Helldivers 2 Dev Reveals the Top 5 Offenders of Friendly Fire and Number 1 Is Giving Me Flashbacks

If you’ve played Helldivers 2 for any length of time, you’ll know that friendly fire can be as lethal as enemy attacks. This is the nature of Arrowhead’s unpredictable and often hilarious action game; you never know where the next explosion is coming from, and death is never far away.

But what causes the most number of friendly fire incidents? It’s something I’ve wondered about as a fan of Helldivers 2, as someone who’s laughed down my mic at my teammates as I’ve inadvertently blown them up or shredded them to pieces with a turret. Ah, the turrets! More of a menace than a help, some would say.

Arrowhead has now provided some answers via an infographic that reveals all sorts of stats for Helldivers 2’s second year of service. We see that the Terminids are the most-killed enemy faction, which makes a lot of sense to me given there are a lot more of them, typically, and, well, they’re just the most fun enemy to face.

Things get a little more interesting when it comes to the most-deployed stratagems. The top three are no surprise (of course Reinforce is top, you use it to bring squadmates back in). The 500KG Bomb being second doesn’t surprise me either, given its eternal usefulness. Resupply makes a lot of sense in third.

But it’s the friendly fire list that has my attention. Top of the tree is the Eagle Strafing Run, which is by quite some distance the biggest offender of friendly fire incidents, and ahead of the battlefield nuisance that is the Hellbomb. I wouldn’t have thought the Eagle Strafing Run would have caused so much chaos! What I think is happening here is that Arrowhead is counting the DSS Eagle Storm, which triggers periodic, automatic Eagle Strafing Runs during missions. Players often bemoan the DSS for causing accidental friendly fire, and some actively avoid playing with it available.

“The DSS Eagle Storm is an active detriment to our operations on Cyberstan,” reads one recent reddit thread, posted amid the community push against the Cyborg homeworld.

“I just finished a D10 campaign with my fireteam where all four of us either died to an errant Eagle Strafing Run or the game crashed because of an Eagle Strike. I feel like instead of random map wide strike we should be given a low/zero cooldown Eagle Strafing stratagem. The reinforcement budget spent fixing Eagle-1’s mistakes is (in my opinion) egregious and totally fixable.”

“Yeah, those DSS Eagle pilots really need to work on their coordination,” added another.

Meanwhile, I am not surprised to see the Guard Dog on the list, though. Damn that thing! And the less said about mines, the better.

Lots to chew on, then, as fans and Arrowhead itself ponder the future of Helldivers 2, which is still going strong over two years since its launch. Check out IGN’s recent interview with game director Mikael Eriksson for more on what to expect.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Cyberpunk 2077 Headlines Xbox Game Pass March 2026 Lineup

Microsoft has announced the Xbox Game Pass March 2026 lineup, confirming the addition of CD Projekt’s Cyberpunk 2077.

It’s the headline game for Wave 1 of this month, which also includes Planet of Lana II: Children of the Leaf as a day one release, and Hollow Knight: Silksong on Game Pass Premium, according to Xbox Wire.

Out today, March 3 (and already announced), are Final Fantasy III (Cloud, Xbox Series X|S, and PC) and Kingdom Come: Deliverance II (Cloud, Xbox Series X|S, and PC), both on Game Pass Ultimate, Game Pass Premium, and PC Game Pass.

Tomorrow, March 4, sees the addition of to a T (Cloud, Xbox Series X|S, and PC), now with Game Pass Premium, and EA Sports F1 25 (Cloud, Xbox Series X|S, and PC) via Game Pass Ultimate and PC Game Pass.

March 5 sees the day one launch of Planet of Lana II: Children of the Leaf (Cloud, Xbox Series X|S, Handheld, and PC) on Game Pass Ultimate and PC Game Pass. Moving on to March 10, and subscribers have Construction Simulator (Cloud, Console, and PC) via Game Pass Ultimate, Game Pass Premium, and PC Game Pass, and the aforementioned Cyberpunk 2077 (Cloud and Console) via Game Pass Ultimate and Game Pass Premium.

PC Game Pass was not mentioned for Cyberpunk, and in a follow-up announcement, CD Projekt said Cyberpunk will be available to Premium and Ultimate plan subscribers on Xbox Series X and S and Xbox One consoles, with no mention of PC.

“Cyberpunk 2077 on Xbox Series X and S comes with every update released for the game since launch, which brought myriad technical improvements, new features, and additional content such as quests, vehicles, and character customization options,” CD Projekt said. “Players on Xbox Series X can also play Cyberpunk 2077 at 60 frames per second in Performance Mode or with 4K Ultra HD visuals in Quality Mode. Players on Xbox One will receive Cyberpunk 2077 and everything released up to and including Update 1.6 — the Edgeruners Update.”

Then, on March 12, Hollow Knight: Silksong (Cloud, Console, Handheld, and PC) joins Game Pass Premium (it’s already on Game Pass Ultimate and PC Game Pass). rounding out Wave 1 of March’s lineup is DreamWorks Gabby’s Dollhouse: Ready to Party (Cloud, Xbox Series X|S, and PC) on March 17, via Game Pass Ultimate, Game Pass Premium, and PC Game Pass.

Xbox Game Pass March 2026 Wave 1 lineup:

  • to a T (Cloud, Xbox Series X|S, and PC) – March 4, Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass
  • EA Sports F1 25 (Cloud, Xbox Series X|S, and PC) – March 4, Game Pass Ultimate, PC Game Pass
  • Planet of Lana II: Children of the Leaf (Cloud, Xbox Series X|S, Handheld, and PC) – March 5, Game Pass Ultimate, PC Game Pass
  • Construction Simulator (Cloud, Console, and PC) – March 10, Game Pass Ultimate, Game Pass Premium, PC Game Pass
  • Cyberpunk 2077 (Cloud and Console) – March 10, Game Pass Ultimate, Game Pass Premium
  • Hollow Knight: Silksong (Cloud, Console, Handheld, and PC) – March 12, Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass
  • DreamWorks Gabby’s Dollhouse: Ready to Party (Cloud, Xbox Series X|S, and PC) – March 17, Game Pass Ultimate, Game Pass Premium, PC Game Pass

As always, a number of games are set to leave Game Pass. You can save up to 20% off your purchase to keep playing.

Games leaving Xbox Game Pass on March 15, 2026:

  • Bratz Rhythm & Style (Cloud, Console, and PC)
  • Enter the Gungeon (Cloud, Console, and PC)
  • F1 23 (Cloud, Console, and PC)
  • He is Coming (PC)
  • Lightyear Frontier (Cloud, Console, and PC)
  • Mythwrecked: Ambrosia Island (Cloud, Console, and PC)

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

‘It F***ing Sucks, and in a Way Is a Compliment’ — Resident Evil Requiem Is Proving Tough for Fans With Arachnophobia, Though the Inevitable Thomas the Tank Engine Mod Is Here to Help

Arachnophobia sufferers are having a tough time with Resident Evil Requiem, but there is help at hand from fellow players — as well as in the shape of a certain cheery choo choo train.

Warning: Spoilers for Resident Evil Requiem follow

Requiem features a giant spider as a major boss fight in Raccoon City, and the knowledge that this sequence is in the game has spawned many, many, many different threads on reddit from Resident Evil fans who experience arachnophobia. In most cases, fans are requesting more information on how horrible the game’s spider section is (it’s quite horrible), while others who made it through the battle are reporting in with their experiences.

Some fans are stuck in a dilemma — they want to play the big new Resident Evil game, but are also dreading reaching a section with a very realistic giant spider boss that’s creepy enough even for those without an actual phobia.

“Trying to be as vague as possible in the title, how is that f***ing giant spider mid-game?” reads one such message, from reddit user saekhama. “Does it come in a jumpscare or you can predict the moment it’s gonna make its first appearance/attack? For reference, I’d say the Skyrim and Witcher 3 spiders are some of the worst, as they’re hairy, realistic and move fast. I don’t think I’m gonna not buy the game because of it, but I might ask a friend to come and play this part for me.”

“It’s horrible,” answered another fan, Tasty_James, in reply. “As someone who can’t get through the Aragog/Shelob scenes in their respective [Harry Potter and Lord of the Rings] films, this has been a f***ing nightmare. It’s huge, hairy, detailed, and f***ing fast… Genuinely the most terrifying experience I’ve ever had during any videogame (and I could probably expand that to all media as well, tbh).

In other discussion threads, players have been offering tips on how to kill the spider boss fast, in order to get it off their screens as quickly as possible.

“I got to the spider boss section! I wasn’t expecting that until the last minute I was like ‘Wait a damn minute… these are webs!’ took me a while to realize it then BOOM, big spooder: Hello There >:)” wrote TheSkateDude6. “How many shots or melee attacks does it take to finish it off? I’ll be playing without my glasses since it will help slightly in a way. If it’s too much for me, I’ll wait for an arachnophobia mode.”

Common tips for this section are to make use of the areas explosive barrels, and of course your Requiem gun. (IGN’s walkthrough also has plenty of advice — and you can find the spider boss fight section here.) Some fans with arachnophobia have reported using less conventional tactics, meanwhile, such as playing without wearing their glasses, or even moving to a smaller TV screen.

“My strategy so far has been to take off my glasses (I’m severely near-sighted),” Tasty_James said, “and sort of look vaguely away from the screen so as to keep it blurry and in my peripheral vision at all times. I haven’t beaten its boss fight yet, obviously, and I have no idea if I’m going to be able to.”

“I played this without my glasses, it’s a blessing in disguise somehow,” wrote Typical-Mixture4376 in another thread. “The smaller ones are freaking me out more than the large one lol,” EqualAd-1348 wrote, in yet another conversation. “Thankfully, I think I will at least be able to manage by playing that segment on my other TV (32″).”

As well as an enormous spider that Leon has to fight, a swarm of mini baby spiders is also featured as part of the same area. On the upside, though, once outside of the one spider section, the game does not feature the enemies ever again.

“It was genuinely the worst experience I’ve ever had with my arachnophobia in a video game,” concluded TheUberMensch123. “It fucking sucks, and in a way is a complement, that the thing moves and looks so goddamn real. I almost had to shut the game off. Hopefully an arachnophobia mod comes out soon.”

While there isn’t an arachnophobia mode add-on yet, NexusMods does host the customary Thomas the Tank Engine mod. While unavailable on consoles, PC players can at least choo choo choose to see Thomas’ giant smiling face bearing down upon Leon rather than that of an enormous arachnid. We’ll leave it up to you to decide which is worse.

Whether you’re battling spiders or zombies, IGN’s Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don’t miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Image credit: xZombieAlix.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Battlefield 6’s New Patch Addresses QoL and Stability Issues, As Well As UI and Battle Pass

Battlefield 6 has unveiled what’s changing with update 1.2.1.5, which rolls out today (March 3).

Focusing on quality-of-life improvements and stability fixes, the new patch expects to resolve “several issues across gameplay,” including its UI, Battle Pass, and Battle Royale.

This update also restores missing store content and addresses “critical revive and gadget interactions.”

Here’s what’s rolling on to consoles and PCs later today.

Major Updates for 1.2.1.5

  • Implemented additional stability improvements to reduce client crashes.
  • Improved frontend tile loading times for a smoother menu experience.
  • Restored missing Store items to player inventory from the Bountiful Harvest, Pax Vanguard, and Devil Dogs bundles.

CHANGELOG

PLAYER

  • Addressed a crash that could occur during camera behaviour transitions.
  • Implemented further stability improvements to reduce client crashes.
  • Resolved an issue where initiating a revive while equipping a mask could cause the mask to remain in hand and block weapon usage.
  • Restored previously owned items that had disappeared from player inventories, including content from the Bountiful Harvest, Pax Vanguard, and Devil Dogs bundles.

WEAPONS

  • Improved the visual fidelity of the Objective Ace skin when viewed at longer distances.

MAPS & MODES

  • Updated spawn logic with an additional out-of-combat area check to prevent unintended spawn locations.

UI & HUD

  • Corrected an issue where the Tier Skip deeplink in the Bulletin directed players to an empty Store screen.
  • Improved frontend tile loading times to reduce delays when navigating menus.
  • Resolved an issue where Battle Pass rewards on the active path could display placeholder text or missing icons.

PORTAL

  • Addressed a crash related to area validation checks.

REDSEC

PLAYER

  • Resolved an issue in Battle Royale where the Tracking Pulse Recon trait could activate when destroying any deployable gadget.

UI & HUD

  • Addressed an issue in Battle Royale Duos where pings were not displayed in the elimination feed.

AUDIO

  • Resolved an issue in Gauntlet where Gas Mask voice-over lines would play while inside armoured vehicles.

Battlefield 6 got off to a strong start in 2025 but has faced backlash from its community in recent months, bringing its Steam user score down to ‘Mixed.’ As some players review-bombed its battle royale REDSEC offshoot and others pleaded for larger maps, many began to question if two maps per season were enough to keep players engaged. Confusion then reached new levels in January, when EA and BF Studios announced Season 2 was delayed to February 17.

While we wait to see how the team plans to continue building on Battlefield 6, you can read about some of the ways BF Studios is adjusting its controversial cosmetics.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Capcom Pulls Enigma DRM From Resident Evil 4 Remake, Following Performance Complaints

Capcom has removed a controversial new form of DRM from Resident Evil 4 Remake, following complaints that its recent addition was impacting performance.

An update to the game’s Steam database listing shows that the Enigma DRM was removed earlier today, March 3, after an earlier listing showing its addition at the beginning of February.

Capcom has not commented publicly on the changes, though fans were quick to spot the publisher replacing the game’s previous Denuvo anti-piracy protection with Enigma, and the hit to performance that followed.

It’s a subject recently covered by Digital Foundry, whose tests showed a 40 percent deficit in performance within the game’s intro cutscenes, though more modest differences during gameplay. In a video published last month, DF’s Alex Battaglia noted that Denuvo was believed to operate as a subscription service, and that at some point publishers typically remove the software when its cost outweighs any perceived losses from piracy.

It’s at this point that fans believe Capcom switched to Enigma instead — a decision it has now seemingly U-turned on.

“Updating years old software with new DRM is just stupid,” Battaglia said. “Like, stop, don’t do that in the first place. Regardless of any possible performance degradations, what it’ll do to your game is just piss off your audience. It’ll make your modding scene really upset.”

Now, word that Enigma DRM is gone from Resident Evil 4 is being celebrated by fans on reddit, even as the decision to add it in the first place is being criticized.

“This was the most mid level executive that’s detached from gaming move I’ve seen,” wrote Resident Evil fan CoDog. “Like who would’ve thought it was a good idea to put in DRM on a two year old game that’s been regularly on sale that tanks low to mid level pc hardware’s performance? Seriously mind boggling move from Capcom.”

It sounds like a good time to revisit Resident Evil 4 Remake, though not before you’re done with the brilliant Resident Evil Requiem first. If you’re still exploring Leon S. Kennedy’s latest adventure then IGN’s Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don’t miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Capcom Spotlight Presentation Set For Later This Week — Here’s What Will Be Shown

Though millions of us are still busy with Resident Evil Requiem, it seems developer Capcom isn’t content to leave us playing as Raccoon City’s unluckiest cop for long — a presentation showing off what else the developer has in the works is set for Thursday, March 5.

Capcom Spotlight is a digital event that brings us up to date on the latest news from Capcom and the developer’s upcoming releases. Set for 2pm PT / 5pm ET / 10pm UK time), the half-hour show will be subtitled in 13 different languages.

The 30-minute digital event will update us on several upcoming Capcom games, and in particular Monster Hunter Stories 3: Twisted Reflection, Pragmata, Street Fighter 6 Years 1-2 Fights Edition, Mega Man Starforce Legacy Collection, and Megaman Dual Override.

Megaman Dual Override is, of course, the brand-new entry in the classic action platforming series expected to release next year, while Mega Man Star Force: Legacy Collection is a compilation of Mega Man video games, including Mega Man Star Force: Pegasus, Mega Man Star Force: Leo, Mega Man Star Force: Dragon, Mega Man Star Force: Zerker x Ninja, Mega Man Star Force: Zerker x Saurian, Mega Man Star Force 3: Black Ace, and Mega Man Star Force 3: Red Joker. (Phew!)

Street Fighter 6: Years 1-2 Fighters Edition, currently expected in June, includes 26 characters released from Years 1 & 2, including their Outfit 1 Colors 3-10, and 20 stages (Alex is out later this month), while Monster Hunter Stories 3: Twisted Reflection tells the story of two nations on the path to ruin and the discovery of a mysterious egg gives cause for hope. It’s out next month.

Last but not least is Pragmata, an all-new sci-fi action adventure with its own unique hacking twist. Set in the near future, protagonists Hugh and his android companion Diana must work together as they make their way through the cold lunar research station.

Of course, that’s just what Capcom has confirmed will be shown — there’s usually a surprise or two, too, so make sure to tune in on Thursday.

On the subject of Capcom: we may now know the solution to Capcom’s devious Resident Evil Requiem Final Puzzle, but a whole new mystery is just beginning for fans — one centered on Leon S. Kennedy, and a huge secret that’s only hinted at in the game’s closing moments. Here’s what we know so far…

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Save up to 50% on Space Marine 2 in Woot’s Latest Video Game Sale

Woot’s latest video game sale – titled the ‘Video Games For All!’ sale – is stacked with exciting offers at the moment. Warhammer 40,000: Space Marine 2 is one of the many great games on sale there that’s crossed our radar, with big discounts on its standard edition for PS5 and its Ultima Limited Edition for PS5 and Xbox Series X.

Just how big are these discounts at Woot? Well, the standard version of Space Marine 2 for PS5 is 50% off, down to $24.99. If you’re looking to splash out on the Ultima Limited Edition instead, the Xbox Series X version is also 50% off right now, down to $49.99, while the PS5 version is 45% off, down to $54.99. Check out these deals below.

Space Marine 2 Deal at Woot

The Ultima Limited Edition is quite the upgrade for Space Marine 2 fans, if that’s the one you have your eyes on. This version of the game comes in a white and gold steelbook, which you can see below, and includes Season Pass 1 and 2 – which sets you up with decals, colors, armor pieces, and champion skins – alongside the Macragge’s Chosen DLC.

Even if you don’t opt to buy the Ultima Limited Edition, you’re still in for a great time playing the game with the standard PS5 copy. Our review from IGN’s Chris Reed said it, “may not break the third-person shooter mold, but it looks amazing, makes good use of its Warhammer lore, and has brutal combat that just feels great.”

The ‘Video Games For All!’ sale only runs for a few more days, until March 5, but there’s plenty more to explore alongside these Space Marine 2 deals. Check out our breakdown of Woot’s latest sale to see some of our favorite picks worth grabbing before it comes to an end.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Pokémon TCG: Perfect Order Elite Trainer Boxes Market Price Crashes After Massive Target Restock

Pokémon TCG’s next Mega Evolution expansion, Perfect Order, is set to release on March 27. It’s been hard to come by at major retailers, at least at MSRP prices.

But a recent preorder surge at Target (which is now out of stock again) has seemingly added to the ongoing price crash for Perfect Order products, such as the Elite Trainer Box, at resale marketplaces at like TCGplayer.

For a limited time, Target had preorders available for the Perfect Order Elite Trainer Box at $59.99, which is the best price we’ve seen on an ETB in a long time. If you missed out, hard luck this time. But, not all hope is lost, as long as you’re okay with paying just a bit more.

Over the past month, the Perfect Order Elite Trainer Boxes have dropped from a high of $145.92 resale at trusted marketplace TCGplayer, to an all-time low of $94.48. Market price is currently sitting at $95.88, and has been on a steady decline, dropping -26.76% in just the past 30 days.

Target’s latest restock could potentially even sink the ETB market price further, and we’ll have to keep an eye on it over the next couple of weeks to see how things stablize.

By comparison, other Mega Evolution expansions like Ascended Heroes (which launched just a few weeks back), is sitting at around $110 market price. That’s a -32.11% drop in just the past month, falling from its all time high of $179.99. Still, it’s not just hit the resale lows of Perfect Order, a set that’s not even out yet.

To paint a clearer picture, we can even look at Phantasmal Flames ETBs, which currently sit a lot closer to Perfect Order with a market price of $93.63. However, interestingly, Phantasmal Flames is actually on the rise in popularity after hitting lows of $75 just a few weeks back at TCGplayer and Amazon.

That’s a +20.70% spike in just 30 days, and signals how Phantasmal Flames ETBs could even be in for something of a renaissance in price if it continues this trend. It’s still far from its $175 highs, but definitely still worth keeping an eye on.

Third party sellers have also recently started to sell Perfect Order at Amazon, with prices still above market price for the time being (at least for the most part). Note that Amazon is yet to officially list its own stock (i.e. sold and shipped by Amazon).

ETBs are listed for $115 via ‘Kings Games’ – which in all fairness has a very positive 5-star Amazon rating. Still, at that price, you’re currently better off ordering from TCGplayer.

The better deals can be found on 3 Pack Blisters (Chikorita), which are around $46.88 at TCGplayer, but $44.95 via Kings Games at Amazon with free delivery. The retailer has also got the Build & Battle Box for $59.99 with free delivery, also cheaper than TCGplayer right now at around $69.11 market price.

Robert Anderson is IGN’s Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

Resident Evil Requiem Final Puzzle Solution Finally Laid Bare, Hours After Pokémon YouTuber Completed It by Accident

The cryptic Final Puzzle challenge in Resident Evil Requiem seems to have been fully solved, with video evidence of the method now circulating online.

Earlier today, Pokémon YouTuber Gengar Collects provided proof they were the first in the world to complete the Final Puzzle — but there was still confusion over how he’d done it, despite his attempts to try and help other fans.

Now, a repeatable method for finishing the puzzle has been published online — albeit only after datamining work was carried out to reveal the necessary requirements. The solution is bizarre, and there’s still discussion among fans now over why exactly it works this way. But first… here’s what you have to do.

Warning! Spoilers for Resident Evil Requiem follow:

In a video published to YouTube, Resident Evil fan Kyro says they and fellow player Rantsycancy “spent two days tirelessly working through” Requiem’s Final Puzzle challenge based on a “datamining background.”

Step one requires you to wait 15 minutes at the game’s meat processing plant, where a conveyor belt of bodies are dumped into… well, a meat processor. In the following meat grinder sequence, you then must ensure all zombies die to the grinder, rather than shooting them yourself. All of this is to ensure that enough zombies have been harvested here, something the game quietly counts in the background.

Next, head to the toilets in the restroom area and flush one eight times. This is all you reportedly need to do to spawn Marie’s Doll during the facility escape sequence — the same doll that Gengar Collects accurately reported finding and using to complete the puzzle himself (though he wasn’t sure what he’d done to make it spawn).

From here, the solution resolves as Gengar Collects previously stated. You’ll need to complete the game, start a new save, then have Marie’s Doll in your inventory when inputting the now infamous code sequence into the DNA sequencer machine that players previously worked out last week. And with all of that done, The Final Puzzle is finally complete.

Fans are still working to deduce why this process is the solution to the puzzle. There’s speculation about a note referencing Marie that mentions extracting “a 2.3 millilitre sample from the 524.3 litres of blood collected from 115 infected,” which may be the count of bodies (or bodies not wrapped up) on the conveyor belt. Why you then need to flush a toilet eight times, though, remains to be seen.

For now, however, Resident Evil Requiem’s biggest mystery does at least have a full working solution. Are you planning to give it a go yourself?

IGN’s Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don’t miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Resident Evil Requiem Criticized for ‘Immersion-Breaking’ Gore Censorship in Japan

Resident Evil Requiem released last Friday, and while many players are slicing up zombies as Leon S. Kennedy and creeping around as Grace Ashcroft, players of the Japanese version have noticed something is amiss. Namely, Requiem’s censorship of gore in its home country is being criticized for being immersion breaking and uncreative compared to past games in the series.

Warning! Resident Evil Requiem spoilers follow:

With Resident Evil being one of Japan’s major survival horror series, Capcom has previously come up with creative ways to censor domestic releases to meet the strict requirements of Japan’s CERO game ratings board. As The Gamer pointed out, in Resident Evil 7’s Japanese release, Capcom replaced the decapitated head found in a fridge with a photo of the deceased character. Other times, gory scenes (particularly decapitations) were removed entirely in Japan, including some of Leon’s most brutal death scenes in Resident Evil 4.

In a pre-release interview with Japanese news site Game Watch, Requiem director Koshi Nakanishi commented on the CERO Z (18+)-rated trial version of the game, noting: “While it’s not completely identical to the global version, I think that the content you will experience in (the Japanese release of) Requiem is quite comparable.”

However, many players of the Japanese version have since voiced their dissatisfaction with censorship in the final release.

As one player of the Japanese version pointed out in a (NSFW) Reddit post, Capcom started to show cutting off limbs in Resident Evil 4, implementing a workaround whereby gore and entrails would be blacked-out. With Resident Evil Requiem, Capcom has also opted for blacking out the gore, however, this has extended to covering whole missing areas of bodies in black to the point where it is really noticeable.

For example, in one puzzle in Requiem, you have to find an artificial heart and lungs to place inside a dead body in order to get the Level 2 ID wristband. In the Japanese version, the entire upper body and the heart and lungs themselves are completely black. As the Redditor noted, this “censorship is way more noticeable imo, to the point where it really kills immersion.”

Although many longtime Japanese fans have come to expect domestic releases of Resident Evil games to be censored, many opined that Resident Evil Requiem’s censorship was more excessive or distracting than previous entries. “I get that restrictions are unavoidable but the problem is that it’s gotten worse from RE4 onwards. If the censorship was on the same level as RE4, I wouldn’t have any complaints,” tweeted one user in Japanese. Despite saying the game lived up to their expectations, a Requiem completer noted, “The CERO censorship (blacked-out sections and stuff you couldn’t see) felt so jarring and overemphasized.” Another user added, “It really bothers me that although blood during cutscenes is red, damage dealt to zombies (headshots or severed arms) is black.”

Resident Evil Requiem players on Steam also reported that the Japanese version of the game on PC is censored too, with at least one English-speaking user requesting a refund because of it. Some users on X have recommended that those in Japan who want the full, gory experience should get the uncensored overseas releases on Steam (such as the UK version), noting that they have Japanese language support.

But why is the Japanese version censored in the first place? In order to get a game physically released on consoles in Japan, it has to pass CERO, the country’s ratings board. CERO has five age categories, the highest being CERO Z (18+), which Resident Evil Requiem falls under. However, even CERO’s top age rating has historically cracked down on gore, particularly on depictions of severed body parts, decapitations, and body horror. Previously, The Callisto Protocol’s Japan release was cancelled because developer Striking Distance Studios was unwilling to make the changes demanded by CERO’s rating board, as such censorship would compromise player expectations (according to the studio’s tweet).

For download-only games, publishers can try and get an IARC (International Age Rating Coalition) rating instead, as IARC is supported by many online storefronts in Japan, such as the Nintendo eShop and PlayStation Store. However, for physical console releases, games have to pass the CERO board. It’s worth noting that if a game fails to pass CERO the first time, the developers not only have to make changes to the content, but they also have to factor in the time it takes and the cost of paying a review fee again. In addition to the review fee, publishers have to pay a porting fee for each of the platforms they want to release a physical copy on. This makes gaining a CERO rating costly in terms of both time and money (especially for indie developers).

Although Capcom is far from a cash-strapped indie developer, CERO’s strict censorship of gore, combined with Resident Evil Requiem’s close-up, realistic depictions could have prompted the company to play it safe by shading problematic areas in black.

We’ve got plenty more on Resident Evil Requiem, including the hunt for the solution to its cryptic Final Puzzle solution, which has been confusing fans for the past week. Today, one person does now appear to have solved the Final Puzzle — but the mystery around the challenge remains, as it’s unclear exactly how they did it.

IGN’s Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don’t miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.