FromSoftware has released Elden Ring Nightreign patch 1.01.1, the game’s first since launch, and with it made single-player mode a lot easier.
Update 1.01.1, available now across PC via Steam, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S, adds the effect “Automatic Revival Upon Defeat,” which allows revival once per night boss battle to solo expeditions, and increases the amount of runes gained for solo expeditions.
That will come as some relief to players who had found solo mode a brutal experience. As explained in IGN’s Elden Ring Nightreign review: “Let’s get the most important caveat out of the way first: if you are hoping to tackle Nightreign entirely solo, and are anything less than a hardcore Elden Ring player that actively seeks out ways to make that already difficult game even more challenging, Nightreign isn’t for you. Yes, there is technically a single-player option, but it is so poorly balanced that I would be shocked if it isn’t patched and adjusted within the first month of release. And this is coming from someone who lives and breathes these types of games.”
Elsewhere, the update increases the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions, and increases the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar. The patch notes, published by Bandai Namco, are in full below.
Over the weekend, FromSoftware acknowledged matchmaking issues on Elden Ring Nightreign, and offered suggestions to players affected. There had already been some negative reaction, mostly due to Nightreign’s lack of duos co-op, lack of voice chat, and other archaic mechanics. That age-old multiplayer struggle to find enough friends to make up a coordinated three-player group is very much a part of the Elden Ring Nightreign experience, too.
Last week, producer Yasuhiro Kitao took to social media to comment on Elden Ring Nightreign’s early sales success (2 million units in its first day). “Nightreign has some peculiar aspects to its game design and is different from our recent titles in various ways,” Kitao said. “Nonetheless, many of you have bravely jumped into this world, and for that we’re immensely grateful.
“As with Demon’s Souls or Sekiro, it may be confounding at first, but just like those games, Nightreign offers its own challenges and experiences. Once you overcome the initial hurdle, it’ll surely provide a sense of accomplishment that’s also its very own.
The effect “Automatic Revival Upon Defeat”, which allows revival once per night boss battle, has been added to solo expeditions.
The amount of runes gained has been increased for solo expeditions.
General balance adjustments
Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.
Bug Fixes
Adjusted camera behavior when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill.
Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
Fixed a bug where the Passive Effect “Successive Attacks Negate Damage” would stack when successive attacks were made while the Effect was active.
Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
Fixed a bug in the graphics rendering during battles with specific enemies.
Fixed some incorrect information in the staff credits.
Fixed some text.
Fixed a bug where some sound effects were not playing correctly.
Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
Fixed a bug where the HUD was not displayed on some platforms.
Fixed a bug where the game would crash under certain circumstances on some platforms.
Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
Fixed a bug where background music would not play properly under certain circumstances on some platforms.
Steam-only adjustments
Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
Fixed a bug where the Climb up action sometimes failed when using the keyboard.
Fixed a bug where the Climb up action was difficult to perform when using a gamepad.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.01.1
Regulation Ver 1.01.2
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Ubisoft’s unannounced but widely-expected Assassin’s Creed: Black Flag remake has been referenced again, this time by a collectible statue maker.
PureArts, which makes figurines and busts of countless video game characters, recently held a livestream showing off a range of new Assassin’s Creed merchandise.
Here, PureArts representatives strongly hinted that the remake would surface in the not-too-distant future, and noted that “there is something going on.”
During the livestream, Assassin’s Creed fans noted the absence of Black Flag hero Edward Kenway from PureArts’ latest range, prompting a presenter to acknowledge the situation and state that the company was holding off launching a new version of Edward Kenway right now for a specific reason (thanks, Insider Gaming).
“Assassin’s Creed fans out there, you should be aware there is something going on with Edward,” the presenter stated.
“Has that been announced?” their co-presenter asked.
“I think so,” the presenter confirmed. (It has not.) “I’m pretty sure I saw rumours about it,” they continued. “No I definitely saw an article about this. So I mean, if you’re not a true Assassin’s Creed fan it’s not my fault… There’s going to be something going on with Edward and our PVC 1/8th scale Edward statue will reflect that accordingly. Am I saying that well?”
Something big is definitely happening regarding the Assassin’s Creed Black Flag Remake. 🏴☠️🔥
The people at Pure Arts unveiled a new collection of figures, but the EDWARD one was missing. 🧐
Indeed, fans expect the game to boast all of the visual fidelity found in the recent Assassin’s Creed Shadows, as well as expanded wildlife and combat systems.
The suggestion by PureArts that its new Edward statue would “reflect” Black Flag’s launch also suggests the fan-favorite character might get something of a new look. IGN has contacted Ubisoft for more.
With no all-new Assassin’s Creed game set for the end of this year, fans believe the Black Flag remake would be well positioned to arrive in time for the holidays.
In the meantime, Assassin’s Creed Shadows is set to continue its first year of post-launch content with the arrival of its first major expansion, Claws of Awaji, likely due this September.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Beloved YouTuber Shirley Curry, colloquially known as the Skyrim Grandma, has started playing The Elder Scrolls IV: Oblivion Remastered — and chat is giving her all the help she needs.
In a video titled ‘Oblivion Remastered #1 Learning’ posted to her 1.3 million subscriber YouTube channel, the 89-year-old began her journey in Bethesda’s recently released remaster having just left the tutorial area.
“Good morning grandkids. This is Oblivion Remastered,” Curry began. “I am out of all that creepy jail and dungeon and sewers and all that mess you have to come through for so long before you ever get to come out of that into the world. This is the first thing that I see.”
Curry is struggling somewhat with Oblivion Remastered, asking for chat’s help on things like how to show her character from a third-person perspective. She spends a lot of her time looking around, exploring, and getting to grips with Oblivion Remastered’s movement, control scheme, and mechanics. And yes, lockpicking is a real problem. But isn’t it for everyone?
A second video, titled ‘Oblivion Remastered #2 Still Learning,’ was also mostly about getting to grips with the game. “I guess you’re gonna have to hear an awful lot of complaining from me,” Curry said while in a cave infested with goblins and giant rats.
But through it all are comments from helpful fans who are posting tips for Curry’s first few hours in the game.
“Wow, Grandma Shirley! Welcome to TES4!!!” reads one such comment, which Curry acknowledged with a ‘heart.’
“If you use keyboard, you can change from 1st Person to 3rd Person by clicking the mouse wheel button. On controller, it’s the same as Skyrim: click the right joystick. Lockpicking is the worst in Oblivion! I just spam the auto attempt until I reach level 10. If I run out of lockpicks, I run out of lockpicks. Then I go to Nocturnal’s Shrine and do her quest to be rewarded with the unbreakable Skeleton Key. Auto attempt to successfully unlock then becomes simple! There are also open lock spells, and a doom stone (like a standing stone in Skyrim) that will give you a lesser power to open a lock once a day. It’s the Tower Stone. You have to activate it at night, and you can see it glowing from the Waterfront area of the Imperial City.”
Here’s another helpful comment: “Glad to see your [sic] starting to get the hang of it Shirley, if you click wait you can choose what time of day you’d like but you can’t near enemies.” Curry responded to that one to say thanks for the tip.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
People Can Fly, the Polish studio best-known for Outriders and Gears of War Judgment, has confirmed even more jobs are at risk as it cancels two projects: Project Gemini and Project Bifrost.
“Today we made a very difficult decision to suspend the development of project Gemini and project Bifrost — the relevant current reports have been released to the market,” CEO Sebastian Wojciechowski wrote in a statement.
“The suspension of the Gemini project is a consequence of the fact that the Publisher has not presented us with a draft of the subsequent content rider to the Publishing Agreement covering the terms and conditions of further milestone on project Gemini and the lack of communication from the Publisher as to its willingness to continue or terminate the Gemini project.
“Project Bifrost was suspended due to the above and the analysis of the Group’s cash flow, which showed a lack of prospects for securing organisational resources and funds necessary to continue the production and release of this project.”
The CEO concluded: “As a result, we have to significantly regroup as a studio and scale down our teams, which hurts the most. We wish to express our deepest regret and sadness over how these events have unfolded and our sincere gratitude for everyone’s contribution up to this point.”
While the statement from Wojciechowski does not specific what publishing companies led to the decision to halt development, the Outriders developer’s own website confirms Gemini was partnered with Square Enix, and Bifrost was a self-published project. Square Enix is yet to comment.
People Can Fly’s most recent release is Bullestorm VR, an updated version of the classic shooter for Meta Quest and PSVR 2.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
FromSoftware has acknowledged matchmaking issues on Elden Ring Nightreign during its first weekend, and offered suggestions to players affected.
Today, May 31, FromSoftware tweeted to address players who were struggling to find other players when launching an expedition in the multiplayer Elden Ring spin-off. If you do, try restarting the matchmaking process, FromSoftware suggested. That’s not a great help, admittedly, but at least we know the developer is aware of the problem. “Thank you for your patience and understanding,” it added.
FromSoftware followed that social post with another, this time acknowledging issues on PlayStation consoles specifically. Those on PS4 and PS5 who are having difficulty matchmaking should check their NAT type, FromSoftware said. “NAT type 3 may affect matchmaking on PSN,” it explained.
Check your NAT type with the following steps:
Home > Settings > Network > Connection Status > Check Connection Status
There is no specific advice for Xbox at this time.
“Nightreign has some peculiar aspects to its game design and is different from our recent titles in various ways,” Kitao said. “Nonetheless, many of you have bravely jumped into this world, and for that we’re immensely grateful.
“As with Demon’s Souls or Sekiro, it may be confounding at first, but just like those games, Nightreign offers its own challenges and experiences. Once you overcome the initial hurdle, it’ll surely provide a sense of accomplishment that’s also its very own.
“We hope you enjoy it.”
So, what might this tweet be about, specifically? Well, Nightreign is still on a ‘mixed’ user review rating on Steam, with much of the negative sentiment revolving around its brutal solo experience, its lack of duos co-op, lack of voice chat, and other archaic mechanics. That age-old multiplayer struggle to find enough friends to make up a coordinated three-player group is very much a part of the Elden Ring Nightreign experience, too. A patch to make solo play easier is due out next week.
As explained in IGN’s Elden Ring Nightreign review: “Let’s get the most important caveat out of the way first: if you are hoping to tackle Nightreign entirely solo, and are anything less than a hardcore Elden Ring player that actively seeks out ways to make that already difficult game even more challenging, Nightreign isn’t for you. Yes, there is technically a single-player option, but it is so poorly balanced that I would be shocked if it isn’t patched and adjusted within the first month of release. And this is coming from someone who lives and breathes these types of games.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
While there may not be as many sales today as last weekend for Memorial Day, there are still many deals to be had. Whether you’re after a plug-and-play mic to take your streaming game up a level or want a new controller for your PS5, we’re seeing some deep discounts. With Father’s Day only a couple of weeks away, maybe you’re looking to snag a great gift for the father figures in your life? Portable chargers, a grill set, or even new lawn mower might be right up their alley. Check out all the best deals we’ve found today:
TL;DR: Deals for Today
Pokémon Destined Rivals is here, and we’re already seeing chase cards crash in value, leaving some with pre-order regrets. But that means you can just grab some single cards rather than shelling out a ton on booster packs. Still want a sealed pack? We’ve got you. Plus, there’s a Magic: The Gathering Final Fantasy Bundle pre-order available from Walmart that’s not a bad deal.
PlayStation DualSense Controller
The controller that comes packaged with the PlayStation 5 is at its lowest price of the year, setting you back under $55 for 27% savings. This wireless gamepad is comfortable to use, compatible with a range of gaming devices, and full of reliable controls. Haptics and adaptive triggers are baked in, amplifying your playing experience further. Plus, you can remap buttons, customizing the controls to give you a leg up in certain games.
JLab Talk Pro USB Mic
Kick your game streams up a notch, as the JLab Talk Pro USB Mic is on sale for over 77% off on Woot, making it just $34.99. This plug-and-play microphone is easy to set up and features four directional patterns. Whether you’re looking to record podcasts and music or take phone calls and do ASMR, it’ll be the perfect partner. Sound quality will even be optimized for whatever you’re recording, and the mic features volume and gain controls, ensuring you come across crystal clear.
Cuisinart 13-Piece Wooden Grill Tool Set
Summer means it’s grilling season, so it’s always a good idea to have a grill tool set on hand. Right now, Cuisinart has a great deal on a high-quality set for just $23.99. The reputable brand includes all the barbecue essentials in the kit, like a spatula, grill fork, cleaning brush, and tongs. Each of the tools features a sturdy wooden handle and stainless steel for a premium look and feel, while a case is included for safe storage. If you’re on the hunt for a Father’s Day gift, it also makes a great gift for those hard-to-buy-for dads and father figures.
Metaphor: ReFantazio PS4 & PS5
PlayStation’s Days of Play sale is still in full swing, offering discounts up to 75% on top games. While countless titles are included in this sale, we’re particularly excited about Metaphor: ReFantazio. This action-packed adventure takes place in the medieval fantasy realm of Euchronia, where you’re on a journey to save a cursed prince and determine a new king in a Royal Tournament. It deals with social and political issues, mirroring the real-world issues we’re facing. Right now, you can grab it for only $45.49, saving you $24.50.
bella PRO 10.5-qt. Touchscreen 5-in-1 Indoor Grill & Air Fryer
Whether you live in an apartment or just don’t have a way to grill outside, bella PRO offers an airfryer that brings the grill inside, and it does a whole lot more than that. It has a spacious 10.5-qt capacity, five cooking modes, and eight presets to make everything from fish and chicken to bread and fries. When it comes to grilling, the temperature is adjustable up to a toasty 500°F, allowing for the searing and char-grilled marks you expect from a BBQ. Best of all, $100 has been knocked off the price tag, so it’s only $69.99 for a limited time.
Five Nights at Freddy’s: Tales from the Pizzaplex Graphic Novel Collection Vol. 1
If you’re a fan of the horror video game, Five Nights at Freddy’s, a new graphic novel series from the creator, Scott Cawthon, is already discounted to the low price of just $8.90. This volume brings some horrifying and detailed comics to the story from the bestselling series Five Nights at Freddy’s: Tales from the Pizzaplex, featuring the under-construction section of Freddy Fazbear’s Mega Pizzaplex, a Tube Maze, and some chaos.
It’s lawn mowing season, and battery-powered lawn mowers are beginning to take the reign from their gas-powered counterparts. You might think that these electric mowers offer less oomph, but the EGO Power+ LM2135SP 21-Inch Self-Propelled Lawn Mower Kit will prove you wrong. It’s self-propelled, has a multicut blade system, and runs for 60 minutes on a single charge. A second battery is even included, so you can keep mowing while the other battery charges. Right now, you can grab this kit for its lowest price ever, $599.99. That’s 43% off.
Charmast Portable Charger with Built in Cables
Portable chargers are great and all, but if you forget the right cord, they’re pretty useless. Charmast fixes this problem by offering a 10,000mAh power bank with USB-C, Lightning, and MicroUSB cables built in, so it’s ready to top off just about any device. Plus, there’s a USB-A cord for charging up the power bank. Each of the cables also has a slot for storage on the portable charger, preventing anything from getting snagged when on the go. Now is the time to buy, too, as it’s back to its lowest price, costing just under $20.
Pokémon Destined Rivals Sealed Products and Single Cards
After the best market value on Pokémon Destined Rivals sealed products? Some great deals are available from TCG Player, as big box stores continue to hike up the prices.
Don’t want to deal with the ripping open boosters to find a chase card? TCG Player has a bunch of single cards available, and the prices continue to fluctuate as I write this.
MTG Final Fantasy Pre Order
Pre-orders for MTG Final Fantasy continue to pop up occasionally at retailers, but selection is pretty limited at the moment. However, this bundle from Walmart is an excellent deal ahead of the launch in a couple of weeks.
Late last month, mega publisher EA fired 300 workers, including around 100 at developer Respawn. The studio, founded by ex-Call of Duty developers, is responsible for Apex Legends and the Star Wars Jedi games, and was reportedly working on a third game in its beloved Titanfall series before its staff roster was cut. Now cancelled, the rumours suggest that this Titanfall project was an extraction shooter – a difficult-by-design PvPvE genre that currently only enjoys niche popularity. But an extraction shooter set in the world of Titanfall and Apex Legends could have been the genre’s ticket to the big leagues. So if not EA, who will take the “Tarkov-like” beyond its enthusiastic niche and into the mainstream? The answer may be just months away.
“As part of our continued focus on our long-term strategic priorities, we’ve made select changes within our organization that more effectively aligns teams and allocates resources in service of driving future growth,” an EA spokesperson said of the layoffs that cut away at Respawn. It’s a sentiment EA employees have heard before. This move follows a rash of downsizing in other segments of EA’s portfolio, including at developers Codemasters and BioWare, and a more general 670 company-wide employees back in March of last year. This trend has many decrying the state of the games industry as unsustainable and calling for unionization.
But what of that rumored Titanfall extraction shooter? Naturally, its apparent cancellation has many fans disappointed; the existence (and lack of public appearance) of a new Titanfall game has become something of an in-joke in recent years. Further, rumors of a new extraction shooter from a triple-A studio has shone a spotlight on a style of game that has struggled to garner a significant audience thus far. And whether or not the cancelled Respawn title was indeed an extraction shooter, more people are discussing the potential of a genre that is in its infancy.
“This is an enthusiast genre which has, thus far, not significantly broken out to the mass market player,” Mat Piscatella, Video Games Industry Advisor at Circana, tells IGN.
Last month, developer Bungie finally revealed gameplay footage for Marathon, the upcoming extraction shooter that some predict will launch the genre into the mainstream. It’s a game that’s already found itself in hot water, accused of plagarising art assets. But while there are ethical questions around Marathon’s production, the response to the game itself after press went hands-on with it seems largely positive. Perhaps this is to be expected from the studio with a reputation for stellar first-person shooter experiences like Halo and Destiny. But, come September, Marathon will be launching into a very different market, and the extraction shooter is a relatively untested genre. Will pedigree and tight FPS design be enough to carry the game to success? Analysts say: perhaps.
“If I were to bet on any developer being able to bring this genre to the mass market it would be Bungie,” Piscatella says.
For those unfamiliar, extraction shooters tend to be made up of a combination of player-versus-player and player-versus-environment gameplay loops. Small squads of players are dropped into a world, where they fight AI enemies and sometimes other player-controlled squads, to complete goals and gather resources, then escape the map. The genre was popularized by Escape From Tarkov, an incredibly unforgiving take on the formula characterized by its high-risk, high-reward firefights, which garnered a respectable audience during the COVID-19 lockdowns.
If I were to bet on any developer being able to bring this genre to the mass market it would be Bungie.
Since then, a number of other developers have tried their hand at the genre with varying degrees of success. One of the most prominent is last year’s Helldivers 2, developed by Arrowhead Game Studios and published by Sony. It leans heavily on a campy schtick, community engagement, and in-game events, which has made it a standout among extraction shooters. Also, and perhaps most importantly, it’s a co-op only affair, with none of the tense PvP encounters that make games like Escape from Tarkov so challenging. According to Piscatella’s data, Helldivers 2 was the eighth most-played game on Steam in April, and ranked 34 on PlayStation.
“Helldivers 2 is the outlier success among this group,” Piscatella explains. “In April, approximately 9% of US active Steam users played Helldivers 2, while around 3% of PS5 players engaged with the game at least once. No other [extraction shooter] reached more than 2.3% of active players on any platform on which that particular game was played.”
It’s immediately obvious that these stats are small when compared to more popular genres like battle royale or multiplayer FPS games. As hugely popular as Helldivers 2 seems to dedicated PlayStation owners, the mainstream is Fortnite, Call of Duty, and EA’s FC – games that garner much, much larger audiences. But Piscatella is quick to point out that the extraction shooter is a burgeoning genre with a great deal of potential, and it faces the same challenges as any other genre does in its early days.
“Small or developing genres often only get big after one game makes it so,” he says. “The dance/music genre was a pretty small niche until Guitar Hero showed up. Console FPS games didn’t usually sell all that well at all until Halo. MMOs comprised a relatively small portion of the market until World of Warcraft became the biggest thing in the world. Maybe Marathon does that for extraction shooters. Maybe it doesn’t. Nothing is guaranteed for any new game in today’s market.”
Other popular games in the extraction shooter genre include Deep Rock Galactic, Hunt: Showdown 1896, and Delta Force. The latter is a free-to-play title launched late last year and has been enjoying a steady rise in popularity in recent months: as of this writing, it ranks 15th in daily players on Steam, with somewhere around 135,000 players at peak. This is a respectable number, but nowhere near the numbers consistently put up by the battle royale genre and its titans. And let’s face it: executives have exhibited a certain amount of tunnel vision chasing the high monetization bars set by the Fortnites, Warzones, and PUBGs of the world.
There’s an argument that this sort of fixation has led to a certain amount of creative stagnation in the development space, and studio heads are less willing to take a chance on an unproven genre such as extraction shooters (it’s perhaps telling that Call of Duty’s attempt at it was an under-supported, now abandoned mode added to Warzone, rather than its own flagship release). In that way, Marathon represents the first significant triple-A effort to bring the genre to the masses. And it’s going to need all the help it can get along the way.
“Bungie being the developer certainly does not guarantee Marathon success,” Piscatella says. “In order for [it] to break through it would certainly help if the game could win over dedicated fans of the genre so they could advocate for the game among family and friends.”
The biggest challenge facing Marathon is the untested nature of the extraction shooter genre as a whole.
Beyond word of mouth, Bungie will need to ensure smooth onboarding for prospective players. In particular, converting core players familiar with first-person shooters will likely figure into Bungie’s rollout strategy, but long-term retention will all boil down to the gameplay.
“It would…be helpful if Marathon were to have a ramping path for people that are more familiar with the big FPS titles like Call of Duty to help initiate trial and conversion,” Piscatella explains. “It would also have to nail the whole ‘easy to pick up, difficult to master’ trick that many mass market hits are able to pull off.”
The reality is that these are all the same problems faced by any new title, and the one true decider of success or failure is the market, which, as Piscatella points out, is extremely unwelcoming.
“It is a very fickle market at the moment. People have their favorite long-running games that are constantly being updated, are familiar, have significant social and monetary hooks, and many of these titles are free-to-play or easily accessible without an upfront purchase price. So, the challenges facing Bungie and Marathon are not dissimilar to those facing any new game.”
Fickle market notwithstanding, the biggest challenge facing Marathon is the untested nature of the extraction shooter genre as a whole. Escape From Tarkov has enjoyed its accolades, but that game benefitted from an audience inflated by pandemic lockdowns, as well as a gameplay loop that appealed to the core gamer segment. Subsequent titles have only seen middling performances (with Helldivers 2 being the outlier), so it’s easy to understand why studios have been reticent to devote significant resources to such a project, especially when the battle royale genre has proven its dominance.
In that way, Marathon should prove to be a useful litmus test for the rest of the industry. It’s surprising to see a studio like Bungie going all-in on an extraction shooter in this environment, and if it receives a strong reception you can expect other developers and publishers to take its lead. Of course there are dozens of factors to account for – things like monetization and market trends – and nobody can predict how things will unfold. But Bungie certainly has the clout and design chops to make something special. And it’s going to take something special to take the extraction shooter genre from niche to mainstream. You can be sure that, come September, the industry will be eagerly watching the launch of Marathon.
If you’re looking for Infinity Nikki codes, IGN has you covered! In this article, you’ll find a list of active and working Infinity Nikki codes that you can redeem for free rewards and bonuses in May 2025, including Diamonds and Energy Crystals.
Active Infinity Nikki Codes (May 2025)
Below, you’ll find all the active and working Infinity Nikki codes in May 2025, the free rewards you get for redeeming them, and their expiry date (if known):
The Infinity Nikki codes listed below have expired and are no longer working as of May 2025:
NOSTRANGELINKS
WARMSPRINGBONUS
RevelrySeasonDC
GIRLPOWER25
100THDAYCELEBRATION
MAYEVERYGIRLHAPPINESS
Newstoryawaits
Newyearbliss
NIKKIFIREWORKS
NIKKIEXCURSIONTIME
NIKKINEWBLOOM2025
HEARTFELTGIFTS
NIKKIBEWITHYOU
NIKKIRELEASE
dreamweavernikki
NIKKI20241022
infinitynikki1205
BDAYSURPRISE
GIFTFROMMOMO
GIFTTONIKKI
nikkihappybirthday2024
NIKKITHEBEST
QUACKQUACK
AAbNxRNMmSm
AAbQjjYKwbH
AAb7xf6hWuS
AAbtWkna3V7
AAbaEyDU4EX
AAbMNJX8hxF
AAb5S3RSK8M
AAbUfWnYUtd
AAbUa8e2U3a
AAbtk9jmpnV
How to Redeem Infinity Nikki Codes
To redeem Infinity Nikki codes, follow the steps below:
Unlock your Pear-Pal during the Chapter 1: Wishes Without Wings – Land of Wishes main quest. It’s about 20 minutes into your Infinity Nikki adventure.
Open the Pear-Pal menu by pressing ESC on PC (or the Menu button when using an Xbox controller on PC), the Menu button on PlayStation, or by tapping the Pear-Pal icon in the top-left corner on mobile.
Click on the gear icon to open the Settings menu.
Scroll over to the Other tab.
You’ll see a “Redeem Code” option here. Click on “Apply” and a Redeem Rewards pop-up menu will appear.
Input your code into the “Enter the redeem code” field and tap “Apply.”
If successful, a pop-up will appear showing your free rewards.
Why Isn’t My Infinity Nikki Code Working?
If the Infinity Nikki code that you’re trying to redeem isn’t working, it’s likely due to one of the following reasons:
There’s a typo in the code.
The Infinity Nikki code is expired.
When inputting a code into Infinity Nikki, make sure there are no typos (Os instead of zeroes, capital Is instead of lowercase Ls, etc.) and that there are no accidental spaces before or after the code. If your Infinity Nikki code still doesn’t work, it’s probably expired and can no longer be redeemed. You’ll get a message informing you that the code is wrong if it’s expired.
How to Get More Infinity Nikki Codes
The best way to get more Infinity Nikki codes is to join the official Infinity Nikki Discord server. Once you’re in, head to the #self-assign-roles channel and opt-in for the Redeem Code role. You’ll receive a notification when a new code is released so you can receive your free rewards ASAP!
Alternatively, bookmark this Infinity Nikki Codes article, as we update it each time a new code comes out. The Discord server has missed a couple of codes posted to other channels, so we’d recommend checking our article every so often.
What is Infinity Nikki?
Developed by Infold Games, Infinity Nikki is a cozy, open-world RPG. You play as Nikki, as she’s whisked away to the world of Miraland, a place where people make Wishes with the help of Stylists. You’ll find and create a plethora of outfits and accessories, take on quests, and gather many types of collectibles with the help of Momo, Nikki’s adorable feline companion. As you play, you earn Diamonds, which can be spent on Revelation and Resonite Crystals, which are used to pull on the limited time and permanent outfit banners for 5-star and 4-star clothing.
Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or spending time with her corgi.
When George R.R. Martin crafted the world of Westeros back in the 90s, he probably didn’t think his words would go on to spawn graphic novels, TV shows, action figures, video games, and more. Moreover, I doubt the author expected his works to be adapted into a mobile-friendly action-RPG built to prioritize predatory microtransactions over the rich lore he’d spent decades perfecting. Yet in 2025, we have Game of Thrones: Kingsroad, a visually striking open-world exploration game that looks compelling in motion, but hones in more on menus and currency than fantasy adventure. And, as you push deeper into its sizable campaign to uncover a plethora of in-game currencies and progress-halting hurdles, the neo-medieval jaunt starts to feel more like a lesson in asset management than a thoughtful RPG.
Kingsroad takes place during season four of the HBO TV series, putting you in the fur-lined boots of a northern-born bastard of House Tyre. With your father sickly and your inheritance caught up in the strict succession rules of the realm, the only hope for the safety of your people is to borrow, beg, and steal your way into the hearts of the lords and ladies of Westeros. Naturally, things aren’t as simple as just asking, and you’ll have to go round the houses (literally) to solve land disputes, find missing soldiers, and knock together the heads of vassal-house warriors on your way to earning your flowers. Alongside a cavalcade of curious NPCs, there are also White Walkers, mythical beasts, and traitorous Boltons to butt heads with. Thankfully, Westeros’ misfortune makes for an enticing landing pad for you to start from.
Before you dive into the cobbled streets and open roads of Westeros, though, you’ll first need to pick a combat archetype to play as: a brutish Sellsword, a skilful Knight, or a nimble Assassin. Fuelled by my love of Brienne of Tarth and Dungeons & Dragons’ Barbarian class, I opted for the axe-wielding Sellsword, whose heavy strikes can easily wind gaggles of enemy forces. Indecisive? Good news: Kingsroad does allow you to switch between archetypes at any time, and your inventory is shared across your three possible characters, so you can boost your alts with your main’s hard-earned loot. That said, I was disappointed to find that once you finalise a character, you can’t delete them and start that class over, or change their name, a feature that bit me in the butt when testing how unsightly I could make my Knight.
With your combat destiny chosen, Kingsroad’s decently impressive character creator lets you use a mixture of face-contorting sliders and colour-pickers to specialise your plucky hero. It doesn’t have the depth of something like Dragon’s Dogma 2 (although that’s an admittedly high bar), but I am glad I was able to bestow my characters with an identity that felt personal to me – which is to say moody, and tastefully adorned with smudgy eyeliner and edgy facial scars.
You’ll explore an impressively recreated map of Westeros.
Kingsroad wastes no time teaching you the basics of its combat and platforming with a tight but comprehensive tutorial, which takes you beyond the wall and back again. That’s where you’ll meet the first of many familiar faces for any fans of the show, as Jon Snow and Samwell Tarley do a decent job of filling in the narrative gaps for those in need of a season four recap. While the digital renditions of these well-known characters aren’t the most flattering, their conversations felt thoughtfully written and helped to establish my lowborn place within the setting.
Soon enough, though, Kingsroad lets go of your hand and allows you to roam free across the countryside, providing a choice of campaign quests and side missions to follow, as well as plenty of points of interest to chase on your map. The open world of Kingsroad gave me the freedom to explore this (mostly) faithfully reimagined Westeros, and I enjoyed riding across snowy plateaus and uncovering the secrets of curious stone architecture nestled on the horizon. But the initial exhilaration of high fantasy galavanting wore off quickly as the edges of developer Netmarble’s fantasy panopticon started to show.
For every delicate snowflake at Castle Black or butterfly dancing in Winterfell, there were plenty more low-poly fruit trees, bouncy grass patches, and possessed weapons to pick at the sheen. I admire the sheer scale of the open world Kingsroad is offering, but it’s lacking the visual consistency to make it realistic and immersive. As I soon noticed those cracks in the facade, Kingsroad started to feel like a game full of pulled punches, despite how promising it seemed at a distance.
This lack of polish extends to your movement on both foot and horseback – ice skating would be the most fitting comparison. When exploring the frosty reaches of the North, this sensation is strangely fitting. However, it became wholly frustrating when it persisted while charting the sunny coastal areas near Highgarden, especially when attempting to complete the occasional platforming puzzles dotted around the icon-covered map. Typically, I was only one slip away from falling down an unscalable hillside, or worse, into a camp of fierce opponents with no way out. Up close, the animations also err on the eerie side in cutscenes. My character would often deliver a wide-eyed death stare, and I couldn’t take them seriously as they’d burn holes in the townsfolk’s skulls as they explained their heart wrenching tragedies.
Memorable characters surface as uncanny valley clones of themselves.
Speaking of the citizens of Westeros, their heads and eyes wobble around like strange marionettes during conversations, which dampens the atmosphere considerably. It’s a shame, because their dialogue does a great job of affirming the grim, corrupt cloud that hangs over the continent as winter approaches. I felt particularly bad laughing when an old lady thanked me for saving her daughter from being eaten by Ramsay Bolton’s dogs. Unfortunately, the most egregious offenders are often Kingsroad’s recreations of characters from the show. Memorable players, like Nymeria Sand and Varys, surface as uncanny valley clones of their likenesses. I’ll be seeing yassifed Cersei in my nightmares for many moons to come…
Beyond exploration, the bulk of your time in Kingsroad is split between investing in complex resource management systems at your homestead and completing multi-stage quests and battles out in the world. As such, you can find a plethora of challenges that boost both of these areas, like dungeon crawls, bandit camps, occupied villages, and giant mythical beasts, all of which reward you handsomely for spilling blood by the gallon. How efficiently you blend your time between these two aspects is integral to maintaining a solid pace within the grind-heavy progression system – alas, a lack of technical balance makes succeeding in this endeavour profoundly painful.
The trouble begins with the combat, which is a total mixed bag. While your actions feel pleasantly grounded, and rugged blows always arrive with flashy particle-heavy animations, the process begins to feel overfamiliar fast. Despite the solid variety of moves available – light, heavy, and special attacks, as well as decent dodge and parry options – inaccurate hit boxes consistently hampered my attempts at strategy. Occasionally, I would need to use my head a little and skulk around an area to remove edge threats, though those tactical moments arrived few and far between. It says something unflattering that Kingsroad feels almost identical at 60 hours as it did at 20.
You can specialise and upgrade your moveset in combat with traits and skill trees, too, but they do little to impact how the combat feels in motion. Kingsroad gives the impression of having useful Traits by putting options like learning to parry and crafting arrows up at the top of the trees, but as you work your way down, many of the lower options offer small percentage-based improvements to defense and attack that barely make a dent. So as your sparkly slashes lose their lustre, you’re often left cycling through the same few enemies and combos until the battle is won. It seems as though the architecture of a solid combat system is there, but much like the rest of Kingsroad, it’s all facade with no foundation.
What hampers the fun most are the frequent and appropriately-named Momentum roadblocks.
Still, what hampers the fun of Kingsroad most of all are the frequently appearing and appropriately-named Momentum roadblocks. Similar to Destiny’s Gear Score, Kingsroad tallies up the quality of all your equipment, accessories, and skills into one neat number called your Momentum Score. These pesky little digits are the cruel gatekeepers of story content, forcing you to scour the map for dull side objectives that can juice the numbers and shuffle you towards the next episode.
While I’m more than happy to invest in grind-heavy games like World of Warcraft Classic and no stranger to mobile-minded progress gating, the Momentum system in Kingsroad is a particularly brutish arbiter that doesn’t allow you to get crafty or punch above your weight by taking on more challenging enemies. Instead, imposing forces appear with a skull icon over their head, their damage and health ratings untouchably high. But as soon as you inch over the Momentum line, the fight shifts dramatically in your favour. This black and white process neutralises any sense of gamesmanship, and frequently forced me into hours of toil to get back to the story I was, for the most part, enjoying.
When you’re ready to take some time out from the combat, you can invest more in the slower-paced aspects of Kingsroad, namely the tedious Estate Management side game. As the last remaining heir to Lord Tyre, his homestead, Renan’s Rest, becomes your project. As is to be expected, helping this dilapidated village flourish rewards you with the tools necessary to beef up your arsenal, and gives you a place to spend all those resources you’ve been hoarding by completing missions – though the process of cleaning up this town is about as much fun as cleaning your actual room.
While the jeweller and the forge are convenient additions that allow you to craft wearable items, the most valuable activity is embarking on gacha-based Artefact Expeditions. You’ll spend resources to hire workers and send them into the wild to find more resources, as well as historical items called Relics you can then leverage to further bolster your Momentum. Similar to other gacha game systems, you’re guaranteed a high-quality item after a set amount of runs, but a standard expedition takes eight actual hours to complete, which is a frustrating turnaround when not every run guarantees a good haul. That is, unless you’re willing to pay real money to speed things up.
That brings us to the elephant in the room. Almost every activity in Kingsroad can be expedited with the use of cold hard cash, which translates to Iron Bank Marks in-game. Of course, you can pay to complete an aforementioned expedition early, or buy higher-rarity expedition wagons by the dozen that don’t take time to complete. Stuck behind a Momentum block? Just purchase Gold to speedrun your jewellery maker’s upgrades and smelt higher-rated necklaces and rings to jolt your score. Typically, you can only fast travel by making your way to a special signpost first, and there’s a copper fee for each warp – but you can fast travel from anywhere for free if you pay for the premium option. Behind nearly every aggravating system in Kingsroad is a far more user-friendly one, but only if you’re willing to cough up the dough. It seems intent to toe the line between being intentionally frustrating and passably functional, subtly egging you on to pay up rather than sit through the repetitive, time-consuming activities necessary to proceed.
While it’s to be expected that there will be premium aspects in a free-to-play game available on mobile devices (in addition to Steam), the overwhelming flood of paid subscriptions, resource packs, and confounding currencies feels like a heartbreaking affront to Game of Thrones fans, like myself, who have been begging for a fully-fledged Westeros RPG similar to this. Across the 60 hours I’ve played so far, I’ve felt guilty for slashing down innocent defectors and filled with joy for feeding the starving smallfolk. It’s clear Netmarble wants you to feel like you’re making a difference in this world, but it’s also just as keen to remind you that you can make a difference quicker if you’re willing to enter your credit card details first. It’s sad to see so much effort put into the underlying concept of a Game of Thrones adventure like this only for it to be tarnished by microtransactions and the repetitive gameplay loops that enable them.
Elden Ring Nightreign is upon us! Time to choose your Nightfarer and set out into Limveld in hopes of defeating the Nightlord before you’re lost to the rains. We’ve teamed up with Maxroll to bring you a variety of guides to help you get started, introduce you to each of the Nightfarers and help you navigate the dangers of Limveld.
Getting Started in Nightreign
Maxroll’s Nightreign beginner’s guide goes over everything you need to get started: an introduction to each of the 8 playable characters, an explanation of the game’s central hub, nagivating Limveld, the basics of combat, and how to handle the Nightlords, before wrapping everything up with a bit of information on Nightreign’s metaprogression systems.
Maxroll Nightreign Character Guides
Learn more about each of the game’s Nightfarers, how their skills work, and some additional information about each of their unique playstyles.
Wylder
Wylder is a well-rounded character, suitable for beginners. His Sixth Sense passive allows you to cheat death and stay up through one instance of fatal damage. As a generalist, he doesn’t excel with any specific weapons, but can use most martial armaments. His favorite weapon is the Greatsword.
The Guardian is Nightreign’s tank class. He’s most comfortable wielding a large shield and a weapon that can be used while guarding, such as a Halberd, Rapier, or Hand Crossbow. The Guardian deals less damage than the other Nightfarers, but has immense durability and multiple ways to disrupt foes.
Ironeye is the bow specialist, though his high Dexterity makes him proficient with a variety of other melee weapons such as daggers and curved swords. Unfortunately, his low durability makes him a poor choice as a front-line fighter, so use melee weapons with caution. Overall, his abilities are simple to use, making him an excellent choice for beginners.
The Duchess is a dagger-wielding Nightfarer who excels at evasive action to weave in and out of combat. Her starting weapon comes with a potent character skill, enchanting your blade with the Magic affinity for extra damage. In addition, she can adeptly wield Glintstone Sorceries due to her high intelligence, and she has decent Faith scaling for Incantations as well. For the Duchess, look out for weapons with the Magic or Frost Affinity, and those that can trigger statuses like Frostbite or Blood Loss.
The Raider has high Strength and uses large/colossal weapons to smash his foes. While he can use a variety of martial armaments well, his FP is extremely low, making it difficult to use weapon skills. The Raider’s inherent durability makes him difficult to stagger, helping him ensure that his blows connect.
The Revenant is a support class, though her high Faith allows her to use offensive Incantations with ease. However, her ability to deal damage is limited as she has no method of FP recovery. Her passive ability summons the shades of foes to fight at your side, distracting enemies and dealing damage.
A spellcaster adept who can use her character skill to restore FP, the Recluse excels at unleashing devastation from afar. Her stats favor Sorceries and Incantations, but she can use Magic, Frost, Fire, Holy, and Lightning affinity weapons. This character is a bit more difficult to play as you don’t have as many defensive options, and need to manage FP in addition to your Health and Stamina. However, if you do everything correctly, she deals significant damage.
The Executor excels in single combat. He has high Dexterity and Arcane, giving him access to a majority of the game’s smaller weapons. Look out for Katanas in particular, as these scale off of Dexterity while also triggering the Blood Loss status to enemies. Position carefully because the Executor has low durability.
The Limveld map is teeming with points of interest to explore. Maxroll’s Limveld Map & Key Locations guide teaches you about the various encounters, what mob types to expect, and the rewards you can earn for clearing them.
As you explore, you’ll encounter random events known as Raid Events which often involve fighting a challenging foe. If you clear the raid, you earn a valuable Power for the remainder of your run; learn more with Maxroll’s Raid Events guide.
Defeating Nightlords unlocks Shifting Earth events. Each of these events transforms a quadrant of the map into a unique zone, frequently filled with lots of bosses to fight – and similar to Raid Events, they award a special power when cleared. Learn more with Maxroll’s Shifting Earth event guide.
Nightreign Resources
Explore Roundtable Hold, Nightreign’s main hub area. Here, you can switch your characters, perform Relic Rites to prepare for the next expedition, test things in the Sparring ground, read up on the game with the Visual Codex, explore your character’s story at the Journal, and set out from the Table of Lost Grace to do battle against a Nightlord. Learn about all this in Maxroll’s Roundtable Hold guide.
Relics and Vessels are part of Nightreign’s metaprogression system. At the end of each run, you earn Relics and Murk, which you can spend at the Small Jar Bazaar. Some Relics have random affixes that may or may not be useful, whereas others (often earned through character quests or by defeating bosses) have fixed stats and are quite powerful. As you progress in the game, you also unlock additional Vessels, letting you equip a different Relic combination on your Nightfarer. Learn more about this system with Maxroll’s Relics and Vessels guide.
Many of the Sorceries and Incantations in Nightreign belong to a specific Spell School. The Spell School determines which modifiers buff your spells – for example, a Glintstone Sorcery won’t benefit from bonuses to Godslayer Incantations. This isn’t very clearly explained, though, so if you’re curious on how to buff your Spells, check out Maxroll’s Sorcery and Incantation School Guide.
Maxroll’s Nightreign Database
Browse Maxroll’s Elden Ring Nightreign Database to learn more about the Weapons, skills, spells, Relics, Vessels, Relic modifiers, Talismans, passive traits, and Nightfarers available in the game. Each item has a page with expanded tooltip information, which you can use to discover hidden secrets about Nightreign’s weapons (or just look for fun lore tidbits).