PlayStation 5 Boasts Best Quarter Yet After Huge Increase in Sales

Sony’s video game division has experienced its best financial quarter since launching the PlayStation 5, boasting a huge increase in console sales and first-party software.

As revealed in Sony’s 2022 third-quarter financial results, the PS5 saw its best ever sales quarter with 7.1 million consoles sold during the three months ending December 31, 2022. That puts the console at 12.8 million sold during the 2022 financial year, and 32 million units shipped since launch. That’s a 34% increase year-on-year, a figure that demonstrates the supply issues that once plagued the console may well and truly be behind us.

The PS5’s success has seen Sony increase its annual sales target, from 18 to 19 million.

Sales revenue for the Game & Network Services Segment of Sony clocked in at ¥1246.5 billion, a 53% year-on-year increase, while operating profit came in at ¥116 billion, a 25% year-on-year increase. This makes for not just the best quarter of the year, but the best quarterly results of the PS5’s entire lifespan.

Sony has had similar good news beyond just console sales. It’s 86.5 million video game sales didn’t quite hit the highs of Q3 last year (92.7 million), but this year’s Q3 saw a substantial increase in first-party game sales; of the 86.5 million games sold, 20.8 million were first-party. 11 million of those alone were God of War Ragnarok.

PlayStation Plus saw a small increase in subscribers, up from 45.5m to 46.6m. That doesn’t bring it back up to its peak of 48 million users, but the service’s monthly active users has grown to 112 million. PS Plus revenue has also increased for a second consecutive quarter, probably thanks to subscribers of higher-tier PS Plus plans.

It’s been a strong quarter for PlayStation, then. But while it seems that supply issues will no longer hinder the console, it has certainly prevented it from attaining the same figures as its predecessor. By this same point in its lifecycle, the PlayStation 4 had shipped just under 38 million units.

For more from PlayStation, check out our stories about the new PS5 beta software update that adds Discord voice chat, as well as the PS Plus games for February and the end of the PS Plus Collection for PS5.

Matt Purslow is IGN’s UK News and Features Editor.

Sony Testing Discord Voice Chat on PlayStation 5 With Beta Users

A new PS5 system software beta has added Discord voice chat and Variable Refresh Rate support for 1440p displays, among a number of other upgrades.

Announced on the PlayStation Blog, the new system software is available for beta participants in the U.S., Canada, Japan, UK, Germany, and France. Its main feature is the addition of Discord voice chat, which allows cross-platform calls through the popular Discord system. Users will need to link their Discord and PlayStation Network accounts to use the service, and then begin a call on the Discord mobile app before transferring it to their console. It seems a little more fiddly than a standard PSN party, but will no doubt be very welcome to those who frequently play with friends who are on Xbox and PC.

The other headline feature of the beta update is Variable Refresh Rate support for 1440p resolution displays. This allows smoother visual performance when using a VR-compatible HDMI 2.1 display, provided the game supports Variable Refresh Rate. VRR can be enabled from your Screen and Video settings.

The new beta also provides a variety of smaller user experience-focused upgrades. These include the ability to share you screen directly from a friend’s profile card; a “Friends Who Play” tile that shows who on your friends list also plays the game you’re looking at; a new manual upload function for sending specific gameplay captures to the PS App; PS VR and PS VR2 filters for the game library; a new PS5 to PS5 data transfer function (available over Wi-Fi or LAN); and a notification pop-up for PS4 games that alerts you to any PS4 save game data you have in the cloud.

There’s also a limited U.S. and UK release for video capture voice commands. This allows users to say “Hey PlayStation, capture that” to save a video clip of gameplay. It’s the Xbox Kinect days all over again.

For more from the world of PlayStation, check out the games coming to PS Plus in February, as well as the news that the PS5 PS Plus Collection is being removed entirely later this year.

Matt Purslow is IGN’s UK News and Features Editor.

Final Fantasy 14’s Latest Raid Sparks Controversy as World First Winners Accused of Cheating

What should have been a celebration of a group clearing the most challenging possible content in Final Fantasy 14: Endwalker has turned into controversy, as the very first team to clear the latest FF14 raid has been accused of cheating.

Except…it’s also kind of not cheating? Depending on who you ask.

The gist is that last week, FF14 patch 6.31 released, including a new, super-hard version of an existing raid: The Omega Protocol. A typical race to be the first raid team in the world to clear it ensued, with a group called Unnamed_ taking the crown on Monday by posting screenshots of their victory. However, not long after, an unlisted video began to circulate showing one of their members using a mod to zoom the camera out much farther than it normally should be able to do, presumably to get a better view on the mechanics. There are also some less-obvious UI mods displayed in the video tracking various elements of the fight.

Per FF14’s terms of service, mods of any kind are not permitted in the game. Unnamed_ has since been disqualified from the race and had its kill revoked both in-game and by a popular logging site. Additionally, a lengthy statement was published on the official FF14 news board from FF14 director Naoki Yoshida, reiterating Square Enix’s stance on third-party tools (none whatsoever permitted) and that unspecified punishments would be enacted for using them. The post additionally condemns the recording and circulation of certain in-game cutscenes and other footage that isn’t intended to be recordable.

“The ultimate raid series is the most difficult battle content within FFXIV, and we release this content after testing that it can be cleared without the use of any third-party tools,” Yoshida wrote. “However, if the presumption is that this content will be tackled and cleared with the use of third-party tools, then any reason to develop high-difficulty battle content seems to be lost. It’s very difficult for me to understand as a gamer what the meaning behind using numerous third-party tools to compete to clear first would be.

“…If the illicit use of third-party tools is made clear through our investigations, I, at the very least, will not recognize that team as the true World First.”

If you’re unfamiliar with FF14, this reads like a game rightfully cracking down on cheaters, but the reality is much more complicated. Third-party tools, mods, add-ons, whatever you call them, are actually extremely common in MMORPGs with raid content, including FF14. A large portion of high-end players will use mods to track boss mechanics, customize their UI to be more helpful, or otherwise make the game more user-friendly. FF14 rival World of Warcraft, a game with similar “World First” races around its most difficult content, has an active high-end raiding scene where everyone publicly uses dozens of mods – if you’re not, you’re dragging the group down. While FF14’s scene isn’t quite that pronounced, it’s still not a secret in the community that many people playing at the top levels are using them. They’re just not broadcasting that use because, well, things like this keep happening.

But all that said, it’s also true that given the crackdown, it’s likely there are a number of teams trying to clear the content without using mods at all. Given the threat of punishment around it, it’s hard to say precisely how common mods are across FF14. So across the community, player reactions seem to be split between people who feel the ban was justified, and others frustrated that such a harsh punishment was doled out for something that they perceive as commonplace. Some are suggesting that while some mods (such as the aforementioned small UI tools) are fine, the camera zoom was what crossed the line. All told it’s a messy situation, unhelped by the fact that there aren’t actually any anti-cheat measures preventing this from happening.

While the community may likely never come to a consensus, modding in FF14 is likely to continue unless Square Enix’s crackdown grows more severe to the point of impacting regular players en masse. That said, having such a prize actively taken away is likely to discourage serious world first hopefuls from trying such a thing in the future.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Secret Single-Player Titanfall Game Reportedly Canceled by EA

Electronic Arts is currently in the midst of a slew of cancellations and closures, the latest being a previously unknown project code-named TFL or Titanfall Legends — a secret single-player game set in the Titanfall and Apex Legends universe. The news was first reported by Bloomberg.

Not much is known about Titanfall Legends save that it was reportedly directed by Mohammad Alavi, who served as a design on the Titanfall games among other projects. Alavi departed EA early last year.

The cancellation coincides with the closure of the mobile versions of Apex Legends and Battlefield, as well as the shuttering of Industrial Toys. According to Bloomberg, roughly 50 developers were affected by the Titanfall Legends’ cancellation. EA will reportedly try to place them in other positions within the company.

Titanfall’s last solo outing was in 2016. It initially sold poorly but subsequently gained a following thanks to its superb single-player shooter design.

“It’s rare that a sequel evolves on every part of the original concept so consistently for the better, but Titanfall 2 is that exception,” we wrote in our review at the time. “Its feelgood movement is the foundation for both the engaging action and platforming gameplay of its strong campaign and its over-the-top competitive multiplayer. With bolstered progression, customization, variety, and a fleshed-out story, Respawn has made good on its original vision with Titanfall 2. And bottom line, it’s just damn fun to play.”

It was succeeded by 2019’s Apex Legends, a battle royale that cut the mechs but retained the setting. Yesterday’s closure of Apex Legends Mobile, coming less than a year after its original release, was a surprise to observers, but EA hinted that it may return.

As for Titanfall, a proper sequel seems further away than ever.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Amazon Lightning Deal: SanDisk 1TB Micro SDXC Card (Nintendo Switch Compatible) for $99.99

For today only Amazon is offering this Lightning deal: score a SanDisk Ultra 1TB Micro SDXC card for only $99.99, down about 30% from its original retail price of $139.99. This is the same deal we saw during Black Friday and Cyber Monday.

If you’ve started compiling a collection of digital games, you probably already know just how limited the Switch’s base storage capacity. With only 32GB of starting space (and some of it reserved for the OS), you’ll barely fit The Legend of Zelda: Breath of the Wild and Pokemon Sword or Shield, which tap out at 13.5GB each! There’s only one expansion slot in the Switch console so you want to make sure you get the biggest card you can afford.

Black Friday Deals on Nintendo Switch Memory Cards

The SanDisk Ultra Micro SDXC cards are pretty much the exact same memory cards as the ones that have the Nintendo branding on them. In fact, the Nintendo branded cards are also made by SanDisk. The SanDisk Ultra has respectable U1 A1 read and write speeds. There are other more expensive U3 A2 cards that are faster, but If you’re putting this in the Nintendo Switch, it doesn’t even matter. The Nintendo Switch can only support U1 speeds, so a higher rated U3 speed will just be throttled back down to U1 speeds anyways. So make sure your money goes into maximum storage capacity, not maximum speed.

Steam Deck Owners Can Use These Cards Too!

The Switch isn’t the only gaming system that accepts these cards. If you’re a Steam Deck owner, you can also use this card, especially if you picked up the 64GB storage option. This deal may come around on Black Friday, but we highly doubt that it will be any cheaper. You might as well get it now and never worry about running out of space again. Check out our guide to the best SD cards for Steam Deck for more info.

For more deals, take a look at our daily deals for today.

God of War Ragnarok Reaches 11 Million Units Sold Milestone

Santa Monica Studio has confirmed that God of War Ragnarok has sold through 11 million copies.

The developer behind the latest God of War shared the news on Twitter with an adorably funny gif of Kratos making a heart with his hands.

“We’re incredibly humbled that #GodofWarRagnarok has officially sold through 11 million copies,” Santa Monica Studio wrote. “None of this would be possible without the support of our fans, so thank you for coming on this journey with us.”

In 2022, Sony shared that 2018’s God of War had sold more than 23 million copies through September 30, 2022. It’s important to note that those sales include the PC release of God of War, so expect a big boost to come God of War Ragnarok’s way if it makes it to PC.

While God of War Ragnarok has yet to reach the heights of 23 million copies sold, it did become the fastest-selling first-party game in PlayStation history with 5.1 million copies sold during its debut week.

In our God of War Ragnarok review, we said, “An enthralling spectacle to behold and an even more exciting one to take the reins of, God of War Ragnarok melds action and adventure together to create a new, unforgettable Norse saga. Impeccable writing, pitch-perfect performances, knockout action – it’s a complete work of art from top to bottom.”

For more, check out our God of War Ragnarok performance analysis, where Kratos ranked on IGN’s PlayStation character face-off, and the latest details on the God of War live-action series headed to Prime Video.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

IGN Fan Fest Returns With The Last of Us, John Wick: Chapter 4, Redfall, and More

IGN Fan Fest will officially return the week of Feb. 13, with exclusive trailers, clips, news, reveals, interviews, and more surprises for upcoming games, movies, and shows rolling out all week.

The main event will be a live-stream on Feb. 17 and 18, starting 10am and streaming across all IGN platforms. It’ll feature the likes of Redfall, John Wick: Chapter 4, HBO’s The Last of Us, Star Wars Jedi: Survivor, Dungeons & Dragons: Honor Among Thieves, Hogwarts Legacy, Shazam! Fury of the Gods, Creed III, and a whole lot more.

See below just a taste of what’ll be featured:

Games

  • Redfall
  • Diablo IV
  • Hogwarts Legacy
  • Street Fighter 6
  • Elder Scrolls Online
  • AEW: Fight Forever
  • Star Wars Jedi: Survivor
  • Layers of Fears
  • Homebody

Movies

  • John Wick: Chapter 4
  • Dungeons & Dragons: Honor Among Thieves
  • Creed III
  • Shazam! Fury of the Gods
  • Polite Society
  • Cocaine Bear
  • Scream VI

TV and Streaming

  • Netflix’s Shadow and Bone
  • HBO’s The Last of Us
  • Trigun Stampede
  • Star Trek: Picard
  • The Ark
  • Young Rock

This marks the third year of IGN Fan Fest, following two reveal-packed shows in 2022 and 2021. Last year’s event featured exclusive panels with the likes of Halo, Sonic the Hedgehog 2, and Teenage Mutant Ninja Turtles: Shredder’s Revenge, while the inaugural show had a conversation with Zack Snyder about his Justice League cut and a whole lot more.

Stay tuned right here on IGN for more details and reveals from 2023’s big show.

Alex Stedman is a News Editor for IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

The Great Risk, and Greater Reward of Adding Video Games to the DCU

As part of James Gunn’s big reveal for the newly launched DCU, he shared that video games will tie into the movies, TV, and animation projects that will make up Warner Bros. Discovery’s big reboot of the DC universe. While Hollywood has spent the last century perfecting the production process of movies and TV shows, paving the way for grand, interconnected universes, adding video games into the mix could be a bold direction that not even DC’s rivals at Marvel are trying to do.

During a press conference Gunn revealed, “And what we’re doing with the DCU is we are having animation tied directly into live-action television and movies and games all intertwined within the same universe. We’re going to cast actors that are going to be able to play the characters in this as well as in other things.” This sets up a possible future where an actor cast in the DCU could potentially voice the same character in a video game. But incorporating video games into a cinematic universe is much easier said than done, considering not even Marvel and its Disney-backed power have attempted something similar.

So what games should we expect from the new DC Studios? So far, the details are not as concrete as the movie, TV, and animation projects that were announced. But it sounds like direct tie-in games are out, meaning whatever video game plan DC has will be for original stories, much like the already-announced movies and shows.

“I think what’s very different about it for us, for DC is it’s not like we’re going to have Superman come out and then have the Superman game come out,” Gunn said. “It’s more like we have the Superman [movie] come out and then two years later we have Supergirl coming out. So what’s the story in between there? Is there a [Superman’s dog] Krypto game that we can play that comes in between that’s still set in the world with these characters, but that is its own thing?”

Consider what we now know about modern, AAA game development and just look at the number of video game delays in the past five years. We know it takes years of pre-production before a major video game project even gets started, so with the five to six years it takes to finish a game, James Gunn and DC will want to begin planning for their first game now if they want to release it in 2026-2027, between the Superman and Supergirl movies.

Not even Marvel and its Disney-backed power have attempted something similar.

To put it one way, I’d probably feel safer betting on a movie or TV show hitting its announced release date than a video game, making the prospect of including video games a part of the overall DCU plan incredibly risky. If even one of the gaming projects hits a roadblock, it could be delayed by years and come out way after whatever planned movie or TV show it was meant to follow, or even canceled altogether.

There’s a reason why even with Marvel synergizing across movies, TV, and animation, the one exception is video games. Marvel games like Insomniac’s Spider-Man, and Crystal Dynamics’ Avengers are allowed to live (and in Avengers’ case, die) independently from the goings-on in the MCU. The Spider-Man in Insomniac’s game is unrelated to Tom Holland’s character in the MCU, and whatever reboot plans Marvel has for the X-Men, it likely won’t include Insomniac’s Wolverine game.

But if James Gunn and DC Studios can pull it off, that means they’ll have succeeded at a potentially transformative addition to the shared universe concept, and have a leg-up over their Marvel rivals.

Imagine for a moment watching the new Superman: Legacy in theaters in 2025 and a year later playing a game that isn’t just a licensed version of that movie, but a continuation or side-adventure that adds to the film. And one that features the same actors and creative talent reprising their roles. It could genuinely make the DCU a cross-medium endeavor, the first of its kind.

It’s not like Warner Bros. Discovery doesn’t have the resources to at least attempt this undertaking. While Rocksteady will likely be tied up with The Suicide Squad Kills the Justice League for the next several years (and who even knows how that will fit into the DCU, if at all), WB Games boasts talent like Avalanche Software, Monolith Productions, NetherRealm Studios, TT Games, and several WB Games offices across North America.

One solution would be to scale down the kinds of games that will be a part of the DCU. While we might not get nor should we expect a AAA DC game to follow every major film or TV release, a compelling but small title that’s lighter on developmental resources but replete with creative ideas and canonical attachment to the DCU could be enticing enough for fans who can’t wait two years between Superman or Batman movies.

If even one of the gaming projects hits a roadblock, it could be delayed by years.

I think it says a lot that the example Gunn shared about games mentions a possible Krypto story. You know, Superman’s superpowered dog. It suggests that whatever games we should expect from the DCU won’t be reliant on Superman, Batman, or Wonder Woman headlining. Perhaps one of Gunn’s Suicide Squad villains like King Shark gets a TMNT-style brawler game? Or we’ll get a city management sim starring The Penguin overseeing his criminal enterprise? A 2D platformer starring Damien Wayne given his new importance in the DCU, or even just a Marvel Snap competitor for DC. And these smaller titles could themselves just fill the gap between major gaming releases. Monolith Productions is still developing its open-world Wonder Woman action game which could stand in for the missing Wonder Woman in the DCU’s Chapter One programming.

It’s the kind of “can he do that?” idea that’s defined Gunn’s career so far. And if the DCU can successfully add video games to its plans, it will be another “I guess he can” response that Gunn can send back to his critics.

Matt T.M. Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

Xbox 360 Marketplace Purge Sees Dark Souls, The Witcher 2, and More Removed Next Week

Microsoft has announced that 46 games will be removed from the Xbox 360 Marketplace on February 7, including Dark Souls, The Witcher 2, Assassin’s Creed Brotherhood, and more.

As reported by Game Informer, Xbox shared the list of disappearing games on its official support website, though it varies slightly between regions.

Disc versions of these games will remain playable, and previously downloaded copies can also still be played. Gematsu also confirmed that the versions of these games available to download on Xbox One or Xbox Series consoles will also remain on those respective stores.

The Xbox 360 games being removed varies from region to region, but the list affecting customers in the United States is as follows:

  • Aegis Wing
  • Assassin’s Creed Brotherhood
  • Assassin’s Creed III
  • Assassin’s Creed IV
  • Assassin’s Creed Liberation HD
  • Blood of the Werewolf
  • Blue Dragon
  • Breakdown
  • Call of Duty: Advanced Warfare
  • Call of Duty: Ghosts
  • Castle Crashers
  • Cloning Clyde
  • Counter-Strike: GO
  • Dark Souls
  • Darksiders II
  • Daytona USA
  • Defense Grid
  • Eets: Chowdown
  • Far Cry 2
  • Final Fight: DblImpact
  • Iron Brigade
  • Jeremy McGrath’s Offroad
  • Jet Set Radio
  • Left 4 Dead
  • Left 4 Dead 2
  • Limbo
  • Lost Odyssey
  • Mass Effect 2
  • Monopoly Deal
  • Mutant Blobs Attack
  • N+
  • Outpost Kaloki X
  • Peggle 2
  • Phantom Breaker: Battle Grounds
  • Prince of Persia
  • R.U.S.E.
  • Sega Vintage Collection: Alex Kidd & Co.
  • Skate 2
  • South Park: The Stick of Truth
  • Spelunky
  • Splinter Cell Conviction
  • Star Wars Battlefront
  • Star Wars: Knights of the Old Republic II
  • The Orange Box
  • The Raven Episode 1
  • The Witcher 2: Assassins of Kings

Microsoft has made dozens of Xbox 360 games available on its later consoles, though confirmed that no more titles will be made backwards compatible going forward. Those still holding onto an Xbox 360, however, should use the next few days to make sure they’ve purchased any games from this list, as it will be the last chance to do so digitally.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Resident Evil 4 Remake is Removing Quick-Time Events and Adding Sidequests

Capcom has shared new details on the upcoming remake of Resident Evil 4. This includes confirmation that it will remove quick-time events, add sidequests, and introduce breakable knives.

Capcom provided a better idea of what fans can expect from the highly anticipated remake in a new cover story for Game Informer. The most significant change from the remake is that there will be no quick-time events.

Game Informer’s story mentions that sidequests are also being added to the remake, stating that blue flyers located in-game are used to collect sidequests for you to complete, with examples including solving a puzzle, tracking down and eliminating a specific enemy. The blue medallion collectible that was featured in the original will also be returning in the remake..

One of the more interesting gameplay changes is that knives will have limited durability and will break after a certain amount of use. However, you can store multiple knives in your inventory. Additionally, you will have the option to trade jewels with the merchant in exchange for items such as yellow herbs, treasure maps, and weapon attachments.

Resident Evil 4 Remake also changes Ashley Graham, who no longer has a health bar, but if she takes too much damage, she will be in a “downed state” and need to be revived. If she is hit when in a “downed state,” she will die. A Capcom representative said that the developers want to make Ashley “feel more like a natural companion and less like a second health bar to babysit,” confirming that she can perform things such as sending her through a crawlspace to open a door that’s locked on the other side.

First announced in 2022, Resident Evil 4 is the latest in Capcom’s series of remakes. We played it back in October, noting that Capcom seems to be making smart choices with in what it iterates on for the remake, and that we’re excited to see more.

Resident Evil 4 Remake launches on March 24 on PS4, PS5, PC, and Xbox Series X|S.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.