Surprise Steam Hit Content Warning Garnered 6.2 Million Downloads in Free Period

Landfall’s surprise April Fools release Content Warning has been claimed by more than 6 million Steam users in only 24 hours.

The party game’s publisher announced the major milestone in an update post on its Steam page, saying that more than 6.2 million players have already added the Lethal Company-like to their profiles. The team was able to move so many copies because Content Warning was free to keep for those who were able to claim a copy within the 24-hour window. Regardless, with no prior announcements, Content Warning’s success is staggering.

For those who may have stayed away from the internet on April Fools Day, Content Warning sees you and up to three friends grab handheld video cameras and try to capture hilarious and spooky moments. It’s all in the name of content, creating the perfect environment for chaos. It’s a formula that seems to be working, too, as SteamDB says the game has already reached a peak of 204,439 players, with more than 138,000 playing at the time of this story’s publication.

“It’s been a real treat watching all of your videos and we are so happy that we’ve managed to create something that makes people have fun together,” Landfall said.

Content Warning’s free-for-a-day offer has now come to an end. However, those who missed out on the deal can still download a copy for only $7.99 on Steam.

Landfall’s move to gift their new project to so many for free makes a lot of sense. With more than 6 million players out there already making videos, it’s that much more likely we see viral Content Warning clips make their way to all corners of the internet.

As the developers prepare for future updates, there are a few early issues they’re looking into. This includes problems with the voices, connectivity issues, footage not extracting, and camera footage not being visible. Thankfully, Landfall says it has leads on many of these complaints and plans to deliver some fixes as soon as tomorrow morning.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Best TVs for PS5 2024: Pick The Right TV For Your PlayStation 5

The PlayStation 5 offers an immersive window into a cavalcade of eye-popping worlds. Whether you’re swinging through the streets of New York in Marvel’s Spiderman 2 or taking on the pantheon in God of War: Ragnarok, you’re going to want a screen that provides such experiences with the visual justice they deserve. The best TVs for PS5 capture high-intensity moments in exquisite definition, elevating superhero action sequences and, of course, the emotionally charged heart-to-hearts that follow.

TL;DR – These Are the Best TVs for PS5:

There are boatloads of exciting features to consider when buying a new TV to use with your PlayStation 5. Before making the ultimate choice, we recommend considering the lighting and orientation of your room and whether you intend to mount your TV. No matter how fantastic the specs of your desired screen are, awkward lighting and frustrating architecture can get in the way of your fun. Never fear, though, as we’ve kept these considerations in mind while rounding up the best TVs for PS5.

The Best TVs for PS5:

1. LG 65″ C3 OLED Evo

Best TV for PS5

Pros:

  • Four HDMI 2.1 inputs if you have multiple consoles
  • 120Hz Refresh rate allows PS5 games to look fluid

Cons:

  • Similar to LG’s previous iteration in design and quality

The LG 65” C3 OLED Evo is a fantastic TV in its own right and a great companion for your PlayStation 5. The 4K OLED display on the C3 is a boon for games and movies, boasting vibrancy and definition across each dramatic frame. It’s a top-of-the-range option that exacerbates the cinematic splendour of the PS5’s best games, from Alan Wake 2 to Returnal. You can also take advantage of the screen’s silky smooth 120hz refresh rate where supported, which is handy for high-intensity shooters. If you have a few next-gen consoles or streaming devices to juggle, the C3’s four HDMI 2.1 ports will come in handy, too. There’s no need to cable-manage when jumping between your PlayStation 5 and Xbox Series X or pivoting to your Apple TV for a Netflix session.

The C3 has a thin profile and sits on a minimalist stainless steel stand that looks and feels both expensive and modern. While we love the 65”, the C3 comes in a great range of sizes, starting at 42” and going up to 83”, and you can find the right size to suit your setup.

2. Sony 65″ Bravia X90L

Best LED TV for PS5

Pros:

  • Auto HDR Tone Mapping creates great contrast and clarity
  • Fluid gameplay thanks to a high refresh rate

Cons:

  • The LED panel isn’t as vibrant as an OLED panel

The Sony 65″ X90L is a smart mid-range option for PS5 players who want high frame rates. Offering up to a 120Hz refresh rate, the X90L allows for a buttery smooth and responsive experience when indulging in compatible games. Plus, for improved contrast and clarity, the TV’s Auto HDR Tone Mapping automatically adjusts the High Dynamic Range as you jump between your favourite first-party titles.

One caveat to consider with this particular TV is that it has an LED panel instead of an OLED, which can appear slightly less vibrant when viewed from certain angles. Regardless, the X90L offers deep blacks and bright, life-like colours, which will make the planets pop as you chart the galaxy in Ratchet and Clank: Rift Apart.

3. Sony 65″ Class Bravia A95L OLED

Best OLED TV for PS5

Pros:

  • Bespoke settings menus for individual games
  • QD-OLED screen delivers stunning contrast

Cons:

  • Premium price point isn’t for everyone

If you’re keen to pair a Sony TV with the PlayStation 5, the powerful Bravia XR A95L should be at the top of your list. Two HDMI 2.1 ports support a 120Hz refresh rate, ensuring smooth visual sailing as you play. Moreover, with variable refresh rate and auto low latency mode at your disposal, the A95L will automatically pair the refresh rate and your chosen game to eliminate screen tearing.

Like the Sony XL90, the A95L has Auto HDR Tone Mapping to ensure the best picture from moment to moment. However, what makes this TV stand out amongst the other OLED offerings on our list is Sony’s QD-OLED screen, which provides vibrant hues and improved brightness. If you want to get into the nitty gritty, the A95L also has a bespoke gaming menu that allows you to stick a crosshair on the screen and tinker with other gaming-focused settings.

4. Samsung 65″ QN90C Smart QLED

Best cinematic TV for PS5

Pros

  • 65” QLED display elevates cinematic games
  • VRR and ALLM support helps to prevent screen tearing

Cons

  • Expensive

Boasting VRR, ALLM, and 120hz support, the Samsung QN90C QLED Smart TV provides a worry-free experience when tackling the best games the PlayStation 5 has to offer. So, there’s no need to worry about screen tearing when scaling heights and fighting foes in Horizon Forbidden West. These features are available when using one of four HDMI 2.1 ports on the TV, which is an added bonus for those who like to peruse both PlayStation Plus and Xbox Game Pass.

Cinematic games like Final Fantasy VII Rebirth look striking on the Samsung QN90C, courtesy of its 65” QLED display and Quantum Dot technology, which amplifies details and contrasts deep blacks against rich hues. The QN90C also has some helpful built-in anti-glare technology, so your co-op besties won’t miss out on the drama wherever they choose to sit.

5. Hisense 65″ U7 Series ULED

Best budget TV for PS5

Pros:

  • Lots of bang for your buck
  • Slim, chic design

Cons:

  • ULED Display isn’t great at certain viewing angles

If you want gaming features but don’t want to break the bank, it’s worth considering the Hisense U7 Series as a companion for your PlayStation 5. The U7 might not offer an OLED panel, but its ULED technology is still impressive, utilising Full-Array Local Dimming and mini-LEDs to maintain a high level of contrast across the screen. As such, a dramatic spell or gloomy dungeon bonfire won’t disrupt the atmosphere of the whole scene. The Hisense U7K also supports Dolby Vision, managing HDR and wide colour gamut for increased clarity and colour payoff. Slim in design, the U7K’s minimal bezels give the budget TV a sleek look that won’t distract from what’s on screen. This makes it a fantastic option for streaming content and playing games.

Upcoming TVs For PS5

At the 2024 Consumer Electronics Show, LG revealed its upcoming range of OLED products, including the M4, C4 and G4. While we haven’t been hands-on with the new range, LG confirmed the devices will have the brand’s Alpha 11 processor, which LG stated was “a 70 percent improvement in graphic performance and a 30 percent faster processing speed compared to its predecessor.”

The brand went on to detail its five-year commitment to updating its TVs’ WebOS, including models from the 2022 lineup. While they didn’t go into specifics, they did say they wanted consumers to get an “up-to-date user experience” and wanted to keep menu navigation modern, too.

How To Pick the Best TV For PS5

When picking a TV to pair with your PS5, pay close attention to important details that have a greater bearing on gaming, like refresh rate, display type, and inputs.

TV size and screen placement can also affect your experience outside of specs alone, with issues like glare able to thwart your best-laid PS5 plans. We’d suggest testing the room’s natural lighting over a full day to avoid running into any problems. With this in mind, our list includes TVs with multiple sizing options so you can adequately measure up and find a match to fit your living space. When switching between sizes while shopping, be sure to recheck the specs to ensure you are happy with the details of the model.

FAQ

Do I need a specific kind of TV for my PS5?

If your TV has a basic HDMI port, it will work with your PS5 for all intents and purposes. However, a TV’s specs can dictate the visual quality and allow you to access certain features such as VRR and Dolby Vision. For example, if high refresh rate gaming is important to you, your TV will need to have an HDMI 2.1 port and support 120Hz.

Do I need a 120Hz refresh rate TV for my PS5?

While you don’t need a TV with 120Hz capabilities to enjoy games on your PS5, the higher refresh rate will allow you to experience a select number of games, such as God of War: Ragnarok, Fortnite, and Destiny 2, with greater fluidity. However, gaming at 120hz is by no means standard on PS5, with many top-flight titles opting for a lower frame rate that delivers a more reliable visual experience.

Helldivers 2 Patch Stealth Drops New and Terrifying Automaton Enemies

Just as the Helldivers 2 community was trying to make sense of mysterious cloaked ships and get to grips with a balance-changing update that adds new planetary hazards, players found more additions to the game developer Arrowhead failed to announce up front in the patch notes.

Spoilers for Helldivers 2 follow.

The Automatons, Helldivers 2’s alien robot faction, now have new aerial gunships at their disposal. These were signaled in flavor text from a recently completed Major Order, and are causing havoc on the battlefield by firing deadly red lasers from above. Thankfully, the aerial gunships can be destroyed, although you’ll need sufficiently powerful weaponry to do so. Heavy duty Stratagems such as the Expendable Anti-Tank and the recently released Quasar Cannon appear to be well-suited to dealing with the aerial gunships. The Spear looks handy, too.

Aerial gunships aren’t the only stealth drop added to the game. Players have also come up against imposing AT-AT-style quadruped tanks. Based on early reports, these beasts take a hell of a lot of punishment, so be prepared to drop the odd Orbital Laser or two when you take one on.

These fun additions are all part of the ongoing Helldivers 2 live service, and tie into its wonderful meta narrative driven by Game Master Joel. Yesterday, April 1, Arrowhead delivered a new Major Order to Helldivers 2 players, giving them a 24-hour window to finally take back Malevelon Creek, the Automaton map dubbed ‘Space Vietnam’ by fans. The planet was liberated in only about five hours. Today, April 2, Arrowhead launched a new Major Order to fend off the Automaton counterattack. Now we know the bots are not messing about.

Meanwhile, it appears Arrowhead made another fun change to Helldivers 2 with today’s patch that it failed to disclose: post-game gore. As players have reported, and IGN has witnessed in-game, Helldivers are now bringing blood and guts back with them when they return from a mission, proudly displayed on armor.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

GTA+ Gets Bully and LA Noire Later This Year, Rockstar Teases ‘Big’ GTA Online Update This Summer

Rockstar has announced plans to add Bully and LA Noire to GTA+ later in 2024.

The ‘Games Included With GTA+’ library recently saw the addition of Red Dead Redemption. Bully and LA Noire, both published by Rockstar Games, are next up, although Rockstar’s wording here suggests more games are coming.

“We recently added Red Dead Redemption — with access to Undead Nightmare — to the stellar Games Included With GTA+ library, and Members can look forward to more Rockstar classics becoming available later this year, including L.A. Noire and Bully,” Rockstar said.

Bully is Rockstar Vancouver’s much-loved open-world juvenile delinquent sim that first launched in 2006 on PlayStation 2. A sequel was once in development at Rockstar’s New England studio in the late 2000s, but obviously never came out. In November, the alleged leak of a database file for Grand Theft Auto 5 was found to include reference to the unreleased Bully 2, with some of its ideas making it into other Rockstar games like Red Dead Redemption 2.

LA Noire, meanwhile, is Team Bondi’s 2011 open-world game set in 1947 Los Angeles. As with Bully, fans have called for a sequel, although Team Bondi itself is no more.

In its announcement, Rockstar teased a new supercar for this summer’s “big” GTA Online update: “Plus, look out for the opportunity to secure a new bonus super car as part of your GTA+ Membership with this summer’s big GTA Online update,” the company said.

All this comes with GTA 6 looming over the horizon. Rockstar has said it will come out at some point in 2025. It has yet to say what will happen to the existing GTA Online when it does.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

MechWarrior 5: Clans Preview – Bringing Narrative-Driven Campaign Back to MechWarrior

While I can’t honestly call myself a diehard MechWarrior fan – I’ve never played the pen-and-paper roleplaying game, for instance – I have enjoyed many of the video games over the years, from MechWarrior 3 to both MechAssault games on Xbox. I skipped the original version of MechWarrior 5 because, while it was by most accounts a good game, its content was all procedurally generated. It wasn’t narrative-driven. And I love a good story-first MechWarrior campaign.

MechWarrior 5: Clans, then, appears to be exactly what I’ve been asking for: a narrative-led MechWarrior campaign that also happens to offer five-player co-op. It picks up immediately where 2019’s MechWarrior 5: Mercenaries – itself the first single-player MechWarrior game of any kind since 2002 – left off. I got a first-look demo of Clans and really liked what I saw.

Clans casts you as Smoke Jaguar clan in, as usual, the 31st century amid ongoing clan-based Mech warfare. You’ve got five teammates to work with: Jayden, Liam, Mia, Nasir, and Ezra. You’ll hear the most from Jayden, the star’s leader (a star is a group of five Mechs in the BattleTech universe, if you weren’t familiar). When playing in single-player you can either take direct control of any of them at any given time, or you can issue orders from either a quickly accessed radial menu or a battlefield map that you can pull up anytime – all of it in real-time without any pausing of the combat. For what it’s worth, they seem reasonably good at executing those orders if you leave the friendly AI to do the work.

When playing in single-player you can either take direct control of any of them at any given time, or you can issue orders from either a quickly accessed radial menu or a battlefield map that you can pull up anytime – all of it in real-time without any pausing of the combat.

Naturally, all of the usual MechWarrior features are here: jump jets, tons of Mech variety (my demo driver was piloting a Shadow Cat, though I’ve always favored the slower but harder-hitting Assault class Atlas myself), and plenty of weapon loadouts, from guns to missiles to lasers to gauss cannons. As ever, you can try to scattershot enemy Mechs with as much damage as possible with no regard to where those shots land, or you can pinpoint specific areas of each Mech, such as trying to blow off its arms or causing it to topple over by blasting off one of its legs.

Speaking of controls, mouse and keyboard input and output looked smooth, from what I could see, and developer Piranha Games promises slick gamepad controls as well, which should please folks who plan to play Clans on Xbox or PS5. On that note, Piranha aims to ship both the PC and console versions of Clans simultaneously. Furthermore, you can opt for a first-person camera or see your Mech from a third-person perspective.

While the underlying action seems solid – as you’d expect after Piranha’s already taken a bite at the MechWarrior 5 apple – it’s the 31st-century sci-fi struggle I am most eager to see from the story. I enjoyed seeing orders come in from Sarah Weaver through a picture-in-picture window as you stomped around the battlefield, and I’m eager to see where this MechWarrior’s story takes us. Gameplay, meanwhile, seems faster than what I remember from the joystick-preferred older MechWarrior offerings on PC, but certainly not as speedy as the Xbox’s classic MechAssault games.

It’s great to see single-player take center stage once again in a MechWarrior game, though the fact that you can bring along up to four friends in five-player co-op is a nice bonus for Clans. It’s due out later this year. I, for one, can’t wait to get back to the future.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Content Warning Blows Up on Steam With Free-to-Keep Promotion for First 24 Hours

The latest surprise Steam hit is Content Warning, a Lethal Company-style game that’s enjoying enormous success on Valve’s platform off the back of a ‘free to keep’ promotion that ends soon.

Content Warning launched April 1 with 100% off for the first 24 hours, after which the game will cost $7.99. This promotion, plus the fact the game looks like a hoot, saw a concurrent players peak of 90,000 and rising.

“Every year for April 1st aka Landfall Day we do something special,” said publisher Landfall Publishing. “This year we’re releasing Content Warning for free for anyone who downloads it between now 9am PT and 9am PT tomorrow April 2nd.

“We do this as a special treat to our community so that as many people as possible will have the chance to play the game.”

The promo clearly worked, with Content Warning in the top 10 most-played games on Steam, over 7,500 reviews already, and an ‘overwhelmingly positive’ user review rating. But what is Content Warning? The co-op horror indie game tasks you with filming your friends doing scary things to become “SpookTube famous!”, according to the official blurb. It works similarly to Lethal Company, which was a surprise hit on Steam when it launched last year — and is still going strong. You team up with friends to visit a scary world, get spooky footage, and (hopefully) make it back alive. Assume you do so, you upload your footage to SpookTube then watch the money roll in. If only it were that simple in real life!

Like Lethal Company, Content Warning is tailor made for streaming, so it’s no surprise to see it doing decently on Twitch. The question of course is how will the game fare when it costs money to buy? Until then, you’ve got four hours to grab it for free.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Helldivers 2 Patch 01.000.200 Makes Significant Balance Changes, Adds More Planetary Hazards

Helldivers 2’s latest patch makes some significant changes to the game balance and adds more planetary hazards for players to contend with.

Patch 01.000.200, out now across PlayStation 5 and PC via Steam, makes balance changes to missions, Stratagems, weapons, enemies, and the Helldivers themselves, as well as general fixes and stability improvements.

On the gameplay side, developer Arrowhead has added two new planetary hazards: blizzards and sandstorms. On the balance side, Arrowhead has tweaked the Retrieve Essential Personnel mission type, moving enemy spawn points farther away from the objective “to give players a fairer chance of defending the location”, and making it so there are fewer civilians required to complete the mission on higher difficulties. The Destroy Command Bunkers mission type now has more objective locations because “the mission was too easy before compared to other missions.”

Crucially, Arrowhead has also halved the negative effect of operation modifiers that increase Stratagem cooldowns or call in times.

Perhaps of most interest to players is the sweeping balance pass made to weapons, with the likes of the Anti-Materiel Rifle, Breaker Incendiary, and Dominator buffed. The Slugger, meanwhile, is nerfed. The recently added Heavy Machine Gun sees its highest fire rate mode reduced from 1200 rpm to a more “moderate” 950. On Stratagems, the Patriot Exosuit’s rockets will now penetrate armor only on direct hit.

As for enemies, the Charger, Bile Spewer, and Nursing Spewer are nerfed, as are the Shriekers. The Bile Titan can no longer be stunned, however. The Helldivers themselves are buffed, with heavy and medium armor offering better protection.

And finally, the patch adds various fixes for crashes and other bugs. Arrowhead has improved the system that prevents hellpod steering close to large or important objects. “This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places,” Arrowhead explained. “We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.”

There’s a lot going on in the world of Helldivers 2. Hours after liberating Malevelon Creek, Helldivers 2 players reported seeing enormous cloaked ships over Automaton worlds. Amid the push and pull of planets, new Stratagems were recently made available to players, with the promise of more to come. If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Helldivers 2 update 01.000.200 patch notes:

Gameplay

Planetary Hazard additions

  • Blizzards
  • Sandstorms

Balancing

Missions

Retrieve Essential Personnel

  • Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
  • There are fewer civilians required to complete the mission on higher difficulties.

Destroy Command Bunkers

  • Now has more objective locations, the mission was too easy before compared to other missions.
  • It can now appear in operations from difficulty 5.
  • Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.

Primary, Secondary, & Support Weapons

  • Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.
  • Arc Thrower: reduced distance from 50m to 35m.
  • Arc Thrower: increased stagger force.
  • Guard Dog: now restores full ammo from supply boxes.
  • Anti-Materiel Rifle: damage increased by 30%.
  • Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.
  • Fire damage per tick increased by 50% (from all sources).
  • Liberator Penetrator: now has a full auto mode.
  • Dominator: increased damage from 200 to 300.
  • Dominator: increased stagger.
  • Diligence Counter Sniper: increased armor penetration from light to medium.
  • Slugger: reduced stagger.
  • Slugger: reduced damage from 280 to 250.
  • Slugger: reduced demolition force.
  • Slugger: fixed armor penetration tag in the menu.
  • Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.
  • Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.
  • Spear: increased the number of missiles you restore from supply boxes from 1 to 2.
  • Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950.

Stratagems

  • Patriot Exosuit: rockets will now penetrate armor only on direct hit.

Enemies

Balancing adjustments have been made to:

  • Chargers normal melee attack now does less damage against Exosuits.
  • Bile Spewer and Nursing Spewer do less damage with their puke.
  • The Bile Titan can no longer be stunned.
  • Shriekers no longer create bug breaches.
  • Shriekers hitting you while they are dead now does significantly less damage.

Helldiver
Balancing adjustments have been made to:

  • Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.

Fixes

  • Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.
  • Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
  • Fixed Exosuits being able to fire their weapons while opening the minimap.
  • The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.
  • Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.

We have improved the system that prevents hellpod steering close to large or important objects.

  • We have solved issues where the effective area around objects was a lot larger than intended.
  • We have reduced the number of objects that prevent hellpod steering.
  • Note: This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.
  • Fixed cases where the ground under some assets could be bombed causing them to float.

Ballistic Shield changes

  • Collision mesh has been slightly increased in size for more forgiveness
  • Changed shield poses so that less of the helldiver is exposed
  • Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Game might crash when picking up a snowball or throwing back a grenade

Various issues involving friend invites and cross-play

  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend other players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players cannot befriend players with Steam names shorter than 3 characters
  • Explosive weapon stats include only direct hit damage but not explosive damage.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Planet liberation reaches 100% at the end of every Defend mission.
  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Some player customizations (like title or body type) may reset after restarting the game.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Hours After Liberating Malevelon Creek, Helldivers 2 Players Spot Enormous Cloaked Ships Over Automaton Worlds

Mere hours after liberating Malevelon Creek, Helldivers 2 players have a new threat to contend with: mysterious cloaked ships.

Players took to social media and forums to post screenshots showing what appear to be enormous ships in orbit around Automaton planets. Redditor infinity__cube appears to be the first Helldiver to have reported a sighting, but more images have emerged since. The evidence is irrefutable: the cloaked ships are there, but they appear to be lying in wait.

Yesterday, April 1, developer Arrowhead delivered a new Major Order to Helldivers 2 players, giving them a 24-hour window to finally take back Malevelon Creek, the Automaton map dubbed ‘Space Vietnam’ by fans. The planet was liberated in only about five hours.

Now, with a new Major Order in place to fend off the Automaton counterattack, the mysterious ships have popped up in the sky across Automaton planets.

But what could they be? There are a number of theories, including a rather boring explanation that they are a visual bug associated with the existing Super-Destroyer ships. More exciting is the suggestion they are Illuminate ships. The Illuminate are a third alien faction most Helldivers 2 players believe are on their way to the game.

Perhaps they are evidence that the Automatons’ true might is looming over the horizon, ready to pounce now that the terrifying alien robots have been sufficiently angered. If that’s the case, perhaps these ships mark the arrival of new Automaton aerial gunships, which were signaled in flavor text from a recently completed Major Order. Players are already speculating that these aerial gunships, if genuine, will cause Helldivers even more problems by intermittently firing at the battlefield. That won’t be annoying at all.

This is all part of Helldivers 2’s fascinating Galactic War, a meta narrative steered by Game Master Joel. Amid the push and pull of planets, new Stratagems are made available to players, with the promise of more to come. If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Image credit: Firestorm_361 / reddit

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Hollow Knight: Silksong Got an Xbox Store Page on April Fools Day and Fans Don’t Know How to Feel

It’s hard to overstate how eagerly Hollow Knight fans have been awaiting its sequel, Silksong, five years after it was initially announced. And now, they got a little bit of hope, in the form of an Xbox Store page.

Today, with little fanfare, Hollow Knight: Silksong got an official listing on Microsoft’s website. There’s no release date, no trailer, no pre-orders, or anything of that sort outside of wishlisting, but it’s something, right? Right?

Oh, and one more catch: it just so happens to be April Fools Day, which has some fans treating the mysterious listing with a healthy amount of skepticism.

“Today I will not be fooled by SilkSong release dates. I will not be fooled by SilkSong announcements of any kind,” wrote Twitch Director of Community Marketing & Production Merry Kish on X/Twitter. “My head is clear and my heart is open you cannot destroy me I have prepared my soul for today you rat bastards.”

To be clear, there’s no indication that this is some kind of cruel April Fools Day joke by developer Team Cherry or Microsoft, but it also doesn’t tell us a whole lot about where the highly anticipated sequel is. A game can be listed on the Xbox store for any number of reasons, including routine backend work, and some listings go up well in advance of release. Silksong has also had listings on several other stores for some time now, including PSN and the Nintendo eShop.

But with a game as anticipated as Silksong, any crumb of information will spur all kinds of speculation. Even Xbox Portfolio’s Senior Content Planning Manager Nick Zuclich ever-so-innocently highlighted the listing on his own X/Twitter:

Whatever that listing may or may not mean, Hollow Knight fans have no idea how know how to feel about all this, especially because of the dubious timing. As @Shayy_TV on X/Twitter puts it: “team cherry deciding to put the store pages up for silksong on april 1st is the ultimate chad move”

The r/HollowKnight subreddit was also hesitant to get their hopes up, with u/Plopop87 writing, “I love how the Internet is wrapped in so many layers of irony today that no one can tell whether people are just falling for jokes or feeding into them.”

“Wake up babe, new silksong cope just dropped,” added u/Responsible-Long-891.

As some pointed out on both Reddit and X/Twitter, the Xbox page does have an ESRB rating (Everyone +10), leading to speculation that it at least must be in some sort of playable state. However, it’s worth noting that, per the Entertainment Software Rating Board’s website, “ESRB raters do not play through games during the rating process for a variety of reasons,” instead relying on disclosures from the developer.

Still. It’s something!

Other fans, well, are all over the place, but are mostly just praying that this means some kind of impending news on Silksong.

It’s little wonder that fans are so hungry for information more than five years after Silksong was first announced on February 14, 2019. The sequel was shown off during a June 2022 Xbox-Bethesda Showcase, seemingly confirming that it would be arriving in the following year (it obviously didn’t). In May 2023, Team Cherry said it had planned to release in the first half of 2023, but that it would be delayed.

“We’re excited by how the game is shaping up, and it’s gotten quite big, so we want to take the time to make the game as good as we can,” Team Cherry’s marketing and publishing lead Matthew Griffin said at the time.

Obviously, you don’t get a sequel this anticipated without a beloved predecessor. Hollow Knight was a hit among fans and critics alike following its 2018, with IGN writing in our 9.4/10 review that its “rich world and incredible depth of content will make you want to explore its caves for dozens of hours.”

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

The Best Quick-Playing Board Games

Time is one of the great enemies of board games. It’s often hard enough to get a group of people together in the same space for a gaming session, doubly so if you need to find several hours to play the latest heavy, epic title. So there’s an instant market for faster-playing games. They’re also great for family play or for casually breaking out for a quick game before you head out for the evening. But as you’ll soon find out from our list of suggestions, small and fast doesn’t mean light or boring: from timer-based games to hilarious dexterity games, you’ll soon discover that fast often equals fun.

Scout

Ignore the pointless circus theme, this is a fantastic little set collection card game with a devious twist: you can’t change the order of cards in your hand. Nevertheless, you have to work with what you’ve been dealt to try and beat whatever’s in the middle of the table, with higher value cards beating lower value, and longer runs and sets beating shorter ones.

If you can’t – as is often the case – the person who played those cards gets a point, and you have to pick a card up, making it easier for the next player and allowing you to slot it into your hand where you like, creating new combos for future plays. It’s fast, furious and surprisingly hard to master, with timing your best plays properly critical for success. No wonder it was a nominee for the prestigious Spiel des Jahres award the year it was released.

5 Minute Dungeon

One way to ensure a game is quick playing is to run it to an absolutely punishing timer, which is how 5 Minute Dungeon manages to do exactly what it says on the box. Build a deck of dungeon challenges, pick a character, start the timer, and then it’s down to the adventuring party, working together, to defeat the dungeon in real-time.

Each trap or monster needs a particular set of symbols to banish, but you don’t have time to coordinate your plays properly, leading to a desperate slapping down of wasted cards, cries of woe, and forgetting of special character abilities in the heat of the moment. You’ll need to try and slow down just enough to chart a path through the chaos while still keeping up with the clock, and finding a moment to delight in the hilarious artwork and fantasy meme riffs.

Fuse

Another timed game, this one sets the clock at 10 minutes, which your group must use to try and defuse as many bombs as possible from a deck of bomb cards. On your turn you’ll draw and roll as many dice, which come in different colors, as there are players, then discuss and divide them up while the timer ticks down. Each bomb card comes with a dizzying array of color and number requirements for dice to defuse it, from simple addition or equality to actually making stacks of dice in particular combinations.

The uncertainty of drawing and rolling never fails to give this game a thrilling edge, while probability ensures there’s some good strategy to doling out the dice. If you want to up the ante, there are some super-hard bombs to shuffle in for extra challenge.

Kites

A whole different take on the cooperative real-time mechanism, Kites comes with several sand timers of different lengths and colors, which represent different kites that you’ve got to keep in the air. On your turn, you play a card and flip any timers that match its colored icons. Your goal, as a group, is simply to stop any one of the timers from running out.

This is much easier said than done, and the game has an extraordinary spinning plates feeling as you desperately speed round the table, trying to flip timers trickling out their very last grains. Once you’ve mastered the basics, you can add more colors and special challenge cards to keep your game in the air for longer, just like the titular kites.

Klask

Possibly the shortest game on the entire list, with almost no setup time and games that can be over in seconds. But that’s no problem when it’s so addictive you’ll want to go again right away! Klask is a simple dexterity game where you use a magnet to steer a paddle that knocks a little plastic ball around the playing area, aiming to get it into your opponent’s goal while defending your own.

To add even more skill and amusement value to an already breakneck experience, there are also magnetic obstacles to avoid, lest they stick to your paddle and make your shots even more unpredictable. It’s such a fast, fun, fickle game that you’ll be using that short play time to host mini-tournaments.

Strike

Strike is a fast-paced push-your-luck game that gets even faster the more players choose to tempt fate. Everyone starts with a fistful of dice and, on your turn, you throw one into the “arena”, an oval box insert, possibly aiming to knock existing dice there around. What you’re looking for are matching numbers, which you can add to your dice collection, ending your turn.

If you don’t get any matches, you can pass or continue throwing, which ups your chance of matching but also risks leaving more options for others if you don’t. Each dice has an X instead of a 1, meaning it’s removed from the game instantly, and the last player left with dice wins. It’s an addictive combination of luck, dexterity and playing the odds and once it’s reeled you in there are tournament rules for extended play.

Sail!

Most folk are familiar with the common playing card mechanic of trick-taking, which really helps this two-player cooperative game run faster. You’re working together to steer a pirate ship through dangerous seas, pursued by a hungry kraken. The symbols you pair on your trick might inch your craft forward, injure the sea monster, cause it to attack you, or do nothing at all.

But you’re not allowed to tell your shipmate what’s in your hand, only pass one card to them at the start of each turn, which has to try and speak volumes as to your plans. This makes every single play a mini-drama of tension and release in an overall arc of terror as you try to balance tricks won, movement and keeping the beast at bay. With six scenarios of punishing difficulty, this is a lot of game in a small box.

Coup

Bluffing on hidden roles is a great way to fit a lot of game into a small package, and Coup give you the biggest bluffing bang in the smallest box. Each player gets two role cards which give special powers like taking extra coins or cheap assassinations. The aim is to knock out your opponent’s roles, putting them out of the game.

The genius twist is that, whatever roles you’re dealt, you can execute any power in the game, providing no-one catches you at it. Most roles have the chance to block one another, which is fine until it becomes clear that someone is claiming one they don’t have. Then all hell breaks loose as the accusations start flying and no-one wants to be first to make the actual challenge. Because if you’re wrong, it’s you that looses out and not the target.

Love Letter

Another bluffing game but with much more dynamic roles, Love Letter sees the players competing to get the titular epistle to the princess, who is also the highest-valued card. You start with a card and, on your turn, draw another and choose which to play. Each card has a number and a special effect, two of which knock other players out of the round based on whether you can either guess what card they’re holding or beat the value of that card against yours.

Other cards protect you, let you swap cards with another player or peek at their held card. The last two players left compare card values, and the highest wins. It’s a devious little game of social engineering, just like real courtly courtship, and while the rules suggest you play the superfast rounds multiple times to determine an overall winner, it’s also easily fun enough to play a single quick-fire hand.

Draftosaurus

Games of Draftosaurs begin with players grabbing a handful of dino-meeples – which are cute enough to justify owning this game on their own – at random from a bag. Then, you take it turns to roll the dice and place a dinosaur on your dino-zoo playmat. The dice-roller can place where they want, but all other players have to obey the rule on the dice face. There are a number of different enclosures, each with their own simple placement rules and scoring opportunities. Then, everyone passes the remaining dinosaurs to your left and repeat until all the pieces have been placed, and the scores tallied to find a winner.

The combination of random roll and passing on gives the game some interesting teeth as you ponder whether to risk pieces in higher-scoring options or keep back something your neighbor is collecting. Easy to learn and fast to play, it’s a quick filler that can easily end up being popular enough to play all evening.

Ticket to Ride: London / New York

The enormously successful Ticket to Ride franchise is based on players collecting sets of colored cards and playing them to claim routes on a map. Most of your points come from tickets that you score if you connect their printed destinations, but fail to complete the route, and you’ll lose those points instead.

It’s a brilliant recipe that forces you to balance the desire to collect against the risk of other players slapping down the cards before you. These two variants keep that addictive core gameplay loop, but make it quick by giving you only a tiny, cramped board to play on, leaving you feeling like you’re scuffling in a phone booth. Each has its own unique twist to the recipe, with London offering bonus points for completing districts and New York for linking up tourist hotspots.

Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. He’s also been published in The Guardian, Dicebreaker and Senet Magazine as well as being the author and co-author of several books on board games. You can reach him on BlueSky at @mattthr.bsky.social.