Hogwarts Legacy Discussion Banned From ResetEra Forum Site Over J.K. Rowling Controversy

Discussion of Hogwarts Legacy has been banned from popular forum website ResetEra due to the controversy surrounding Harry Potter author J.K. Rowling.

As reported by PC Gamer, ResetEra general manager B-Dubs has released a statement from the moderation team that bans all mention of the Harry Potter-universe video game on their platform.

ResetEra had previously banned any promotional posts around the game – things like new trailers and announcements – but has now extended this to include any discussion.

“The mod team has decided to expand our prior ban on promotion for the Hogwarts game to include the game itself,” the statement read. “There will be no [off topic chat] and no discussion of this game.”

Rowling has been criticised for sharing transphobic views on social media, supporting anti-trans researcher Maya Forstater, writing an essay that included harmful statements and unsubstantiated claims about trans people (that were later debunked by experts), and more.

“After continued internal discussion, we began to start outlining the issues put forth by Rowling and the game in question and each time, and as we discussed it all, we kept coming back to the simple fact that Rowling is not only a bigot but is actively pushing, in her position as a wealthy and famous individual, for legislation that will hurt trans people,” the statement said.

Warner Bros. Games has made clear that Rowling is “not directly involved” with Hogwarts Legacy, and the game itself (which lets players create their own character and attend the school for witches and wizards) will reportedly allow for the creation of transgender characters.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Wanted: Dead – Exclusive Hands-On With This Bonkers PS2-Era Throwback

I didn’t know that I wanted to be a katana-wielding police officer in a cyberpunk version of Hong Kong who fights a giant spider tank and then eats five bowls of ramen, but that’s what I got with upcoming slasher/shooter Wanted: Dead, and I haven’t been able to put it down. Everything from its bizarre story and tone to its challenging and chaotic combat reminds me of the PS2/OG Xbox era of games from my youth, where experimentation and style was prioritized over polish. And there’s something awesome about that approach that’s captured my attention and kept me smiling ear to ear after over 15 hours with it.

One of the main ways in which Wanted: Dead nails its old school feel is in the high level of difficulty of its fantastic combat. While slashing and shooting my way through armies of enemies, death loomed constantly, as even one mistake could mean instant death for my ninja cop. Even with a squad of up to three NPCs accompanying me, I was usually outnumbered at least ten to one, as enemies shot at me from afar while their friends smacked me with melee weapons in a ruthless attempt to overwhelm me. I was forced to master the timing of my parries, dodges, and counterattacks, and to keep moving in order to avoid my immediate demise. Upgrading my skill tree along the way made things easier, thankfully, as improving my mobility options with the dodgeroll or the sliding blow made me much harder to hit, but even with two skill trees almost completely upgraded it was no walk in the park. Still, it was all worth the trouble when I finally beat a section, triggering numerous kill animations along the way that can only be described as delightfully badass.

In the many cases where I did die, though, I was reloaded back to the previous checkpoint, which, in another old-school touch, sometimes meant a brutal amount of progress lost. Luckily, learning each level and becoming more efficient at massacring my enemies was part of the fun, and I rarely found myself annoyed at having to repeat a section.

When I wasn’t turning faces into potato salad, I spent my down time doing a whole host of bizarre side activities that I still have trouble believing are a part of the same game. I wasted way too much time playing a claw machine, battled it out with my fellow cop in a contest to see who could digest the most ramen, sang karaoke, and even played a fake 1980s arcade game for some reason. These silly distractions weren’t always amazing additions, especially since ramen eating and karaoke are essentially the same minigame, but they went a long way to make me love how unflinchingly goofy it all was.

“There’s just something so odd and PS2-era about it that I couldn’t help but love it.”

There’s also a weird amount of charm to its sometimes janky presentation, which features voice acting that’s almost always stilted and character models that look a bit wonky. But then it’ll have perplexingly beautiful moments like how it occasionally seamlessly transitions to anime or even live-action cutscenes as a strange but effective way of telling its story. There’s just something so odd and PS2-era about it that I couldn’t help but love it, even when the dialogue made my eyes do a 180 in their sockets.

I’ve already played through most of Wanted: Dead, and find it hard to believe something so wonderfully old school exists in 2023. I’ll definitely be recommending it to all of my retro-loving friends when it’s released next month. Stay tuned for our full review soon.

The Lord of the Rings Returns to Netflix Next Month

Peter Jackson’s The Lord of the Rings trilogy is finally coming back to Netflix in the U.S. on February 1.

As reported by GameSpot, Netflix announced the return of all three films on Twitter (below), meaning The Fellowship of the Ring, The Two Towers, and The Return of the King will once again be available to watch.

Somewhat oddly, this will also be the first time all three films have appeared on the streaming service at the same time. The Fellowship of the Ring was available for two brief stints in 2018 before being removed in January 2019, and its sequels appeared from September 2019 to March 2020, but none of the films have been available since.

Though what’s considered by many to be the best fantasy film trilogy of all time doesn’t need much help, The Lord of the Rings was making headlines again last year thanks to Amazon’s The Rings of Power series.

The Rings of Power takes place during The Second Age of Middle Earth’s history, a time only briefly touched on in the Lord of the Rings trilogy. This is the era when the Rings of Power were created and Sauron was defeated by the formation of the Last Alliance.

Amongst its many characters are Galadriel, played by Cate Blanchett in the trilogy, and Isildur, the ancestor of Aragorn and king who cut Sauron’s finger off and claimed the One Ring.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

GTA 5 Exploit is Soft Locking Player Accounts, Rockstar Promises Fix

Rockstar says it’s preparing a title update for Grand Theft Auto Online in response to an exploit that is effectively locking some players out of the popular multiplayer game.

First spotted late last week, the remote code execution exploit [RCE] allows cheaters to effectively corrupt accounts from afar. Players affected by the exploit will finding themselves permanently trapped in Grand Theft Auto’s loading screen.

RCEs have been an ongoing concern in several multiplayer games, most notably Dark Souls, which saw its PvP servers shut down for months due to the issue. While a firewall rule can help, fans are currently being encouraged to take a break since RCE expoits can be quite dangerous, allowing hackers to do significant damage to a player’s PC from afar.

In a tweet earlier this afternoon, Rockstar said that it’s aware of the exploit and that it’s preparing a security-related title update. It encouraged players to reach out to the studio’s support page if they run into additional problems.

While Rockstar didn’t reveal when the promised title update would be released, fans can likely expect it soon due to the severity of the exploit.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

The Last of Us HBO Series Drove 238 Percent Jump in PlayStation Game’s UK Sales

It’s not enough to just watch The Last of Us — viewers are ready to play, too. As The Last of Us makes its television debut, the first chapter in Joel and Ellie’s journey are reaping the benefits with a hefty jump in UK sales on PlayStation 4 and PlayStation 5.

According to GamesIndustry.biz, the game’s 2022 PS5 remake, The Last of Us Part 1, reentered the UK sales charts at the No. 20 spot after a 238% jump in sales for the week of January 21, 2023. Its PS4 predecessor, The Last of Us: Remastered, also saw a sizeable boost with a 322% sales bump that placed it at No. 32.

Perhaps the least surprising detail is that those numbers coincide with the first episode of its live-action The Last of Us series, which debuted on January 15. The UK data only reflects physical sales, so the number of viewers who rushed to play Joel and Ellie’s story through PlayStation’s digital storefront remain an unknown.

Despite the boost, The Last of Us lost out to heavy hitters like newer PlayStation titles and the usual Nintendo staples. Last week’s tactical Switch RPG, Fire Emblem Engage, debuted at the number one spot. While 2022 releases like God of War Ragnarok, Pokemon Violet and Scarlet, and FIFA 23 occupied other top ten boxed sales spots.

But The Last of Us has more than reinvigorated sales data to its name. Its first episode broke records over at HBO, with more than 4.7 million viewers tuning in for the premiere. That makes the video game adaptation HBO’s second-best debut in the last decade, only beaten by the Game of Thrones spin-off, House of the Dragon.

For those still unsure of how the game-to-TV reimagining shaped up, check IGN’s 9/10 reviews for the “stunning adaptation” in episode one and “edge-of-your-seat tension” in episode two. If you’re looking to start your Clicker-fueled marathon, IGN also has a handy guide on where you can watch HBO’s The Last of Us, along with a breakdown on the rest of season one’s schedule.

Andrea Shearon is a freelance contributor for IGN covering games and entertainment. She’s worn several hats over her seven-year career in the games industry, with bylines over at Fanbyte, USA Today’s FTW, TheGamer, VG247, and RPG Site. Find her on Twitter (@Maajora) or the Materia Possessions podcast chatting about FFXIV, RPGs, and any series involving giant robots.

The Dark Pictures: Switchback VR Won’t Launch With PSVR 2 After All

Supermassive Games announced today that its upcoming on-rails shooter, The Dark Pictures: Switchback VR, has been delayed to March 16, 2023.

In a new tweet, Supermassive Games confirmed the game would no longer release as a launch title for the PSVR2, opting to delay the game a few weeks and ensure players “receive the most polished, terrifying experience possible.”

Announced in November, the Dark Pictures: Switchback VR is a spin-off game from Supermassive’s interactive anthology series. Set in 17th-century New England, players will face “distorted apparitions,” “demonic incarnations of persecuted witches,'” “vampires,” and a “sadistic serial killer.” Switchback VR’s gameplay is similar to that of Until Dawn: Rush of Blood, another on-rails shooter developed by Supermassive and released in 2016 for the original PlayStation VR.

Switchback VR is one of several new games Supermassive Games currently has in development. Other titles confirmed to be in the works by the studio include Directive 8020, which will serve as the first game in the second season of mainline Dark Pictures Anthology Series, with additional titles already been trademarked but yet to be announced by the studio.

Despite The Dark Pictures: Switch VR getting delayed, the PSVR 2 has a ton of games confirmed to launch alongside the headset when it releases on February 22. This includes titles such as the first-party exclusive Horizon: Call of the Mountain, a VR version of Resident Evil Village, and ports of existing VR games such as Moss 1 & 2 and NFL Pro Era. Granted, most of these games confirmed at launch are ports of existing games available on other headsets, such as the Meta Quest 2.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Sonic Designer Shares Concept Art From Before the Blue Blur Was a Hedgehog

In an alternate universe, Sonic the Hedgehog instead looks like a little human boy with spiky blue hair. That’s according to the original Sonic character designer, Naoto Ohshima, who recently shared some concept art of what would go on to become the iconic Blue Blur as we know him.

On Twitter (via CBR), Ohshima posted two images of concept art for early versions of the original Sonic the Hedgehog game. Ohshima wrote that the concepts were for “an action game about twin brothers who protect the dream world from Nightmare World’s boss ‘Thirteen’.

Ultimately, this concept evolved into Sonic.

Taking a look at the images, it’s easy to see how this concept eventually morphed into Sonic. The nature in the background is reminiscent of Green Hill Zone, complete with the loop, and the villain’s evil grin isn’t a far cry from Dr. Robotnik. Plus, Sonic retained the spiky blue hair in his final design.

Ohshima worked on the Sonic franchise from the beginning all the way until 1998’s Sonic Adventure, which saw the character’s first major redesign. The developer would then go on to direct Blinx: The Time Sweeper and its sequel.

Over three decades after Ohshima and Sega settled on the hedgehog design for Sonic, he’s still one of the most recognizable video game characters on the planet. 2022 was a big one for the Blue Blur, with the release of the Sonic Frontiers video game, the second live-action Sonic movie, and the new Sonic Prime Netflix show. And it’s only set to continue, with DLC coming to Sonic Frontiers later this year.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

The Last of Us HBO Series Creator Says Fans Can Be Upset by Changes: ‘I Don’t Blame Them’

The second episode of HBO’s The Last of Us series just hit the streamer yesterday, and fans are already criticizing the show for changing certain things from the games.

The episode, titled “Infected,” recreates several of the first few levels of the original game. It sees Joel, Ellie and Tess sneaking through an overrun city to drop off Ellie with Firefly rebels. In a deviation from the game, creators Neil Druckmann and Craig Mazin introduced a new way of spreading the fungal infection. The infected use tendrils from their body and plant a nasty kiss on them, thus giving them the cordyceps fungus.

In the game, one of the major ways in which the infection spreads is through airborne spores; the show’s omission of spores has already caused some fans to feel that the series is being too flexible with its adaptation.

“I’ve learned to expect backlash from sneezing,” Druckman said in an interview with Variety. “I think it speaks to the kind of fans that we have, who are so protective and love the world and these characters so much that anything they see as a deviation, without the full context of what it means, they assume the worst and push back on it. I think that addition is something worthwhile. It’s actually one of those additions where I’m like, ‘Oh man, I wish we had it for the game. I wish we had thought of it years ago, because I love it so much.'”

Mazin added: “That’s all right if people are upset by it — I don’t blame them. Everybody dreams of working on something where the fan engagement is to this level, where people will argue about these things or feel passionate about them. I do feel sometimes, if you just see how it goes, I think you’ll be OK. A lot of that has happened, but there will also definitely be people who are like, ‘You fucked up,’ and I get it. We definitely will not make everyone happy, I know that much.”

The omission of spores makes sense practically for a live action adaptation, as the presence of spores would mean that Pedro Pascal and Bella Ramsey would have to wear gas masks for much of the shows runtime. However, Mazin insists that the show still has not completely eliminated the spores.

“If you listen carefully, the word ‘spores’ is mentioned,” he said. “I don’t necessarily know if we’re going to see any spores this time around, but to say that our world is devoid of them would not be accurate. We don’t quite know yet: That’s part of the fun of adaptation, and leaving these blurry edges of the map for our characters to discover as the adventure continues.”

The Last of Us series is just getting started, so it’s anyone’s guess as to how the rest of the show will live up to the beloved video games. For now, though, the creators seem to know that backlash is expected when adapting one of the greatest games ever made.

Carson Burton is a freelance news writer for IGN. You can follow him on Twitter at @carsonsburton.

Aloft, a ‘Co-op Floating Island Survival Sandbox Game,’ Announced for PC

Aloft, a “co-op floating island survival sandbox game,” has been announced for PC. A demo is now available on Steam.

The publisher, Astrolabe Interactive, describes Aloft as such: “In Aloft, players must survive on islands floating around an eternal hurricane sitting at the center of their world. After building a base and calling one of these islands home, would-be adventurers can outfit their enclave with sails to travel the winds so that they may discover new territories and collect resources, technologies, and equipment upgrades. On their journey, travelers must cleanse nature of dangerous fungi that contaminate flora and corrupt wildlife in order to free and heal the ecosystem from harm. As they make progress on their expedition through the sky, players will uncover the secrets of a lost civilization and find their origins by soaring to the highest altitudes of this mysterious new realm.” Take a look at the official announcement trailer above, and screenshots from the latest build below.

Aloft also includes an island editor as well as cooperative play for up to eight players. Based on the trailer, it’s got a promising amount of unique hooks to hopefully balance out its familiar elements. Check out the demo and/or wishlist it on Steam if you’re interested.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Ken Block’s Lasting Racing Legacy

If your first real exposure to Ken Block was his collaboration with Codemasters for Colin McRae Dirt 2, released on PC and seventh-generation consoles way back in 2009, you may not have known what to make of him at the time. Pitched as the new face of the franchise in the early promotional materials, Block cut a drastically different figure on screen to the late Colin McRae. McRae had a famous reputation as a madman behind the wheel, but outside of a rally car the Scot always appeared calm, natural, and low-key. Perched behind a set of sunglasses indoors and flanked by Monster Energy models, Block certainly seemed like a contrasting character; a hot dog hand grenade set to blow up Codemasters’ conventions. Scotland’s South Lanarkshire was making way for the Spring Break swagger of Long Beach, California, and Block was clearly being positioned as a core part of Dirt 2’s pivot to a considerably more US-centric, X Games-inspired take on rally racing.

Of course, the sideways shift from a strict focus on traditional rallying was a natural move at the time. Rallying was building steam in the US, and even Colin McRae himself had then-recently been established as a genuine X Games star following his famous duel with extreme sports berserker Travis Pastrana in 2006. McRae and Pastrana had dominated the debut of Rally Car Racing at X Games 12, and McRae looked set to pinch the gold in the final event. That is, until spectacularly rolling his Impreza on the final jump in front of a packed stadium, landing upright in a cloud of dirt, and furiously flooring it over the finish line and securing the second-place silver medal. That Codemasters took notice of his exploits here is a given.

Scotland’s South Lanarkshire was making way for the Spring Break swagger of Long Beach, California.

Still, while there’s no doubt McRae’s tragic passing in 2007 left a hole in rallying, as well as in the video games that celebrate it, you’d have probably been forgiven for wondering whether Ken Block was the right man to fill it.

However, there was much more to Ken Block than any of that early manufactured marketing bluster might have ever suggested.

Tragically, Block passed away at just 55 in a snowmobile accident earlier this month. The news sent shockwaves through the worlds of rally, rallycross, extreme sports, and even the video game industry. If you’re unfamiliar with him, his story is a fascinating one.

Ken Block’s motorsport career didn’t actually begin until 2005, during the inaugural season of the Rally America National Championship. Prior to this, throughout the ’90s, Block had been a successful entrepreneur behind the scenes in board sports – from the establishment of Blunt Snowboard Magazine to the co-founding of DC Shoes alongside Damon Way (the brother of pro skater Danny Way). During the rapid growth of DC Shoes Block had busied himself boosting up extreme sports superstars from the worlds of skating, snowboarding, surfing, BMX, and motocross. Many of these athletes remain household names thanks to such promotion. However, after Quiksilver acquired DC Shoes in 2004, Block pulled off a deeply impressive twist: he became a global sports superstar himself.

At 37 – an age where most racing drivers are over two decades into their careers and rapidly approaching retirement – Block was named Rally America’s Rookie of the Year.

Block’s childhood dream had been to become a professional skateboarder or snowboarder, but he also loved rallying. At 37 – an age where most racing drivers are over two decades into their careers and rapidly approaching retirement – Block was named Rally America’s Rookie of the Year. He would go on to be a 16-time event winner in the series, behind only regular collaborator Travis Pastrana (19), and David Higgins (26), who replaced Pastrana at Subaru Rally Team USA in 2011.

Block would later make history as the first American to compete and earn points in the World Rally Championship, and the WRC recently announced it would be retiring the number 43 – the digits displayed on his cars throughout his career – as a mark of respect. He also had two-dozen starts in the World Rallycross Championship, picking up a pair of third-place podium finishes. On the world stage Block admittedly wasn’t the fastest in the field, but his exploits in rally would ultimately be just one part of what would make him an international auto icon.

Block’s Gymkhana videos are the defining viral automotive video content, with over a billion views and counting across all 10 short films in the series. Block and his team turned having fun in cars into an artfully mixed package of precision driving, insane jumps, and wild drifting – shot in a dynamic way that no one else seemed capable of matching. He’d basically made a skate video with cars, where the focus was exclusively on expression rather than competition. Few people were going to tune in to see Ken Block win Missouri’s Rally in the 100 Acre Wood, but tens of millions would be instantly hooked on watching him do donuts around a man on a Segway scooter.

The first, DC Shoes: Ken Block Gymkhana Practice, arrived in September 2008 and featured Ken Block shredding a decommissioned airbase in a rally-bred Subaru Impreza WRX STi. While modest by his later standards, the original Gymkhana video exploded on the internet. Gymkhana 2 arrived less than a year later, quickly followed by Block’s first appearance on Top Gear, where then-host James May referred to him as a “gamestation character who has emerged into the real world.” The comment was probably more prescient than May realised at the time.

More followed, filmed in various locations including Universal Studios, France, Dubai, and the streets of San Francisco (which has been watched over 115 million times). Sydney, Australia famously missed out on having its very own Gymkhana video in time for the arrival of Forza Horizon 3; Block and his crew were forced to abandon filming down under following the involvement of NSW Police and the opportunity was missed. Now it’s lost forever.

Block expanded on the Gymkhana concept with Climbkhana – a spin-off that saw him tackle Pikes Peak and resulted in one of the most iconic motorsports images captured this century. The sight of Block’s twin-turbo, 1,400-horsepower, methanol-powered Mustang – the Hoonicorn – perilously close to the edge of the mountain, spraying gravel into an unpictured abyss, is unforgettable. He riffed on it again in October last year with Electrikhana, fully embracing the future of fast driving and shredding the Vegas strip in an all-electric, all-wheel-drive Audi S1 nicknamed the Hoonitron.

The sight of Block’s twin-turbo, 1,400-horsepower, methanol-powered Mustang – the Hoonicorn – perilously close to the edge of the mountain, spraying gravel into an unpictured abyss, is unforgettable.

Codemasters integrated Block’s Gymkhana into 2011’s Dirt 3, but while Block would later part ways with Codemasters after its follow-up Dirt Showdown, his influence and imprint on video games would continue. Block would go on to appear in Ghost Games’ 2015 Need for Speed reboot as himself, featuring on the cover and briefly within cutscenes. Despite the overt dorkiness of Need for Speed 2015’s first-person fist-bumping attitude, Block was an otherwise perfect fit amongst its cast of auto icons – which included Lamborghini tuner Shinichi Morohoshi and Porsche builder Magnus Walker. For all its faults, Need for Speed 2015 was deeply reverential to car culture and throughout the last decade Ken Block has helped define car culture more than most.

Block’s famous fleet of highly recognisable cars – including the Hoonicorn, the Hoonitruck, and many more – would later go on to make many appearances in the Forza Motorsport and Forza Horizon series. If you’ve spent any meaningful time with Forza Motorsport 7, or Forza Horizon 3, 4, and 5, there’s a very strong chance you’ve been behind the wheels of his rides, which are amongst the fastest in the games. In fact, Block and Gymkhana creative director Brian Scotto even put together a special video project with their Hoonigan Industries crew back in 2020 in response to the popularity of the Hoonicorn in Forza, where Block drag raced an eclectic variety of high performance vehicles on a real-life airstrip in a series appropriately dubbed “Hoonicorn vs. the World.” A second series arrived in 2021 – produced in partnership with mobile racing game CSR2 – and continued the concept, only with one twist: Ken Block had stepped out of the driver’s seat for his daughter Lia, who followed her father into motorsport and was just 14 at the time of filming.

This was the Ken Block I most admired and, from the tributes that flowed in from his friends, peers, and other extreme sports stars following his death, this was the real Ken Block. While I greatly respected his creativity and car control in the driver’s seat, Block as a slightly nervous dad who seemed happier being caught hovering just off camera than on it was more relatable. His enthusiasm for seeing Lia succeed against experienced race drivers was simply infectious.

While his most important legacy will be his family, Ken Block also leaves behind a permanent thumbprint on automotive culture, from his impact on rallying in the US to his success in bringing his unmistakable brand of action driving to mainstream social media. His string of savvy video game collaborations, all of which have helped make his vehicles some of the most recognisable race cars of the modern era, will also remain as time capsules for his fans to experience them as Block intended. He will be greatly missed.

Vale Ken Block. #43 forever.

Luke is Games Editor at IGN’s Sydney office. You can chat to him on Twitter @MrLukeReilly.