Star Wars Outlaws’ Jabba the Hutt Mission Locked Behind Season Pass

Ubisoft has already come under fire for single-player game Star Wars Outlaws having a Season Pass, but fans are expressing frustration once again upon noticing its highly anticipated Jabba the Hutt mission is locked behind it.

As reported by Spanish outlet Area Jugones, Ubisoft’s website outlining the contents of the Season Pass —an optional extra to the $70 / £70 standard game so far only available through its $109.99 gold edition and even more expensive $129.99 ultimate edition — reveals it includes access to the Jabba’s Gambit mission at launch.

“Play the exclusive Jabba’s Gambit mission at launch,” the Season Pass explainer reads. “Just as Kay is putting together a crew for the Canto Bight heist, she receives a job from Jabba the Hutt himself. Turns out that ND-5 owes Jabba a debt from years ago, and he has come to collect.”

It’s unclear how much of the Jabba the Hunt content will be locked behind the Season Pass, but Ubisoft has said in the past players can work for and even betray Jabba as the head of one of Star Wars Outlaws’ criminal factions. It’s now unclear whether this content comes at a premium or if it’s a part of the standard game.

The mission description very much sounds like the introduction to working for Jabba, however, and at the very least, this confirms $70 / £70 won’t give players access to all of Star Wars Outlaws. IGN has asked Ubisoft for clarification and comment.

“And that’s why you don’t defend these sh**ty early access editions with arguments like, ‘it’s not taking anything away from other players, it’s just to play a few days earlier’,” Zephy said on ResetEra.

It’s a jerk move to lock stuff that’s otherwise going to be there day one behind an extra paywall.

“I get missions and stuff being added after release, free or paid depending on the scope and what have you, but I think it’s a jerk move to lock stuff that’s otherwise going to be there day one behind an extra paywall,” added Temascos.

Star Wars Outlaws was revealed in 2023 as a scoundrel adventure set between Star Wars: Episode 5 – The Empire Strikes Back and Star Wars: Episode 6 – Return of the Jedi. It stars Key Vess, her droid partner ND-5, and her beastie companion Nix as they attempt to carve out their own success during Star Wars’ golden era of criminal activity.

It arrives August 27, 2024 for PlayStation 5, Xbox Series X and S, and PC, with the $70 / £70 Standard Edition joined by the aforementioned $110 / £105 Gold Edition, which comes with three days of early access alongside the Season Pass.

An even more expensive, digital-only Ultimate Edition comes with both of these perks alongside cosmetics (the Rogue Infiltrator Bundle and the Sebacc Shark bundle) alongside a digital art book.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Helldivers 2 Dev Explains Why It Will Never Get a Transmog System

The boss of Helldivers 2 developer Arrowhead has ruled out a transmog system coming to the hit PC and PlayStation 5 co-op shooter, insisting: “it doesn’t make sense.”

Ever since Helldivers 2’s explosive launch in February, some players have called for a transmog system for the game’s myriad armor pieces. Transmog, short for transmogrify, itself a portmanteau of “transfigure” and “modify”, would theoretically let players change the appearance of armor pieces without affecting their stats.

Helldivers 2 armor does feature gameplay affecting stats, and some are deemed more “meta” than others. One of the most popular armor pieces gives players a 50% chance not to die when taking lethal damage, for example.

Responding to a user on X/Twitter, Arrowhead CEO Johan Pilestedt said a transmog system wouldn’t make sense for Helldivers 2, and put that down to a commitment to realism.

“We are not doing transmog,” Pilestedt said. “It doesn’t make sense – equipment looks different because it has different effects. Swapping one for the other is like having an apple that tastes like bacon or the other way around.”

While Pilestedt’s comments are sure to disappoint some Helldivers 2 players, it is consistent with the philosophy underpinning the game. Things work as they look like they should, from the way weapons fire to enemy weak points. Even loading into a mission and dropping down onto a planet is rooted in this idea that everything you see is happening in real-time and for a reason. Indeed, much of Helldivers 2’s eye-catching emergent gameplay stems from this design. A transmog system would perhaps undermine Helldivers 2’s thus far crystal clear visual communication.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Fallout 76 Smashes Steam Player Record Amid Fallout TV Show Success

The success of Prime Video’s Fallout TV show has spilled over into the video games upon which it is based, boosting player numbers in even decades old titles.

Steam data tracker SteamDB reported that Bethesda’s Fallout games have collectively more than doubled their concurrent players on Steam with the release of the Fallout TV series. That’s for Fallout 4, released in November 2015, Fallout New Vegas, released in October 2010, and Fallout 76, released in April 2020. The boost is significant enough to propel Fallout 76 to a new peak concurrent players Steam record of 39,455 — four years after it came out.

Even the older, non-Bethesda developed Fallout games are enjoying a resurgence, albiet more modest. Fallout 2 has a new Steam concurrent peak of 1,062 players, achieved on April 14, and the first Fallout video game hit over 2,300 concurrents on the same day.

While Steam maker Valve makes player concurrents public, equivalent stats for games on console and PC are unavailable. But it seems safe to assume the Fallout games are enjoying a boost everywhere they are played, given the breakout success of the Fallout TV show.

Indeed, Fallout 4 is the top-selling video game on Steam by revenue, ahead of Counter-Strike 2 and Helldivers 2. Fallout 4: Game of the Year Edition is fourth, Fallout 76 is fifth, and Fallout New Vegas is 11th. Fallout 3: Game of the Year Edition is 14th. Fallout 76 is up a whopping 41 places in the chart.

Social media is littered with anecdotal reports of people who have finished the Fallout TV show and are now either jumping back into a Fallout game they already own, or buying one to experience more of the post-apocalyptic world.

Bethesda was ready to capitalize on the expected renewed interest in all things Fallout with a number of promotions and sales across the series. It also announced a release date for the hotly anticipated next-gen update for Fallout 4, although that has had consequences for the equally hotly anticipated DLC-sized mod, Fallout London.

Elsewhere, we know Bethesda has Fallout 5 in its long-term schedule, but don’t expect that to come out for many years, given The Elder Scrolls 6 is next after Starfield and that itself isn’t due out until at least 2018.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Fallout London Creators Forced to Delay Hotly Anticipated Mod Out of Fear Fallout 4’s Next-Gen Update Will Break It

The creators of the long-awaited Fallout London mod have delayed it indefinitely out of fear that the Fallout 4 next-gen update will break it.

Last week, Bethesda announced an April 25 release date for the long-awaited next-gen update for Fallout 4, upon which the ambitious, DLC-sized Fallout London is based. That’s just two days after Fallout London’s already announced April 23 release date.

As modders have experienced in the past, Bethesda game updates have a tendency to break existing mods, and it’s exactly that fear that sparked an announcement from a clearly exacerbated Fallout London mod team.

“We’ve just been tweaking and testing non-stop in order to get things as stable as we can for you all in time for that release,” said Team FOLON project lead Dean Carter in an announcement video. “But with the new update dropping just 48 hours later, the past four years of our work stand to just simply break.”

The expectation is the Fallout 4 update will break the Fallout 4 script extender, upon which Fallout London and many other Fallout 4 mods rely. And so Team FOLON must wait for the creators of the Fallout 4 script extender to issue compatability fixes of their own before it can hit the go button on Fallout London. But without knowing when those modders, who are all volunteers, will have the time to deal with the problem, a new Fallout London release date is impossible to announce.

Carter is clearly disappointed with the delay (“this pains us, honestly, it really, really hurts us”). April 23 is St. George’s Day, the celebration of England’s patron saint, and Fallout London would have enjoyed a nice tie-in if it had hit its announced release date. Similarly, April 23 is the day Fallout London begins in-game, so players who jumped in on St. George’s Day in real-life would have been aligned with the game.

Carter also claimed that Team FOLON does not have a line of communication with Bethesda, which perhaps explains how the Fallout 4 next-gen update release date blindsided the modders. “Bethesda has never reached out to us during our entire tenure,” Carter said. “We’ve never had an in-depth conversation with them. Ever.”

“Bethesda. Bethesda never changes.”

Ultimately, Carter sounded philosophical about what’s happened to Fallout London. He said any potential engine improvements and performance upgrades will benefit the mod, letting the team “push the engine even harder than we’ve already pushed it, so we’re gonna get these great quality-of-life improvements all in the mod.” One example Carter provided is widescreen compatability, which was previously up in the air (the Fallout 4 update for PC adds widescreen and ultra-widescreen support).

Carter concluded the announcement with a reference to that classic Fallout line: “War. War never changes.” “As soon as we’ve fixed it, it’ll drop,” Carter said, “but yeah, Bethesda. Bethesda never changes.”

Fallout London is, as you’d expect, not set in America but in London, and as such explores a new setting for the series as well as pre-war European history, and the effects the Resource Wars had on the class structured society of pre-war Britain. Players will engage with everything from “stuffy parliamentary aristocrats to a resurrection of the Knights of the Round Table to an uncompromising cult of revolutionaries.” Neil Newbon, the actor behind Baldur’s Gate 3‘s much-loved vampire companion Astarion, plays an unannounced role, as does Anna Demetriou, who voiced Sophia in A Plague Tale: Requiem and Dorys in Final Fantasy 16.

When the creators of Fallout London say it’s a DLC-sized mod, they mean it. It currently weighs in at around 30 to 40 GB, which makes it too big for Fallout 4 on console and even Nexus Mods itself. GOG, which specializes in selling DRM-free PC games, has apparently stepped in to make Fallout London available to Fallout 4 owners across GOG, Steam, and potentially the Epic Games Store, after the next-gen update goes live.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Daily Deals: God of War Ragnarok, Kirby and the Forgotten Land, Splatoon 3

The weekend is officially coming to a close, and we’ve got loads of new deals you do not want to miss! Some of the hottest 2024 releases are already discounted, with savings of up to $30 in some instances. The best deals for Sunday, April 14, include Kirby and the Forgotten Land, Unicorn Overlord, Persona 3 Reload, Like a Dragon: Infinite Wealth, Prince of Persia: The Lost Crown, God of War Ragnarok, and more.

God of War Ragnarok for $39.99

God of War Ragnarok is still one of the best PS5 games you can pick up. This action game acts as the sequel to 2018’s God of War, following Kratos and Atreus as Fimbulwinter looms. This price matches the previous low we’ve seen Ragnarok at, so you know you’re getting a great deal. If you’ve yet to play this game, this is a great time to pick up Ragnarok at a discount and see why so many players love this series.

Kirby and the Forgotten Land for $39.99

Kirby and the Forgotten Land is still one of the best Nintendo Switch titles. Forgotten Land marks the first full 3D game in the entire series, with a massive amount of new gameplay mechanics and offerings compared to its 2D counterparts. The game also has an amazing soundtrack, which perfectly accompanies the fun and engaging environments. If you’ve yet to play Kirby and the Forgotten Land, pick the title up for a discount this weekend!

NieR Replicant 10+1 Vinyl Box Set for $78.65

This NieR Replicant box set includes 4 LPs with music from the game. Included are the Nier, Kainé, Emil, and Devola & Popola LPs, which were all released separately. The cover of the box set was illustrated by Shirow Miwa, who has contributed designs to titles like Fate/Grand Order. Additionally, an original paper stand is included in the box set.

Splatoon 3 for $39.99

Splatoon 3 is available right now for just $39.99! This deal has sold out at other retailers, but you can still get a discounted copy at Walmart. If you have yet to pick up a Splatoon game, Splatoon 3 is a perfect starting point. As it is still the latest game in the series, content updates are still releasing alongside Splatfests. You can also play through the Side Order DLC

Save 23% Off Sony WF-1000XM5 Earbuds

Amazon currently has the Sony WF-1000XM5 Earbuds on sale for $229.95. These earbuds are equipped with the same technology utilized in Sony’s premium line of overhead headphones, which are known for their best-in-class noise cancellation. Utilizing the new Integrated Processor V2, these earbuds provide crystal clear audio using the latest Bluetooth technology.

Unicorn Overlord for $39.99

Unicorn Overlord just released last month and is already available at Amazon for $39.99. This title was developed by Vanillaware, most recently known for 13 Sentinels: Aegis Rim. Over 60 unique characters are available to choose from within Unicorn Overlord, where you command armies in tactical battle. We gave the gave a 9/10 in our review, stating “Unicorn Overlord is a visual delight that’s brimming with creativity, and an absolute must-play for any fan of strategy RPGs.”

Fire Emblem Engage for $39.99

Fire Emblem Engage went under the radar for many when it released worldwide in January 2023. If you recall, this mainline entry gained plenty of attention for its protagonist. The gameplay offers a wide variety of combat abilities that will keep you interested for hours on end. Additionally, this celebratory work brings many returning characters such as Lyn, Marth, Ike, and Corrin.

Persona 3 Reload for $39.99

Persona 3 Reload is already one of the biggest 2024 releases so far. The remake brings in new gameplay features, new voice actors, and an impressive slew of technology, including ray tracing. It’s on sale right now at Amazon for $39.99, which marks a new all time low for the title. If you’ve never experienced the story of Persona 3, this is the definitive way to do so.

Like a Dragon: Infinite Wealth for $39.99

Like a Dragon: Infinite Wealth is the latest title in the long-running RPG series. Kiryu Kazama returns following the events of Yakuza: Like a Dragon, uniting with Ichiban Kasuga in a wild adventure you won’t forget anytime soon. This $30 discount just a few months after launch is a great deal you shouldn’t pass up on, though newcomers should aim to play the previous titles in the series before jumping in.

Xbox Wireless Controller – Dream Vapor Special Edition for $42.39

This special edition Xbox controller is sure to make a nice addition to any collection. The Dream Vapor edition features a swirly pink and purple pattern, which is a unique offering compared to other official Xbox controllers. At 24% off, this is the lowest we’ve seen this controller yet. Additionally, you can always use an extra controller. Whether you’re playing a multiplayer title or your controller wears down after years of use, having an extra on hand is better for everyone.

Save 40% Off Prince of Persia: The Lost Crown

Prince of Persia: The Lost Crown is a release that went under many people’s radars earlier this year. At $29.99, this 2D platformer is absolutely worth your time and money. We gave the game an 8/10 in our review, stating, “Prince of Persia: The Lost Crown captures not only what made games such as The Sands of Time so good, but it irons out a lot of the little issues that plagued the 3D games.”

New Super Mario Bros. U Deluxe for $39.99

New Super Mario Bros. U Deluxe is one of the biggest content packages available on Switch. There are over 160 courses available to choose from in the game, which makes for dozens of hours of fun to be had. While the premiere Nintendo Switch 2D Mario title is Super Mario Bros. Wonder, this package is an excellent pickup that any Switch owner should add to their collection.

Daily Deals: God of War Ragnarok, Unicorn Overlord Sony WF-1000XM5 Earbuds

The weekend is officially here, and we’ve got loads of new deals you do not want to miss! Some of the hottest 2024 releases are already discounted, with savings of up to $30 in some instances. The best deals for Saturday, April 13, include Unicorn Overlord, Persona 3 Reload, Like a Dragon: Infinite Wealth, Prince of Persia: The Lost Crown, God of War Ragnarok, and more.

God of War Ragnarok for $39.99

God of War Ragnarok is still one of the best PS5 games you can pick up. This action game acts as the sequel to 2018’s God of War, following Kratos and Atreus as Fimbulwinter looms. This price matches the previous low we’ve seen Ragnarok at, so you know you’re getting a great deal. If you’ve yet to play this game, this is a great time to pick up Ragnarok at a discount and see why so many players love this series.

NieR Replicant 10+1 Vinyl Box Set for $78.65

This NieR Replicant box set includes 4 LPs with music from the game. Included are the Nier, Kainé, Emil, and Devola & Popola LPs, which were all released separately. The cover of the box set was illustrated by Shirow Miwa, who has contributed designs to titles like Fate/Grand Order. Additionally, an original paper stand is included in the box set.

Save 23% Off Sony WF-1000XM5 Earbuds

Amazon currently has the Sony WF-1000XM5 Earbuds on sale for $229.95. These earbuds are equipped with the same technology utilized in Sony’s premium line of overhead headphones, which are known for their best-in-class noise cancellation. Utilizing the new Integrated Processor V2, these earbuds provide crystal clear audio using the latest Bluetooth technology.

Unicorn Overlord for $39.99

Unicorn Overlord just released last month and is already available at Amazon for $39.99. This title was developed by Vanillaware, most recently known for 13 Sentinels: Aegis Rim. Over 60 unique characters are available to choose from within Unicorn Overlord, where you command armies in tactical battle. We gave the gave a 9/10 in our review, stating “Unicorn Overlord is a visual delight that’s brimming with creativity, and an absolute must-play for any fan of strategy RPGs.”

Persona 3 Reload for $39.99

Persona 3 Reload is already one of the biggest 2024 releases so far. The remake brings in new gameplay features, new voice actors, and an impressive slew of technology, including ray tracing. It’s on sale right now at Amazon for $39.99, which marks a new all time low for the title. If you’ve never experienced the story of Persona 3, this is the definitive way to do so.

Like a Dragon: Infinite Wealth for $39.99

Like a Dragon: Infinite Wealth is the latest title in the long-running RPG series. Kiryu Kazama returns following the events of Yakuza: Like a Dragon, uniting with Ichiban Kasuga in a wild adventure you won’t forget anytime soon. This $30 discount just a few months after launch is a great deal you shouldn’t pass up on, though newcomers should aim to play the previous titles in the series before jumping in.

Xbox Wireless Controller – Dream Vapor Special Edition for $42.39

This special edition Xbox controller is sure to make a nice addition to any collection. The Dream Vapor edition features a swirly pink and purple pattern, which is a unique offering compared to other official Xbox controllers. At 24% off, this is the lowest we’ve seen this controller yet. Additionally, you can always use an extra controller. Whether you’re playing a multiplayer title or your controller wears down after years of use, having an extra on hand is better for everyone.

Save 40% Off Prince of Persia: The Lost Crown

Prince of Persia: The Lost Crown is a release that went under many people’s radars earlier this year. At $29.99, this 2D platformer is absolutely worth your time and money. We gave the game an 8/10 in our review, stating, “Prince of Persia: The Lost Crown captures not only what made games such as The Sands of Time so good, but it irons out a lot of the little issues that plagued the 3D games.”

Enjoy the Fallout Show? Check Out These 6 Games

By now, you’ve probably heard the buzz surrounding Amazon’s live-action Fallout show. And as it turns out, it is a faithful and fun adaptation of the hilariously grotesque post-apocalyptic role-playing game series. The live-action show offers a glimpse of the wild world of Fallout and all the bizarre hijinks just waiting to be uncovered, and it’s likely got you wanting for some games to try out that have a similar conceit.

But if you’ve already taken the plunge into the Fallout series or already have them on your list of games to check out, we’ve got some other games to recommend that scratch the same itch as the games from Bethesda Game Studios. Along with similar games centering around choice and agency, our list also includes some games that tackle the post-apocalypse a bit differently. So, with that, here are our recommended games to play if you can’t get enough of Fallout.

Wasteland 3

Before developer Interplay found runaway success with the original Fallout, the foundations of the post-apocalyptic RPG were first set with 1988’s Wasteland. As the first PC RPG set in the American post-apocalypse, Wasteland featured a really weird plot and tons of raiders to battle in tactical engagements. While the original Wasteland and its 2014 sequel are still excellent tactical RPGs, the recent Wasteland 3 is the series’ pinnacle and a great place for newcomers to start.

Wasteland 3 is all about strategic decision-making with your squad of Desert Rangers, offering a complex and emergent-level approach to exploring and surviving the many sticky encounters in the ruins of the American Rocky Mountains. As you build up a reliable crew of rangers, Wasteland 3 throws a whole host of odd encounters with marauders and other weird factions that play up the absurdity of the post-apocalypse. One particular quest that stands out centers around a cult that worships a Ronald Reagan AI housed inside a mechanical statue that fires death lasers. Wasteland 3 offers a solid tactical RPG experience that shows an absurdist side to a dark post-apocalypse.

Metro Exodus

The Metro series from developer 4A Games shines a light on what the post-nuclear apocalypse looks like outside of America and in more unforgiving scenarios. Based on the sci-fi novels by Dmitry Glukhovsky, the Metro video game series focuses on surviving one harrowing encounter after the other in what remains of Russia following nuclear war and how warring factions continue to fight for control. Metro Exodus is the culmination of a trilogy of solid narrative-driven shooters, bringing the series into a more open-world-inspired setting to explore and survive in.

Playing as a young survivor named Artyom, the Metro trilogy shows his growth from a scavenger to a leader of a faction of rangers looking to find safety in the ruins of the old world. While exploring and fighting through the different regions across Russia, the protagonist has to rely heavily on crafting and carefully managing resources to survive encounters with bandits and mutants in the wilds. While the original two entries are solid shooters, Metro Exodus is an excellent jumping-on point for the series for newcomers as it focuses on survival in large-scale environments while giving its cast of characters a satisfying conclusion to their story of survival.

The Outer Worlds

Obsidian Entertainment features a ton of talent that worked on the original Fallout series, and following their work on Fallout: New Vegas, the developers went on to build an entirely new game that keeps up with much of Fallout’s absurdist humor and gory action within a future gone awry. The Outer Worlds is a different type of RPG that brings its dystopian and deeply bizarre setting to a galactic scale. Set in an alternate timeline where American businesses were never regulated in the early 1900s, and space exploration led to a new age of capitalism, you lead a crew of misfits traveling the galaxy and landing headfirst into conflicts with megacorporations that run pretty much everything.

The Outer Worlds is essentially the sci-fi TV series Firefly mashed up with Fallout, leaning heavily into comedy and the absurdity of its hyper-capitalist universe. Much like Fallout, you can build up your protagonist to be a smooth-talking explorer who can talk their way out of trouble or a cunning rogue who solves their problems with a well-placed blaster shot. With a loveable set of companions, including the ever-reliable Parvati, The Outer Worlds really puts its characters and the wild setting at center stage, and it’s an excellent pick for those looking for a more sci-fi spin on an RPG.

Horizon: Forbidden West

What makes Guerrilla Games’ Horizon series such an intriguing take on the post-apocalypse is that it centers its story on the larger mystery of what came before the world’s end -– and it also adds roaming, towering machines into the mix. Horizon sees the remnants of humanity explore a ruined earth following the robot apocalypse, which has left communities scattered and without knowledge of what came before. Forbidden West follows up on the excellent Zero Dawn by showcasing a greater level of detail for its world while giving protagonist Aloy more ways to engage with its different quests and characters. And not to mention, there are way more machines to fight and subdue.

Forbidden West brings the story to the ruins of the American West Coast, showing how the remnants of San Francisco and Las Vegas have evolved in the post-robot apocalypse. What makes the Horizon games so fun to explore is learning how the world has changed following the end of the world, and engaging with some of the more daring battles against the advanced machines that take some careful planning and coordination of skills to take down. The Horizon series really leans into the wonder and weirdness of the post-apocalypse, and the latest mainline entry Forbidden West showcases the series at its best.

STALKER: Shadow of Chernobyl

The STALKER series from GSC Game World makes you feel like an insignificant part of a large and incredibly hostile world – and that offers up some genuinely terrifying and equally thrilling moments. With the upcoming sequel releasing this year, the original STALKER: Shadow of Chernobyl is still a fantastic narrative survival experience about contending with the weird phenomena and hostile factions within the mythical Zone, the remnants of the irradiated Chornobyl that somehow become even more dangerous over time.

The throughline of the STALKER series and what makes it unique is that it presents a very unforgiving and atmospheric world that you have to contend with. In addition to managing your precious resources, you’ll also need to make sure the protagonist stays in top form and away from deadly radiation. This is all while you evade rival factions looking to take out anyone in the Zone, including the mutant monsters that lurk about. You’ll often face an unexpected death while in the Zone, but therein lies what makes STALKER: Shadow of Chernobyl such a classic game to come to terms with: Surviving the Zone and making do with what you have is simply a gripping experience. With the recent remasters for the game and its expansions, it’s now a great time to give this uncompromising action RPG a look.

Cyberpunk 2077

Since the original 2020 release, CD Projekt Red has slowly rebuilt and expanded upon the foundations of Cyberpunk 2077, and it’s now one of the best modern action RPGs out there. Set within the sprawl of the practically lawless Night City, the sci-fi urban setting is a fantastic change of pace from other dystopian shooters and role-playing games, and it still scratches that post-apocalyptic itch for how bleak, weird, and unforgiving a future mega city turned out to be.

Along with an amazing cast of characters – played by A-list stars like Keanu Reeves and Idris Elba – Cyberpunk 2077 shines for its approach to role-playing and fast-paced combat, all leaning on how you want to build your futuristic mercenary. Where Cyberpunk 2077 truly hits is in how it puts you right in the middle of a hostile yet still enthralling city filled with different encounters and quests to take on, all showing a level of agency that hits at RPG classics like Fallout and Deus Ex. The vibes of Night City are electric, and getting immersed within the sprawl and its outer wastelands is a thrill. If you haven’t tried Cyberpunk 2077 yet and want something that offers a satisfying and rich role-playing experience, then you can’t go wrong with CD Projekt RED’s modern classic.

Alessandro Fillari is a freelance writer for IGN.

Final Fantasy 7 Rebirth Patch Quietly Fixes Confusing Wording On Its Final Boss Fight’s Retry Menu

Square Enix recently released a helpful patch for Final Fantasy VII Rebirth that ushered in a litany of quality-of-life improvements, including a fix for a Platinum Trophy-breaking bug. One unmentioned hero Rebirth’s recent changes is a subtle yet effective rewording of its final battle’s game over screen that had players mistakenly restart the entire encounter from the beginning.

Rebirth, like Final Fantasy VII: Remake, has a progressively difficult multiphase final battle boss run. Upon failing the final phase, Rebirth greets you with a game over screen with these three options:

  • Retry from Before Current Battle
  • Retry from This Battle
  • Retry from Before Battle
  • Resume

Players who clicked “Retry from This Battle,” assuming it would spit them out moments before their untimely deaths, were instead sent to the start of the final boss run — effectively negating upwards of an hour of hard work players put in to get to where. This caused players to storm online forum pages with posts pointing out that the correct retry option — in this case, “Retry from Before Current Battle” — was worded in such an unnecessarily contrived way that they were doomed from the start. It would appear that this gamer headache is now a thing of the past.

Players on the r/FFVIIRemake subreddit spotted a much more straightforward change to Rebirth’s final game-over screen. Now, the top option reads “Retry from Current Phase.” Folks celebrated the unceremonious menu change, lauding Square Enix for paying attention to the community’s upheaval over it while sharing anecdotal tales about how misclicking the final boss menu led to them rage-quitting.

In our review, we wrote, “Final Fantasy VII Rebirth impressively builds off of what Remake set in motion, both as a best-in-class action-RPG full of exciting challenges and an awe-inspiring recreation of a world that has meant so much to so many for so long.”

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh

The Best Engine-Building Board Games (2024)

Engine building is an amorphous genre of board games in which you acquire resources that you spend on things that will net you more resources. At some point, you’ll start to convert resources into whatever the game’s victory condition is, turning it into a race to get the best score. Often there’s a whole lot of extra mechanics attached to this basic framework in order to make the game richer and more strategic.

Given the rather wide-ranging nature of this definition, it can be hard to pin down what an engine building game is: after all, war games where you capture territory could qualify! But as the famous saying goes, engine building is something you’ll know when you see it, particularly in the subset of games that put it front and center among their mechanics. And among those, there’s a smaller subset of the very best that we’ve picked out for recommendation.

Furnace

Why not start with an engine-building title that involves building near-literal engines? In Furnace, you’re magnates during the Industrial Revolution, bidding in an auction to gain machines and businesses to add to your growing empire. The purpose of these is to either generate the game’s basic resources or to take those resources and process them into higher-level products with the aim of creating a sort of production line that eventually spits out money, which serve as victory points. It’s a fascinating setup, with the auction providing the sort of tension and interaction that these kinds of games are often lacking, while the production line brings a new dimension to the way you have to build your engine.

Century

Engine-building games include some of the most complex and intense titles in strategy gaming. But the concept itself is straightforward and there are some excellent entry-level engine games that are suitable for the whole family. Century: Spice Road is perhaps the best. Everyone starts with two cards, one which gives them basic spices and another that lets you upgrade a spice for a more valuable one. There’s a selection of cards available to buy that let you do more complex variations of these two actions, feeding in certain spice combinations to get more valuable ones in exchange. Players are aiming to get card combos that feed into one another, snowballing chains that result in more and more valuable spices at each step in a race to afford the most valuable victory point cards. If the faux-historical theme doesn’t do it for you, there’s a fantasy version with gorgeous art.

Splendor

Another family-weight engine builder, Splendor casts the players as jewellers, trying to make the most impressive pieces from a range of gems. On your turn, you can either pick up some of the delightful poker chips that represent different types of gem, or spend them to get a jewellery card from a face-up display. Once gained, jewellery cards also act as permanent gems to help you in future purchases, and this is the fuel that powers your engine, allowing you to afford bigger and better cards which will, eventually, be worth victory points. It’s a simple setup that hides a surprising amount of angst as you wait to see if you’ll get the cards you want before other players, and even if those cards are as valuable to your growing engine as you hope. The game plays perfectly well with two, but there’s a strategically richer two-player version available called Splendor Duel.

Wingspan

Million-selling hit Wingspan earns its place on this list through the wide appeal of its ecological bird sanctuary theme. It might seem a strange subject for an engine-building game, but the structure is there: each time you add a bird to a habitat the rewards of that habitat in terms of food, eggs and bird cards, get stronger and most birds have a special power that’s activated as part of that same step. So, the more birds you have, the easier it is to get the resources to play even more birds. Purists might find that the game ends just as the engine you’re building gets complex enough to be interesting, and it’s true that part of your strategic focus is on racing to be first on each round’s scoring criteria, but you can’t argue with the beautiful art, the variety and those million-plus copies sold.

Res Arcana

Res Arcana is a bizarre game that feels like it shouldn’t work. Players, representing wizards racing to gain magical power, get dealt or draft a random selection of cards depicting random spells, minions and artefacts. Many of them give you access to additional resources to play more cards or, as the game progresses, grab some victory points. There’s no way that such a slapdash collection of cards ought to synergise well enough to make an engine and yet, they do. The onus is on you to try and figure out how your hodgepodge collection of magical minions will best synergise to put you ahead in the sprint for magical power. It’s never anything less than a fascinating puzzle which, as the race enters its final stages, becomes surprisingly exciting with a plethora of additional powers including limited player interaction.

Anachrony

However complex an engine-builder might be, they all operate on the same basic principle of using resources to buy things that get you even more resources. But Anachrony has a genuinely fresh, thematic twist: in a sci-fi setting with time travel, what if you could borrow those resources from your future selves? Doing so will let you get a step-up on your competitors as you prepare to escape a global disaster but fail to pay them back in time, and you’ll be hit with instability penalties. The game builds a demanding framework around this concept, challenging you to recruit workers and score points from a variety of sources as you research and build futuristic technologies to power your game engine.

Underwater Cities

Another sci-fi take on engines, Underwater Cities has you constructing, well, cities underwater in the near future. There’s a novel colour-matching mechanism whereby you can send your workers to any space to take the action there, but if that space is the same colour as the card you spend to take the action, you also get the card effect. This forces you to work with the cards you’ve been dealt, prioritizing effectively to try and get an edge over the competition. The engine is based around industrial plants that you can build around your developing cities, which fire into production at various points in the game, boosting your efforts to colonise the undersea before your opponents by using the game’s rich and satisfying palette of strategic options.

It’s a Wonderful World

The Wonderful World you’ll be building isn’t a feelgood winter narrative, but a near-future Earth in which you’re governing a new state. Your raw materials are a draft of cards from which you’ll be selecting likely candidates to slot into your engine to generate resources and points. Some you’ll start building, others you can recycle for the resources they’ll cost, but you’ll need a plan because the turn unfolds in phases, each of which generates a particular resource type, so long as you’ve got a building that creates it. This combination of draft and staged building offers a lot of crunch for relatively few rules, especially with a huge stack of cards in which you can hunt for synergies on your way to build a powerful, satisfying nation-state.

Race for the Galaxy

This perennially popular sci-fi card game is an early example of the “following” mechanic, where each player picks a type of action and everyone gets to do it, in this case with a small bonus to the picking player. Early on, you’ll mostly be playing alien worlds and technology upgrades, which are the starting fuel for the engine you’re going to develop over the course of the game. Unusually, cards themselves are a key resource which you pay to put other cards into play, although some of your worlds will also produce goods that will feed into your growing machine. There are a lot of tricky synergies to manage between the tableau you’re building and the phases you’re picking, ensuring you’ll stay engrossed in a very varied diet of strategy until your stellar empire-engine is churning out tech and settling worlds at a satisfying rate.

Tapestry

While there are other games on this list that wear a civilization theme, Tapestry is the only one that really evokes that narrative in any detail. You’ll take actions each turn which, as well as providing the resources typical of engine building games, can net you exploration tiles to build the map, city pieces and military units you can fight on the map with. Your engine is based on uncovering. Tapestry’s other draw is the staggering variety of different ways you can build your engine, with different civilizations offering differing starting points, unfolding through the titular “tapestry” cards and bonuses you can get through climbing the four advancement tracks, making sure every game offers brand-new challenges to explore.

For more, check out our roundups of the best 4-player board games, and if you’re in the market for a deal see our best cheap board games roundup.

Matt Thrower is a contributing freelance board game and video game writer for IGN. (Board, video, all sorts of games!)

Just Cause Developer Avalanche Commits to Collective Bargaining Agreement With Swedish Unions

Just Cause developer Avalanche Studios Group has pledged to sign a collective bargaining agreement (CBA) with its unionized workers…though the signing itself won’t happen for another year.

Avalanche Studios employees first began contract bargaining with management last fall, following a history of collective action at the studio, but many of them had been union members for much longer. Union membership in Sweden is a bit different than United States union membership. In Sweden, most workers are allowed to join a trade union that represents their line of work at any time. Union members receive some benefits automatically, such as unemployment insurance and career advice, regardless of whether or not others in their workplace have joined that union.

As a result, union membership in Sweden is high (around 70% of the country), and the unions are able to influence national laws governing minimum wage, sick leave, and other working conditions. But employees can also elect to form a union “club” within individual workplaces, and if enough members join, they can choose to negotiate a collective bargaining agreement directly with their company that offers further protections.

Avalanche Studios Group Union chairman Love Arvidsson tells me despite the popularity of unions in Sweden, the games industry in the country is running a bit behind on adopting them. But it’s starting to catch up. Last October, over 100 developers at Avalanche Studios announced that they had formed a union club at the company through Swedish union Unionen. Other employees similarly had joined a different union, Sveriges Ingenjörer (Engineers of Sweden). Together, the group asked to bargain with Avalanche management over a collective agreement that would grant them even more rights and protections in the workplace. Avalanche accepted, becoming a part of employer organization Almega, and negotiations between all involved groups have been ongoing since then.

Many of the benefits of such a contract, Arvidsson says, are what you might expect: there’s a good pension increase, improvements to sick pay and parental pay, and others. And both Arvidsson and Avalanche confirmed to IGN that a number of the benefits in the CBA are ones the company already offers, or very close to them. But the most important benefit for many at Avalanche is something called co-determination. Essentially, this forces Avalanche management to negotiate certain organizational changes with the union before making them, such as the appointment of new executives, large layoffs, and others. Additionally, the union gets at least one seat on the Avalanche board of directors, voting power and all. Essentially, it gives the workers of Avalanche a meaningful and legally protected voice in how their company is run.

This voice is especially critical to Avalanche workers because of the environment that led them to unionize in the first place. Arvidsson explains that the workers felt there had been “various systemic issues” at Avalanche that had created, over time, dissatisfaction with management.

“It’s more like a series of small things and some big things, where there’s been a general feeling that management has not felt compelled to listen to and take into account the feelings and the opinions of the employees, and we didn’t really see that improving,” Arvidsson says. “That feedback was also given to management. And management, a lot of the time, had the response of, ‘Our doors are open, just come and talk to us whenever you want.’ And a lot of people were like, ‘We did come and talk to you and you didn’t do anything, so this relationship is not working.’

“So I think that was the main reason, we decided if they’re not going to voluntarily listen to the workers, then we will organize, and then they will legally be forced to listen to us, because we’ll have that legally-protected influence in the company.”

Agreement, Deferred

After several months of negotiations, the union’s negotiations with Avalanche have been successful. Mostly.

As Arvidsson explains, the collective bargaining agreement (CBA) that Avalanche is being asked to sign onto isn’t an outlandish one. In fact, it’s a standard bargaining agreement that numerous other companies and unions agree to, with the option to additionally sign a local bargaining agreement at a later date that includes more specific provisions. But Avalanche has been taking its time deciding whether or not to sign it, and Arvidsson says he walked into negotiations on April 10 unsure whether or not he’d have to organize a strike. Fortunately, he didn’t, but he didn’t walk out with a signed contract, either. The good news for workers is that Avalanche has committed to signing the CBA.

“As a Swedish-founded company, Avalanche’s values are well-aligned with the Nordic model, wherein CBAs provide a longstanding framework for constructive relations between employers and employees,” said Petra Skoglund, interim chief HR officer at Avalanche, in a statement to IGN. “We consider this step a natural progression in our growth journey. Over the past years, we’ve made significant strides toward making Avalanche one of the best workplaces in the gaming industry. Entering negotiations to implement a CBA in Sweden underscores our commitment to this goal. We’re dedicated to being an exciting yet stable employer for top gaming talent everywhere we operate – and for Sweden, this path made sense to us.”

The bad news is that the company wants to wait until Q2 of 2025 to do it.

We consider this step a natural progression in our growth journey.

Per Skoglund, the reasons for wanting to hold off are largely administrative. Because CBAs are so general and cover multiple companies, they typically have a validity period between one to three years, after which they are renegotiated for everyone. Currently, they are smack in the middle of one of those periods. Avalanche wants to enter the agreement at the start of the next validity period rather than entering now, and immediately changing the agreement a year later.

“The time frame allows us to have a dialogue with Avalanchers about what it means to be covered by a CBA,” says Skoglund. “Our leaders, in particular, will receive training to ensure they are set up to succeed, and the many Avalanchers in Sweden who have international backgrounds (some 40 countries are represented just in Stockholm and Malmö!) may be unfamiliar with the Swedish CBA model. We see this time frame as a great opportunity to bring everyone up to speed.”

In our conversation, Arvidsson acknowledges Avalanche’s reasoning has some merit to it. Because of Swedish laws and the content of the CBA, he continues, it does take some work to set up the internal systems needed to comply with what Avalanche is about to sign, and gaming companies especially can be less equipped to handle that due to the industry’s overall lack of union experience. But Arvidsson adds that he’d normally expect to wait a few months, maybe half a year – a full year is a long time to hold off such an agreement, and says the workers are “disappointed” that Avalanche wants to delay it this long.

“It’s not great. It would’ve been better if they had committed to signing earlier and then if they felt that they needed some time for transitionary stuff, like they weren’t sure that they would be able to comply with the agreement properly, we could just all agree to chill,” he says. “Because we’re going to be learning as well. It’s not like we know how to do all of this stuff, either.”

Filled With Co-Determination

On the bright side, Avalanche has made other concessions that take effect now. The company has committed to acting as if it is bound to participate in co-determination, and has promised to negotiate with the union and allow the workers to be more involved in various internal processes. “It would be better if they were legally bound to this, because at the end of the day, this is the thing that they’re saying,” Arvidsson says. “It’s noted in an official protocol and it’s something that they have committed to, but it is not something that they are legally bound to comply with. But it’s better than nothing.”

It’s a major step forward for Avalanche, which has had at least one studio-shaking issue in the past few years where workers expressed deep dissatisfaction with the lack of company transparency. Skoglund acknowledges that the company had room to improve after that inflection point, and asserts that giving employees a legally-recognized voice is just one part of that.

“The union club members have confirmed that it’s one of their main priorities and we welcome their commitment, as this is one of the ways we can improve as a company and employer,” Skoglund says. “The Swedish CBA framework provides standardized ways to exercise employee influence, which we hope will contribute toward making Avalanche one of the best workplaces in the games industry.”

But even if they have to wait a year for the CBA to become official, the unionized employees are still able to hold Avalanche to account. In Sweden, workers have a right to strike, but they waive it if they are covered by a collective bargaining agreement. Because Avalanche’s union doesn’t have such an agreement yet, the right to strike is still on the table if the company doesn’t fulfill its promises to the workers.

The unionized workers won’t be idle while they wait for Avalanche to sign the CBA, either. Avalanche management wants to come to the table and go over the entire agreement with the union, line by line. The company might try to negotiate removing certain elements from the CBA that it doesn’t want, and in return, the union might ask for additional benefits that matter to the workforce. Arvidsson tells me at the top of everyone’s minds lately is better work-life balance. Avalanche workers have been floating the idea of either a four-day work week, or six-hour days instead of eight. And they’re also hoping to contractually counter an unpopular Swedish law where employees calling in sick aren’t paid at all for the first day of absence.

Avalanche management’s commitment to a CBA is probably not earth-shattering news in the context of Swedish unions and their history. Skoglund calls the announcement “significant but not dramatic,” given that Avalanche’s owners, sister companies, and other industry colleagues all have CBAs already in place. But it does come alongside a growing labor movement in the wider global games industry that includes Sega, Workinman Interactive, Blizzard Albany, Raven Software, Zenimax QA, Activision QA, and video game voice actors. In that context, Avalanche workers have accomplished a major milestone, with hopefully more to come.

It would’ve been nice if they had just signed on, but I believe them when they say that they’re going to sign in next year.

Despite the asterisks on the timeline, Arvidsson says he feels “mostly positive” about what the union has achieved.

“I think that the company has generally been very transparent and very honest with us, and there hasn’t been any major breach of trust and definitely nothing that has ever been felt like it was due to malice, rather than just miscommunication,” he says. “So at the moment, it would’ve been nice if they had just signed on or decided that we were going to sign in three or six months or whatever. But at the end of the day, I believe them when they say that they’re going to sign in next year, and I am looking forward to continuing collaboration with them.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.