Star Wars Outlaws – Everything We Know About the Open-world Game

Star Wars Outlaws is billed as the franchise’s first-ever open-world game. From the makers of The Division and Avatar: Frontiers of Pandora, Outlaws tells a scoundrel story that explores the depths of Star Wars’ underworld between The Empire Strikes Back and Return of the Jedi.

In anticipation of Ubisoft’s big Star Wars game, we’ve put together this breakdown of everything you need to know about Star Wars Outlaws.

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Star Wars Outlaws Trailer

Ubisoft has released two official trailers for Star Wars Outlaws. The most substantial of which is a 10-minute gameplay trailer revealed last June. Check it out below:

Star Wars Outlaws Release Window

Star Wars Outlaws has an official release window of 2024. It will be released sometime between April and December 2024, according to Ubisoft’s most recent earnings report.

Star Wars Outlaws Platforms and Price

Star Wars Outlaws will be released on PS5, Xbox Series X|S, and PC (via Ubisoft Connect). Ubisoft has not announced a price for Outlaws, though $70 is a safe assumption considering its scope and Ubisoft’s pricing for recent AAA games like Avatar: Frontiers of Pandora.

Star Wars Outlaws Story

Plot and Characters

Star Wars Outlaws tells the story of Kay Vess and her axolotl-like companion Nix attempting “one of the greatest heists the Outer Rim has ever seen.” It’s a scoundrel story that aims to emulate the adventures of Han Solo or Jack Sparrow while being “a little bit more relatable,” according to creative director Julian Gerighty. “More of a rookie, a petty thief, who ends up in a situation that’s much bigger than they ever expected,” he said.

Here’s the official synopsis from Disney and Ubisoft:

“Experience the first-ever open-world Star Wars game, set between the events of The Empire Strikes Back and Return of the Jedi. Explore distinct planets across the galaxy, both iconic and new. Risk it all as Kay Vess, an emerging scoundrel seeking freedom and the means to start a new life, along with her companion Nix. Fight, steal, and outwit your way through the galaxy’s crime syndicates as you join the galaxy’s most wanted.

“If you’re willing to take the risk, the galaxy is full of opportunity.”

The decision was made to set Outlaws between The Empire Strikes Back and Return of the Jedi (the second and third films in the original trilogy) because it’s a time when “the underworld is thriving.” Gerighty explained: “When we were starting off the discussions with Lucasfilm, it was very clear that the one-year period between Empire Strikes Back and Return of the Jedi, that’s where the Rebels aren’t part of the picture. The Empire’s taking more and more control, but the syndicates, they’re taking more power, they’re exploiting all of these weaknesses. So it really is a moment where the underworld is thriving and there’s no better situation for an established or a rookie scoundrel to cut their teeth than this particular moment.”

Kay Vess is voiced by Humberly González (Avatar: Frontiers of Pandora, Ginny & Georgia). Her alien companion Nix is voiced by Dee Bradley Baker (Star Wars: The Bad Batch, American Dad). The full cast has not been revealed, though we know Outlaws will include characters both new and old. Among the old is Jabba the Hutt, who Massive confirmed will assign Kay missions from his palace on Tatooine. Among the new is the battle droid ND-5 (voiced by Jay Rincon), who fought in the Clone Wars before taking up a life in the underworld.

Locations and Map Size

Star Wars Outlaws’ open world is spread across multiple “handcrafted” planets of “manageable” sizes. The planets (final number TBA) “could be [equivalent to] two to three zones” in Assassin’s Creed Odyssey, according to Gerighty. As the director noted, this is a “crude analogy” as the regions of Odyssey’s Greece range in size, though it should be taken to mean the planets will not be near-endless areas filled with procedurally generated content.

The planets in Outlaws will adhere to Lucasfilm’s “80/20” rule of location design: 80% familiar, 20% alien or fantastical. Gerighty explained how Massive designed its version of Tatooine around this philosophy: “We start off with a biome, in this case, southeast African biomes as an inspiration, and then you put a twist on it to make it feel a little bit alien. If you think of the first shots, maybe not the first shots, but the first the shots of Tatooine. Beautiful, recognizable architecture, but two suns. For us, it’s having this huge mountain, and carved into it into the amberine of the mountain, the crystalline substance is a city, and these outcroppings of orange, very reflective material. That’s what brings the really alien nature to it. Familiar but fresh.”

Despite Massive’s dose of originality, Tatooine in Outlaws will be informed by the rich history of Star Wars films. “If you close your eyes and give people a choice to go anywhere in Tatooine?” Gerighty said. “Mos Eisley. And specifically one watering hole in Mos Eisley. The opportunity is that you can see all the nooks and crannies. This concept of virtual tourism is important to us. If you’ve ever wondered the distances from the moisture farms to the cantina? We have an experience for you.”

Another location Massive has detailed is the previously unexplored moon Toshara. Inspired by East African savannas, Toshara is home to “lots of wide, open plains” — a perfect playground for Kay’s speeder. It’s described as a “hive of scum and villainy” where players can explore the scoundrel lifestyle.

Other locations glimpsed in trailers include Kijimi, home to a hive-mind syndicate based on the Medlitto species called the Ashiga Clan; the humid jungle planet of Akiva; and Cantonica, home to the infamous casino city Canto Bight.

Game Length

While Ubisoft has not revealed how long it’ll take to complete Star Wars Outlaws, two key developers have commented on their desire to avoid making it “too big” — a common criticism for recent Ubisoft open-world games like Assassin’s Creed Valhalla. “Too big,” according to Gerighty and narrative director Navid Khavari, “is a game that people don’t manage to play, enjoy, and finish.”

Gerighty added: “Our objective is to really get people into a very dense, rich adventure, open world adventure that they can explore at their own rhythm. So it is absolutely not a 200- or 300-hour epic unfinishable RPG. This is a very focused action-adventure RPG that will take people on a ride and is very manageable.”

Star Wars Outlaws Gameplay

Combat

Star Wars Outlaws is played from a third-person perspective. On the ground, players can expect hand-to-hand combat, gunplay, and stealth sequences. While aboard your ship, The Trailblazer, Outlaws provides opportunities for intimate dogfights with TIE fighters and larger-scale battles against massive vessels. More on space combat below.

As for your companion, Nix appears able to distract enemies, retrieve weapons, press buttons/pull switches, and attack guards by pressing RB/R1 and highlighting the desired action.

Exploration and Traversal

The open world of Star Wars Outlaws will be traversed on foot, atop your speeder, and aboard your ship. One of the most impressive things we’ve seen from Outlaws is the seamless nature in which you’ll be able to move across these three modes of traversal; Kay can go from foot to speeder to space without any cuts to black or obvious loading screens.

The planets of Outlaws can be navigated most efficiently using Kay’s speeder, which the dev team describes as “motocross in the sense of making the travel really fun, thrilling, full of tricks, speed chases, that type of thing.” As evidenced in the gameplay trailer, you’ll be able to shoot while riding using a slow-motion targeting system reminiscent of Red Dead’s Dead Eye.

There also appears to be some on-foot platforming, as we’ve seen Kay climb atop boxes and rappel down ropes using her grappling hook.

As for how Ubisoft has designed the open world to be explored, Khavari said the goal is to “make sure that the player organizes their experience according to their desires.” The team wants to avoid the Ubisoft open-world critique of maps crowded with icons that lead to repetitive activities. The goal here is to create worlds “so dense and so rich with different distractions that we won’t have to rely on so many UI indications for them,” he said.

Spaceship Combat

While aboard the Trailblazer, Kay will get into dogfights with hostile spacecraft. Dogfighting is made “as accessible as possible because movement in a whole full-on 360-degree environment is quite challenging,” said Gerighty. Massive hopes to accomplish this by slowing down the pace of dogfights and providing players with a chase cam control that allows enemy ships to be chased automatically so you can focus solely on aiming your shots.

In addition to being a vessel for space exploration and deep-space combat, the Trailblazer serves as a sort of home base for Kay. While roaming the ship on foot, you’ll be able to speak with other characters and explore the mysteries of the ship’s history.

Reputation Systems

There are two important systems around player behavior in Star Wars Outlaws: Reputation and Wanted. Massive says these two systems will be at play within every location, as they designed each with consideration for the presence of the Empire and the various crime Syndicates.

The Reputation system applies to Kay’s relationships with Syndicates. If Kay fosters trust with Syndicates, she can expect better contracts, cheaper store prices, and access to new territories. Should she fall out of favor with one, she can expect to be hunted. “It’s all about playing the Syndicates off one another, making choices, dilemmas in terms of how you hand in a quest, that type of thing,” said Gerighty.

The Wanted system, meanwhile, pertains to Kay’s relationship with the Empire. The Empire will put the Wanted tag on Kay when she acts against their wishes. In one example, we see Kay refuse to pay a bribe to an Imperial officer, resulting in a high-speed chase that follows the fugitive from land to space.

RPG Elements

Outlaws features some light RPG elements, such as an upgrade system that allows you to bolster Kay’s gear, from improvements to her speeder bike to new modules for her blaster. There will also be customization options for Kay’s speeder and spaceship.

There will be dialogue choices to make as Kay. This system was implemented to enhance the experience of role-playing as a scoundrel in the world of Star Wars, Gerighty told IGN.

Star Wars Outlaws Development

Development of Star Wars Outlaws is led by Massive Entertainment, the Ubisoft-owned studio responsible for The Division and Avatar: Frontiers of Pandora. Massive is supported by Ubisoft Annecy, Bucharest, Chengdu, Milan, Montpellier, Paris, Shanghai, Toronto, Redlynx, and Stockholm. It’s being developed using Massive’s in-house Snowdrop game engine.

Outlaws was announced in early 2021, signaling the end of EA’s exclusive hold on the Star Wars video game license, before being properly revealed at the 2023 Xbox Games Showcase. According to Disney’s Sean Shoptaw, the inception of Massive’s Star Wars game came during a meeting between the two companies to discuss Avatar: Frontiers of Pandora.

Key developers include game director Mathias Karlson (The Division 2), creative director Julian Gerighty (The Division 2), narrative director Navid Khavari (Far Cry 6), art and world director Benedikt Podlesniggand (The Division 2), and lead writer Nikki Foy (Far Cry 6).

Jordan covers games, shows, and movies as a freelance writer for IGN.

Every Star Wars Game on the Nintendo Switch in 2024

When it comes to licensed movie franchises entering the world of video games, very few have as storied a history as Star Wars. From hopping into an X-Wing cockpit in Rogue Squadron to making decisions that affect the fate of the galaxy in Knights of the Old Republic, George Lucas’ expansive sci-fi universe has become a creative playground for a range of talented developers over the years, and with it paved the way for some truly iconic Star Wars games.

For those looking to dive into some of these games on their Nintendo Switch, we’ve got you covered. Below, we’ve compiled every single Star Wars game available on Nintendo’s flagship console, ranging from immersive RPGs to classic first-person shooters.

How Many Star Wars Games are on Nintendo Switch?

In total, there are ten Star Wars games available on Nintendo Switch. The list below won’t include game bundles like the Heritage Collection or the Knights of the Old Republic bundle, although it’s worth noting that you can find most of the games below packaged together on the Nintendo eShop.

Every Star Wars Game on Nintendo Switch

These blurbs contain mild spoilers for each game, including characters, settings, and story beats.

Star Wars: Dark Forces (Original Release: 1995 / Remaster Release: 2024)

The latest Star Wars game to be remastered for Switch, Dark Forces is the first official entry in what would eventually become known as the Jedi Knight series. Assuming the role of a reformed Imperial Officer named Kyle Katarn, players embark on a covert mission for the Rebel Alliance. They’ll get the chance to explore the galaxy across several missions, taking part in frantic first-person shootouts and uncovering a story set between the events of Revenge of the Sith and A New Hope.

Read our Dark Forces review.

Star Wars Episode 1 Racer (Original Release: 1999 / Remaster Release: 2020)

An arcade racer based around The Phantom Menace’s podracing sequence, Star Wars Episode 1 Racer straps players into their very own podracer and enters them into various tournaments across the galaxy. There, they’ll battle against the likes of Anakin Skywalker and Sebulba, souping up their craft with additional upgrades in an attempt to stomp out the competition and become a legend on the streets of Tatooine.

Read our Star Wars Episode 1 Racer review.

Star Wars Jedi Knight 2: Jedi Outcast (Original Release: 2002 / Remaster Release: 2019)

A continuation of the Star Wars Jedi Knight series, Jedi Outcast follows series’ protagonist Kyle Katarn as he re-embraces the Force and heads out on a quest for revenge. Alongside the first-person shootouts that acted as the centerpiece of earlier entries in the series, Jedi Outcast hones in on technical lightsaber dueling, with players facing off against Sith lords and their friends online in physics-based lightsaber battles.

Read our Jedi Outcast review.

Star Wars: Knights of the Old Republic (Original Release: 2003 / Remaster Release: 2021)

Often heralded as one of the most iconic RPGs ever made, Star Wars: Knights of the Old Republic tells a new Star Wars story set 4,000 years before the events of The Phantom Menace. Players take on the role of a Galactic Republic soldier who crash lands on the planet of Taris after their ship is attacked.

Left stranded, they undertake a daring adventure and learn the ways of the Force, rallying against the armies of the Sith and their fearsome leader, Darth Malak. Knights of the Old Republic envisions the Star Wars universe during the height of the Jedi Civil War, allowing players to choose whether to follow the path of the light or be tempted by the corrupt allure of the dark side.

Read our Knights of the Old Republic review.

Star Wars Jedi Knight: Jedi Academy (Original Release: 2003 / Remaster Release: 2020)

Switching out long-running Star Wars Jedi Knight protagonist Kyle Katarn for a new, fully customisable lead, Jedi Academy casts you as Jayden Korr: a Padawan studying under Katarn at the Jedi Temple. Taught in the ways of the force and provided with your very own lightsaber, you explore the galaxy, undertaking new missions and battling back against Sith forces. Jedi Academy introduced several features to the Jedi Knight series, including new fighting styles and the ability to customize lightsabers.

Read our Jedi Academy review.

Star Wars: Knights of the Old Republic 2 – The Sith Lords (Original Release 2005 / Remaster Release: 2022)

An official follow-up to Bioware’s landmark RPG, Obsidian took the reins for Star Wars: Knights of the Old Republic 2 – The Sith Lords. Set five years after the events of the original game, the player takes on the role of an exiled Jedi tasked with finding the remnants of the order and uniting them against the growing Sith army.

The ensuing journey takes players across a series of iconic Star Wars planets, where they recruit a party of allies and make choices that shape their relationship with the Jedi Order, the Sith and the Force.

Read our Knights of the Old Republic 2 review.

Star Wars: Republic Commando (Original Release: 2005 / Remaster Release: 2021)

Moving away from lightsaber duels and tales of Jedi venturing across the galaxy, Star Wars: Republic Commando enlists players as a clone trooper, sending them to join Delta Squad as its leader: Boss. Set during the Clone Wars, players guide their unit through three first-person shooter campaigns, gunning down battle droids and other Separatist forces across iconic prequel era Star Wars locales, including Geonosis and Kashyyyk.

Read our Republic Commando review.

Star Wars: The Force Unleashed (Original Release: 2008 / Remaster Release: 2022)

Set between the events of Revenge of the Sith and a New Hope, Star Wars: The Force Unleashed tells the tale of Starkiller: an apprentice under the tutelage of Darth Vader. Initially sent to hunt and kill the Jedi that survived Order 66, Star Killer’s story quickly spins out into a galaxy-wide adventure, as players build their Force abilities, engage in action-packed lightsaber combat and experience the power fantasy of being a Jedi Knight at the height of their powers.

Read our Star Wars: The Force Unleashed review.

Star Wars Pinball (2019)

A pinball game themed around the Star Wars saga, Star Wars Pinball is exactly what it says on the tin. It offers nineteen pinball tables with designs inspired by a spectrum of Star Wars media, ranging from The Empire Strikes Back and The Force Awakens to Rogue One and Rebels.

LEGO Star Wars: The Skywalker Saga (2022)

Traveller’s Tales latest LEGO video game, The Skywalker Saga transports all nine of the mainline Star Wars movies to the world of LEGO. From Obi-Wan and Anakin’s tragic battle above the fires of Mustafar to Luke and Vader’s legendary showdown in Bespin, The Skywalker Saga aims to be an all-encompassing recreation of the series, just with a lot more plastic bricks and minifigures.

Alongside being the biggest LEGO game to date, it also builds significantly on its predecessors, with several open-world areas to explore, more involved boss battles and new third-person shooting mechanics. It also features a stacked roster of playable Star Wars characters, with the cast including everyone from Luke Skywalker and Darth Vader to Babu Frik and Jabba the Hutt.

Read our Lego Star Wars: The Skywalker Saga review.

Upcoming Star Wars Games Coming to Switch

As for the future of Star Wars on Nintendo Switch, you can expect at least two more adventures in a galaxy far, far away in the near future. Star Wars: Hunters is expected to make its way to Switch later this year, offering multiplayer arena combat where players form a team of heroes and go up against opponents online.

Meanwhile, on March 14, Switch players will be able get their hands on the Star Wars: Battlefront Classic Collection, which compiles remasters of both the original Star Wars Battlefront games into one package. On top of getting both classic third-person Star Wars shooters, the bundle will feature a few new bonuses, including additional maps, Asajj Ventress and Kit Fisto as playable heroes, and the option to play Battlefront 2’s Hero Assault mode on all Ground Maps.

Callum Williams is a freelance media writer with years of experience as a game critic, news reporter, guides writer and features writer.

7 Biggest Story Changes in Final Fantasy 7 Rebirth

Warning: this article contains full spoilers for both Final Fantasy 7 Rebirth and the original Final Fantasy 7.

Final Fantasy 7 Rebirth continues the work of its predecessor, which means it not only recreates the original 1997 classic with modern graphics and gameplay, but it also makes substantial changes to the story. Interestingly, Rebirth isn’t quite as radical as Final Fantasy 7 Remake was, and for much of its runtime is a mostly faithful adaptation of what you remember. But the closer you get to the end, the bigger the rewrites become. Ahead lies the seven biggest changes, which naturally means huge spoilers for Final Fantasy 7 Rebirth and the original game. Read on at your own risk!

The Gi Created the Black Materia

In the original Final Fantasy 7, the Black Materia is a mysterious, ancient magical orb that’s capable of summoning meteor, a space-faring rock that can destroy planets. Very little is known of its origin, but its destructive powers are revealed in a mural when the party visits the Temple of the Ancients.

Rebirth partly reimagines the Black Materia, giving it a full origin story. It was created by the Gi, the undead tribe that haunts the tunnels beneath Cosmo Canyon. In a brand new sequence for Rebirth, the leader of the tribe, Gi Nattak, takes you to his village, where it is revealed that the Gi have been living in a restless purgatory for centuries.

In the world of Final Fantasy 7, your spirit is created by the Lifestream and returns to it when you die. Unfortunately for them, the Gi are not born of the Lifestream. It’s never explained where they originally came from, but their outsider status means they cannot return to the Lifestream and thus are trapped as ghosts for eternity. In an effort to release them from their curse, the Gi developed a materia that turned black “with pain and spite”. They planned to use it to summon a meteor that would obliterate both themselves and the planet that held them ‘hostage’. In short: absolute nothingness is better than a tortured eternity of undeath.

Before the Gi could use the Black Materia, Aerith’s ancestors – the Cetra – stole it and locked it away in the Temple of the Ancients. Gi Nattak asks Cloud and his friends to retrieve the Black Materia for him, and while they agree to his request, they only do so in the aim of keeping it away from both the Gi and Sephiroth.

Character Introductions Have Completely Changed

Rebirth introduces four new characters to the party: Yuffie, Cait Sith, Cid Highwind, and Vincent Valentine. If you’ve played the original, only Cait Sith will be introduced in the same way you remember.

This time around, Yuffie is not randomly found wandering the world’s forest. Instead, she washes up on the beach at Junon Harbour, with her early moments replacing the CPR scenes with Pricilla from the original game. Yuffie made her way to Junon with the aim of assassinating Rufus Shinra, and her attempt to do so happens as part of Rufus’ military parade.

Cid is also met in an entirely different part of the world. In the original game he’s recruited from his home in Rocket Town, where a disagreement with Shinra turns into an explosive escape. But in Rebirth the party never goes to Rocket Town. Instead, Cid is depicted as a pilot-for-hire. Summoned by sending up a smoke signal at Gongaga airfield, Cid’s initial role is as a fast-travel system, flying you from location to location in the Tiny Bronco. Later, he pledges himself to the party after revealing that he once met Aerith’s biological mother, Ifalna. Upset to learn that she died, Cid agrees to help Aerith in any way she needs.

Finally we have Vincent, who does still remain locked in the Shinra Mansion basement, but is this time met when the party seeks out a computer terminal that will reveal the location of the Temple of the Ancients. Vincent agrees to help, but when the group stumbles across Professor Hojo’s old Reunion lab equipment, he forcibly steps in to stop them. And by forcibly, I mean he transforms into Galian Beast, the werewolf-like monster that was his Limit Break in the original game. After being defeated, Vincent is convinced to tag along with the party because of his past association with Sephiroth and Shinra.

Cloud Tries To Kill Tifa at Gongaga Reactor

Throughout the game, visions of Sephiroth try to convince Cloud that Tifa is an imposter. This all comes to a head at Gongaga Reactor where a tormented Cloud lashes out at Tifa, believing that she is a manifestation of Jenova. He tries to kill her, but Tifa manages to dodge backwards and escape the reach of his sword.

While Tifa survives Cloud’s attempt on her life, she instead falls into the reactor’s lake of liquid mako. She’s then swallowed whole by a Weapon, one of the whale-like protectors of the planet. Trapped inside the Weapon’s huge materia-like belly, she watches as it swims through the Lifestream. On the journey she experiences visions from the past, including memories of her childhood conversation with Cloud when she made him promise to save her. This is all very similar to a sequence from the original game, but it took place much later when Cloud was recovering in Mideel. The sequence ends with Tifa watching a vision of Sephiroth guiding Cloud away from her, foreshadowing the villain’s grip over her friend.

The Weapon eventually resurfaces at Gongaga Reactor and, surrounded by Whispers, releases Tifa. The suggestion is that, much like when Barret was ‘killed’ and resurrected by Whispers in Final Fantasy 7 Remake, it’s not Tifa’s time to go yet.

Aerith (and Red XIII) Knew Her Fate

In the original Final Fantasy 7, Aerith had no idea of the death that awaited her at the Forgotten Capital. But in Final Fantasy 7 Remake, it was suggested that Aerith was able to see the future. Rebirth reinforces this, and reveals that Red XIII also had the ability to see the future, too (provided you take him on a date at the Gold Saucer.) However, since leaving Midgar, both Red XIII and Aerith have lost their ability to see what’s ahead.

But how could Aerith and Red XIII see the future, and why can’t they now? The answer seems to be Aerith’s White Materia. In the original game this special orb was used to summon Holy, a protective magic that can defend the entire planet. In Rebirth, Red XIII explains that materia is formed of knowledge and memories, and so it seems that the White Materia is the vessel for Aerith’s visions of the future. Red XIII was presumably able to tap into those visions, perhaps as a result of his time spent at the spiritual retreat of Cosmo Canyon. The problem is that by the events of Rebirth the White Materia is no longer white – it’s colourless and ‘empty’. The memories are gone, as thus so is its power to call Holy.

Those memories were taken by the Whispers. Last year, Square Enix confirmed that each time the Whispers touched Aerith in Remake, they stole away another memory. By the time the Whisper Harbinger had been defeated, every one of her future memories had been taken away, leaving her none the wiser of her fate.

In Rebirth’s final chapter, Cloud is taken to a new reality where he meets an alternate version of Aerith who has her own working White Materia. She tells him “Whatever happens, don’t blame yourself,” clearly demonstrating that this Aerith also knows of her fate thanks to her materia. She gives her orb to Cloud and sends him back to his reality, allowing him to reunite his Aerith with a working White Materia, those future memories, and the power to call Holy.

Sephiroth Wants the Multiverse, Not Just the Lifestream

Sephiroth’s plan in the original game was to ascend to godhood via absorbing the Lifestream. While he still seems pretty set on that ascension in the remake trilogy, Rebirth reveals that his master plan also involves conquering the multiverse via something called Reunion.

Reunion is not a new thing for Final Fantasy 7 fans, but in the original game it referred to the reunion of Jenova’s cells. In Rebirth, it refers to Sephiroth orchestrating the convergence of many different worlds or realities. He calls this a ‘homecoming’, and when it begins he says their joining is a “confluence of worlds and emotions.” It seems, then, that the mass collection of both realities and the emotions of those who live within them is important to Sephiroth’s overall plan. And since he still wants the Black Materia, it seems pretty obvious that mass destruction of not just one world but many is on his bucket list…

Zack and Aerith Are Still Alive, Sorta

In the original Final Fantasy 7, Aerith was killed by Sephiroth at the Forgotten Capital. However, the final cutscene implied that her spirit lived on in the Lifestream, and that she was able to protect the planet from meteor from there. This idea has been kept for Rebirth, but it is presented in a very different way. Aerith still dies by Sephiroth’s sword, but her spiritual form lives on and can directly communicate with Cloud – although sadly the rest of the party are unaware of her presence. In the final cutscene, Aerith promises Cloud that she will stop the meteor – a clear nod to the original game’s finale.

While Aerith’s fate is only somewhat different to the original game’s version, what we see of Zack is very different. He outright died in the original, of course, but the creation of multiple realities in the remake trilogy means that Zack lives on in different worlds of the multiverse. We actually see multiple different versions of Zack across Rebirth in worlds separate from the ‘main’ reality our heroes live in. At the very end of the game, though, the Zack that fights in the final battle ponders on something Sephiroth told him: that worlds unite and part. He wonders if that means that worlds can reunite a second time. The implication – or at least the hope – is that Zack’s reality will unite with a world where he can live happily with alternate versions of Aerith and Cloud, as the ones in his reality appear to be terminally sick.

Glenn Lodbrok and the Shinra vs. Wutai War

The original Final Fantasy 7 briefly established that Yuffie’s home of Wutai was once at war with Shinra. The remake trilogy has expanded on that, and it becomes a notable secondary plotpoint in Rebirth. There’s currently a cease-fire agreement between Wutai and Shinra, but Glenn Lodbrok – a former SOLDIER who defected to Wutai – is attempting to stoke the fires of war again and destroy both Shinra and Midgar. In a public address he claims that Shinra has massacred Wutai soldiers – a situation he almost certainly engineered to increase tensions – and also falsely blames the emergence of the Weapons on the company.

In the finale, it is revealed that Glenn is actually a puppet of Sephiroth, and that the attempts to reignite the Shinra vs. Wutai war is a ploy to distract Rufus. Sephiroth does not speak plainly about why he’s doing this, but he does say “our promised land will become a reality”. Based on this, it’s logical to assume that he’s trying to divert Rufus’ attention away from his goal of discovering the Promised Land. In the original Final Fantasy 7, Sephiroth sought the Promised Land as it was a place where he could absorb the mass amounts of Mako energy required to use the Black Materia and cast Meteor. Meanwhile, the late President Shinra hoped to find it and use its energy to build Neo Midgar. We know Rebirth’s version of Rufus still hopes to complete his father’s work, and it makes sense that this version of Sephiroth still requires the energy. Thus, if Rufus is distracted by a war with Wutai, then Sephiroth can more easily beat him in the race to the Promised Land.

Matt Purslow is IGN’s UK News and Features Editor.

Best Xbox Series X/S Accessories to Buy in 2024

The Xbox Series X is now one of the best-selling video game consoles of all time, even if there were rumors Microsoft was going to stop making consoles – which is thankfully false. If you want to enhance your gameplay even further, then it’s worth considering some of the best Xbox Series X accessories to pair with your Xbox Series X console.

TL;DR – These are the Best Xbox Series X Accessories:

From high-end Xbox Series X controllers with additional buttons and paddles to make gaming easier, to immersive Xbox Series X headsets that allow you to hear every movement in-game, there are some seriously cool Xbox Series X accessories to consider.

The good news is, that you don’t need to stretch your budget too far if you want to invest in some new peripherals. But if you want to splurge, the option is there.

The Best Xbox Series X Accessories

1. Xbox Elite Controller Series 2

Best Controller for Xbox Series X

Pros:

  • Customizable controls
  • Up to 3 custom profiles

Cons:

  • Expensive

If you enjoy pro gaming or you want to up your performance in-game, the Xbox Elite Controller Series 2 is designed for competitive gamers. It features adjustable-tension thumbsticks, short hair trigger locks, a wrap-around rubberized grip, exclusive button mapping options, and interchangeable components.

Depending on the game you’re playing, you can save up to 3 custom profiles on the controller and switch between them instantly using the profile button on the controller. Admittedly, there’s a hefty price to pay here, but the beauty of this Xbox controller is that it can pair to Xbox Series X|S consoles, Windows PCs, and mobile devices, too, making it great value for money in the long run.

Equipped with a rechargeable battery, you can easily pair the Xbox Elite Controller Series 2 with a rechargeable battery kit or something like the PowerA Dual Charging Station for Xbox X|S, so you’re never without charge.

2. Seagate Xbox Storage Expansion Card

Best Storage Expansion Card for Xbox Series X

Pros:

  • Officially licensed
  • Up to 2TB of storage

Cons:

  • Expensive

The Xbox Series X comes with a standard 1TB of storage. Some of that is instantly eaten away by the operating system, leaving you with just 802GB of usable space. When you consider some Xbox Series X games are over 100GB once installed, you’ll soon realize there’s not much space left on your Xbox to play the games you want.

The officially licensed Seagate Xbox Storage Expansion Card comes in 1TB and 2TB sizes, allowing you to install more of the games you love without any hassle. It’s easy to increase the capacity of your Xbox Series X, though it does come at a price. However, this is really the only sacrifice you’re making since the expansion card runs just a touch slower than the Xbox’s internal SSD.

3. Microsoft Xbox Wireless Headset

Best Headset for Xbox Series X

Pros:

  • Customizable audio
  • No cables or dongles required

Cons:

  • There are better headsets but they are more expensive

More affordable than some Xbox Series X headsets, the Microsoft Xbox Wireless Headset is the perfect pairing for this console and is noise-canceling too. The adjustable headband means it’s comfortable to wear for long periods of time, and can be shared between your household. And, since it’s wireless, you won’t be tied down to your Xbox if you want to grab a snack in between matches.

The controls are easy to access; you can adjust the volume on the fly and alter the game/chat balance depending on what you’re focusing on. Keeping with its intuitive and lightweight theme, the Microsoft Xbox Wireless Headset doesn’t require any dongles, cables, or extras to connect wirelessly to your Xbox. It can even double up as a headset for your phone too as it features Bluetooth connectivity.

Use the Xbox Accessories app to create a customized audio experience just for you, and switch between a range of sound modes including Windows Sonic, Dolby Atmos, and DTS Headphone:X.

4. WD C50 Expansion Card

Best Alternative Expansion Card for Xbox Series X

Pros:

  • More affordable than other options
  • 512GB and 1TB sizes

Cons:

  • A little slower than the internal SSD

We wouldn’t blame you if you didn’t want to splash all your hard-earned cash on Seagate’s Xbox expansion card. If this is the case, you might want to turn your head to the WD C50 Expansion Card, which is a more affordable alternative. It also comes in 512GB and 1TB storage sizes, if you don’t want to go all out and upgrade to 2TB.

This expansion card is officially licensed by Microsoft, too, so you can simply plug and play without any hassle of installing additional storage and taking your Xbox apart. Install all of the games you want, and thanks to its portable size, you can even take this expansion card with you to your friend’s house if you want to play games that they haven’t installed.

5. Logitech G923 Racing Wheel and Pedals

Best Racing Wheel for Xbox Series X

Pros:

  • Feels like you’re really driving
  • Extremely customizable

Cons:

  • One of the most expensive Xbox Series X accessories

Racing fans will love the Logitech G923 Racing Wheel and Pedals, though you might gulp at the price. Featuring Trueforce technology, this racing wheel makes it really feel like you’re in the driver’s seat. The finer details like the hand-stitched black leather wheel cover and polished metal pedals only add to the experience (and cost).

What makes the Logitech G923 Racing Wheel and Pedals stand out is its lifelike replication of driving a car. The programmable dual clutch simulates real race car launch directly from your controller, alongside the ability to fine-tune your speed with the built-in LED RPM indicator.

Adjustable wheel sensitivity, force feedback, and button customizable add to the racing wheel’s appeal, offering the full racing sim experience at home.

6. PowerA Enhanced Wired Controller for Xbox Series X|S

Best Affordable Controller for Xbox Series X

Pros:

  • Not expensive
  • So many designs to choose from

Cons:

  • Wired

If you’re not fussed about using a wireless controller on your Xbox Series X, and perhaps don’t want to spend too much on additional controllers for when your friends come over to play, then the PowerA Enhanced Wired Controller is a great alternative. This budget-friendly controller comes in a range of styles to suit every gamer. You could spend hours looking through the vast designs on offer.

Despite its cheaper cost, this controller comes with two mappable advanced gaming buttons, dual rumble motors, and the usual Share button so you can capture screenshots and clips in-game. There’s a volume dial too and a one-touch mic mute which is perfect if you chat with your friends while gaming. The generous 10ft cable shouldn’t get in the way, and it’s easy to plug into your Windows PC or Xbox One, too.

7. KontrolFreek FPS Freek Inferno Performance Kit

Best Thumbsticks for Xbox Series X

Pros:

  • Great for competitive gaming
  • Enhances gameplay

Cons:

  • Could break after prolonged use

Competitive gamers will appreciate the upgraded precision that the KontrolFreek FPS Freek Inferno Performance Kit offers. This cheap and cheerful Xbox Series X accessory comes with a mid-rise and high-rise thumbstick to customize your gameplay.

Best of all, there’s no DIY needed here. Just place the thumbsticks on top of the existing Xbox Series X thumbsticks to completely change up your gaming experience. The rubber material provides additional grip and comfort, giving you the upper hand when you need it.

Xbox Accessories FAQ

What Xbox Accessories are Essential for Gaming?

There are a lot of different accessories you can buy for the Xbox Series X, but the only actually essential accessory is an Xbox controller. You will also likely need multiple controllers if you plan on playing multiplayer games locally on your Xbox. And although not essential for gameplay, a decent gaming headset or gaming earbuds are great if you want to play quietly.

Do Any Bluetooth Headphones Work With Xbox Series X?

Unfortunately, Xbox consoles do not currently support Bluetooth audio. That being said, there is a workaround that will allow you to connect Bluetooth headphones to the console. See our guide on how to connect AirPods to Xbox for more info.

Kegan is an avid gamer who has been playing games since his Atari days. From a young age Kegan was tinkering with PCs and now has a passion for building custom gaming computers.

Balatro Devs Argue Poker Roguelike Does Not Encourage Gambling as It Vanishes From Some Stores

Balatro publisher Playstack Games has taken to social media to defend its poker roguelike after fans noticed it had been removed from certain stores.

Players started to point out Balatro’s disappearance over the last few days, with some taking to social media to express their concerns. Reddit user JustASmith27, for example, was unable to find the Nintendo Switch eShop store page in the U.K. Players from other countries, such as Australia, have reported that they are running into the same roadblock as well.

Mainly, the problem seems isolated to Nintendo Switch stores outside of the U.S. Playstack shared an explanation behind Balatro’s disappearance on X/Twitter, saying that the team is working “as hard as we can to get the game back on sale as soon as possible.” With some territories still able to purchase Balatro without issue, the publisher confirms its removal is tied to a sudden change in its age rating.

“This is not an issue with the stores themselves, however a reaction to an overnight change to Balatro’s age rating from 3+ to 18+ by a ratings board without any advance warning,” Playstack said, “due to a mistaken belief that the game ‘contains prominent gambling imagery and material that instructs about gambling.’”

Playstack adds that it addressed gambling concerns with the ratings board in October. At the time, Balatro was labeled 3+ after receiving an initial rating of 18+.

“During that specific appeal, the ratings board assured us ‘we have reviewed your product and determined that the disclosure of gambling themes was unwarranted,’” Playstack added. “The game content has not changed since the age rating was amended to a 3+.”

The Playstack team says they “fundamentally believe the ratings decision is unfounded,” mentioning that LocalThunk, Balatro’s sole developer, is “staunchly anti-gambling.” LocalThunk took to X/Twitter to share their own thoughts on the matter, doubling down on their stance against the accusation that Balatro contains any form of gambling.

“I do not condone gambling (staking something personally valuable on an uncertain event) nor do I believe that Balatro contains gambling,” the post says. “I did add risk/reward mechanics and RNG to Balatro, but these are core mechanics to the genre at large.”

While Playstack is confident Balatro will remain on PC storefronts like Steam, it’s not sure how other platforms will be impacted. It adds, “Please rest assured the game will be back up on sale, possibly with a temporary 18+ rating while we resolve the issue.”

Balatro launched for PC, Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S on February 20, 2024. Although its Steam page boasts that it is “the definitive poker roguelike experience,” it also features a variety of gameplay twists, such as cards with unique abilities, a campaign, difficulty modes, and more.

“Combine valid poker hands with unique Joker cards in order to create varied synergies and builds,” its description says. “Earn enough chips to beat devious blinds, all while uncovering hidden bonus hands and decks as you progress. You’re going to need every edge you can get in order to reach the boss blind, beat the final ante and secure victory.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Starfield Patch Fixing Its Sabotage Quest, Which Many Players Couldn’t Finish Due to a Missing Journalist

Bethesda Game Studios has teased what players can expect in Starfield’s next update, with the upcoming patch emphasizing quality-of-life improvements and bug fixes.

In a thread on X/Twitter, Bethesda Game Studios made a thread highlighting some of the changes coming to Starfield. The update will be available on March 6 via the Steam Beta before a full release at a later date.

The most notable fix will address a bug in the “Sabotage” quest for the Ryujin Industries. The bug in question caused an NPC required to complete the quest to not spawn in the location. Bethesda previously tried to address this bug in update 1.8.86, released last November, but some quickly pointed out that the NPC failed to spawn after installing the patch.

Other patch highlights include:

  • Adding facial expressions in photo mode;
  • Improvements to the scanner that will allow you to use it to monitor the in-game world when harvesting resources; and
  • A quality-of-life improvement that makes missions active when you set course on an inactive mission.

The latest update comes over a week after the February patch was released, where it introduced a number of changes to Bethesda’s sci-fi action RPG, most notably AMD’s FSR 3 and Intel’s XeSS supersampling tech support.

The support for Starfield is part of Bethesda’s plan to have “a steady stream of updates about every six weeks” to address various issues in Starfield. Bethesda previously teased additional fixes and improvements, including adding city maps and “new ways” of traversing.

In our review of Starfield, which we awarded a 7 out of 10, we said: “Starfield has a lot of forces working against it, but eventually, the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

The Best PS5 SSD Deal of 2024: This 2TB SSD with Heatsink Is Only $90

SSD prices are trending upwards for 2024, which makes this deal even more amazing. Right now Amazon (or more specifically, Amazon Japan) is offering this Verbatim 2TB PCIe Gen4 x4 M.2 solid state drive (SSD) for only $90.20. It also comes pre-installed with aslim PS5-compatible heatsink. Note that the product title specifically mentions a 2 year limited warranty. However since this item is shipped overseas, there is no guarantee on that. You do, however, have a guaranteed 30-day return policy from Amazon. Frankly, I think it’s still worth it given the low price point and the fact that it has pretty solid reviews, especially when used as a PS5 SSD. All of the other recommended PS5 SSDs cost $50 or more.

Verbatim 2TB SSD (PS5-Compatible) with Heatsink $90.20

The Verbatim Vi7000 meets all the requirements for your PS5 SSD upgrade. It supports transfer speeds of up to 7,400MB/s read and 6,500MB/s write which is well above the 5,500MB/s minimum threshold. It also includes a robust looking aluminum heatsink that fits right into the slim PS5 drive bay.

The PS5 is an outstanding gaming console, but the 1TB SSD is a real bottleneck. Call of Duty: Modern Warfare 3, for example, can exceed 200GB alone. NBA 2K23 weighs in at 150GB and even older games like God of War: Ragnarok and Horizon Forbidden West require 90GB of space. Future games like Grand Theft Auto VI will undoubtedly demand even more space.

Looking for another brand? Check out all of the best PS5 SSD deals today.

‘I Stopped Believing in Myself’: Game Developers Share the Human Impact of Over a Year of Mass Layoffs

Earlier this week, 900 individuals were laid off from Sony PlayStation. The affected studios included well-known developers Insomniac Games, Naughty Dog, and Guerrilla Games, with PlayStation London shutting down entirely.

These layoffs come just weeks after the DICE Awards, which saw Insomniac and Guerrilla both win prestigious awards for their work on Marvel’s Spider-Man 2 and Horizon: Call of the Mountain. And they come just days after a gathering at PlayStation London that served as a farewell for outgoing PlayStation head Jim Ryan. As news of the layoffs hit, a photo circulated on social media showing a group of smiling employees clustered around Ryan:

This week the layoffs were at Sony (and Die Gute Fabrik, and Supermassive, and EA literally as I was submitting the final draft of this piece), but it seems that every week in 2024 so far it’s been the same story, different developer. Thousands of games industry employees have lost their jobs in this year alone.

In an effort to get to grips with these events, I reached out to impacted developers to try and answer the heavy, complex question of why this was happening in the first place. Over 40 game developers from studios of all sizes gave me answers. But that isn’t all they gave me. Many of those who reached out also took the opportunity to share their stories of how the layoffs had impacted them, personally.

They told me stories of how it had impacted their physical and mental health and how the loss of income, insurance, and security was hurting their families and their plans for the future. Some had moved across the country or even across the world for their jobs. A few reported being laid off simultaneously with a partner who was also in the industry. Some told me they had been laid off twice in one year.

“Both times I felt incredibly gutted,” one person said. “The first time, it felt like a reality of capitalism that I was expecting, but the second being so close to the first, it was like, ‘We really are just cogs in the machine.'”

Layoffs happen for all kinds of reasons, be it because of a bad financial bet, a failed game, a deal fallen through, poor planning, or any number of other things. But when they do, it is human beings whose lives are upended in response.

No Money, More Problems

“I lost my job and my health insurance,” said one former employee of Drifter Entertainment I spoke to. “We got one month of severance, but I’ve been collecting unemployment and doing some consulting work to help supplement. It’s been really stressful and my wife has had to get a job to support us while I’m looking for work. I am terrified that I will not have something lined up by the time my unemployment runs out, and have considered leaving the industry altogether. We’ve had to aggressively cut costs, live paycheck to paycheck, and I am choosing to forego some of my medications because they’re too expensive to refill. It sucks.”

Many former developers find themselves in similar circumstances after being laid off. Unemployment benefits can be difficult to obtain, and some workers find themselves far from home after uprooting their lives to take a job that no longer exists.

“I, like many of my coworkers, was incentivized by the Bungie leadership to move to be local to the office, so I was alone when I first started working,” said a former Bungie employee. “This was my first professional career position and I invested everything in this opportunity. I started working right out of college and relied on health insurance provided to have medical checkups. As of now, I am solely relying on unemployment benefits to keep myself afloat. I was someone who went into the office daily to meet people and seek the opinions of developers with more experience and skill than I. It was a dream come true. Those people were laid off as well.

“It is not an understatement to say that I bet everything on Bungie and the house always wins. As I was picking up the pieces of my life last year, my outlook didn’t change and my hope was that this hiccup could lead to something greater. I still hope for the best for Bungie and I know the creatives employed there will succeed, but I hope this kind of layoff never happens again.”

Others I spoke to purchased homes or moved into new rentals thanks to improved salaries. When they were laid off, that security suddenly vanished.

“I’d just moved into a new apartment a week or two prior and signed a new lease,” said a former employee of a support company that partnered closely with Microsoft. “I of course now have zero income except what I’m getting, for the moment, from unemployment. My pay had been bad enough I had no savings. Lost my health insurance and boy has that been a mess.”

My pay had been bad enough I had no savings.

They told me that while they were fortunate enough to have support programs and networks to assist them, not everyone has been so lucky. They asked me to imagine a person who does their job well, but who manages serious mental illness through doctors and medication that is paid for by their company health insurance:

“Then, for absolutely no fault of his own, he is laid off, and living [in a place without Medicaid available]. There’s no way he can afford continuing coverage under COBRA. Just boom, done. No more doctors or medication refills until he can get coverage, maybe through healtcare.gov. But that takes time. And the meds he’s on very clearly do not recommend going off cold turkey…Suddenly losing your job is not just a massive hit to your pride and a threat to your ability to keep a roof over your head. It could very possibly lead to a very serious mental health crisis or, god forbid, worse.”

Unstable Ground

Losing a job can take a major toll on a person’s health. It’s especially hard on disabled workers who are capable of working on games but have special health needs. One disabled developer I talked to spoke of the hardships faced after being laid off as they struggled to find a new job.

“It was super depressing and what made it worse is that it was really hard to find a new job,” said one disabled freelance developer who has struggled to find work since their last contract ended. “I had the added problem that I can only do a four-day week due to mental health reasons. This hadn’t been an issue in the past, but with the sudden increase of desperate applicants and only a few open positions, it became abundantly clear that I couldn’t afford my handicap. It feels like you are forced to underbid other applicants.”

Even for individuals without explicit health problems, layoffs take a hefty mental toll. One former CD Projekt developer told me that while they were relatively secure financially, their self-worth took a serious hit from being laid off.

“I stopped believing in myself as an artist,” they said. “I started to question my career choices and if I even wanted to continue on this path. It was really hard for me to start creating anything again, I felt pretty burned out.”

I stopped believing in myself as an artist…It was really hard for me to start creating anything again.

They weren’t alone. A former Zenimax employee described similar feelings after being laid off from what they described as a “dream” job. “It was my first triple-A studio position, the team was amazing, I loved the benefits, and I worked hard. I wondered if there was anything different I could have done. I was emotionally and mentally crushed. I just couldn’t believe it. In one Wednesday, I had lost the entire reason I had moved to Maryland and started a new life in a new state.”

Another person who was laid off from Xbox last year told me that even though they had found a new job since then, the lingering impact of the layoffs were still sitting with them. They had been working in a role that was normally considered to be a stable one, they liked their job and wanted to stay there long-term, and were working on a popular and lucrative IP. Yet all that vanished in an instant. They said that as a result, they felt they would “never be able to have a stable career.”

“Now a year later I feel an incredible amount of anxiety even though my team just released a 90+ metacritic score game…I don’t feel safe. [Our CEO] even said in an all-hands that he wasn’t expecting any layoffs this year, but how am I supposed to believe that? There’s nothing in place to hold him to that.”

Survivor’s Guilt

Those who remain continue to feel the lingering impact of layoffs even if they escape the cuts themselves. Several workers in that situation described having “survivor’s guilt”, with many telling me they felt their work suffered from the anxiety that they might be laid off too.

“I was fortunate enough to avoid any layoffs, but there was a lingering atmosphere of fear and uncertainty for the rest of the time I remained at the company,” said one developer who survived layoffs only to eventually quit their job at an Embracer Group-operated studio. “…I felt guilty for still being around, and I felt somewhat apathetic to my work, knowing that it would help enrich the people responsible for this tragedy.

“For a lot of my industry colleagues, I know they’re sharing more and more non-games roles as we collectively realize the pool of work is simply drying up, and will only get worse, despite the games industry still being massively profitable. It’s become clear that the space is not tenable for stable employment, let alone career/professional development.”

One developer who was laid off from Creative Assembly pointed out that the length of time it takes to develop a game combined with constant layoffs means it can be very difficult for a developer to finally get their name in the credits of a project, which in turn can make it harder to further their careers.

“I can’t get over how wild it is that some devs work for upwards of a decade and still don’t have a title released with their name in the credits,” they said. “I know a lot of devs stay until a game is finished, which can take over five years, but the chances of that game even getting over the finish line seems fickle. A lot of people stayed working on Hyenas just to see it release, only to get laid off. Surely this isn’t a sustainable way of working.”

Another common refrain is that the layoffs are disproportionately impacting members of marginalized groups, though a recent Take This study suggests this may not be the case across the board. The survey found that the layoffs were hitting most demographics roughly evenly, but with one exception: women. I also reviewed a smaller survey of at-risk UK game developers taken by Code Coven co-CEO Cinzia Musio in October of last year that suggests the impact to all marginalized groups may be more drastic. Both surveys are on the smaller side, and it may not be possible to get a more complete picture of the true impact for some time.

Several people I spoke to noted that their studios had increased diversity, equity, and inclusion [DEI] efforts in prior years when funding was robust, resulting in improved hiring initiatives and greater diversity in junior roles at major studios. But when the time came for layoffs, the developers who benefited from those initiatives often lost their jobs. Former employees of Epic Games, 343 Industries, and Bungie all told me that their companies’ DEI groups had been hurt by layoffs, with key employee leaders losing their jobs and companies making little effort to fill the gaps. This has left marginalized developers trapped in an overcrowded job market with few opportunities to get back on their feet.

No Road Back

By far the most common refrain I heard from developers is that they were considering looking for jobs elsewhere and not returning to games. For many, such as one former Streamlabs employee impacted by the Logitech layoffs in March of 2023, there were simply too many out-of-work developers competing for the same jobs to justify sticking around.

“I was unable to make my way back into the gaming industry as a professional,” they said. “I hoped to join a games studio after the layoff, but the competition stakes were so high that I had to venture elsewhere. I’m grateful to be where I am now and I honestly think I’m better off from it, but I would’ve liked to work my way up the ladder at Streamlabs.”

Hefty competition for few jobs was a major factor for many, but the sheer number of out of work developers was discouraging to many I spoke to for other reasons. Some, such as one former Epic Games employee, told me they wanted to leave the game industry but didn’t see a path out:

“The severance was good enough that I didn’t immediately stress about finding more work,” they said. “But I think partly I’m scared of resuming the job search because I’m not sure there are jobs available. And anywhere I work, it’s going to be impossible for me to not constantly have the fear that I’m a day away from another layoff. I want to leave the game industry entirely, but I’m not qualified to do anything else. I have over a decade of expertise, and I’m so burnt out from working in games that I don’t have the energy for any significant career pivot. It’s been four months now and I’m still scared of finding work, angry at Epic, and angry at myself for having passion for an industry that treats its workers so callously. I’m luckier than most, but it still hurts, and I haven’t really recovered from the shock.”

The floor just keeps falling out. That cycle continuing for as long as it has is the most damaging thing.

More than anything else, that sense of hopelessness was what pervaded most of my conversations. While many analysts and executives have pointed out that the games industry will inevitably bounce back as an economic engine, many developers are afraid either of being left behind, or that they already have been. One former Relic Entertainment employee summed up the situation:

“This was my first games job, and was going very well,” they said. “I felt like I’d nailed my dream job, and was seriously considering what it would mean to stick with Relic, warts and all, for the long haul as so much of the fit was ideal. I could really envision a decade there. But then you, and your closest coworkers, and your boss, and producer, and lunch pal all get laid off at the same time as a bunch of their friends are laid off in other studios and suddenly all the ways you could see landing on your feet before it happened have evaporated.

“Immediately after the layoff, Relic set up a local hiring fair with some other local companies that had just had layoffs, and things felt maybe like they’d be okay. A bunch of us talked to a lot of good leads. But then the recruiter you had a really good conversation with that day is laid off a month later. So the floor just keeps falling out. That cycle continuing for as long as it has is the most damaging thing.

“There’s only so many times anyone can see leads and connections disappear so shortly after being created. I know at least one of my colleagues has completely deleted LinkedIn and is probably not coming back to the industry. And they’re brilliant. But the industry has pushed them out, and is daring the rest of us to leave, too.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Why Every Gold Saucer Date in Final Fantasy 7 Rebirth Matters More This Time

This article contains spoilers for Final Fantasy 7 Rebirth. Specifically, it details the events from several dates Cloud can have at the Gold Saucer. If you’re yet to experience one of these scenes, we suggest returning to the article once you have. Alternatively, if you’d like to see every Gold Saucer date in Final Fantasy 7 Rebirth, you can watch every variation in this video:

Fans of the original Final Fantasy 7 will fondly remember the Gold Saucer gondola date. This romantic liaison paired you up with Aerith, Tifa, Yuffie, or even Barret, depending on your dialogue choices throughout the game.

The intimate moment makes its expected return in Final Fantasy 7 Rebirth, but unlike the original – and perhaps indicative of the entire remake’s philosophy – this time each date has a renewed focus. Every variation has a strong and defined angle, tying into the grander narrative while also fleshing out relationships with the hindsight of nearly 30 years of character evolution. Each one packs an emotional punch, helping Cloud and his partner of choice grow. This stronger emphasis on storytelling replaces what was previously surface-level romance and amusing, but ultimately cheap laughs. I’m looking at you, the ‘Barret unloads his minigun at the fireworks’ moment from the original.

That’s not to say there’s not laughs to be had, with some funny moments riffing on the source material. Build your relationship to a strong enough level with Yuffie and you’ll unlock her extended “intimate” date which leans heavily on jokes from the original. Yuffie demanding that Cloud “say something!” only to get a deadpan response of “… something” is a particular highlight. But Yuffie’s date is also a perfect illustration of how Rebirth has expertly matured the original conversations, with Yuffie now talking this moment to share a personal story about her misguided love for another SOLDIER, who, upon letting her down gently, led Yuffie down a focused training path to prove herself a warrior – a path not too dissimilar to Cloud’s.

I felt a connection to Yuffie I’d never had in the almost 30 years of her existence.

It’s this moment of vulnerability that helps not only Cloud, but also us as players to scratch beneath the surface of Yuffie’s seemingly one-dimensional characterisation (that being her relentless quest for materia) and demonstrate her deep insecurities. It’s a scene that allows her to open up, revealing that she shares Cloud’s inability to discuss her innermost feelings. In this moment, I felt a connection to Yuffie I’d never had in the almost 30 years of her existence, and it’s a testament to the care and attention Rebirth’s character writing has received. It’s clear that Cloud also feels this connection, and it helps strengthen their bond. It now feels significantly more understandable why they’d fight for each other. And so it’s a shame that a majority of players will likely miss this moment in their playthrough, because this date is just one of many, and something that requires significant investment in Yuffie to unlock.

That’s the less likely result for most players, I would imagine, since Aerith and Tifa form the original love triangle and are the characters that garner the most attention. That’s not to say that their Gold Saucer date experiences are not equally worthwhile, but they are the more expected character moments. As a result, it’s the left field choices like Yuffie that result in unexpected bonds that really resonated with me, and what happens during Barret’s date is another prime example.

In the 1997 original, there was no doubting that the Barret choice was the joke option. He and Cloud spend the entire date in a comical huff, Barret accuses Cloud of having a crush on his four year old daughter (seriously…) and then, as mentioned before, he ends the date by unloading his gun arm on the fireworks because they’re irritating him. It’s wacky.

But in Rebirth, what was once a silly sequence now is an opportunity for character development. This time around, Barret is evolved into a mentor-like figure for Cloud. He tells a sentimental story about when he first met his partner, Myrna, which serves as a jumping off point to teach Cloud a valuable life lesson that can only come from someone with significantly more life experience.

“Once you find your soulmate, you never let ‘em go.” shares Barret, explaining that he was also once a selfish young man who had some growing up to do. He goes on to tell Cloud that he’s “overthinking it. You just gotta go for it sometimes.” Cloud rightly points out that Barret “always goes for it”, which leads to the pair coming to the conclusion that they balance each other out.

Unlike the original date, not only does Barret now offer advice, but his bond with Cloud is strengthened. It’s a reminder that – despite all their differences – in the language of love they actually share a lot in common. Couple this with the interesting story of how a young, brash Barret met the love of his life and what’s cemented is a scene of valuable relationship growth. Again, it’s a real shame that you could easily miss this. In fact, it almost feels essential to Cloud and Barret’s friendship.

It’s not just character development you’ll likely miss at the Gold Saucer, either. An unlikely Red XIII date – one you might automatically assume would be the “joke” option – offers not only the strengthening of a bond, but some vital clarity of the events of the previous game, Final Fantasy 7 Remake.

It’s not only a scene about relationship growth, but one that confirms vital story information that at best we could only previously infer.

“It might sound crazy, but back in Midgar Aerith and I could both see the future,” reveals Red XIII, confirming a popular theory about the messy concluding events of the first game. “That would explain a lot,” Cloud replies, demonstrating his understanding of the events and also acting as a proxy for the audience. Red XII goes on to theorise that “the Whispers took it from us when we left,” helping explain the clean slate the character’s appear to have in Rebirth. He does still have a faint, outstanding memory, though; that Cloud has to keep Aerith safe. It’s ominous foreshadowing of the original game’s tragedy, and a hint that things could be different this time around.

In this moment Cloud and Red XIII build a bond of trust. They learn to talk honestly with each other and the value their togetherness has, concluding with the pair shaking hand/paw on their agreement to protect Aerith. It’s not only a scene that matters in regards to relationship growth, but one that confirms vital story information that at best we could only previously infer.

Importantly, none of these dates feel like the ‘canon’ choice. Or rather; all of the dates feel like the canon choice, with story beats that live concurrently. Each one progresses Cloud’s relationship with his friends and/or romantic interests, and unlike the original none of them feel like they don’t belong (with the exception of a new, awkward hang out with Cait Sith, Cid and Vincent – a joke date and consolation prize for stalling your other relationships). Each date in Final Fantasy 7 Rebirth matters, it’s just a shame that the majority of players will never experience each and every one of these important pieces of storytelling.

Dale Driver is IGN’s Executive Producer of Video Programming and he ended up going on a date with the three boys on his first playthough, even though he tried his hardest to get Red XIII.

Tomb Raider 1-3 Remastered Had Different Versions Across Steam and Epic Games Store

Tomb Raider 1-3 Remastered developer Aspyr has confirmed it accidentally released two different versions of the game across Steam and the Epic Games Store, and changed what some deemed the better version back to the regular.

As reported by Eurogamer, players of the remastered trilogy noticed differences between versions and X/Twitter user @small_medpack posted a list of them online. The Epic Games Store version of the game included more poses in photo mode, higher quality textures and animations on the Nevada level, more realistic snowflakes, and more, though also had some broken achievements.

Surprising fans, Aspyr deemed this version the unfinished one and has updated it to match the intended version that was released on Steam. The enhancements mentioned above are therefore no longer available in the Epic Games Store version of the game.

“A development build with incomplete assets has been available for download on the Epic Games Store,” Aspyr said in a post on Steam. “Content in that Epic Games Store build contained some work-in-progress materials that do not represent our final quality expectations. We have corrected the build to match the live Steam version.”

Some fans are understandably confused by the mishap, and had expected the Steam version would receive the additional features rather than the Epic Games Store version losing them, but it also seemingly included other issues and incomplete assets beyond the broken achievements

“A development build that is superior to what we’ve got on Steam, not sure what to make of this mess,” said KeeperAdahn on Reddit. “They make it sound as if the Epic Games Store version is worse than the version we got? But from what I have seen on YouTube it looked much better,” added BenSlashes.

A bigger update is also coming though, presumably set to improve Tomb Raider 1-3 Remastered across the board. “We currently are working on the first update, which we anticipate will launch in the next few weeks,” Aspyr said in the same post. “We appreciate your patience as we want to ensure that the quality is meeting the needs and expectations of our community.”

Tomb Raider 1-3 Remastered arrived February 13 as an upgraded version of the original trilogy: Tomb Raider and The Unfinished Business expansion, Tomb Rader 2 and The Gold Mask expansion, and Tomb Raider 3 and The Lost Artifact Expansion.

Tomb Raider custodian Crystal Dynamics included a sensitivity warning in the collection for what it called “deeply harmful” racial and ethnic prejudices included, but said it didn’t remove them “in the hopes that we may acknowledge its harmful impact and learn from it”.

Its release was followed by the official reveal of protagonist Lara Croft’s redesign, which will presumably debut officially in Tomb Raider Next. The next mainline game in the franchise is currently being developed in Unreal Engine 5, with Amazon Games supporting Crystal Dynamics.

It will be the first new entry since 2018’s Shadow of the Tomb Raider, which wrapped up a trilogy of games during the PlayStation 4 and Xbox One generation. That series reset Lara Croft’s origins in a grittier setting, but it’s unclear how Tomb Raider Next will fit into the equation.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.