Remedy’s Same Lake Shares Max Payne Cast Photo That’s a Warm but Wistful Reunion After 22 Years

Some 22 years after it first released, the cast of Max Payne recently reunited for a strange but brilliant Alan Wake 2 moment, absent one key member.

Remedy co-founder Sam Lake captured the moment in a photo posted to X/Twitter, referring to the cast as “family and friends.” The group included Jani Niipola (Alex Balder), Carol Kiriakos (Mona Sax), Lake’s mother and father (Nicole Horne and Alfred Woden respectively), Aki Järvilehto (BB), and of course Lake himself, who was the original face of Max Payne.

Absent from the gathering was James McCaffrey, the voice of Max Payne, who died in December. His final role was Alan Wake 2, where he played Alex Casey. Lake paid tribute to McCaffrey at the time, calling him a “lovely man and a dear friend.”

Spoilers for Alan Wake 2

The Max Payne cast was on hand for a 15-minute Finnish short film contained within Alan Wake 2 called Yötön Yö (Nightless Night). The optional sequence features a ballroom dance scene that includes the original cast of Alan Wake.

Upon seeing the photo, Alan Wake fans had fun going through the sequence to find cast members, with one poster managing to spot Lake’s mother and father.

End spoilers for Alan Wake 2

The original Max Payne was praised for its innovative implementation of bullet time mechanics, then a relatively new film device, and helped introduced Remedy to mainstream audiences. Actors like McCaffrey who featured in Max Payne would go on to appear in many more Remedy games, including Alan Wake 2.

Alan Wake 2 was praised at release for its innovative storytelling, winning Best Game Direction at the Game Awards 2023. We awarded it a 9 in our review, calling it a “superb survival horror sequel.” For more, check out our look back at the biggest games of 2023.

Blogroll photo credit: Sam Lake

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Celebrating Halo 2’s Online Greatness Ahead of its 20th Anniversary

As I settled back into the day-to-day work routine at IGN to start 2024, it randomly occurred to me that Halo 2 will turn 20 years old later this year – specifically, on November 9. That got me reminiscing about one of my favorite games ever – and probably my single favorite multiplayer game ever – a little bit early, so I thought I’d put those thoughts to virtual paper and share them with you because, quite frankly, there’s never a bad time to talk about the glory days of Halo 2 multiplayer.

I’m so grateful I got to be in the right time and place in my life, professionally and personally, to have soaked up that experience to the absolute fullest. I was 24 with no spouse, kid, or dog, thus allowing me to spend most of my free time playing Halo 2 multiplayer on Xbox Live. My life is very different now, in an equally great way, and I wouldn’t wish it any differently. And as also been pointed out to me, in 2004 there was no Call of Duty as direct competition for your online gaming time, not to mention the lack of social media, smartphones, and Netflix. Halo 2 was The Thing™, but it would’ve earned the lion’s share of my attention even if those other things had existed back then.

If you were too young for Halo 2, I promise you it was THAT GOOD. Not just the game, which was incredible (more on that in a bit), but also the Xbox Live ecosystem. You could send game invites with voice messages, which was neat. Even better, party chat wasn’t a thing yet, so people COMMUNICATED in-game. Proximity chat was used as a complement to team chat. Meaning you could broadcast to just your team or to anyone around you, which had both fun and strategic applications. And its then-revolutionary “virtual couch” online lobby and matchmaking system was light years ahead of anything we’d seen on console or even PC, making it easy and fun to get games together with your friends. Not only was there not a single dud [map] in the entire lot, they were all truly awesome.

Not only was there not a single dud [map] in the entire lot, they were all truly awesome.

But of course, the most amazing online infrastructure in the world (which Halo 2 had!) wouldn’t have mattered much if the game wasn’t incredible. And holy cow did Halo 2 deliver in the multiplayer department. It took everything great about Halo 1’s multiplayer and built on it. More vehicles, improved physics, dual-wielded weapons, the ability to board (read: carjack) enemy vehicles, and a collection of maps that I would put against any online multiplayer shooter in history. Bungie’s map designers were absolutely in the zone for Halo 2: Lockout, Midship, Ivory Tower, Ascension, Zanzibar, Colossus, Burial Mounds, Waterworks, Foundation, and the phenomenal remakes of two great Halo 1 maps: Beaver Creek and the evolution of Blood Gulch, known in Halo 2 as Coagulation. Not only was there not a single dud in the entire lot of them, they were all truly awesome. That Bungie allowed easy customization of the maps in the form of tweaking weapons, vehicles, etc. allowed every Halo 2 match to be whatever you wanted it to be.

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Halo 2 in 2004 really was a perfect storm. In fact, if I could travel back in time to re-experience any gaming “eras” that are gone forever now, it would be the Halo 2 Era (i.e. the year between its launch and the Xbox 360 launch) and the Rock Band Era (2007-2009 or so – but that’s something to write about another day…). Yes, these games still exist and are still playable, but it isn’t and can never be the same. So happy early 20th anniversary, Halo 2, I don’t think there will ever be another multiplayer game like you.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

City of Heroes Fan Server Now Officially Licensed by NCSoft

City of Heroes is making an official return as a fan server dedicated to keeping the superhero multiplayer game running has been granted an official license by publisher NCSOFT.

Revealed in a forum post, a representative of the fan server, titled Homecoming, announced their hard work paid off. City of Heroes was shut down more than a decade ago in November 2012, but fan servers kept players entertained and now its biggest has officially revived the massively multiplayer online role-playing game.

“We’d like to thank you all for your patience over the past few years, and we’re incredibly thrilled to announce that it’s paid off,” the post said. “NCSOFT has officially granted Homecoming a license to host City of Heroes.”

We’d like to thank you all for your patience over the past few years, and we’re incredibly thrilled to announce that it’s paid off.

Aware fans would have many questions about the change, the post made the most important points clear: players accounts and characters are safe, new content will continue to be developed, and it will remain free and run through donations. More details will arrive in the coming months.

“Realise your comic book dreams in this MMORPG that is home to an entire universe of super-powered heroes and villains,” reads the game’s synopsis. “Build your own unique hero from millions of possible character combinations and venture into Paragon City to discover all the danger, wonder and excitement that await you.”

In our 8/10 review from 2004, when the game debuted, IGN said: “City of Heroes is fun. It’s exciting, it’s colourful, it’s cute, it’s brutal, and it’s a great realization of comic books in MMO form. It seems like a great place to start for those that have always found MMOs intimidating.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Surgeon Simulator Developer Bossa Studios Hit With Lay-Offs

Surgeon Simulator and Lost Skies developer Bossa Studios has become the latest affected by the sweeping lay-offs hitting the video game industry.

As revealed by GI.biz, the UK developer laid off almost one third of all staff as 19 employees lost their jobs, caused by what co-founder Henrique Olifiers called a “perfect storm of events”. The lay-offs came at the end of 2023, with 40 employees remaining at the studio.

This “perfect storm” was, according to Olifiers, caused by the number of high profile triple-A games launching after September that took attention from smaller studios, increasing operational costs, and delayed funding decisions across the industry.

“Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies,” he said. “This means we find ourselves in the heartbreaking position of having to let roughly one third of the studio go — amongst them, some of our closest colleagues.”

Olifiers pleaded for other studios to hire the laid off members where possible, though the entire video game industry is currently struggling with job losses.

Lay-offs in 2023 were among the worst in industry history, with myriad studios of all sizes affected. Dreams’ Media Molecule, Cyberpunk 2077’s CD Projekt Red, F1 Manager’s Frontier Developments, and Assassin’s Creed’s Ubisoft all suffered lay-offs. Destiny 2 developer Bungie was also affected, causing a “soul crushing” atmosphere at the studio that IGN learned about in an investigative report.

Colossal companies like Embracer, who owns the likes of Borderlands developer Gearbox Software and Tomb Raider developer Crystal Dynamics, Fortnite publisher Epic Games, and Dungeons & Dragons owner Hasbro also saw sweeping job losses. Embracer laid off 5% of its workforce, amassing to 904 staff in total, Epic laid off 16%, or 830 employees, and Hasbro cut close to 20%, meaning around 1,100 staff.

Entire studios were also closed, including Embracer’s Campfire Cabal and Saints Row developer Volition Games, plus the studio behind TimeSplittlers Free Radical.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Star Citizen Introducing a $48,000 Ship Bundle, but Only for Players Who Have Already Spent $1,000

Star Citizen developer Cloud Imperium Games is releasing a ship bundle for its controversial space simulator that costs an eye-watering $48,000.

Revealed on its website, the Legatus 2953 pack will arrive in the first quarter of 2024 and cost $48,000 despite the game not having officially launched yet.

“Ahead of all others, this definitive armada is an equal match to the noble title of Legatus Navium,” the Legatus 2953 item page reads. “Comprised of over 175 vessels from every manufacturer of note, this perfect collection, including all ships released and concepted through 2953, empowers every fleet commander to forge a lasting legacy, leading humanity towards a brighter future.”

Adding even more to the price, the Legatus 2953 pack is only available to members of Star Citizen’s Chairman’s Club, which can only be entered after spending $1,000 on other items in game.

Star Citizen is considered one of the most controversial projects in all video games. Over the years it’s been called many things, including a scam by those who wonder whether it will ever properly launch.

What cannot be denied is the huge amount of money so far raised by Star Citizen, which CIG displays on its website. At the time of this article’s publication, Star Citizen had raised $658,161,596 from more than five million accounts.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Persona 3 Reload’s Super Stylish Opening Cinematic Revealed

Content Warning: The following article contains mentions of themes some readers may find distressing, including those of self-harm and suicide.

Atlus has released the super stylish opening cinematic for Persona 3: Reload ahead of its February 2 launch.

The two minute movie, which can be viewed below, is everything you’d expect of a Persona game, featuring a bright and colourful aesthetic over some incredibly dark themes.

Persona intros, which appear before the main menu when booting up the games, usually feature an upbeat pop track too, and Persona 3: Reload’s is no different. Protagonist Makoto Yuki even boots the tune up on an MP3 player in the beginning of the cinematic, which also acts as a quick reminder that Persona 3: Reload is set in 2009 and won’t feature smartphones as Persona 5 does.

The dark themes present in the trailer include suicide, headlined by Persona 3’s controversial method of summoning Personas that has characters put gun-like items called Evokers to their heads.

This method of summoning, which is regularly featured in the game as both a plot point and battle animation, has been debated for years, but Atlus opted to include it in the remake of the 2006 game.

Persona 3: Reload is a full recreation of the original, meaning it doesn’t include the additional features and options in the likes of Persona 3: FES or Persona 3: Portable. It also features a brand new English voice cast. The game was finally announced at the 2023 Xbox Games Showcase following a string of rumours and one final leak ahead of the event.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

IGN UK Podcast 730: Flo Rida’s Christmas Catch-Up

Christmas has come late. A new IGN UK Podcast episode has arrived as Cardy, Dale, and Mat have a big ol’ catch-up and chat about all the games, movies, and TV shows that were enjoyed (and some not so much) over the festive break. We’ve got everything from God of War Ragnarok: Valhalla to Cobalt Core. Big blockbuster hits like Godzilla Minus One to French new wave noir. A bit of something for everyone innit.

What are you most excited about watching or playing in 2024? Get in touch at ign_ukfeedback@ign.com.

IGN UK Podcast 730: Flo Rida’s Christmas Catch-Up

New JAWS Pinball Machine from Stern Has Original Movie Footage, Shark Toys, and Lots of Blood

The next game from Stern Pinball Inc. will be JAWS, a machine based on the 1975 Steven Spielberg film and featuring many sights and sounds from the horror flick. JAWS pinball also features the original John Williams score, new callouts from original JAWS star Richard Dreyfuss, and seemingly lots of movie footage incorporated into its HD screen. Shockingly, aside from a goofy ’70s knockoff machine and Zen Pinball’s virtual JAWS games, there’s never been an official JAWS pinball machine.

JAWS is designed by Keith Elwin, who was also behind the well-received Stern games, Godzilla and Iron Maiden. Its main features on the playfield include a chum bucket you can bash to “release blood” onto the playfield, represented by LED lights, which then raises a moving shark fin target to shoot. The fancier Premium and Limited Edition versions of JAWS feature a great white toy that pops out of the playfield from beneath a tiny boat that you can target, and a small replica of the Orca boat as a single-flipper mini playfield in the upper left.

There are three versions of JAWS, like many recent Stern releases, the Limited Edition and Premium Edition share similar playfield features and toys, but the Limited Edition has unique art and side armor. The Pro version has simpler playfield – it’s missing the upper Orca boat playfield and replaces the transforming shark bash toy with a simpler shark mechanism with a captive ball.

Stern has also teased a mode where you can play as the Great White, and a 3D video mode to discover.

Stern games now feature a QR reader and are connected to the Stern Insider Connected system via your phone to register high scores, tackle achievements, and, for JAWS, there are some unique features like “Shark Teeth” to collect for unlockables, and a “Career System” that allows for some sort of progression system via the Insider Connected setup.

JAWS is available now with the Pro Edition MSRP set at $6,999, Premium Edition set at $9,699 and Limited Edition set at $12,999. We hope to playtest it soon at our local pinball joint!

Samuel Claiborn is IGN’s managing editor and a fixes/breaks ancient arcade and pinball machines in his garage. TCELES B HSUP to follow him @Samuel_IGN on Twitter.

MapleStory Developer Nexon Fined Nearly $9 Million for Deceptive Loot Box Practices by Korean FTC

MapleStory developer Nexon is being hit with a sizable fine by the Korean Fair Trade Commission over what the body says are deceptive loot box practices.

As reported by the Korean Times and Business Korea, Nexon is being fined some $8.85 million (about 11.6 billion won) for allegedly lowering the probabilities of some loot box items capable of upgrading player equipment,, known as Cubes, without telling players According to the Korean Times, it is the largest fine of this type levied to date.

The judgment claims that Nexon engaged in these practices for more than 10 years in a period dating back to 2010, including secretly lowering the loot box odds for some items to near zero. The findings were reportedly based on internal documents obtained from Nexon.

“Nexon made announcements about changes to the games hundreds of times from 2010-21, but it omitted the information about the probability adjustment,” the KTFC said in a statement. It added, “Our judgment is that the company had aimed to lure customers by giving them false information and used deceptive means.”

Loot boxes have become less popular in recent years owing to the intense backlash from fans. Instead, developers are more likely to favor the battle pass model pioneered by the likes of Dota 2 and Fortnite. However, loot boxes remain prevalent in mobile games and sports games, and they are a hot button issue for regulators.

Nexon in particular has become known for its aggressive monetization practices. Last year, IGN reported on MapleStory’s controversial “New Age” update, which made it more difficult for players in certain regions to farm a key currency while the price of some items were inflated. The update led to large-scale protests throughout the community.

Our judgment is that [Nexon] had aimed to lure customers by giving them false information and used deceptive means

MapleStory is a free-to-play 2D MMO that first launched back in 2003. It has purportedly raked in some $418 million [550 billion won] in sales from its loot boxes in the period between 2010 and 2021.

The Korean Times reports that Nexon apologized in its statement but that it will appeal the decision. IGN has reached out to Nexon representatives for a full statement.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Hideo Kojima Compares OD to Boktai, Says It Will be Just as ‘Different’

What is OD? We don’t know much save that it’s being made in collaboration with Jordan Peele, and that it will feature a lot of familiar Hollywood celebs screaming silently into the screen. Probably.

Predictably, creator Hideo Kojima is calling it a game, a movie, and a “new form of media.” He’s also comparing it to Boktai: The Sun Is in Your Hand, a cult favorite series on GBA and Nintendo DS that was a big departure at the time for Kojima, who is best-known for his work on Metal Gear Solid.

In Boktai, you play a vampire hunter named Django (no, not that Django) who battles the undead with the help of a solar gun powered by real-life sunlight. The cartridge famously included a solar sensor that charged up the in-game weapons needed to defeat Boktai’s vampires. Writing on X/Twitter, Kojima recalled the “fierce opposition” he received when he first pitched Boktai.

“It seems I have been acknowledged by creating games that go against the current of the times, such as ‘hide-and-seek’ games where you sneak into a building without being detected by the enemy, or ‘delivery games’ where you enjoy moving around in an open world,” Kojima wrote. “For me, the most experimental game was ‘defeating vampires outside your house’ using actual sunlight around you. It was met with fierce opposition from the staff and even within the company. In that sense, OD is just as different.”

It’s just one more teaser for OD, which remains as mysterious as Death Stranding when it was first revealed. Peele, meanwhile, has claimed that OD will be “immersive” and “utterly terrifying.” We don’t know much else about OD, save that it’s being developed on Unreal Engine 5 and that will feature Sophia Lillis, Hunter Schafer, and Udo Kier. It will apparently “explore the concept of testing your fear threshold.”

As for Boktai, the series hasn’t been seen since 2007, but it did manage to get two sequels on GBA and a DS release titled Lunar Knights. The final game notably dropped the sun sensor that made the original so unique.

OD does not yet have a release date. For more, check out all the biggest games of 2024, which will apparently include Metal Gear Solid Delta.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.