The Best Print-and-Play Board Games

There’s a wonderful charm to the nature of print-and-play board games. Whether free or available for a small fee, these do-it-yourself designs offer full experiences that rival professionally published titles. In fact, many hit games started off as print-and-play offerings, including The Resistance, Monikers, and Gloomhaven: Buttons & Bugs. Clearly, this minified format does not hold back a stellar game or stifle its creativity.

The nine games on this list are some of the best print-and-play offerings currently available. This is a genre that boasts thousands of options, so whittling the list down to a select few proved quite a challenge. The end result is an array of titles that will suit varied tastes and proficiencies. So fire up the inkjet and pull out the scissors.

TL;DR: The Best Print-and-Play Board Games

Deep Space D-6

  • Age Range: 10+
  • Number of Players: 1
  • Play Time: 30 min

A large swathe of print-and-play games target solo play, and Deep Space D-6 is one of the best. This game puts you in the role of captaining a United Earth’s Fleet starship responding to a distress call. Warping into the sector, you quickly realize it was a trap and have now been ambushed. Your only response is to start rolling dice.

Each turn you roll crew dice and assign them to various stations on your spacecraft. You must split your concentration between internal and external threats, as you will face boarding parties as well as opposing ships. With several ship options, a multitude of threats, and various tactical considerations, Deep Space D-6 boasts a solid amount of depth in a little package.

Bloc by Bloc: The Insurrection Game

  • Age Range: 13+
  • Number of Players: 2-4
  • Play Time: 120-180 min

This is the most complex and rich board game on this list. Bloc by Bloc is a semi-cooperative political experience about fighting a revolution. Players control factions of workers, students, neighbors, or prisoners, and utilize their force to combat the State. It’s a very fierce affair that embodies the use of violence to curb tyranny.

This is a multi-layered design that features hidden agendas, area control, and a high degree of asymmetry. Play occurs over multiple nights, with each participant executing actions and then bracing themselves for the game-controlled police response. It’s a fascinating game, and one that bears a striking theme. The cute facade and buffer between realistic depictions provide a touch of levity and blunt the game’s edge. This is a fantastic example, however, that board games can tackle serious topics and themes beyond surface-level violence and adventure.

For Northwood!

  • Age Range: 12+
  • Number of Players: 1
  • Play Time: 15-30 min

For Northwood presents the novel concept of a solitaire trick-taking game. The trick-taking game genre, epitomized by titles such as Spades and Euchre, is a classic style of card game that has seen a huge resurgence in recent years. For Northwood takes this idea and translates it to a single player experience that is surprisingly effective.

The goal here is to peacefully unify the kingdom of Northwood. Each trick represents a conversation with Northwood’s rulers, playing out as a series of tense negotiations. This is such a clever format to present this idea, and it works wonderfully to inject a bit of drama and context to the card play. The approach is ultimately playing cards against a mindless opponent, the challenge level can get very high. You’re forced to make difficult decisions about when to use special once-per-game abilities, and you must manage your hand deftly to succeed. This is a winner, and a very easy game to print out and assemble.

Voyages

  • Age Range: 10+
  • Number of Players: 1-8
  • Play Time: 20-30 min

The popular roll-and-write genre of games has players rolling dice and then marking up personal sheets to cross off boxes, mark off numbers, or color in spaces. Voyages has players use dice rolls to sail a ship across an open sea. The goal is to visit different islands and gather goods to deliver to various destinations.

Like many roll-and-write games, the experience shifts substantially with new sheets and layouts. There is a wide variety of sea maps to choose from, creating unique strategic challenges that demand clever sailing. This is a breezy game that is playable by a large number of players simultaneously. It requires a very modest amount of effort to print and assemble, and is one of the most accommodating games on this list. The gameplay is more worth the trouble, as Voyages is an excellent print-and-play design.

Netrunner: System Gateway

  • Age Range: 12+
  • Number of Players: 2
  • Play Time: 45 min

Magic: The Gathering designer Richard Garfield released the two-player cyberpunk hacking CCG Netrunner in 1996. It was later re-envisioned by Fantasy Flight Games as Android: Netrunner in 2012, cementing its legacy as one of the best card games ever made. Unfortunately, it officially went out of print in 2018, closing the doors on any future development and leaving a huge fanbase hanging in the wind. Or so we thought.

A group of fans has revitalized Netrunner in a completely free-to-play format, offering professionally illustrated card sets that continue the legacy of this astounding game. While the new card sets are free to print on your own, you can also purchase professionally printed decks online. The quality of artwork and game design is remarkable. It’s as if the game never died. Additionally, you can even acquire reworked versions of old cards, making for a very complete and nuanced game that is completely accessible from your computer. System Gateway is the starter set, a wonderful collection of cards that plays superbly.

Table Battles

  • Age Range: 10+
  • Number of Players: 2
  • Play Time: 20 min

Amabel Holland is an enigmatic designer who has produced dozens of quirky and unusual titles from her co-owned studio Hollandspiel. Table Battles is one of her most successful systems, offering a light and streamlined war board game that is flexible to cover many different eras of history. It’s fueled by a central dice activation system where players allocate rolled dice to unit cards in order to later activate and attack with them.

While this game is easy to pick up and learn, there is a degree of depth through tactical options such as counterattacking, utilizing strategic reserves, and screening attacks to cancel them. It’s a tense game where thoughtful maneuvering is paramount to success. This base set includes battles ranging from 1458 to 1776, but there are follow-up titles that cover the War of the Roses, the American Civil War, and even fictional setups such as Dinosaurs and Kaiju.

  • Age Range: 12+
  • Number of Players: 1
  • Play Time: 30 min

Another Hollandspiel title, Heading Forward is a very weird game about recovering from a brain injury. This solitaire design has players exploring rehabilitation from a terrible accident. You must relearn skills such as planning, shopping, and returning to work. All of this must be accomplished in a limited time as your insurance company will only fund your recovery for a defined timeframe.

To develop these skills you must rotate and swap out cards. They upgrade from weak level one skills all the way up to level four. Improving your acumen requires managing emotional and physical energy, as well as other resources. The road is fraught with setback, however, as hiding in the deck is a trigger card. This reignites the trauma of your accident and marks a major setback. This game one again displays that board games can reach for something greater. It’s based on designer John du Bois’ own recovery, and is a very intimate and memorable experience.

Two Rooms and a Boom

  • Age Range: 8+
  • Number of Players: 6-30
  • Play Time: 30 min

Two Rooms and a Boom is one of the best social deduction games ever designed, and it’s thankfully available in a print-and-play format alongside the professionally published version. This is one of those party games that works best with a large crowd. It excels with groups of 10 or more, as players are dealt secret cards that split them between two teams. All of the players are then divided between two rooms which are isolated from each other.

The blue team wants to protect one of their own, the President. The red team wants to ensure the player on their team that occupies the role of the bomber ends up in the same room as the President at game’s end. Over multiple rounds, each room will select players to be exchanged with the other location. At the end of the game, if the President is in the same location as the bomber, then the red team wins. If this doesn’t happen, the blue team succeeds. It’s simple but wildly entertaining. Players can secretly or publicly reveal their role cards. Cliques are established quickly and much negotiation occurs. Everything radically changes when new roles are added, such as players which are not allowed to show their role, ones which may only lie and never tell the truth, and ones with alternate private victory conditions. This is a fantastic game with a large amount of depth and variability that is sure to please a large crowd.

Circle the Wagons

  • Age Range: 8+
  • Number of Players: 2
  • Play Time: 15 min

This head-to-head card game has players developing their own prosperous town. The core of the game hinges on a unique draft system, where available cards are placed in a circle at the center of the table. Players take turns plucking cards from this circle and placing them in their own personal towns.

One wrinkle of the game is a set of three cards at the center of the circle. This trio dictate bonus ways to score when building towns and should not be ignored when formulating strategy. This is a clever little game that is enhanced by a large degree of variability. There is a plethora of combinations in card placement, and each session doesn’t quite work out the same way.

Charlie Theel is a tabletop games freelancer. You can follow him on Twitter @CharlieTheel.

Beyond Good & Evil 20th Anniversary Edition Officially Unveiled in Since-Deleted Ubisoft Tweet

Ubisoft officially announced its long-expected Beyond Good & Evil 20th Anniversary Edition on Thursday, but the publisher deleted its post on X/Twitter about 20 minutes after going live.

Still, it didn’t take long for the news, which you can see a screenshot of below, to circulate on social media. According to the since-deleted post, it’ll arrive pretty soon as well, set to release on all platforms on June 25.

It’s likely the announcement was the subject of a scheduling mishap, as the remaster had been expected to be revealed at the Limited Run Games Showcase later on Thursday at 11am Pacific. IGN has reached out to Ubisoft for comment.

The announcement also arrived with the trailer, which announced that the 20th Anniversary Edition would include a new treasure hunt, an anniversary gallery, a re-orchestrated soundtrack, support of up to 60FPS, and other “exclusive new content.”

There had been mentions before of Beyond Good & Evil 20th Anniversary, first surfacing in November 2023, when Microsoft accidentally published (and later pulled) a store listing for the unannounced project. Last week, achievement and trophy database website Exophase spotted a list of trophies for Beyond Good & Evil 20th Anniversary.

Most recently, on Wednesday, Beyond Good & Evil was pulled from Steam ahead of the expected remaster announcement.

Beyond Good & Evil was originally released in 2003 for the PS2, PC, Xbox, and Gamecube, created by Michel Ancel, the creator of the Rayman series. The original Beyond Good & Evil is set in a third-person perspective where players control Jade, who is uncovering the dark secrets of her government. Beyond Good & Evil would see an HD re-release in 2011 for Xbox 360 and PS3.

In our review of the original Beyond Good & Evil, IGN wrote: “Ultimately, for all its similarities to Zelda, this is where Beyond Good & Evil finds its own ground. Not only does it avoid many of the frustrations of the games it draws from (and yes, that includes Zelda‘s flat story and tedious item-chasing), but it is pierced throughout with humor, intelligence, and humanity.”

Beyond Good and Evil 2, which will serve as a prequel to the original game, was initially revealed in 2017 at E3, but Ubisoft has kept a tight lip in the years since. In February 2022, we learned that the game was still in pre-production. In August that same year, we learned that Ubisoft hired Sarah Arellano as the game’s lead writer.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

The Alters’ New Trailer Asks, “What If?” – IGN First

The newest trailer for The Alters has Jans asking himself, “What if?” about his life – a question we as players will get to see the answers to in 11 Bit Studios’ upcoming survival game in which you’ll pull in alternate-dimension versions of yourself (Jans) in order to try and survive a hostile mining planet. Watch it above, and you can see more about how the branching narrative will work in the video below.

We’ve been covering The Alters exclusively all June long as part of our IGN First editorial “cover story” initiative. We kicked off the month by announcing the playable demo before showing you exclusive footage from that demo before it dropped, and then posted the branching narrative explainer video below. You can also read our recent hands-on preview of The Alters.

Wishlist The Alters on Steam if you’re interested. We also have more exclusive IGN First coverage on The Alters coming next week to close out the month of June, so stay tuned!

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Elden Ring Steam Deck Bug Can Leave Game Inoperable

Steam Deck users looking forward to the release of Elden Ring expansion Shadow of the Erdtree tomorrow, June 21, 2024, may grow a tad concerned to realize the latest patch 1.12 includes a bug which can make the entire game inoperable.

FromSoftware revealed on X/Twitter it is working to fix an issue on Valve’s handheld PC where inputs stop working if the game is left inactive for more than five minutes. Unfortunately for Steam Deck players, FromSoftware said “the date and time of the hotfix will be announced separately,” suggesting it won’t be released in time for Shadow of the Erdtree launching.

“A Steam Deck related issue has been identified and a hotfix is being worked on,” FromSoftware said. “Leaving your Steam Deck inactive for more than five minutes may stop the game from accepting inputs. We apologize for inconvenience.”

Leaving your Steam Deck inactive for more than five minutes may stop the game from accepting inputs.

Thankfully the issue isn’t too game-breaking as long as players don’t step away from Elden Ring for more than a few minutes, but it will likely lead to a few frustrating moments for those who forget or aren’t aware of the problem.

A hard reset will presumably be required in these instances, but doing so for Elden Ring, as is the case with previous FromSoftware games such as Dark Souls and Bloodborne, poses a chance of save data corruption.

The odds of this happening are slim, but FromSoftware games insist players officially quit from the main menu instead of closing them outright. Not doing so, regardless of whether the player quits intentionally, their system crashes, or a bug like this Steam Deck issue stop them from logging out proper, poses a slight risk of data corruption.

Elden Ring’s patch 1.12 doesn’t include any other know issues, and FromSoftware will hopefully have this Steam Deck bug addressed sooner rather than later. The update otherwise includes new hairstyles, additional quality of life improvements, and the ability to summon Spirit Steed (horse) Torrent in the final fight, to the glee of many Elden Ring players.

The changes come just in time for Shadow of the Erdtree, but accessing the DLC isn’t as simple as installing the update and selecting it on a menu. Players must instead tick off a handful of obscure feats beforehand, including beating an optional boss.

IGN’s guide on how to prepare for the Shadow of Erdtree is fully up to date with everything you need, however, and make sure to check out our Elden Ring interactive map to ensure you’re not missing any important collectibles.

You can also catch up on IGN’s “How Long to Beat” for Shadow of the Erdtree and kill some time ahead of its imminent release byf reading our extensive 10/10 review.

“Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single player expansions,” we said. “It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested fans to chew on.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Microsoft Says Xbox Is Going Big at Gamescom 2024, While Sony and Nintendo Skip the Show

Microsoft has announced plans to return to gamescom this year with what it says is its biggest booth ever at the German games show.

Gamescom 2024, which runs from August 21-25, will see Xbox maker Microsoft showcase the likes of Obsidian’s Avowed, Bethesda’s The Elder Scrolls Online and Fallout 76, and Blizzard’s Diablo 4 expansion Vessel of Hatred and World of Warcraft expansion The War Within. It is Blizzard’s first gamescom following Microsoft’s $69 billion aquisition of Activision Blizzard last year.

Here’s the list of games Microsoft said it’s bringing to gamescom 2024 (this list is not comprehensive — expect more announcements at the show):

Sony and Nintendo, meanwhile, have confirmed they are skipping gamescom 2024. Sony told Eurogamer it has no plans for the show, and Nintendo confirmed the same back in April.

While Sony’s decision was expected (it hasn’t attended gamescom in years), Nintendo’s decision came as something of a surprise given it has turned up at gamescom in recent years. But given the Nintendo Switch successor console isn’t due out until 2025, a quieter 2024 makes sense.

Sony, Microsoft, and Nintendo outlined what to expect from PlayStation, Xbox, and Nintendo Switch respectively during each company’s summer showcase: Sony’s got Astro Bot, Lego Horizon Adventures, and Concord due out in 2024; Microsoft has Avowed, Diablo 4: Vessel of Hatred, and World of Warcraft: The War Within; and Nintendo has The Legend of Zelda: Echoes of Wisdom, Mario & Luigi: Brothership, and, creeping into early 2025, Donkey Kong Country Returns HD.

On the hardware front, Microsoft has a new series of upgrades for both the Xbox Series X and S, including an all-digital Series X, all of which will be available this holiday. Sony is reportedly set to release a PS5 Pro model later this year, too.

Microsoft’s confirmed attendance at gamescom 2024 comes amid deep cuts at its gaming business, which have seen some 1,900 staff let go and the closure of Redfall developer Arkane Austin and Hi-Fi Rush developer Tango Gameworks, among other studios. Xbox boss Phil Spencer, who will no-doubt be at gamescom 2024 to show off the company’s games, told IGN recently: “I have to run a sustainable business inside the company and grow, and that means sometimes I have to make hard decisions that frankly are not decisions I love, but decisions that somebody needs to go make.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Banana Game May Not Be a Scam But It’s Still Not Worth Your Time

Quick, you only have a few seconds to answer this question: What games are on Steam’s top 10 concurrent players of all time list? PUBG, yes. Counter-Strike 2, absolutely. Elden Ring, for sure. But if you answered Banana, you would… also be correct. The bizarre indie game that consists of repeatedly clicking on a picture of a banana (and nothing else) has become a sensation, at least in sheer number of alleged players. But if you were thinking of giving it a download and checking it out for yourself, let me give you some advice: don’t bother.

Banana is not the first game of its kind; the virtually identical game Egg was released earlier this year in February, and new contender Cats showed up after Banana’s release back in April. All of these games follow the same format of mindlessly clicking on an image for no discernible reason other than to raise the click counter and to be gifted a Steam item on timed intervals. In Banana’s case, players are rewarded for their clicks with various digital bananas every three hours, many of which are common, but some of which are quite rare. Players can also outright purchase bananas from the game’s store, but the bananas available are rotated out at the developers’ discretion.

And therein lies the real purpose of Banana: to artificially generate an economy for useless digital “goods.” Now, to be clear, Banana is not technically a scam. The game is free-to-play and it doesn’t push you to monetize it if you don’t want to. You can download it, spend a few minutes satisfying your fruit-clicking urges, and then uninstall it without spending a cent. Unlike many free-to-play games that find ways to restrict or annoy players enough so they spend cash to alleviate the friction, Banana doesn’t really have any gameplay to restrict. You click and the number goes up. The number isn’t even saved across play sessions, meaning it resets every time you turn off the game. The digital bananas you receive are dropped right into your Steam account, and seemingly serve no purpose beyond the pure euphoria of possessing them and the opportunity to sell bananas to other players.

We’ve already covered how the economics of Banana work in regards to the percentages the devs and Valve take from each banana transaction, which is now up in the tens of thousands per day. Although the developers have been adamant that Banana is not a scam, and even went through the trouble of ejecting developer Theselions (their Steam name) because of their previous association with a Bitcoin scam, they don’t seem to have the highest view of their own product. In an interview with Polygon, developer Hery referred to Banana as a “stupid game,” and that the reason it’s become popular is because it’s a “legal infinite money glitch. Users make money out of a free game while selling free virtual items.”

Banana is exactly what it looks like: a clicking simulator designed to waste your time and maybe convince you to try selling the fruits of your labor

It’s a telling admission, but it does nothing to mitigate the underlying issue with exactly this type of “game.” Banana and other games like it skirt by on technicalities and appeals to the absurdity of their premise while still raking in plenty of money for their creators, and Valve does nothing to deal with such shovelware on its platform because it too stands to make a tidy profit from the endeavor. That Hery also admitted during the Polygon interview that a significant chunk of Banana’s player base is made up of bots doesn’t help either. Even though Hery claims the team has contacted Valve for help addressing the bot issue, they have still inflated the game’s player count to give it more visibility on Steam in the short term, enticing even more curious players to give it a try and perhaps be part of a transaction or two.

That attention has caused many to ask just what exactly is going on here, including us at IGN. YouTuber Jauwn did a deep dive into Banana, including a look at the game’s code. Luckily, there’s no indication that it’s malware, using your computer to mine cryptocurrency, or any other obviously deceptive scheme. Banana is exactly what it looks like: a clicking simulator designed to waste your time and maybe convince you to try selling the fruits of your labor on the store for some cash. But why is it so popular? Once you subtract the bots, are there really that many players who are feeling enough banana-fever to maintain an entire economy around virtual fruits?

As with other recent digital get-rich-quick schemes like NFTs or niche cryptocurrencies, Banana is trying to tap into a meme market. It’s a speculator bubble fueled by misguided hopefuls who think the bananas might be worth something someday, irony-poisoned edgelords who know it won’t but like being in on the joke, and bots that flood the market to make the whole enterprise seem more popular than it actually is. Sure, buying and selling bananas is less harmful than blockchain-based transactions because it isn’t burning down the planet to generate these digital tokens, but anyone looking to add bananas to their investment portfolio should reconsider.

The devs have absolute control over how the bananas are distributed, and there’s no way to regulate the digital economy they’ve cultivated. The more players that dive into Banana, the less likely it is that you’ll manage to snatch one of the coveted rare bananas that have sold for a decent sum. What’s far more likely than us all becoming part of a banana republic is that the game’s 15 minutes of fame will soon wind down and anyone who’s spent real money collecting rare bananas in the hopes of flipping them will be left holding the bag. So heed my warning: do not give in to the call of Banana. Don’t reward low effort nonsense like this with your valuable time, because when you start clicking the banana, the only game really being played is on you.

Carlos Morales writes novels, articles and Mass Effect essays. You can follow his fixations on Twitter.

Elden Ring Finally Lets You Summon Torrent Against the Elden Beast and Fans Are Buzzing

Spoiler Warning: This article features mild spoilers for the final boss of Elden Ring.

On the eve of Elden Ring’s expansion Shadow of the Erdtree launching, FromSoftware has finally allowed players to use Spirit Steed (horse) Torrent against the infamous Elden Beast boss, addressing one of the few complaints players have about the beloved role-playing game.

The first chunky Elden Ring patch in a long time was release today, June 20, 2024, with a wealth of features, but perhaps none more exciting than the ability to summon Torrent for the game’s final fight.

The Elden Beast isn’t a particularly difficult fight but many fans did find it quite frustrating due to the arena’s colossal size and the boss essentially teleporting around the arena. A lot of time is therefore spent running after the Elden Beast instead of actually fighting it.

“I just saw someone beat the Elden Beast with a cheat engine enabling the use of your horse Torrent during the fight, and this was absolutely the way the boss was meant to be played,” wrote X/Twitter user @velvetbnuuy earlier in June. “This is one of the biggest design fumbles in an otherwise amazing game I can think of.”

As the fan notes, many mods have been created to allow Elden Ring players to summon Torrent in the fight, and YouTube videos showcasing the modded battle in action have thousands of views.

“I got tired of Chase the Boss Simulator 2022 towards the end,” wrote GameFAQs user OnyxZephyr333. “I’m here to fight you. Not watch my character run for a minute while you do a move then roll, teleport, or slither away.”

X/Twitter user @ZullieTheWitch asked their followers how Torrent would affect the fight, and of 27,771 responses, 66.2% said Torrent would improve things. Needless to say, many players wanted FromSoftware to allow Torrent in the fight, and the Elden Ring community has erupted in excitement about today’s change.

“Oh my god, thank you Miyazaki,” said one Reddit user, referencing Elden Ring director Hidetaka Miyazaki. “We can finally summon Torrent for the Elden Beast.” “Torrent buddy we made it,” said someone in the replies.

The update makes this and several other changes ahead of Shadow of the Erdtree’s launch tomorrow, June 21. Just like previous FromSoftware games Dark Souls and Bloodborne, however, accessing the DLC isn’t as simple as selecting it on a menu, as players must tick off a handful of obscure feats beforehand, including beating an optional boss.

IGN’s guide on how to prepare for the Shadow of Erdtree is fully up to date with everything you need, however, and make sure to check out our Elden Ring interactive map to ensure you’re not missing any important collectibles.

You can also catch up on IGN’s “How Long to Beat” for Shadow of the Erdtree and kill some time ahead of its imminent release by reading our extensive 10/10 review.

“Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single player expansions,” we said. “It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested fans to chew on.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Danganronpa Writer Took Out a Loan to Fund New Game The Hundred Line: Last Defense Academy

Danganronpa writer Kazutaka Kodaka’s new studio had to take out a loan to fund its next big game, The Hundred Line: Last Defense Academy, which was revealed during June 2024’s Nintendo Direct.

Speaking to Famitsu and translated by Automaton, Kodaka said his team at Too Kyo Games was “risking their lives” for the game due to financial and mental pressure, though a publishing partner has since been secured in Aniplex.

Development started off rocky, however, after a deal with an initial publisher fell through after “numerous difficulties.” Work on The Hundred Line was then restarted but what began as an “indie scale game” quickly grew and demanded more funds.

“We decided to take the plunge and take out a loan,” Kodaka said, a move which is unusual for game developers who are traditionally funded by publishers. Aniplex eventually came through for Too Kyo Games though, and Media Vision and Jet Studio joined as co-developers.

“It was tough both financially and mentally, but I may never have another opportunity to put this much effort into a project,” Kodaka said.

The Hundred Line puts fans of Danganronpa in a similar setting: a hellish high school full of despair. They take on the role of Takumi Sumino, who lived an unremarkable life until he was forced to transfer to the Last Defense Academy.

We decided to take the plunge and take out a loan.

Players must protect the school from mysterious enemies known as School Invaders for 100 days through tactical role-playing combat and delve into the “enigmatic truth of the school” alongside 15 of his companions, each looking to reclaim their lost everyday lives.

The Nintendo Direct was full of other major games too, with a brand new Zelda announced alongside Mario & Luigi: Brotherhood. The show ended with the re-reveal of Metroid Prime 4, now subtitled Beyond, seven years after it was first announced. Read about every announcement, big and small, in our Everything Announced article.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Fallout Creator Tim Cain Reveals Involvement in Cancelation of Original Fallout 3

Fallout creator Tim Cain has for the first time revealed his role in the cancelation of Interplay’s Van Buren, the codename for what was intended to be the original Fallout 3.

Van Buren was in development at Interplay-owned Black Isle Studios in the early 2000s, but was canceled amid significant financial problems at the company.

Cain, who worked on the first two, much-loved Fallout games in the mid-to late 90s before leaving Interplay to start a new studio called Troika Games, has now revealed the role he played in the cancelation of Van Buren as part of his ongoing YouTube series focused on video game development.

As we walked out he basically explained any answer over six months was going to result in him having to cancel it.

Cain revealed that in the middle of 2003, an unnamed Interplay vice president asked him to play the Van Buren prototype, saying: “I don’t think they can get it done, so I’m just going to cancel it. But if you look over it and give me an estimate there’s a chance I wouldn’t cancel it.”

Cain said he played the prototype for two hours and asked the development team a number of questions before delivering his verdict to the vice president.

“I said, ‘I’m convinced in 18 months you could have a really good game shipped.’ And he said, ‘huh, could it be done any faster?’ And I was like, ‘oh, shoot, I’ve said too long.’ I said, ‘well, even if you did a death march crunch I don’t think you could do it faster than 12, and then you’d be shipping something that was unbalanced and buggy, and the team would be destroyed. So I don’t recommend that.’

“And he said, ‘ok, thanks.’ As we walked out he basically explained any answer over six months was going to result in him having to cancel it, meaning the answer I just gave got the game canceled. But he was going to cancel it anyway. He thought it couldn’t be done in six months, and I just confirmed that to him.”

According to Cain, the cancelation of Van Buren was, ultimately, about money. Interplay’s dire financial situation meant it simply did not have enough cash to fund more than six months of further development, so Van Buren was canceled.

Interplay went on to close down Black Isle Studios and cut its entire staff. The company released Fallout: Brotherhood of Steel in 2004 for the Xbox and PlayStation 2, but it was not enough. That same year, Interplay announced a licensing deal with The Elder Scrolls developer Bethesda for future Fallout games, and in 2007, Interplay sold the Fallout IP to Bethesda outright, and the rest is history.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Elden Ring Update 1.12 Adds New Features Ahead of Shadow of the Erdtree Launch

FromSoftware is rolling out a new update for Elden Ring that adds a number of features ahead of the release of DLC Shadow of the Erdtree.

Following server maintenance today, June 20, patch 1.12 deploys to prepare Elden Ring for the release of Shadow of the Erdtree on June 21. This acts as an update to the Elden Ring base game and a day one patch for the hotly anticipated expansion.

Patch 1.12 adds new inventory features, including marking newly obtained items with a “!“, and a new tab called Recent Items so players can quickly review recently obtained items.

Elsewhere, there are new Summoning Pool features, such as active Summoning Pools now carrying over to NG+, and individual Summoning Pools enabled / disabled in the newly added Map Functions Menu. Only active Summoning Pools will be selected when using the Small Golden Effigy, FromSoftware said.

And five new hairstyles are added to the game. They can be selected during character creation using the Clouded Mirror Stand or using Rennala’s Rebirth feature.

Shadow of the Erdtree is set to add a wealth of new content to the beloved role-playing game. Just like previous FromSoftware games Dark Souls and Bloodborne, however, accessing the DLC isn’t as simple as selecting it on a menu, as players must tick off a handful of obscure feats beforehand, including beating an optional boss. Thankfully, IGN has a guide on how to prepare for the Shadow of Erdtree DLC if you need to scramble ahead of the expansion’s release. And make sure to check out our Elden Ring interactive map to ensure you’re not missing any important collectibles.

IGN’s Shadow of the Erdtree review returned a 10/10. We said: “Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single-player DLC expansions. It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested fans to chew on.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.