Super Mario 64 Player Finally Found a Way to Open That ‘Unopenable’ Cabin Door Without Cheats

Super Mario 64 players have opened a door that was previously believed to be unopenable, and they did it without cheating.

Detailed by Pannenkoek2012 on YouTube, Discord user Alexpalix1 was able to access the cabin door at the base of Cool, Cool Mountain by using a very specific string of moves and an upset mother penguin (via Tom’s Hardware). Players will likely recognize the location as the same spot where many have dropped a young penguin off of the mountain’s cliff in the Nintendo 64 classic.

The cabin set just to the side of the penguin nest is where you can find Super Mario 64’s unopenable door. It usually serves as an exit for Cool, Cool Mountain’s first stage, Slip Slidin’ Away, awarding players with a Star after they complete the slide and walk through the door. However, Mario is unable to walk back through from the outside, as this half of the door is uniquely missing a doorknob and is blocked by an invisible wall. Anyone who’s played Super Mario 64 has probably tried to walk through the door even if they don’t remember doing it, and now, after 28 years, a solution is here.

Pennenkoek2012’s video walks players through the struggles presented by the legendary door and how Alexpalix1 managed to bypass them. While players have been able to use the mother penguin to make Mario clip through the invisible wall and near the door, they’ve never been able to actually use the door itself to enter the cabin.

Alexpalix1’s new method still guides the penguin up against the cabin, while backflipping in between the blue bird and the building just as others have done before. What they change, though, is Mario’s animation just as he comes into contact with the door’s hitbox. There’s no floor on the other side of the invisible wall that blocks the entrance, and unfortunately for our plumber friend, he needs to be walking when opening a door.

Alexpalix1 tricks the game by turning Mario around just before he falls, allowing him to briefly walk in midair long enough to use the door. The player can levitate for one frame when triggering Mario’s turn-around animation, so even though Mario continues to fall through the floor, the door opens and sends Mario back inside the cabin. Voila!

Players have finally solved a mystery they were never intended to solve after nearly 30 years of work. Unfortunately, it looks like there isn’t really a good reason for anyone to try and replicate Alexpalix1’s strategy. Entering the cabin from the outside does not benefit the player in any way other than providing an alternate entrance to the bottom of the ice slide. As Pannenkoek2012 notes, the doesn’t seem to have any use as a speed-running strategy either, as it’s still quite a bit slower than simply taking the slide down from the top.

For more on Super Mario 64’s endless mysteries, make sure you check out some previously long-lost footage that seems to reveal that Luigi was almost included in the game.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Elden Ring Fans Already Have Theories About This Newly Revealed Bloodborne-Like Monster

Elden Ring developer FromSoftware has unveiled a new Bloodborne-like enemy that is set to appear in next month’s Shadow of the Erdtree expansion, and fans are already talking about how it will terrorize fellow Tarnished.

The studio pulled back the curtain on its latest nightmare on X/Twitter today. An image of the currently unnamed creature reveals a cloaked, cane-wielding being with a glowing head. The Bloodborne comparisons come from its tentacle-like face, giving the enemy an almost Lovecraftian flair.

“The abandoned and tragic who forage beneath the umbra pray for the embrace of a new master,” FromSoftware’s post says.

Fans were quick to compare the creature to Bloodborne enemies like Winter Lanterns and Garden of Eyes, which both feature large, eye-covered heads and cloaked torsos. Even the image’s grim setting calls back to FromSoftware’s PlayStation 4 exclusive game, signaling to Elden Ring players that Shadow of the Erdtree will, of course, provide yet another challenging and gruesome experience.

While it’s nice to see an enemy that calls back to Bloodborne, most fans are hoping this new nameless being isn’t quite as tough to deal with as something like the Winter Lanterns. Those enemies notoriously built up an annoying status effect known as Frenzy just by being near the player. There’s also the location that the new enemy resides in, which looks suspiciously swamp-like and may or may not be poisonous.

Elden Ring: Shadow of the Erdtree was announced in February and has a PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S release date of June 21, 2024. In typical FromSoftware fashion, we don’t know much about how the DLC will build upon Elden Rings already great foundation. However, you can read some of what we do know here.

For more on Elden Ring, you can read our 10/10 review. We called the open-world action RPG a “masterpiece” upon its release in 2022, saying, “Elden Ring is a massive iteration on what FromSoftware began with the Souls series, bringing its relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Monkey Island Creator Is Making a Game That Looks a Lot Like Classic Zelda

In 2022, fans of the 1990s adventure series Monkey Island finally got another game with Return to Monkey Island, which notably marked creator Ron Gilbert’s first time directing a Monkey Island project in 30 years. Now, it looks like Gilbert has another project up his sleeve that’s due out just two (or maybe three) years later.

As pointed out by Time Extension, Gilbert has been sharing progress on an untitled RPG that’s described as “classic Zelda meets Diablo meets Thimbleweed Park,” according to studio Terrible Toybox’s website.

Screenshots of the game shared on Gilbert’s Mastodon account show off a top-down pixel art style reminiscent of classic Zelda titles, flaunting a few quaint houses in a woodsy area as well as some classic dungeons, spooky forests, and a cemetery full of skeletons.

Earlier this week, Gilbert also announced that Elissa Black is joining the team as a quest designer. “This ups the chance by 37% that I’ll finish the game before becoming bored and disillusioned,” his post reads.

According to publisher Terrible Toybox’s website, the untitled game will be released in “late 2024 (or maybe early 2025, this is gamedev after all).”

IGN gave Return to Monkey Island a 9 in our review, saying Gilbert’s return to directing a Monkey Island game “meant a lot to me before I ever clicked to start a New Game, and it meant far more after the end credits rolled.” We also crowned it as the best puzzle game of 2022, and it finally made its way to mobile last summer.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun, and they’re currently developing a game called Garage Sale. Find them on Twitter: @ameliazollner.

Red Dead Redemption PC Port May Finally Be Coming, Datamine Suggests

Red Dead Redemption may finally be coming to PC if a recent datamine leak is to be believed.

What could be the biggest Red Dead Redemption news in years comes from Rockstar Games expert @TezFunz2 on X/Twitter. They report that the new information, which mentions a PC port for the studio’s classic Western sandbox game, was found in a recent update to Rockstar’s launcher site. The datamined content includes details about both the base Red Dead Redemption experience as well as its zombie-themed Undead Nightmare expansion.

“Journey across the sprawling expanses of the American West and Mexico in Red Dead Redemption, and its zombie-horror compansion, Undead Nightmare now playable on PC,” a datamined screenshot from TezFunz2 says.

Red Dead Redemption originally launched for PlayStation 3 and Xbox 360 in 2010. Although Nintendo Switch and PlayStation 4 ports arrived last year , PC players were left in the dust. If the datamined information turns out to be accurate and Red Dead Redemption comes to PC before the end of 2024, it would mark the first time the title has been officially available on the platform in 14 years.

Rockstar has notoriously dodged PC ports in the past. Grand Theft Auto 5 originally launched for consoles in 2013 and didn’t make the jump to PC until a year later. Red Dead Redemption 2 saw a similar release strategy, as it launched for consoles in 2018 and PC in 2019. The elusive Grand Theft Auto 6 is also currently listed to release for PlayStation 5 and Xbox Series X | S at first.

Rockstar leaks have been all the rage among fans recently. Just last week, players began to speculate that Grand Theft Auto 6 news may be on the way after a seemingly premature update for the developer’s website revealed screenshot placeholders. However, as with that alleged leak and today’s datamined information, it’s best to keep expectations low until Rockstar has something official to announce.

For more on Rockstar, you can read our original Red Dead Redemption review. At the time, we awarded the title a 9.7/10, saying, “Red Dead Redemption is a must-play game. Rockstar has taken the Western to new heights and created one of the deepest, most fun, and most gorgeous games around.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

PlayStation Memorial Day Deals 2024 – Here’s What to Expect

Memorial Day weekend is both a kickoff for Summer and a time filled with plenty of excellent sales to check out at various retailers. There’s so much to look at over this period, and if you’re on the lookout for good game deals, you’re in luck. Discounts in the realm of gaming are aplenty during this time and PlayStation users, in particular, can enjoy discounts on numerous items, from video games to controllers and so much more.

While we don’t know what exactly will be on sale yet, we’ve taken a look back at years past to take a guess at what deals could be returning. Not only that, but you can also find information below on when Memorial Day sales begin this year, how long they last, and what sale events are coming up after it.

Best PS5 Deals Today

When is Memorial Day?

Memorial Day lands on Monday, May 27 this year, but some of the sales kick start in the week leading up to it. Retailers like Amazon, Best Buy, and Walmart will post information to their sites on when those early sales will begin, so it’s worth keeping an eye on them.

While there’s no confirmation of it yet, some of these retailers can even offer early access to sale events through their respective memberships, which is worth keeping in mind. Walmart is one such spot that offers early access to sale events for Walmart+ members. They also offer a 30-day free trial that lines up perfectly with Memorial Day weekend – alongside excellent bonus offers right now like Xbox Game Pass Ultimate for two months for free, a three-month trial of YouTube Premium for free, five months of Apple Music for free, and more – so you can utilize that when signing up!

What PlayStation Deals to Expect This Year

Alongside video games, which always pop up with great deals during sale events like this one, there were actually quite a few more PlayStation-related items that went on sale in previous years. Last year saw various SSDs go on sale, and in the year before, DualSense wireless controllers were even discounted as the sale lined up with Sony’s Days of Play event. So when it comes to PlayStation deals, there will likely be plenty to enjoy this year. We’ll make sure to update this section properly when the deals begin to drop, but if you’re curious to see the best PlayStation/PS5 deals available right now, have a look at our roundup of the best PlayStation deals today.

How Long Do Memorial Day Sales Last?

Some Memorial Day sales only last through the weekend, but others will extend it for a few days after. It varies by retailer, so it’s worth checking in at your favorite spots to see their sale dates. You can usually find this through a notice at the top of the webpage.

When Will the Next Sale Event Happen After Memorial Day?

This time of year sees a wide variety of sale events pop up, which is always a fun way to kick off Summer. Thankfully, there will be a few more opportunities to pick up game deals you may have missed after Memorial Day is over and done with. In particular, coming up in June will be both IGN Live and Summer Game Fest. IGN Live will run from June 7-9 in LA and SGF’s big livestream event will kick off on June 7 at 2pm PT/5pm ET/10pm GMT. Around this time plenty of new deals on games will begin to pop up. Each platform’s store usually holds a big sale event in celebration of gaming’s big summer kickoff, so you’ll likely find plenty of video game deals around then.

Right around the corner from those events will be Amazon Prime Day for Prime members, which is absolutely worth marking your calendar for if you missed any Memorial Day deals. While we don’t know what day exactly it’ll land on this year, it’ll likely follow in the path of years past by taking place in early July around its second week.

To see even more gaming deals outside of PlayStation, make sure to check out our individual roundups for each platform. We have a collection of the best Xbox deals, the best Nintendo Switch deals, and the best PC video game deals to check out. You can also check out our Daily Deals roundup for the best deals of the day.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

GameStop Will Reportedly Begin Buying and Selling Single Pokémon and Other TCG Cards

U.S. video game retail chain GameStop will reportedly begin buying and selling single Pokémon and other trading cards this week as it looks to capitalize on the flourishing collectibles market.

According to PokéBeach, select stores will begin buying graded cards to be sold on the GameStop website, though plans are in place to bring the trade in process to all locations. Just as customers can already trade in video games for cash or store credit, the same system will be available to those trading in Pokémon, Yu-Gi-Oh, Magic: The Gathering, and other trading card game cards.

The key word here is “graded”, of course, meaning lapsed players or collectors can’t just bring in a box of their old cards to be cashed in. Grading is a process which determines the exact condition of the card and essentially verifies it as being genuine (and valuable).

It’s unclear how GameStop will value the cards being traded in. and it will only accept those graded by the Professional Sports Authenticator (PSA), at least at the beginning of the program. It also won’t accept cards valued at more than $500.

“GameStop’s leaders believe this is the obvious next step for the company,” said one store manager who’s tested this program for GameStop. “Physical media is waning, especially for video games. It was time for the company to branch out to trading cards. They are the future.”

Pokémon will seemingly be the chain’s focus, as single holographic and reverse holographic cards from the Pokémon TCG will be sold in store too at $1 each.

The card collecting market is growing more and more popular, helped in part due to high profile cases of cards being sold for millions of dollars. The perpetually popular Pokémon sits at the top of the list in terms of value (its most expensive card is valued at $5.275 million) but a special Lord of the Rings Magic: The Gathering card was bought by rapper Post Malone for $2 million in 2023, and that record was soon broken as another card sold for $3 million just months later.

The popularity of Pokémon cards is otherwise evidenced by the number of people trying to steal them. Tokyo police reported an unprecedented number of trading card thefts in the latter half of 2022, while an independent gaming store in Minnesota reportedly had around $250,000 worth of Pokémon merchandise stolen in February of that year. One month later, again in Tokyo, a man was arrested for allegedly launching a literal heist in order to steal the treasured cards.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Star Citizen Alpha 3.23 Patch Is Largest to Date, Adds First Native Animals

Star Citizen just received its latest update, Alpha 3.23: Adventure Beckons, which adds the space sim’s first native animals, new hoverbikes, FPS upgrades, and more.

Alongside the game’s first native wildlife are massive terrestrial mission hubs, FPS and UI enhancements from single-player story spin-off Squadron 42, as well as quality-of-life improvements and new features, such as what’s called Star Map 1.0, which adds a full 3D view of the system, and new cloud and water tech. Elsewhere, there are new Master Modes for more intense space fight combat.

Developer Cloud Imperium Games said Alpha 3.23: Adventure Beckons (yes, Star Citizen is still in alpha) is Star Citizen’s largest patch to date, adding the first native wildlife for the Stanton system. This includes the small, bird-like marok and the more dangerous hound-like kopian pest, which can be found across habitable planets and feature their own unique behaviors “as they’ve adapted to humanity encroaching on their territory.”

New Distribution Centers throughout Stanton let players pick up combat and non-combat missions, with an expansion to the Arena Commander mode adding new space, ground, and experimental objectives. CIG said it had re-tuned all ships currently in the game, improved ground-based FPS combat, and expanded support for the New Player Experience.

Alpha 3.23 launches two months after CIG began talking about Star Citizen’s 1.0 launch being within sight, some 12 years after the game released its first crowdfunding drive.

Star Citizen is considered one of the most controversial projects in all video games. Over the 12 years since its crowdfunding drive began, it’s been called many things including a scam by those who wonder whether it will ever properly launch. Its virtual space ships, some of which cost hundreds of dollars, are often the focus of criticism. At the time of this article’s publication, Star Citizen had pulled in an eye-watering $683,055,935 from players. CIG calls this money “funds raised.”

CIG chief Chris Roberts has said 2024 will see the launch of Star Citizen Alpha 4.0, and that the developer is working to bring features developed for Squadron 42, the standalone story-based game starring the likes of Mark Hamill and Gillian Anderson, to the persistent universe portion of the game “at an accelerated rate.” Alpha 3.23: Adventure Beckons is part of that drive.

This is all building up to Star Citizen 1.0, which, Roberts has said, “is what we consider the features and content set to represent ‘commercial’ release.” However, there is still no release date or even release window for Star Citizen 1.0. CIG will share the roadmap later this year, it has said.

Star Citizen – Alpha 3.23: Adventure Beckons patch notes:

Meet the Wildlife, Marok and Kopian: Life finds a way. Star Citizen’s first native animals have

been added to the game, complete with bespoke behaviors fitting their evolutionary paths. Players

will begin seeing the small marok bird soaring through the skies, using its proportionally enormous

wingspan to travel vast distances with ease as it follows migratory fish. With the addition of humans

to their habitat, they’ve been observed feeding on refuse and leftovers as well. While they present

no threat to humans, the same can’t be said for the hound-like kopian. This pest creature is more

than a nuisance, and brave citizens will be charged with dealing with wild packs of these hounds,

just be sure to bring plenty of ammo.

Mirai’s Pulse and Pulse LX Hoverbikes Brings Portable Thrills: It’s about the journey, the thrill.

Mirai adds its signature fusion of advanced technology and functional elegance with a pair of

hoverbikes that offer an unparalleled connection between rider and machine. The Mirai Pulse

pushes the boundaries for what an ‘all round’ hoverbike can be, combining integrated light weapons

for defense with an ultra-light frame and extreme performance capable of outrunning almost

anything it can’t outgun. Shedding its weapons to improve speed and handling, the Pulse LX is a

visual spectacle that brings racing prowess and sophisticated styling. Both hoverbikes are

extremely portable, fitting in almost any ship’s cargo bay for terrestrial exploration almost anywhere.

Master Modes Makes its Galactic Debut: Flying in the ‘verse will never be the same again.

Originally tested in patch 3.20, Master Modes is designed to add further intensity and strategy to

ship-to-ship combat and foster exciting dogfighting scenarios. All ships now function in either

Navigation Mode (NAV) maintaining a spooled quantum drive for both manual quantum travel and

quick-travel to specific locations while disabling most offensive and defensive capabilities, and

Standard Control Mode (SCM), with full access to weapons, shields, and devices at the cost of

considerable speed. Transitioning between modes takes the flip of a switch and a few seconds for

systems to power down and up respectively. All ships have been re-tuned for this significant change

to space flight.

Welcome to the Distribution Center: Adventure Beckons introduces the first iteration of

distribution centers throughout the Stanton system. These massive structures can be accessed

from the planetary surface, with underground levels to open in later updates, and serve as mission hubs for law abiding players. Personal ground transportation is recommended for traversing these immense establishments, especially as they expand with additional underground levels.

Fly, Shoot, and Problem Solve in Arena Commander: New maps and gameplay opportunities

have arrived in Star Citizen’s ‘game within a game’. Miner’s Lament is a close-quarters dogfighter’s

dream come true, or worst nightmare, as pilots fight through the asteroid-laden ring around Yela

where the rocks are as deadly as other pilots. Going inside, a temporary Experimental Engineering

Mode is available for citizens eager to test out the first iteration of engineering gameplay shown off

at CitizenCon 2953, and their feedback will help shape the ongoing development of the system.

Plot a Course with the Star Map: The Star Map has reached its 1.0 update, rolling out a full 3D

view of the system to all pilots. Locations can now be searched by name, with additional

functionality to automatically plot a course from the present location. The update marks the

introduction of a brand-new FPS map for boots on the ground, aiding players to navigate sprawling

landing zones or even the interior layout of their ship. With the Star Map, a citizen is never truly

lost.

FPS Combat Upgrades Deliver More Immersion: Outside of the safety of a cockpit the ‘verse

can be a dangerous place, and Adventure Beckons ensures that fighting and surviving is as

engaging and enjoyable on foot as it is from ship to ship. FPS combat has never looked or felt more

authentic thanks to a range of visual improvements including improved sprinting animations and a

new dynamic crosshair option for a more realistic look of exactly where the muzzle of a weapon is

aimed at. The feel of combat has been enhanced for additional immersion, with the inclusion of

‘backpack reloading’ for slower access to additional stored magazines, and procedural recoil for all

weapons, ensuring every engagement is a truly unique experience.

New Cloud Tech and Visual Options: The volumetric cloud technology in Star Citizen has been

updated to improve both performance and visual quality, adding ground fog and volumetric

shadows as visual options. Additional performance improvements come with support for image

upscaling solutions including DLSS, FSR, and an in-house developed TSR solution. Following the

addition of over 20 new hairstyles in Alpha 3.22, the character customization system has been

overhauled with a new user interface and many new additional customization options.

Welcoming New Players to all Landing Zones: The improved New Player Experience, originally

released for Area18 in Alpha 3.19, has been expanded and is now supported on all starting

locations. While the same core skills are taught at each location, new players can now choose to

begin high in the cloud city of Orison, in the mining town of Lorville owned and operated by Hurston

Dynamics, on New Babbage which is both a bustling major trading hub and home to high-end

electronic companies, or back at Area18’s urban downtown where bright lights attract commerce

and entertainment.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Baldur’s Gate 3 Player Makes a Real Mysterious Artefact That Doubles as an Xbox Controller

A dedicated Baldur’s Gate 3 fan has recreated the Mysterious Artefact in real life, and it doubles as an Xbox controller to play the game with.

Twitch streamer Rudeism shared a video on X/Twitter, below, of the artefact’s creation and use, showing off its complete functionality as a working Xbox controller that can fully control Baldur’s Gate 3 (or Forza Motorsport, Starfield, or any other Xbox game).

Each side of the Mysterious Artefact is a separate Xbox button like A, B, Right Trigger, and so on, while the thumbsticks are simulated using motion controls from inside the controller, meaning Rudeism has to turn the device itself to move their character around.

The project took nearly five months to complete, as Rudeism had to design the body to fit 20 key switches, 3D print all the parts, design and wire the circuitry, program it, and then paint it before it was ready to play games with.

“It was a long time but it was well worth the wait,” they said in their video. “It’s not the most ergonomic controller I’ve ever made but I definitely think it’s one of the most unique. That’s what I aim for with my builds.”

Rudeism also streamed Baldur’s Gate 3 on Twitch using the Mysterious Artefact controller for those eager to see it in use proper.

The Mysterious Artefact is, well, a mysterious artefact players must contend with during the events of Baldur’s Gate 3, the Dungeon & Dragons based role-playing game from Larian Studios. It proved a smash hit upon its release in 2023, earning myriad game of the year awards alongside a 10/10 review from IGN.

“With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs,” we said.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Impressive Helldivers 2 Star Wars Mod Creates the Clone Wars Video Game We’ve Always Wanted

Ever since Sony’s PC and PlayStation 5 co-op shooter Helldivers 2 came out earlier this year, fans have suggested it would be perfect for a Star Wars crossover. Now, one mod team has gone ahead and built just that.

Prolific mod content creator Toasted tasked his mod team with creating a Star Wars Clone Wars mod pack for Helldivers 2, and has published the results in video form with the help of @SWBFUpdates, @StayBombastic, and @OzzyOVLD.

The mod pack, built by modders Kboy and @irastris, swaps out Hellidvers for playable Clone Troopers from the 501st Legion, including Captain Rex, Commander Cody, and Sergeant Hunter, with Automaton enemies redesigned as Separatist Droids. There are B1-series battle droids, B2-series super battle droids, Droidekas, and more. Even the extraction shuttle is made to look like a Low Altitude Assault Transport.

Toasted has said the mod pack is currently unavailable because the mods do not work consistently across all planets and difficulties, “so we want to iron out the kinks before dropping them.” However, in the meantime, Toasted will release the 501st legion and other mods individually on Nexus Mods.

The Star Wars Clone Wars mod offers a glimpse at what a Star Wars-themed Helldivers 2-type game would look like to play, but also the potential within Helldivers 2 itself for eye-catching crossovers. While Sony and developer Arrowhead may do well to wrangle an official Star Wars mod in partnership with Disney, there are other crossovers fans have called for once they inevitably start to come out following Helldivers 2’s explosive success.

For example, fans have suggested Helldivers 2 would be perfect for a Warhammer 40,000 crossover, and it’s easy to imagine the Helldivers as Imperial Guard fighting against the Necrons and the Tyranids across the galaxy. Arrowhead boss Johan Pilestedt has said Arrowhead has no interest in going down the Fortnite route with collaborations that make little sense within the universe it’s created. “If we ever make crossovers that break the Fantasy – I’m probably dead,” Pilestedt has said.

It’s not all fun and games in the world of Helldivers 2, however. The game remains delisted in a number of countries despite Sony’s controversial U-turn on plans to force PC gamers to account link with PSN. Arrowhead has teased the release of an in-game cape based on the review-bombing Helldivers 2 suffered as a result.

Image credit: @SWBFUpdates X / Twitter

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Marvel Rivals Dev Apologizes for Contract That Blocked Creators From Criticizing the Game

The developer of Marvel Rivals has apologized for having a clause in its content creator contract that blocked streamers from criticizing the game.

Marvel Rivals, a Marvel-themed take on team-based hero shooter Overwatch, was recently made available to some content creators as part of a closed alpha test. Amid positive feedback, it emerged that the contract that creators had to sign to gain access to the game included a number of clauses that prevented any disparaging comments.

As streamer and retired professional Overwatch player Brandon Larned, aka Seagull, revealed on X / Twitter, the non-disparagement clause in the contract prevented creators from posting negative reviews, or even comparing it to competitors, such as Blizzard’s Overwatch.

Reaction to this clause was overwhelmingly negative, with developer NetEase coming under fire for its attempt to block even constructive criticism of the game. Now, NetEase has issued an apology for what it called “any unpleasant experiences or doubts caused by the miscommunication of these terms”, and announced plans to revise the contract.

“We sincerely apologize for the confusion, suspicion, and frustration caused by these excessively restrictive terms and thank you for sharing with us.

“The Content Creator Program is a small-scale project that aims to aid in the production of incredible content by supporting Creators through giving them more resources,” NetEase said in its statement. “We actively encourage Creators to share their honest thoughts, suggestions, and criticisms as they play. All feedback, positive and negative, ultimately helps us craft the best experience for ourselves and the players.

“We sincerely apologize for the confusion, suspicion, and frustration caused by these excessively restrictive terms and thank you for sharing with us. We cherish and appreciate every suggestion given by our players and always respect your feedback. We are currently working with Creators who have expressed these concerns and are revising the current version to be less restrictive and more Creator-friendly. Thank you for bearing with us while we make these adjustments.

“We hope you are enjoying the game so far and we are always open to hearing your sincere thoughts and ideas on how we can improve the game.”

Marvel Rivals is a 6v6 team-based free-to-play shooter headed to PC that stars iconic heroes and villains from the Avengers, Guardians of the Galaxy, X-Men, and many more. This multiversal adventure features an initial roster comprised of Black Panther, Doctor Strange, Groot, Hulk, Iron Man, Loki, Luna Snow, Magik, Magneto, Mantis, Namor, Peni Parker, Rocket Raccoon, Scarlet Witch, Spider-Man, Storm, Star-Lord, and The Punisher. A release date is yet to be announced.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.