every aspect of your Rook is editable, even allowing for facial asymmetry if you choose. Sliders allow you to change everything from head shape to the melanin in your skin to the presence of vitiligo. Perhaps my favorite addition, however, is the introduction of body diversity. Cyberpunk 2077 and Baldur’s Gate 3 had whiffs of this, but nowhere near what you’re capable of in The Veilguard, which is much more similar to the breadth of the character creator in Dragon’s Dogma 2. For each of the four races, there are plenty of presets to choose from, all with varying heights and muscle/fat distribution. Once you’ve chosen your preset, however, you can build further upon those elements as much as you’d like.

First is a triangulation of coordinates allowing for many unique combinations of body types that are thinner, larger, or more muscular. Height sliders are fun – especially when it means watching my particularly short elf ruin years of Solas’ ritual planning by pushing over a statue. The options feel almost endless. There’s even a glute slider and, yes, I gave my Rook one hell of an ass. All of this is only scratching the surface. I haven’t even gotten into facial hair, makeup, scars or tattoos. As an elf, my Rook sported` some vallaslin, but there are so many different designs for both the face and the body to experiment with.

While I didn’t spend very much time exploring customization for the Inquisitor, I just know we’ll all get the chance to make them in the way we’ve always imagined. Also, it may be a relief to some of you to know that Veilguard abandons the awful green lighting of Inquisition’s character creator and instead allows you to cycle through several lighting options in service of creating Rooks that look just as good in gameplay as they do when you create them.

Fighting Chance

Combat, meanwhile, was a refreshing change from DA:I. My go-to class has always been mage, and even as a Knight-Enchanter I often felt like I was standing in one place holding down the left trigger. This felt like a return to the pace of DA2, with innovations that improve upon the experience of battle overall. The Veilguard introduces a new fighting style for mages featuring an orb and dagger tailored for close-quarters combat. It’s tailor-made for players like me who love magic but, also, really like to stab.

Combat was a refreshing change from Dragon Age: Inquisition.

During my preview, I played through the prologue and then dropped forward into various points of Act 1, so I really got to quickly experience the progression Rook and their companions can go through as fighters. We may not be able to take control of our companions this time around, but The Veilguard really encourages strategizing with them. They’ll call out to you when they’ve rebuilt their mana or stamina, and the ability wheel even suggests combos. My focus during the event was mission-driven so I didn’t get as much of a chance to interact with the characters as I would have liked, but even the brief moments of banter endeared me to them pretty quickly.

Each class gets its own ultimate ability (think the Focus ability) along with a ranged attack – for warriors that means yeeting your shield like a giant metal boomerang. I’ve always played Dragon Age for story and not combat, but with this new system I had so much fun. I felt present during every encounter and truly accomplished after every boss battle. That said, there’s definitely a bit of a learning curve. I still found myself confusing controls a few hours in. It’s a departure from all three previous installments, but luckily The Veilguard offers five different difficulty levels that you can change at will if you want to ease yourself in.

The Dragon Age-Free Decade Ends Soon

As a longtime fan, The Veilguard felt like a homecoming of sorts. Just as much as seeing familiar faces in Solas and Varric, I was overjoyed to be back in the world of Thedas itself. Moving us north allows for that sense of discovery I got in Inquisition, and if I’d encourage anything it’s to really look at your surroundings. Not only are there small environmental puzzles to untangle along with small and effective moments of visual storytelling, but the horizon is full of breathtaking scenery that drives home the scale of these locations I’ve personally always wondered about. One new locale, for instance, is a gorgeous underwater prison called the Ossuary. I won’t spoil what you’re there to do, but the design alone makes it one of the most memorable moments I’ve had in any Dragon Age game.

Even after hours of gameplay, I still felt like I could have played for many hours more. I’m optimistic about The Veilguard and excited for it in a way I haven’t quite felt about another game in quite some time. If you’d like to see even more of the game, check out our exclusive IGN First coverage, which features even more gameplay and deep dives on Rook’s companions.

Dragon Ball Sparking! Zero – The Final Preview

The Dragon Ball Tenkaichi series is one that meant a lot to me as a teenager and young adult – which was about the peak of my obsession with Dragon Ball Z – but it’s also one that I haven’t really thought about or touched in the last 15 or so years. Fast forward to the present, and after about three hours of hands-on time with Dragon Ball: Sparking! Zero, it felt like I was hit with a spirit bomb of nostalgia as I once again got back in there, chaining together rapid movement teleports, bouncing my foes like ping pong balls between multiple vanishing attacks, and kicking them away with so much force that they destroy mountains. It was like reuniting with a dear old friend, and yet, Dragon Ball Sparking Zero feels like much more than just a nostalgia play. It’s packed with new mechanics, a brand new approach to story mode, and a host of other exciting features that I only got a taste of, but I’m excited to dig more into once it comes out next month.

The first two hours of my hands-on time was spent on freeplay. I used a large chunk of this time to refamiliarize myself with the Tenkaichi style of gameplay by hitting up Sparking Zero’s exhaustive tutorial mode, which covers all of the many many mechanics present here. There are Vanishing Assaults, Vanishing Attacks, Lightning Attacks, Burst Smashes, Dragon Smashes, high guards, low guards, high speed evasion counters, perception counters, super counters, z-counters, and so on. It’s a lot to take in for sure, but it all serves to enhance the depth of the combat, and most importantly, deliver on the power trip of controlling some of the most powerful characters throughout all of anime. Sure, I might not NEED to know how to knock an enemy away, vanish behind them, drill them into the ground, and then pick them back up and hurl them away like a ragdoll – there are other, simpler ways to get just as much damage, if not more – but doing stuff like that feels so incredibly cool, and to me, that’s what the Tenkaichi series is all about.

Once I was back up to speed on the combat and mechanics, I decided to check out one of Sparking Zero’s big new modes outside of its story mode: Custom Battles. It lets you create, share, and play out your own fantasy Dragon Ball fight scenarios – complete with options to create an intro cutscene, a title card, mid-match triggers, and outro cutscenes that cover what happens when you win, and when you lose. There’s even a Mario Maker-style rule to it, where in order to share your Custom Battle with other players, you need to be able to prove that it’s possible by beating it yourself.

Unfortunately, I didn’t have the time to craft my own battle to the degree that I would have wanted, so I opted instead to see what the mode was capable of by trying out some pre-made battles that were prepped by the developers. And to my delight, they were a lot of fun, with a great variety of different types of fights. Some were simply based around the idea of pitting certain characters against each other: like a battle of speed demons that had you controlling Burter as you faced off against Kakunsa and Hit. Another had you as Kid Goku going up against Master Roshi to relive one of their training sessions, and forcingforced you to win the fight specifically with whatever move Roshi calls out.by using a Kamehameha.

Custom Battles have great potential as a sandbox for creative players to come up with and share exciting fights that go far beyond the limits of Dragon Ball’s canon.

My favorite, though, had me playing as a weak and underpowered Captain Ginyu against an appropriately overpowered Frieza. My only hope for victory was using Ginyu’s ultimate technique, the body-change beam, to swap bodies with Frieza and then easily finish the fight. Easier said than done, as whenever I tried to power up to be able to use the move, Frieza would hit me with an instant-kill death beam. So I had to engage with Frieza in combat just enough to be able to charge my meter, knock him away, and then use that time to charge up into Sparking Mode so I could look for an opening to land the attack. It was a surprisingly tense and refreshingly unique battle, and a great showing of the potential that this mode has as a sandbox for creative players to come up with and share exciting fights that go far beyond the limits of Dragon Ball’s canon.

On the Next Episode of Dragon Ball Z

After the time for freeplay was up, I got a chance to check out a handful of Episode Battles, which collectively make up Sparking Zero’s story mode. Dragon Ball’s story has been told an ungodly number of times at this point across pretty much all forms of media, but what makes Sparking Zero’s interpretation especially cool is how it gives you multiple opportunities to do things differently from how they’re supposed to go. Right from the start of Goku’s episode battle, when Raditz takes Gohan away and Goku and Piccolo give chase, you actually don’t have to join forces with Piccolo. You’re given the option to instead go it alone, and if you do that, then you’ll be joined by Krillin and fight Raditz in a battle with a completely different outcome.

That’s not all either. Even if you decide to play it by the canon and team up with Piccolo, if you manage to defeat Raditz before Piccolo is able to charge his attack, you’ll be met with a special fully animated and voiced “Sparking Episode” that plays out this “what if” scenario of Goku surviving his encounter with Raditz, getting to train Gohan himself, and being there right when the Saiyans arrive on Earth.

Producer Jun Furutani told me that when selecting the battles that they wanted to highlight in Episode Mode, they wanted to focus on the battles that highlighted the playable characters the best in the story, but they also wanted to put a focus on battles that could potentially lead to branching outcomes.

I followed up and asked Furutani about how substantial these branches could be, to which he replied, “It’s a really hard question to answer because depending on which branch we’re talking about, it could skew very in a completely different direction. But some branches might just go back to the actual canonical route again. For example, when you fight Raditz, there’s some smaller branches that have been there, but it takes you back to the canonical route. And obviously after Raditz is Vegeta and after Vegeta is Frieza. Some of them are just blips, some of them kind of take you in a very drastically different direction.”

And while there are eight characters that make up Sparking Zero’s Episode Battle mode, they do seem to vary wildly in terms of length. I played 30 minutes of Goku’s and only got through the Saiyan saga; 30 minutes of Frieza’s only got me to the final battle against Super Saiyan Goku; and then 30-45 minutes of Future Trunks’ story from Dragon Ball Super pretty much finished it all up right there. Still, I’m very much looking forward to diving into all of these at launch and seeing if I can find all of the hidden “what if” moments myself. It’s worth mentioning too that they’re not easy to trigger. The fights themselves are already pretty tough, and to try and accomplish specific added challenges on top of that makes it seem like these are meant as rewards for the most dedicated players – doubly so because you can’t actually trigger these scenes if you lower the difficulty.

Beyond the Custom and Episode Battle modes, I also messed around with the tournament mode, which allows you to participate in one of many different types of tournaments, each with different rule sets. The Tournament of Power, for example, has you competing on the Tournament of Power stage with flight turned off and ringouts as an alternate win condition; Cell Games is a strictly 1v1 affair with no rules, but you only regain 20% of your life between fights; and Yamcha Games is straight chaos with random rules and random character selection. You can also create your own tournament and customize your very own set of rules as well.

And then finally there’s the encyclopedia mode, which I got to exclusively check out for a few minutes. It’s a returning feature from Tenkaichi 3, but instead of just having Chichi giving commentary on a character, this time you get Chichi, Bulma, and Videl all gossiping about the cast and giving their own little insights. The little bits I got to listen to were all very amusing, like the girls commentating on how ugly Goku becomes when he transforms into his Super Saiyan 3 form, or how Garlic Jr. looks like a roided-out Emperor Pilaf.

My relatively short time with Sparking Zero rekindled my love for the Budokai Tenkaichi games and was a much needed reminder that arena fighters can excite and thrill just as much as traditional 2D and 3D fighters can. The attention to detail here is phenomenal; the combat definitely has a learning curve, but is packed full of depth that is very satisfying to learn and engage with; and its story looks to provide a ton of flexibility in how it tells the tale of Dragon Ball. We’ll see how its final form turns out when Dragon Ball Sparking Zero releases next month on PlayStation 5, Xbox Series X|S, and PC.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit