Super Smash Bros. Series Zelda and Ganondorf Amiibo Are Up for Preorder

Amiibo are great investments for Nintendo fans, not just for the cool in-game extras you get but they can also be fun additions to a collectible collection. If you’ve been hoping to track down some Legend of Zelda figures, Target has reprints of Zelda and Ganondorf Super Smash Bros. Series amiibo available to preorder right now. These figures are both set to release on May 31 and will set you back $15.99 a piece.

Head to the links below to preorder these figures for yourself before they’re all sold out.

Preorder Zelda and Ganondorf Super Smash Bros. Amiibo at Target

And while you’re shopping around on Target’s website, now’s also a great time to look through their Circle Week sale event. This sale features discounts on a wide variety of items, from the Meta Quest 2 to several different Apple devices, so make sure to pick up the items that interest you while they’re still on sale. The event comes to an end on April 13, so you’ll want to act fast. And if you’re not a Circle member, don’t worry, it’s totally free and easy to sign up. You can learn more about it here, if you’re interested.

There are a couple of Nintendo deals going on at the moment that are worth checking out, too. Mainly, you can pick up a select few Nintendo games for just $39.99 right now, including The Legend of Zelda: Breath of the Wild and Kirby and the Forgotten Land. To see even more Nintendo deals, check out our roundup of the best Nintendo Switch deals right now. And if you’re curious about what’s on sale on other platforms, have a look at our roundups of the best PlayStation deals right now, the best Xbox deals right now, and the best PC video game deals right now.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

YouTuber Perfectly Recreates GTA 6 Trailer in Real Life

While we likely won’t hear more about the next Grand Theft Auto for a while, a YouTuber has recreated the first GTA 6 trailer in real life.

Andrew Levitt on YouTube posted a practically perfect recreation of the trailer using footage he and his team captured alongside some already existing clips, showing off the real life version of GTA 6’s Vice City setting, otherwise known as Miami, Florida.

Myriad actors show up throughout the trailer too, playing the likes of protagonists Lucia and Jacob alongside the several wild and wacky Floridians portrayed by Rockstar. The real life trailer opens with shots of Miami itself, with Brickell and Overtown on show, alongside clips of Miami Beach.

Other iconic Miami locations like Wynwood, the Kaseya Center, PortMiami, Biscayne Island, and Ocean Drive all feature too, alongside areas outside the city like the Everglades and Florida Keys. You can see IGN’s breakdown of all the GTA 6 trailer’s real life locations here.

The trailer otherwise featured a ton of intricate details (here are 99 things IGN spotted) and plenty of references to wild and wacky real life events too.

While the game was revealed alongside a 2025 release date for PlayStation 5 and Xbox Series X and S, PC players were left frustrated, though not necessarily surprised, that their platform was left off the list.

They weren’t the ones a little peeved though, as several developers from Rockstar itself took to social media to express their frustration at the trailer leaking early. In fact, the entire industry shared their disappointment that the exciting moment was dampened. Several streamers were also hit with content strikes and takedowns in the wake of the leak.

Regardless, it still surpassed Minecraft to become the second most-watched video game trailer of all time with more than 168 million views in the first three months.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Japanese Police Arrest 36-Year-Old Man on Suspicion of Tampering With Pokémon Violet Save Data

Police in Japan have arrested a 36-year-old man on suspicion of selling illegally modified Pokémon save data to customers online — a practice which is banned under the country’s 2019 Unfair Competition Prevention Act.

As reported by the Japanese website NHK News, and translated by Automaton, the suspect was apprehended by police on April 9 after a ‘police cyber patrol’ discovered evidence that the individual had used special tools to illegally modify save data for Pokémon Violet in order to change Pokémon move sets.A 36-year-old man was arrest for selling illegally modified Pokemon save data.

The 36-year-old allegedly took custom orders for rare Pokémon, and sold the resulting tampered data between December 2022 to March 2023, for up to 13,000 yen ($84) a time on a website that served as a marketplace for video game assets and items. He also offered deals in which six Pokémon would be created for the equivalent of roughly $30 in yen.

The 36-year-old has reportedly admitted to committing the crimes at the heart of the ongoing investigation, while providing the justification that he did it to earn a living. According to Automaton, the suspect could face up to five years imprisonment, and/or a fine of up to 5 million yen (over $32,600).

This isn’t the first time that criminals have sought to make money off of Game Freak’s wildly popular franchise. For example, In 2021 an ill-fated Pokemon card heist saw one desperate man attempt to descend from a six-story building in order to steal a treasure trove of trading cards and cash from a Tokyo store.

2022 saw the trend continue, with criminals in Tokyo committing a series of high-value Pokemon burglaries, including one instance in which theives made off with a haul of cards worth over $60,000. Its worth noting that the raw last for Pokemon — and the trouble it can land you in — is felt well beyond the criminal fraternity. As a case in point January 2022 saw two Los Angeles police officers fired after they ignored a call to attend a burglary in order to chase down a Snorlax in Pokemon Go.

While you’re here why not take a moment to check out IGN’s ranking of the top 10 best pokemon video games of all time, or discover which Pokemon our readers have crowned as the very best of all time in our 2021 face off.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

111 Video Game Details in the Fallout TV Show

This article features spoilers for all eight episodes of Fallout season 1.

Adapting a video game into a TV show is a pretty daunting task, but Fallout is a more difficult beast than most. A series of six massive RPGs, four of which are huge open worlds filled to bursting with companies, creations, and creatures, there’s a hell of a lot to address in order to get the world just right in live action. And yet that’s just what the Prime Video show does – it’s a series teeming with game-accurate props, ideas, and locations.

We’ve dropped a few extra points into perception and crawled through all eight episodes to find a megaton of cool details – 111 of them, in fact. Hey, that’s the vault from Fallout 4! That’s definitely a coincidence and not something we purposely set up.

Naturally, talking about all these references means complete spoilers for the entire season, so go seal yourself in a bunker if you’d rather not see those. Or just close this page, if that’s easier. Anyway, here’s 111 details in the Fallout show that have been pulled straight from the video games. Click through each of the slideshow galleries to see examples from the show and their game equivalents.

Fallout Iconography

1. Every Fallout game opens with an iconic, ominous line from actor Ron Perlman: “War. War never changes.” Perlman doesn’t reprise his role as Fallout’s voice of doom, nor does the show open with the line, but it does get uttered in the final episode.

2. More iconic than Perlman’s line is the Vault Boy thumbs up, which the show provides an origin story for; both in terms of the (scientifically debunked) reason to use a thumbs up during a nuclear attack, and how Walton Goggins’ Cooper Howard uses the gesture as part of a Vault-Tec commercial.

3. The ‘Please Stand By’ messaging is another Fallout staple, frequently used in cutscenes and loading screens. Here it’s projected across the walls of Vault 33 during a disastrous attack.

4. Talking of Vault 33, its interior is pretty much inch-for-inch accurate to the vaults seen in both Fallout 4 and Fallout 76. The doors, windows, mailboxes, and even the emergency override switches are near enough identical to the ones seen in the Bethesda games.

5. The vault’s classroom may have the paintwork and architecture of a Fallout 4-era shelter, but it’s reminiscent of the room you take the G.O.A.T. exam in Fallout 3.

6. The vaults are also outfitted with the Vault Boy-themed foosball tables from Fallout 76.

7. Up on Vault 33’s top floor we have an entrance chamber that features all the familiar equipment from the games, including the moving gantry, control panel, and…

8. … the cog-shaped vault door itself, which uses the same heavy-duty lift mechanism seen in Fallouts 4 and 76.

9. Talking of vaults, as we discovered in the games, each one was developed as a twisted social experiment. In the show’s finale a group of corporate suits discuss ideas for different experiments, each of which references a vault from the games. The plan for an overcrowded vault results in Vault 27, while Vault 87 is used to turn people into super mutants, and Vault 106 suffers the psychotropic drug experiment. The idea for separating parents and children may be a reference to Vault 29, where all dwellers were under the age of 15.

Fallout Events

10. While the show isn’t directly adapting any specific Fallout story, it does replicate sequences similar to those seen in the games. The first episode’s nuclear detonations are, naturally, comparable to the explosions seen in the prologue of Fallout 4.

11. Also drawing on the events of Fallout 4 are the cryogenic pods discovered in the show’s Vault 31, which are vaguely similar to the ones the inhabitants of Vault 111 are frozen in.

12. The catalyst for the show’s story is Lucy’s father going missing, which just so happens to be the inciting incident of Fallout 3. In both instances the father is played by a beloved actor: Kyle MacLachlan in the show, and Liam Neeson in the game.

13. The quest to find her father demands that Lucy leaves the vault, resulting in a replication of Bethesda’s iconic “step out” moments, in which the player character exits the vault and steps into the searing bright light of the outside world. It wouldn’t be Fallout without it.

RPG Elements

14. Similar to Fallout 3, a powerful technology is used in the finale to bring hope back to a little corner of the wasteland. In the game it was a water purifier, while in the show the NCR uses a Cold Fusion device to activate limitless energy across the Los Angeles region.

15. During our introduction to Lucy, she talks about her personal achievements in repair, science, and speech. These are, of course, actual skills from the games, although it’s unclear just how many points she’s put into any of them.

16. It certainly seems she dropped enough into speech, though, because in episode five Lucy is able to pass a persuasion check and talk her way through a dangerous situation with a couple of fiends.

17. Vault 33 sports posters for SPECIAL, the rule system that governs your primary RPG stats in every Fallout game. This is the very same poster that can be seen pinned up around the Appalachian vaults in Fallout 76.

18. The kids in the first episode watch a TV show called Grognak the Barbarian, a reference to a fictional character that pops up in all of Bethesda’s Fallout games. In Fallout 76, the Grognak comics provide perks, so we can only assume that these kids will be dealing out +100% melee crit damage by the time the episode is over.

19. Talking of perks, by the amount of gore splashing around, it seems like The Ghoul has the Bloody Mess perk equipped.

20. Midway through the series, Lucy upgrades her Vault-Tec jumpsuit with a shoulder pad and a little more armour. It’s reflective of every player’s journey through all of the games, in which you start with nice clean blues and gradually upgrade with battered wasteland finds over time.

21. The show features several sequences in which past events are revealed through the use of posed corpses, a narrative technique heavily used by Bethesda through all of the studio’s Fallout games.

22. Poor allocation of your skill points in the games will make life a bit harder, a lesson Maximus – who frequently carries a massive, heavy bag of supplies – hasn’t yet learned it seems. You’re over encumbered, mate, either increase your carry capacity or drop some of that junk you’ve been picking up.

23. A sign on a wall in Filly says that the store owner will “Salvage, Buy, Sell, or Trade”. These are all inventory options from the games. Maybe Maximus should sell a few things here to take the weight off his shoulders…

PipBoy

24. That same store has some fun easter eggs in stock, including this PipBoy 2000 MkV, which is the wrist-mounted computer that players wear in Fallout 76.

25. Lucy and her fellow Vault 33 dwellers all use the PipBoy Pip-Boy 3000 Mark IV, based on the model from Fallout 4. And, just like in the game, it’s fully kitted out with features such as…

26. Monitoring of bio status, so that you can keep track of your HP.

27. A geiger counter to help you stay aware of things that will obliterate your literal DNA.

28. A handy map to help you explore the wasteland.

29. A tracking system to guide you towards your objective.

30. A flashlight will illuminate your path through gloomy dungeons.

31. A useful retractable cable lets you interface with many Vault-Tec approved computer systems.

32. A communications system allows you to receive messages from other PipBoy users, as well as tune into local radio stations.

Music

33. Talking of radio stations, while none of the broadcasters from the games are present in the show, many episodes do feature songs from the 1940s and 50s that have become synonymous with Fallout. In the opening of episode one we hear “Orange Colored Sky” performed by Nat King Cole and the Stan Kenton Orchestra, which was used in a TV advert for New Vegas and later in both Fallout 4 and Fallout 76.

34. Episode 2 features “Into Each Life Some Rain Must Fall”, performed by The Ink Spots and Ella Fitzgerald, which you may remember being played by Galaxy News Radio DJ Three Dog in Fallout 3, and later broadcast by Diamond City Radio in Fallout 4.

35. That very same episode features another three bangers, starting with “Don’t Fence Me In”, performed by Bing Crosby and The Andrews Sisters’ Vic Schoen and his Orchestra, which is part of the Appalachia Radio playlist in Fallout 76.

36. Then there’s Betty Hutton’s “It’s a Man”, which is played on Fallout 4’s Diamond City Radio.

37. And the episode concludes with The Ink Spots’ “I Don’t Want to Set the World on Fire”, which has become Fallout’s anthem thanks to being used in both Fallout 3’s marketing and intro cutscene, and appearing in both Fallout 4 and Fallout 76.

38. The Ink Spots could be considered the unofficial musical mascot of Fallout, since their song “Maybe” – which features in episode three – was used for the intro and credits of the very first Fallout, and is a regular in Bethesda’s era of games, too.

39. Marking their fourth track in the show, The Ink Spots can be heard again in the finale with “We Three (My Echo, My Shadow and Me)”, which is taken from Fallout 76’s Appalachia Radio.

40. While licensed vintage tracks are a major part of the show’s soundtrack, Fallout also features an original score by Game of Thrones composer Ramin Djawadi, inspired by music from the games. In episode six, we even get the recognisable theme that plays over the main menu in Fallout’s modern era of games.

Computers, Tech, and Robotics

41. The recognisably retro computer terminals from the Bethesda games can be seen in multiple scenes across the series. It’s authentic right down to the UI, which uses the same green text and similar menu categories.

42. That detail even extends to the hacking, which requires the passcode to be deciphered from a wall of text and symbols, exactly as it does in Fallout 3, 4, 76, and New Vegas.

43. Computer terminals and PipBoys aren’t the only recognisable tech relics we see across the eight episodes, though. The ‘50s style Radiation King TV from episode four is of the same brand as those seen in the blasted homes all across the game series, starting as early as the original Fallout from 1997.

44. Earlier in that same episode we see this Wirelessfone intercom developed by LGJG, a lock company whose much-less advanced padlocks can be spotted in Fallout: New Vegas.

45. As iconic as the Vault Boy are Fallout’s Mister Handy robots, which have been part of the series since the very beginning. The General Atomics International Mk4 makes a major appearance in episode four, featuring the orb-like design and circular saw appendage that’s present on the designs from Fallout 3 onwards.

46. Turning up as a minor plot point in episode three is a broken Vault-Tec Water Chip. A similar busted chip is the inciting incident of the very first Fallout game, so consider this a nod to the event that started it all.

47. Just like in Fallout 4, the show’s power armour runs on Fusion Cores. This grenade-sized technological wonder is also used to power the entirety of Vault 4, which suggests the show’s version of fusion cores last a lot longer than the ones in the game.

Weapons

48. There’s plenty of guns being fired across the wasteland, many of which are just regular firearms. Some of these are from the games, such as the Tommy gun from Fallout 2 and 4, but it’s the fictional weapons unique to the series that are the most fun to spot.

49. Lucy begins her journey using a dart gun that’s an original creation for the series, but later swaps it out for the more practical 10mm pistol. You’ll know this one as your trusty sidearm from Fallout 4.

50. Arguably Fallout’s best-looking weapon is the Laser Rifle, and we can see an Enclave security guard holding one in episode two.

51. In the final episode we also see its smaller brother, the Laser Pistol, being used by NCR leader Moldaver.

52. Maximus’s choice of firepower is the Colt 6520, a revolver-style 10mm pistol that could be found in Fallout 1 and 2. A lovingly-crafted remake of it was also available in Fallout 4 via the Creation Club.

53. The Brotherhood’s Knights, meanwhile, pack a much bigger punch with their Assault Rifles, which are based on the design from Fallout 4.

54. While up in the sky, the Brotherhood also makes use of pintle-mounted miniguns. These are similar to the Vertibird guns seen in Fallout 4.

55. Another machinegun turret can be seen at the Enclave base in episode two, with a design reminiscent of Fallout 4 and 76’s automated emplacements.

56. A more esoteric destruction device can be found in Fallout 4’s Junk Jet, which is used to fire both kitchen utensils and the leg of a baby doll in episode one. Another Junk Jet can be seen for sale in episode two, costing 285 bottle caps.

57. There’s also what appears to be a Plasma Rifle from Fallout 3 on sale in the same shop, hanging on the wall behind the owner.

58. In episode six we see a harpoon gun being used, which appears to be a much less heavy-duty alternative to the big boy used in Fallout 4’s Far Harbour DLC.

59. There’s not a lot of melee action in the show, but we do see Lucy use a Ripper, a mechanical vibroblade capable of chewing through flesh and bone. Multiple versions have been seen across the series, and Lucy’s appears to be a new model.

Items and Gear

60. Weapons aren’t the only pieces of equipment that have made their way from the games into the show. There’s all sorts of items and gear to be spotted, including the iconic NCR Ranger outfit that adorns the Fallout: New Vegas box art.

61. The show’s raiders are also outfitted in authentic apparel.

62. As in the games, Vault Boy bobbleheads can be spotted dotted about the world. There’s one holding out his hand, another with arms crossed, and one with his hands on his hips. Incidentally, these are all official Fallout merch figures from the real world.

63. In episode six you can spot an issue of the Capital Post newspaper, which was published in Fallout 3’s setting of Washington DC.

64. Other light reading can be found in Tesla Science Magazine, which was used in Fallout 4 to provide perks that enhance your ability with energy weapons.

65. Seen in Filly’s general store is a lunchbox, which fans will recognise from all of the Bethesda-era Fallout games, as well as the Fallout 3 collector’s edition.

66. If you’re a serial junk collector, you’ll definitely have picked up a bottle of Abraxo during your travels in Fallout 3, 4, 76, and New Vegas.

67. One of the raiders appears to be pretty into Jet, using an inhaler to partake in the addictive hallucinogen that is used in the games to boost combat effectiveness.

68. Talking of drugs, stimpacks are used to cure wounds several times across the series. These come in identical syringes to the games’ healing shots.

69. There’s also a couple of bags of RadAway to be found, including one with a hand-written label that’s just like the versions seen in Fallouts 3 and 4.

70. And for those who like to relax with a bit of nicotine, Amazon’s version of the wasteland is stocked with Big Boss cigarettes, which we last saw in Fallout: New Vegas.

Food and Drink

71. Of course, a wastelander can’t survive on cigarettes and stimpacks alone, and so the show features a number of classic Fallout foods and drinks. That starts, naturally, with Nuka Cola, and either bottles or vending machines can be spotted in most episodes.

72. During the prologue, two guys are drinking Fishbrau, the pale ale brand from Fallout: New Vegas.

73. At the same party, bottles of Sunset Sarsaparilla – also from New Vegas – can be seen on a table in the background. 200 years later, advertisements for the soda can be seen in multiple episodes.

74. Just after leaving the Vault, Lucy can be seen carrying a bottle of Purified Drinking Water, which is similar in design to the Vault-Tec water cans from Fallouts 4 and 76.

75. That water doesn’t last forever, though, and so it’s not long before Lucy succumbs to the same depths almost every player has by drinking dirty irradiated water.

76. The post-apocalypse has produced some interesting culinary choices, and in Filly’s market we see Iguana-on-a-stick for sale, which has been a regular snack for Fallout players since the very first game.

77. The Ghoul, meanwhile, makes his own meals from more unusual ingredients. These slices of human meat will be dried out to create Fallout 4’s ‘mystery’ jerky.

78. If your tastes veer closer to more classically American cuisine, then you can’t go wrong with a can of Cram. Fallout’s version of Spam, it’s regularly eaten by vault dwellers and a tin of it is included with Maximus’ food hamper, along with a number of other foods from the games:

79. YumYum Deviled Eggs.

80. Blamco Mac & Cheese.

81. Sugar Bombs Cereal.

82. Fancy Lads Snack Cakes.

Creatures

83. The wasteland is known for harboring some pretty weird creatures, but we’ll start with the cute one: the German Shepherd we all know better as Dogmeat. There’s also a sign for dogmeat at the Filly market. We’ll try not to think too much about that one.

84. In episode two, you can spot a Brahmin, the two-headed mutant cows that appear in almost every game in the series.

85. Fallout’s answer to zombie cannon fodder is the feral ghoul, and we see several of them in episode four. These are a staple in every single Fallout game, and so were a must-have for the TV series.

86. Fallout’s other famous enemy creature is the super mutant, and while we don’t get a proper showdown with one, we do see a super mutant hand on a gurney at the Enclave facility.

87. The wasteland’s most common pest is the overgrown radroach, and they feature in multiple episodes.

88. Proving a more fearsome foe is the Yao Guai, which first appeared in Fallout 3. Turns out a suit of power armour isn’t a guaranteed defense against a mutant bear.

89. Perhaps Fallout’s most impressive creature, though, is this grotesque redesign of the Gulper, a mutant salamander first seen in Fallout 4’s Far Harbour DLC.

90. Fallout is no stranger to a bit of weird science, and in the finale we’re introduced to a Vault-Tec employee’s talking brain in a jar. This is similar to Professor Clavert, another preserved chunk of gray matter that features in Fallout 3’s Point Lookout DLC.

91. Finally, we don’t get to see the beast itself, but the skull of a Deathclaw can be spotted just before the entire season rolls credits.

The Brotherhood of Steel

92. Having adorned the box art for most of the games, the Brotherhood of Steel were naturally going to be a massive part of the show. Unsurprisingly, we see plenty of the T-60, the most recent variant of the faction’s iconic power armour that arrived in Fallout 4.

93. The show uses an Iron Man-like in-helmet camera for several scenes, and projected in the corners of this view we can see an orange heads-up display that’s very similar to the HUD that appears when piloting the T-60 in Fallout 4.

94. While the armour is a very accurate replica of the in-game version, it does have a couple of new tricks: a flip-up visor and jet thrusters. The latter is a sleeker version of the much bulkier jetpack modification from Fallout 4.

95. As in the games, power armour is stored in metal stations when not in use.

96. The show’s Brotherhood of Steel has its own airship, taking the form of a massive zeppelin-like craft that looks a lot like the Prydwen from Fallout 4.

97. Flying alongside that monster are smaller Vertibirds, which also bear a strong resemblance to the Fallout 4 designs.

Locations

98. While most of the show visits locations that haven’t previously been seen in the games, a major storylines takes us to what remains of Shady Sands. This town was built after the war and is a major locale in Fallout 2.

99. Shady Sands is the capital of the New California Republic. The NCR also plays a major role in the show, with its flag seen in a number of scenes. Newer fans likely know the NCR from their appearance in Fallout: New Vegas.

100. The town of Filly is an original creation for the series, but its walls of junk and ramshackle, recycled feel is reminiscent of places like Megaton from Fallout 3 and Diamond City from Fallout 4.

101. The show also features branches of several franchise businesses that have been seen in the games. You’ll recognise Slocum’s Joe coffee shop from the massive donut that adorns its roof.

102. While the Super Duper Mart in episode four is similar to the brand’s other grocery stores as seen in Fallouts 3, 4, and 76.

103. The Red Rocket in episode seven is almost a perfect replica of the gas station you visit in the first hour of Fallout 4.

104. And while we don’t get to visit it properly, the unmistakable skyline of the New Vegas strip can be seen in the very final shot of the show.

Companies

105. Finally, there’s plenty of name-drops when it comes to famous companies from the world of the games, including monorail manufacturer CMR.

106. Robotics experts RoboCo.

107. Defense contractor West-Tek.

108. Big MT research and development center.

109. REPCONN, the aerospace and rocket manufacturer.

110. Galaxy News, the pro-government media company.

111. And, of course, Vault-Tec, the corporation behind the underground fallout shelters.

And there we have it: 111 details from the Fallout TV show that were taken directly from the games. For more Fallout, check out our full season review and our ending explained video. And for everything else, stick with IGN.

Matt Purslow is IGN’s Senior Features Editor.

Final Fantasy 7 Rebirth Drops to Its Best Price Since Launch Day in the UK

Final Fantasy 7 Rebirth is currently down to just £47.16 right now in the UK (see here), which is the best price we’ve seen on the game since it launched at the end of February. This is a tremendous deal, and well worth considering for all PS5 owners, especially those who have held off on the game to wait for a significant price drop. It’s worth noting that this deal is only accessible on eBay’s dedicated app, so you’ll need to be using that for the promo code to work.

All you need to do is use code APP20 at checkout when purchasing Final Fantasy 7 Rebirth from trusted retailer, and eBay seller, The Game Collection via eBay’s app. This will bring the game down to just below £48, and with free delivery, you’re laughing. We recently gave Rebirth a 9/10 in our review, so this will certainly be worth your time and money.

In our review of the game. we said: “Final Fantasy VII Rebirth impressively builds off of what Remake set in motion, both as a best-in-class action-RPG full of exciting challenges and an awe-inspiring recreation of a world that has meant so much to so many for so long.”

“After 82 hours to finish the main story and complete a decent chunk of sidequests and optional activities, there’s still much to be done, making this pivotal section of the original feel absolutely massive. Minigames, sidequests, and other enticing diversions fill the spaces of its vast and sprawling regions, painting a new and more vivid picture of these familiar locations. But more than just being filled with things to do, Rebirth is often a powerful representation of Final Fantasy VII’s most memorable qualities.”

Other impressive discounts in the APP20 sale right now include a Steam Deck 512GB for £374.95 and Stellar Blade preorders for £55.96. For even more great discounts, be sure to follow @IGNUKDeals on Twitter/X.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Unicorn Overlord Drops to Just £43.96 for Nintendo Switch in the UK

One of the best Switch games out there right now has just been given a big discount. Unicorn Overlord, the much-loved and innovative high-fantasy RPG has dropped down to just £44 on eBay, making it one of the very best Switch deals right now.

If you’ve not played the game before, it’s a character-driven adventure and one of the most exciting RPGs to have come out on the Switch platform. If you’ve been waiting for an opportunity to pick this one up, then now is your time, this is the best Unicorn Overlord deal we’ve seen in a while.

To get the deal, all you’ll need to do is make sure you’re purchasing the game on the eBay app, and use the code APP20 at checkout.

The game has proven immensely popular with Switch players since it came out, and it’s easy to see why. In our review, we gave it a 9/10, saying: “Reflecting on the incredibly diverse and remarkably creative world I explored across my 45-hour journey, any issues I had with Unicorn Overlord ended up feeling like nothing more than nitpicks. The tactical combat system is unique and complex while also being easy to understand, expertly blending mechanics from many of its peers with smart new additions of its own. The interesting terrain across the continent of Fevrith makes every fight feel unique, with some of the best map gimmicks I’ve seen in any strategy RPG.”

The new eBay code is the latest offering from the website, but this one is operating slightly differently compared to recent codes from eBay. All the previous codes were on selected sellers only, and while that’s the case again for this one, there’s an added caveat that you can only use this code when purchasing items on the eBay app. So bear that in mind when you’re doing your shopping.

The code has a minimum spend of £9.99, and you can redeem it a maximum of three times. You’ve got the whole weekend to take advantage of the deal, as it doesn’t come to an end until 11:59 PM on April 15.

Joe O’Neill-Parker is a freelance writer and audio producer. He is the owner of O’Neill Multimedia. He writes commerce, sports, and audio-related tech articles for IGN.

IGN UK Podcast 744: We Don’t Want to Set the World on Fire

Matt has been reviewing the Fallout TV show, and he’s so happy about how it’s turned out that he could explode. Rather than going nuclear, he’s on this week’s IGN UK podcast to tell you all about how good it is. He’s joined by Emma, who’s played a little of Ubisoft’s surprise roguelike The Rogue Prince of Persia, and Mat J, who’s back from his pilgrimage to Wrestlemania. There’s also another round of the Endless Search, and your feedback.

Tell us what your favourite sauce is. Get in touch at ign_ukfeedback@ign.com.

IGN UK Podcast 744: We Don’t Want to Set the World on Fire

Kingdom Come: Deliverance Studio Teasing New Game Reveal for Next Week

Warhorse Studios, the developer behind the popular role-playing game Kingdom Come: Deliverance, is getting ready to reveal its next game.

The Czech studio took to X/Twitter on Thursday to announce that it would be revealing a new game on April 18 at 11am PT / 2pm ET. Fans immediately began buzzing about the possibility of a sequel to Kingdom Come, which earned a loyal following thanks to the way that it grounded its Skyrim-like design in a more realistic medieval open world.

Referring to Kingdom Come’s protagonist, one fans asked, “Oh my god are we finally gonna see the rest of Henry’s story?”

First released in 2018, Kingdom Come Deliverance has consistently topped lists of the best RPGs. We wrote in our review at the time, “There’s a shining suit of mail underneath Kingdom Come: Deliverance’s authentically medieval grime. Strong characters and storytelling, one of my favorite first-person melee combat systems ever, and special attention given to building moment-to-moment immersion come together as a mighty alloy that ranks among the most unique, memorable RPGs I’ve played in years.”

Kingdom Come: Deliverance is available on PC, PS4, and Xbox One, and also received a Switch release last March.

Shortly after the release of Kingdom Come: Deliverance, Warhorse Studios was acquired by Plaion, the company formerly known as Koch Media that includes Deep Silver. Plaion is part of the Embracer Group, which recently underwent layoffs and cancellations amid heavy restructuring.

We’ll know soon enough what Warhorse Studios has in store. In the meantime, check out all the biggest game releases of 2024.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

BAFTA Games Awards 2024 Winners: The Full List

The 2024 BAFTA Games Awards have come and gone but didn’t leave without another round of wins for Larian Studios’ Baldur’s Gate 3. The Dungeons and Dragons RPG rolled away from the show with five wins (including Best Game) while other highlights saw solid wins for projects like Alan Wake 2, Super Mario Bros. Wonder, and Viewfinder.

Larian’s night at the BAFTAs saw studio head Swen Vincke and the rest of the team taking home awards for Best Game, Music, Performer in a Supporting Role, and Narrative. It also won the public vote for EE Players’ Choice award, giving the studio that grand total of fine wins.

The total of 18 categories saw awards spread out among the nominees. Alan Wake 2 developer Remedy Entertainment nabbed awards for Artistic Achievement and Audio Achievement, while Nintendo managed to grab the Family and Multiplayer Awards for Super Mario Bros. Wonder. Viewfinder was another surprise standout, taking home awards for New Intellectual Property and British Game. Other highlights saw Venba win for Debut Game, Tchia win for Game Beyond Entertainment, and Dave the Diver win for Game Design.

The BAFTA Games Awards also took the time to honor this year’s Special Award recipient: the UK-based gaming charity, SpecialEffect. Since getting off the ground in 2007, the organization has utilized technology to allow and enhance access to video games for disabled players. As SpecialEffect explains on its website, “Whatever we do, we’re committed to making life better for the people that need us, for as long as possible.”

SpecialEffect CEO and founder Dr. Mick Donegan MBE accepted the award on the organization’s behalf. He shared a few thoughts about the recognition in a pre-ceremony interview.

“We are utterly delighted,” he said. “We’re delighted because, well, it’s great that the charity is recognized, but what we’ve achieved has been in partnership with the people who’ve helped us, who have funded us, the people we’ve worked with who’ve helped, and the industry that has collaborated with us to make their games more accessible. It’s just a lovely endorsement for accessibility all together and the effort that everybody’s made.”

BAFTA Special Award winners span across games, film, and television. Past recipients include Amy Hennig, Epic Games, Nolan North, Brenda Romero, Idris Elba, Spike Lee, The Jim Henson Company, Ridley Scott, and many more.

You can take a look at every winner and nominee from the 2024 Bafta Games Awards below. As awards season winds down, don’t forget to check out IGN’s list of the best games of 2023.

ANIMATION

  • ALAN WAKE 2 Development Team – Remedy Entertainment Plc./Epic Games
  • HI-FI RUSH Development Team – Tango Gameworks/Bethesda Softworks – WINNER
  • HOGWARTS LEGACY Development Team – Avalanche Software/Warner Bros. Games
  • MARVEL’S SPIDER-MAN 2 Development Team – Insomniac Games/Sony Interactive Entertainment
  • STAR WARS JEDI: SURVIVOR Nathan Dunlap, David Nam, Thomas Cannell – Respawn Entertainment/Electronic Arts
  • SUPER MARIO BROS. WONDER Development Team – Nintendo EPD/Nintendo

ARTISTIC ACHIEVEMENT

  • ALAN WAKE 2 Development Team – Remedy Entertainment Plc./Epic Games – WINNER
  • BALDUR’S GATE 3 Development Team – Larian Studio/Larian Studio
  • COCOON Development Team – Geometric Interactive/Annapurna Interactive
  • DIABLO IV Development Team – Blizzard Entertainment/Blizzard Entertainment
  • FINAL FANTASY XVI Hiroshi Minagawa, Kazuya Takahashi, Naoki Kurihara – SQUARE ENIX – Creative Business Unit III/SQUARE ENIX
  • HI-FI RUSH Development Team – Tango Gameworks/Bethesda Softworks

AUDIO ACHIEVEMENT

  • ALAN WAKE 2 Development Team – Remedy Entertainment Plc./Epic Games – WINNER
  • CALL OF DUTY: MODERN WARFARE III Matt Grimm, Eric Wedemeyer, Robbie Elias – Sledgehammer
  • Games/Activision
  • HI-FI RUSH Development Team – Tango Gameworks/Bethesda Softworks
  • THE LEGEND OF ZELDA: TEARS OF THE KINGDOM Development Team – Nintendo EPD/Nintendo
  • MARVEL’S SPIDER-MAN 2 Development Team – Insomniac Games/Sony Interactive Entertainment
  • STAR WARS JEDI: SURVIVOR Development Team – Respawn Entertainment/Electronic Arts

BEST GAME

  • ALAN WAKE 2 Development Team – Remedy Entertainment Plc./Epic Games
  • BALDUR’S GATE 3 Development Team – Larian Studio/Larian Studio – WINNER
  • DAVE THE DIVER Development Team – MINTROCKET/MINTROCKET
  • THE LEGEND OF ZELDA: TEARS OF THE KINGDOM Development Team – Nintendo EPD/Nintendo
  • MARVEL’S SPIDER-MAN 2 Development Team – Insomniac Games/Sony Interactive Entertainment
  • SUPER MARIO BROS. WONDER Development Team – Nintendo EPD/Nintendo

BRITISH GAME

  • CASSETTE BEASTS Development Team – Bytten Studio/Raw Fury
  • DEAD ISLAND 2 Development Team – Dambuster Studios/PLAION
  • DISNEY ILLUSION ISLAND Development Team – Dlala Studios/Disney
  • FOOTBALL MANAGER 2024 Development Team – Sports Interactive/SEGA Europe
  • VIEWFINDER Development Team – Sad Owl Studios/Thunderful Publishing – WINNER
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN Development Team – Frontier Developments/Frontier Developments

DEBUT GAME

  • COCOON Development Team – Geometric Interactive/Annapurna Interactive
  • DAVE THE DIVER Development Team – MINTROCKET/MINTROCKET
  • DREDGE Development Team – Black Salt Games/Team17 Digital
  • STRAY GODS: THE ROLEPLAYING MUSICAL Development Team – Summerfall Studios/Humble Games
  • VENBA Abhijeeth Swaminathan, Sam Elkana, Shahrin Khan – Visai Games/Visai Games – WINNER
  • VIEWFINDER Development Team – Sad Owl Studios/Thunderful Publishing

EVOLVING GAME

  • CYBERPUNK 2077 Development Team – CD PROJEKT RED/CD PROJEKT RED – WINNER
  • FINAL FANTASY XIV ONLINE Development Team – Creative Business Unit III/Square Enix
  • FORTNITE Development Team – Epic Games/Epic Games
  • FORZA HORIZON 5 Development Team – Playground Games/Xbox Game Studios
  • GENSHIN IMPACT Development Team – HoYoverse/HoYoverse
  • NO MAN’S SKY Development Team – Hello Games/Hello Games

FAMILY

  • COCOON Development Team – Geometric Interactive/Annapurna Interactive
  • DAVE THE DIVER Development Team – MINTROCKET/MINTROCKET
  • DISNEY ILLUSION ISLAND Development Team – Dlala Studios/Disney
  • HI-FI RUSH Development Team – Tango Gameworks/Bethesda Softworks
  • HOGWARTS LEGACY Development Team – Avalanche Software/Warner Bros. Games
  • SUPER MARIO BROS. WONDER Development Team – Nintendo EPD/Nintendo – WINNER

GAME BEYOND ENTERTAINMENT

  • CHANTS OF SENNAAR Julien Moya, Thomas Panuel – Rundisc/Focus Entertainment
  • GOODBYE VOLCANO HIGH Development Team – KO_OP/KO_OP
  • TCHIA Phil Crifo, Marilou Lopez-Aguilera, Thoanë Thomadra – Awaceb/Kepler Interactive – WINNER
  • TERRA NIL Development Team – Free Lives/Devolver Digital
  • THIRSTY SUITORS Development Team – Outerloop Games/Annapurna Interactive
  • VENBA Abhijeeth Swaminathan, Sam Elkana, Shahrin Khan – Visai Games/Visai Games

GAME DESIGN

  • COCOON Development Team – Geometric Interactive/Annapurna Interactive
  • DAVE THE DIVER Development Team – MINTROCKET/MINTROCKET – WINNER
  • DREDGE Joel Mason, Alex Ritchie, Nadia Thorn – Black Salt Games/Team17 Digital
  • THE LEGEND OF ZELDA: TEARS OF THE KINGDOM Development Team – Nintendo EPD/Nintendo
  • MARVEL’S SPIDER-MAN 2 Development Team – Insomniac Games/Sony Interactive Entertainment
  • VIEWFINDER Development Team – Sad Owl Studios/Thunderful Publishing

MULTIPLAYER

  • BALDUR’S GATE 3 Development Team – Larian Studio/Larian Studio
  • CALL OF DUTY: MODERN WARFARE III Development Team – Sledgehammer Games/Activision
  • DIABLO IV Development Team – Blizzard Entertainment/Blizzard Entertainment
  • FORZA MOTORSPORT Development Team – Turn 10 Studios/Xbox Game Studios
  • PARTY ANIMALS Development Team – Recreate Games/Source Technology
  • SUPER MARIO BROS. WONDER Development Team – Nintendo EPD/Nintendo – WINNER

MUSIC

  • ALAN WAKE 2 Development Team – Remedy Entertainment Plc./Epic Games
  • ASSASSIN’S CREED MIRAGE Development Team – Ubisoft/Ubisoft
  • BALDUR’S GATE 3 Borislav Slavov – Larian Studio/Larian Studio – WINNER
  • THE LEGEND OF ZELDA: TEARS OF THE KINGDOM Development Team – Nintendo EPD/Nintendo
  • MARVEL’S SPIDER-MAN 2 John Paesano, Scott Hanau, Keith Leary – Insomniac Games/Sony Interactive Entertainment
  • STAR WARS JEDI: SURVIVOR Gordy Haab, Stephen Barton – Respawn Entertainment/Electronic Arts

NARRATIVE

  • ALAN WAKE 2 Development Team – Remedy Entertainment Plc./Epic Games
  • BALDUR’S GATE 3 Development Team – Larian Studio/Larian Studio – WINNER
  • DREDGE Joel Mason, Alex Ritchie, Nadia Thorne – Black Salt Games/Team17 Digital
  • FINAL FANTASY XVI Kazutoyo Maehiro, Michael-Christopher Koji Fox – SQUARE ENIX – Creative Business Unit III/SQUARE ENIX
  • THE LEGEND OF ZELDA: TEARS OF THE KINGDOM Development Team – Nintendo EPD/Nintendo
  • STAR WARS JEDI: SURVIVOR Stig Asmussen, Aaron Contreras, Dori Arazi – Respawn Entertainment/Electronic Arts

NEW INTELLECTUAL PROPERTY

  • CHANTS OF SENNAAR Julien Moya, Thomas Panuel – Rundisc/Focus Entertainment
  • DAVE THE DIVER Development Team – MINTROCKET/MINTROCKET
  • DREDGE Development Team – Black Salt Games/Team17 Digital
  • HI-FI RUSH Development Team – Tango Gameworks/Bethesda Softworks
  • JUSANT Development Team – DON’T NOD/DON’T NOD
  • VIEWFINDER Development Team – Sad Owl Studios/Thunderful Publishing – WINNER

PERFORMER IN A LEADING ROLE

  • AMELIA TYLER as Narrator in Baldur’s Gate 3
  • CAMERON MONAGHAN as Cal Kestis in Star Wars Jedi: Survivor
  • NADJI JETER as Miles Morales in Marvel’s Spider-Man 2 – WINNER
  • NEIL NEWBON as Astarion in Baldur’s Gate 3
  • SAMANTHA BÉART as Karlach in Baldur’s Gate 3
  • YURI LOWENTHAL as Peter Parker in Marvel’s Spider-Man 2

PERFORMER IN A SUPPORTING ROLE

  • ANDREW WINCOTT as Raphael in Baldur’s Gate 3 – WINNER
  • DEBRA WILSON as Cere Junda in Star Wars Jedi: Survivor
  • RALPH INESON as Cidolfus “Cid” Telamon in Final Fantasy XVI
  • SAM LAKE as Alex Casey in Alan Wake 2
  • TONY TODD as Venom in Marvel’s Spider-Man 2
  • TRACY WILES as Jaheira in Baldur’s Gate 3

TECHNICAL ACHIEVEMENT

  • ALAN WAKE 2 Development Team – Remedy Entertainment Plc./Epic Games
  • FINAL FANTASY XVI Ryota Suzuki, Yasuhiro Yanamoto, Kei Honda – SQUARE ENIX – Creative Business Unit III/SQUARE ENIX
  • HORIZON CALL OF THE MOUNTAIN Development Team – Guerrilla and Firesprite/Sony Interactive Entertainment
  • THE LEGEND OF ZELDA: TEARS OF THE KINGDOM Development Team – Nintendo EPD/Nintendo – WINNER
  • MARVEL’S SPIDER-MAN 2 Development Team – Insomniac Games/Sony Interactive Entertainment
  • STARFIELD Development Team – Bethesda Game Studios/Bethesda Softworks

EE PLAYERS’ CHOICE

  • BALDUR’S GATE 3 Larian Studio/Larian Studio – WINNER
  • CYBERPUNK 2077 CD PROJEKT RED/CD PROJEKT RED
  • FORTNITE Epic Games/Epic Games
  • THE LEGEND OF ZELDA: TEARS OF THE KINGDOM Nintendo EPD/Nintendo
  • LETHAL COMPANY Zeekerss/Zeekerss
  • MARVEL’S SPIDER-MAN 2 Insomniac Games/Sony Interactive Entertainment

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Content Warning Is Hiding Players’ Footage in the Game for Other Players to Find

Players of wacky co-op horror game Content Warning are being asked by publisher Landfall if their wildest recordings can be used for a lost footage project which would see it hidden in-game for other players to find.

Content Warning doesn’t revolve around looting or fighting your way through a shadowy and monster-infested world but instead your objective is to use the 90 seconds of film on your video camera to capture your crew’s spine-chilling and/or hilarious misadventures, then survive long enough to extract the footage, upload it to ‘SpookTube’, and rake in the views. The resulting reel, including your screams, exclamations, and deadpan narration of someone being eaten by a hole in the ceiling, is then available for you to download to your PC as a memento.

Being picked up and hurled into the air by a horrifying knobbly slug monster is therefore an ideal turn of events (as long as your cameraman catches it on film), and it’s this kind of footage Landfall is looking for.

It’s asking for players’ exported camera footage for the lost footage project, with the idea that, when other players are exploring the ridiculous and terrifying world of Content Warning, they’ll come across an equally ridiculous and terrifying recording and perhaps gain an idea of what lurks nearby — or at least have a good laugh.

Footage must be unedited to be eligible for inclusion, and you’ll need to sign a waiver and post the video on social media first. Applications are currently open, so give it a shot if you think your expert camerawork deserves a larger audience.

If you’re looking for your saved footage, here’s where to find your video recordings in Content Warning. Or if you’re heading back down for a reshoot, take a look at IGN’s Guides for all the info we’ve gathered so far on the monsters, useful items available to purchase, and our tips and tricks for maximum views.

Jen Rothery is a Deputy Editor on the IGN Guides team. She can be found on Twitter and Twitch at @sylfGG. If she invites you to play Dota 2, you may safely decline.