Video Game Release Dates: The Biggest Games of February 2024 and Beyond

February is typically a slow month in the video game release cycle, but that’s not the case for February 2024. A number of high-profile remakes and remasters are out this month, including Persona 3 Reload, a Tomb Raider 1-3 collection, and a souped-up Star Wars: Dark Forces. Also out this month are heavy hitters like Suicide Squad: Kill the Justice League, Skull and Bones, and Final Fantasy VII Rebirth. Below, you’ll find release dates for all the biggest games that have been announced so far. Whether you have a PS5, Xbox Series X|S, Nintendo Switch, and/or PC, you can find something worth playing in February 2024.

The following list is divided by platform; you can jump to any one using the shortcuts below. And if you’re someone who likes to preorder, you can click the buy link to make sure it arrives on launch day.

Shortcuts

Upcoming PS4 and PS5 Games

PlayStation owners will find plenty of games to play in February. My goodness, it’s a packed month with something for pretty much every kind of gamer. It kicks off with a pair of JRPGs with Ganblue Fantasy: Relink and Persona 3 Reload. Then there’s Suicide Squad, if you want to gamble on that one, and Foamstars for PS Plus members. Old-school gamers can check out a remastered version of the original Tomb Raider trilogy, and the month ends with the highly anticipated release of Final Fantasy VII Rebirth.

February 2024 – PlayStation Game Release Dates

  • Granblue Fantasy: Relink – February 1 – Buy It
  • Jujutsu Kaisen Cursed Clash – February 2 – Buy It
  • Persona 3 Reload – February 2 – Buy It
  • Suicide Squad: Kill the Justice League – February 2 – Buy It
  • Alisa: Developer’s Cut – February 6
  • Foamstars (PS Plus exclusive) – February 6
  • Mixture (PSVR2) – February 6
  • Helldivers 2 – February 8
  • Legendary Tales (PSVR2) – February 8
  • Banishers: Ghosts of New Eden – February 13
  • Arzette: The Jewel of Faramore – February 14
  • Tomb Raider I-III Remastered – February 14
  • PlateUp! – February 15
  • Skull and Bones – February 16 – Buy It
  • Slave Zero X – February 21
  • Garden Life: A Cozy Simulator – February 22
  • King Arthur: Knight’s Tale – February 22
  • Open Roads – February 22
  • Pacific Drive – February 22
  • Brothers: A Tale of Two Sons Remake – February 28
  • Star Wars: Dark Forces Remaster – February 28
  • Final Fantasy VII Rebirth – February 29 – Buy It
  • Welcom to Paradize – February 29

March 2024 – PlayStation Game Release Dates

  • Foamstars – March 5
  • As Dusk Falls – March 7
  • Outcast: A New Beginning – March 15 – Buy It
  • Alone in the Dark – March 20 – Buy It
  • Dragon’s Dogma 2 – March 22 – Buy It
  • Rise of the Ronin – March 22 – Buy It
  • South Park: Snow Day – March 26 – Buy It

April 2024 – PlayStation Game Release Dates

  • Eiyuden Chronicle: Hundred Heroes – April 23
  • Tales of Kenzera: Zau – April 23
  • Stellar Blade – April 26
  • Dave the Diver – April 2024

August 2024 – PlayStation Game Release Dates

  • Black Myth: Wukong – August 20

September 2024 – PlayStation Game Release Dates

  • Warhammer 40,000: Space Marine 2 – September 9

Upcoming PS4 and PS5 Games – Release Date TBA

  • American Arcadia – TBA
  • Among Us VR – TBA
  • Blade Runner 2033: Labyrinth – TBA
  • Blue Protocol – 2024
  • Cat Quest: Pirates of the Purribean – 2024
  • Concord – 2024
  • Crime Boss – TBA
  • Crimson Desert – TBA
  • Death Stranding 2: On the Beach – 2025
  • Dragon Ball: Sparking Zero – TBA
  • Dune: Awakening – TBA
  • Dustborn – early 2024
  • Exodus – TBA
  • Expeditions: A MudRunner Game – 2024
  • The First Descendant – Summer 2024
  • Foamstars – 2024
  • Hyenas – TBA
  • John Carpenter’s Toxic Commando – 2024
  • Judas – TBA
  • Jurassic Park: Survival – TBA
  • Killer Klowns from Outer Space: The Game – 2024
  • Killing Floor 3 – TBA
  • Kingdom Come: Deliverance – Early 2024
  • Little Devil Inside – TBA
  • Little Nightmares 3 – 2024 – Buy It
  • Lost Records: Bloom and Rage – 2024
  • Marathon – TBA
  • Metal Gear Solid 3: Snake Eater Remake – TBA
  • Metaphor ReFantazio – 2024
  • Metro Awakening VR – 2024
  • Monster Hunter Wilds – 2025
  • Neva – 2024
  • Pacific Drive – 2024
  • Phantom Blade – TBA
  • Phantom Hellcat – TBA
  • The Plucky Squire – 2024
  • Post Trauma – TBA
  • Pragmata – TBA
  • The Rise of the Golden Idol – TBA
  • Resident Evil 4 Remake VR Mode – This winter
  • Rise of the Ronin – 2024
  • Sand Land – TBA
  • Silent Hill 2 Remake – TBA
  • Six Days in Fallujah – TBA
  • Sonic X Shadow Generations – Autumn 2024
  • Star Wars: Dark Forces Remastered – TBA
  • Star Wars: Knights of the Old Republic Remake – TBA
  • Star Wars: Outlaws – 2024
  • Steelrising – TBA
  • Stellar Blade – TBA
  • Still Wakes the Deep – Early 2024
  • Synduality – TBA
  • Thank Goodness You’re Here – 2024
  • Tortuga: A Pirate’s Tale – TBA
  • Until Dawn (PS5) – 2024
  • V Rising – 2024
  • Vampire: The Masquerade – Bloodlines 2 – TBA – Buy It
  • Visions of Mana – Summer 2024 – Buy It
  • The Wolf Among Us 2 – 2024
  • Wolverine – TBA
  • Zenless Zone Zero – TBA

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Upcoming Nintendo Switch Games

Switch development is slowing down in the first half of the year (perhaps a signal that a Switch successor is incoming later in the year?), but there are still a few games to play in February. The Tomb Raider trilogy and Star Wars: Dark Forces remasters will satisfy retro gaming fans, and PlateUp! is a delightful couch co-op game. But the big first-party release is a pleasant-looking remake of Mario vs. Donkey Kong, a fun li’l GBA puzzle platformer.

February 2024 – Nintnedo Switch Game Release Dates

  • Jujutsu Kaisen Cursed Clash – February 2 – Buy It
  • Project Downfall – February 2
  • Alisa: Developer’s Cut – February 6
  • Ultros – February 13
  • Arzette: The Jewel of Faramore – February 14
  • Tomb Raider I-III Remastered – February 14
  • PlateUp! – February 15
  • Mario vs. Donkey Kong – February 16 – Buy It
  • Madison VR February 20
  • Open Roads – February 22
  • Star Wars: Dark Forces Remaster – February 28

March 2024 – Nintendo Switch Game Relase Dates

  • Unicorn Overlord – March 8
  • Princess Peach: Showtime – March 22 – Buy It
  • South Park: Snow Day – March 26 – Buy It
  • Touch Detective 3+ The Complete Case Files – March 28 – Buy It

April 2024 – PC Game Release Dates

  • Eiyuden Chronicle: Hundred Heroes – April 23

Upcoming Nintendo Switch Games – Release Date TBA

  • Animal Well – Early 2024
  • Bandle Tale: A League of Legends Story – 2024
  • Contra: Operation Galuga – Early 2024
  • Expeditions: A MudRunner Game – 2024
  • Front Mission 3 Remake – TBA
  • Little Devil Inside – TBA
  • Little Nightmares 3 – 2024 – Buy It
  • The Lord of the Rings: Gollum – 2024 – Buy It
  • Lorelei and the Laser Eyes – TBA
  • Luigi’s Mansion 2 HD – Summer 2024
  • Metal Slug Tactics – 2024
  • Paper Mario: The Thousand-Year Door – 2024
  • Penny’s Big Breakaway – 2024
  • Professor Layton and the New World of Steam – 2025
  • Quilts and Cats of Calico – TBA
  • Rift of the Necrodancer – 2024
  • The Rise of the Golden Idol – TBA
  • SaGa Emerald Beyond – 2024
  • Skul: The Hero Slayer – TBA
  • Sonic X Shadow Generations – Autumn 2024
  • Star Wars: Hunters – 2024
  • Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars – TBA
  • Thank Goodness You’re Here – 2024
  • Yes, Your Grace: Snowfall – 2024

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Upcoming Xbox Series X|S and Xbox One Games

Suicide Squad: Kill the Justice League is one of the highest profile games releasing in February, but the game has shown plenty of reasons to be skeptical of it during development. Check out our review-in-progress if you’re thinking of picking this one up. Another big game out this month with a long, delay-heavy development cycle is Skull and Bones. Will it be any good? Who knows!

February 2024 – Xbox Game Release Dates

  • Suicide Squad: Kill the Justice League – February 2 – Buy It
  • Jujutsu Kaisen Cursed Clash – February 2 – Buy It
  • Persona 3 Reload – February 2 – Buy It
  • Project Downfall – February 2
  • Alisa: Developer’s Cut – February 6
  • Banishers: Ghosts of New Eden – February 13
  • Arzette: The Jewel of Faramore – February 14
  • Tomb Raider I-III Remastered – February 14
  • PlateUp! – February 15
  • Skull and Bones – February 16 – Buy It
  • Slave Zero X – February 21
  • Garden Life: A Cozy Simulator – February 22
  • King Arthur: Knight’s Tale – February 22
  • Open Roads – February 22
  • Brothers: A Tale of Two Sons Remake – February 28
  • Star Wars: Dark Forces Remaster – February 28
  • Welcom to Paradize – February 29

March 2024 – Xbox Game Release Dates

  • Outcast: A New Beginning – March 15 – Buy It
  • Alone in the Dark – March 20 – Buy It
  • Dragon’s Dogma 2 – March 22 – Buy It
  • South Park: Snow Day – March 26 – Buy It

April 2024 – Xbox Game Release Dates

  • Eiyuden Chronicle: Hundred Heroes – April 23
  • Tales of Kenzera: Zau – April 23

May 2024 – Xbox Game Release Dates

  • Senua’s Saga: Hellblade II – May 21

August 2024 – Xbox Game Release Dates

  • Black Myth: Wukong – August 20

September 2024 – Xbox Game Release Dates

  • STALKER 2: Heart of Chernobyl – September 5 Buy It
  • Warhammer 40,000: Space Marine 2 – September 9

Upcoming Xbox Series X|S and Xbox One Games – Release Date TBA

  • 33 Immortals – 2024
  • American Arcadia – TBA
  • Ark 2 – 2024
  • Avowed – Fall 2024
  • Blade Runner 2033: Labyrinth – TBA
  • Bright Memory Infinite – TBA
  • Cat Quest: Pirates of the Purribean – 2024
  • Clockwork Revolution – TBA
  • Contraband – TBA
  • Crime Boss – TBA
  • Crimson Desert – TBA
  • Dragon Ball: Sparking Zero – TBA
  • Dragon’s Dogma 2 – TBA
  • Dune: Awakening – TBA
  • Dungeons of Hinterberg – 2024
  • Dustborn – early 2024
  • Ereban: Shadow Legacy – TBA
  • Everwild – TBA
  • Exodus – TBA
  • ExoMecha – TBA
  • Expeditions: A MudRunner Game – 2024
  • Fable – TBA
  • The First Descendant – Summer 2024
  • Hollow Knight: Silksong – TBA
  • Hyenas – 2023
  • Indiana Jones and the Great Circle – 2024
  • John Carpenter’s Toxic Commando – 2024
  • Judas – TBA
  • Jurassic Park: Survival – TBA
  • Killer Klowns from Outer Space: The Game – 2024
  • Killing Floor 3 – TBA
  • Little Devil Inside – TBA
  • Little Nightmares 3 – 2024 – Buy It
  • Lost Records: Bloom and Rage – 2024
  • Marathon – TBA
  • Marvel’s Blade – TBA
  • Metal Gear Solid 3: Snake Eater Remake – TBA
  • Metaphor ReFantazio – 2024
  • Microsoft Flight Simulator 2024 – 2024
  • Monster Hunter Wilds – 2025
  • Neva – 2024
  • OD – TBA
  • The Outer Worlds 2 – TBA
  • Path of the Godess – TBA
  • Perfect Dark – TBA
  • Phantasy Star Online 2: New Genesis – TBA
  • Phantom Hellcat – TBA
  • The Plucky Squire – 2024
  • Post Trauma – TBA
  • Pragmata – TBA
  • The Rise of the Golden Idol – TBA
  • Routine – TBA
  • Sand Land – TBA
  • Scars Above – TBA
  • Second Extinction – TBA
  • Six Days in Fallujah – TBA
  • Sonic X Shadow Generations – Autumn 2024
  • South of Midnight – TBA
  • Star Wars: Outlaws – 2024
  • State of Decay 3 – TBA
  • Steelrising – TBA
  • Still Wakes the Deep – Early 2024
  • Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars – TBA
  • Synduality – TBA
  • Texas Chainsaw Massacre – TBA
  • Tortuga: A Pirate’s Tale – TBA
  • Towerborne – 2024
  • Vampire: The Masquerade – Bloodlines 2 – TBA – Buy It
  • Visions of Mana – Summer 2024 – Buy It
  • The Wolf Among Us 2 – 2024
  • Yes, Your Grace: Snowfall – 2024

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Upcoming PC Games

Persona 3 Reload takes the classic JRPG and gives it a modern sheen in the vein of Persona 5. Also out this month on PC is Helldivers 2, Fight Crab 2, a remake of the excellent Brothers: A Tale of Two Sons, and a lot more. Check it out below.

February 2024 – PC Game Release Dates

  • Granblue Fantasy: Relink – February 1
  • Jujutsu Kaisen Cursed Clash – February 2
  • Persona 3 Reload – February 2
  • Suicide Squad: Kill the Justice League – February 2
  • Helldivers 2 – February 8
  • Banishers: Ghosts of New Eden – February 13
  • Fight Crab 2 – February 13
  • Ultros – February 13
  • Arzette: The Jewel of Faramore – February 14
  • Tomb Raider I-III Remastered – February 14
  • Skull and Bones – February 16
  • Madison VR February 20
  • The Thaumaturge – February 20
  • Slave Zero X – February 21
  • Terminator: Dark Fate – February 21
  • Bootstrap Island – February 22
  • Garden Life: A Cozy Simulator – February 22
  • King Arthur: Knight’s Tale – February 22
  • Nightingale (early access) – February 22
  • Open Roads – February 22
  • Pacific Drive – February 22
  • Promenade – February 22
  • Sons of the Forest (out of early access) – February 23
  • Brothers: A Tale of Two Sons Remake – February 28
  • Star Wars: Dark Forces Remaster – February 28
  • Winter Survival – February 28
  • Welcom to Paradize – February 29

March 2024 – PC Game Release Dates

  • Outcast: A New Beginning – March 15
  • Alone in the Dark – March 20 – Buy It
  • Horizon Forbidden West: Complete Edition – March 21
  • Dragon’s Dogma 2 – March 22 – Buy It
  • South Park: Snow Day – March 26
  • Acolyte of the Altar – March 2024 – Buy It

April 2024 – PC Game Release Dates

  • Eiyuden Chronicle: Hundred Heroes – April 23
  • Tales of Kenzera: Zau – April 23

May 2024 – PC Game Release Dates

  • Senua’s Saga: Hellblade II – May 21

August 2024 – PC Game Release Dates

  • Black Myth: Wukong – August 20

September 2024 – PC Game Release Dates

  • STALKER 2: Heart of Chernobyl – September 5 Buy It
  • Warhammer 40,000: Space Marine 2 – September 9

Upcoming PC Games – Release Date TBA

  • 33 Immortals – 2024
  • Age of Mythology: Retold – TBA
  • American Arcadia – TBA
  • Among Us VR – TBA
  • Ara: History Untold – Fall 2024
  • ARC Raiders – TBA
  • Ark 2 – 2024
  • Avowed – Fall 2024
  • Blacktail – “This Winter”
  • Blade Runner 2033: Labyrinth – TBA
  • Blue Protocol – 2024
  • Clockwork Revolution – TBA
  • Contraband – TBA
  • Crimson Desert – TBA
  • Dragon Ball: Sparking Zero – TBA
  • Dune: Awakening – TBA
  • Dungeons of Hinterberg – 2024
  • Dustborn – early 2024
  • Ereban: Shadow Legacy – TBA
  • Everwild – TBA
  • Exodus – TBA
  • ExoMecha – TBA
  • Expeditions: A MudRunner Game – 2024
  • Fable – TBA
  • The Finals – TBA
  • The First Descendant – Summer 2024
  • Fort Solis – TBA
  • Hollow Knight: Silksong – TBA
  • Hyenas – 2023
  • Indiana Jones and the Great Circle – 2024
  • John Carpenter’s Toxic Commando – 2024
  • Judas – TBA
  • Jurassic Park: Survival – TBA
  • Killer Klowns from Outer Space: The Game – 2024
  • Killing Floor 3 – TBA
  • Little Nightmares 3 – 2024
  • Lost Records: Bloom and Rage – 2024
  • Marathon – TBA
  • Metaphor ReFantazio – 2024
  • Microsoft Flight Simulator 2024 – 2024
  • Monster Hunter Wilds – 2025
  • The Outer Worlds 2 – TBA
  • Perfect Dark – TBA
  • Phantasy Star Online 2: New Genesis – TBA
  • Phantom Hellcat – TBA
  • Post Trauma – TBA
  • Pragmata – TBA
  • Replaced – 2023
  • The Rise of the Golden Idol – TBA
  • Routine – TBA
  • Sand Land – TBA
  • Scars Above – TBA
  • Season – TBA
  • Second Extinction – TBA
  • Shovel Knight Showdown – TBA
  • Silent Hill 2 Remake – TBA
  • Sonic X Shadow Generations – Autumn 2024
  • South of Midnight – TBA
  • State of Decay 3 – TBA
  • Steelrising – TBA
  • Stormgate – TBA
  • Star Trek: Resurgence – TBA
  • Star Wars: Outlaws – 2024
  • Still Wakes the Deep – Early 2024
  • Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars – TBA
  • Synduality – TBA
  • Texas Chainsaw Massacre – TBA
  • Thank Goodness You’re Here – 2024
  • Thrasher – 2024
  • Thirsty Suitors – TBA
  • Tortuga: A Pirate’s Tale – TBA
  • Towerborne – 2024
  • Until Dawn – 2024
  • Vampire: The Masquerade – Bloodlines 2 – TBA – Buy It
  • Visions of Mana – Summer 2024
  • Wayfinder – TBA
  • Where Winds Meet – TBA
  • Windblown – TBA
  • Witchfire – TBA
  • The Wolf Among Us 2 – 2024
  • Yes, Your Grace: Snowfall – 2024
  • Zenless Zone Zero – 2024

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For more release date fun, check out our ongoing list of 4K UHD and Blu-ray release dates.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on (long inhale) Threads, Bluesky, Mastodon, and the social network formerly known as Twitter.

WWE 2K24 Hands-On Preview

Annual sports games always face the same issue: What do you add to an already refined (and successful) formula for an individual effort to stand out from the pack? Countless series’ have had to tackle this problem, such as NBA 2K, EA Sports FC and now, following its recent revival, WWE 2K. Last year’s hugely popular WWE 2K23 is without question still an extremely good wrestling game package, so cynical players may just conclude that this year’s upcoming entry, WWE 2K24, isn’t an essential upgrade. But from what I’ve played so far, WWE 2K24 has added enough exciting gameplay-focused innovations that it’s definitely worth your attention. Let me talk to ya…

Although the next game in this long line of releases will naturally update and modernise the roster and cosmetics of WWE, 2K24 still requires headline additions to hang its hat on. This year they come in the form of four brand new match types: Special Guest Referee, Casket Match, Gauntlet Match, and an Ambulance Match. Only the latter was available for me to sample during a hands-on demo, but if its quality standard is anything to go by then I’m very excited to play the others.

For the uninitiated an Ambulance Match involves two superstars pummeling the snot out of each other under hardcore rules until one is weakened enough to be loaded by the other into the back of an ambulance, concluding the match. At first, this plays out like any other traditional no-holds-barred bout, but concludes with furious button bashing in an attempt to close both ambulance doors, locking your opponent away and awarding you the victory. The ambulance is parked at ringside, which leads to the vehicle being used in the action; you can ascend the truck and then throw your opponent off the top to a rapturous reaction from the commentary team. It’s a simple spin on the formula of a WWE hardcore match, but one presented with an ever-present spectacle. And, at least from my experience, the mode consistently delivers a dramatic conclusion as you desperately fight to either close the doors or escape.

Although I didn’t get to sample the other aforementioned modes, the care the Ambulance Match has received (primarily in presentation) bodes well for the other new match types on offer. I’m slightly apprehensive about the casket match, though, considering it appears to be mostly just a slight tweak on the ambulance match design based on the premise (rather than being dumped into the back of an ambulance, you load your fallen opponent into a ringside casket).

Along with the new additions all previous modes from 2K23 make their return. The only notable returning match type I got to sample during my hands-on was an updated Backstage Brawl which, despite now offering four-player support, initially disappointed. The entire play zone of the backstage area at first appears unchanged; it was only when exploring that I discovered the all-new environmental interactions, such as a wacky working elevator, smashable glass panels, and – easily my personal favourite – a 20-foot drop into a giant, conveniently placed searchlight. The area is now littered with new interactable ways to punish your opponent, but it still feels like another step could be taken to enhance the mode further, particularly in how fights conclude (you simply just KO them, which rarely feels satisfying) and the intro and outro presentation, which is currently is non-existent.

Both the Ambulance Match and the updated Backstage Brawl are extremely hardcore in nature, and this gave me ample time to play with perhaps my new favourite feature: Throwable weapons. Reminiscent of the latest Hitman games, you can now hurl your ringside weaponry at fying thud worthy of Agent 47’s best improvised weapon shots. I heaved microphones, kendo sticks, trash cans, and even ringside steps at my opponents and always without fail legitimately laughed out loud. Considering wrestlers have been throwing ring steps and other such weapons for decades, I can’t believe it took so long for this to appear in a game, but it’s an extremely welcome and funny inclusion.

Hardcore rules aside, the core gameplay of WWE 2K24 is almost identical to not only last year’s grappling action, but 2K22 as well. It’s understandable though, because it really does feel like developer Visual Concepts managed to nail the perfect balance of sports entertainment in its first attempt post-refresh, and since then the studio has only needed to make small, smart iterations. This year the notable additions to the core wrestling systems are trading blows and super finishers, with the latter being a long overdue reward system for patient and dominant players. Super finishers are made available when you bank all three of your finisher slots, encouraging you to not only build to a dramatic, leveled-up version of a superstar’s finishing move, but also – due to the time it takes to build – create a better pace for your main event fight.

Super finisher examples I was able to execute included Seth Rollins’ springboard version of the Stomp, and a top rope, avalanche Riptide executed by Rhea Ripley. Enhanced and ‘deadly’ variations of iconic moves (regularly reserved for big occasions in WWE) now being available for patient players is a vital inclusion, as they not only replicate the drama and spectacle of WWE, but they also add a long-term risk/reward strategy for players, encouraging you to pick your spots and bide your time far more than anything else has previously. It’s a very welcome addition, especially when the formula is so familiar.

Trading blows, the other previously mentioned addition, also furthers the agenda of replicating the drama of a WWE bout, but perhaps less successfully. At certain intervals (sometimes after a light attack, other times after a reversal – it was hard to get clarity on this) you and your opponent will enter a turn-based punching mini-game that requires you to hold and release a button within decreasing windows. This continues until someone fails three times, giving their opponent an advantage. This plays out as an extremely WWE-like exchange of blows that, on television, always encourages audience participation. In terms of presentation in the game, this again fits the agenda, but unlike super finishers, I never really felt satisfied or like I really achieved anything. Time will tell how this feels in terms of usefulness in the long term.

Presentation-wise, WWE 2K24 makes all the iterative steps you’d expect, with further improvement in replicating the sights, sounds, and superstars of WWE. Nothing particularly screamed out to me as a huge improvement, but from my small sample, it definitely felt like commentary was marginally improved, as were subtle details in object animations and interactions. There’s also now a second camera angle option, allowing you to point your perspective towards the ramp like you could in WWE games of yore, and the series’ recent competitor; AEW: Fight Forever. This might all seem insignificant, but again these are the iterative steps required to build on an already polished offering and move ever so closer to that goal of representing the ultimate WWE video game package.

Last year I said (perhaps controversially – especially to the purists!) that I truly believed WWE 2K23 was the best wrestling games had ever been. From what I’ve seen so far, WWE 2K24 builds strongly on that successful formula and I can’t imagine that opinion changing, at least not this time around. Ultimately these iterative upgrades will likely result in what I imagine will be a near-perfect wrestling game for fans of the series. It might just fall short of creating its own individual legacy, like No Mercy or Here Comes the Pain, but the series in its current state feels like it’s only one revolutionary feature away from becoming the head of the wrestling game table.

Dale Driver is an Executive Producer of Video Programming at IGN and a lifelong WWE fan/apologist who acknowledges his Tribal Chief. Be thoroughly bored by following him Twitter at @_daledriver.

Obsidian Explains Why Avowed Only Lets You Pick Human or Elf

Upcoming Obsidian RPG Avowed takes place in Eora, which in the fictional universe of Pillars of Eternity, is pretty diverse. But after Pillars let players choose from a number of different character races, fans have been wondering for some time now why Avowed is only letting them pick human or elf when customizing a player character.

We’ve learned that Avowed player character creation is limited to making either a human or an elf in previous game reveals – no dwarves, no aumauas, and definitely no godlikes. While this has been a disappointment to some fans, Avowed game director Carrie Patel has made it clear that the reasons for this limitation are twofold: it’s both a story choice and a development decision.

On the story side, Patel explains in an interview with IGN, it’s because the player in Avowed is a representative from the Aedyr Empire, which is predominantly made up of humans and elves. Those familiar with Pillars of Eternity lore will recognize that this is indeed established canon, and has shaped a lot of the region’s particular culture.

Still, that might be cold comfort to those hoping to recreate their aumaua OC from Pillars in Avowed. For those folks, Patel offers some additional context that helps things make a bit more sense from the development side:

“We want to make sure that whatever experience we’re offering is smooth and natural and well paced to the player,” she says. “And one of the things about the species of Pillars that I think is a lot easier to account for in an isometric game is just the variation in sizes. You have aumaua and then you have humans and elves who are at roughly the same scale, and then you have orlans and dwarves who are quite a bit smaller. And for each of those, especially in first person, you’re adjusting the height of the player character’s capsule and sort of where their weapons are relative to enemies and how their hits land and how hits land on them. And it’s obviously not that any of these things are impossible to solve, but you’re always making choices and choosing your priorities and development.”

Patel declined to comment further on the character creator in Avowed, which we haven’t seen much of yet, but it’s also important to remember that Avowed is a game that largely or entirely takes place in the first-person. While it’s a bummer not to be able to be a dwarf, realistically, the only part of yourself you’ll be seeing for most of the game is your hands.

Avowed got a 2024 release window recently, after first being teased back in 2020 at the Xbox Games Showcase and getting a more complete reveal at a 2023 Xbox showcase. We also spoke to Patel last week about why Avowed is foregoing romances to focus on different kinds of companion relationships.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Metro Developer Makes Clear PlayStation VR2 Game Awakening Isn’t Next ‘Mainline’ Metro Game

Developer 4A Games has made clear Metro Awakening, the PSVR2 game announced during the January 2024 PlayStation State of Play, is not the next mainline Metro game but instead a spin-off.

Following its announcement at the State of Play, Metro fans without Sony’s $550 / £530 PlayStation 5 accessory grew a little concerned they’d waited five years for another game only to see it announced for a platform they didn’t own or want.

4A Games took to X/Twitter to alleviate these concerns, however, reassuring fans it’s still working on the next multiplatform mainline Metro game, while Awakening is developed by Vertigo Games.

“This is not the next mainline Metro game by 4A Games,” the developer said. “That is still in development and, as we have stated previously, will come to generation nine consoles and PC. This is a different project developed by Vertigo Games.”

Generation nine refers to the current generation of consoles, meaning the PS5 and Xbox Series X and S. Nintendo continues to allude typical console cycles, though its imminent Switch successor could also be a possibility for whatever this next mainline Metro game is.

Awakening will arrive as a PlayStation VR2 exclusive sometime in 2024, bringing the single-player, first-person post-apocalyptic shooter franchise to virtual reality for the first time. It’s set before the events of 2010’s Metro 2033 and has players take control of Serdar, a doctor searching the metro tunnels to find his wife.

The State of Play also saw a typically bizarre Death Stranding 2 trailer released alongside the revelation that Metal Gear creator Hideo Kojima is returning to his stealth action roots with a PlayStation exclusive. Team Ninja’s Rise of the Ronin and Shift Up’s Stellar Blade also received enhanced looks, and you can read about every other announcement right here.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Marvel’s Spider-Man 2 Getting Free Trial on PlayStation Plus Premium

Sony is giving PlayStation Plus Premium members on PS5 a free trial of Marvel’s Spider-Man 2 from Insomniac Games.

Revealed on the PlayStation Blog, those subscribed to the $159.99 / £119.99 a year PlayStation Plus tier can download Spider-Man 2 at no additional cost on February 6 and play two hours before making the decision to purchase it fully or not.

As is the case for all PlayStation Plus Premium game trials — which also include heavy hitters Baldur’s Gate 3, Alan Wake 2, Cyberpunk 2077, and more — all saved data and trophies will carry over if players do decide to purchase the game later.

Spider-Man 2 continues the story of Peter Parker and Miles Morales as they take on a rogues’ gallery of Marvel villains headlined by the big bad Venom. It earned an 8/10 in IGN’s review, as we said: “Marvel’s Spider-Man 2 delivers Insomniac’s best tale yet, and despite its open world falling short, is a reliably fun superhero power trip.”

Those picking up the game now will also enjoy its various post-launch patches, as Insomniac has removed myriad bugs (thankfully not arachnids) from Spider-Man 2 while upping the stability and general level of polish.

February 6 brings a handful of other games to PlayStation Plus users including hero shooter Foamstars, which has received both praise for its gameplay and criticism for its use of AI generated assets.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Palworld Steam Patch v0.1.3.0 Makes Lots of Welcome Fixes

Palworld developer Pocketpair has released a significant new patch for the Steam version of the game that makes a number of fixes.

Steam patch v0.1.4.0 fixes crash issues, gameplay issues, and glitches, among other things. Elsewhere, there are fixes for base issues, including one that means Pals who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed.

Some of the bugs fixed by this patch are worth highlighting because they’re quite funny. For example, there’s a fix for an issue where Pals at the base would continue to cut down trees that were already cut (talk about a thankless task), and a fix for an issue where Pals at the base were on the verge of death due to unexplained falling damage (we’ve all been there). Here’s another one: a fix for an issue where Pals at the base would float under some conditions. What are those Pals smoking?

On a more serious note, the patch makes an initial fix for an issue where the game would always crash and save data would be corrupted when the guild’s total number of Pals captured reached around 7000. However, save data that has already been in this state (in the case of a server, the server’s world data) prior to this update will still be unable to load, Pocketpair said.

While the Steam patch is out now, Pocketpair said Xbox patch v0.1.1.3 “will be released as soon as it is ready”. There is a disparity between the Xbox and Steam versions of Palworld, not least in the Xbox version’s lack of dedicated servers, which limits the number of players who can play together. This week, Microsoft said it will be working directly with Pocketpair to assist in supplying the resources necessary to keep the momentum of the monster survival game going strong, including providing support to enable dedicated servers.

Palworld is a smash hit, crossing over an eye-watering 19 million players across all platforms since going on sale January 19. It’s the most-played game on Steam right now, and the biggest third-party launch in Game Pass history with over seven million players and a daily player peak of just shy of three million. On Steam alone, Palworld has sold 12 million copies.

But Palworld is also one of the most controversial video game releases in recent memory. Developer Pocketpair has said its staff have received death threats amid Pokémon “rip-off” claims, which it has denied. Soon after launch, Nintendo moved quickly to remove an eye-catching Pokémon mod, then The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.” IGN asked lawyers whether Nintendo could successfully sue.

If you’re playing, be sure to check out IGN’s interactive Palworld map.

Here are the Palworld Steam update v0.1.4.0 patch notes in full:

▼Major Fixes

・Fixed an issue where the game would crash under certain conditions

・Fixed an issue where if another player’s pal/base pal had HP 30% or less, it could be captured by using a sphere.

・Fixed an issue where enemy pals would get stuck in walls due to charge attacks.

・Implemented the first fix for an issue where the game would always crash and save data would be corrupted when the guild’s total number of pals captured reached around 7000.

*The game no longer crashes even if the total number of captured objects exceeds 7000.

However, save data that has already been in this state (in the case of a server, the server’s world data) prior to this update will still be unable to load.

We are continuing to work on fixing this issue permanently.

▼Key Configuration

・Added support for mouse side keys and numeric keypad in keyboard key configuration.

*Further improvements are currently planned, such as support for interact key configuration.

▼Player Issues

・Fixed an issue where players on dedicated servers and co-op (online) were receiving damage twice.

・Specifications have been changed so that you can move at extremely low speed even when you have exceeded the weight limit.

・Players will no longer pass through walls when dismounting.

・Fixed an issue where capture power strengthened by Lifmunk Effigies was reset when using memory reset drugs.

・Fixed an issue where armor could be equipped in the wrong slot.

・Adjusted camera positions of several Pals to make it easier to see when mounted.

▼Base Issues

・Specifications have been changed so that Pals who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed.

・The key to lift Pals has been changed from F → V (Pad: X → Y) in order to prevent accidents.

・Reduced the speed and range of fire spreading on wooden buildings.

・Fixed an issue where manual work assignments could not be set at all under certain circumstances.

・Fixed an issue where extremely high-level Relaxaurus would attack the base during raids.

・Added several measures to prevent base Pals from getting stuck.

・Fixed an issue where Pals would get stuck while transporting items and would drop them on the spot.

・Fixed an issue where Pals at the base would continue to cut down trees that were already cut.

・Fixed an issue where Pals at the base were on the verge of death due to unexplained falling damage.

・Fixed an issue where Pals at the base would float under some conditions.

・Fixed an issue where if a farm was built on the second floor or above, work pals would be unable to move on the floors below.

▼Other

・Corrected incorrect text

・Measures have been added to prevent cheating and stealing other players’ Pals.

・Many other minor fixes such as the addition of a UI key guide.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Silent Hill: The Short Message – First Hands-On Impressions

[Editor’s Note: This article contains references to themes such as teenage suicide, self-harm and bullying. Reader discretion is advised.]

Silent Hill: The Short Message is a brand new game in the storied psychological horror series Silent Hill, announced and released today as a free download for PlayStation 5. I (Daniel) played the full game from start to finish ahead of its surprise release, along with my IGN Japan colleague Koji Fukuyama, and both of us found a lot to enjoy – and even more to ponder. This article is a mix of both of our impressions.

This compact two-hour first-person game centres on teenage protagonist Anita as she searches for her missing friend Maya in a spooky abandoned building. The game makes effective use of its themes of suicide, self-harm, bullying and isolation to create a feeling of genuine dread, bringing the central themes of early games in the series entries into a modern perspective, while offering a sensitive portrayal of its subject matter that never feels exploitative or crude.

That said, the game does include some fairly graphic scenes that may be too much for those who are sensitive to such themes, so I would advise caution. The game is rated 15 and up, and I’d say it’s a hard 15, and definitely not suitable for younger players.

Motoi Okamoto, the overall producer of the Silent Hill series, also served as the director and scenario director on The Short Message, while longtime Silent Hill team members Masahiro Ito and Akira Yamaoka return as monster designer and composer respectively. While the game was developed by Osaka-based indie studio HexaDrive, it’s clear that Konami has very much taken the lead – The Short Message is not a spinoff but a new standalone entry in the series, setting the tone for the remake of Silent Hill 2 and other announced titles such as Silent Hill f and Silent Hill: Townfall.

The game does a good job at raising expectations for upcoming games, while its use of a teenage protagonist and its gorgeous monster design feel fresh. The game’s story is linear, and its central mystery unfolds with some twists you may see coming and some you won’t. But while the story itself is interesting, its themes are what make The Short Message fascinating to play.

The game is set in an abandoned apartment building known as Villa, in the fictional city of Kettenstadt in modern-day Germany. Plans to renovate the apartment building were thwarted first by the financial crisis and then the Covid-19 pandemic; the building now lies in ruins, and has become a popular suicide spot.

High-school student Anita arrives at Villa in search of her friend Maya, a Japanese teen who is a talented graffiti artist with a large following on social media – which stokes envy and self-doubt in Anita’s heart. The apartment building is dark and dilapidated, and Anita’s search for Maya leads her through creepy hallways lined with thousands of sticky notes with scrawled slurs that reflect her low self-esteem: “Loser”, “creep”, “weirdo”, “ugly”.

Flashbacks and cutscenes jarringly juxtapose CG animation with live-action footage, reality with hellish visions, serenity with shocking scenes of self-harm. Anita’s relationships with Maya and with her other friend Amelie play out through smartphone chat messages filled with anxiety and uncertainty, a portrait of teenage angst.

And then, Anita’s smartphone screen and speakers crackle with distortion – and in a Silent Hill game, we know what that means.

Starring as it does a terrified teen, The Short Message features no combat. Most of the time players are free to explore at their own pace, but at certain sections in the game, Anita is suddenly pursued by a monster that appears to be made from cherry blossoms – beauty and the beast in one. All you can do is run.

Some of these sequences also add environmental puzzle elements, which can be challenging to solve while also under panicked pursuit from the pollinating predator.

The sudden change from slow exploration to crazed escape is genuinely scary: Lit with nothing but the light on Anita’s phone, and soundtracked by her strangled gasps mixed with Yamaoka’s brooding music, the narrow corridors are claustrophobic, looping and difficult to navigate. The visuals turn from photoreal to surreal. While there are a few jump scares, it’s not an outright survival horror; instead, its sense of psychological dread feels overwhelming. I literally had goosebumps at several points in the game.

The puzzles are not massively challenging; solving them under pressure adds to the tension, but most players should be able to clear the game within two about hours. There is no inventory to manage, no guns or iron pipes to find. It’s more like an escape room game, designed to test your wits, your courage and your mettle. The final escape sequence in particular required my full attention to survive, but after repeated failed attempts, I began to notice the clues the game subtly offers.

The monster that pursues Anita is very different to previous Masahiro Ito designs such as the menacing Red Pyramid Thing and the provocative Bubble Head Nurses. With a very Japanese motif of cherry blossoms, the monster is beautiful, organic, and utterly terrifying.

Yamaoka is one of the world’s best game music composers.

Akira Yamaoka’s music, meanwhile, builds brilliant cyclical rhythmic loops with harrying digital noise, and often seems to foreshadow what’s coming next. My colleague Koji saw it as a reminder that Yamaoka is one of the world’s best game music composers.

Themes such as neglect, domestic violence, loneliness, bullying, suicide, self-harm, destructive jealousy and trauma are interspersed throughout The Short Message. Konami treats these themes with care. Detailed guidelines at the beginning and end of the game display advice for those who may feel affected, including details of suicide prevention helplines specific to each region where the game is available.

This is not the first time the Silent Hill series has addressed these kinds of themes. Silent Hill 2, which is currently undergoing a full remake, pioneered the very nature of narrative expression in videogames by seriously exploring its protagonist’s suffering. As a game that dealt with mental health issues, Silent Hill 2 was way ahead of the curve. As such, The Short Message feels like a natural extension of these themes, but brought bang up to date.

Rather than an adult lead, here we have a teenage girl who is navigating a digital world, where posting cute selfies on social media in a relentless drive to gain followers leaves her feeling hollow, worthless and mentally exhausted. This is of course a very real issue in the always-online age, and it’s wonderful to see a new Silent Hill game feel so relevant.

The Short Message is clearly intended as the first salvo in Konami’s upcoming run of Silent Hill games, and hints at a wider overarching story. It immerses players in the horror, cruelty and beauty typical of the Silent Hill series, setting the tone for games to come.

The events here in Kettenstadt may be unfolding all around the world, alluding to a universe-style framework that could potentially link other upcoming games.

Villa is shrouded in a mysterious fog, and readable documents littered throughout the building mention similar phenomena in the United States town of Silent Hill among other places. In other words, the events here in Kettenstadt may be unfolding all around the world, alluding to a universe-style framework that could potentially link other upcoming games.

As its title suggests, The Short Message offers both a direct message about valuing ourselves and those around us, and a statement of intent for the series itself. And even after beating the game, we came away with the feeling that there may still be mysteries hidden within.

The game left a lasting impression on me: Several weeks after my playthrough, I still think about its story and themes.

More than anything, The Short Message serves as a reminder: Suicide is something you do to the people you leave behind. Talking things through can help to make life more bearable, so show love for your loved ones, and let’s get through the nightmare together.

Daniel Robson is Chief Editor of IGN Japan. Koji Fukuyama is a freelance writer for IGN Japan.

Sony Announces Next State of Play, Will Focus on Final Fantasy VII Rebirth

Sony wasted no time telling fans when the next State of Play is as the company is set to host another digital event presentation focusing entirely on Final Fantasy VII Rebirth.

At the end of the January 2024 State of Play presentation, Sony revealed that on February 6, it will hold a presentation dedicated to Final Fantasy VII Rebirth. This is not the first time Sony has held a State of Play dedicated entirely to just one game, as the studio has held similar presentations for PlayStation exclusives, including Ghost of Tsushima, The Last of Us Part II, and Horizon: Forbidden West.

This will likely be the last deep dive look at Final Fantasy VII Rebirth before any reviews are published and before it releases to the public on February 29. Rebirth is part two of a planned trilogy remaking Square Enix’s influential 1997 JRPG Final Fantasy VII.

Picking up after the events of Final Fantasy VII Remake, Rebirth follows Cloud and his friends as they leave Midgar and venture off into the wider world. Locations such as the Mythril Mine and Kalm are confirmed to be in Rebirth while party memebers Vincent and Cait Sith are confirmed to make their debut.

In our first hands-on preview of Final Fantasy VII Rebirth, my colleague Bo Moore said: “Story-wise, Rebirth again feels very familiar, and yet also different. This is due in part to the tremendous difference in scale and presentation – here, like with Remake, areas that were previously sparse or bare are expanded out into lush zones to explore. But there are also little changes that are mostly inconsequential, but they still play out in different ways than fans of the original FF7 are used to.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

V Rising Is Coming to PS5 This Year – State of Play 2024

At the first State of Play of 2024, Stunlock Studios announced that its fantasy survival game V Rising is coming to PS5 sometime this year.

V Rising was released in Early Access in May 2022 on Steam. Set in an open world, V Rising has players controlling a vampire who recently woke up and tasked with venturing across the world and defeating bosses, feeding on the blood of enemy NPCs, and avoiding hazards that will kill your character, such as direct sunlight.

Following its release into Early Access, Stunlock Studios announced V Rising was close to hitting 50,000 players a day after its release.

In our review of V Rising, we said: “While its time-consuming crafting aspects can take the bite out of the vampire fantasy, V Rising really does rise to the occasion with its excellent boss design and respectable ARPG combat.”

Developing...

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Obsidian Explains Why Avowed Won’t Let You Romance Your Companions

With games like Starfield and Baldur’s Gate 3 last year having players wax poetic about which of their video game besties they most want to smooch, it can sometimes feel like romance systems are becoming a staple of AAA party-based RPGs. But that’s not going to be the case with Avowed, which is opting to forego a dedicated romance system for a focus on “building thoughtful relationships” with companions instead.

This comes from an interview IGN did with Avowed game director Carrie Patel, where she confirmed Avowed would not feature romance options, and why:

“We are building thoughtful relationships with our companion characters,” she said. “Ultimately, I personally am a fan of making that an option, but I feel like if you’re going to do it, you really, really have to commit and make sure that you’re giving all to fulfilling that in a way that feels both true to the character, but also creates an engaging player experience. So not something we’re doing for Avowed, but I wouldn’t say never.”

Patel points out that having a dedicated romance system in a story-focused game is a ton of work: you need options for both a fulfilling romance as well as a regular friendship for those who don’t want to go down that path. In addition, players generally expect multiple romance options, and expectations around the depth of such relationships only seem to be climbing higher and higher with each new Karlach and Shadowheart video games introduce. It’s a big ask, and also not a necessary one if the story of the game doesn’t lend itself to romance in the first place.

Later in our interview, Patel further hinted at the ways in which Avowed’s non-romantic companion relationships could possibly manifest. Thus far, the studio has given multiple nods to how player choices will impact the world around them, most notably showing this off during a quest in the latest Xbox Developer Direct. Patel and I chatted a bit about this in the context of games like Avowed letting players shape their character’s moral compass via character actions and reactions. Avowed is not a game with a morality meter, she said, but characters will certainly have feelings about the actions you take, and won’t be shy about expressing them.

We are building thoughtful relationships with our companion characters

“One of the fun challenges with design, particularly around consequences or even sometimes around player options that are reactive to either the kind of character you’ve built or choices you’ve made earlier in the game is over the years I’ve learned that that stuff is always a lot less obvious to the player than to the designer,” Patel said. “And so I think sometimes you have to be a bit more direct in tying those options and those consequences to content that’s come before, because if it feels too natural and too understated, it feels like a thing that’s happening, not a thing that’s happening because of what you did.”

In short: prepare for characters, possibly including your companions, to let you know if you’re behaving like a little jerkwad.

Avowed is steadily nearing its 2024 release, having first been revealed back in 2020 at the Xbox Games Showcase and getting a deeper look at a 2023 Xbox showcase. It’s set in Eora, the world of Pillars of Eternity, which incidentally just got an update earlier this month despite the game being nine years old.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.