Subnautica 2 Is a Multiplayer Live-Service Game

Subnautica 2 is a multiplayer-focused live-service game, publisher Krafton has revealed.

Writing in its latest financial report, Krafton described Subnautica 2 as a “multiplayer sequel to the original IP pursuing fandom snowballing”, which is a garbled way of describing the game.

Krafton said Subnautica 2 lets players “explore an oceanic world in stunning stylized graphics powered by Unreal Engine 5”, with “single or one to four player co-op to uncover the mysteries on an entirely new alien planet”, alongside a “game-as-a-service model with enhanced replayability.”

Subnautica is a hugely successful indie game that first emerged in 2018, then saw a follow-up, dubbed Below Zero, in 2021. IGN’s Subnautica review returned a 9/10. We said: “Subnautica’s a survival game with focus and an excellent sci-fi story, but its greatest achievement is its underwater horror.”

We were equally impressed with Below Zero: “Subnautica: Below Zero is a leaner, meaner standalone expansion to Subnautica that improves on the story and mechanics, but doesn’t give us as much room to explore,” we said. Subnautica and Below Zero are single-player game, although modders added multiplayer post-launch.

The industry appears to be struggling with live-service games after a number or recent efforts failed to move the needle and some were even cancelled before launch. Perhaps most notably, Sony canned Naughty Dog’s The Last of Us multiplayer game amid a more general pull back on live-service at PlayStation. Naughty Dog will now focus on single-player games.

Previously successful live-service games have also hit hard times. Bungie’s Destiny 2 has struggled commercially, and Fortnite maker Epic has announced huge layoffs. Meanwhile, some single-player only games saw enormous success in 2023, with the likes of Hogwarts Legacy, The Legend of Zelda: Tears of the Kingdom, and Baldur’s Gate 3 blowing up sales records. Rocksteady’s recently released Suicide Squad Kill the Justice League suffered ahead of launch for its association with the live-service model.

As for Subnautica 2, it’s down for release at some point in 2024, which suggests Krafton will reveal it sooner rather than later. It will be interesting to see how its live-service model works.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Call of Duty Zombies Fans Fear the Worst After Treyarch Says Not to Expect New Perks or Enemy Types

Call of Duty’s latest Zombies mode is only three months old but fans now fear it’s “dead” after developer Treyarch indicated no new perks or enemy types are planned.

Popular Call of Duty content creator MrDalekJD tweeted to say that during a Call of Duty Modern Warfare 3 Season 2 ‘Creator Call’, Treyarch confirmed “there are no plans for any new enemy types or new perks to come to Modern Warfare Zombies at any point.”

The news has caused a collective wave of disappointment to crash over the Call of Duty Zombies community, which had already feared the worst following a lack of content relative to Multiplayer and Warzone in the recently released Season 2.

“I feel robbed,” redditor scirvexz said in a post on the Call of Duty Zombies subreddit. “Seems that the mode is already starting to die,” said AssassinsCrypt. “I was still hoping they would have improved it in the future seasons, but seems that they actually don’t care at all about this mode.” “I’ll probably just delete the entire mode from my console after Season 2 like I did for DMZ,” said SuccessLongjumping62.

It’s a similar sentiment across social media, where Zombies fans have signaled the end of Call of Duty’s famous co-op mode.

The situation with Modern Warfare Zombies echoes that of DMZ, an extraction mode Activision moved on from after it launched with 2022’s Warzone 2.0.

The relentless pace of Call of Duty development and its annual release schedule mean there’s an army of Activision developers working on the first-person shooter franchise at all times, with each new mainline entry supposedly led by a different team each year. But last year’s Modern Warfare 3 marked a change in strategy, following directly on from Modern Warfare 2 just a year later.

Treyarch, best known for the Black Ops series and the creation of the Zombies mode, was drafted in to make Modern Warfare Zombies. It is now reportedly working on this year’s Call of Duty Black Ops Gulf War, which is expected to launch with a Zombies mode of its own. How long that will be supported remains to be seen.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

FromSoftware Parent Company Acquires Octopath Traveler Developer

Kadokawa Corporation, the parent company of Elden Ring and Bloodborne developer FromSoftware, has acquired the studio behind Octopath Traveler.

As reported by Gematsu, Kadokawa revealed during its latest earnings results it had made the studio, called Acquire, a “wholly owned subsidiary”, placing it alongside the likes of fellow developers FromSoftware and Spike Chunsoft.

Perhaps best known for developing Octopath Traveler and its 2023 sequel, Acquire is also responsible for No Heroes Allowed VR, Akiba’s Beat, and Akiba’s Trip: Undead and Undressed.

“To strengthen the ability to create IP in games as part of our game business strategy, we have made ACQUIRE Corp. into a wholly owned subsidiary,” Kadokawa said.

“By acquiring the company, which has produced million-seller hit titles, we expect to generate synergies with our existing game-related subsidiaries, strengthen our planning and development capabilities groupwide, and enhance our lineup of console games.”

It’s unclear what the “synergies” between game studios will entail, but it’s likely related to development efficiency rather than seeing Elden Ring downloadable content in Octopath Traveler 2 and vice versa.

The Octopath Traveler is perhaps most recognised for its art style, dubbed HD-2D, which reimagines classic role-playing game pixel art in a modern and dynamic way.

The latest earned a 7/10 in IGN’s review. “Octopath Traveler 2 is a very enjoyable JRPG sequel that feels a little too safe and familiar,” we said.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Sony’s Helldivers 2 Gets Off to a Strong Start on Steam

Helldivers 2 is off to a strong start on Steam after the PC version launched alongside the PlayStation 5 game.

Arrowhead Game Studios’ cooperative action game is published by Sony Interactive Entertainment across PS5 and PC via Steam (on Steam the publisher is down as PlayStation PC LLC). Helldivers 2 is currently the 15th most-played game on Steam with 53,189 concurrent players, a number that will no doubt grow over the course of the day, week, and into its first weekend.

Helldivers 2 is also the second top-selling game by revenue on Steam, ahead of smash hits such as Palworld and Call of Duty. It’s worth noting Helldivers 2 is not a full-price game but cheaper at $39.99. It’s much harder to get an idea of its popularity on PS5, given Sony does not divulge player numbers on its platform.

Helldivers 2’s launch is somewhat unusual in that Sony much prefers to release its games on console ahead of PC, but it is not unprecedented for an externally-developed game it’s published. Sony published IllFonic’s Predator: Hunting Grounds, for example, across PS4 and PC on the same day in April 2020.

Whether Sony might be willing to relax its policy for its big first-party exclusives remains to be seen. The recently released Marvel’s Spider-Man 2 is not available on PC and Sony has yet to announce a PC version. Shift Up’s eye-catching action game Stellar Blade is down for release on PS5 only, as is Team Ninja’s Rise of the Ronin. Concord, a brand new PvP multiplayer first-person shooter from Firewalk Studios, is however due to launch on PS5 and PC.

Sony’s policy is in stark contrast to that of Microsoft, which releases all its games on Xbox and Windows PC at the same time. Microsoft is expected to discuss the future of Xbox in a business update next week, following reports that indicate it is ready to launch some of its first-party games on PS5 and Nintendo Switch.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Toys for Bob Future Unclear Amid Studio Closure and Layoffs

The future of Toys for Bob is uncertain after the closure of its studio in Novato, California, part of the fallout from Xbox’s recent Activision Blizzard acquisition that has resulted in roughly 1900 layoffs.

The San Francisco Chronicle reports that 86 workers have been laid off from the studio best-known for Crash Bandicoot, Spyro, and Skylanders. Call of Duty developer Sledgehammer Games was similarly impacted, laying off some 76 employees. The closures were discovered via official state filings.

The Activision Blizzard layoffs were announced at the end of January as Xbox has sought to restructure the company following its $69 billion acquisition. The cuts included the departure of former Blizzard president Mike Ybarra as well as the cancellation of a survival game in development at Blizzard.

It’s unclear whether what impact these changes will have on the long-term future of Toys for Bob. Numerous publishers across the games industry have been laying off employees and shuttering facilities as they focus on remote work. IGN has reached out to Activision for comment.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Homeworld 3 Delayed One More Time Before Release

Homeworld 3 is being delayed to May in order to make the “final tweaks” to the overall experience, Gearbox and Blackbird Interactive announced in a joint statement today. It will be pushed from its original March release date to May 13, with early access set to begin on May 10.

The full statement posted to X/Twitter can be found below.

We hope you all have been enjoying your first-time going hands-on with Homeworld 3 during our public demo of War Games. Watching you share your experiences, exchange and debate strategies, and give us constant feedback has been incredible. This was our first time seeing the game played at scale, which is always an equally thrilling and nerve-wracking moment. We also recently gathered a dedicated group of players from outside our organizations to play through the full game. This resulted in additional insights and perspective that will be incorporated to make Homeworld 3 the best experience possible.

After careful analysis of feedback, we made the decision to delay the global launch of Homeworld 3 until May 13, with advanced access set for May 10, to ensure that we’re making the final tweaks needed to deliver at the level of quality that we strive for and you deserve. To say that you as a community of players have been waiting patiently for this next installment would be an understatement, and we are deeply appreciative of that. We will continue to keep you updated on our progress. 

As always, you’re welcome to send your feedback via social channels, the Homeworld Universe Discord, and through our support page.  

Homeworld 3 is the long-awaited sequel to the beloved real-time strategy game first released in 1999. It will retain the fleet-based combat of the original while adding new features like a roguelite-style co-op mode. It is being developed by Blackbird Interactive, which like other studios across the industry recently experienced layoffs and project cancellations, and has been repeatedly delayed.

Stay tuned for more coverage on IGN when Homeworld 3 launches in May.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

The Best Games From Steam Next Fest 2024

For years, Steam Next Fest has been kind of like E3 for PC games… only it’s virtual, so you don’t get a migraine from all the noise and your lunch doesn’t have to be the overpriced and underheated pizza from the cafeteria. And instead of waiting in lines all day and getting to play maybe a half dozen games, anybody is welcome to download as many free demos and sample everything to their hearts’ content.

We’ve played a smorgasbord of this Next Fest’s offerings and with literally hundreds of demos available, we wish this article was big enough to give props to everything we loved. But here are five games that you need to keep your eyes on in 2024.

PACIFIC DRIVE

In the 1940s Pacific Northwest, the United States government experimented with strange new technology with the promise of bettering the world. Over half a century later, those experiments are now locked behind a 30 meter-high wall and those left inside were never heard from again. What dangers (and perhaps even nightmares) are contained within are what Pacific Drive thrusts you directly into.

When you, a delivery driver, unwittingly find yourself on the inside of the Zone, the only allies you have are some voices guiding you over the radio and the real star of this game: your old, beat-up station wagon. In every other game I’ve played that features driving, I don’t think I’ve ever once cared much about what happens to my vehicles. But in Pacific Drive, you rely on your car not just to get around more easily, but to store belongings, craft supplies, view the map, and more. If you collide with the environment too hard, you risk breaking off panels or popping a tire and in a survival game like this, that can be a real disadvantage. It’s all the more immersive when you have to manually do things like turn the ignition and set the parking brake, which are good ideas to save on fuel and prevent your car from rolling away, respectively.

All the while, unexplainable anomalies occur all around you. A few seem helpful, like dumpsters that spit out supplies, but most are antagonistic. Strange machines try to drag your car away, parts of the ground shift unexpectedly, and most things in general are in an unstable physical state. I had a particularly stressful moment when I got caught in what I can only describe as a storm that blew in from hell and just about wrecked my car as I floored it through the escape portal with 11% health and no healing items left.

In Pacific Drive, your car isn’t just an in-universe vehicle; it’s a vehicle to pull you even deeper into a world that we can’t wait to anxiously cruise through later this month.

DUNGEONBORNE

If you’re tired of waiting for Dark and Darker to maybe or maybe not come back to Steam, may I offer up Dungeonborne as a promising possible alternative? Just like Dark and Darker, Dungeonborne is a dark fantasy PvPvE game that combines multiplayer extraction-dungeon-crawling with some battle royale spice tossed in for good measure. Before entering the arena, you’ll select and customize a class, from magic-casting pyromancers and cryomancers to the more up-close-and-personal rogues and fighters, with more classes coming post-launch. Each comes with their own strengths, weaknesses, and abilities which you’ll have to strategically play around against both AI enemies and other players.

In a standard match, you and any teammates you choose to bring along will search for treasure and try to find an exit without being killed. Any loot you escape with can be sold for better weapons, armor, and supplies to start the next round with. But be careful; you’re only ever one or two bad decisions away from death and in this game, death means that anything you had on you is lost for good. Get ready for possible salt when you lose, but major euphoria when you clutch out an escape. All the while, the arena slowly shrinks, pushing players closer together to force PvP encounters.

Combat is slow and methodical; this means that every item and every swing of your weapon has major consequences, so you have to be very thoughtful about going for an attack if it’s just going to leave you wide open for a counter. This ALSO means that I am not very good at the game yet and have died to a bug – as in a literal insect – in the opening seconds of a match more than once. And yet… I also kinda want to jump in for just one more go.

Again, no beating around the bush; in a lot of ways, Dungeonborne makes the list for filling the void left by Dark and Darker on Steam’s storefront. But if it has its “predecessor’s” staying power, the competition will only push both games to be better and better.

BERSERK BOY

Speaking of filling in voids, I know there’s a Megaman X-shaped hole in a lot of our hearts these days. Anyone who’s played Capcom’s classic platformer will find it easy to pine for the days of SNES sprites, rockin’ soundtracks, and zippy movement. They’re huge shoes to try to fill, but Berserk Boy is daring enough to attempt living up to the legacy.

Like its spiritual predecessor, Berserk Boy’s core gameplay features dashing, wall jumping, and unlocking new forms as you progress. But whereas Mega Man is about shooting your enemies, combat in Berserk Boy’s demo favors physically ramming into them, at least with the demo’s two powers. The more hits you land within a limited amount of time, the more your combo counter builds up. The higher the combo counter, the more you’ll fill your Berserk Meter for powerful one-off attacks.

In between levels, you’ll fall back to your base, a laboratory of sorts that functions as a home for the resistance. For you, it’s a hub for buying upgrades to strengthen your move set, jumping to new missions, and revisiting old ones. Taking a page from Metroidvania games, Berserk Boy encourages you to do some backtracking to reach previously inaccessible areas, find collectibles, save up currency to afford that upgrade you’re just shy of affording, or find hidden paths to score a better completion time. And when it’s backed by tunes from the composer of Sonic Mania, Streets of Rage 4, and TMNT Shredder’s Revenge, every level is worth coming back to for the soundtrack alone.

Berserk Boy will bring all the “Lightning Justice” you can handle on March 6th.

MULLET MADJACK

Leave it to an underrepresented aesthetic to catch your eye and beg you to check it out. Drawing heavy inspiration from those anime OVAs from the ‘80s and ‘90s you maybe used to watch on VHS, Mullet Mad Jack is an arcadey FPS that hinges on an appropriately over-the-top premise. In a neon-drenched dystopian future ruled by robot billionaires, humans have merged with the internet into a new being that requires dopamine every ten seconds or else they die.

In other words, all of mankind has devolved into the incarnation of Twitch chat.

When an “influencer princess” with over 2 billion followers is kidnapped, it’s up to Jack Banhammer to save the day… while livestreaming the entire thing, of course. Whoever rescues her will win a pair of shoes as the grand prize.

With a setup like that, you think you understand what you’re in for. You are wrong. You are very, very wrong.

“Fast and frenetic” is too soft of a phrase to describe the pace of Mullet Mad Jack, but “coked-out rabid weasel that pounded ten Red Bulls and got into a chicken coop“ is a little closer. I’ll put it this way: if you can accurately and reliably describe what you just did, I’m convinced that you aren’t playing the game right. I think I kicked some guy into a fan where they were ground to a bloody pulp while I chugged soda and landed a few headshots at the same time… but I’m not positive. I’m pretty sure I slid down a slope and shot the head and/or nuts of everyone in my way before clocking another one in the face and prying his head off… but I blinked once and missed it.

What I DO know for sure is that Mullet Mad Jack is a hyperactive, candy-coated, taurine-fueled, good time that pays homage to the FPS games that defined the era it celebrates. And at the end of every randomly-generated level, you get to choose a perk that makes the next one even more insane. Swap your weapon to a flame sword, litter the environment with explosive barrels, make your soda cans detonate when you chuck them; as long as you make it to the end without dying, you won’t be kicked all the way back to the beginning again.

That being said, having another reason to play some more Mullet Mad Jack would actually be a good thing. It’s one of the most “feels cool to pull off stuff” power trip FPS games I’ve played since Superhot.

ROTWOOD

From the folks behind Mark of the Ninja and Don’t Starve comes Rotwood, a roguelike dungeon crawler where you and up to three of your friends take your furry avatars through the woods and clear out endless creatures like an old-school arcade beat-em-up. An arcade beat-em-up with endless replayability, an ever-evolving playable character, and the tension of potentially losing your build if you die; this is a roguelike, after all, so a lot of you out there undoubtedly know what to expect.

And the devs certainly understand the assignment here, too. The gameplay loop in Rotwood is like having a bag of chips in front of you: it’s so effortless to just go for one more chip or one more room over and over again without even thinking about how much you’ve consumed. While I’m not ordinarily one for these kinds of games, even I couldn’t simply walk away after losing to the demo’s boss the first time. Even though I had lost all my upgrades, I found enough encouragement to try again in seeing my XP tick up by almost half a level. Surely I could level up at least once even if I failed again, right?

Despite what the name might imply, Rotwood is absolutely gorgeous. The beautiful hand-drawn art style and impressively-detailed animations texture every character with personality, but what else do you expect from Klei Entertainment? Some of these enemies are so downright adorable that I actually don’t want to kill them. But then I wonder what new powerup I’ll get after I give them a violent, hammery end, so I slaughter them all anyway. The answer, by the way, is projectiles that come out of my hammer every third swing. It’s cool!

Have you played any other Steam Next Fest demos? Be sure to check out our suggestions and sound off in the comments any stellar game demos you played yourselves.

Nick Cramer is a freelance writer and video editor for IGN.

Spider-Man 2 Update Coming Next Month, Will Include New Game+ and New Suits

Marvel’s Spider-Man 2 will be getting its next big update on March 7 and it will include the highly anticipated New Game+ mode alongside new suits and more.

Insomniac shared the news on X/Twitter, adding that it will be revealing the complete list of features closer to the actual release of the update.

New Game+ was originally set to be released by the end of 2023, but the studio shared that the mode and other requested features like Audio Descriptions would “require more testing to ensure the quality is up to our standards.”

In the delay announcement, Insomniac also noted it was looking to add the ability to “change the time of day, swap tendril colors, and replay missions.”

In our Marvel’s Spider-Man 2 review, we said it “delivers Insomniac’s best tale yet, and despite its open world falling short, is a reliably fun superhero power trip.”

If you have yet to swing through the streets of New York in Peter and Miles’ latest adventure, you’ll be happy to know PlayStation Plus Premium members can now play two hours of Marvel’s Spider-Man 2 before deciding whether to purchase it or not.

For more, check out the creators of Spider-Man 2 and Alan Wake 2 revealing secrets behind two of 2023’s biggest games and what else you can expect from Marvel in 2024.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Microsoft Picks Up Hauntii for Xbox Game Pass

Microsoft has picked up spooky indie adventure game Hauntii as a day-one Xbox Game Pass title.

Publisher Firestoke and developer Moonloop Games announced Hauntii is coming to Game Pass though didn’t offer any details as to when that might happen, as the game only has a second quarter of 2024 release window on Steam and its marketing otherwise lists a vague 2024.

“Hauntii is a beguiling adventure built around a creative haunting mechanic that lets you possess the environment and the creatures that inhabit it,” its official synopsis reads. “Once you’ve taken control, you can take on enemies using the special abilities of Hauntii’s denizens and come up with ingenious solutions to overcome the many challenges littered across the game’s enchanting world.

“You will be possessed by a captivating blend of exploration, puzzle solving and twin-stick shooting, all set in a stunning hand-crafted world filled with charming characters, and underpinned with a ghostly mystery that will see you diving deep into your past.”

Those interested in the idea can download a demo on Steam until February 12, but will otherwise have to wait until it comes to PC and Xbox later this year. A Nintendo Switch and PlayStation version has also been announced.

Microsoft recently announced its Xbox Game Pass additions for February 2024, which are headlined by Madden NFL 24 and Resident Evil 3.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

EA Sports’ Madden NFL 24 Officially Predicts Super Bowl 58 Winner

EA Sports has made its annual Super Bowl prediction after simulating the Kansas City Chiefs and San Francisco 49ers game in Madden NFL 24.

The simulation predicted an incredibly close game but put the Chiefs on top in a 30 to 28 victory. This would make the Chiefs the eighth team in history to win back-to-back Super Bowls, and only the ninth instance of it in NFL history.

EA Sports also predicted Chiefs quarterback Partrick Mahomes will become the third player in history to win back-to-back Super Bowl Most Valuable Player awards.

49ers fans perhaps shouldn’t worry too much about the prediction, however, as Madden NFL hasn’t always been accurate in its simulations. The last 10 years have seen it proved wrong 70% of the time, though it did perfectly anticipate the New England Patriots’ 28 to 24 victory over the Seattle Seahawks in 2015.

It was wrong last year, predicting a 31 to 17 Philadelphia Eagles victory over the Chiefs, in a game the Chiefs ended up winning 38 to 35.

Those looking to test the simulation themselves can do so in Madden NFL 24, made particularly easy on Xbox thanks to the game hitting Game Pass on February 8.

In our 6/10 review of EA’s latest, IGN said: “New animations and improved AI make Madden NFL 24’s on-field action the best it’s ever been, but everything that happens off the field is a slog of dated modes and laggy menus that brings everything around it down.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.