Star Wars Jedi: Survivor Adds Much Requested Fast Travel Feature

EA’s Respawn Entertainment has listened to fan feedback and added the much requested fast travel feature to its upcoming Star Wars Jedi: Survivor.

As reported by Games Radar, director Stig Asmussen told Play Magazine that Respawn is implementing more ways to travel around Jedi: Survivor’s worlds by including both fast travel and rideable mounts.

The lack of fast travel in the original Star Wars Jedi: Fallen Order caused frustration for many fans in a game that was otherwise well received. Players were encouraged to travel back to and explore different areas but, without being able to immediately teleport between these locations, were forced to essentially start from the beginning of each world before they could do so.

“We will feature both fast travel and rideable creatures to help players quickly get from point A to B, and back to A,” Asmussen said.

“The fast-travel is point to point, and the rideable creatures offer a way to quickly negotiate between points and explore what is in between.”

These new additions aren’t the only differences coming in the sequel, however, as Jedi: Survivor’s protagonist Cal Kestis is also going through changes. “[Cal’s] more matured, he’s more rugged, and he’s been weathered by time and by situation,” voice actor Cameron Monaghan told IGN in December.

Though the long awaited sequel’s launch was previously just a month away, Respawn recently announced a six week delay that pushed Jedi: Survivor back to April 28.

In our 9/10 review of the original, IGN said: “Star Wars Jedi: Fallen Order makes up for a lot of lost time with a fantastic single-player action-adventure that marks the return of the playable Jedi.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Score Hogwarts Legacy Preorders From Just £43 Right Now

Hogwarts Legacy is incredibly close to releasing in the UK, and the hype continues to build. The game is now consistently number two on the Steam charts (sitting closely behind the Steam Deck), and is set to have a colossal launch. If you’re looking to preorder the game, or even preorder the deluxe edition to get early access, we’ve collected all the current best Hogwarts Legacy deals in the UK in one easy place.

Best Hogwarts Legacy Preorder Deals on PS5 and Xbox Series X

If you’re on console, there’s still an incredible Hogwarts Legacy preorder deal available to you in the UK. Just use code HOGWARTS20 at Currys and you can get the game for just £47.99 on PS5 or Xbox Series X. This is an absolute bargain for one of the biggest games of the year and well worth using for anyone who wants the cheapest physical copy of the game possible. See our full Hogwarts Legacy Preorder Guide here.

Best Hogwarts Legacy Preorder Deal in the UK

The absolute best deal for Hogwarts Legacy goes to those on PC at the moment, as you can pick up the game on Steam (via Green Man Gaming’s preorder deal) for just £42.49 right now. This is especially good for those who use Steam, and even better if you’ve got a Steam Deck, as Hogwarts Legacy is confirmed to be Verified at launch. Or, if you’re feeling bold go for the Deluxe Edition for £50.99 and play on February 7 instead).

Hogwarts Legacy: How Do I Get Get Early Access?

If you want to get your hands on Hogwarts Legacy three days early, the trick is to pre-order the Digital Deluxe Edition. This typically starts at £74.99, but you can get it bit cheaper if you shop around a bit. For example, Green Man Gaming has the Xbox Digital Deluxe Edition for just £68.99, or the PC Digital Deluxe for just £50.99 instead.

Remember, this version will also come with both the Xbox One and Series X version of the game on Xbox, and even a few extra in-game goodies such as the Dark Arts Pack (Dark Arts Cosmetic Set, Thestral Mount, Dark Arts Battle Arena), and Dark Arts Garrison Hat on top of the early access.

IGN’s Hogwarts Legacy Review – 9/10

‘In nearly every way, Hogwarts Legacy is the Harry Potter RPG I’ve always wanted to play. Its open-world adventure captures all the excitement and wonder of the Wizarding World with its memorable new characters, challenging and nuanced combat, and a wonderfully executed Hogwarts student fantasy that kept me glued to my controller for dozens of hours. It’s certainly weighed down by technical issues, a lackluster main story, and some poor enemy variety, but even those couldn’t come close to breaking its enchanting spell over me.’ See our full 9/10 review for the game here.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Hogwarts Legacy Review

Like many, I’ve been waiting for a truly excellent Harry Potter game since I was in the third grade. In that time, we’ve gotten some respectable LEGO Potter games, an underwhelming EA Sports Quidditch game for some reason, and even suffered through the fevered nightmare that is Harry Potter Kinect. But none of these has come close to fulfilling that fantasy of receiving a Hogwarts admission letter that opens the door to a secret world. With Hogwarts Legacy, I’m happy to say that we finally got a Harry Potter game that captures some of that magic. Its open world map absolutely nails the vibe of Hogwarts School of Witchcraft and Wizardry, it has spellcasting combat that’s stupefyingly good, the characters that inhabit it are charming and unforgettable, and it is positively brimming with countless diversions to soak up dozens of hours of your time. It may not be the most impressive technical achievement and it is certainly cursed with a lack of enemy variety, but none of Hogwarts Legacy’s issues can cast a Descendo charm on this triumphant visit to the Wizarding World.

Right in line with most Harry Potter tales before it, Legacy’s plot has more holes than a fishnet stocking and sorta just expects you to accept that its magical world makes no sense. This mystical third-person action-adventure RPG begins with you transferring to Hogwarts as a fifth-year witch or wizard (for unexplained reasons) to do everything from attending classes to fighting giant spiders with a magical stick to flying around on a hippogriff. The fantastic character creator has plenty of options for you to craft your ideal witch or wizard (apart from a fairly limited voice selection), and as soon as you do they’ll immediately become entangled in a conflict between the Wizarding World and an evil goblin. On top of that, because being in a secret society of wizards is apparently not exciting enough, you soon discover that you’ve got some freaky super-charged magical abilities that allow you to do extra cool stuff that also isn’t really explained.

If you’re like me, you’ll roll your eyes during moments when you’re introduced to 100 years’ worth of dead characters lecturing you from paintings about the importance of some stuff that happened a long time ago and how you have to save the world or whatever. But once that’s over with Legacy mostly redeems itself with a fantastic cast of non-painting characters that help boil things down into a not-too-convoluted good-guys-versus-bad-guys conflict that ends up being an enjoyable tale, even if it’s not particularly profound or original.

Most characters are memorable and instantly endearing.

The characters you’ll spend most of your time with are the classmates who will befriend you on campus, accompany you on certain quests, and help you hone your abilities as a magic user. Most are memorable and instantly endearing, like Sebastian the cocky and morally pliable Slytherin, or Natsai the clever and unflappable Gryffindor, and spending time with them and improving your social links through their relationship questlines made my stay at Hogwarts all the more enjoyable.

Unexpectedly, I even found myself looking forward to hanging out with my professors, whether it was my main man Professor Fig, who serves as both something of a mentor and as a sidekick, or the wise-cracking charms teacher Professor Ronen, who made me love him mostly by making fun of me. Each of these characters feels like an indispensable piece of the school, and you can find them wandering the halls doing their thing and choose to spend time with your favorites. It’s a huge and important part of the Hogwarts fantasy that Legacy just knocks out of the park.

The world is packed with nearly everything I wanted in a Potter game.

Even better, though, is the world itself, which is just packed with nearly everything I wanted in a Potter game and more. You’ll find yourself exploring Hogwarts’ stone-cobbled halls and secret passageways, flying around the Forbidden Forest on a broomstick, and exploring dark caves lit only by the glow of your Lumos spell. The developers at Avalanche have so brilliantly captured the look and feel of the Wizarding World that I was amazed at just being there, no matter what trivial errand they had me wrapped up in.

That immersion can occasionally be broken by Legacy’s dicey performance, though, which suffered from just about every issue that makes IGN’s performance review team cry during my time playing on PlayStation 5. Those greatest hits include framerate inconsistency, weird issues where the lighting switches from too dark to too bright, aggressive pop-in while moving around the map quickly, and more. There’s even this weird thing where every door in Hogwarts has a brief loading screen. It’s understandable since there’s so much packed into this beast of an adventure, but the PS5’s promises of the death of loading screens haven’t quite been lived up to here as it’s clearly struggling to keep up with the spellcraft and whimsy of the Wizarding World.

Beyond the performance issues, Legacy is also a fairly glitchy adventure in general. You’ll probably fall through the map a time or two, or see a character or object get caught in the environment, or maybe even have the person you’re talking to just up and walk away from you in the middle of a conversation, leaving you to speak with the empty spot they were standing in for about two minutes. I didn’t encounter anything game-breaking or so common that you’ll likely want to curse its name, but things like this do happen enough to be an irritation.

Combat is fantastic, challenging, and utterly captivating.

As someone who finds the wand-whipping combat in the movies fairly dull, I was very concerned about Hogwart Legacy’s ability to keep my attention after slinging spells for dozens of hours, but I can admit when I’m wrong – the combat is fantastic, challenging, and utterly captivating. There’s a lot more to it than shooting balls of light out of a stick! Instead, the trick is in dodging and countering enemy attacks while pulling off creative combos. For example, you can pull enemies towards you with Accio, light them on fire with the close-range Incendio, then blow them away with the explosive Bombarda spell. Chaining together abilities to make your opponents look like complete fools never stops being amusing, especially as you unlock talent tree perks that enhance your skills with modifiers that make your elemental spells fork to nearby enemies or transform into AoE attacks.

Many of the combat encounters are legitimately challenging too – I’ll admit I died my fair share of times while trying to show off a new set of spells or neglecting to see the goblin sneaking up behind me. Improving your skills and figuring out which spells work best for you is a really entertaining process, filled with experimentation and the occasional maiming. There’s even a perfect parry mechanic, which begs to be mastered by tryhards like me looking for that extra dopamine hit that comes from a timely block at the last possible second. You’ll also be forced to change up your tactics regularly, since many enemies have color-coded shields that can only be broken by spells of a particular type. For example, enemies with a red shield won’t be damaged until you hit them with a fire-based spell, which means you’ll need to keep a few of those handy.

Shielded enemies regularly force you to change your tactics.

While the combat system never stops being entertaining, the creatures you fight soon run out of tricks up their sleeves. You’ll see the same familiar faces a lot, as you spend an enormous amount of your time fighting dark wizards, spiders, and goblins. Every once in a while they’ll trot out the same repeated troll enemy or nondescript magical suit of armor as well, but the enemies Legacy throws at you wear thin pretty quick.

That’s a shame, since the Harry Potter universe is known for having all manner of beasts and villains to face off against, and yet here there’s practically no variety. What’s especially weird is that it’s not like there aren’t other enemy types to be found in Legacy – you’ll find giant, evil frogs and zombies roaming about, to name a few – it’s just that they’re scarcely used in any of the main dungeons or levels. Instead, they send about 500 spiders at you in a row, which is a baffling decision.

Because you can only have so many spells equipped at any time, the one part of combat that’s a bit of a drag is the somewhat clunky process for switching between, which takes some serious getting used to. You learn quite a number of spells by the end of the roughly 30+ hour campaign and constantly have to reslot which ones you’ve got equipped; keeping them organized and committed to memory becomes a challenge in its own right, and not the kind I relish.

When you’re not lighting spiders on fire, you’ll need some lighter activities to spend your time with, and it’s actually kind of crazy just how many side tasks Legacy gives you! You could spend hours decorating your very own personal space in the Room of Requirement; go around catching, grooming, and breeding all manner of fantastic beasts (if you know where to find them); practice your gardening or potion making; go shopping in Hogsmeade; become a champion duelist in an underground dueling ring with your classmates; or even go full Voldemort and decide you want to become a master of the Dark Arts by learning the Killing Curse and other unspeakable acts (which goes about as well as you’d expect if you choose to pursue it). It’s not just easy to waste dozens of hours goofing off – I found it downright difficult to not get distracted by a dozen things and forget what I’d originally set out to do. I was able to get through the main story in 32 hours, but even though I was in something of a hurry to complete it I found staying on task almost impossible. As soon as I finished I immediately went back to do more side quests and continue exploring (which you can do freely after finishing, since there doesn’t appear to be a New Game+ mode currently).

I was able to get through the main story in 32 hours.

I will say though, with the wizarding buffet of endless ways to waste your time, it’s a pretty glaring omission that Quidditch is nowhere to be found. The lore reason for a lack of the iconic broom-based sport is that it’s been banned for one year thanks to some pureblood wimp who got injured last year, but that feels like an effort to paper over the absence of a major aspect of Harry Potter’s time at Hogwarts that the developers must’ve just not had time to include.

One of the ways you can completely forget about the looming goblin threat in the main story is by engaging in the over 100 side quests that are packed into the adventure. Not all of these diversions are equally entertaining – some are definitely your basic “go here and kill/collect this thing” errands that do little more than burn some time – but many feature one of the aforementioned awesome characters asking for you to solve their problems or help them get into good ol’ fashioned mischief. Those are especially great reasons to slow down and immerse yourself in this world, like when you go to class to learn how to pot plants that try to eat you or help a classmate who’s getting picked on. Legacy just gives you lots of reasons to drink in the experience of being a student at Hogwarts, and the novelty of that doesn’t wear off even when you’ve been sent on some meaningless fetch quest.

Legacy gives you lots of reasons to drink in the experience of being a student at Hogwarts.

It also helps that you’re often appropriately rewarded for your efforts, whether that’s earning some gear to upgrade your stats, cosmetic items to improve your swagger, or best of all: new spells, the ultimate carrot in a game where you’re often limited only by what magic you know how to cast. For example, one sidequest gives you the Alohomora spell, which – in classic Metroidvania fashion – allows you to literally unlock doors and get into places previously inaccessible to you. Collecting spells goes a long way to opening up the map and giving you a better bag of tricks during combat, and I found myself positively thirsting for as many of these game-changing abilities as I could get my grubby paws on.

The gear that you’ll find doesn’t really allow you to create full-on “builds” per say, but you’ll gain some resistances and buffs to your character and can spend some time upgrading and modifying your best items for minor improvements. None of it is particularly game-changing stuff, but it managed to capture my attention enough for me to spend a good chunk of time looking at my equipment. Of course, the real loot game is about the cosmetics, a fact that Legacy seems to be keenly aware of since they find ways to hide cool-looking clothes all over the place. These items don’t have any gameplay impact, but pimping out my Slytherin legend to outshine all the kids from the lesser houses is more than enough of a motivation. Best of all, you can overwrite the appearance of any gear you’ve got equipped with the look of anything you’ve acquired so far, which is just fantastic.

However, if you’re as much of a loot hoarder as I am and were hoping to gather up all the treasures in the world and dump them in a closet like in Skyrim you’ll be painfully disappointed by Legacy’s abysmal inventory space, which only lets you hold a couple dozen items and aggravatingly fills up in no time at all. This means you’ll miss out on tons of items early on unless you go to your menu and decide which precious treasure to throw overboard every time you open a chest. Later on you can upgrade your inventory ever so slightly, but even then it never stops being a major pain in the cockatrice to juggle your inventory all the time.

The Last of Us Episode 4: TV Show vs Game Comparison

Warning: contains full spoilers for episode 4 of HBO’s The Last of Us.

HBO’s The Last of Us is a mostly faithful adaptation of the hit PlayStation game. But just how close to its source material does it get? We’ve gathered images from the episode and put them next to stills from Naughty Dog’s masterpiece to see just how similar some of it is.

For more on The Last of Us, check out our review of episode 3, or an interview with the show’s creators about Bill and Frank’s new story.

Simon Cardy is reviewing The Last of Us for IGN. Follow him on Twitter at @CardySimon.

Wo Long: Fallen Dynasty Is Getting Another Demo and Save Data Will Transfer Over to the Full Game

Wo Long: Fallen Dynasty, the upcoming Soulslike from Nioh developer Team Ninja, is getting a second demo on February 24 that will allow you to transfer save data to the full game.

Team Ninja announced the news on Twitter, and it confirmed that the demo will be released on PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and PC via Steam and the Epic Games Store. Furthermore, those who complete the demo will be able to obtain the “Crouching Dragon Helmet” DLC in the full game.

This will give fans another chance to try out Wo Long, which is especially great as Team Ninja took the feedback from the first demo to heart and, in our opinion, already vastly improved the experience.

Wo Long: Fallen Dynasty will be released on the above platforms and Xbox Game Pass on March 3, 2023, and will welcome fans to a darker version of China’s Three Kingdom period. However, don’t expect a warm welcome.

“Wo Long is more massive in scale compared to our previous games set in Japan, which allowed us to show a more severe and dark world,” Producer Fumihiko Yasuda previously told IGN. “The same can be said for the difficulty. There’s no doubt this will be an extremely challenging and demanding game, but we’ve come up with new ways to approach that difficulty.”

In our final preview of Wo Long: Fallen Dynasty, we said that we came away “realizing that it innovates on the exploration loop in Soulsborne games more than anything else. While the game’s challenging combat is as stellar as you would expect from a Team Ninja game, it is the Morale Rank system that truly feels like it’s shaking things up.”

If you are still on the fence, be sure to check out all of our exclusive IGN First coverage of Wo Long: Fallen Dynasty, including 10 minutes of gameplay, seven brutal new weapons, a boss battle with a new weapon type, high-level superplay with an epic boss fight, and a look at the game’s opening cutscene.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Assassin’s Creed Valhalla Wins the First Grammy Award for Best Score Soundtrack for Video Games Category

Assassin’s Creed Valhalla: Dawn of Ragnarok and its composer Stephanie Economou have won the first Grammy Award for Best Score Soundtrack for Video Games and Other Interactive Media.

This first award for the video game music category comes at the 65th Grammys, and Assassin’s Creed Valhalla: Dawn of Ragnarok and Economou won over Austin Wintory and Aliens: Fireteam Elite, Bear McCreary and Call of Duty: Vanguard, Richard Jacques and Marvel’s Guardians of the Galaxy, and Christopher Tin and Old World.

If you have yet to hear any of the music from Assassin’s Creed Valhalla: Dawn of Ragnarok or just want to listen again, here is a preview of the main theme from Ubisoft and a link to the full album on Spotify.

“I just want to recognize all of the people who fought tirelessly to bring this category of video game music into existence,” Economou said after she accepted the Grammy. “Thank you for acknowledging and validating the power of game music. This is truly such an honor, thank you.”

While this was the first time the Best Score Soundtrack for Video Games and Other Interactive Media category was included in the Grammys, it isn’t the first time a video game has been nominated or won. In 2011, Christopher Tin’s Baba Yetu was the first song to be nominated and win a Grammy and it did so in the category of Best Arrangement, Instruments and Vocals.

In 2012, Austin Wintry and Journey were nominated for the Grammy for Best Score Soundtrack for Visual Media but lost out to Trent Reznor and Atticus Ross’ work on The Girl with the Dragon Tattoo.

In our review of Assassin’s Creed Valhalla: Dawn of Ragnarok, we said, “A fantastical setting and solid story can’t disguise the fact that Assassin’s Creed Valhalla: Dawn of Ragnarok has us running through the same motions as the main game a year and a half later.”

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Saturday Night Live Casts The Last of Us’ Pedro Pascal in HBO’s Mario Kart in This Hilarious Trailer

In a hilarious fake trailer, Saturday Night Live has cast The Last of Us’ Pedro Pascal in HBO’s Mario Kart and tasks him with taking Princess Peach to Rainbow Road.

The trailer, which you can check out below, is roughly three minutes long and also features appearances by Bowser, Yoshi, Toad, and Luigi.

In this world, it’s been 10 years since Mushroom Kingdom fell and the only thing left is “hope.” Pascal’s Mario, who introduces himself with the iconic line, “It’s a-me, Mario,” is asked to take Princess Peach to Rainbow Road in an attempt to save humanity, and he’s given a kart to do so.

Instead of Clickers, our heroes have to face off against Goombas, but luckily they have shotguns with red shell ammo to keep them safe. We even see Mario eating a mushroom and, when Princess Peach asks why he’s eating poision, he responds with, “It makes me feel big, okay?! I need to feel big, because Bowser is out there, and he’s the main bad guy.”

The trailer is full of other Easter Eggs, the death of a major character we won’t spoil here, and even more.

One of the funniest bits also notes that this new series is from the “master storytellers behind Mario Kart 1-8.” As everyone knows, we all flock to the Mario Kart franchise because of its riveting tales.

Pascal’s appearance on Saturday Night Live arrives in the middle of The Last of Us’ first season. We gave the latest episode a rare 10/10, saying, “A masterfully told love story set in a world designed to leave them unwritten, episode 3 of HBO’s The Last of Us is a sensational hour of television.”

For more, check out our breakdown of the real version of The Super Mario Bros. Movie, why we said this third episode is adaptation at its finest, and the latest on Pascal’s return as Din Djarin alongside Grogu in Season 3 of The Mandalorian.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Activision Blizzard Charged $35 Million By the U.S. Securities and Exchange Commission

Activision Blizzard has been charged $35 million by the U.S. Securities and Exchange Commission (SEC) for “failing to maintain disclosure controls related to complaints of workplace misconduct and violating whistleblower protection rule.”

The SEC shared the news in a press release, stating Activision Blizzard agreed to pay the $35 million to settle its violations, and the charges stemmed from issues dating back to 2016.

“According to the SEC’s order, between 2018 and 2021, Activision Blizzard was aware that its ability to attract, retain, and motivate employees was a particularly important risk in its business, but it lacked controls and procedures among its separate business units to collect and analyze employee complaints of workplace misconduct,” The SEC wrote.

Between 2016 and 2021, the SEC stated Activision Blizzard also “executed separation agreements in the ordinary course of its business that violated a Commission whistleblower protection rule by requiring former employees to provide notice to the company if they received a request for information from the Commission’s staff.”

As a result, Activison Blizzard was said to have violated Exchange Act Rules 13a-15(a) and 21F-17(a). The company did not admit or deny the SEC’s finding, instead it just “agreed to a cease-and-desist order and to pay a $35 million penalty.”

“The SEC’s order finds that Activision Blizzard failed to implement necessary controls to collect and review employee complaints about workplace misconduct, which left it without the means to determine whether larger issues existed that needed to be disclosed to investors,” said Jason Burt, Director of the SEC’s Denver Regional Office. “Moreover, taking action to impede former employees from communicating directly with the Commission staff about a possible securities law violation is not only bad corporate governance, it is illegal.”

The SEC confirmed it was investigating how Activision Blizzard handled allegations of sexual misconduct and workplace discrimination in September of 2021. The SEC’s search followed the two-year investigation by the California Department of Fair Employment and Housing that led to a lawsuit against the company for fostering a “frat boy” culture in which female employees were allegedly subjected to unequal pay and sexual harassment.

This settlment also comes at a time when there is extra scrutiny regarding the $68.7 billion deal that would merge Xbox and Activision Blizzard. Most recently, the merger spurred a formal antitrust warning from the European Union.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Sons of the Forest Will Now Launch in Early Access to Avoid More Delays

Sons of the Forest developer Endnight Games has announced it will be changing the game’s February 23 release date to an early access release date to prevent further delays and to allow fans to jump in and help the studio reach the finish line.

Endnight Games revealed its plan for the Sons of the Forest’s release and development going forward via a post on Steam, and shared it very much wants the community’s help as it did for the original game.

“It’s been a long journey since we first started ‘Sons of The Forest’ development and it’s grown into the biggest most complex game we have ever made,” the post reads. “There is still so much more we want to add; items, new mechanics, gameplay balance and more. We didn’t want to delay again so have instead decided to involve the community in the continued development of this project and keep our February 23rd release date but instead release in Early Access.

“‘The Forest’ turned out to be a massive success, due mostly to the awesome community and the suggestions, feedback, and bug reports the players shared with us,” the post continues. “We are really excited and hope that players want to come on this new journey with us to make this the ultimate survival horror simulator.”

After its initial announcement in 2019, Sons of the Forest, which is a follow-up to 2014’s The Forest, was delayed twice in 2022 to accommodate for the game’s large scope.

We previewed Sons of the Forest in January 2023 and praised its vast improvements to its predecessor’s gameplay, which include sophisticated AI enemies and an impressively responsive ecosystem.

“Sons of the Forest appears to evolve and build on every aspect of its predecessor with a focused goal of realism and developing a flexible ecosystem, and it feels like the building blocks are there to create something truly special,” IGN’s Dale Driver wrote. “But its killer feature is the addition of impressively sophisticated and smarter AI enemies and companions that could not only provide a huge leap forward for the series, but the survival game genre as a whole.”

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

Destiny 2: Where Is Xur Today? Location and Exotic Items for February 3-7

The regular person with no unique or weird features, Xûr, is now live in Destiny 2 for the weekend until next week’s reset. If you’re looking to get your some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he’s got a random collection of Legendary weapons and armor to deck out your Guardians.

We’ve rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Located Today?

Xûr’s location can be found at Winding Cove in the EDZ on February 3 through February 4. To reach him, travel to the landing point at Winding Cove. When you arrive, make for the rock cliffs at the far end of the cove and look for a cave winding up to a platform next to some Fallen. There you’ll find the retail monster who inspires us all.

What’s Xûr Selling Today?

Exotic Engram

Lord of Wolves – Exotic Shotgun

Raiju’s Harness – Exotic Hunter Chest Armor

  • 9 Mobility
  • 12 Resilience
  • 8 Recovery
  • 2 Discipline
  • 20 Intellect
  • 11 Strength
  • Total: 62

Doom Fang Pauldron – Exotic Titan Gauntlets

  • 8 Mobility
  • 20 Resilience
  • 3 Recovery
  • 2 Discipline
  • 15 Intellect
  • 15 Strength
  • Total: 63

Felwinter’s Helm – Exotic Warlock Helmet

  • 9 Mobility
  • 12 Resilience
  • 8 Recovery
  • 2 Discipline
  • 24 Intellect
  • 7 Strength
  • Total: 62

Sadly it’s another week of underwhelming exotic armor rolls, but you should grab Lord of Wolves if you don’t have it already — it’s quite good!

Exotic Weapons

Hawkmoon – Exotic Hand Cannon

  • Paracausal Shot
  • Arrowhead Brake
  • Alloy Magazine
  • Surplus
  • Polymer Grip

Dead Man’s Tale – Exotic Scout Rifle

  • Cranial Spike
  • Fluted Barrel
  • Accurized Rounds
  • Snapshot Sights
  • Short-Action Stock

Both rolls this week are fairly mid, but there’s not anything wrong with either of them if you need a roll in a pinch!

Legendary Weapons

False Promises – Combat Bow

  • Extended Barrel/Smallbore
  • Appended Mag/Armor-Piercing Rounds
  • Feeding Frenzy
  • Eye of the Storm
  • Stability Masterwork

Chrysura Melo – Auto Rifle

  • Arrowhead Brake/Corkscrew Rifling
  • Appended Mag/Flared Magwell
  • Encore
  • Harmony
  • Range Masterwork

Blast Battue – Grenade Launcher

  • Quick Launch/Smart Drift Control
  • Spike Grenades/Augmented Drum
  • Moving Target
  • Rampage
  • Reload Speed Masterwork

Ignition Code – Grenade Launcher

  • Volatile Launch/Countermass
  • Proximity Grenads/Spike Grenades
  • Ambitious Assassin
  • Thresh
  • Reload Speed Masterwork

Nature of the Beast – Hand Cannon

  • SteadyHandHCS/Sureshot HCS
  • Extended Mag/Flared Magwell
  • Quickdraw
  • High-Impact Reserves
  • Handling Masterwork

Fractesthyst – Shotgun

  • Corkscrew Rifling/Full Choke
  • Appended Mag/Tactical Mag
  • Ensemble
  • Adrenaline Junkie
  • Handling Masterwork

The Keening – Sidearm

  • Arrowhead Brake/Polygonal Rifling
  • Alloy Magazine/High-Caliber Rounds
  • Slideshot
  • Vorpal Weapon
  • One Quiet Moment
  • Reload Speed Masterwork

Xûr’s got a few interesting weapons this week! I don’t have any experience with Blast Battue, but quite like the roll for it, so will be trying it out. My interest is also piqued by the rolls for Nature of the Beast and Ignition Code. Some interesting stuff to try out this week, y’all!

Warlock Legendary Armor

For Warlocks, Xûr is selling the Lightkin set which includes:

Lightkin Gauntlets

  • 6 Mobility
  • 14 Resilience
  • 9 Recovery
  • 2 Discipline
  • 21 Intellect
  • 7 Strength
  • Total: 59

Lightkin Chest Armor

  • 9 Mobility
  • 6 Resilience
  • 18 Recovery
  • 6 Discipline
  • 21 Intellect
  • 2 Strength
  • Total: 62

Lightkin Helmet

  • 9 Mobility
  • 13 Resilience
  • 9 Recovery
  • 9 Discipline
  • 9 Intellect
  • 12 Strength
  • Total: 61

Lightkin Leg Armor

  • 2 Mobility
  • 14 Resilience
  • 13 Recovery
  • 14 Discipline
  • 7 Intellect
  • 7 Strength
  • Total: 57

Lightkin Bond

Warlocks didn’t get any worthy rolls this week. Once again, the fault is with Lord Cognito.

Titan Legendary Armor

For Titans, Xûr is selling the Lightkin set which includes:

Lightkin Gauntlets

  • 6 Mobility
  • 14 Resilience
  • 9 Recovery
  • 2 Discipline
  • 21 Intellect
  • 7 Strength
  • Total: 59

Lightkin Chest Armor

  • 9 Mobility
  • 6 Resilience
  • 18 Recovery
  • 6 Discipline
  • 21 Intellect
  • 2 Strength
  • Total: 62

Lightkin Helmet

  • 9 Mobility
  • 13 Resilience
  • 9 Recovery
  • 9 Discipline
  • 9 Intellect
  • 12 Strength
  • Total: 61

Lightkin Leg Armor

  • 2 Mobility
  • 14 Resilience
  • 13 Recovery
  • 14 Discipline
  • 7 Intellect
  • 7 Strength
  • Total: 57

Lightkin Mark

Titans follow in the unfortunate footsteps of Warlocks and don’t have a single piece of gear worth considering.

Hunter Legendary Armor

For Hunters, Xûr is selling the Lightkin set which includes:

Lightkin Gauntlets

  • 15 Mobility
  • 2 Resilience
  • 15 Recovery
  • 2 Discipline
  • 25 Intellect
  • 2 Strength
  • Total: 61

Lightkin Chest Armor

  • 6 Mobility
  • 12 Resilience
  • 15 Recovery
  • 19 Discipline
  • 2 Intellect
  • 6 Strength
  • Total: 60

Lightkin Helmet

  • 7 Mobility
  • 14 Resilience
  • 9 Recovery
  • 6 Discipline
  • 13 Intellect
  • 10 Strength
  • Total: 59

Lightkin Leg Armor

  • 18 Mobility
  • 10 Resilience
  • 2 Recovery
  • 13 Discipline
  • 12 Intellect
  • 2 Strength
  • Total: 57

Lightkin Cloak

And Hunters went ahead and made it a complete waste across the board this week. Xur, you have failed us.

That’s a wrap on Xûr for this week, Guardians! Predictions time: who will we face in the upcoming Lightfall raid? Let us know in the comments! For more on Destiny, check out some of the new weapons and gear you can find in The Witch Queen and read about how Sony’s purchase of Bungie fits into its larger plans.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.