Star Wars: Hunters Review

What matters most to any given shooter can vary wildly. Sometimes it’s the hardcore tactical play of games like Hell Let Loose, or the careful competitive balance in options like Counter-Strike. Other times it’s the rich world and lovable characters that help Overwatch shine. For Star Wars: Hunters, the main focus seems to be on having some quick, lighthearted fun in the Star Wars universe. This free-to-play hero shooter from developer Zynga is an enjoyable way to pass the time with friends, but a subpar competitive scene and uninspired progression rewards leave it too shallow to hold my interest for the long haul.

Star Wars: Hunters doesn’t have the over-the-top destructibility of The Finals, nor the high speed parkour of Apex Legends – it’s a much more conventional hero shooter in the vein of Team Fortress 2, where two teams of bespoke characters (in this case called Hunters) participate in pure player-versus-player shootouts. The most notable way it sets itself apart from other shooters is its Star Wars coat of paint, which it puts to good use. Classic Star Wars music is equal parts nostalgic and exciting, while familiar locations like an Ewok Village or Imperial Starship do a great job of placing the action a long time ago in a galaxy far, far away, especially when the blaster bolts start flying and the Wookies start howling.

It feels like the philosophy behind the character designs and writing was “just have fun with it.” For example, one of my favorite heroes is Utooni, who is literally just two Jawa’s in a trenchcoat. Another is J-3DI, a droid simulating the combat style of a Jedi by wielding a lightsaber and using a grappling hook to faux force pull enemies closer. Even the play-by-play announcers contribute to that lighthearted Star Wars vibe – one hilarious bit of commentary talks about the action being sponsored by a new TV series on remembering Alderaan, but makes sure to remind any comedians watching at home that it is always too soon for Alderean jokes.

There are 13 playable characters at launch, with a good mix of unique personalities and abilities across them. Imara Vex, for instance, is a classic Star Wars bounty hunter with skills that focus on mobility and firepower, while Grozz is a massive club-wielding Wookie that lacks range but has an enormous amount of health. That variety of weapons and powers is effective at making each character unique in how they play, which also makes it exciting to swap between them and learn their differences.

Hunters manages to be fun by still having nuance where it counts.

Matches, on the other hand, are pretty simple and straightforward, though still enjoyable overall. There are four game types, including a simple team deathmatch option called Squad Battle and a basic point-capture mode called Power Control, and they will all be very familiar to anyone who has played a PvP shooter before. Matches are short, roughly five minutes each, which makes sense since Hunters is only currently available on Nintendo Switch and mobile devices – but that also means they rarely have room for a lot of back and forth swings or come from behind drama. You can still be strategic and do things like hide healers behind tankier units, but there simply isn’t a lot of time for counter-strategies to play out. This is speed checkers, not chess.

That may sound overly simplistic, but Hunters manages to be a lot of fun by still having nuance where it counts. Each character generally falls into a Tank, Damage, or Support archetype – they are more effective when used in their assigned roles, but anyone can start blasting (or smashing) and knock out some opponents. That strikes a great middle ground of being balanced enough that skilled play will win most fights, but loose enough with abilities and supers that anyone can rack up kills in quick bursts of chaos.

Playing enough casual matches will eventually unlock a Ranked playlist. This features all the same maps and game modes, but with a sweatier emphasis on winning, as the results now determine whether you move up or down the rankings from Bronzium to Kyber tiers). Unfortunately, this tends to funnel competitive teams toward some specific team compositions, as tightly grouped, tank-heavy squads currently dominate the battlefield. Sentinel in particular, with his shield, heavy repeater, and ability to knock enemies off of their feet, is almost mandatory, for example. Having to choose between the joy of wielding a lightsaber and having a realistic shot at beating a good team is a shame.

At least either option is more fun with a full squad of buddies – I just wish the Social menu, where you find friends and create teams, wasn’t locked until you’ve completed three tutorial matches and eight real games after that. “Sorry this is proving to be a pain” is an unfortunate thing to have to say when you are trying to play some quick rounds with a friend who is just starting out. It’s an unfortunate barrier, because once you can play with friends, it is a joy to do so. I appreciate how simple it is to form squads (you know, once it lets you at all), and it’s a hilarious good time to shout at your tank friend to stand still so you can shoot him full of health-restoring needles during a chaotic battle.

Once you unlock half the roster, getting the rest slows to a painful crawl.

Because Hunters is free-to-play, as is often the case, it has a mix of free and premium currencies that dictate a lot of the progress you’ll make towards unlockables and vanity items. New characters are unlocked using Crystals, which are earned in small amounts after each match, but you can (of course) expedite the process by buying them outright for real money. In the early going, new Hunters become available at a reasonable clip, but it does slow down with each one you purchase. By the time you unlock half the roster, it slows to a painful crawl. I understand the value of giving players something to strive toward, but at a certain point it starts to feel more coercive than aspirational, which is a problem.

Meanwhile, Credits are used on cosmetic items and are exclusively free, earned by playing matches and completing additional challenges. I appreciate the way your list of challenges is constantly being pecked away at in the background, giving me some added incentive to mix up who I played as since many of them focus on dealing damage with specific characters. But it’s too bad there are so few things you can actually buy with Credits. It’s normal to see dozens of items for sale on the front page of the shop, with only a few that can be purchased with Credits as opposed to Crystals, which makes them a bit pointless in practice.

In terms of XP, it comes in two forms. First, there’s Fame, which applies to specific Hunters. Like Credits, playing matches and checking off challenges adds Fame to a specific character, and every level up brings with it a reward. Some are purely cosmetic, like weapon skins and stickers. Others upgrade skills in small but meaningful ways: When Diago the Sharpshooter hits Fame level 2, for example, the damage to his proximity mines increases. The amount is small enough to not make higher level characters outright overpowered, but still substantial enough that leveling up feels exciting. It’s a good mix, and having a path for each Hunter to climb feels like a solid overall goal to work on for the short term, but the unremarkable weapons skins and stickers aren’t nearly as interesting.

Lastly, there’s the Arena Pass, a straightforward battle pass that rewards Credits, Crystals, and cosmetic items. Unfortunately, the rewards just aren’t very appealing. Turning my gun a different color isn’t exciting, and the amount of Crystals you get are too little to make a dent in the costs to expedite unlocking new characters. Annoyingly, most levels won’t even get you anything unless you pay around $10 USD for the All-Access pass. This is also how you unlock Aran Tal, a damage focused Mandalorian Hunter that is exclusive to All-Access pass holders. It’s another area where Star Wars: Hunters straddles the line between persuasive and problematic monetization.

At least it’s not a terribly complicated progression economy, but it can sometimes feel like it thanks to a really rough interface between matches. The home screen is jarringly overloaded, with far too many windows, tabs, and submenus. Claiming rewards for progress can happen in several different places, often in menus within menus within menus. It’s especially tough because the UI only subtly highlights whatever you have selected, which can make it hard to see what you’re actually about to click.

PlayStation Plus Game Catalog Additions for June 2024 Revealed

Sony has announced the new PlayStation Plus additions for June 2024, revealing the list of new games for Extra and Premium subscribers to enjoy starting next week.

As promised in a PlayStation.Blog post, the titles, which include highlights like Monster Hunter Rise, Crusader Kings 3, and a selection of Lego games, will be available on June 18. It’s a group of offerings that range from new releases to older PlayStation classics, totaling in 14 new games for the PlayStation Plus catalog.

Options for subscribers also include sports titles like Football Manager 2024 as well as PlayStation 4 and PlayStation 5 versions of 2006’s PSP spinoff, Daxter. You can see the full list of titles below:

PlayStation Plus Games Catalog Additions for June 2024

  • Monster Hunter Rise | PS4, PS5
  • Football Manager 2024 | PS5
  • Crusader Kings 3 | PS5
  • Monster Energy Supercross – The Official Videogame 6 | PS4, PS5
  • After Us | PS5
  • Anno 1800 | PS5
  • Police Simulator: Patrol Officers | PS4, PS5
  • Far Cry 4 | PS4
  • LEGO The Hobbit | PS4
  • LEGO The Incredibles | PS4

PlayStation Plus PS VR2 Games Catalog Additions for June 2024

  • Kayak VR: Mirage | PS VR 2

PlayStation Plus Classic Games Catalog Additions for June 2024

  • LEGO Star Wars 2: The Original Trilogy | PS4, PS5
  • Ghosthunter | PS4, PS5
  • Daxter | PS4, PS5

Monster Hunter Rise is Capcom’s most recent entry in its massively popular action RPG franchise. It originally launched for Nintendo Switch in 2021 but eventually came to PlayStation and Xbox consoles in 2023. We gave it an 8/10 in our review, and with Monster Hunter Wilds on the horizon, now is the perfect time to jump into the series.

Football Manager 2024 is Sega’s 2023 installment in its sports management series. For more, you can watch its announcement trailer here.

In our 10/10 review of Crusader Kings 3, we said, “Crusader King 3 takes the throne as the new king of historical strategy by expanding on and deepening the best parts of what made its predecessor memorable and unique.”

Monster Energy Supercross – The Official Videogame 6 is Milestone’s 2023 take on the adrenaline-pumping motocross series. We listed it as one of the biggest video game releases in March of last year. For more you can watch its announcement trailer here.

We called After Us “mediocre,” giving it a 5/10 in our review. At the time, we said, “After Us has a wordless story that doesn’t effectively communicate its environmentalist themes and platforming that frustrates with unreliable controls, but it does look fantastic.”

Anno 1800 is Ubisoft’s 2019 city-building strategy sim set during the Industrial Revolution. We gave it an 8.1/10 in our review, saying, “Anno 1800 returns to the roots of the real-time colony-builder series and delivers intimidatingly complex gameplay that’s as marvelous as it is beautiful.”

Police Simulator: Patrol Officers launched in 2022 and comes from developer Aesir Interactive and publisher Astragon Entertainment. For more you can watch its reveal trailer here.

Far Cry 4 followed up Ubisoft’s trend-setting Far Cry 3 with an action-adventure story set in the snowy open world of Kyrat. It had a lot to live up to, but we still managed to give it an 8.5/10 in our review back in 2014. At the time, we said, “Far Cry 4 has weak characters, but its campaign, co-op, and competitive multiplayer feature incredibly fun freedom.”

LEGO The Hobbit is TT Games’ 2014 fantasy brick-building spinoff and takes players into a more family friendly version of Bilbo Baggins’ journey through Middle-earth. We called it a “fun and charming extension” of The Hobbit films in our 7.4/10 review.

Like its Hobbit-centered counterpart, LEGO The Incredibles follows Disney and Pixar’s family-focused superhero film. The TT Games release launched in 2018, and you can learn more about how it brought the film into the world of LEGO video games by watching its launch trailer here.

Kayak VR: Mirage gives PS VR 2 owners unique outdoor environments to race and explore through. Its free roam mode also gives players the option to soak in all of the locations it has to offer at their own pace.

LEGO Star Wars 2: The Original Trilogy follows up TT Games’ original LEGO Star Wars game with stories set during LucasFilm’s original sci-fi trilogy. It’s even more of the tongue-in-cheek LEGO comedy the series is known for, which is why we gave it a 7.8/10 in our review. Its addition to the catalog brings up-rendering, a rewind feature, quick saves, and custom video filter support.

Ghosthunter originally released for the PlayStation 2 and follows the Detroit Police Department’s Officer Lazarus Jones after he’s called to investigate an abandoned school. This supernatural third-person shooter adventure now comes with up-rendering, rewind, quick-saves, and custom video filters.

Daxter stars the same ottsel fans know and love from the Jak and Daxter series. We gave it a 9/10 in our original review, but you can revisit the PSP classic with new enhancements like up-rendering, rewind, quick saves, and custom video filters.

Late last month, Sony unveiled its list of PlayStation Plus Essential titles for June 2024. Those games – SpongeBob SquarePants: The Cosmic Shake, AEW Fight Forever, and Streets of Rage 4 – are available until the end of the month.

For more information on some of the other titles available on PlayStation Plus Extra and Premium, you can check out the games added in May here, and the games added in April here.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

The PlayStation 5 Slim Spider-Man 2 Console Bundle Is Back on Sale at Walmart

Walmart is currently offering a PlayStation 5 Slim Disc Edition Console bundled with the Spider-Man 2 game for only $449 shipped. This was the same deal we saw back during Black Friday, but it’s currently unavailable everywhere else. Some merchants have the PS5 console for $450, but doesn’t include the game.

PS5 Slim Spider-Man 2 Disc Edition Console for $449

The PS5 Slim was release in November 2023. Compared to the original PlayStation 5 console, it’s 30% smaller in volume and 18% lighter. The design is a bit different too; the console is now clad in four separate cover panels, the two top halves are glossy white and the bottom halves are matte like the original. The specs under the hood are identical. Like the original PS5, the PS5 Slim can be upgraded with an M.2 SSD. A horizontal stand is included. You’d have to buy a vertical stand separately, however you might not need it because the PS5 Slim can stand on its own.

The best thing about this new PS5 Slim bundle is that you get a copy of the Spider-Man 2 game for free. This is an excellent PS5 exclusive and we gave it an 8/10 in our review.

Looking for more deals on accessorie sand games? Check out the best PS5 deals today.

Everything in LEGO Horizon Adventures Could Be Built Out of Physical LEGO Sets

Earlier this week, I had the chance to go hands-on with LEGO Horizon Adventures. Alongside all my other praise for this game, I really loved the immense level of detail put into making each and every LEGO brick component. That’s not a coincidence, either, as it turns out the entire world is made out of individual bricks in a way that could apparently be reconstructed in real life from actual physical LEGO sets.

Speaking to me at Summer Game Fest Play Days over the weekend, Guerrilla Games narrative director James Windeler told me about how this strange collaboration between Guerrilla and LEGO came about. Guerrilla had originally prototyped Horizon: Zero Dawn’s robot dinosaurs in DUPLO and had a lot of interest in model building. The team wanted to make something more lighthearted for its next project. And then there was that LEGO Tallneck collaboration from a few years back. On the LEGO side, LEGO really liked that the Horizon games had bright colors and optimistic themes, as well as a relatively inclusive fanbase. Put it all together, and it’s no wonder the two companies came to an understanding.

Most LEGO games up to now have been made by what is now called TT Games, but TT isn’t involved with this one. Instead, co-development group Studio Gobo and LEGO are working with Guerrilla Games, which itself has assembled a team including a number of individuals who worked on the original Zero Dawn. Windeler tells me many of them have had kids since Zero Dawn released, and those kids are now reaching an age where their parents want to play video games with them. Hence, Horizon Adventures’ co-op feature.

But a different team also means different approaches and capabilities, and for Guerrilla in particular that meant really sweating the LEGO details. Windeler says the team wanted Horizon Adventures to feel like a “playable LEGO movie,” and notes that every single asset in the game is “built from an individual [LEGO] brick.”

“It’s designed by master builders,” he says. “All of these things, from the coolest elements of Horizon, the majestic nature, the machines, the characters, they’re all following the rules of physical LEGO. So even though they’re made as digital assets, you could build them technically out of physical sets…And it also extends to the animation style and the way that the characters move in the game. There’s this kind of stop-motion of all of the characters. Yeah, it’s like a toy. ‘Toyetic’ was a word that was thrown around a lot as a target, and it’s the idea that you’re playing potentially with your own figurines.”

What Windeler is describing certainly showed in my hands-on time with the game. I pointed out that when characters fall off a high ledge, they humorously plop down flat like a LEGO shoved off a shelf. Then they quickly pop back up and trot off again with the jerky motions of a child walking a LEGO character around on a play mat. There are other little nods like that to the overall feel of playing with LEGOs – for instance, when I rescued some Nora villagers in my demo, there were a few generic LEGO people mixed in with the Horizon-themed costumes. What was that about?

“When you’re a kid, when you’re playing LEGO, with LEGO, you’re not necessarily building this completely unified world,” Windeler explains. “You’re using the LEGO that you have from your set.” Fair enough.

Windeler can’t comment on whether or not the very real buildability of LEGO Horizon Adventures means more LEGO Horizon sets are on the way, nor can he speak for whether or not other PlayStation IP will get LEGO games. He does tell me that LEGO Horizon Adventures’ story is about seven to eight hours long, and will have a replayable element at the end that will allow players to revisit regions they’d previously visited and unlock more customizations and other things. As Windeler told me, Horizon Adventures isn’t supposed to be a 20+ hour adventure the way Horizon: Zero Dawn was. It’s loosely based on Zero Dawn, but it’s meant to be digestible for everyone – not just ten hours of in-jokes for existing fans of Horizon.

“There’s tons of nods, and I mentioned iconic scenes that we’ve reinterpreted that will be recognizable and hopefully joyful to a fan of the series, but at the same time, we want people to come in who have no Horizon knowledge.”

For more details on LEGO Horizon Adventures, you can check out our full hands-on preview. We also played the new Astro Bot game at the same PlayStation appointment, and have a preview for that as well.

God of War Ragnarok Preorders Down to $49.79 on PC

God of War Ragnarok is officially coming to PC on September 19, and if you’re looking to play the game on release day, this is the best deal available. God of War Ragnarok is down to $49.79 via Fanatical using code FANATICAL17. The trusted Steam code seller has slashed the price of the upcoming release, with over $10 off the list price of $59.99.

This is one of the best PC gaming deals right now, and well worth considering. God of War: Ragnarok continues the stories of Kratos and his now teenage son, Atreus. The sequel was praised as an enthralling spectacle on its release, earning a 10 in IGN’s review.

“Impeccable writing, pitch-perfect performances, knockout action – it’s a complete work of art from top to bottom. Reflecting its core themes, it’s everything a sequel should be: respectful of its legendary lineage, but not afraid to take it to exciting new places,” we wrote at the time. “God of War Ragnarok is an almighty achievement and creates a new high that makes many of its peers look positively mortal by comparison.”

God of War: Ragnarok went on to win numerous awards after its release, subsequently receiving free DLC that introduced a new roguelike mode, and its PC release has long been anticipated by fans. Notably, God of War 2018 is highly-rated on Steam, currently sitting at Overwhelmingly Positive, with our deep dive explaining how Sony Santa Monica made its epic more accessible along with other improvements. We’ll see if we get more of the same from its sequel.

Now’s a great time to purchase nerdy products at a discount. Right now, you can save on a few excellent Switch titles at Best Buy including several down to just $39.99 like Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild, and Splatoon 3. These are some of the best Nintendo deals right now.

If you’re wondering what Xbox has going on at the moment following an exciting Xbox showcase, we have plenty of offers in our roundup of the best Xbox deals. You can score a Series X at a discount right now and there are quite a few Xbox controllers on sale that are worth checking out.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Astro Bot First Hands-On Preview: Worlds of Fun

Did you like Astro’s Playroom? I sure did. In fact, the meanest thing I can say about it is that there wasn’t enough of it – I finished its five levels and final boss battle within a single evening. But as if in response to my hunger for more of PlayStation’s newest mascot, developer Team Asobi has opened the floodgates in Astro Bot, a game that looks to be everything I loved about the Playroom, but galaxies more of it.

I played a 45-minute demo of Astro Bot at Summer Game Fest Play Days over the weekend, and what a blast it was! What Astro’s Playroom got right, and what Astro Bot continues to absolutely nail, is making it wildly fun to just run around and be Astro. Everything is tuned precisely to feel just right: his movement speed, his jumping height and distance, the exact way he smashes little crates and zaps enemies with feet lasers, the density of obstacles in my path and the exact way each stage follows a linear path but branches and loops back on itself to allow room for secrets. Running through a single level in Astro Bot clicks my brain cells into a flow state where I am constantly moving and always have an objective in mind, but don’t feel overwhelmed by my options. I love smashing stuff; I love jumping over stuff; I love bouncing off stuff.

Where Astro’s Playroom had five major levels themed loosely around PlayStation 5 components, Astro Bot sends our little hero cruising through space atop a giant DualSense controller, hopping from planet to planet in search of his lost bot buddies. I’m told Astro Bot has around 80 levels to visit, all bursting with hidden bots, puzzle pieces, boss battles, goofy power-ups, coins, and little challenges leading to delightful secrets.

I saw five levels in my playthrough. One, a lush area with clear pools, pink flamingos, and rolling green hills in the distance, was full of water-based mechanics. I swam through little reefs of colorful fish, slid down a giant water slide, and unzipped giant water bubbles to unleash the flood inside. There, Astro could inflate like a little robot bubble to drift quickly up to higher areas, a skill especially useful underwater. In another level themed around a construction zone, Astro flung paint around to uncover hidden platforms, sucked up metal items with giant magnets, and equipped some kind of dog jetpack to zoom across long distances his usual hover wouldn’t normally clear.

Another level centered around a boss fight with a giant octopus wearing boxing gloves. To compensate, I got ahold of a pair of my own frog-themed gloves that let Astro punch enemies at a distance and swing like a monkey from certain overhangs. Another (wildly minor) criticism I had of Astro’s Playroom was that some of its power-up/vehicle sections frustrated me due to cumbersome movement mechanics as they tried to showcase the PS5’s unique features. Freed from that obligation, Astro Bot is better able to focus on giving me new toys that are just pure fun to use. Quick, solid, alternating punches using R1 and R2 made me feel like I was Goku-fighting the octopus, and I sent him packing.

The final two stages I tried were special challenge levels designed to test my platforming abilities. One of them tested my ability to dodge rapidly spinning enemies on crumbling platforms, while another forced me to execute sections of tricky jumps in limited periods of time. I managed to finish both in the demo time allotted, though not without some struggle on the first one. It’s hard to gauge just from these two stages how high the difficulty of Astro Bot’s platforming will eventually scale. But what pleased me the most about them was how the fast respawn time and overall brevity of the stages made trying again and again and again so easy and enjoyable. I found myself thinking, “Just one more try,” more than once, only to try two, three, ten more times. There was a moment toward the end of the demo where I stopped, looked around, and realized everyone else had left the room already. Just one more try…and I nailed it.

And yes, Astro Bot looks to be a nostalgia-fest. Sure, when compared to Playroom, I think Astro Bot seems a bit more focused on being an excellent platformer rather than reveling in PlayStation history. But that’s to its benefit – levels like the watery/flamingo one don’t need to have references to Bloodborne every two feet to keep me happy. Rather, Astro Bot’s PlayStation celebration largely resides with the bots I’m rescuing through each level, some of whom are dressed up like favorites such as Ratchet, Rivet, PaRappa, and more. And I have reason to suspect fans of PlayStation’s biggest franchises might be well-rewarded for finishing certain levels. When I beat the octopus, for instance, I rescued a bot pair clad as Kratos and Atreus, who then flew off to an icy-looking planet I couldn’t access in the demo. If my reading is right, we might be in for a full-blown God of War-themed level in the full game, and perhaps more besides.

When Team Asobi first started making the Astro games, it was easy for me to mentally make a shorthand comparison of their work to Nintendo’s long history of platformers. Both have similar throughlines, especially with how the two make games that feel like touchable, experimental toys and how both emphasize playfulness, joy, and surprise. But I’m pretty well convinced Team Asobi is beyond chasing Nintendo’s pedigree. Built on the foundation of Astro’s Playroom, Astro Bot seemed poised to elevate the Astro games into a league all their own, if they weren’t there already. You’re telling me they’ve got 80 levels of what I just played? Sign me up to fly with Astro and crew.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

6 Exciting Updates Coming to Fallout 76

We’re fast approaching the sixth year of Fallout 76 and although the popular action RPG has received dozens of additions so far, it could be argued that the upcoming Skyline Valley update will be the most impactful of them all, at least from what I’ve seen of it so far.

From the first-of-its-kind map expansion to the ability to finally play as a Ghoul in 2025, here’s six exciting updates coming soon for all you vault dwellers to enjoy.

Appalachia is Getting Bigger

Fallout 76 has previously expanded its scope with new locations like 2022’s The Pitt Expedition and last year’s trip to Atlantic City. But unlike Expeditions, which take you to entirely different locations, Skyline Valley’s more seamless map extension approach means this is the very first time in six years that the core region is being expanded, spreading south into the Shenandoah region.

“We [knew] that there was a skirt around the whole map of unused space,” says Fallout 76’s Creative Director, Jon Rush. “And we wanted to do a region expansion for a while. We wanted to make it impactful and really tie it into the story, so [Skyline Valley] just felt like the right time and place.”

Previous Expeditions have been very isolated experiences, lacking maps or any real exploration opportunities outside of their specific questlines. Skyline Valley gives wastlanders the first chance to continue their 76 experience in new locations that are part of the main world map.

“There are very pointed reasons for going on the Expeditions [with] specific things you’re trying to get,” says Rush. “So we wanted an in-world place where [players] could adventure and explore. Camp builders can make new camps [here] and people can come up with their own new stories.”

20 New Points of Interest

Skyline Valley isn’t just a side quest. With the map expansion comes 20 new points of interest for players to explore, with some such as Mary’s Rock Tunnel, Rapidan Camp, and Skyline Drive being based on real-world Shenandoah locations.

There are also new factions, quests, and activities coming to the expansion, including a new event called ‘Dangerous Pastimes’ that tasks you as a storm chaser trying to power up a giant lightning rod and hopefully kick off an electrical light show.

A Brand New Vault to Explore

Hardcore Fallout 76 fans will be no stranger to Vault 63, a bunker that has remained mysteriously closed since launch. Skyline Valley will finally open its giant mechanical door for the first time and let players discover what’s hidden inside.

“Why [has] that Vault 63 door been closed for so long?” asks Rush, hinting that the answers are soon to be discovered. “It has drawn so much intrigue and mystery [with fans], ‘What’s going on back there? There’s something.’”

A lot of the true nature of Vault 63 is still a mystery, but what we do know is that Skyline Valley will trigger an incident that finally exposes Vault 63 to the wasteland, catapulting its once-sealed door across Appalachia. As for what’s inside, we know Vault 63 wasn’t completed before the bombs dropped, and so all of its residents were soaked in radiation and turned into (albeit quite content) ghouls. Their leader, Hugo Stolz, looks slightly different, though. Hugo is (at least cosmetically) one of the brand-new enemy types coming with the Skyline Valley update called The Lost.

The Lost

The Lost are former denizens of Vault 63 who now live out their days as electrified, almost feral ghouls.

“The Lost dwell in their own skewed reality,” explains Rush. “[They’re] unable to communicate outside to others and will defend themselves against all outsiders.”

Why they’re electrified and why Hugo’s mind hasn’t deteriorated like the rest of his kin is still yet to be explained. But what we do know is that The Lost will regularly roam the Skyline Valley region once Vault 63 is exposed, and are very much the main fodder you’ll have to deal with. They act almost feral-like, with a focused impulsion to hunt you down and swing their melee weapons in your direction.

The Lost aren’t the only new enemy types coming to Skyline Valley, though.

Storm Goliaths

We’ve only seen some short glimpses so far, but the Storm Goliaths are three giant, raging robots that appear to harness bad weather and weaponise it directly into your face.

“[Storm Goliaths are] a trio of super-sized robo-brains built by the great minds of Vault 63,” shares Rush, letting on that Vault 63 contains a bevy of bad ideas that have now been unleashed into Appalachia.

But it’s not just technical monstrosities you’ll have to tangle with. Skyline Valley continues the tradition of irradiated mutations, with a particular new highlight being the Thrasher; a weird, cow-sized mutant turkey hybrid that now roams the hills of Shenandoah.

In a later update coming in 2025, though, you won’t just be fighting radiated nightmares, you’ll become one.

Play as a Ghoul

For the first time ever, Fallout 76 will give level 50+ players the chance to don the leathery, noseless skin of a ghoul. According to Rush, this is significantly more than a cosmetic appearance.

“If you’re a ghoul, you’re obviously not too concerned about radiation,” he says. “Radiation can actually heal you as a ghoul. It will also be positioned to have other very striking benefits as well, punctuated a bit more by dozens of ghoul-specific perk cards that we’re going to be adding.”

Rush explains that the key to ensuring playing as a ghoul was far more than a cosmetic experience was realising how it could alter the gameplay for experienced players.

“Most players wear power armour to get away from radiation. As a ghoul, you wouldn’t want to wear power armour, because [you want the radiation], right? ” explains Rush. “So that encourages a playstyle that doesn’t [need] power armour and frees up a ton of perk points that can be used in a bunch of different other ways.”

Playing as a ghoul will disrupt the meta for Fallout 76, changing the way players optimise their character and encouraging further, unprecedented experimentation. It’s clearly something that the team at Bethesda have had in their minds for a while, but It feels like no coincidence that this is arriving hot on the heels of Walton Goggins’ The Ghoul in the extremely successful Amazon Prime Video show. With the popularity around ghouls never being higher, it makes sense that fans of the show would want to live out their irradiated fantasies in Fallout 76.

Rush also all but confirmed a gameplay mechanic is directly inspired by the show. Fallout on Prime established rules for how a ghoul maintains lucidity, via copious amounts of the drug-like remedy that prevents a downward spiral into the zombie-like, feral status. When asked if regularly drinking the mysterious concoction would be used as a gameplay survival feature he simply replied “Possibly” while maintaining a smile that would make a Vault Boy proud.

For more from the Appalachian wasteland, why not check out our documentary about the weird and wonderful community that still plays Fallout 76, including roleplaying cannibals, a Shakespeare troupe and a full-time courier service.

The Art of Lies of P Revealed by Dark Horse Comics

Lies of P is one of the more memorable Soulslike games in recent years, as well as a fascinating take on the classic novel The Adventures of Pinocchio. In other words, it’s a perfect choice as the latest entry in Dark Horse’s ever-growing lineup of video game-themed art books.

IGN can exclusively reveal the cover art and first details for The Art of Lies of P. Check out the cover below:

The Art of Lies of P is a hardcover book that offers a behind-the-scenes look at the making of the game, featuring 224 pages of concept art and creator commentary from the employees at ROUND8 Studios.

“When we decided to make an art book for Lies of P, we knew we wanted to create something that served as a thank you to our fans while giving a behind-the-scenes peek at the development process for the game,” said Jiwon Choi, Director of Lies of P, in a statement. “The team at Dark Horse Books took our vision for ‘The Art of Lies of P’ and is crafting something that is truly vibrant and speaks to the love and effort from the team at ROUND8 Studios. We hope it brings joy to our Lies of P community!”

The Art of Lies of P is priced at $49.99 and will be released in bookstores on November 12 and comic shops on November 13.

Dark Horse also recently unveiled The Making of Halo The Series: Hope, Heroism, Humanity, which explores the making of the first season of the Showtime/Paramount+ series.

In IGN’s Lies of P review, Travis Northup scored the game an 8 out of 10, writing, “Lies of P might not branch out particularly far from its soulslike inspiration, but like a marionette controlled by a skilled puppet master, it plays the part extremely well in a wonderfully dark fantasy world. It must be said that its uneven difficulty didn’t always make me feel like an underdog, especially when playing as a brawny, overpowered version of Pinocchio with a massive weapon, and combat pigeonholed me into a specific playstyle while the levels are less open and twisting than most. But with an awesome weapon crafting system, some really memorable boss fights, and one of the better stories we’ve seen in this genre, I can enthusiastically recommend you spend your time hanging out with Gepetto and friends. If you’ve been waiting for a Bloodborne remaster or sequel that may never come, Lies of P is the next best thing.”

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Doom: The Dark Ages’ Saw Shield Has Already Been Modded Into the Original Doom

Within hours of Xbox revealing Doom: The Dark Ages, a modder had added the upcoming game’s seriously metal saw-toothed shield to the original Doom.

Posting to X/Twitter, modder Craneo showcased a retro version of The Dark Ages’ saw shield being used in the opening level of Doom 2 on PC. The mod replaces the original game’s chainsaw with the new shieldsaw, but this isn’t just a re-skin. In an effort to truly replicate what we saw in The Dark Ages’ trailer, Craneo’s modded saw not only cuts through enemies, but can also be thrown into distant foes and used to defend against damage.

This work arrived in quicker than quick time: Craneo posted the video of the mod to X/Twitter barely 12 hours after the trailer for Doom: The Dark Ages had debuted as part of the Xbox Games Showcase. Minutes later the .wad file for the mod was also posted.

While developed quickly, the mod seems built on smart logic. The defend ability likely triggers a temporary use of Doom’s godmode cheat to negate incoming damage – a skill the game’s original chainsaw certainly doesn’t have. As for the throw, it requires a little tinkering in the sourceport options, but it’s an effective weapon in the OG Doom’s confined corridors, especially because it can ricochet. This version of the shield sadly can’t boomerang back to you, though, so you’ll need to stay alive long enough to pick it back up.

As for id Software’s actual saw shield, we’ll need to wait until 2025. However, despite being a Bethesda game, Microsoft has decided to bring Doom: The Dark Ages to PlayStation 5 as well as the expected Xbox and PC platforms. That’s a good thing, too, as it looks like Doom: The Dark Ages could be the series’ boldest bet yet.

Matt Purslow is IGN’s Senior Features Editor.

The Best PS5 2TB SSD Deals (June 2024)

2023 and 2024 have shown that 2TB PS5 SSD upgrades are actually worth the price. In 2022, prices for 1TB PS5 SSDs averaged around $150, whereas 2TB SSDs hovered closer to $300. Now, we’re seeing 1TB SSDs trickle below the $70 price point and 2TB SSDs can drop to around $100 or sometimes even lower if there’s a good sale. It’s worth noting, though, that you can’t use any old SSD and expect it to perform well on the PS5 console. You’ll want to pick up a PCIe Gen4 x4 M.2 solid-state drive with at least a 5,500MB/s read speed to match the PS5’s internal drive.

TL;DR – The Best 2TB PS5 SSD Deals Right Now

Note that Sony recommends a heatsink attached to your SSD and not all SSDs listed here have pre-installed heatsinks. For the ones that do, we’ll be sure to mention it. For the ones that don’t, all you have to do is purchase your own heatsink (like this one for $9) and install it yourself. For our top recommended picks for 2024, check out our full breakdown for the Best PS5 SSDs.

Adata Legend 960 Max 2TB SSD with Heatsink for $129.99

This deal is exclusive to Amazon Prime members, but is well worth taking advantage of before it’s gone. The 2TB Adata Legend 960 Max is marked down to just $129.99, and alongside fast read/write speeds, it also comes with a preinstalled heatsink so it’ll be ready to use in your PS5 right away.

Silicon Power 2TB XS70 SSD with Built-in PS5 Heatsink for $143.99

This SSD offers 2TB of storage, excellent read and write speeds (read speeds of up to 7,300MB/s and write speeds up to 6,800MB/s), and a built-in heatsink all at a fantastic price. It’s currently available for $143.99 on Amazon, 20% off its MSRP of $179.99, so well worth picking up for your PS5.

WD_Black 2TB SN850X SSD for $148.75

Right now, Amazon has the WD_Black 2TB SN850X SSD available for just $148.75. Normally priced at $189.99, this 2TB SSD features speeds up to 7,300MB/s to ensure your games load as fast as possible. This model will work with PS5, but you will need to purchase a heatsink to go with it (which you can do here for just $9).

XPG 2TB GAMMIX S70 Blade PCIe Gen4 M.2 2280 SSD for $149.99

This is another 2TB SSD deal that’s well worth taking advantage of. This option from XPG has dropped 29% in price, from $209.99 to $149.99, but you’ll have to grab a heatsink to go with it as well (which you can do here for $9). This SSD has read and write speeds of 7400/6800MB/s as well.

WD_BLACK PS5 4TB SSD for $309.99 at Amazon

This is a great deal for those looking to maximize their PS5’s storage. For a limited time only, this PS5 4TB SSD is available at Amazon for just $309.99 (see here). Normally, it has an MSRP of $699.99, but nowadays, this and many other 4TB SSDs have been sitting around $280-$300 recently. You’ll also have to grab a heatsink to go with it (which you can do here for $9).

2024 Crucial T705 2TB SSD for $294.99

This is the newest model from Crucial and it already has an excellent discount on Amazon. For a limited time, you can get 26% off this SSD, bringing it down to $294.99 from $399.99. It’s well worth the investment as well, as it offers crazy good sequential read/write speeds up to 14,500/12,700MB/s. If you feel the need for speed, this SSD will certainly get you there.

Samsung 990 Pro 2TB PCIe Gen4 x4 M.2 SSD for $169.99

The Samsung 990 Pro is an excellent SSD for your PS5. From a purely performance perspective, it’s overkill; the stock SSD in your PS5 will be the limiting factor. You’ll want to pick up a PCIe Gen4 x4 M.2 solid state drive with a rated 5,500MB/s read speed to match the PS5’s internal drive and the 990 Pro is much faster. This one does not come with a heatsink, though, so you’ll need to invest in one.

Crucial T500 2TB SSD with Heatsink for $169.99

Amazon is offering a nice deal at the moment on the Crucial T500 2TB SSD, which is discounted down to $169.99. This SSD has a heatsink all ready to go, so you can install it right away in your PS5, and even offers excellent read/write speeds of 7,400/7,000MB/s.

What if the SSD Doesn’t Include a Heatsink?

Sony recommends you install an SSD that has an attached heatsink. If the SSD you purchase doesn’t include one, it’s simple enough to buy one for $9 on Amazon and add it yourself. Most of these heatsinks are just attached using an adhesive like thermal tape.

Budget to Best: PS5 SSDs

There may be other SSD deals out there, but these are the PS5 SSDs we’ve tried ourselves and highly recommend. They also double up as outstanding boot drives for your gaming PC, in case you don’t need additional storage for your PS5 console.

How To Install a New PS5 SSD

It’s extremely easy! Removing the case cover is completely toolless. In fact, the only screw you have to remove is the one that keeps the cover for the SSD bay in place. You don’t even put it back when you’re done. Sony has a quick and easy YouTube video guide.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.