Stellar Blade Performance Review

Today we’re looking at Stellar Blade, the new PS5-exclusive action-adventure game from Korean studio Shift Up. Starting at the main menu we have three modes, and from a player perspective, they are nigh on perfect. Each does what it states: Resolution mode focuses on the highest pixel counts, Performance mode targets the smoothest and highest performance, while the best, and default, is the Balanced mode that aims to provide the best compromise of both.

The differences are small – in side-by-side comparisons, the only changes I noticed are that depth of field and screen space reflections are of a slighter lower quality in Performance mode, with the focal depth being shallower in Balanced and Resolution mode. Additionally, the hair quality of the main character Eve, as well as other characters, is also reduced, specifically in real-time cinematics, as you move from Resolution mode down to Balanced and then Performance. Aside from this, the biggest changes are frame time, resolution, and thus texture sampling. Resolution mode is capped at 30fps and appears to target a full 3840×2160 with dynamic resolution scaling (DRS) possible but not necessary. Performance runs at 60fps targeting 2560×1440, and again DRS is possible but no counts were found below this. Both modes use a spatial upscale, which could be Unreal Engine’s own TAAu spatial pass or AMD’s FSR1. This results in some instability in the image on thin elements and oblique textures to the camera.

The best image stability comes from Balanced mode.

Surprising for some, the best image stability comes from Balanced mode, which also targets 60fps and a 3840×2160 ceiling. It uses a temporal reconstruction pass which may be Unreal’s own TAAu solution or FSR2. This looks to be dynamic, or at least, reconstructed from a 2880×1620 to 1920×1080 base, which again demonstrates why pixel counts are not that important. You can see in the video that thin edges, specular highlights, light sources, volumetrics, and certainly hair is far more dithered, noisy and unstable in Performance mode, and even Resolution mode, as compared to Balanced mode. This does come at the cost of the required pixel blends that soften high-frequency details in textures and such, but here the trade off is worth it – in normal play, this mode looks close enough to Resolution mode at a higher framerate to not be worth the cost of dropping to 30fps. This is due to Resolution mode having great per-object motion blur, but the fast locomotion and action, along with input latency impact, can take a while to acclimatise to. Due to the game’s reliance on fast timing-based combat, this is a high cost, for me, over the small image reduction balanced costs.

Performance Modes Compared

When it comes to performance, as I stated, these modes are nigh on perfect. The Resolution mode is, from all my tests and almost completing the entire game, a fully locked and perfectly paced 30fps. Running through the world, climbing buildings, or fighting hulking genetic monsters, the game holds a flat line on the required 33ms and thus 30fps readout. Likewise, the Performance mode runs an equally locked 16ms frame time target giving us a locked 60fps. From my long sessions of play and testing, I could not find any areas that cause a deviation from that target at all. Even if they did, it would likely be single frame dips into 33ms, but this never happened in my performance captures.

Balanced is the only mode that can fall below the designed 60fps rate, with it often hovering into the mid 50s during play. Vitally, it always keeps within the next refresh cycle of 33ms when it does, giving us a small but noticeable level of micro judder during exploring and combat. The worst case was the high 40s when heavy alpha and particle effects had filled the screen, hammering bandwidth and fill rate, but these instances are very brief. Anyone with a variable refresh rate (VRR) monitor or TV will have a much smoother time as the game is often just shy of the 16ms frametime required. The PS5 supports a 48-120Hz range in its VRR mode, and these dips often fall within a 20-25ms frametime, making them end up feeling as smooth as the Performance mode, but with better image quality and the best input latency, which is vital for cutting through the trouble in style.

Size and Scale

Stellar Blade is big in all aspects: large levels, a vast cast of characters, and tons of enemies, locales, and hulking bosses with which to do battle. What starts as a linear combat/exploration game opens up and out significantly, and as you continue through this derelict and desolate world you see a wide variety of beauty. From the sun bleached beach of the start through crumbling Greek-like cities, underwater tunnels, lush green outskirts, and the dense town of Xion, you will see some gorgeous sights throughout your playtime.

Powered with Epic’s Unreal Engine 4, it is an impressive looking game with strong visuals, lighting, and cinematography. Character models are a highlight, with Eve herself being front and center, with soft and fleshy skin tones and long, physics-based hair – a key character trait which folds, self collides and moves with grace with Eve’s motion. Animations are fast and fluid, and expand with a wide variety of moves, weapons, skills and outfits. All characters have an equally high-construction quality, with soft sub-surface scattering on skin, deep parallax eyes, and a good balance of polygon count bolstered with texture and normal map details. A big reason for the human-like quality is that many of the characters are based on digital scans of real people, which alongside the brilliant physically-based lighting and material systems provides a borderline photorealistic look – but with just enough artistic change and ethereal design to never stray into the uncanny valley.

The Naytiba enemies are equally lavished with effort and style, with general cannon fodder having a mutated but organic style. You have spider-like robots, mutant hermit crabs, horse-meets-hammerheads, and giant pyramid head fleshy bosses galore. The animation and fluidity of all the enemies is a big reason why things often look the best during gameplay. As you slash, flip, slide, and topple colossi throughout the game, everything feels as alive and physical as you do.

Adding to this is the brilliant use of lights, shadows, alpha, and particle effects. Whenever you block an attack, slice into an enemy, or teleport behind a beasty, you are greeted with GPU-accelerated particles, via splatters across the floor and even yourself. Enemies can also dish out the effects with liquid projectiles flying across the screen, splatting and spreading on the floor or clouding the air with a poisonous haze temporally.

Underwater the sense of depth and light propagation is very good, with a clear split of above and below the sealine helping make these sections atmospheric. The use of post effects is again central to the look and feel, and a high quality per-pixel motion blur is included, which works well across the three modes. High quality sprite-sampled bokeh depth of field is used during gameplay and the real time cinematics. This aids the high CGI quality these sections have, making them look close to offline renders at times due to the composition and consistency. They are also used to focus your gaze on important areas or frame the shot as per standard cinematography ques, and though some of these are longer than I personally liked, it helps drive the story and character development well – in between all the butt kicking.

That said, not everything is roses in this garden, as the scale of the game and high quality it achieves can be contrasted by some weaker aspects. Textures, as a whole, are good but not great, with some lower-quality mips used on incidental objects and walls, causing them to lack much detail. Colour schemes can be a little too beige in some of the city sections, and the dreaded yellow painter man has run ahead of you to clearly mark the path forward. Although I understand the benefits this offers, it does, in my opinion, become redundant on the exploration aspect to have these yellow breadcrumbs rather than using light, design and architecture to draw you through. The issue is not exclusive to this game, but I must say it felt at odds with Stellar Blade’s otherwise focused art design.

Animation of characters outside of action can be a little wooden and, ironically, robotic, with some sections having very stiff movement and limited facial expressions, which can vary from great to ok depending on the scene. Sound is also very good, but the voice acting on some scenes and over reliance on the same combat sound bites of Eve can become repetitive a few hours in. More variety here would go a long way. Polygon counts can also be low with some signs of the old, cross-generation base the game started with. Similarly, some sections of volumetric light and water surface effects are not always up to the same high standard. Most of these are small complaints though, and they do not distract from a vast, enjoyable, skill-based and above all, gorgeous-looking game that delivers on its aims.

Summary

For a brand new studio, Shift Up has certainly lived up to its name. The quality, variety, scope, and size on offer is exemplary for such a small studio. It has grasped and overcome the challenges of Unreal Engine and not fallen afoul of any of the common streaming stutter or performance hiccups that can blight other teams. The choice of performance modes is commendable, with options available for those who prefer a locked 30 or 60 fps, as well as a balance for those that want the apple and the branch along with it. As a PS5 exclusive it will likely be a game that has legs far beyond the final credits, offering up a visual and gameplay experience that is quite welcome in the gaming garden.

Best PS5 and PlayStation Deals Right Now (April 2024)

There are some amazing PS5 deals to check out right now, including a selection of PlayStation games that have dropped to just $20 at Walmart. Not only that, but the PlayStation Portal, a surprise hit, and Sony’s newest handheld gaming accessory, is back in stock at Best Buy (for now). It’s sold out everywhere else — so if you want one, you’d better grab it quick, as it’s not likely to stay in stock for long. Below, you can also find other deals on everything from consoles to SSDs and even information on where to buy a PS5 now.

TL;DR – Best PS5 Deals Right Now

Navigate to:

PlayStation Portal Back In Stock (Limited Time)

Best PS5 Video Game Deals

While the God of War deal works out at $30 for PS5 (after the $10 digital upgrade from PS4), it’s still $10 cheaper via this deal compared to any other retailer currently, and a massive $40 off the MSRP. In any case, you’re still securing the best possible price for God of War Ragnarok on PS5.

$20 games is a huge deal, with the only issue being that Walmart offers free delivery for baskets of $35 or more. But, we can assist there as well. If you sign up for a Walmart+ account with a 30-day free trial, you can get free fast delivery (alongside a slew of other benefits right now like three months of YouTube Premium for free). Otherwise, you can also check to see if your local store has stock, and pick it up from there instead.

More PS5 Video Game Deals (Physical):

Score a Spider-Man 2 PS5 Slim Bundle for $449 (20% Off MSRP)

This deal has been one of our favorites for quite a while (since last year’s Black Friday, actually!) and it’s been selling out at a variety of retailers. Thankfully, Walmart and Best Buy still have some stock, so if you’ve been hoping to grab one of these PS5 Slim bundles, now’s your chance to do so. Who knows how long it’ll stick around for, so act fast! Normally, it retails for $559.99, but it’s been marked down to $449 for a while now which is an excellent deal.

WD_BLACK PS5 4TB SSD for $303.64 at Amazon

Looking to completely maximize your PS5 storage capabilities? Then this is the deal for you. For a limited time only, this PS5 4TB SSD is available at Amazon for just $303.64 (see here). It has an MSRP of $699.99 which is rather dramatic, but in reality, this and many other 4TB SSDs have been sitting around $280-$300 recently.

Note that Sony recommends a heatsink attached to your SSD and not all SSDs listed here have pre-installed heatsinks. For the ones that do, we’ll be sure to mention it. For the ones that don’t, all you have to do is purchase your own heatsink (like this one for $9) and install it yourself. You can also check out the best PS5 2TB SSD deals here, or see more of our favorite deals below.

More PS5 SSD Deals:

Best PS5 Headset Deals: 20% Off the SteelSeries Arctis Nova Pro & More Headset Deals

There’s no shortage of PS5-compatible headsets. If you’re constantly having to turn down the volume when you play, you might want to pick up one of these, then you can listen to your games as loud as you darn well please. And if you’d like to see even more options that are worth buying, check out our collection of the best gaming headsets.

More PS5 Gaming Headset Deals:

PlayStation Deals: Budget to Best

It doesn’t need to have a massive discount to be a good deal, so we thought it would be a great idea to pick out our absolute favorite PS5 and PlayStation offerings that would be relevant to buy no matter the time of year, or the sales going on. From the latest DualSense controllers, to the very best PS5 SSDs on the market, we’ve got it all right here.

More PS5 Budget to Best Picks

Back to Top

Best Time to Buy a PS5

Generally, the best time to buy a PS5 console is during major yearly shopping events such as Black Friday, Cyber Monday, and the various Amazon Prime Day sales. Although PlayStation consoles rarely go on sale, you can often scoop up limited-time bundles that include additional an additional game or two, and more.

How to Trade in Your Old PlayStation Consoles

If you’re looking to trade in your old PlayStation consoles, you can do so at select retailers in-store and online. Often, the most widely available retailers are GameStop and Best Buy. However, you can also trade your used devices online at retailers such as Amazon and Microsoft.

Some retailers will offer you cash for your used goods, while others may provide you with a gift card that can be used in-store and online. This is a great way to offload your old gaming gear and get some money that you can put towards a newer console and games.

While trading devices in at retailers will often net you the lowest amount for your used consoles, there are also online marketplaces such as eBay, Craigslist, and OfferUp that may fetch higher prices, but you’ll often be responsible for packing and shipping costs, or be required to meet someone in person for the transaction, the latter of which poses its own risks.

With how expensive gaming is getting in 2024, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as Switch and Xbox, and keep these updated daily with brand new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

This Incredible Fallout Bundle Is Back In Stock, Score Almost Every Game for Just $22.49 – Best Fallout Deals

The Fallout TV series is now available on Amazon Prime Video, and that means there’s never been a better time in recent memory to jump back onto the Fallout hype train in full force (When is Fallout 5, Bethesda?) We gave the new TV series an ‘Amazing’ 9 in our review, so it’s worth checking out. Gaming-wise, we’ll have to satiate our Fallout appetites with a hat full of excellent other classics to play, including an excellent deal on seven Fallout games for just $22.49. Check out all the best Fallout deals we’ve found just below.

Best Fallout Deal: Buy Seven Fallout Games for Just $22.49

Right now at Fanatical, you can score seven Fallout games on PC for just $22.49 with code OMEN10, which includes Fallout Classic Collection (Fallout, Fallout Tactics, Fallout 2), Fallout 3 GOTY Edition, Fallout New Vegas Ultimate Edition, Fallout 4, and Fallout 76 (all Steam codes).

This is one of the best PC video game deals around right now – and the cheapest way to own Fallout 4 Game of the Year Edition on PC at the time of writing (listed at $39.99 on Steam). If you’re looking to play Fallout 4 again ready for the ‘next-gen’ update on April 25, this deal should certainly be on your radar.

Plus, you’re also getting the expansions for Fallout 3 and New Vegas with their respective complete editions, so this is a bundle all Fallout fans should be considering, it’s a real bargain for new and returning fans.

Fallout AriZona Energy Drink is Back In Stock at Amazon

Consider checking out the Fallout-themed AriZona x Fallout Green Tea Energy Drink set for $36 on Amazon — which is also now back in stock and available to order at the time of writing. This box of AriZona features three flavors in a handy 12-pack (22oz), four per flavor: Georgia Peach, Pomegranate, and Red Apple Green Tea Energy Drinks.

This is also official merchandise from the Fallout TV Show on Amazon Prime Video and comes ready packed in a Vault-Tec-themed box as well. You could also consider alongside the Bones Coffee Company Valiant Vanilla Fallout-themed coffee for $19.99. or their Atomic Apple Flavored Coffee set for $19.99 as well. Plus, for more, you can check out Amazon’s Fallout-themed storefront.

Free Fallout Games for Amazon Prime Members

PSA: Fallout 76 is FREE to Download for Prime Members (Now Live)

Make sure you’ve got that Amazon Prime membership ready (otherwise there’s a free 30-day trial here as well). Fallout Tactics: Brotherhood of Steel is currently available no cost for those who are already Amazon Prime members. It’s well worth taking advantage of if you’ve already got most of the other games, or you just want to check out one of the classic games in the series. Fallout 76 is also now free to download for PC (Windows) and Xbox, which means you can check out the game and all its free add-ons at no charge. For a more complete set of the games on Steam, consider the next deal.

Best Fallout 4 Deals Right Now

While some of these aren’t as cheap as the game has been in recent weeks (Fallout 4 was $5 during the Steam FPS sale), it’s worth having an idea of the best prices at the moment in case a better deal does come along and you can act swiftly in order to secure it. Plus, Fallout 4 is also available on PS Plus Extra or Game Pass, so if you have either of those subscriptions the game is available to play at no extra cost.

PC (Steam)

PlayStation

Xbox

Fallout Merch via IGN Store: Sign Up for Email and Save 10%

Finally, IGN has a few exclusive deals that you don’t want to miss. Right now, you can get 10% off the limited edition Fallout Official Vault 33 Hoodie Orientation Kit, which includes the Vault 33 Hoodie, Pinfinity AR Pin, and a Certificate of Authenticity. All you need to do is sign up for the IGN Store marketing emails, and your free discount code will be ready in no time.

Fallout-Themed Cookbook Is Down to $21.99 at Amazon

Ever wondered what is would be like to rustle up a couple of nuka-burgers would be like? Well, now you can. The Official Fallout Cookbook is currently down to just $21.99 at Amazon, a tremendous deal and well worth considering for any Fallout enthusiasts as a gift, or for your next Fallout-themed party.

The Art of Fallout 4 is Down to $40.94 at Amazon

Fallout Anthology Edition with Mini Nuke (Out of Stock)

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Disney Epic Mickey: Rebrushed Is Up for Preorder

The 3D platformer Disney Epic Mickey: Rebrushed is set to release for PS4, PS5, Xbox One, Xbox Series X|S, PC, and Nintendo Switch sometime in 2024. The game follows Mickey Mouse through the world of old Disney characters called Wasteland. You’ll meet creatures such as Oswald the Lucky Rabbit, who is Walt Disney’s first creation, and experience different levels—all with the help of your magic brush. Paint creates the setting, while thinner changes the world. It’s up for preorder now at all the usual retailers, so read on for the details.

Preorder Epic Mickey: Rebrushed Standard Edition

PS5 and PS4

Nintendo Switch

Xbox Series X|S and Xbox One

PC

The standard version retails at $59.99 and is scheduled to be released by the end of this year.

What is Epic Mickey: Rebrushed?

Epic Mickey: Rebrushed is a dedication to Walt Disney and his legacy. It takes you through the magical world of Wasteland, filled with forgotten Disney characters. You’ll see advanced movements from Mickey, such as sprinting, dashing, and ground pounding. Every choice you make will result in Wasteland’s destiny towards restored peace and beauty.

Stay tuned for Epic Mickey: Rebrushed updates from IGN and read more about the game for Nintendo Switch.

Other Preorder Guides

Helldivers 2 Players Hate Hellmire So Much They Just Want to Blow It Up

Helldivers 2’s current Major Order to successfully defend 10 planets across Terminid and Automaton space has put Hellmire in the firing line once again, and it looks like players would really rather not have to deal with it.

For the uninitiated, Arrowhead’s explosive third-person co-op shooter tasks the Helldivers 2 community with completing various challenges as part of the ongoing Galactic War, a meta narrative driven by Game Master Joel.

Amid this latest Major Order, which looks increasingly likely to fail, players are faced with dropping onto perhaps the most-hated planet in the game right now: the appropriately named Hellmire.

Hellmire suffers from a near-constant cycle of fires, which cause players a number of problems, not least because fire damage is currently doing an extreme amount of damage to friend and foe alike. Arrowhead has admitted fire damage is “ridiculous” and confirmed a complete overhaul is in the works, but for now, Hellmire is lethal just to be on, let alone deal with the Terminids, too.

The hate for Hellmire has become so extreme that some players are even suggesting it makes no in-universe sense for either the Terminds or the forces of Super Earth to want to claim the planet, given the rampant fire tornados. Redditor Elgescher adds that players may have Hellmire fatigue, given this is the latest in a string of liberations on the planet. “I’m done with this planet,” they said, “can’t we just blow it up already?”

Helldivers 2 displays active player numbers on a per planet basis, and it’s true that Hellmire has one of the lower player counts, but it’s not alone in that. It seems the more easy-going Estanu is currently attracting more players than any other planet.

The issue around Hellmire taps into an emerging push and pull between Helldivers 2’s Galactic War-focused hardcore community, and casual players who like to play on planets and against enemies they enjoy and little else. Arrowhead itself has said it can only do so much to help the core community complete Major Orders that require a coordinated effort. Sometimes, the community will fail.

And it looks like that’s going to happen again with this latest Major Order, although, ultimately, that’s not necessarily a bad thing. Yes, those medals will be lost, but lost planets will become playable again as part of a future Major Order. And let’s remember, the Major Order that proceeded this defense mission was an absolute blast.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Elite Dangerous Dev Frontier Announces Plans to Sell Ships for Real Money, Sparking Backlash

Elite Dangerous developer Frontier has announced a significant change to the near decade-old space sim: the sale of ships for real money.

In a post on the Elite Dangerous website, Frontier said it will sell three months of early access to the Python Mk II ship from May 7 for 16,250 ARX, the game’s premium virtual currency. 16,800 ARX costs $12.99 from the store. Owners of the Odyssey expansion can buy the ship from August 7 for credits, Elite’s non-premium virtual currency. Those who do not own Odyssey can only access ship variants from the store for ARX.

Frontier is also selling Pre-Built Ship packages, which include ships that have been upgraded from their base models. “We envision these Pre-built Ships to be a quicker way for newer players to get involved in the areas they have the most interest in, or for our existing players who are considering a new career path in game, but do not have time to devote to a new build from scratch,” Frontier said. A Pre-Built Ship package includes instant-access to a pre-fitted ship, a ship kit, and a paintjob — essentially skipping the grind associated with upgrading ships.

It’s safe to say this announcement has infuriated veteran players of Elite Dangerous, some of whom have accused Frontier of going down the Star Citizen route in its bid to generate revenue from the long-running space game. While players will continue to be able to earn ARX in-game by playing Elite Dangerous daily, or by contributing to events in-game, the fact you can buy the currency with real-world money and spend it on early access to new ships has sparked pay-to-win accusations.

“And with a single article about literal p2w ships you have now officially lost all trust,” said redditor Xay_DE. “It’s ridiculous enough that you have to pay IRL money to do any sort of ship customization in a game you have to pay money for, but adding paid-for ships, once again in a game you have to pay for, is unacceptable,” said Endulos.

“And with a single article about literal p2w ships you have now officially lost all trust.

Some players are now pointing to a 2019 statement in which Frontier said “ARX can only be used to buy cosmetic Game Extras and will not be used to introduce and acquire pay-to-win purchases.” It seems likely that Frontier would dispute the pay-to-win accusations, pointing to the fact ARX can be obtained through gameplay, as so many developers of games with similar systems often do. Countering this, some players are insisting any advantage, including time saved, should be considered pay-to-win.

Frontier has struggled in recent years after a string of games failed to hit sales projections. In November, Frontier issued a trading update following poor launch sales of its real-time strategy game Warhammer Age of Sigmar: Realms of Ruin. The studio has also suffered a round of layoffs. Earlier in April, Frontier sold the publishing rights to RollerCoaster Tycoon 3 to Atari for $7 million, bringing in much-needed cash.

Countering the doom and gloom, Frontier said sales of its games since January have been “in-line with expectations”, with Jurassic World Evolution 2 and Planet Zoo leading the charge. The recent console release of Planet Zoo saw “strong player engagement”, with total sales up to and including the day of release greater than the sales achieved by Planet Coaster when that game came out on consoles in November 2020.

In a previous update, Frontier said it was refocusing on creative management simulation games (CMS). With this in mind, Frontier has confirmed three future CMS games, with one releasing in each of the next three financial years. Alongside this it will continue to develop and support its existing portfolio of games, including Elite Dangerous, F1 Manager, and Realms of Ruin.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Boosted by the Fallout TV Show, Fallout 76 Sees Over One Million Players in a Single Day

The ongoing success of the Fallout TV show has fuelled renewed interest in the Fallout games ever since it hit Prime Video, and now Bethesda has confirmed just how big an impact it’s made.

In a series of social media posts, Bethesda said almost five million jumped in across all Fallout games in just a single day. That includes the likes of the original, Interplay-published Fallout games, Bethesda’s Fallout 3, 4, and 76, Obsidian’s Fallout: New Vegas, and mobile game Fallout Shelter. Bethesda also singled out Fallout 76, its most recent mainline Fallout game, which saw over one million people play in a single day.

While Microsoft, Sony, and mobile platforms fail to disclose player numbers, we had a good idea of how well the Fallout games were doing post-show via Steam, which makes concurrent player numbers publicly available. All Fallout games on Valve’s platform enjoyed a boost, with Fallout 4 seeing the most number of players followed by the multiplayer-focused Fallout 76, then New Vegas. Data trackers have said Fallout Shelter has seen a revenue boost, too. Fallout games are so popular right now that even Nexus Mods is struggling to cope.

All this comes ahead of the release of the Fallout 4 next-gen update on April 25, which is certain to boost that game’s player numbers even further. The makers of the hotly anticipated mod Fallout London are unimpressed, however — they say they were “blindsided” by Bethesda’s next-gen update release date announcement.

The Fallout TV show is a hit, then, and Season 2 is already announced. The showrunners have already confirmed its setting and discussed how they plan to handle it with the video games in mind. To keep you going until Season 2, be sure to check out IGN’s wide-ranging, spoiler-filled interview with Bethesda Game Studios executive Todd Howard and executive producer and director Jonathan Nolan.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Eiyuden Chronicle: Hundred Heroes Riddled With Issues on Nintendo Switch, Being Fixed as ‘Maximum Priority’

Eiyuden Chronicle: Hundred Heroes is riddled with issues on Nintendo Switch but developer Rabbit & Bear has said it’s aware of the problems and addressing them as a “maximum priority.”

Following the game’s launch on April 23, 2024, players complained of myrid bugs and performance issues in the Switch version of Hundred Heroes including a major progression glitch that stopped a key character being recruited.

Rabbit & Bear has said its day-one patch for the single-player role-playing game has addressed several problems, but the recruitment bug is still present. This, alongside another progression bug that blocks entry into War Mode, will be fixed in the upcoming Version 1.0.4 patch. Rabbit & Bear said this update is “nearing completion”, but failed to announce a release date.

“We are aware of issues surrounding the current version of Eiyuden Chronicle: Hundred Heroes on the Nintendo Switch and we’re addressing them as a maximum priority,” the developer said. “We are diligently researching technical improvements for Switch performance issues, aiming to release this patch at the earliest possible opportunity.”

The day one patch, Version 1.0.3, addresses progression issues, graphic display glitches, game balance adjustments, refinement of localised text, backer content, game system bugs, optimisation issues, and poor stability according to Rabbit & Bear.

Eiyuden Chronicle is the spiritual successor to Suikoden, one of the most beloved role-playing game series of all time, originally releasing in 1995 for the PlayStation. A smaller entry called Eiyuden Chronicle: Rising was released in 2022 as the first in the franchise and a pseudo prequel to Hundred Heroes.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

PUBG’s Original Erangel Map Is Coming Back to ‘Evoke Nostalgia for Players Who Remember the Early Access Days’

PUBG’s original Erangel map is returning with “nostalgic” graphics and old-school balancing for two weeks only, Krafton has announced.

Erangel Classic launches on May 14 as part of update 29.2 for the battle royale. It recreates the initial version of Erangel, PUBG’s first ever battleground, and is “designed to evoke nostalgia for players who remember the early access days.”

PUBG launched on Steam in Early Access form in March 2017 and exploded with popularity. Then known as PlayerUnknown’s Battlegrounds, the battle royale hit Steam’s record concurrent player peak of 3,257,248 — a number no game has come close to since. Hot on the heels of PUBG’s success came a wave of incredibly popular battle royale games, such as Fortnite, Call of Duty: Warzone, and Apex Legends. PUBG remains one of Steam’s most-played games, usually behind only Valve’s own Counter-Strike 2 and Dota 2 in peak concurrents.

According to Krafton, Erangel Classic “blends the original concepts and atmosphere of Erangel at the time of its first release with current gameplay elements to provide a unique old-school experience.” Iconic elements from the original Erangel map have been implemented in Erangel Classic. Here’s the official blurb, from Krafton:

Upon entering Erangel Classic, players will find that benches have returned, with weapons placed on them across the starting island. The gunplay balance has also been adjusted to capture the feel of the early days, with the recoil of all weapons, except for a few, being reduced. Players can also find the Tommy Gun in the Care Package, just like in the old days. Additionally, players will be able to experience foggy and rainy weather, as well as graphics, world map, and a minimap that call back to the original PUBG: Battlegrounds release.

Players can experience Erangel Classic in Normal Match for a limited time. It will be available on PC from 14 May to 28 May, and on consoles from 23 May to 6 June. During this period, Erangel Classic will replace the current Erangel map in Normal Match.

The PUBG we know today can be traced back to the DayZ: Battle Royale mod for Arma2, created by Brendan ‘PlayerUnknown’ Greene, and his subsequent PlayerUnknown’s Battle Royale mod for Arma 3, work inspired by the 2000 Japanese sci-fi film Battle Royale. Greene went on to work with Krafton, then known as Bluehole, to build PlayerUnknown’s Battlegrounds.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

TopSpin 2K25 Review

2024 has been a cracking year for tennis fans so far. Reebok brought back its classic Court Victory Pump sneakers, Zendaya got stuck into a saucy bit of mixed doubles on the big screen in Challengers, and now one of the greatest tennis videogame series’ has returned after a 13-year-long hiatus. TopSpin 2K25 delivers an on-court experience that’s every bit as smooth and snappy as it was two console generations ago, and it features licensed superstars and stadiums that now more closely resemble the real thing. It’s a shame, then, that some convoluted career progression systems and the inclusion of virtual currency hold TopSpin 2K25 back from being an outright winner.

Developer Hangar 13 is best known for making Mafia games, but here the team has gone from whacking mobs to smacking lobs without missing a beat. TopSpin 2K25 feels genuinely terrific to play, its simple set of responsive controls allow for dynamic rallies that closely replicate the pace and tension of the sport, and there’s a supremely well-balanced sense of risk versus reward that comes with performing charged up shots and serves. It feels fist-pumpingly fantastic to nail the timing on a powerful flat stroke that blasts triumphantly down the tramlines, and conversely quite crushing when you greedily overcook it and the ball abruptly smacks into the top of the tape.

It feels fist-pumpingly fantastic to nail the timing on a powerful flat stroke that blasts triumphantly down the tramlines.

If you’re new to the series or to tennis games in general, TopSpin 2K25 features one of the most comprehensive tutorials I’ve ever encountered in the genre. There’s well over an hour’s worth of mini-challenges to complete here, covering everything from the basic set of strokes to more advanced tactics and player positioning. It’s presented for the most part by John McEnroe, who you either know as the legendarily ill-tempered tennis player or the narrator from Netflix’s Never Have I Ever depending on your age bracket. Generally speaking, TopSpin 2K25 is still very easy to pick up and play, but I found completing the TopSpin Academy’s 30-odd lessons held me in good stead as I progressed deep into the bigger tournaments of the MyCareer mode.

Grand Slam, Thank You Ma’am

MyCareer really is the centre court centrepiece of TopSpin 2K25, and it’s a pretty meaty mode. During each month of the tour you get the option to play target-seeking training games, special challenge events, and proper ATP tennis tournaments, all while keeping track of your player’s energy level which starts at 100% and slowly depletes with each match you play. I had to carefully build rest months into the calendar in order to recharge, since every time my player’s energy dropped too low it inevitably resulted in injury that put me out of action for extended periods. However, these injuries only ever seem to occur during menu screens in between matches, and never actually forced me to retire hurt during play. I brazenly went into the Australian Open final with only 1% energy and ended up rupturing my achilles, but I wasn’t informed about it until after I’d raised the trophy – and by then my player was probably too drunk to care.

Energy management isn’t the only thing you need to stay on top of during MyCareer, though. There’s a leveling system that doles out attribute points to help shape your player’s strengths whether you favour slinky serve and volleying or if you’re more of a burly baseline brawler, a status system that gives you lists of objectives to tick off in order to progress from unknown to legend and unlock new tournaments or challenges to compete in, as well as global player rankings both overall and for the year-to-date to measure your progress. Hiring a coach brings its own set of unique goals, too, creating enjoyable games within games that had me hitting a certain number of inside out backhand winners during matches to unlock special attribute boosts, for example.

However, like a debutant pair of doubles partners, these various progression systems occasionally step on each other’s toes. Midway through the second year of my career I had managed to crack the top 10 in the world rankings, but I was still ineligible to enter any of the major Grand Slam tournaments because I hadn’t yet fulfilled all of the requirements to elevate my status to the ‘Star’ level. Instead, I had to go off and grind through a number of lesser TS250 competitions, which made me feel like I was arbitrarily spinning my wheels against fictional nobodies when I should have been going head to head with the likes of Daniil Medvedev and Taylor Fritz. On the plus side, since you can adjust the length of matches at any time, I was able to distill these time-wasting tournaments from full games down to a series of tiebreaks. This thankfully made them briefer than a pair of tennis shorts from the 1970s, at the cost of a slightly diminished amount of awarded XP.

Even when I was finally able to compete in prestigious tournaments like the US Open and the year-ending ATP Finals, it did become a little repetitive to constantly come up against the same small group of licensed players (seven on the men’s side, and 13 on the women’s). There are some great inclusions here, like Carlos Alcaraz and Coco Gauff, but also a number of notable absences. Women’s world number one Iga Swiatek is present, but top man Novak Djokovic is nowhere to be found. Still, at least it means we get to enjoy several calendar years of tennis where Djokovic isn’t able to win everything.

Eventually you unlock unique matches against legendary players such as Roger Federer and Pete Sampras in the men’s tour, and Serena Williams and Steffi Graf on the women’s side. These are compelling little scenario modes that shuttle you through key points in a match, and they bring a welcome injection of variety to the range of match types available in MyCareer.

The considerable list of licensed stadiums all look fairly true to life, and there are some nice little animations to add some personality in between points, like the way players will occasionally collapse onto their backsides after a particularly grueling rally. That said, there are also some noticeable rough edges to the presentation. There’s no coin toss at the start of each match, so you’re never given the option of whether you wish to serve first or receive. There’s no Hawk-Eye technology, either, and therefore no option to challenge close line calls – although the somewhat rigidly placed instant replay camera angles make it tough to scrutinize them anyway. There’s also little to distinguish one tournament win from another; you’re awarded the exact same trophy in the exact same ceremony whether you’ve just won a smaller satellite event or one of the majors. After a few tournament wins, I just started skipping the post-match pageantry like it was the opening credits to an episode of Stranger Things.

Doesn’t Make Any Cents

Virtual currency was probably still just an idea jotted down in a 2K executive’s dream journal when TopSpin 4 was released in 2011, but it’s since become the default currency for in-game transactions across 2K’s stable of sports games, and it rears its ugly head here in TopSpin 2K25, too. Every tournament and special event you win awards a modest amount of VC, which in turn is used for everything from buying new clothing and racquets, to hiring support staff that buff your energy preservation and injury recovery, to even acquiring houses around the globe to help reduce travel fatigue.

After 15 hours invested in MyCareer, I’m reasonably flush with the stuff and haven’t once contemplated spending actual money on packs of VC (which of course you can do), but then again I tend to dress my created player as though they’ve just lost a bet in the locker room. If you’re a more fashion conscious tennis player and you’re not content to style your avatar in the occasional off-brand shorts and skirts you can earn purely by playing tournaments, then your mileage may vary.

What does slightly irritate me about the use of VC, though, is that it’s resulted in a warped in-game economy where it’s somehow cheaper to buy a house in New York than it is to buy a new tennis racquet. The prize money you’re awarded from a Grand Slam tournament is also not even remotely similar in scale to real life; winning the Wimbledon final should net you millions of dollars, but in TopSpin 2K25 I pocketed a measly 194VC – just barely enough to buy a pair of Wilson-branded socks or a little more than half of a pair of Nike-branded track pants. It’s all a bit silly, really – a virtual currency that you can buy with real dollars that doesn’t make any actual sense.

Virtual currency that you can buy with real dollars that doesn’t make any actual sense.

I’m willing to look past the questionable virtual currency nonsense, however, because the action out on-court is of such a high standard. I’m only two thirds of the way towards reaching the level 30 cap for my created player, and there are still plenty of courts to unlock and objectives to tick off as I enter my seventh year on the tour. Beyond that, I’m also keen to get stuck into the online tournaments once the servers become more populated, and there’s also a Battle Pass-style rewards system that could well keep me on the hook for several more months to come. Even its licensed player shortcomings could be remedied in due course, with further professionals already promised to be added in the future at no extra cost.