Rise of the Ronin – PS5 Performance Review

Feudal Japan is likely the most influential historic period in Japan, with many books, movies, and games, inspired by the long running conflict and change the country underwent. Team Ninja has been at the forefront of that passion, and with its latest game it goes full open world in the PS5 exclusive Rise of the Ronin. Let’s cut to the chase and see just how well it runs.

Modes of Play and Performance

Upon boot up we have a choice to make: Graphics mode, which confusingly focuses on resolution. This mode has a dynamically scaling 1440p that does show signs of reconstruction from TAA, or a checkerboard resolve with a counted 1080p low. The second option is Ray Tracing mode, which is remarkably similar in its visual quality, aside from ray-traced reflections. These appear on a select number of surfaces such as small water bodies and non dynamic reflective objects such as glazed terracotta pots or tiled floors. Ambient occlusion also looks slightly improved, which may be ray traced or simply better screen space ambient occlusion. Here resolution now appears to target a dynamic or possibly reconstructed 1080p from a 1600x900p base. Third, we have the Prioritize Frame Rate mode which is pretty much just the Graphics mode at the same reconstructed 1080p of the Ray Tracing mode, but without the ray tracing. Last but not least, an unlocked 60fps option can be toggled on or off for the Graphics and Ray Tracing mode, while Frame Rate mode is fixed at 60fps. All modes run a 4K UI, and the game is scaled to 4K in each mode, all tests were with launch day patch 1.02 applied.

Ray Tracing mode is surprisingly good, often being well within the Variable Refresh Rate (VRR) range. Frame Rates often stay in the mid to upper 50s and frame times are always 16 or 33ms making them perfect for that technology. The heavier battles with snowflakes, fire embers and multiple enemies can maintain a good 50ish rate of performance, and without any big spikes it feels responsive and far superior to a fixed 30fps. This brings me back to the point I made in our Dragon’s Dogma 2 performance review: unlocked frame rates can be better when consistent frame delivery issues can cause erratic frame delivery when a half refresh V-sync is enforced.

Using the Graphics mode as an example, once the frame time is capped the game struggles to deliver evenly paced frames, which will cause the game to drop a frame, causing a missed delivery and making the frame time jump up to 50ms. But due to the engine not needing the full 33ms that it has to wait for, on the next refresh cycle it now has two frames ready in close succession. So, it flips both in fast sequence giving us a 16ms run and then back to 33ms. When the engine is under load this can happen frequently, which means we get the enemy of game performance: irregular cadence. As you can see on the frame time graph, we have an uneven frame cadence of 16, 50, and 33ms, causing judder which feels worse than a 38-45fps range, as at least here frames are closer together and thus feel smoother and more consistent, as noted by no 50ms spikes appearing now. It again highlights why I have never been a fan of locked frame rates – as you will see, it locks to 30fps very well, but it feels far from it in play. In a sad twist, all modes run the real-time cutscenes at the capped 30fps, which results in incorrect frame pacing issues, an area I hope will be fixed later to run unlocked if the player so wishes.

This Graphics mode is pixel-bound due to the hike in resolution, bandwidth, and fill rate. As such when unlocked we are often in the high 30s to low 40s, which is better than capped in my view, but not as smooth as the Ray Tracing mode or indeed the final mode of the three, Frame Rate mode, which can be more than 50% faster in like for like sections. However, all three modes can struggle most with traversal and streaming, which even in the frame rate mode we get bouts of stutter and juddering when streaming in new objects and clearing space within memory.

This “performance mode” is largely identical to the Ray Tracing mode, showing how these two modes do not differ much aside from when ray tracing is on screen. Here performance can be smoother with it often hitting the 16ms target, highlighting that RT reflections can cost something, possibly 2ms or more of frame time when active, which is big for a 16ms frame time target. However, no mode locks to a clean or stable 60fps, and although the performance mode comes the closest it is still an issue at times with obvious dropped frames and judder. This means those with a VRR screen will get a much more consistent performance rate.

Graphical Quality and Technology

Visually the game is good but not a standout. Art is clean, bright and in-keeping with the period and designs of Japan. A variety of locations, buildings, swaying grass, trees, and dank caves splay out from your gaze. Texture details are good, but not great; shadow cascade and filtering are particularly impressive for such a dense world, with soft contact hardening use from the sun and some other area lights. Long shadows stretch out with high precision and good cascade – light and shadow are a key tool in the design, and with the game’s full time of day and weather system you are treated to burnt orange sunsets, deep blue nights, dark torch-lit caves, and even snow-filled, flame-ravaged scenes. Screen space reflections are used on water bodies and floors, and ray traced ones are limited to smaller sections making this mode a nice but minimal boost.

The biggest and best visual quality the game has is its excellent use of alpha, particle, and geometry effects. Snow deformation is not new, but it adds a great deal to the organic and interactive nature within the world. It crumples and tessellates under your and enemies’ movement, and snowflakes fall in battle via the engine’s robust GPU-accelerated particles. A decal system blends within a pixel shader pass as you contact it, which includes clothes and physics-based motion on objects and hair. The game’s superb and incredibly versatile character builder allows you to customise your hero or heroine to perfection. Character rendering is good, with strong archetypes being visual guides by design along with detailed and well-animated faces and cloth in the games real-time cutscenes. These are often the best-looking moments due to the art, lighting and director of photography teams being in full control.

Comparisons to Ghost of Tsushima are obvious due to the setting, but this game is not as strikingly beautiful or dreamlike as that stunning game. Contrast is darker, colors more muted, and even brighter sections can be an issue with characters and backgrounds blending due to insufficient lighting quality and a lack of real-time global illumination or more robust ambient occlusion in the game. Resolution is low for a current-generation game and can leave shimmer and soft image quality often, with the graphics mode being by far the best. Pop-in is another issue, with obvious shifts in all modes from higher geometry. Sprites, trees, or even NPCs can appear within feet of you. Blends are often dithered, but they can be jarring as the world draws in close at times.

On horseback this also highlights another two-sided compliment, animation. The horse animations are very wooden, with a long and straight gait, Simple key frames and little physics on the horse make this an odd choice to cut back on as you spend so much time staring at it. In comparison the characters themselves move exceptionally well, as per previous Team Ninja games. The range and timing of the game’s excellent combat is the highlight of the animation system and here I was impressed with the range it offers. Both velocity and power are seen and felt through each swipe, stagger, slice, and parry. Including dismemberment during such a violent time makes sense and adds to the authenticity, even if it is more comic book than Kurasawa.

Sound and Loading

Loading is fast into games and between the real-time cutscenes, but this is not a game that leans into the modern SSD super speeds. Loading a save takes around 8 seconds, which is more than fast enough. But going into the menu ahead of the fixed missions or coming out of the bigger story sequences the game can fade to black for a few seconds causing small delays, making it feel like a legacy of the last gen Team Ninja engine underneath. This is one area, along with the good physics but incredibly short life span objects have before fading out, that could do with some technology focus placed on them.

Music is suitably used in the game with a Hans Zimmer-like acoustic style with string arrangements, pipes and other suitably Japanese themed tunes that add a great deal to both the tranquillity and serenity of the quieter moments and the tension in the heavy battles. Voice acting and mixing is good with the cinematics again being the highlight, while in-battle cries of enemies, the metal clank and scrape of swords or the flames of arrows as they whizz past all create a deep audio experience with a good level of surround. This all works together to help you to pinpoint the location of the source, which helps in some of the bigger enemy count battles. It is far from a showcase on audio quality or 3D sound, but what is here is accomplished, fitting and adds a great deal to the atmosphere of the game.

Summary

Team Ninja was once a leader in the fast-paced action genre with Dead or Alive and the Ninja Gaiden series. Rise of the Ronin is its most ambitious game to date, but the expansive landscape here does not offer a great deal to enjoy or admire over its previous, more focused games such as Nioh. It comes at the cost of consistency and quality throughout, something common in open world games. Locations can be of a variety of quality levels depending on the time spent on each. The opening and more linear sections are often the best from a visual quality and artistic sense, while cinematics are the best example of the team and engine’s highest highs. I applaud the choice of performance modes and frame capped options as it certainly helps the choice for those that prefer resolution over performance. That said, I feel the focus on a bigger map and more modes has come at the cost of a diluted experience and quality throughout. With a single performance focused mode that locks to 60fps, and a smaller, more focused story would have stripped away many of the issues here as when it works, it looks, feels and plays great. It is just that the trimmings on the side can sour the taste somewhat of the great game than lies within.

Red Dead Redemption Is Now Playable Through GTA+ on PlayStation 5 and Xbox Series X/S

Red Dead Redemption is now playable for “free” (with an active subscription) via Rockstar Games’ GTA+ service on Xbox Series X/S and PlayStation 5.

The development was first spotted by X/Twitter accounts like @videotechuk_, and was later announced more formally by Rockstar Games. This includes the Undead Nightmare expansion as well. IGN has also verified that the version of Red Dead Redemption on GTA+ on PlayStation 5 includes the toggle for 60 frames-per-second.

Last year, Rockstar’s Red Dead Redemption Update 1.03 quietly gave players a new 60fps toggle option on PS5 via backward compatibility. Although the news was exciting for PS5 owners, Xbox owners felt like they were left in a lurch because their versions of Red Dead Redemption — while running in 4K resolution — were limited to 30fps.

Unfortunately, Xbox owners still won’t be able to experience a “free” souped-up next-gen upgraded version of Red Dead Redemption with their $5.99 GTA+ subscriptions. Still, it’s a better situation than fans who are on PC, considering GTA+ is only on Xbox Series X/S and Playstation 5 and Red Dead Redemption still doesn’t have a port on PC.

Red Dead Redemption was originally released on Xbox 360 and the PlayStation 3 in 2004. In our review, we wrote, “Red Dead Redemption is a complete game in every sense — both the single player and multiplayer modes are excellent — and still manages to offer an attention to detail you rarely see from a game of this scope.”

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

The New Crucial T500 1TB PCIe 4.0 M.2 NVMe SSD Is Down to $72.99

Today Amazon is offering the recently released Crucial T500 1TB PCIe 4.0 M.2 NVMe SSD for only $72.99. The Crucial T500 is currently one of the top performing PCIe 4.0 SSDs on the market, and no other SSD that can match its speed is even close to this 1TB price right now. The T500 works equally well as additional storage for your PS5 console or as a blazing fast boot drive for your gaming rig.

1TB Crucial T500 PCIe 4.0 x4 M.2 SSD for $72.49

The T500 is Crucial’s newest flagship PCIe 4.0 SSD and replaces the P5 Plus. It has proven to be one of the fastest SSDs on the market with sequential speeds of 7,300/6,800MB/s and random speeds of 1.15M/1.44M IOPs. There are only a few SSDs out right now that can match its speed, like the WD Black SN850X, the Samsung 990 Pro, and the SK Hynix P41 Platinum. The T500 utilizes a Phison E25 controller with 232-layer Micron TLC NAND flash memory. It’s backed by a 5 year warranty.

The Crucial T500 also makes for an excellent PS5 SSD.It fulfills all of Sony’s requirements, like a minimum read speed of 5,500MB/s and a PCI-Express Gen4x4 interface. The only caveat is that it doesn’t include a built-in heatsink. That is easily remedied by picking up a inexpensive PS5 heatsink off Amazon.

If you’re looking for more SSD storage upgrade options for your PS5 console, check out our best PS5 SSD deals of 2023. There are even less expensive options if you’re not married to any brand.

Yes, You Have to Install Battle.net to Play Diablo 4 via PC Game Pass

Diablo 4 hits Game Pass this week as the first Blizzard game on Microsoft’s subscription service since the $69 billion buyout of Activision Blizzard. However, there are a few hoops you need to jump through if you want to get stuck in on PC.

After Diablo 4 goes into Game Pass on March 28, it will be available as part of the PC Game Pass subscription. As outlined by Megan Spurr, Community Lead, Xbox Game Pass, in a post on Xbox.com, here’s how PC players can install Diablo 4 via Game Pass:

  • Open the Xbox App on PC and make sure you are signed in with your Microsoft account tied to your Game Pass membership. Then click on Diablo 4 and then the Install button.
  • Click “Install Battle.net” when prompted and complete the installation. (If you already have Battle.net installed, you’ll skip to the next step automatically)
  • You’ll be prompted to connect your Battle.net account to your Microsoft account. If you already have a Battle.net account you can log in to complete the connection, or from here you can create a Battle.net account to make the connection.
  • Once you have downloaded Battle.net and connected your accounts, you can complete the installation of Diablo 4!

Based on these instructions, installing Diablo 4 via Game Pass is not as seamless a process as PC subscribers had hoped for when Microsoft announced Blizzard games would hit the subscription service. Microsoft will no-doubt be hoping for less friction when other Blizzard games inevitably hit Game Pass in the future, but for now, players are essentially playing through Battle.net under the guise of Game Pass.

PC Game Pass subscribers have also expressed the lack of achievements with Diablo 4. Battle.net has an achievements system of its own, but some had hoped that playing the action role-playing game through PC Game Pass would incorporate the achievements the Xbox version already has.

If you’re planning to play Diablo 4 via Game Pass, check out IGN’s comprehensive Diablo 4 guide hub for everything you need to know.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Save 30% Off the 4TB WD Black SN850X M.2 SSD — One of the Fastest PCI-e 4.0 SSDs Available

Ever since 2024 has rolled around, we have yet to see an outstanding deal on a WD Black solid state drive. Well, that streak is finally over. Walmart is offering the generously sized 4TB WD Black SN850X PCIe 4.0 M.2 NVMe SSD for only $249.99. The SN850X works equally well as additional storage for your PS5 console or as a blazing fast boot drive for your gaming rig. We picked the SN850P (which is identical to the SN850X) as the best high-capacity M.2 SSD for 2024.

4TB WD Black SN850X PCIe 4.0 x4 M.2 SSD for $249.99

The SN850X is the latest generation of WD’s flagship Black series M.2 SSDs. It’s easily one of the fastest SSDs on the market and any other 4TB SSD with comparable speed would run you well over $300. There are only a few SSDs out right now that can match its speed. Off the top of my head, the only SSDs I can think of are the new Samsung 990 Pro and the SK Hynix P41 Platinum.

The SN850X’s upgrades over the SN850 include newer flash chips (BiCS5 vs BiCS4) and an updated firmware, both of which offer improved sequential and random read/write speeds. What this all means is that the SN850X will perform exceedingly well as a boot drive for a gaming PC. For PC gamers, there’s also an updated Game Mode 2.0 utility that’s designed to tune the SSD for better performance during gaming sessions. The 4TB capacity means you won’t have to worry as much about overfilling your drive full of games and apps. With that much storage you might not even need another drive.

The SN850X also makes for an excellent PS5 SSD. It is identical to the SN850P, which is the only officially licensed PS5 SSD on the market. It fulfills almost all of Sony’s requirements, like a minimum read speed of 5,500MB/s and a PCI-Express Gen4x4 interface. The only caveat is that this particular model doesn’t include a built-in heatsink. That is easily remedied by picking up a inexpensive PS5 heatsink off Amazon.

If you’re looking for more SSD storage upgrade options for your PS5 console, check out our best PS5 SSD deals of 2023. There are even less expensive options if you’re not married to any brand.

Helldivers 2 Cheater Pretends to Be Game Master Joel, Drops Unreleased APC in Random Group, Leaves

A viral Helldivers 2 gameplay clip seemingly showing Game Master Joel dropping into a random group’s game, spawning the unreleased APC vehicle, then leaving, set the cat among the pigeons within the shooter’s community this week. Was Joel, dubbed the Dungeon Master of Helldivers 2, really bestowing such gifts upon players of the game? Turns out, no, he wasn’t.

According to RPS, a source familiar with Joel’s goings on confirmed the player posing as ‘[AH] Joel’ in-game is in fact an imposter. So what’s going on? As IGN has reported, Helldivers 2 has seen a glut of gameplay leaks showing off officially unavailable stratagems, vehicles, and weapons (we saw a lot of the mech before it was officially released). They’re undoubtedly called in by players who are working around Helldivers 2’s anti-cheat to unlock the use of some of these normally unavailable features in live lobbies. Apparently unavailable stratagems such as unreleased vehicles are already in the game itself, but not officially enabled. Knowing this, some players are going into the files of the game to unlock their use in any lobby.

Helldivers 2 developer Arrowhead has yet to directly respond to these allegations, but according to RPS, the real Joel doesn’t sound too bothered. According to the site: “Real Joel is, however, seemingly glad that the impersonator wanted ‘other people to have fun’ as it’s a goal that they ‘both share’.”

It looks increasingly likely that Helldivers 2 will get these so far unannounced vehicles at some point, which means players will be able to get around the map a lot faster. Players also expect a third faction, after hints from Arrowhead suggested a new arrival.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others. Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PS5 Will Soon Let You Upload Your Gameplay to Contribute to Community Game Help

Sony has announced plans to release Community Game Help on PlayStation 5 later this year.

Community Game Help is described as a new “enhancement” for Game Help, “powered” by user-generated content.

Here’s how it works: in supported games, PS5 players will be able to contribute their gameplay, view hints from fellow gamers, or access Game Help hints created by developers. Game developers can also continue to create their own hint videos.

Players can currently press the PS button to open the Control Center and look for an Action Card with the “Hints inside” icon. Eventually, players will also see hints labeled “Community Game Help”, which indicates the clip was generated from other players’ gameplay footage. You can also rate the usefulness of these hints, which Sony said will let it curate informative help content for players.

In a PlayStation Blog post, Sabrina Meditz, senior director, product management, Platform Experience at Sony Interactive Entertainment, said Community Game Help will add to the current Game Help experience “by expanding the library of helpful game hints, incorporating videos that are automatically generated from gameplay footage of players who have opted in to contribute”.

“We hope to see many players participate in Community Game Help and share their amazing gameplay feats!”

Community Game Help will be available to all PS5 players, with or without a PlayStation Plus subscription, Sony added. You can opt in to contribute to Community Game Help from the Settings menu. You can also opt out at any time, which will remove all your published videos. Expect to see these settings in the next few months, Sony said.

Once you turn on the settings, your PS5 will automatically capture a video when you complete a certain activity in a game, Sony explained. Then, it will be reviewed by a moderator, and if approved, your video will be published as a Game Help hint for PlayStation players to watch and rate. Sony said your videos will be removed from the PS5 console once they are uploaded to its servers, so will not impact console storage. When your video is published, you will receive a system notification on your PS5 console.

This process will be done automatically, so you don’t need to edit or upload your clips for submission, Sony stressed. Only your raw game footage will be uploaded, so images and audio from your webcam, microphone, or party chat audio will not be shared with the moderator or the community. Depending on the game you’re playing, your video may include online IDs or chat messages that are shown on your game screen.

Community Game Help will start to become available in select games later this year, Sony said. The goal is to expand it to as many titles as possible in the future.

PS5 launched in November 2020 with the Game Help feature, which lets players access hints, tips, and walkthrough videos without having to leave the game. But it relies upon developers making the Game Help content. With Community Game Help, Sony is getting PS5 players to do the heavy lifting.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Activision Threatens to Ban Call of Duty Warzone Players Using Boosting Services

Activision has threatened to ban any Call of Duty Warzone player who uses so-called ‘boosting services’ to inflate their Skill Rating (SR).

Recent weeks have seen an uptick in reports of ‘bot lobbies’, or boosting lobbies. Boosting services, which have been a problem for competitive multiplayer games for years, create boosting lobbies in which cheaters can make significant gains in their skill rating and boost up the ranks.

This problem has hit Warzone hard recently, with some saying the top of the leaderboards are filled with cheaters who used boosting lobbies to achieve their rank.

Now, Activision has responded, issuing a statement that revealed its TeamRicochet had issued multiple ban waves that resulted in 29,000 recent bans. Then came a stark warning to those using boosting lobbies: “Artificially inflating SR won’t be permitted. Accounts engaging in this behavior will be banned.”

Activision also vowed to take down the people who provide boosting lobbies: “We will consider all available technical and legal options for shutting these illicit services down.”

Activision recently launched Call of Duty Warzone Mobile, which includes cross-progression with Modern Warfare 3 and Warzone on console and PC, but not cross-play. Season 3 launches alongside Rebirth Island on April 3.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Asphalt Legends Unite Marks Series Debut on PS4 and PS5

Gameloft has announced Asphalt Legends Unite, an expansion to 2018’s Asphalt 9: Legends that marks the arcade racing game series’ debut on PlayStation 4 and PlayStation 5.

Asphalt Legends Unite, out July 17, 2024, is an expansion for Asphalt 9: Legends, which is already available on the App Store, Google Play, Microsoft Store, Steam, Xbox, and Nintendo Switch. Its launch on PS4 and PS5 alongside a unified cross-platform experience, an upgraded graphic engine, a “modernized” art direction “tailored” for console players, a reimagined garage that carries over game progress and previously unlocked vehicles, and a redesigned user interface. Social features and customization options are currently in the works, Gameloft said.

“We are committed to expanding the game to deliver the definitive Asphalt experience,” commented game manager Ignacio Marin. “Today, we take the first step towards a new era for the Asphalt series, and we will soon offer players a glimpse at its future via the release of a roadmap. Dropping the number in the title is our statement: this is Asphalt, uniting all our players, now and for the future.”

It’s a busy time for Gameloft, which developed and released Disney Dreamlight Valley, and is also now working on a Dungeons & Dragons survival role-playing game life sim.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Helldivers 2 Patch 1.000.104 Makes Arc Weapons and Stratagems Safe to Use Again

Helldivers 2 developer Arrowhead has released a new patch for the game that makes arc weapons and stratagems safe to use again.

Last week, Arrowhead told players not to use the Arc Thrower, Arc Shotgun, and Tesla Tower because they caused game crashes. At the time, the developer promised a patch addressing this would be released early this week, and now it’s out.

In releasing patch 1.000.104, Arrowhead issued an updated list of known issues it’s working to address. The list includes various issues involving friend invites and cross-play, and a problem with Hellpod steering, which is currently disabled in a large area around large or important objects.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others. Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Helldivers 2 update 1.000.104 patch notes:

Fixes

Game no longer freezes when firing arcs from the following

  • Arc Thrower
  • Arc Shotgun
  • Tesla Tower

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Various issues involving friend invites and cross-play:

🔹 Cross-platform friend invites might not show up in the Friend Requests tab.

🔹 Players cannot unfriend other players befriended via friend code.

🔹 Players cannot unblock players that were not in their Friends list beforehand.

🔹 Players cannot befriend players with Steam names shorter than 3 characters.

  • Hellpod steering close to large or important objects is currently not functioning as intended, resulting in steering being disabled in a large area around the object.
  • Online features are not functioning when console language is set to Ukrainian.
  • Players may be unable to select loadout when joining a multiplayer via an activity card.
  • Planet liberation reaches 100% at the end of every Defend mission.
  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
  • Exosuits will sometimes be delivered in a damaged or broken state.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Pink artifacts may appear in the sky when setting off large explosions.
  • Text chat box display is obstructed by the cinematic letterboxing during extraction.
  • Sometimes the player’s loadout customizations will reset after restarting the game.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.