Daily Deals: Persona 3 Reload, Like a Dragon: Infinite Wealth, Resident Evil 4

Happy weekend, everyone! It’s finally Saturday, which means it’s time for you to kick back and check out the best deals available this weekend. Whether you’re searching for new games, technology, or accessories, we’ve got you covered. The best deals for Saturday, March 30, include Persona 3 Reload, Like a Dragon: Infinite Wealth, Resident Evil 4, Horizon Forbidden West, and more.

Persona 3 Reload for $39.99

Persona 3 Reload is already one of the biggest 2024 releases so far. The remake brings in new gameplay features, new voice actors, and an impressive slew of technology, including ray tracing. It’s on sale right now at Amazon for $39.99, which marks a new all time low for the title. If you’ve never experienced the story of Persona 3, this is the definitive way to do so.

Like a Dragon: Infinite Wealth for $39.99

Like a Dragon: Infinite Wealth is the latest title in the long-running RPG series. Kiryu Kazama returns following the events of Yakuza: Like a Dragon, uniting with Ichiban Kasuga in a wild adventure you won’t forget anytime soon. This $30 discount just a few months after launch is a great deal you shouldn’t pass up on, though newcomers should aim to play the previous titles in the series before jumping in.

Resident Evil 4 for $29.99

2023’s Resident Evil 4 is one of the best titles Capcom has ever released. With its revamped action and gorgeous environments, each minute of Resident Evil 4 (2023) is captivating like never before. For $29.99, this is a must-play title if you’re a fan of action, survival, or horror titles. Additionally, it’s perfectly acceptable to start with Resident Evil 4, even if you’ve never played a Resident Evil title before.

G502 X Lightspeed Mouse for $99.99

This G502 X Lightspeed Wireless Mouse is perfect for any gamer’s setup. With up to 25,600 DPI, precision is your friend. This mouse offers 68% faster response time with new technology, so you’ll always be on top of your game in any scenario. Sitting at just 102 grams, the G502 X Lightspeed Mouse is an excellent choice, especially with this discount.

Horizon Forbidden West for $23.99

Horizon Forbidden West is one of the best showcase titles on PlayStation 5. Guerrilla Games crafted one of the most impressive titles that still holds up years later, with impressive visuals, physics, and immersion. The story picks up right after Horizon Zero Dawn, so it is recommended that you play that title first.

Save 22% Off The Legend of Zelda: Breath of the Wild Original Soundtrack

The Legend of Zelda: Breath of the Wild features a beautiful, atmospheric soundtrack that reigns as one of the best in the series for numerous reasons. Now, you can take home the five disc soundtrack and save 22% while you’re at it! Be sure to head over to Amazon before this deal is gone.

Save 20% Off Dragon Ball Z Original Soundtrack Vinyl Pre-Order

The Dragon Ball Z Original Soundtrack is one of the most memorable soundtracks found in any anime. From the epic tracks during fights to the subtle music throughout the world, the soundtrack by Chiho Kiyooka, Takeshi Ike, and Keiju Ishikawa is one to remember. With a 20% discount, you can snag a sweet discount on this 2LP set, which comes in a classy orange finish.

Xbox Honors Akira Toriyama With a Free Blue Dragon Dynamic Background

In remembrance of the late Dragon Ball creator, Akira Toriyama, Xbox is celebrating the mangaka’s legacy with a free, dynamic dashboard background of his character designs for Xbox 360’s fantasy RPG Blue Dragon.

The legendary Akira Toriyama, who was also the creator behind beloved manga like Dr. Slump and artwork for games like Dragon Quest and Chrono Trigger, passed away on March 1 due to an acute subdural hematoma.

Since his passing, the anime community and manga creators behind series like Naruto, Bleach, and One Piece celebrated Toriyama’s undeniable impact on pop culture. Now, Microsoft is joining in celebrating Toriyama’s legacy with a free dashboard background for one of his most slept-on hits, Blue Dragon.

“Honoring a true legend,” Xbox wrote on its official X/Twitter account. “We’ve added a new dynamic dashboard background featuring Xbox 360’s Blue Dragon, with art and character designs by Akira Toriyama.”

The dashboard background features protagonist Shu posing on the peak of a mountain alongside his dragon companion, just like they did on Blue Dragon’s Xbox 360 box art cover. Along with displaying the Blue Dragon background, Xbox also encouraged players to give Blue Dragon a whirl this weekend in honor of Toriyama.

Blue Dragon was a Microsoft-exclusive 2006 role-playing game that ostensibly served as Xbox’s answer to the popular ongoing Final Fantasy series. This would’ve proven an impossible task for any other game had it not been for the fact that Final Fantasy creator Hironobu Sakaguchi and its acclaimed composer Nobuo Uematsu were involved with the game’s development.

The RPG follows a group of adventurers with the power to summon shadow dragons as they embark on a globe-trotting adventure. The series was a hit in Japan and would later be adapted into an anime series by Naruto and Bleach studio Pierrot.

In our review, we wrote “Blue Dragon is not the most original RPG as far as design goes. Nor is it the first “must have” RPG on a Microsoft console. The pacing through the first half of the game is far too slow to stay engaging for all but the hardcore JRPG fan and the story is not nearly as epic as the multiple disc, 50+ hour game implies. But for those needing a solid traditional role-playing experience on Xbox 360, Blue Dragon will fit the bill.”

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

Our 16 Favorite Games from PAX East 2024

PAX East is always a treat. A smaller, more intimate show than PAX West, PAX East is a good way to take the industry’s temperature and see a ton of exciting new games from both major publishers and small indies that are doing exciting new work you may not have heard of before. I spent four days at PAX East this year, seeing a ton of cool games both on the show floor and behind closed doors. Some I unfortunately can’t talk about, but let me be clear: I saw a lot of cool stuff. This roundup will cover the best of the best.

Lucid | Developer: The Matte Black Studio | Publisher: Apogee Entertainment | Release Date: TBA

Sometimes, even during a show as great as this year’s PAX East, there’s one game that seems to suck up all the oxygen in the room, the kind of game that’s so good that it’s on everyone’s list when they’re discussing the best games of the show. This year, that was LUCID, a 2D action platformer that pulls together pieces of Celeste, Metroid, Castlevania, and Mega Man X. The first thing you’ll notice is how it looks: LUCID’s artwork is absolutely stunning, from the way it uses depth of field in the background and foreground to the way the smallest details of the game world guide your eye to the thing you need to see next. The soundtrack is equally wonderful, managing to convey mood and tone while perfectly matching the action on-screen. And then there’s the feel of all of it, nailing dashes into jumps into air dashes into sword slashes that reset your other actions. At its best, you’re constantly moving, flowing through the environment like water through a winding canyon, always forward, around, over, between. And if you mess up, it’s just an opportunity to try again, which makes nailing a section that had given you trouble all the more satisfying.

If I had to sum up LUCID in two words, they would be “thoughtful” and “deliberate.” Everything feels intentional, and everything connects to everything else. It’s not uncommon for an indie game to pay homage to great games of the past. It is uncommon for them to take their disparate elements and turn them into a single, holistic design that honors the classics that came before while feeling new and uniquely itself. LUCID seems on path to do that, and that’s no mean feat. This was, unquestionably, my game of the show at PAX East, and I cannot wait until I can play it again.

Heading Out | Developer: Serious Sim | Publisher: Saber Interactive | Release Date: May 7th, 2024

Every now and then, you run into a game that is so thoroughly Your JamTM that it seems like it was made just for you. For me, that’s Heading Out, a narrative driving game inspired by the cult classic road movies of yesteryear. You step into the hoodie of the Interstate Jackalope, a driver on the run from their fears and the cops, and they travel across America. Along the way, the fears, dreams, and ambitions you choose at the outset, and choices you make during your run, will define who your driver is, and how they affect the world around you. Heading Out is a great-feeling racer, an interesting narrative with a ton of branching paths, a roguelite where you never know what’s around the corner, and all Americana. Serious Sim is a Polish studio, but they clearly understand the American road and car culture. Everything from the black-and-white visuals to the soundtrack and radio broadcasts just felt right to this gearhead, and I can’t wait to get behind the wheel for the next run and put the pedal down. Never stop running, Jackalope.

Dragon is Dead | Developer: TeamSuneat | Publisher: PM Studios | Release Date: June 7th, 2024 in Early Access

I had the good fortune to play Dragon is Dead behind closed doors last year, and it’s remarkable to see how far it has come. A roguelike action-platformer that feels like a combination of Castlevania and Diablo, Dragon is Dead is a gorgeous, brutal action game where death is always around the corner and combat feels so good you’re looking it in the face and daring it to bring it on. Dragon is Dead’s combat is stellar, but what’s even cooler is how progression works. You retain your gear and runes when you die, so death is more of an inconvenience than a progress-stopper. Live, kill monsters, get loot, die, and repeat on your way to kill Guernian, the last dragon and leader of the Dark Dragons, whose evil is corrupting the world. Oh, I mentioned Dragon is Dead has cool lore, right? And some awesome music? What more could you ask for?

Ra Ra Boom | Developer: Gylee Games | Publisher: Midwest Games | Release Date: TBA

I grew up playing games like Turtles in Time and X-Men in my local arcade, so Ra Ra Boom caught my eye as soon as I saw the arcade cabinet at Midwest Games’s booth. But it’s one thing for a game to catch my eye and another for it to demand my attention. Ra Ra Boom follows a group of ninja cheerleaders from space as they fight for humanity on Earth. The premise might sound a little ridiculous, but I quickly grew to like this charming and funny crew. Ra Ra Boom’s artwork is stylish, colorful, and clean, and it’s got a great soundtrack to beat up robots to, but the coolest thing about it is its gameplay. Every character feels different and comes equipped with a ranged attack and a powerful super move to turn the tables. What makes it unique, though, is the dynamic lane system, which makes it easy to focus on where you want to be on-screen and the enemies you want to fight. Throw in upgradeable tech trees to power up your character of choice and cool boss fights, and Ra Ra Boom looks like a knockout. I liked Ra Ra Boom so much that I dragged several friends back to Midwest’s booth to play it with me, and guess what? They all liked it, too. That should tell you all you need to know.

Pipistrello and the Cursed Yoyo | Developer: Pocket Trap | Publisher: PM Studios | Release Date: TBA

Pipstrello and the Cursed Yoyo is a terrible name, but as a video game? It rules. Styled after the top-down, Game Boy Advance games of old, especially the old Zelda games, Pipistrello is fast, satisfying, colorful, and full of inventive little quirks. You can bounce your yoyo off of corners to bounce it into enemies, or the next corner, where it will bounce again, which becomes required to solve puzzles or clear rooms, and while it’s traveling, you can still whip enemies with your yoyo string. You can ride it across water, use it to snag items, and so on. And then there are badges, which upgrade your stats or provide perks. Pipistrello’s inspirations are clear, but it still feels like its own unique thing, and it’s all wrapped up in a stunning presentation, from its charming art to up-tempo music that harkens back to some of the best games of yesteryear.

Slime Heroes | Developer: Pancake Games | Publisher: Whitethorn Games | Release Date: TBA

I didn’t expect Slime Heroes to emotionally devastate me less than five minutes in. I also didn’t expect to fall head over heels for the combat. But video games are surprising like that. As your magical forest is overrun by a strange corruption that is transforming everything around you into monsters, your little slime (and a buddy’s, if you’re feeling nasty) set out to save the world. To do that, you’ll fight your way across a magical, whimsical world filled with puzzles, dungeons, and secrets. The game’s combat, which is built on the light attack/heavy attack/dodge formula is fast, crunchy, and fluid, and it never got old watching my Slime wade into enemies with his sword or do his best Kirby impression and stomp opponents from above after he’d turned into a shoe.

The real kicker, though, is the skill gems you’ll find, allowing you to combine custom magic spells. Sure, you could stick with a regular projectile or tornado abilities, but you can also combine two projectile gems to make a super projectile, or combine a projectile and a tornado to turn that tornado into a projectile, or maybe just add a status effect like electricity on top of whatever spell you make. It’s a fun system that encourages you to fight everything, search everywhere, and experiment, and I always loved finding something new and trying every combination I could. Plus, you can find little hats for your slime to wear as armor! Slime Heroes is adorable, feels great, and looks gorgeous. Oh, and that soundtrack. Man. Who says a slime can’t be a hero?

Into the Dead: Our Darkest Days | Developer: PikPok | Publisher: PikPok | Release Date: TBA

PikPok is bringing their mobile-exclusive Into the Dead franchise to PC for the first time with Our Darkest Days, but you wouldn’t know it from playing it. An extremely polished side-scroller, Our Darkest Days drops you into 1980s Texas, after the zombie apocalypse has upended the world. I started the demo by searching a house for food and other supplies to bring back to my shelter. While I was there, I heard an SOS call from a nearby police station. Saving other survivors is risky: it meant risking people I had for a return I wasn’t sure of. I went in.

I got everyone in my group of survivors killed. The first one went down when I got lost and wandered into a room full of zombies. The second survivor set off the siren of a nearby police car, alerting a horde I had no chance against. And my last, who arrived too late to save the people I’ve been sent there to save, fell victim to garden variety bad luck while he was on his way out. It was a devastating run; I had only made a couple mistakes, and it had cost me everything. But sneaking through rooms of zombies, fighting when I had to, running when things got dire, and taking risks is a rewarding loop that rewards you for playing well, and I could see how I could have done better each time I made a mistake. I can’t wait for another shot at it.

Deathbound | Developer: Trialforge Studio | Publisher: Tate Multimedia | Release Date: TBA 2024

The first thing that struck me about Deathbound was how good it looked and sounded. Seriously, even the ambient noise in this game is impressive. The second was that the combat felt both weighty and satisfying, unlike some games in the Souls-like genre. But what really impressed me about it, beyond the world and story, which is immediately interesting, and the hand-drawn cutscenes, which look like they’re straight out of a comic book, was the party system. In Deathbound, you control a party of up to four characters, each with their own health and stamina bars, and you can switch between them on the fly depending on what you need and your health and stamina. If you need a rogue, you can use your rogue. Need a beefy tank? He’s there. A bruiser? You’re covered. And a mage that doesn’t use mana but whose skills generate heat and can explode if you’re not careful about managing it? Naturally.

Be warned, though: if one goes down, they all do. Some party members may also not like each other, offering debuffs as well as buffs if you use them together. You can also build up sync as you fight to both switch characters and pull off a devastating Morphstrike when you land a hit, which can be the difference between a close victory and a crushing defeat. Deathbound is a unique take on something of an overstuffed genre that already feels really good, I’m interested to see where it goes from here.

Heartworm | Developer: Vincent Adinolfi | Publisher: DreadXP | Release Date: TBA 2025

Heartworm is the fusion of several of my favorite horror games: Silent Hill, Dino Crisis, and Resident Evil, but it also feels like there’s a little bit of Parasite Eve and Fatal Frame thrown in for good measure. You play as Sam, a young woman devastated by the loss of those close to her, who decides to investigate a supposedly supernatural house that’s rumored to allow you to make contact with the great beyond. That goes about as well as you’d expect, and things get real weird, real fast. Armed with a camera, Sam has to figure out what the heck’s going on. Heartworm is genuinely creepy, and a sense of dread hung over my entire time with the game, but I was so compelled I had to push on. Based on what I saw, Heartworm’s writing is clever and strong, its music and background noise is unsettling, and its PS1-era aesthetic absolutely nails the vibe of games from the era. All I can tell you is that when my time with Heartworm ended, I was sad 2025 is so far away.

Lunar Lander Beyond | Developer: Dreams Uncorporated | Publisher: Atari | Release Date: April 23rd, 2024

Lunar Lander Beyond probably shouldn’t work, but it does. You step into the boots of the newest captain of the Pegasus Corporation. Food and air are luxuries when you work for Pegasus, so you’d best figure out how to make money, and fast. You’ll do that by guiding your pilots, and your lander, across planets to rescue pilots, deliver cargo, and fix equipment problems. This is a lander, so it’s not the most maneuverable thing. If you don’t wanna crash into a rock, base, or just the landing pad, you’ll have to pick your spots, pulse your thrusters, and pray. It’s easy to overshoot, undershoot, and everything in-between – but that’s what makes it so much fun. You’ll also have to manage your pilots’ stress levels – you wouldn’t want them hallucinating in the middle of a mission, would you? – and your own limited resources. Combine all that with some absolutely gorgeous, hand-drawn art, a bumping synthwave soundtrack, and some really neat stuff I don’t want to spoil, and Lunar Lander Beyond is shaping up to be very, very cool.

Pioneers of Pagonia | Developer: Envision Games | Publisher: Envision Games | Release Date: Dec 13, 2023 in Early Access

Pioneers of Pagonia is a game about vibes. A relaxing city builder with a warm, inviting art style and a low barrier of entry, Pioneers of Pagonia is the kind of game I want to play with my friends on a rainy Sunday. In a world of scattered islands and disparate tribes, you’ll lead your people as they build a bustling civilization and forge alliances with the other inhabitants of the world. Bandits will try to steal from you, and you might run into mythical creatures like werewolves who require silver weapons to take down and will transform your populace if you’re not careful, but what really impresses about Pioneers of Pagonia is the depth of a simulation where every object is accounted for. You can zoom all the way into a ground level and follow a piece of wood from the moment it’s chopped down to the moment it is used to build a guard tower that expands your territory, or watch a box of supplies travel from its point of origin in real time.

There’s a ton of minutiae here if you want it, with dozens of resources to gather and hundreds of pioneers to manage, but you can also take a top-down view and simply assign broad tasks and watch as your people worry about whether to gather soft or hard wood (yes, it makes a difference) or supplement leather production with cloth. Me, I just wanna build a pretty town with my friends and enjoy the vibe, and Pioneers of Pagonia lets me do just that.

Disco Samurai | Developer: Pixel Fiber Games | Publisher: We Dig Games | Release Date: TBA 2024

Disco Samurai is a game for action game sickos. A rhythm-based action game loaded with cool cyberpunk art and a slamming synthwave/rock soundtrack, Disco Samurai asks you to attack, dodge, and parry to the beat to beat down your opponent’s stamina. You’ve also got the ability to kick enemies into environmental objects and take them out instantly, or use a gun and stun them, and then get to swinging. Add in a cool metanarrative based around Disco Samurai, the game within the Disco Samurai you’re playing, and there’s a lot to like here. I found Disco Samurai’s combat challenging but fair, and I can’t wait to dig back into it.

Kriegsfront Tactics | Developer: Toge Productions | Publisher: Toge Productions | Release Date: TBA

Let me sell you on Kriegsfront: Tactics as fast as I possibly can. It’s indie Front Mission. There, done. Wait, you want more? Okay. Kriegsfront Tactics is set in a conflict in Southeast Asia during an alternate 1970s, and your squad of mechs is behind enemy lines. Recruit pilots, customize your mechs, and make smart choices in combat to live to fight another day. For instance, if you sneak up behind another mech, they won’t have a chance of dodging your attacks. Positioning is everything in Kriegsfont Tactics, and you’ll want to be smart when choosing which mech does what, which of them explores the fog of war, and even where you end your turn and when you reload your guns. Combine some intense strategy with a catchy soundtrack and gritty, low-poly visuals, and Kriegsfront Tactics was one of the most memorable games of the show.

Dustborn | Developer: Red Thread Games | Publisher: Quantic Dream | Release Date: August 20th, 2024

Funny thing about trade shows: one way to tell what’s good is to watch the crowds around a booth as the show goes on. When I first sat down to play Dustborn on the first day of the show, almost nobody was taking an interest in the booth. When I came back to play again on Saturday, the line was wrapped around the booth. Clearly, Dustborn is doing something right. You play as Pax, the leader of a crew hired to transport a mysterious package across a divided, alternate history United States. Each member of your crew has special powers – one is strong enough to lift a bus, Pax’s words can manipulate people and are useful in combat, and so on – which comes in handy when you’re masquerading as a punk rock band to get past security checkpoints.

Dustborn is multiple games in one. One section played like a traditional adventure game, where I had to wander around and figure out how to activate a robotic lift so a bus didn’t end up crushing a friend. Later on, I was stopped at a security checkpoint and forced to play a song to prove we actually were a rock band, Guitar Hero-style. Still later, I was taking it to the man by beating up some cops with a baseball bat that I could throw and recall in my best Kratos impression. None of this feels disjointed thanks to the natural back-and-forth between the cast, who are a genuinely likable, neurotic bunch, and visuals that wouldn’t look out of place in a comic book. Long story short, most people at PAX didn’t know what Dustborn was before the show, but it absolutely earned that line.

Phantom Fury | Developer: Slipgate Ironworks | Publisher: 3D Realms | Release Date: April 23rd, 2024

3D Realms has been killing it in the realm of the boomer shooter lately, and if Phantom Fury is anything to go by, they’re not slowing down anytime soon. The continuation of the story of Shelly “Bombshell” Harrison from Bombshell and Ion Fury, Phantom Fury is part action film, part road movie, all rule of cool. Featuring a graphical style that wouldn’t look out of place in some of the best shooters of the early 2000s (please understand; this is a massive compliment), an insanely interactive world that reminded me of Duke Nukem 3D, and some outrageous guns and satisfying gunplay, and Phantom Fury won me over very quickly. I mean, come on, Shelly has a cybernetic arm that she can use to punch lightning through people. Cool, absolutely? But that moment of hitstop right before they turn into red paste? Divine.

Enter the Chronosphere | Developer: Effort Star | Publisher: Joystick Ventures | Release Date: TBA

Enter the Chronosphere is a roguelite tactics game where time moves when you move. As a result, turns can be as fast as you want. With a unique crew, each of which comes with their own abilities – I mean, seriously, one of them is essentially a bear wearing a Power Glove – stunning art design, a synthy soundtrack that had me nodding along, and a ton of unique weapons, stages, and enemies, no two runs in Enter the Chronosphere are exactly the same. I should know, because I did several of them. Enter the Chronosphere is one of the rare games that gets weirder and more interesting as you go, and I’m excited to see what my next run brings.

Tekken 8: Eddy Gordo Release Date and Gameplay Tralier Revealed Alongside New Patch Notes

Tekken 8’s post-launch content is rolling on with its first new character, Eddy Gordo, who will become available to those with the Playable Character Year 1 Pass on April 1 and as a standalone purchase for all on April 5. Furthermore, a laundry list of patch notes for the April 1 update were revealed that include balance changes and the Tekken Fight Pass.

Alongside the reveal of Eddy’s release dates is a trailer that shows off his unique move set. Mostly, players who pick up the DLC character will find themselves doing handstands to fight off opponents with furious kicks. The video is a great demonstration of how the Tekken team has brought his capoeira technique to Tekken 8, and you can see it for yourself in the video below.

Eddy is our spring competitor, but he’s far from the only new fighter the Tekken team has planned. Season 1 of Bandai Namco’s DLC plans include at least three more mystery characters that are set to be released across summer, autumn, and winter. Some previous Tekken games have added more than only four post-launch characters to their rosters, but it’s currently unclear how many more Tekken 8 fighters players can look forward to.

As we mentioned, Eddy Gordo will be available for purchase for all come April 5. Those who have the Playable Character Year 1 Pass will be able to try him out starting April 1 at 4 p.m. PDT / 7 p.m. EDT. Patch 1.03.01 will roll out the welcome wagon alongside Eddy come April 1, too, with server maintenance scheduled to take place that same day from 2:30 p.m. to 11 p.m. PDT. The update, of course, allows players to use Eddy, but it comes with a few other notable changes, too.

Along with additional items coming to the Tekken Shop, Bandai Namco is also adding the Tekken Fight Pass. It offers players a new way to increase their level and earn rewards by completing daily and weekly tasks. It also has a “Premium tier” with “more luxurious” items.

We gave Tekken 8 a 9/10 in our review. At the time of its release on PC, PlayStation 5, and Xbox Series X | S, we said, “Tekken 8 is an incredible evolution for the series, with tons of single player content, an excellent suite of training tools, a great online experience, and exciting new mechanics that make Tekken more dynamic than ever.”

You can read the full patch notes below.

Tekken 8 – Patch Notes 1.03.01:

New playable character ‘EDDY GORDO

  • 72-hour early access made available to owners of the Playable Character Year 1 Pass.
  • Playable Character Year 1 Pass is included in the following:
    • TEKKEN 8 Deluxe Edition Upgrade Pack
    • TEKKEN 8 Ultimate Edition
    • TEKKEN 8 Deluxe Edition

New feature TEKKEN FIGHT PASS added to the TEKKEN SHOP

  • During the specified period, players can increase their level by completing daily and weekly missions in online matches, allowing them to obtain various items.
  • In the PREMIUM tier, where items are even more luxurious, players can also acquire TEKKEN COINS, which can be exchanged for various items in the TEKKEN SHOP.

New items added to the TEKKEN SHOP

  • New costume sets “Cyber Pack 01” and “Cyber Pack 02″ available for all playable characters.
  • A legacy costume for Yoshimitsu
  • EDDY GORDO Avatar Skin

Functional improvements, Bug fixes.

  • A feature has been added to RANKED MATCH, QUICK MATCH, and GROUP MATCH modes to allow for the termination and invalidation of matches if the network connection quality falls below certain specified conditions.
  • An indication has been added to the versus screen in PLAYER MATCH mode to display when the stage has been randomly selected.
  • A QUIT option has been added to the MAIN MENU to allow the game to be exited from sources other than the options menu (Steam version only).

Behavior/properties of moves will be adjusted for some characters.

  • In version 1.03, continuing from the previous version 1.02, focus was placed on correcting unintended move behavior.
  • Work on an update focused on battle system balance is underway, but we are undertaking this with utmost caution by carefully evaluating user play data collected from around the world. Version 1.04 is scheduled for release in May following the conclusion of EVO Japan 2024.
  • Version 1.04 will primarily focus on buffing characters who haven’t been able to fully showcase their uniqueness. However, adjustments to certain moves that exhibit significant strength will also be made.

Scope of Update
The application of the update data will result in the following impact on each mode and feature.

  • “DOWNLOADED REPLAYS”,“MY REPLAY & TIPS”: Replay data from before the update will be unavailable for playback.
  • “ONLINE REPLAY”: Replay data from before the update will be deleted.
  • “SUPER GHOST BATTLE”,“GHOST MATCH”: Character behavior and move properties will reflect that of the post-update state.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Dragon’s Dogma 2 Title Update 1.050 Adds ‘Start New game’, Max 30fps Option, More

Capcom has released the first title update for Dragon’s Dogma 2, adding some crucial features to the game.

Update 1.050, out now on PC via Steam and PlayStation 5, and on Xbox Series X and S “in the next few days”, adds the option to start a new game when save data already exists. Inexplicably, Dragon’s Dogma 2 launched without this option, although modders soon brute-forced it into the PC version.

Elsewhere, Capcom has boosted the number of Art of Metamorphosis items available at Pawn Guilds to 99. Art of Metamorphosis lets you edit your character, and is one of many day-one microtransactions Capcom is currently selling for real-world money.

Meanwhile, Dragon’s Dogma 2 on console gets various graphics and performance options, including a toggle for motion blur and ray tracing. Crucially, Capcom has added the option to switch frame-rate to either variable or max 30fps. Players have criticized Dragon’s Dogma 2’s frame-rate, which Capcom has said is linked to stress put on CPUs by a large number of NPCs. It’s worth noting that Capcom said the motion blur and ray tracing toggle does not improve the game’s frame-rate significantly, but meaningful improvements are coming further down the line.

Despite a controversy over microtransactions and a backlash to the game’s performance, particularly on PC, Dragon’s Dogma 2 is the biggest launch for a single-player Capcom game on Steam, with an impressive 228,585 peak concurrents. If you’re playing Dragon’s Dogma 2, be sure to check out IGN’s interactive map, our walkthrough hub, and our guides on Pawns and Pawn Specializations.

Dragon’s Dogma 2 title update patch notes:

  • Adding the option to start a new game when save data already exists.
  • Changing the number of “Art of Metamorphosis” items available at Pawn Guilds in the game to 99.
  • Making the quest that allows players to acquire their own dwelling (where they can save and rest) available earlier in the game.
  • Miscellaneous text display issues.
  • Miscellaneous bug fixes.

[PlayStation5]

  • Adding the option* to switch Motion Blur on/off in Options.
  • Adding the option* to switch Ray Tracing on/off in Options.
  • Adding the option to set Frame Rate at Max 30fps in Options.

[Steam]

  • Improving quality when DLSS SUPER RESOLUTION is enabled.
  • Fixing an issue related to the display of models under some specific settings.
  • *These options won’t affect frame rate significantly. Improvements to frame rate are planned for future updates.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

IGN UK Podcast 742: Solid Snake Smoking Meats

Cardy, Matt, and Mat are here to talk about a right ol’ mixture of stuff this week. We’ve got new games like Princess Peach: Showtime and old ones like the original Metal Gear Solid trilogy. Then there are brand-new films such as Civil War and Drive-Away Dolls, and a bunch of thrillers from between 1975 and 1981. Oh, and a new X-Men TV show that is kind of an old X-Men TV show.

Tell us what your favourite sauce is. Get in touch at ign_ukfeedback@ign.com.

IGN UK Podcast 742: Solid Snake Smoking Meats

Celeste Creators’ Next Game Delayed: ‘This Game Ain’t Coming Out in 2024’

Developer Maddy Thorson acknowledged that it’s time to “face the music” in a blog posted on Thursday, announcing that Earthblade — the next game from the team behind the acclaimed platformer Celeste — won’t be making its 2024 release date.

In her detailed update, Thorson acknowledged some of the hurdles that the project has faced, at one point admitting that she apologized to the team as she dealt with challenges in her personal life. She also recevealed that her studio, Extremely OK Games, has hired veteran indie developer Kyle Pulver, who among other things is the “world champion of Towerfall.”

“Kyle quickly approached us with big ideas, which can be scary for everyone involved. But it was clear that he’s not here to derail the project. He’s identifying our vision and the problems preventing the game from living up to it, and working with us to pinpoint solutions. Plus his fresh eyes have inspired all of us to see things anew,” Thorson wrote.

First announced back in 2021, Earthblade is a “2D explor-action” game with a pixel art style and a soundtrack from Celeste composer Lena Raine. It was subsequently revealed in a trailer at the 2022 Game Awards, though not much else has been seen of it since. It was originally expected to be out in 2024 before the announced delay.

Thorson, who is a transgender woman, wrote that her transition “involves a lot of change, uncertainty and doubt, and it’s easy to see how that has bled into Earthblade.”

Despite the setbacks, we all still believe in this project, and more importantly in each other

“I was despairing about this and apologizing to the team recently, but [developer Pedro Medeiros] said something that helped me shift my thinking. He told me that this uncertainty was always going to be part of the process and that it wasn’t solely coming from me — we’ve all had to fight through uncertainty together to make Earthblade. Even if we could go back and do everything ‘perfectly’ from the start the result would be a different game. Despite the setbacks, we all still believe in this project, and more importantly in each other,” Thorson wrote.

Thorson did not reveal a new release date, but did say that she feels like she’s at the “start of a new era.” It is certainly slated to release on PC. For more, check out our Celeste retrospective published last year, which includes interviews with Thorson, Raine, and more.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

The Best Marvel Board Games

Marvel leapt from comics to film, becoming the highest grossing film franchise of all time. It should come as no surprise that it has similarly jumped to the tabletop, garnering a massive amount of attention and money. These stories and characters translate well to board gaming. They allow for bombastic expression and tense drama.

The diversity on offer is strong. There are smaller and more accessible games, larger and more heady ones, and plenty of titles with attractive miniatures and gorgeous illustrations. This list includes 8 of the top Marvel games on the market. There is something here for nearly anyone. |

TL;DR: The Best Marvel Board Games

The Best Marvel Board Games

Marvel United: Spider-Geddon

Marvel United is a rules-light and affordable adventure game that works superbly for nearly any age. Each player takes on the role of a unique superhero and work together to thwart a villain and their henchmen. Heroes are fueled by their deck of action cards, with players utilizing these cards to activate various locations around a city, beat down minions, and confront the main rival. While there are a series of Marvel United titles and many product options, the best starting point is the recently released Spider-Geddon set. This offers a large amount of content with an intriguing set of heroes and adversaries.

Marvel: Crisis Protocol

Ever wonder what it would be like to play Warhammer 40,000 but with Marvel heroes instead of Space Marines? Marvel: Crisis Protocol is the answer. This is a heavily detailed miniatures game that requires players to assemble figures. You can dive deep into this hobby, painting each character with painstaking precision, as well as constructing buildings and elements of terrain to fight over. The ruleset is splendid as it focuses primarily on small teams of mixed heroes. Each character is distinct with their own suite of abilities and powers. It’s a dynamic and exhilarating game with a wonderful flow. For a more thorough look, you can read our review of Marvel: Crisis Protocol.

Marvel Champions

This fully cooperative card game has players wielding unique decks for superheroes such as Captain Marvel, Spider-Man, and Black Panther. Each hero has a number of specific ability cards representing their various powers in combination with a central character card that can flip between their hero persona and their alter ego. Players manage their hands and decks in order to dish out damage against a central antagonist such as Rhino or Ultron. The villain, which is controlled entirely by a personal deck of cards, pursues their own agenda to threaten the innocent and achieve world domination. For those that are particularly smitten with this title, you can expand your collection with dozens of additional hero packs and larger expansion boxes.

Marvel: Remix

As the smallest game on this list, Marvel Remix is a tidy card game that can be tossed in a bag and taken nearly anywhere. This competitive design has players trying to assemble a hand of heroes, villains, locations, and items. Each card has various symbols that interact with other cards, as well as its own scoring condition. With deft play you can build a hand with several intersecting combinations that yield enormous point gains. Since you only make your way through a portion of the deck and there are a wide range of creative synergies, this little game beckons continual play and exploration.

Marvel Dice Throne

Dice Throne is the successful competitive dice battler that has been kicking since 2018. Just recently the series made the jump to Marvel, featuring heroes such as Black Widow, Captain America, and Thor. Each character has their own set of dice and abilities, and players take turns rolling their dice and assigning the results to their various unique powers. The goal is to deal enough damage to defeat your opponent in this quick and clever head-to-head bout. While play is streamlined and relatively uniform, the asymmetric playstyles for each hero encourage experimentation and add just enough texture to maintain long-term interest. There are some truly empowering moments when you manage to roll your special finishing maneuver and unleash maximum power.

Marvel Zombies – A Zombicide Game

Zombicide is the popular miniature heavy cooperative survival game where players fight the dead while seeking to accomplish various scenario-specific objectives. Marvel Zombies shifts the series to the popular Marvel storyline where an infection has spread and the heroes have begun to turn into powerful undead legions that crave flesh. Beyond the naturally slick adaptation of the Marvel property to this series, this game flips the traditional Zombicide script by having players take on the role of superhero zombies hunting humans. It features an entirely new hunger mechanism while pushing gameplay into several distinct directions that changeup the formula. This may very well be the best Zombicide yet, as its crammed full of wonderful ideas and shining Marvel miniatures.

Marvel D.A.G.G.E.R.

D.A.G.G.E.R. stands for “Defense Alliance for Global and Galactic Response”, and this is the organization that players are affiliated with this in globe-spanning adventure game. The scope here is larger than any other title on this list, as players travel around the world to put out fires and confront enemies. Villains terrorize cities and launch evil machinations for greater purpose, and heroes such as Daredevil, the Hulk, and Elektra must do everything within their power to shut it down. This is a lengthy game, but it’s one with scope that provides for a more epic adventure with many ups and downs. It delivers a fully realized vision of characters responding to threats and traveling to various regions in order to thwart evil. There is a real sense of being overwhelmed and having to triage threats in order to stay ahead of the curve and prevail.

Unmatched: Marvel

The Unmatched series is a collection of games that pit fighters against each other in head to head bouts. Think Street Fighter on a tabletop, except it trades out Ryu and Ken for heroes of all different time periods and properties. There are sets that feature mythic and literary figures such as King Arthur or Alice from Alice in Wonderland, and there are also sets that highlight pop culture characters such as Grant from Jurassic Park or even Ghost Rider. Yes, there is an entire suite of Marvel characters spread across several products, allowing players to wield icons such as Moon Knight, Spider-Man, and Black Widow. The game itself is smooth and simple as each character is fueled by a deck of asymmetric cards that represent their unique attacks and powers. In just 20 minutes, two participants can square off and beat the heck out of each other utilizing a simple and rewarding ruleset. Over multiple plays you can come to understand the nuance of these characters, just as if you were learning a moveset while playing an electronic fighting game. This is a fantastic, inexpensive product line that is entertaining and lean.

Certain Affinity, Halo: Infinite Co-Developer, Says It’s Struggling to Find New Work, Announces Layoffs

Halo and Call of Duty co-developer Certain Affinity has been hit with a wave of layoffs, CEO Max Hoberman announced.

The studio head wrote about the decision in a lengthy post on the developer’s website, saying that the layoffs affect 25 US-based staff members and “has the most impact on the teams running our business operations.” The Certain Affinity website says the company currently has more than 250 full-time employees, meaning today’s move affects somewhere around 10% of its staff.

The decision marks the first time Certain Affinity has laid off team members since it was established in 2006.

“There are multiple factors underlying this decision to do a layoff for the first time in our 17+ year history,” Hoberman wrote. “Most significant is an industry-wide slow down in the funding of new lead and co-development projects and the reluctance of third party investors to fund games or game companies. This has made it exceptionally difficult to sign new work or secure other forms of funding.”

Hoberman says Certain Affinity is supporting those affected with severance pay and benefits continuation. The company is also making their vested awards under its Stock Equity Plan portable “so they may benefit from the company’s success in the future.”

“We have built an amazing culture where we all come together to support one another in times of need,” he added. “We ask for your understanding and patience while we navigate this unprecedented event. Thank you.”

Most significant is an industry-wide slow down in the funding of new lead and co-development projects and the reluctance of third party investors to fund games or game companies

Certain Affinity has helped shape a number of notable titles through the last 17 years. This includes helping with the development for the Halo and Call of Duty franchises as well as other projects like Prey (2017), Gotham Knights, Doom (2016), Left 4 Dead, Hogwarts Legacy, and more. For example, the team’s work on the base version of Call of Duty: Black Ops saw them creating five multiplayer maps along with various multiplayer features. Certain Affinity also helped with Halo 4 and is responsible creating features and content for its Forge mode alongside various multiplayer game modes.

Certain Affinity is only the latest developer to be affected by the layoffs plaguing the industry. Other developers recently affected include Supermassive Games (Until Dawn) and Cloud Imperium Games (Star Citizen). Sega’s Creative Assembly (Total War) and Hardlight (Sonic Dream Team) studios were both subjected to layoffs in the last day, too, with company’s like Nintendo also announcing that they are undergoing restructuring in some departments.

For more on the job losses sweeping the industry, be sure to take a look took at the human impact of the last year of layoffs. You should also read up on what some developers think of the layoffs and why we’re seeing them happen now.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

The 8BitDo Pro 2 Controller Is $30 Cheaper Than the Nintendo Switch Pro and Nearly As Good

Starting today, Amazon is offering the excellent 8BitDo Pro 2 Wireless Controller for only $39.99. This is the lowest price we’ve seen for the Pro 2 controller. It’s compatible with the Nintendo Switch Steam Deck, PC, iOS and Android smartphones, and pretty much any gaming console that supports Bluetooth. Moreover, the 8BitDo Pro 2 is often considered one of the best 3rd party wireless controllers for the Nintendo Switch.

8BitDo Pro 2 Controller (Switch Compatible) for $39.99

The 8BitDo Pro 2 controller is compatible with both the Nintendo Switch console as well as any Windows, Mac, Android, Steam, or even Raspberry Pi device. It uses wireless Bluetooth so it works with the Switch out of the box with no dongle required. At $30 cheaper than the price of a Switch Pro controller, it has a lot going for it. The SN30 Pro 2 supports button remapping, adjustable analog sticks, hair triggers, and macros. It also supports rumble and motion controls on the Switch. It is powered by a 1,000mAh rechargeable battery, but you have the option to use two AA batteries in a pinch instead.

In terms of fit and feel, the 8BitDo Pro 2 is excellent. It’s lighter than the Switch Pro controller but it still feels very solid and comfortable in your hands. The D-pad and analog joysticks react precisely, and the buttons have nice clicky tactile feedback. The retro style looks great.

The 8BitDo Pro 2 also brings a couple of new features that weren’t present in the previous generation Pro+ model. That includes the ability to save multiple profiles, a handy little switch that lets you instantly change from Switch to PC pairing, and two additional rear paddle buttons that are also programmable.

Compared to the official Switch Pro controller, it is missing a few features like HD rumble (although it does have standard rumble), amiibo sensing, and the ability to wake the Switch from sleep. In exchange, you get the ability to reprogram buttons and you get a much better D-pad, which is a godsend for precision type games like 2D platformers. The biggest advantage, though, is the price. For Nintendo Switch owners, if you don’t want to pony up $70 for the official Pro controller, this is the next best thing.

Check out more of the best Nintendo Switch deals today.