Silent Hill 2 Remake’s Main Character Seemingly Redesigned, and Fans Are Actually Pretty Happy

It looks like publisher Konami and developer Bloober Team have redesigned the main character in their Silent Hill 2 remake, and fans are taking the news pretty well.

Some Silent Hill fans took notice of the change thanks to an update to the project’s Steam page (via SteamDB). It changed the Steam icon, revealing a look for its lead, James Sunderland, that lines up closer with his original 2001 design. Bloober hasn’t officially spoken about a change to the character’s looks, but this new image does appear to be completely new, signaling that this may indeed be what James looks like in the Silent Hill 2 remake.

It’s worth noting that the image can only be found as part of this new update, and its public Steam page still features the same James that we got when the project was revealed in 2022. It’s possible there hasn’t been a significant change from the previous design, but that hasn’t stopped fans from latching onto the new look.

One user shared the find on Reddit, and it was immediately met with positive responses from the community. The post’s top comment puts it plainly: “If this is real, it looks very fucking good!”

“Looks really nice,” another Reddit comment says. “The dark, deep shadow/shading under his eyes is perfect now and not overly bright, hair color is fixed as well.”

Following the Silent Hill 2 remake’s reveal, some fans had criticized how Bloober chose to recreate James’ appearance. While some wondered about how the Layers of Fear developer might recreate the original experience’s gameplay mechanics, many were more concerned about how old the main character looked. If today’s new image sticks, it’s not only a sign that James has changed, but that Bloober is listening to what its fans want out of a modern retelling.

“My god, my expectations are going over the ROOF,” one comment said, “they heard us, they really did.”

“I like him more now,” another comment reads. “We still need to see it on a video and with different facial expressions, but this is definitely an improvement. Old remake face was awful, so glad they listened to feedback.”

Konami and Bloober’s Silent Hill 2 remake will give the foggy horror classic a fresh coat of paint when it comes to its gameplay and visuals, but its story will remain the same. One of the biggest changes will see players fighting their nightmares in an experience that Bloober says has no loading screens. While some fans still have their reservations after the project’s most recent gameplay trailer, Bloober says it’s confident that their take on the classic horror game will stay true to the source material.

Silent Hill 2 will eventually launch as a PlayStation 5 console exclusive and on PC via Steam. For more, be sure to check out our interview with Series Producer Motoi Okamoto, Concept Artist Masahiro Ito, and Composer Akira Yamaoka.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

The Amazing Upcoming Games That Make Xbox, PlayStation, and Nintendo’s 2024 So Much More Interesting

There’s an uncomfortable sense among the gaming community, as industry layoff numbers stack up, project after project is cancelled, and as console life cycles slow, that we’re on the cusp of a bit of a video game dry spell. That feeling isn’t totally unfounded – there are very few AAA game release dates announced for the second half of this year, and the AA market isn’t exactly hopping either. All three console communities – Switch, Xbox, and Playstation – are feeling empty on the games front right now, and only the Switch has the excuse of a new box being imminent. And even that’s still technically just a rumor!

But video games are not mysteriously vanishing off the face of the earth tomorrow. I recently attended the Game Developers Conference in March, and at a series of events hosted by major publishers and other groups, I got to play an absolute buffet of amazing games that are coming up. No, they’re not the massive budget blockbusters that move console units off shelves. Who cares? They’re exciting. Many explore novel concepts not often explored in games. A lot of them have unique and vibrant art styles, or gorgeous music. Most of them were made by small teams who just want to make good art and sell enough copies to support themselves while making even more good art.

So here is a little rundown of all the best things I played at GDC this year. It was difficult to narrow it down. I ran out of time at every single showcase I attended to play all the cool-looking things I wanted to play. I’m already sitting here kicking myself for missing games like Tales of Kenzara: Zau, Dome-King cabbage, ODDADA, and Dungeons of Hinterberg. And I ran out of space and time to talk about a number of other games I really enjoyed, like Sonzai, Doggy Don’t Care, Botany Manor, and Janet DeMornay Is A Slumlord (and a witch).

This is your invitation to expand your horizons. Go play some indie games! There are enough out there to last us forever!

Go-Go Town!

While hanging out at the ID@Xbox event at GDC, I got a little distracted talking to people and forgot to play as many games as I intended to when I first came in. At the moment I realized it, I was chatting with Chris Charla, director of the ID@Xbox program, so I told him about my predicament and asked him which of the remaining games I hadn’t seen yet he thought I should play. He directed me to Go-Go Town!, a darling city builder than won me over by force of its cute characters and goofy animations. I’ve fiddled with it enough to confidently say it has the things you want in a city builder: lots of fun customization, slow power growth from tiny little buildings to a fully automated city, the usual. But what captured me in the demo is the ambient silliness. Your streets get dirty, so you clean them with a bubble machine. Aliens can land and move into the town. You can get around faster by car or truck or motorcycle…or skateboard, or tricycle shaped like a unicorn. I think the word I’d use to describe Go-Go Town! Is “bouncy.” It’s a bouncy city-builder. And one worth playing with a friend, too, thanks to couch co-op! Go-Go Town! is planned for release on PC, Xbox, PlayStation, and Switch later this year.

Animal Well

Okay, here’s my secret. I didn’t actually play Animal Well at GDC. Because I’ve already played it at, seriously, like three or four other events and demos in the last year and a half. I played a version of it weeks prior to the show, even! But I had to actively stop myself from running over to play it again when I saw it at Nintendo’s indie showcase. This game rules! You play as a little blob guy blorping around in the titular Animal Well, and initially your character sucks at everything. You can’t move fast, you can barely jump, you have no clear objective, and everything around you is deeply dangerous. But the Animal Well is full of secrets. Plants that explode like fireworks. A frisbee. Switches that do things. Hidden corridors. Glowy stuff. And you’ll find ways to wriggle forward again and again, moving closer to some unknown objective and puzzling out what’s going on in the well as you go. I love the secrecy and weirdness of Animal Well – the esoteric vibes remind me of Rain World, another mysterious platformer about a creature that’s bad at everything. And the promise of multiple “layers” of secrets and ARG-level discoveries means I’ll be combing the subreddit of this one for months after launch to keep an eye on what other players discovered that I couldn’t. Animal Well comes out on May 9, 2024 for PS5, PC, and Nintendo Switch.

On Your Tail

I went into On Your Tail thinking it was a bit outside the usual genre range of games I tend to enjoy, but something about the breezy, Italian seaside vibes really worked for me. I spent most of my demo messing around with the life sim elements, such as making friends, fishing, exploring, shooting marbles through a sand obstacle course. I found the citizens of Borgo Marina charming, in no small part thanks to their excellent art and design, and wish I’d had more time in the demo to get to know them better. Supposedly there’s a mystery I should be solving as well, and while I had the option to explore that in the demo, I can see myself easily getting distracted in such a perfectly little vacation of an environment. On Your Tail is out later this year on PC and Nintendo Switch.

World of Goo 2

Has it really been 18 years since the original World of Goo? It broke my brain a little bit to see the gooey bridge-building puzzles return at a demo event at GDC, but there they were. Tomorrow Corporation is still making weird little games for people who love organizing Excel spreadsheets, and even though my brain only overlaps that Venn diagram a little bit, I can get into some goo ball stacking. I played this in co-op in my demo with one of the developers, carefully sticking goo guys together to form wobbly structures that would successfully transfer goo from one end of a level to another. It’s all the sticky gloompiness I remember, but with some shiny new liquid physics thrown in and new kinds of goo balls to interact with that liquid mayhem, sucking it up and spitting it out and making gross messes. Did you like World of Goo? You’ll like World of Goo 2. I’m going to play this with my partner. World of Goo 2 oozes onto Nintendo Switch and PC on August 2, 2024.

Death of a Wish

Death of a Wish caught my eye at a distance while wandering around Day of the Devs. I liked it’s deliberately scrawly, striking scratchpad artstyle and the pleasant chonkiness of the protagonist’s attacks. It’s a top-down, action RPG about slash slash slashing your way through a cult hierarchy and reckoning with childhood trauma. The main character, Christian, has a satisfying arsenal of combos available to him, as well as the ability to rewind time back to a snapshot of the start of a given battle as a replacement for any healing abilities. If things are going poorly, you just start the encounter over – but if you started with low health to begin with…well, it might be better to just admit defeat. While I found Death of a Wish’s demo a bit heavy-handed with the Catholic metaphors, I was having too much fun zipping and slicing through weird polygonal angels to feel weird about it. And surprise, Death of a Wish is one of the rare handful of games on this list that’s out right now! You can play it today on PC and Switch.

Kind Words 2

The original Kind Words: Lo-fi Beats to Write to deserves an award for the game that absolutely deserved a sequel, was absolutely not going to get one under any circumstances given the way the industry is, and then got one anyway. I am thrilled for developer popcannibal. The original game took place in a cozy little room at a cozy little desk, and was entirely centered around writing nice letters to other people and asking for encouragement yourself. That’s it. It was a pure good vibes generator. The sequel, Kind Words 2, dares to ask the question: how else can people be kind to themselves and to one another? Letter sending makes a return, of course, but you can also hold longer conversations with other players, ask for and give recommendations, make wishes, write poems, and even just shout into the void. It’s all anonymous and heavily moderated – the first Kind Words notoriously had very little toxicity seeping through the cracks. I’m so, so happy it’s getting a sequel. We all could use some cheering up, so this will be a welcome relief when it launches later this year.

Horses

I do not understand what I played here, and I do not want to understand. Whatever it was, it’s planned for release this year.

darkwebSTREAMER

I’ve been thinking about darkwebSTREAMER for a while, since I interviewed its creator last year for a feature on indie games using artificial intelligence in unexpected ways. If that puts you off – hear me out. DarkwebSTREAMER is a point-and-click horror game simulating the life of a professional streamer…albeit one living in the creepiest, most messed-up version of the internet imaginable. You stream with haunted objects, surf a web brimming in horrors, and strange creatures prowl outside your room while you sleep. Your ability to attract viewers, keep your energy up, and not get murdered directly affects your ability to make money with which to buy more haunted objects to perform with. As for the AI component, darkwebSTREAMER makes use of one created over several years by the game’s developer, Chantal Ryan, and trained on her own writing, ideas, and prompts. It’s used to generate most of the text in the game: the webpages, the streaming objects, and so much more. As a result, every game of darkwebSTREAMER is different, and yet rooted in Ryan’s own tone, ideas, and creative themes. It’s creepy, it’s often weird and unsettling, and it’s very, very cool. DarkwebSTREAMER doesn’t have a release date yet, but it does have a Steam page for now.

Hermit and Pig

After going on a Mother series kick last year, I was delighted to try out Hermit and Pig, which is clearly inspired by the RPG series visually and comedically. You play as an old man (Hermit) and his pig (Pig) living in a forest, collecting mushrooms, and generally being antisocial. The plot is a little unclear to me this early on, but what drew me in was the battle system. Hermit and Pig fend off various forest creatures through a turn-based system based on a mixture of fighting game combo execution, and common sense. The pair can perform a number of different moves (Kick, Punch, Slap, Stomp, etc) to attack, each of which has a different button combo attached to it. But different attacks are effective against different enemies – for instance, a fly is probably weak to being slapped, but likely doesn’t care if you try to kick it. And you only have a set time limit on your turn during which to decide on a move, remember the combo, and perform it. It’s a very cool, intricate little system that was both challenging yet more forgiving than it sounds. I’d like to play more, thank you. Hermit and Pig doesn’t have a release window yet, sadly, but we know it’s at least coming to PC via Steam.

Isles of Sea and Sky

We love a little sokoban! Isles of Sea and Sky will make any block-pushing-puzzle fanatic happy. It’s set on the titular isles of sea and sky, and stars a darling little fellow who has no idea who he is or how he washed up on shore. In search of answers, you explore a mixture of ancient ruins and natural environments, wandering along whatever paths you choose without a set destination or order. The story is told wordlessly, all through visual cues, and if you’re stuck it’s completely fine to turn around, leave, do something else, and come back later. Isles of Sea and Sky features beautiful spritework reminiscent of the Game Boy Color days, clever puzzles, and a lot of fun environmental surprises and secrets. I didn’t get to play quite as much of this one as I wanted, but I’m eager to push some more blocks around when it releases in June of this year for Switch and PC.

She Dreams Elsewhere

I first wrote about She Dreams Elsewhere four years ago, after playing it and chatting with its developer Davionne Gooden at PAX East 2020. It’s a gorgeous top-down RPG about a young woman named Thalia who’s going through it and ends up dumped in a surrealist dreamscape where her worst anxieties show up to give her hell. She Dreams Elsewhere borrows some of its vibes from games like Undertale and Earthbound, but retains its own visual and emotional style, juxtaposing deep emotional themes with cutting humor.

My heart soared when I saw She Dreams Elsewhere on the Day of the Devs show floor – it’s always great to see how far along a project you’ve been stoked about for years has come. She Dreams Elsewhere gets better every time I demo it. We still don’t have a release date yet, but I’ll be ready for it whenever it comes. She Dreams Elsewhere is planned for release on PC, Xbox, and Switch.

Militsioner

A funny thing about trying to play demos at a big event is that sometimes there are booth attendants who reset the demo between plays, and sometimes there’s no one and you just have to hope it resets itself, or risk breaking the entire kiosk by trying to do it yourself. When I approached Militsioner, I was in the middle of some other person’s abandoned demo. There was a giant (really, GIANT!!) cop watching me explore a dim and depressing little town – I tried complimenting him like a total suck-up and he told me he wasn’t going to fall for that “again.” So I started exploring, but the big cop immediately became furious when I innocently picked up a brick and used it to break into the door right in front of me. He pinched me between his giant thumb and giant forefinger, lifted me to eye level (very high) and demanded an explanation – I apologized, which he accepted, and put me back down.

Then, after walking a few steps and talking to some guy in a sewer, the cop demanded to know if I was trying to escape. No??? What??? Like a bumbling comedian, I kept managing to piss off the mountain-sized policeman until his big, stupid hand chased me down again and he swallowed me whole for my insubordination.

I don’t know what was going on amid all this, but I know I want to play Militsioner again. Ideally from the start of the experience, with a tutorial, but what I saw was pretty fun in its confusion. Militsioner is coming out on PC at a later date.

Sopa

I’m a sucker for games about food, and Sopa is all about…a missing potato. Initially. It’s actually about family, and heritage, and growing up, specifically as a little boy in South America guided by his grandmother. When asked to fetch a potato from the pantry so Abuela can make sopa, Miho gets pranked by a frog mobster and tumbles into a Narnia-like adventure in search of ingredients. What I’ve seen so far of Sopa is sweet, earnest, and appropriately silly – the frog village where Miho tracks down the potato is full of hilarious writing and Looney Tunes-esque critters. But developer Juan Castañeda has hinted to me that the whimsy evolves as the story goes on, and I strongly suspect the ending of Sopa will have me ugly crying when it hits Xbox and PC later this year.

inKONBINI

When I walked into the ID@Xbox showcase at GDC, my eyes were immediately drawn to inKONBINI. It’s a game about running a 90s small-town convenience store. I immediately wanted to stock the shelves.

Dang, this was soothing. I spent waaaaay too much time in the demo taking items from the back room, bringing them out into the store, and placing them gently on the shelves in the right order. I combed all the existing stocked shelves to find items that were shuffled around, misplaced, or facing the wrong way, and adjusted each one individually. I moved one type of instant soup over next to another type of instant soup. I rearranged a display of manga. I restocked a fridge of beer. The gentle sounds of the items moving, the neat rows…after a busy day at a conference, this was heaven.

InKONBINI is all about this slowness, and the reward is satisfied customers who walk in, find what they need, pay, and tell you a little bit of their personal stories. I had no idea until I saw the disordered shelves that this was an experience I wanted out of a video game, yet here we are. InKONBINI launches for PC and Xbox at a later date.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Here’s How to Score a Nintendo Switch For Just £172.49

You can currently pick up a Nintendo Switch for just £172.49 in the latest eBay sale. The RENEW25 sale is the latest in a string of eBay codes, with this current code focusing on refurbished tech items.

The standard model isn’t the only Switch included in the sale either. If you’d rather get your hands on the OLED model, you can pick it up for just £213 using the same code. Or, if you’re after something a bit less full-on, the lite edition is down to £123.74. Savings all around.

Refurbished tech still has a bit of a stigma behind it, but trust us when we say it’s the most affordable way to buy a video game console in 2024. Not only that but both these consoles are in ‘Very Good’ condition, which pretty much means you’ve got nothing to worry about.

Here’s what MusicMagpie has said about the refurbished consoles as well so you’re fully informed before making any purchases: “This product is in very good cosmetic condition, there will be signs of wear which may include light scratches and/or scuffs but nothing that will impair functionality. The item has been fully tested, restored to factory settings, and is in excellent working order.”

Switches aren’t the only console in the eBay deal. The PlayStation 5 digital edition is down to £310, while the disc version sits at £340. Is worth remembering that this isn’t the latest model of the PS5, that model is known as the Slim. But still, if you want to get your hands on any kind of PlayStation 5, you’ll do well to get it for less than £310.

Joe O’Neill-Parker is a freelance writer and audio producer. He is the owner of O’Neill Multimedia. He writes commerce, sports, and audio-related tech articles for IGN.

Fallout 4 Is Suddenly the Bestselling Game in Europe, and You Can Probably Guess Why

Fallout 4, the post-apocalyptic wasteland action RPG from 2015, is gaining popularity, with sales in Europe jumping by over 7,500% in the last week.

Spotted by GamesIndustry.biz, the outlet reported a massive spike in Fallout 4 series on the heels of the Prime Video release. Incredibly, the nearly 10-year-old game has jumped all the way to the top of the GSD charts, which tracks digital games across all of Europe and physical sales in the UK, France, Germany, Italy, and Spain. It now sits atop the weekly top ten, beating out Helldivers 2, EA Sports FC 24, and Grand Theft Auto 5.

You can probably guess why Fallout 4’s sales have spiked to the extent that they. First, it is seeing extremely deep discounts, with prices slashed by roughly 75 percent in some places. More importantly, the Fallout TV Series on Prime Video was released last week and has been met with praise from both critics and fans alike.

Beyond the discounts and popularity of the Fallout TV series, Bethesda Softworks announced last week that the long-awaited next-gen update for Fallout 4 will be released on April 25 for PS5 and Xbox Series X/S. A gigantic mod, Fallout London, is in development; it was supposed to launch on April 23, but the creators had to delay the release, fearing that the next-gen update for Fallout 4 might break it.

“An outstanding world, great crafting system, strong story and characters, and more earn Fallout 4 a glowing endorsement,” my colleague Dan Stapleton wrote in his review of Fallout 4.

Yet, Fallout 4 is one of many games in the series that see an increase in the number of players following the success of the TV show. Earlier this week, Steam data tracker SteamDB reported that multiple Fallout games, including New Vegas and Fallout 76, had seen a significant boost in players on Valve’s digital distribution platform, with Fallout 76, in particular, obtaining a new peak concurrent players Steam record of 39,455.

With the Fallout TV series’s success, it is no surprise to anyone that yesterday, Prime Video announced that the series was renewed for a second season. While we have to wait a bit until a new season arrives, check out our piece detailing 14 things we’d love to see in Fallout season 2.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

It Took Helldivers 2 Players Less Than 24 Hours to Kill 2 Billion Bugs — and Super Earth Sounds Surprised

Now that’s what I call a big hunt! It took Helldivers 2 players less than 24 hours to complete its latest Major Order: to kill two billion Terminids.

On April 18, developer Arrowhead triggered the next step in Helldivers 2’s ongoing Galactic War after the PC and PlayStation 5 co-op shooter’s community successfully completed a Major Order to slow a significant Automaton invasion. Game Master Joel turned players’ attention to the Terminid front with the biggest kill order since the game’s explosive launch in February.

Helldivers 2 players were given six days to kill two billion Terminids, which sounded like an insurmountable task, but players made it clear they’d hit the kill count sooner rather than later. So fast was progress that some wondered if Helldivers 2’s Terminid kill tracker was bugged.

But today, April 19, the Major Order is complete and medals have been dished out to players as a reward. Cementing the achievement is an in-universe message from the official Helldivers 2 Twitter account:

In the game itself, messages celebrating Super Earth’s victory make clear this bug clearout came as something of a surprise.

”In further proof of their elite training and irreplaceable value, the Helldivers reached the target set for Terminid biomass production far faster than anticipated,” the message reads. “While additional destruction of Liberty’s enemies is always beneficial, E-710 refinement pipelines are full at the present time. However, there will be ample opportunities for additional biomass production in the future.

“Super Earth High Command commends the Helldivers for their boundless enthusiasm to destroy the enemies of Freedom.”

The upshot of this is Helldivers 2 players head into the weekend without a Major Order to work towards, which means it’s weapons free time for the community. That’s no bad thing, really. Kill Automatons or Terminids or whatever you fancy!

As Arrowhead maintains the Galactic War and adds new content to the game, it’s also battling bugs of a different kind. This push and pull was a topic discussed by CEO Johan Pilestedt recently as part of a fascinating insight into Arrowhead’s live service philosophy. If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Upcoming Dragon’s Dogma 2 Patch to Nerf Dragonsplague and Make Pawns Speak Less, but There’s No Mention of a Performance Mode

Capcom has detailed an upcoming patch for Dragon’s Dogmas 2 that makes a number of changes and fixes, but there’s no mention of the performance mode so many players are waiting for.

Following the release of the sprawling action role–playing game in March, players experienced inconsistent framerate performance, particularly on PC. Whereas games like Final Fantasy 7 Rebirth gives players a Performance or Graphics mode option — prioritizing either a consistent framerate or increased graphical output — Dragon’s Dogma 2 only has one visual mode across all consoles. Check out IGN’s Dragon’s Dogma 2 Performance Review – PS5 vs Xbox Series X/S vs PC, for more.

Now, Capcom has announced an upcoming Dragon’s Dogma 2 patch, due out later in April, and confirmed what it sets out to do, but players shouldn’t expect a performance mode. What is included is a nerf to the pesky dragonsplague illness, which turns pawns murderous but only exhibits a few subtle symptoms up to that point (modders have already made things really obvious for PC players by sticking a big number on the follower’s forehead).

Elsewhere, there are adjustments to pawns’ behavior and dialogue, including a tweak to make it less likely for pawns to fall of cliffs. There’s also a note about reducing the frequency of some pawn dialogue, which should make them a little less annoying to be around.

Dragon’s Dogma 2 arrived more than a decade after its predecessor on March 22, 2024 and proved a monster hit for publisher Capcom despite being seeped in controversy, selling 2.5 million units in 11 days amid microtransaction and the performance complaints.

In our 8/10 review, IGN said: “More of a redo than a sequel, Dragon’s Dogma 2 is a strange and wonderful action-RPG that bolsters the original’s strengths without addressing its weaknesses.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Valve Updates Team Fortress 2 to 64-Bit, Boosting Performance of the 17-Year-Old FPS

Valve has updated its near 17-year-old competitive first-person shooter Team Fortress 2 to finally add 64-bit support.

The update, which some fans are calling the most significant from Valve itself in years, should result in a performance improvement for most users. Reports indicate Team Fortress 2’s frames-per-second count is increased by around 20%, resulting in a much smoother experience.

While this Team Fortress 2 update is certainly welcome, it has done little to calm the constant stream of requests from the player base for Valve to tackle the game’s most troublesome issue: bots. Team Fortress 2 has had a bot problem for years, and despite a community-wide drive to raise awareness for the issue, there is little sign of improvement.

Team Fortress 2 April 18 update patch notes in full:

The major changes include:

  • Added 64-bit support for Windows/Linux client and server
    • Should include performance improvements for most users
    • Bugs can be reported here: https://github.com/ValveSoftware/Source-1-Games/issues
  • Fixed an exploit related to uploading invalid custom decals that would crash other clients

Team Fortress 2 launched in 2007 on PC and console, and it has endured as one of Steam’s most popular games ever since. At the time of this article’s publication, Team Fortress 2 was the 16th most-played game on Valve’s platform, with 50,092 concurrent players. That’s more than the likes of Monster Hunter: World, Call of Duty, and Football Manager.

Despite Team Fortress 2’s ongoing popularity, players have often accused Valve of neglecting the game in favor of other projects, such as Dota 2. In January, Team Fortress: Source 2 and Portal 64 fan projects were shut down by Valve takedowns. In development since at least 2021, Team Fortress: Source 2 was envisioned as a new version of the classic game on Garry’s Mod spiritual successor s&box. With Team Fortress 2 now 17 years old and largely overrun by bots, Team Fortress: Source 2 was intended to inject fresh life into Valve’s beloved shooter. The team at one point had more than 20 volunteers helping to port assets from the base game and rebuild Team Fortress 2 mechanics.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Eiyuden Chronicle Sequel Moving Forward Despite Death of Its Creator

The team at Rabbit & Bear Studios is continuing with the development of a new Eiyuden Chronicle sequel following the death of series creator Yoshitaka Murayama.

The studio opened up about its future and what’s next for the Eiyuden Chronicle series in a recent Reddit AMA conducted with Studio Head and Character Designer Junko Kawano, Director and System Designer Osamu Komuta, and Art Director and Producer Junichi Murakami. With the release of Eiyuden Chronicle: Hundred Heroes only days away, fans were quick to ask about how the team might continue without Murayama at the helm. Rabbit & Bear acknowledges the unfortunate passing of their former studio head but hopes to carry his legacy into the future.

“It is very sad that Murayama is not with us anymore, but we have discussed many things with him.”

“We are moving forward with a sequel,” the studio said. “It is very sad that Murayama is not with us anymore, but we have discussed many things with him. I hope we will be able to carry on Murayama’s legacy, and I always want to treasure his last work. I hope many people will support this game.”

How exactly the series may continue depends on many factors, including how Eiyuden Chronicle: Hundred Heroes will sell when it launches next week. Rabbit & Bear says that it discussed some possibilities with Murayama before he passed.

Respecting the Suikoden creator means staying true to some of the design decisions he made during Eiyuden Chronicle: Hundred Heroes’ development. When one Reddit user suggested Rabbit & Bear implement more options to save their progress, the studio explained how current the design sticks to Murayama’s vision. A limited autosave feature was eventually added in but only because the team felt it could be included without tweaking Murayama’s “concept of play.”

“Murayama always said that playing RPG dungeons is a game of resource management,” Rabbit & Bear said, “and that he wanted to create a tension level by clearly separating ‘preparation,’ in which players prepare equipment and items when they arrive in a new town, and ‘challenge,’ in which players take on new dungeons and enemies. The save point system allows saving only at specific locations in the dungeon, thereby creating a tension until you reach the save point, a satisfaction when reaching it, and a gradual relief when you do reach it.”

Murayama’s passing was announced on the Eiyuden Chronicle X/Twitter account earlier this year. At the time, the social media page revealed that the Rabbit & Bear head had passed on February 6, 2024, following complications with an ongoing illness.

One user took the AMA as an opportunity to not ask the team a question but, instead, pass along their thoughts and condolences following Murayama’s passing.

“Thank you very much, everyone,” Rabbit & Bear replied. “The sadness of our fans is being shared with the entire RB team. We are also one of you.”

The studio also explained that it was proud to have brought Murayama’s vision to life, going on to share some of the team’s fondest memories with him: “No matter how bad Murayama’s mood or his health, he was always happy and smiling as soon as he saw the joy and excitement of his fans. I know that he loved you all.”

Eiyuden Chronicle: Hundred Heroes launches for PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S, as well as Xbox Game Pass, on April 23.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

World of Warcraft Exec Says Microsoft Has ‘Let Blizzard Be Blizzard’ Since Acquisition

Gamers worldwide have long wondered whether Microsoft’s historic acquisition of Activision Blizzard would lead to structural and organizational changes for the World of Warcraft developer. Now, six months after the acquisition’s finalization, a higher-up at World of Warcraft has revealed that the Xbox maker has “let Blizzard be Blizzard.”

Speaking with Video Games Chronicle, World of Warcraft executive producer and vice president Holly Longdale revealed that developers’ day-to-day operations have remained largely unchanged.

“There’s no one asking us to do anything,” Longdale told VGC. “World of Warcraft is doing very well and they’re very proud of what it’s been able to accomplish, so it’s almost like just let it be, and let it keep being awesome. They’ve been tremendously supportive and it’s like ‘let Blizzard be Blizzard.’ ”

Longdale went on to laud the company’s post-acquisition life as a beneficial business relationship allowing Activision Blizzard to communicate and access information with fellow Microsoft-owned studios.

“We got time with Helen Chang from Mojang, and we were sharing information, so it’s almost as if we have access to what worked for them,” Longdale said. “We got to speak to the Elder Scrolls Online team and share what we’re up to and what’s been working, it’s almost like we get a benefit.”

Microsoft acquired Activision Blizzard for a smooth $68.7 billion last October. With it came ownership of major video game franchises like Call of Duty, Overwatch, and Diablo. Despite Longdale’s anecdotes about Microsoft’s acquisition not changing the way the studio operates, it has been hit with layoffs since the deal closed. In January, Microsoft laid off 1,900 staff members across its gaming division, including Activision Blizzard. The mass layoffs saw the cancellation of its long-in-development survival game, Odyssey.

“We got to speak to the Elder Scrolls Online team and share what we’re up to and what’s been working, it’s almost like we get a benefit.

In other World of Warcraft-related news, Blizzard recently unveiled the next expansion of World of Warcraft, World of Warcraft: The War Within. In our preview, we said, “While it’s not as earthshattering as its predecessor, Dragonflight, we suspect there’s a lot of undiscovered potential lurking beneath the surface.”

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

Manor Lords Developer Stresses That It’s ‘Not a Total War Competitor,’ Nor an RPG

As Manor Lords prepares to finally make its way to the public, developer Slavic Magic has stepped in to make sure fans’ expectations are in check.

The one-person studio has been painstakingly crafting the medieval city builder for the last few years, and the PC community has taken notice. The promise of city-building features, realistic gameplay mechanics, and more have continuously positioned Manor Lords at the top of Steam’s most Wishlisted titles. Now, with its Early Access release just more than a week away, Slavic Magic has published a post to clarify a few things. Most notably, they want soon-to-be leaders to remember that Manor Lords isn’t an RPG or a game that’s meant to go toe-to-toe with Sega’s Total War franchise.

“Manor Lords is not a Total War competitor.”

“Manor Lords is not a Total War competitor,” Slavic Magic cautions. “It’s a citybuilder with battles. Yes, battles are there, but not as huge or as frequent as some of you might expect. The majority of gameplay is focused on citybuilding and management.”

Manor Lords isn’t competitive like Starcraft, and it doesn’t let players explore in first-person like Kingdom Come: Deliverance. Yes, you’ll be able to wander around town thanks to a third-person bonus mode, but Slavic Magic calls this feature “experimental.” The core Manor Lords experience is more about letting players know what its like to build and maintain their very own medieval city on a smaller scale than other empire management sim and grand strategy games.

Slavic Magic also reiterates that Manor Lords is launching in Early Access. There will inevitably be some kinks to work out, but they are excited to work through to rough edges with community feedback in mind.

“Yes, [Early Access] must be disappointing, but I think it’s the right choice,” Slavic Magic adds. “It’s my first serious game and not only some stuff is still unfinished, but I bet you guys will ask me to change some things you don’t necessarily like. But I want to pursue an open development strategy of a back and forth between me and you, I think it worked great for the game so far (I’m comparing to times where there wasn’t even a testing group and I was developing in a bubble).”

Lastly, as development on Manor Lords progresses, fans should know that Slavic Magic has no plans to release any sort of content roadmap. The developer is unsure if the testing phase for future patches will remain closed or open to the public, though they are considering hosting a pre-release beta branch for owners.

“I’ve made a mistake once or twice before, of promising and working on a feature only to find out that the testers didn’t care as much as I did and that they actually wanted something else,” they explain. “So even if I have a plan, I want to adopt the philosophy of ‘listen, verify, implement.’”

Manor Lords launches in Early Access for PC via the Epic Games Store, Steam, and GOG, as well as PC Game Pass on April 26. A release on consoles and Xbox Game Pass is set to arrive at a later date. While we count down those last remaining days, hours, and minutes, be sure to check out more upcoming Game Pass titles. After that, don’t forget to look into more of April’s biggest releases.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.