Hollow Knight: Silksong Review in Progress

Happy Hollow Knight: Silksong launch day to all who celebrate! I’ve only played three hours so far and I’m already overwhelmed in the best possible way. It took no time at all for me to get completely lost in the world of this hotly anticipated sequel, one that shortens the intimidating lead-in area its predecessor had in order to more quickly give you branching paths to pick from and the tools to explore them more confidently. It’s too early to get a real sense of where things will go, how all the changes it makes to stuff like upgrades and abilities will play out, or how big this beautiful new land truly is, but my impression so far is that Silksong is already managing to meet the sky-high expectations that have been set for it.

One of the most immediate differences Hollow Knight fans will notice is that our new hero, Hornet, isn’t the silent type like her pint-sized companion from the original. She has personality and charm, chatting with the bugs you meet across the world of Pharloom. I was initially worried that this might change the quiet tone in an unappealing way, but Hornet is still a fairly stoic character overall – confident and cautiously friendly, happy to speak her mind when she feels she should, but still reclusive in a way that allows others to do most of the talking. So it’s a shift, especially when she explains something a little more directly than Hollow Knight’s vague dialogue ever would, but one I am enjoying for the moment.

It also helps that the writing is top notch once again. It’s often poetic and illusive in a way that never feels overly pompous, leaving plenty of room for serious characters and silly gags alike. An early favorite of mine is a pilgrim singing to a door in an attempt to open it, only for them to claim the credit when you find the lever that actually does so. All the attention to quality and detail that made Hollow Knight a true standout is still alive and well here, with areas I can’t wait to learn more about, characters I am excited to get to know, and stellar music I can already tell I am going to be listening to for a long time to come.

Another aspect I am excited to see evolve are the options for customization. Ability-granting charms are color-coded this time around, meaning you have to pick your priorities if certain items overlap – for example, a lot of the early options I’ve found go into the yellow slot, making me choose if I want enemies to drop more currency or if I want to have it automatically be picked up for me when they do. That choice extends into a secondary attack (the only one I’ve found so far is a quick throwing dagger), and even Crests that more drastically change your attack in a way that feels like you are swapping weapons.

Honestly, I just can’t wait to stop typing this so I can dive back in.

It seems like a huge amount of flexibility, and I’m excited to see if the options I will unlock let me truly start crafting coherent builds in the way I am hoping. This system runs the risk of offering a lot of false choices or leading you down certain paths that are just obviously better than others, but if Team Cherry has figured out the proper tuning, it could also open the door to supporting massively different playstyles based entirely on your own tastes.

I imagine we’ll need to take advantage of those options, too, because Silksong isn’t messing around. It’s not afraid to punish you, such as the way you drop all of a currency called Rosaries when you die and have to do a corpse run to the location you were killed to retrieve them, and enemies can be tough enough to force you to take that walk if you push the limits of your exploration too far. That said, Silksong has a lot of ways to mitigate that punishment, such as letting you pay to stash your extra Rosaries in the form of a consumable item, giving you an early option to lose less of them on death, and not tying every unlockable to that single resource in case the worst does occur. It’s still early, but I think this will result in less frustration overall relative to Hollow Knight.

Similarly, one of the most common reasons people would bounce off the original was the initially sparse map system – the early areas branch in a way that meant you could miss the map for a long while, and then you had to return to town to buy upgrades before it updated or even showed you on it. You still need those upgrades, but the place you get them is now located right on your path before things start to open up, and that happens much earlier, so that’s another rough edge smartly smoothed down. It’s still a dangerous thrill when you are exploring an uncharted area for the first time, trying to push your luck in search of that next resting spot, but that’s no longer a feeling you are forced into before you’ve even found your footing.

I could keep digging into more early observations, but honestly I just can’t wait to stop typing this so I can dive back in. I haven’t even wrapped my head around how big this thing is going to be – and if its achievement for speedrunning 100% completion is any indication it could be quite large, as you now have to do that in under 30 hours compared to Hollow Knight’s 20. But so far Silksong is exactly what I want from a sequel like this: it’s not completely reinventing the wheel or messing with all the things that made the first game so incredible, but it’s also not resting on its laurels. No part of it feels untouched, and as far as I can tell right now, it somehow feels even better for it.

Stardew Valley Creator ConcernedApe has a Cameo Role in Hollow Knight: Silksong

Stardew Valley creator Eric “ConcernedApe” Barone has a cameo role in Team Cherry’s new mega hit indie game, Hollow Knight: Silksong.

The sequel to Team Cherry’s original bleak and beloved metroidvania game finally launched across PC and consoles earlier today, bringing an end to more than six painful years of anticipation. As what is sure to be millions of fans swarm to see if the wait was worth it, The Verge has pointed out that the Hollow Knight: Silksong credits tease a special cameo from one of the most notable indie developers of the last decade.

Those who navigate to the Hollow Knight sequel’s credits – which can be found in the “extras” option on the main menu – will notice that Barone is featured among the shortlist of names included under “Additional Character Voices.” It means that, if you know where to look, you’ll be able to hear the mastermind behind farming sim sensation Stardew Valley among those lending their voice talents to the land of Pharloom and all of its insect inhabitants.

Unfortunately, it’s a bit unclear how exactly Barone is featured in Hollow Knight: Silksong. ConcernedApe’s head of operations and business development, Cole Medeiros, confirmed with The Verge that, while the Stardew Valley creator does indeed play a role in the Hollow Knight follow-up, they aren’t ready to reveal who he plays. Medeiros added that Barone would “rather not say which character(s) so as not to spoil any surprises for anyone.”

Although hundreds of thousands of players have already logged in to Steam to play Hollow Knight: Silksong on a Thursday morning, it might take some time to find how Barone is featured. Team Cherry made the metroidvania sequel available for players today, September 4, 2025, for $19.99 for PC, Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S, and it immediately helped cause digital storefronts like Steam and the Nintendo eShop to crash. As fans continue to pour in, they’ll be met with a game that appears to be substantially bigger than the already quite large original Hollow Knight.

As fans continue to turn over every bug boss and creepy enemy in search of Barone, you can see how players can take advantage of enhanced features in the Switch 2 version of Hollow Knight: Silksong. You can also see why the announcement of Hollow Knight: Silksong’s release date had a few other developers ready to change their own schedules.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Firaxis Lays Off Employees, Despite Publisher Claiming Civilization 7 Sales Are ‘Consistent With Expectations’

Civilization VII developer Firaxis has laid off an unknown number of individuals today, despite the insistance of Take-Two CEO Strauss Zelnick that the game’s sales are consistent with expectations.

Today, a number of Firaxis employees announced across social media that they had been let go, including members of production, narrative, and art. Civilization VII publisher 2K confirmed the layoffs to Game Developer, saying the studio was restructuring and optimizing its development process for “adaptability, collaboration, and creativity.” The company did not confirm the number of individuals impacted.

Firaxis released Civilization VII earlier this year, and the game has since received a mixed reception on Steam amid player complaints about the game’s user interface, lack of map variety, and that it was missing expected features. Since then, Firaxis has released a number of updates to the game to improve it in these areas.

In the meantime, Strauss Zelnick, CEO of 2K parent Take-Two, has said that while Civilization VII did get off to a “slow start”, the company’s internal projections for the “lifetime value” of the game still match initial expectations.

“I think the key thing is that Civ has always been a slow burn. It’s always been a title that had — I’m not really a big believer in the long tail theory of the entertainment business — but Civ is an example of that theory. And right now our projections for the lifetime value of the title are very consistent with our initial expectations for the title.

“So while we were off to a slow start and while we have had to make changes — and there are more changes coming — I feel like consumer uptake is better and better and we feel really good about the title. I think over time it’s going to take its place in its civilization pantheon in a very successful, credible way.”

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Hollow Knight: Silksong Shoots Up Steam’s Most-Played Games Chart Hours After Launch, With Huge Concurrent Player Numbers as Storefront Issues Ease

Hollow Knight: Silksong is already a huge hit on Steam despite causing Valve’s storefront to crash, posting massive concurrent player numbers.

At the time of this article’s publication, and as those storefront problems ease, Silksong was on a huge 453,993 concurrent players on Steam, making it the third most-played game on Valve’s platform behind only Counter-Strike 2 and Dota 2.

This number looks set to rise, too, as more people download the game ahead of its first weekend on sale. The question now is, just how big will it be? It’s already the 29th most-played game on Steam of all-time, with the likes of Helldivers 2 in its sights.

Silksong is one of the most anticipated games of 2025. Over six years after its initial announcement and as the most wishlisted game on Steam, Silksong finally launched today, September 4, across PC, Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S priced $19.99 and weighing in at 7.62GB.

Of course, Silksong’s true player count will be much bigger across all platforms. Neither Sony, Nintendo nor Microsoft make player numbers public, but Silksong crashed those storefronts, too, so it will be massive everywhere. And let’s remember Silksong is a day-one Game Pass title. Yep, this one’s enormous, perhaps even the biggest indie game launch of all time.

Little was known about Silksong ahead of launch, so players are only now discovering its secrets. One of the first revelations is the achievements list (Silksong has 52 Achievements and 53 Trophies to unlock and discover).

Be sure to check out IGN’s Silksong coverage, which includes the story of the superfan behind the YouTube Channel Daily Silksong News, who can finally rest after an incredible 1,693 days of videos.

Be sure to stay up-to-date with all the latest from IGN by clicking here and setting IGN as a preferred source in Google.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

WWE 2K25 and Destiny 2: Legacy Collection Lead September’s Humble Choice Lineup

For those looking to add some games to their PC library as the chilly fall weather starts to roll in, September’s Humble Choice lineup has officially been announced. This includes a wide variety of games, including WWE 2K25, Destiny 2: Legacy Collection, The Plucky Squire, and five others you can stock up on for just $14.99 if you sign up for a Humble Choice membership. On top of those games, this month also comes with one month of IGN Plus for free, which allows you to turn off ads across the site, get free games, and more.

Humble Choice – September 2025

  • WWE 2K25
  • Destiny 2: Legacy Collection
  • The Plucky Squire
  • SpellForce: Conquest of Eo
  • Return to Monkey Island
  • Eastern Exorcist
  • Warhammer 40,000: Speed Freeks
  • Grapple Dog
  • One Month of IGN Plus

Alongside a curated mix of PC games that are available to redeem each month, there are plenty of other perks you’ll get to enjoy with a Humble Choice membership as well. These include up to 20% off select games on the Humble Store and 5% of your membership going to support a charity. This month it’s Team Rubicon, a veteran-led humanitarian organization that assists communities before, during, and after a disaster happens. If you don’t think the membership works for you, you can also pause or cancel it at any time, too.

Humble has plenty more to offer right now, too. If you’re a big reader, you can scoop up all of the Murderbot books there for $18. Or if you’re looking for more games, Humble is also offering a stellar bundle of LEGO games called the LEGO Worlds Collide Bundle, which nets you $499 worth of LEGO games for as low as $15. That’s an excellent deal, and well worth jumping on before it’s all done.

Humble Bundle is part of IGN Entertainment, the division of Ziff Davis that includes GamesIndustry.biz, IGN, and MapGenie.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Ghost of Yotei PS5 and DualSense Preorders Are Now Live

Sony is gearing up for the release of Ghost of Yotei by offering a series of limited-edition hardware that’s etched with imagery from the game. You can get PS5 consoles, DualSense Controllers, and console covers with black or gold etchings. All of them are now available to preorder at PlayStation Direct and are set to release on October 2. Below, we dig into what items are available, how much they cost, and more.

Featured in this article

All the new items are listed in the catalog above. For more information about them, you can scroll down.

PS5 Console – Ghost of Yotei Limited Edition Bundle (Gold or Black)

The PS5 console bundle gets you Ghost of Yotei-themed PS5 and DualSense controller, with either black or gold designs on them, as well as a voucher to download a digital copy of the game.

DualSense Wireless Controller – Ghost of Yotei Limited Edition (Gold or Black)

The DualSense Wireless controller is similarly decked out in Ghost of Yotei markings, available in either black or gold. Aside from the stylized design, it’s a standard PS5 controller with all the features you’d expect, including haptic feedback and adaptive triggers.

PS5 and PS5 Pro Console Covers – Ghost of Yotei Edition

If you want the look of the Ghost of Yotei PS5 but you already own a slim PS5, you can pick up just the console covers. That lets you turn your standard PS5 into a Ghost of Yotei one without buying a whole new console.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.

Magic’s Lord of the Rings Commander Decks Are Finally Back in Stock at Amazon, and Some Are Even Discounted

Magic: The Gathering is on the verge of introducing a new Spider-Man set, but prior Universes Beyond sets aren’t being forgotten.

Aside from the unlikely team-up between a Warhammer 40k Tyranid and Sonic the Hedgehog, our all-seeing eye(s) have spotted that the Commander Decks from 2023’s The Lord of the Rings set have popped up at Amazon again.

Clearing old stock, or a fresh printing? It’s hard to say, but with two of the four decks discounted, it’s worth a look.

Lord of the Rings MTG Commander Decks: Back in Stock at Amazon

Over at Amazon, you can find all four decks available, although one—The Hosts of Mordor—is way higher in price.

This Sauron-helmed deck is very fun to play, but whether it’s worth just shy of $90 is up to you.

Thankfully, other options are a little cheaper. Riders of Rohan, a deck we picked as one of our picks for the best decks around right now, is $49.92 at the time of writing.

Looking for an aggressive, combat-heavy deck? This is a great choice, albeit one thats not discounted.

What is discounted are both the Food and Fellowship deck and the Elven Council one. The first, which stars Frodo and Sam and has a life gain theme from sacrificing food tokens, is now $48.59.

Finally, Elven Council has Galadriel, Legolas, and Arwen, and is now just $45.87. It has a nice reprint of Heroic Intervention in there, too, while Raise the Palisade still fetches a decent price.

Each pack comes with a couple of cards in a ‘Collector Booster Sample Pack’, too, meaning you can find some nifty foils and borderless treatments, too.

For more on Magic: The Gathering, check out what Wizards of the Coast had to say about rumors that the Spidey set will only see a single print run.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

This Warhammer 40K Tyranid MTG Card Spiked 350% in Value Thanks to Sonic the Hedgehog

Magic: The Gathering is in a strange spot right now. With so many ‘Universes Beyond’ products, plus Secret Lairs for third-party IP mounting up, it’s becoming the Super Smash Bros. of card games, and that’s leading to some fun synergies.

As spotted by Wargamer, one Tyranid card from the Warhammer 40k Commander Decks has climbed some serious value in recent weeks thanks to a surprise team-up with, uh, Sonic the Hedgehog.

Winged Hive Tyrant, from the 40K Commander deck Tyranid Swarm, is a 4/4 with flying and haste, as well as text for ‘The Will of the Hive Mind’. It reads “Other creatures you control with counters on them have flying and haste.”

Meanwhile, Sonic the Hedgehog from the recent Secret Lair drop is a 2/4 with haste and ‘Gotta Go Fast’.

“Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste,” the text reads, while also creating a Treasure token (tapped) when one of those creatures is dealt damage.”

Put this unlikely (some may say unholy) duo together, and you have Sonic dishing out counters, and then the Winged Hive Tyrant giving everything haste and flying.

The best part? Each of these cards is really pretty affordable, despite the limited printing of Warhammer decks and Secret Lair drops.

At the time of writing, Winged Hive Tyrant has spiked on TCGPlayer, but only as far as $4-$5, while Sonic—despite being a Secret Lair card—is around $3 for the non-foil.

So, if you’ve ever wanted to see what happens when a Tyranid teams up with a hedgehog, you can find out for less than $10.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

007 First Light State of Play September 2025: Everything Announced

The 007 First Light State of Play is just moments away from giving players a nice, long look at how developer IO Interactive will bring the next James Bond video game to life.

The Hitman studio and Sony have promised that today’s September 2025 State of Play presentation will take the form of a 30-minute gameplay deep dive. It will primarily focus on Bond’s first mission with MI6, with a PlayStation.Blog post teasing “high-speed car chases and on-foot stealth sequences and shootouts” as some of the highlights.

While the bulk of the 007 First Light presentation will put the next James Bond video game under a microscope, IGN will still be here to collect all of the highlights. Whether you can’t watch the broadcast or are tuning in late, you can see everything announced at the 007 First Light State of Play below.

Developing…

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Disney Lorcana’s New Fabled Set Launches This Week – Here’s How (and What) To Buy

Disney Lorcana goes from strength to strength, and Fabled–its ninth set since launch–is closer than ever.

The new set introduces a whole host of new cards, brings A Goofy Movie into the card game, and finally adds fan-favorite Darkwing Duck.

With the set enjoying a pre-release already, we’re just days away from its full debut, so here’s everything you can find on store shelves and what you should look out for.

Fabled Collection Starter Set

It’s getting harder to find ahead of launch, but the Fabled Collection Starter Set is geared more towards collectors than the starter decks below.

It includes 4 booster packs (a total of 48 cards), a portfolio binder for Mickey Mouse – Brave Little Tailor, a collector’s guide, and a Glimmer Foil variant of Tinker Bell – Giant Fairy.

It’s all over the place, price-wise, at the moment because it’s something we’ve not seen for Lorcana yet, but you can hopefully pick it up for a reasonable price once it’s out.

Preconstructed Starter Decks

Lorcana has been putting out some fun decks you can play right out of the box since it debuted, and this time, there are two being added.

The first, with an Amber & Sapphire archetype, features Ariel and Mulan from The Little Mermaid and, uh, Mulan, respectively. There are 60 cards included, with foil versions of our heroines, as well as damage tokens and a bonus booster pack.

The Emerald & Ruby deck has a Goofy Movie theme, with Max Goof and Powerline as the headliners, both in foil, as well as counters and that additional booster.

Each deck is $16.99 at Amazon.

Gift Set

This Frozen-focused Fabled Gift Set includes a storage box bearing Elsa’s image, as well as five booster packs, dividers for the box, and perhaps most importantly, a Glimmer Foil version of Elsa – The Fifth Spirit, alluding to the events of Frozen 2.

It’s expected to sell for around $40, if you can find it, and given the enduring popularity of Frozen (and Elsa herself), there’s every chance there’s some real resale value here.

Booster Packs

As with previous sets, you can buy individual booster packs or buy a booster box.

Individual packs are available at $5.99 each, and include 12 cards: 6 common, 3 uncommon, 2 cards of higher rarities, and 1 random foil card.

Booster boxes are going for $143.99 at the time of writing, and include 24 booster packs.

Illumineer’s Trove

The Illumineer’s Trove is back, with a storage box that comes with themed, ink-colored dice inside, a life counter, 8 booster packs, and half a dozen card dividers.

Given that it should sell for around $50, you’re not paying that much more than you’d be spending for just the packs on their own.

Ahead of launch, however, it’s around $70, which diminishes its appeal somewhat.

Fabled Portfolio Binders and Deck Boxes

Built your collection? You’ll no doubt want somewhere to display them, or to keep your decks.

Disney and Ravensburger have new portfolio binders, deck boxes, and even card sleeves that range from Mufasa, to princesses, Mulan, and even the Goof Troop, so there are plenty to pick up.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.