Nightdive’s Next Updated Retro Video Game Is Not One You’d Expect

Fresh from bringing back classics such as Star Wars: Dark Forces, Turok 3, and Quake 2, Nightdive Studios has announced its next restoration — and it’s a game no-one expected.

You’d be forgiven for having not heard of PO’ed. It was developed and published by Any Channel Inc. initially for the 3DO in 1995, with a PlayStation port released in 1996 courtesy of defunct publisher Accolade. In the game you play a chef who tries to escape an alien world. It’s very mid-90s video game!

Here’s the official blurb, courtesy of Nightdive:

Inspired by generational powerhouses Doom and Quake, the original PO’ed pushed first-person action games to new heights with its over-the-top, action-packed, fast-paced, explosive, ridiculous, bloody, smelly, scrumptious, adjective-filled, ultra-violent 3D gameplay. You play as a chef who crashes on an alien planet infested with extraterrestrial foes, using a menu of “household” weapons to deliver a dish best served cold (by dish, I mean revenge, just in case you were confused).

PO’ed: Definitive Edition is an updated version of the 1995 first-person space shooter, and it’s coming soon to PC and consoles. The Definitive Edition features updated visuals, antialiasing, increased frame-rate, redefined controls, and up to 4K 144 FPS performance, Nightdive said.

Here’s the list of PO’ed: Definitive Edition key features, from Nightdive:

  • A plate full of quality-of-life features to enhance the gameplay and fix bugs present in the original game (which can be toggled off)
  • Wet your whistle with widescreen support for the HUD and other on-screen graphics
  • A new delicious difficulty mode has been added for hardcore players
  • 15 appetizing achievements
  • A dash of localization support for English, French, Italian, German, and Spanish
  • Total freedom! Cruise on foot or fly with your jetpack through 25 wild 3D environments

PO’ed: Definitive Edition releases for Windows PC via Steam and GOG, PlayStation 4 and 5, Xbox One and Series X and S, and Nintendo Switch in “the very near future.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Once Human Preview: Hands On With Steam’s 11th Most-Wanted Game

In my Once Human demo, things got really weird when I wanted to ride the bus. And that’s because the bus had legs. In a post-apocalyptic open world where an outbreak of cosmic energy called Stardust has sent everything a little wacky, even the public transport is bonkers.

Once Human is currently Steam’s 11th most-wishlisted game – a multiplayer open-world survival game in which players can battle creatures or each other, build and defend shared territories, indulge in OTT combat or just chill with friends at their base. Ahead of its final closed beta test (which starts April 3) and planned Q3 launch, the development team at Starry Studio gave me a private glimpse at what’s to come.

But first, back to the bus. Once Human’s monsters are a fantastical nightmare of Lovecraftian creature design, organic-machine hybrids with weird and wonderful forms that can be dangerous or useful. The bus is the latter – essentially a benevolent monster that will not harm the player, although it may inadvertently trample the base you foolishly built in its path. You can ride the bus for safe passage, with scheduled routes along bus stops throughout the Nalcott Continent’s massive open-world map. When it arrives, it might already have a contingent of Deviant baddies on board, whom you have to quickly kill before clambering aboard, presenting an element of risk and reward.

The walking bus encounter is weird, fun and densely constructed, itself a microcosm of what to expect from a game that lets players do pretty much anything. While Once Human has a story and a path of main missions, you can ignore these completely and play at your own pace.

Peng “Victoria” Sun, Once Human’s world and content designer, explains, “We want the game itself to be fascinating. Everyone loves the bus, and the monster designs and the gameplay designs are already proving intriguing to people.”

The upcoming CBT will be a scaled-up version of what we’ve seen so far, with up to 150,000 participants compared with the 20,000 who participated in the previous test, and a new server added in Europe to improve the experience for players in that part of the world. And among its many features, one new element will be the ability to harness the power of Deviants.

Deviants are the mutated monsters that stalk the open world, from humanoid creatures with spotlights for a head to towering terrors, and defeating them allows players to collect Deviant Powers to use in battle. Once Human will feature some 40 types of Deviations, which are companions you capture from defeating Deviants that can be put to work in your home base territory. Some types may aid you in combat as backup warriors, while others will work the land in your farm. Others still can add an element of fun or weirdness to your camp.

For example, in my demo, I was shown one of the game’s new social events, which are PVE events that any player can join freely. This particular event revolved around a Deviant music festival. A horde of mutants were blissfully worshipping haunted disco balls that hung in the air, and by getting a group of around 10 friends or randoms together, players could solve a series of environmental puzzles by using a combination of combat and specific dance emotes to clear out the enemies and capture the Deviation disco balls. Once in your possession, you can place disco balls in your camp to increase the happiness levels of the other Deviations there, evolving their abilities.

Meanwhile, another event takes place at an amusement park with a possessed Ferris wheel. Defeat this abominable attraction and players will be able to merrily ride it, making for a short but fun optional scenario that can be replayed over and over.

This mix of player cooperation, lateral puzzles, and persistent and non-persistent events seems to be typical of Once Human’s highly social gameplay. Each server will have a maximum capacity of 4,000 to 5,000 players, which is a lot; each of these will be divided into six different worlds, which you can switch between with your friends.

“We really want the game to be for almost everyone, so we have PVE combat for people who want to defeat monsters, and PVP areas for those who want to battle other players,” says Sun. “We also have a huge map for architects, so if you want to come construct a huge and fantastic base you can always find your own space, along with your own safe island on the edge of the open world where you can build whatever you want and nobody can destroy it.”

You can play alone, of course, but there is safety in numbers. Once Human offers multiple options for cooperative multiplayer action.

“When you want to go on a raid or a dungeon, you can put together a team of up to four players – you can invite your friends or use the matching system to build a team with people you don’t know,” explains Sun. “We also have a Hive system which allows you to build a team of four people and build a base together and share your resources, which is more closely united.

“And then we have Warbands, which is much bigger – up to 40 people to start with, but you can upgrade it to up to 80 people. A Warband is a closely united group of players, and you can fight against other players or mine for resources together, competing against other Warbands to control better mining areas around the map.”

And make no mistake – the Nalcott Continent’s map is huge. You start with a small area to explore, and you can venture outside of this and unlock new areas at your leisure. However, you may find yourself quickly overpowered by Deviants or players in higher-level areas, so unless you really crave that extra challenge, it’s better to fully clear the first area and level up before wandering too far.

That said, you will definitely want to explore. The scenery is utterly gorgeous, both in terms of design and graphical fidelity (I was playing on PC). Rolling vistas draw the eye far into the distance, while the rural area I explored is populated with verdant sunlit mountains and placid lakes that draw a variety of fauna, from cute bounding bunnies to majestic deer to leathery crocodiles. You can chop trees for wood or hunt wildlife for meat, with a rich natural world to plunder, and enemy encounters galore.

“We wanted to turn the modern world into something weird; that’s how we arrived at this aesthetic,” says Sun. “As for the beautiful landscapes, we want players to enjoy the intense fighting and Deviant combat but also to give them a nice place to build their base and to foster their own identity in this world. So we picked a combination of both.”

Indeed, the balance between the familiar and the strange varies by location. Concentration of Stardust in each area dictates how weird things get, and by extension how dangerous each area and its inhabitants are to the player.

You can always spawn a motorbike to cover ground more quickly, including steep hills and rough terrain. Elsewhere in the game (I didn’t get to try it), you can even turn your camp into a wheeled RV, taking the whole base on the move.

I only got to try a little bit of PVE combat, but I was impressed by the variety on offer. Guns feel responsive, while melee attacks feel punchy and visceral. The aforementioned spotlight-headed Deviants can freeze you with their light beams, but defeating them allows you to pick up the spotlight unit and wield it against other enemies, freezing them in their tracks for a follow-up attack. And while I mainly faced low-level enemies, getting mobbed by too many of them proved fatal, suggesting that the game will offer a decent challenge (and plenty of incentive to band together with friends, who can fight alongside you and revive you when you fall).

There are of course boss battles and other surprises. As I approached a loot chest placed in a conspicuously open spot in front of a large digital billboard, I soon realized it was bait, as a huge monster burst out of the screen. I could have stood my ground to try to defeat it and claim the loot, but, well, my character was still only level 1, and running away is always a decent option.

Want to level up? You’ll have to play for it, because you can’t pay for it. Once Human is a free-to-play game, but Derek Qiu, head of overseas operation, explains that the business model will be refreshingly non-predatory. “There are no pay to win elements at all, so the monetization system is all based on cosmetics,” he says. “You can purchase decorations for your home, vehicle skins, gun skins and cosmetics that are purely based on appearance.”

Once Human’s strongest weapon is its densely packed open world, which sets the stage for a wide variety of roleplay as players create their own fun. Starry Studio are highly prioritizing fan feedback, learning from their players’ excursions and leaning into the craziness.

For example, during a past beta test, when fans exploited a bug that allowed them to create palaces in the sky or set up their own car-racing events, the development team decided to implement these as official features. In another example, the Balloon Dog Deviation can be captured and used to make furniture placed around it float, originally intended only as a cute visual effect; but when players found a way to use the Balloon Dog to create their own makeshift fighter jets, the dev team were inspired to tweak this Deviation so that its final evolved form is now a rideable vehicle.

“Players can set up their territory as they like, and we’ve seen some of them create their own bar area where they can hang out with friends, or car-racing circuits, becoming immersed in the world and creating their own roleplay,” says Qiu.

As you’d expect, there will also be themed events throughout the year: Get spooky over Halloween, play in the snow around the Christmas holidays, and so on. These will even be localized to some degree – for example, players in Japan will get to enjoy cherry blossoms in April.

If it sounds like a lot, it is a lot. Once Human’s promises seem almost too good to be true, but each CBT seems to deliver, with a growing community of enthusiastic fans. Time will tell whether Once Human can keep players invested for the weeks, months and years it will need in order to become a mainstay in the survival game market, but my short time with the game left me intensely curious to explore in more detail. As someone who loves open-world games and freaky creature design, I can’t wait to see how weird things get once things get weird.

Nightmare Kart, the Game Formerly Known as Bloodborne Kart, Officially Has a Release Date

Nightmare Kart, which was known as Bloodborne Kart until its creator scrubbed the branding in 2024, officially has a release date.

Developer Lilith Walther, aka PSX Bunlith, announced on X/Twitter that the “legally distinct” kart racer will be releasing on May 31 on Steam and Itch.io. The announcement touts 20 racers, 16 maps, a full campaign mode with boss fights, and a versus battle mode. It also includes a short trailer that you can watch below.

In addition to the release date, Bunlish shouted out Bloodbo… ahem, Nightmare Kart’s soundtrack, which was composed by Evelyn Lark. To celebrate the release date announcement, Lark posted a sample of the title screen theme as well as a link to a video featuring the full song.

Nightmare Kart was originally set to release in January as Bloodborne Kart before being delayed to account for the branding change. The delay has had some benefits, though, allowing Walther to bump the racer count from 12 to 20.

Despite the name change, Nightmare Kart is spiritually a follow-up to the popular Bloodborne PS1 Demake that launched in 2022. The demake, which reimagined the modern horror classic with 32-bit visuals, was well-received by the community and Walther announced the kart racing project soon after.

As for Bloodborne itself, a sequel or potential remake feels further away than ever, with series creator Hidetaka Miyazaki saying that FromSoftware simply doesn’t own the IP. So even if Nightmare Kart is ultimately legally distinct, it’s a nice treat for fans who have been waiting for close to a decade for a follow-up.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Friday the 13th: Resurrected Is a Mod That Aims to Revive Delisted Horror Game, Release Date Coming Soon

Despite its delisting and the impending shuttering of its servers, fans of Friday the 13th: The Game have reason to rejoice, thanks to a fan project.

Friday the 13th: Resurrected is a free-to-play modded build of Friday the 13th: The Game, and the team behind the project announced yesterday that it plans to reveal the release date for the mod on Monday, April 15. Along with providing dedicated multiplayer servers, Resurrected also promises to introduce a roster full of exclusive fan-made content, such as new characters and skins.

Last year, publisher Gun Interactive announced it was delisting the game on December 31, 2023, due to the publisher losing the Friday the 13th license. While the servers are still up and running, the same statement also revealed that the servers would shut down on December 31, 2024.

Naturally, this mod has limited access if you did not buy Friday the 13th: The Game before its delisting last December. Nevertheless, it’s a nice win for fans of horror games and those that enjoyed what Friday the 13th: The Game offered.

Friday the 13th: The Game was released in 2017, though its entire life cycle was plagued by legal disputes over the ownership of the iconic slasher horror franchise. The legal disputes got so bad that the developer had to halt the development of new content for the game in 2019 before ultimately canceling the post-launch content altogether in 2021. The new content that was supposed to be added to the game includes a werewolf mode inspired by gameplay found in Inner Sloth’s Among Us.

In our review of Friday the 13th: The Game, IGN wrote: “Lopsided gameplay and egregious bugs almost kill the mood of Jason’s murder spree in Friday the 13th: The Game.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Surprise Steam Hit Content Warning Garnered 6.2 Million Downloads in Free Period

Landfall’s surprise April Fools release Content Warning has been claimed by more than 6 million Steam users in only 24 hours.

The party game’s publisher announced the major milestone in an update post on its Steam page, saying that more than 6.2 million players have already added the Lethal Company-like to their profiles. The team was able to move so many copies because Content Warning was free to keep for those who were able to claim a copy within the 24-hour window. Regardless, with no prior announcements, Content Warning’s success is staggering.

For those who may have stayed away from the internet on April Fools Day, Content Warning sees you and up to three friends grab handheld video cameras and try to capture hilarious and spooky moments. It’s all in the name of content, creating the perfect environment for chaos. It’s a formula that seems to be working, too, as SteamDB says the game has already reached a peak of 204,439 players, with more than 138,000 playing at the time of this story’s publication.

“It’s been a real treat watching all of your videos and we are so happy that we’ve managed to create something that makes people have fun together,” Landfall said.

Content Warning’s free-for-a-day offer has now come to an end. However, those who missed out on the deal can still download a copy for only $7.99 on Steam.

Landfall’s move to gift their new project to so many for free makes a lot of sense. With more than 6 million players out there already making videos, it’s that much more likely we see viral Content Warning clips make their way to all corners of the internet.

As the developers prepare for future updates, there are a few early issues they’re looking into. This includes problems with the voices, connectivity issues, footage not extracting, and camera footage not being visible. Thankfully, Landfall says it has leads on many of these complaints and plans to deliver some fixes as soon as tomorrow morning.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Best TVs for PS5 2024: Pick The Right TV For Your PlayStation 5

The PlayStation 5 offers an immersive window into a cavalcade of eye-popping worlds. Whether you’re swinging through the streets of New York in Marvel’s Spiderman 2 or taking on the pantheon in God of War: Ragnarok, you’re going to want a screen that provides such experiences with the visual justice they deserve. The best TVs for PS5 capture high-intensity moments in exquisite definition, elevating superhero action sequences and, of course, the emotionally charged heart-to-hearts that follow.

TL;DR – These Are the Best TVs for PS5:

There are boatloads of exciting features to consider when buying a new TV to use with your PlayStation 5. Before making the ultimate choice, we recommend considering the lighting and orientation of your room and whether you intend to mount your TV. No matter how fantastic the specs of your desired screen are, awkward lighting and frustrating architecture can get in the way of your fun. Never fear, though, as we’ve kept these considerations in mind while rounding up the best TVs for PS5.

The Best TVs for PS5:

1. LG 65″ C3 OLED Evo

Best TV for PS5

Pros:

  • Four HDMI 2.1 inputs if you have multiple consoles
  • 120Hz Refresh rate allows PS5 games to look fluid

Cons:

  • Similar to LG’s previous iteration in design and quality

The LG 65” C3 OLED Evo is a fantastic TV in its own right and a great companion for your PlayStation 5. The 4K OLED display on the C3 is a boon for games and movies, boasting vibrancy and definition across each dramatic frame. It’s a top-of-the-range option that exacerbates the cinematic splendour of the PS5’s best games, from Alan Wake 2 to Returnal. You can also take advantage of the screen’s silky smooth 120hz refresh rate where supported, which is handy for high-intensity shooters. If you have a few next-gen consoles or streaming devices to juggle, the C3’s four HDMI 2.1 ports will come in handy, too. There’s no need to cable-manage when jumping between your PlayStation 5 and Xbox Series X or pivoting to your Apple TV for a Netflix session.

The C3 has a thin profile and sits on a minimalist stainless steel stand that looks and feels both expensive and modern. While we love the 65”, the C3 comes in a great range of sizes, starting at 42” and going up to 83”, and you can find the right size to suit your setup.

2. Sony 65″ Bravia X90L

Best LED TV for PS5

Pros:

  • Auto HDR Tone Mapping creates great contrast and clarity
  • Fluid gameplay thanks to a high refresh rate

Cons:

  • The LED panel isn’t as vibrant as an OLED panel

The Sony 65″ X90L is a smart mid-range option for PS5 players who want high frame rates. Offering up to a 120Hz refresh rate, the X90L allows for a buttery smooth and responsive experience when indulging in compatible games. Plus, for improved contrast and clarity, the TV’s Auto HDR Tone Mapping automatically adjusts the High Dynamic Range as you jump between your favourite first-party titles.

One caveat to consider with this particular TV is that it has an LED panel instead of an OLED, which can appear slightly less vibrant when viewed from certain angles. Regardless, the X90L offers deep blacks and bright, life-like colours, which will make the planets pop as you chart the galaxy in Ratchet and Clank: Rift Apart.

3. Sony 65″ Class Bravia A95L OLED

Best OLED TV for PS5

Pros:

  • Bespoke settings menus for individual games
  • QD-OLED screen delivers stunning contrast

Cons:

  • Premium price point isn’t for everyone

If you’re keen to pair a Sony TV with the PlayStation 5, the powerful Bravia XR A95L should be at the top of your list. Two HDMI 2.1 ports support a 120Hz refresh rate, ensuring smooth visual sailing as you play. Moreover, with variable refresh rate and auto low latency mode at your disposal, the A95L will automatically pair the refresh rate and your chosen game to eliminate screen tearing.

Like the Sony XL90, the A95L has Auto HDR Tone Mapping to ensure the best picture from moment to moment. However, what makes this TV stand out amongst the other OLED offerings on our list is Sony’s QD-OLED screen, which provides vibrant hues and improved brightness. If you want to get into the nitty gritty, the A95L also has a bespoke gaming menu that allows you to stick a crosshair on the screen and tinker with other gaming-focused settings.

4. Samsung 65″ QN90C Smart QLED

Best cinematic TV for PS5

Pros

  • 65” QLED display elevates cinematic games
  • VRR and ALLM support helps to prevent screen tearing

Cons

  • Expensive

Boasting VRR, ALLM, and 120hz support, the Samsung QN90C QLED Smart TV provides a worry-free experience when tackling the best games the PlayStation 5 has to offer. So, there’s no need to worry about screen tearing when scaling heights and fighting foes in Horizon Forbidden West. These features are available when using one of four HDMI 2.1 ports on the TV, which is an added bonus for those who like to peruse both PlayStation Plus and Xbox Game Pass.

Cinematic games like Final Fantasy VII Rebirth look striking on the Samsung QN90C, courtesy of its 65” QLED display and Quantum Dot technology, which amplifies details and contrasts deep blacks against rich hues. The QN90C also has some helpful built-in anti-glare technology, so your co-op besties won’t miss out on the drama wherever they choose to sit.

5. Hisense 65″ U7 Series ULED

Best budget TV for PS5

Pros:

  • Lots of bang for your buck
  • Slim, chic design

Cons:

  • ULED Display isn’t great at certain viewing angles

If you want gaming features but don’t want to break the bank, it’s worth considering the Hisense U7 Series as a companion for your PlayStation 5. The U7 might not offer an OLED panel, but its ULED technology is still impressive, utilising Full-Array Local Dimming and mini-LEDs to maintain a high level of contrast across the screen. As such, a dramatic spell or gloomy dungeon bonfire won’t disrupt the atmosphere of the whole scene. The Hisense U7K also supports Dolby Vision, managing HDR and wide colour gamut for increased clarity and colour payoff. Slim in design, the U7K’s minimal bezels give the budget TV a sleek look that won’t distract from what’s on screen. This makes it a fantastic option for streaming content and playing games.

Upcoming TVs For PS5

At the 2024 Consumer Electronics Show, LG revealed its upcoming range of OLED products, including the M4, C4 and G4. While we haven’t been hands-on with the new range, LG confirmed the devices will have the brand’s Alpha 11 processor, which LG stated was “a 70 percent improvement in graphic performance and a 30 percent faster processing speed compared to its predecessor.”

The brand went on to detail its five-year commitment to updating its TVs’ WebOS, including models from the 2022 lineup. While they didn’t go into specifics, they did say they wanted consumers to get an “up-to-date user experience” and wanted to keep menu navigation modern, too.

How To Pick the Best TV For PS5

When picking a TV to pair with your PS5, pay close attention to important details that have a greater bearing on gaming, like refresh rate, display type, and inputs.

TV size and screen placement can also affect your experience outside of specs alone, with issues like glare able to thwart your best-laid PS5 plans. We’d suggest testing the room’s natural lighting over a full day to avoid running into any problems. With this in mind, our list includes TVs with multiple sizing options so you can adequately measure up and find a match to fit your living space. When switching between sizes while shopping, be sure to recheck the specs to ensure you are happy with the details of the model.

FAQ

Do I need a specific kind of TV for my PS5?

If your TV has a basic HDMI port, it will work with your PS5 for all intents and purposes. However, a TV’s specs can dictate the visual quality and allow you to access certain features such as VRR and Dolby Vision. For example, if high refresh rate gaming is important to you, your TV will need to have an HDMI 2.1 port and support 120Hz.

Do I need a 120Hz refresh rate TV for my PS5?

While you don’t need a TV with 120Hz capabilities to enjoy games on your PS5, the higher refresh rate will allow you to experience a select number of games, such as God of War: Ragnarok, Fortnite, and Destiny 2, with greater fluidity. However, gaming at 120hz is by no means standard on PS5, with many top-flight titles opting for a lower frame rate that delivers a more reliable visual experience.

Helldivers 2 Patch Stealth Drops New and Terrifying Automaton Enemies

Just as the Helldivers 2 community was trying to make sense of mysterious cloaked ships and get to grips with a balance-changing update that adds new planetary hazards, players found more additions to the game developer Arrowhead failed to announce up front in the patch notes.

Spoilers for Helldivers 2 follow.

The Automatons, Helldivers 2’s alien robot faction, now have new aerial gunships at their disposal. These were signaled in flavor text from a recently completed Major Order, and are causing havoc on the battlefield by firing deadly red lasers from above. Thankfully, the aerial gunships can be destroyed, although you’ll need sufficiently powerful weaponry to do so. Heavy duty Stratagems such as the Expendable Anti-Tank and the recently released Quasar Cannon appear to be well-suited to dealing with the aerial gunships. The Spear looks handy, too.

Aerial gunships aren’t the only stealth drop added to the game. Players have also come up against imposing AT-AT-style quadruped tanks. Based on early reports, these beasts take a hell of a lot of punishment, so be prepared to drop the odd Orbital Laser or two when you take one on.

These fun additions are all part of the ongoing Helldivers 2 live service, and tie into its wonderful meta narrative driven by Game Master Joel. Yesterday, April 1, Arrowhead delivered a new Major Order to Helldivers 2 players, giving them a 24-hour window to finally take back Malevelon Creek, the Automaton map dubbed ‘Space Vietnam’ by fans. The planet was liberated in only about five hours. Today, April 2, Arrowhead launched a new Major Order to fend off the Automaton counterattack. Now we know the bots are not messing about.

Meanwhile, it appears Arrowhead made another fun change to Helldivers 2 with today’s patch that it failed to disclose: post-game gore. As players have reported, and IGN has witnessed in-game, Helldivers are now bringing blood and guts back with them when they return from a mission, proudly displayed on armor.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

GTA+ Gets Bully and LA Noire Later This Year, Rockstar Teases ‘Big’ GTA Online Update This Summer

Rockstar has announced plans to add Bully and LA Noire to GTA+ later in 2024.

The ‘Games Included With GTA+’ library recently saw the addition of Red Dead Redemption. Bully and LA Noire, both published by Rockstar Games, are next up, although Rockstar’s wording here suggests more games are coming.

“We recently added Red Dead Redemption — with access to Undead Nightmare — to the stellar Games Included With GTA+ library, and Members can look forward to more Rockstar classics becoming available later this year, including L.A. Noire and Bully,” Rockstar said.

Bully is Rockstar Vancouver’s much-loved open-world juvenile delinquent sim that first launched in 2006 on PlayStation 2. A sequel was once in development at Rockstar’s New England studio in the late 2000s, but obviously never came out. In November, the alleged leak of a database file for Grand Theft Auto 5 was found to include reference to the unreleased Bully 2, with some of its ideas making it into other Rockstar games like Red Dead Redemption 2.

LA Noire, meanwhile, is Team Bondi’s 2011 open-world game set in 1947 Los Angeles. As with Bully, fans have called for a sequel, although Team Bondi itself is no more.

In its announcement, Rockstar teased a new supercar for this summer’s “big” GTA Online update: “Plus, look out for the opportunity to secure a new bonus super car as part of your GTA+ Membership with this summer’s big GTA Online update,” the company said.

All this comes with GTA 6 looming over the horizon. Rockstar has said it will come out at some point in 2025. It has yet to say what will happen to the existing GTA Online when it does.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

MechWarrior 5: Clans Preview – Bringing Narrative-Driven Campaign Back to MechWarrior

While I can’t honestly call myself a diehard MechWarrior fan – I’ve never played the pen-and-paper roleplaying game, for instance – I have enjoyed many of the video games over the years, from MechWarrior 3 to both MechAssault games on Xbox. I skipped the original version of MechWarrior 5 because, while it was by most accounts a good game, its content was all procedurally generated. It wasn’t narrative-driven. And I love a good story-first MechWarrior campaign.

MechWarrior 5: Clans, then, appears to be exactly what I’ve been asking for: a narrative-led MechWarrior campaign that also happens to offer five-player co-op. It picks up immediately where 2019’s MechWarrior 5: Mercenaries – itself the first single-player MechWarrior game of any kind since 2002 – left off. I got a first-look demo of Clans and really liked what I saw.

Clans casts you as Smoke Jaguar clan in, as usual, the 31st century amid ongoing clan-based Mech warfare. You’ve got five teammates to work with: Jayden, Liam, Mia, Nasir, and Ezra. You’ll hear the most from Jayden, the star’s leader (a star is a group of five Mechs in the BattleTech universe, if you weren’t familiar). When playing in single-player you can either take direct control of any of them at any given time, or you can issue orders from either a quickly accessed radial menu or a battlefield map that you can pull up anytime – all of it in real-time without any pausing of the combat. For what it’s worth, they seem reasonably good at executing those orders if you leave the friendly AI to do the work.

When playing in single-player you can either take direct control of any of them at any given time, or you can issue orders from either a quickly accessed radial menu or a battlefield map that you can pull up anytime – all of it in real-time without any pausing of the combat.

Naturally, all of the usual MechWarrior features are here: jump jets, tons of Mech variety (my demo driver was piloting a Shadow Cat, though I’ve always favored the slower but harder-hitting Assault class Atlas myself), and plenty of weapon loadouts, from guns to missiles to lasers to gauss cannons. As ever, you can try to scattershot enemy Mechs with as much damage as possible with no regard to where those shots land, or you can pinpoint specific areas of each Mech, such as trying to blow off its arms or causing it to topple over by blasting off one of its legs.

Speaking of controls, mouse and keyboard input and output looked smooth, from what I could see, and developer Piranha Games promises slick gamepad controls as well, which should please folks who plan to play Clans on Xbox or PS5. On that note, Piranha aims to ship both the PC and console versions of Clans simultaneously. Furthermore, you can opt for a first-person camera or see your Mech from a third-person perspective.

While the underlying action seems solid – as you’d expect after Piranha’s already taken a bite at the MechWarrior 5 apple – it’s the 31st-century sci-fi struggle I am most eager to see from the story. I enjoyed seeing orders come in from Sarah Weaver through a picture-in-picture window as you stomped around the battlefield, and I’m eager to see where this MechWarrior’s story takes us. Gameplay, meanwhile, seems faster than what I remember from the joystick-preferred older MechWarrior offerings on PC, but certainly not as speedy as the Xbox’s classic MechAssault games.

It’s great to see single-player take center stage once again in a MechWarrior game, though the fact that you can bring along up to four friends in five-player co-op is a nice bonus for Clans. It’s due out later this year. I, for one, can’t wait to get back to the future.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Content Warning Blows Up on Steam With Free-to-Keep Promotion for First 24 Hours

The latest surprise Steam hit is Content Warning, a Lethal Company-style game that’s enjoying enormous success on Valve’s platform off the back of a ‘free to keep’ promotion that ends soon.

Content Warning launched April 1 with 100% off for the first 24 hours, after which the game will cost $7.99. This promotion, plus the fact the game looks like a hoot, saw a concurrent players peak of 90,000 and rising.

“Every year for April 1st aka Landfall Day we do something special,” said publisher Landfall Publishing. “This year we’re releasing Content Warning for free for anyone who downloads it between now 9am PT and 9am PT tomorrow April 2nd.

“We do this as a special treat to our community so that as many people as possible will have the chance to play the game.”

The promo clearly worked, with Content Warning in the top 10 most-played games on Steam, over 7,500 reviews already, and an ‘overwhelmingly positive’ user review rating. But what is Content Warning? The co-op horror indie game tasks you with filming your friends doing scary things to become “SpookTube famous!”, according to the official blurb. It works similarly to Lethal Company, which was a surprise hit on Steam when it launched last year — and is still going strong. You team up with friends to visit a scary world, get spooky footage, and (hopefully) make it back alive. Assume you do so, you upload your footage to SpookTube then watch the money roll in. If only it were that simple in real life!

Like Lethal Company, Content Warning is tailor made for streaming, so it’s no surprise to see it doing decently on Twitch. The question of course is how will the game fare when it costs money to buy? Until then, you’ve got four hours to grab it for free.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.