PSA: Donkey Kong Bananza Spoilers Have Hit the Internet, After Early Copies Land in Fans’ Hands

Donkey Kong Bananza spoilers are being spread online, after early copies of the game have turned up in the hands of several fans.

Story details that players will want to keep as a surprise for themselves are now circulating on the internet, as seen by IGN — though we will not be sharing them here.

Instead, we’d strongly advise Nintendo fans be careful where they click over the coming days, in the run-up to Donkey Kong Bananza’s official launch date this Thursday, July 17.

While it may seem odd to raise a note of caution over story spoilers for a Donkey Kong platformer, this new blockbuster title from key members of Nintendo’s Super Mario Odyssey development team is shaping up to be something special.

There has already been intense speculation over whether Bananza is some kind of Odyssey prequel, based on the inclusion of key character Pauline, and Nintendo’s unusual decision to detail her age in the new game.

Indeed, when IGN asked Bananza’s producer Kenta Motokura and director Kazuya Takahashi specifically about these points, the pair said that these were questions players should be considering as they played the game.

“Certainly because a lot of team members also worked on Super Mario Odyssey, there are some similarities in terms of how they think about the setting of the characters for both games,” Takahashi told IGN.

“But it’s something we really can’t explain all of for now because we need to leave something for people to consider as they’re playing the game,” he continued. It’s probably better you find out by playing it, then, rather than on a random internet forum!

We spoke to Motokura and Takahashi about a number of topics related to Bananza, including how the game was first conceived and the necessity of releasing on the Nintendo Switch 2. You can read our entire interview in full right here, and check out our hands-on preview of the game here.

And in other Donkey Kong news, a Nintendo copyright notice has been spotted for an unannounced Donkey Kong film — something which fans suspect may arrive as a spin-off from the blockbuster Super Mario Bros. Movie and its upcoming sequel.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Nintendo Has Filed a Copyright Notice for an ‘Untitled Donkey Kong Motion Picture’

Nintendo has filed a copyright notice for an unannounced Donkey Kong film, in collaboration with Universal Pictures.

The filing, for a “Untitled Donkey Kong Project; Motion Picture” lists Nintendo Studios LLC as the copyright holder, alongside Universal Pictures.

Nintendo Studios is of course Nintendo’s own in-house arm dedicated to turning its own franchises into big screen hits, while Universal Pictures is Nintendo’s animation partner (through its Minions-making Illumination studio) behind the box office breaking Super Mario Bros. Movie.

There have long been rumblings of a Donkey Kong-starring spin-off to Nintendo’s big screen Mario blockbuster, though it’s believed that the next Mario film is more of a straight sequel — and reportedly titled Super Mario World.

So, what’s this? Fans think that the filing, originally lodged in May this year, points to a further project due out after Nintendo’s next main Mario film. And some are even speculating that this is the start of a Nintendo Cinematic Universe, with various stars getting their own solo movies while being part of the same franchise.

The news comes just days before the launch of Nintendo’s big new Nintendo Switch 2 release, Donkey Kong Bananaza. With a more cinematic focus and hints that this game might offer more of a storyline, could the Donkey Kong movie link into elements of its narrative?

For now, Nintendo is keeping quiet about much its big screen plans (which also include a separate, live-action production to adapt The Legend of Zelda). But we did recently get a brief update on the next Super Mario Bros. film, which is set to launch on April 3, 2026.

“We have reached a point where we are confident that the new movie will be an entertaining film, so we have announced its theatrical release for next spring,” Nintendo legend Shigeru Miyamoto said of the upcoming second Mario Bros. movie, during last month’s Nintendo investors Q&A.

“We do not want to set a release date first and then force the production schedule to meet it. This is similar to game development; we want to release something that we are confident will satisfy our consumers. I always tell our teams to ‘work for the consumer, not for your boss’.”

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Warhammer 40,000: Dawn of War – Definitive Edition Dev Says Replaced Space Marine Scream Was ‘Even More Beloved Than We Realized’ as Intro Cinematic Changes Spark Backlash

It is perhaps the most beloved intro cinematic in Warhammer 40,000 video game history, a precious relic of a bygone era that is seared into the memories of fans of Games Workshop’s grimdark setting. And woe betide anyone who dares to change it, lest the wrath of all four Chaos gods descend upon them.

That’s how I imagine the developers at Relic Entertainment felt after releasing a high quality version of Dawn of War’s iconic intro cinematic to accompany the announcement of the August 14 release date of the Definitive Edition.

The video, below, reveals the insertion of dialogue from the 2004 Dawn of War real-time strategy game into its intro cinematic, replacing some of the original audio along the way. Chief among the changes is the removal of an “iconic” (at least, for Warhammer 40,000 fans!) guttural scream bellowed by the Space Marine who leads the forces of the Blood Ravens to battle against the monstrous Orks.

In its stead is the battlecry of Gabriel Angelos, Chapter Master of the Blood Ravens, as it is heard in Dawn of War gameplay. The thing is, that’s not even Gabriel Angelos screaming in the trailer. It’s a Blood Raven sergeant. And, Dawn of War fans say, the new dialogue compares poorly to the heroic scream it replaced.

But that’s not all. Those with keen hearing and an even keener memory will notice other audio changes. The Dreadnought’s dramatic entrance is “ruined,” some say, by the addition of voice lines that distract from the heart-pumping sound of its Assault Cannon revving up and unleashing on the enemy lines. New Ork lines are inserted, too.

“THEY’VE RUINED IT! THEY REMOVED THE SERGEANT’S HOLY SCREAM!” declared one Emperor-living fanatic in the YouTube comments.

“The original sound effects were PERFECT. You didn’t need to add all those voices. I’ll be honest, they kind of ruined it,” said another devotee.

“Makes it feel less well done and not as cohesive. They just seemed so out of place and you can tell they’re just shoved on top.”

“The new audio is awful. Really takes me out of it.”

“Leaving the sergeant’s scream out is a crime against humanity, and therefore heresy.”

“Mind fixing the cinematic by restoring the original audio? The new stuff spliced in doesn’t work at all and it kinda ruins the nostalgia for us. Hopefully it can be reverted by launch,” said another, perhaps more considered worshipper.

Perhaps that’s exactly what Relic will do. I asked the developer for comment on this online complaint barrage, and its response suggested the whole thing has taken the studio by surprise.

“We decided to change the scream as the original audio was quite distorted which was notable when compared to some of the audio touch ups in the enhanced trailer. That said, we’ve heard the feedback from fans — the roar was even more beloved than we realized! Who knows, we may have something for OG roar enjoyers before long.”

So, it sounds like Relic has a solution up its sleeve, which will hopefully go some way to placating the wrath of Warhammer 40,000’s passionate fanbase. I realize, however, that for the uninitiated, all this fuss may sound like an overreaction. All we’re talking about here are a few audio changes, after all.

But there’s something unmistakingly gritty about the original intro trailer’s look, feel, and, yes, old-school audio. It reminds fans of a time in PC gaming’s history when RTS ruled the roost, the Astra Militarum were called the Imperial Guard, and Warhammer 40,000 superfan Henry Cavill had just finished filming Hellraiser: Hellworld. The original rekindles memories of hazy summer days spent hammering out Heretics, my flatmate desperately trying to outmaneuver my attacks. This new and “improved” intro cinematic is too clean, too… nice, and it will always be too recent.

None of this is to say Relic’s Dawn of War Definitive Edition is on a hiding to nothing. I’m genuinely excited to play it, and not just for a short-lived trip down memory lane. It’s a fantastic game — perhaps the greatest Warhammer 40,000 video game ever made — and I look forward to hammering out those Heretics all over again. Perhaps I’ll even convince my old flatmate to join me.

Back to the trailer! I interviewed design director Philippe Boulle back in May when the Definitive Edition was announced, and we gushed over Dawn of War’s intro cinematic. Here’s why it’s so good, according to Boulle:

“It was an amazing accomplishment at the time in terms of the fidelity. We really hadn’t seen that for 40K at that time, and it really stood up as something that would reach out and grab you and say, ‘Hey, this is awesome. You need to pay attention.’ And it will still be in the game. It will be playing in beautiful 4K.

“The thing that amazes me about it when we look back at it is the directing really holds up. That I think is the undervalued key to it. For the time the rendering was phenomenal, but what really holds up is the pacing, the drama, the ending on this guy running up the hill and getting shot, planting that flag and the drop pods coming down… that just works and that didn’t need any changing obviously. That just was like, ‘Oh yeah, that’s the stuff.’”

Fun fact! Dave Wilson, executive producer and supervising director of the excellent Warhammer 40,000 episode of Prime Video’s Secret Level animated anthology series, led the creation of the Dawn of War intro cinematic.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Walmart Has the Best Mario Switch Game Deal After Prime Day

While Prime Day may be over, there are still some great deals live at other retailers. Dozens of major video games were on sale this year, especially for Nintendo Switch. If you’re on the hunt for a new Switch game still on sale, look no further than Super Mario Odyssey. Walmart has the masterpiece available for $39.39 today, and it’s hard to beat this price, as Nintendo rarely puts its first-party games on sale.

Grab Super Mario Odyssey for $39 at Walmart

Super Mario Odyssey stars Mario and his newfound companion Cappy as the two travel across numerous Kingdoms to stop Bowser’s plans of marrying Princess Peach. It’s an adventure filled with countless gameplay mechanics, challenges, and charm. The star of the show is Cappy, as he allows Mario to take control of enemies and objects in the environment thanks to the Capture mechanic.

I spent over 140 hours in my initial playthrough of Mario Odyssey, as I hunted down every single Moon available in the game. Even almost eight years later, Super Mario Odyssey is still one of my favorite Nintendo Switch games. Between Moons and Purple Coins, there is no shortage of content to discover, so you’ll be occupied for dozens of hours after the credits roll.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

The Best Deals Today: AirPods Pro 2, Dragon Quest III HD-2D Remake, Apple Watch Series 10, and More

We’ve rounded up the best deals for Sunday, July 13, below, so don’t miss out on these limited-time offers.

Apple AirPods Pro 2 for $149

Apple AirPods Pro 2 are still $100 off after Prime Day, and it’s hard to argue that there is any other deal better than this right now. For $149, you are getting some of the best and most convenient earbuds out there, which are perfect for taking calls, listening to music, and so much more.

Dragon Quest III HD-2D Remake for $34.99

Dragon Quest III HD-2D Remake was one of the most enjoyable RPGs of 2024, featuring a gorgeous remade HD-2D world and voice acting. If you haven’t had the chance to check this one out yet, Amazon has Nintendo Switch copies available for only $34.99. In my opinion, the Switch has to be the definitive way to experience this classic, and now is the perfect time to catch up before Dragon Quest I & II HD-2D Remake this Fall.

Save Big on Samsung Gaming Monitors

Woot has two excellent Samsung gaming monitors on sale this weekend, and you can save up to $900! The first monitor we recommend is the 32″ Samsung Odyssey G8, which is fitted with a QD-OLED panel and supports a refresh rate of 240Hz. This monitor is best for the richest visuals, as the OLED technology allows for true blacks. On the other hand, the Samsung G9 49″ Curved OLED Gaming Monitor is a beast that will instantly transform any setup. While this monitor is normally $1899.99, you can score it for just $999.99 this weekend.

Batman: Arkham Trilogy for $29.83

The Batman: Arkham games are some of the most beloved superhero games out there, and the ability to play them on the Nintendo Switch is a treat in itself. Arkham Knight notoriously ran poorly on the Switch, but the Switch 2 has ironed out most of these issues seemingly thanks to its increased power. For $29.83, you can pick up the trilogy for under $10 a game, which is a pretty great deal considering this was a $60 release.

Donkey Kong Bananza Out This Week

Donkey Kong Bananza is out this week, so now is the time to lock in your copy. Bananza is set to be DK’s biggest adventure yet, and this time, he’s joined by a young Pauline. The two are tasked with heading to the very core of the planet, where wishes are supposedly granted. If you are looking for the next big game on Nintendo Switch 2, this right here is sure to be it.

Ghost in the Shell 4K for $12.49

1995’s Ghost in the Shell is still one of the most influential anime films ever. Amazon has the 4K Blu-ray available for only $12.49 this weekend, and it’s hard to beat that. If you’ve never seen this beloved film, you owe it to yourself to check it out.

Request A Nintendo Switch 2 Invitation on Amazon

Amazon has at last listed the Nintendo Switch 2, and you can request an invite to purchase the console now. Once you are selected, you will receive an email that will allow you to add the system to your cart and purchase it. There is no telling when these invites will run out, so I recommend requesting one, even if you might purchase the Switch 2 elsewhere.

Super Mario Odyssey for $39

Super Mario Odyssey is one of the best games of all time, and it’s well worth it even at $39. We rarely see this game go on sale, so it’s an easy recommendation each time it does. With Nintendo Switch 2 enhancements already live, now is the time to jump in and explore various Kingdoms with Cappy if you haven’t already.

Apple Watch Series 10 for $279

Finally, you can score an Apple Watch Series 10 (42mm) for $279.99. That’s $120 off the MSRP, and the lowest price we’ve seen this device at so far. Series 10 includes features like Sleep Apnea detection, a wide-angle OLED display, a temperature sensor, and more. If you don’t have interest in the Apple Watch Ultra, this model will bring most of its features for just a third of the price.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

The Best Deals Today: Apple AirPods Pro 2, Split Fiction, Kingdom Come: Deliverance II, and More

We’ve rounded up the best deals for Saturday, July 12, below, so don’t miss out on these limited-time offers.

Apple AirPods Pro 2 for $149

Apple AirPods Pro 2 are still $100 off after Prime Day, and it’s hard to argue that there is any other deal better than this right now. For $149, you are getting some of the best and most convenient earbuds out there, which are perfect for taking calls, listening to music, and so much more.

Split Fiction

Split Fiction is still one of my favorite games of 2025 for many reasons, but above all else, it’s an unforgettable time with a friend. This co-op adventure stars two writers, Mio and Zoe, as they traverse through their stories that have come to life thanks to a company called Rader Publishing. If you’ve been looking for a new co-op experience, it’s hard to find any co-op game better than Split Fiction this year.

Kingdom Come: Deliverance II

Kingdom Come: Deliverance II released this February, following the story of a young man named Henry who seeks to avenge his parents. This is the lowest we’ve seen the game since release, so it’s a great time to pick up a copy. In our 9/10 review, we wrote, “Armed with excellent melee combat and an exceptional story, Kingdom Come: Deliverance 2 is one part sequel and one part coronation, bringing a lot of the original’s ideas to fruition.”

Save Big on Samsung Gaming Monitors

Woot has two excellent Samsung gaming monitors on sale this weekend, and you can save up to $900! The first monitor we recommend is the 32″ Samsung Odyssey G8, which is fitted with a QD-OLED panel and supports a refresh rate of 240Hz. This monitor is best for the richest visuals, as the OLED technology allows for true blacks. On the other hand, the Samsung G9 49″ Curved OLED Gaming Monitor is a beast that will instantly transform any setup. While this monitor is normally $1899.99, you can score it for just $999.99 this weekend.

Donkey Kong Bananza Out This Week

Donkey Kong Bananza is out this week, so now is the time to lock in your copy. Bananza is set to be DK’s biggest adventure yet, and this time, he’s joined by a young Pauline. The two are tasked with heading to the very core of the planet, where wishes are supposedly granted. If you are looking for the next big game on Nintendo Switch 2, this right here is sure to be it.

Request A Nintendo Switch 2 Invitation on Amazon

Amazon has at last listed the Nintendo Switch 2, and you can request an invite to purchase the console now. Once you are selected, you will receive an email that will allow you to add the system to your cart and purchase it. There is no telling when these invites will run out, so I recommend requesting one, even if you might purchase the Switch 2 elsewhere.

Splatoon 3 for $39

Splatoon 3 just recently received a Nintendo Switch 2 update, so there has never been a better time to jump in! This action-packed game has a ton of content to explore, and the multiplayer modes never get old. In our 9/10 multiplayer review, we wrote, “Splatoon 3 takes everything that Splatoon 2 built and makes it greater with an abundance of smart changes and satisfying new weapons and bosses.”

Of Ash and Steel Is an Old-School RPG With On-the-Job Training for Fantasy Adventurers

Dispatched by the crown as part of a secret expedition to a remote island part of the realm, you’re ready for a life of adventure. But in third-person RPG Of Ash and Steel you’re not one of the highly-trained, well-armored holy knights trying to enforce the will of the king… you’re the clever orphan-turned-cartographer along for the ride because the maps of the island, Grayshaft, are pretty bad. Perhaps they’re bad because the island suffers periodic volcanic eruptions so devastating that it’s blanketed in deadly ash that cakes inside your lungs and kills you, eruptions so awful that ships avoid the island for the entire year when one seems imminent.

Which is obviously why brave cartographer Tristan has agreed to go there. And so like many fantasy protagonists, Tristan will soon be in way over his head—all because he wanted a bit of adventure—when the holy knights are all dead and he’s the only one left to deliver the urgent missive. At least, that’s what a hands-on preview with a beta build tutorial and first few hours of Ash and Steel told me.

Of Ash and Steel looks like a pretty traditional RPG, reminiscent of classics from the 2000s. It’s unapologetic about not giving you quest markers or anything but in-world directions, but at the same time it does highlight loot on the ground or chests you can interact with when you’re near them. It’s somewhere between Gothic and the first Witcher game, in its own way, with a nod toward the survival-centric games of the last decade or so. While it doesn’t go all-in on survival and encumbrance, Ash and Steel still has something of the 2019 RPG Outward in it.

It’s unapologetic about not giving you quest markers or anything but in-world directions.

More than anything, Of Ash and Steel feels like a game in the legacy of dearly departed mid-tier RPG studio Piranha Bytes, creators of the Gothic, Risen, and Elex series. That includes the signature campy acting mixed in with some decent drama, as well as plenty of oddball and unexpected humor. (One early quest has you finding the soiled trousers of a man who, when drunk, just craps himself and leaves the pants right there to clean up later.)

Perhaps its most old-school feature is how it has no level scaling in its world—creatures are a fixed level in a fixed location, forever. You’re warned early on that going off the path can be dangerous, and each new enemy encounter is often a question of getting close enough to see if it massively out-levels you before you decide to try and take it on or not—and hope for good loot when you do. Coupled with that lethal-but-rewarding exploration is the rudiments of a survival system, where staying fed and watered is a must to survive, and setting up shop at pre-determined campsites lets Tristan rest and cook to regain hit points and pick up buffs. It also passes time, which is useful in a world where the NPCs and monsters follow a schedule of their own as to when and where they appear, or even when they’re taking a nap and won’t talk to you about your very urgent quest.

Tristan has three skill trees, and perhaps the most pressing one is Combat. Investing in combat skills lets you pick up to three different stances to fight from, each of which looks to have different effects based on what kind of weapons you’re wielding—there were axes, swords, clubs, daggers, and a crossbow. Sadly, poor starter Tristan wasn’t strong or competent enough to wield most of them.

Which is a big part of what I think the story developer Fire Frost is telling with Of Ash and Steel. This isn’t a fantasy hero game where your character starts as competent at any useful skills relevant to his current situation. It’s going to be a zero-to-hero story, with other characters in the world reacting to Tristan as he grows stronger. “If at the beginning of the game you were treated like a ragamuffin,” said Fire Frost, “by the end of the game the characters will literally bow to your feet.”

There was a hint of that in action during the preview play, as characters who previously saw Tristan dressed only in threadbare clothing later had complimentary things to say about a suit of basic armor I’d purchased. Where before they’d just asked: “Are you really wearing that?” they later said, “Ah, I had a sturdy suit like that when I was younger.”

And a sturdy suit of armor is much needed, because the fighting can get pretty brutal. Armor will help you survive a few hits, but the stamina-based combat was really based around perfectly timed dodges and parries. Tristan’s attacks, at least at the start of the game, are slow and clumsy—he’s literally never fought before. As he got combat skills, though, he moved more confidently and picked up the ability to parry in a way that opened up enemies for counterattacks. That blended well with a fast knife, which let him get in those hits before quickly going back on his guard. Still, there’s some tweaking to do on the early stages of the fighting—some people will definitely bounce right off of how clumsy Tristan was, or just won’t be familiar with the time-honored strategy of “train the difficult enemy into a nearby powerful NPC.”

A sturdy suit of armor is much needed, because the fighting can get pretty brutal.

Speaking of trying to survive, that’s the focus of Tristan’s other two skill trees: Survival and Crafting. They’re much more down-to-earth, practical skillsets simply due to their nature. Survival lets you keep yourself fed and alive, while Crafting lets you upgrade and upkeep your equipment. Crafting also does one very important job: Makes you money. Quests and other odd jobs are a great source of experience and cash, sure, but paying people to train Tristan in all these new skills ain’t cheap.

What was cool is that investments of money and skill points into the Craft and Survival trees actually did pay off in combat. A good craftsman can better sharpen their weapon for bonus damage, or reinforce their armor for extra defense. Survivalists, meanwhile, could pick up nasty tricks like thrown daggers and the use of poisons on their weapons—though poor preview Tristan was a bit too intellectually dull and low-level to get to try those skills out.

Even with all the advantages of level and time, however, Of Ash and Steel is definitely going to be a game where you get your butt kicked. A lot. Quicksave, I expect, is Tristan’s greatest friend in the world. Enemies hit hard, and enemies that are higher level than you hit extremely hard—or even so fast that poor low-level Tristan simply stood no chance of reacting in time, let alone getting a single attack in. As a result, he got splatted by a lot of things. He got mauled by a giant rat-thing. Trampled by a big bug. Eaten by a lizard-thing. Dismembered by all manner of bandits, both living and apparently undead.

And the only dang reason Tristan didn’t get splatted by this giant troll is because when everything can splat you, well, you get pretty good pretty fast at running and climbing your way out of danger.

While some people might find that kind of thing frustrating, Of Ash and Steel was pretty nice on that count. The action-RPG combat was somehow clunkier than a FromSoftware game but settled into its own rhythm after a while, and hopefully gets more and more fluid with more skills and abilities in the full game.

Don’t expect miracles from Of Ash and Steel, but the preview was evidence of a promising mid-tier RPG that’ll likely enthuse ye olde genre purists while still being accessible and interesting enough to draw in lovers of more modern character-driven action.

College Football 26 Review in Progress

There’s an old idea that second efforts generally aren’t as good as the first. It’s called the sophomore slump, and there are a dozen reasons for it. Sophomore students don’t care as much as freshmen; bands have less time to write, practice, and record a second album than the “breakout” hit they worked on for years before anyone knew who they were; athletes who have exceptional rookie years regress to the mean; and so on. There’s no denying the power of new car smell. I think part of the reason College Football 25 popped off as hard as it did (and trust me if you’re unsure: it popped off) was it’d been more than a decade since NCAA 14 and people really, really wanted a new game based on college football. It didn’t hurt that it was also a good game, but the yearly “it’s the same game as last year” fatigue of the sports genre hadn’t set in yet. That makes College Football 26 the real test.

I’ll be honest, reader: I haven’t had a ton of time with this sequel yet (I’ve been busy finishing up my review of Mecha Break, which I thought was pretty great), so these impressions are going to be pretty light. One of the things I’m interested in as I play more is how this car handles after we’ve put some miles on her, and if it falls into the same slump so many games, bands, and students have hit before it. But while that remains to be seen, I’m having a pretty good time so far.

Part of that is College Football 26 is built on a really firm foundation. College Football 25 was a good game, and it still has that infectious spirit and sense of tradition that made it a nice change of pace from the more straight-laced Madden. From what I’ve seen, College Football 26 builds on that in good ways. One of the things I’m appreciating most is the Trophy Room, which tracks the real world trophies you’ll accumulate across your entire career, no matter what mode you’re in. It’s cool to see stuff like the Heisman Trophy, the Unitas Golden Arm Award, and the Orange Bowl Trophy collected in one place, and be able to learn about them, too. There’s a lot of history to college football, and I appreciate that EA has tried to capture that.

So far, most of my time has been spent sneaking Quick Play games in where I can, so I haven’t really dug into College Football’s major modes too much yet (something I plan to remedy this weekend), but I have noticed some on-the-field stuff that makes me happy.

Better defenders can now make plays average ones can’t.

The little change I’m happiest about is to how defenders play the football when it’s in the air. If you’ve played College Football or Madden in the last few years, you’ve probably been intercepted (or had one of your defenders intercept) a pass that they can’t see without turning around. They’ve essentially got eyes in the back of their heads, and it could be very frustrating. EA has said they’ve changed that, and in my testing, it’s proven true. Now a defender has to see the ball to pick it off, and you’ll notice defenders turning their heads (or not) before the ball arrives. If they don’t, however, it doesn’t mean that defender can’t make a play on the ball. They can still swat it. It’s a good change because it’s two-fold: you now actually have a reason to swat the ball down instead of going for the pick every time, and better defenders can now make plays average ones can’t.

I’m also a big fan of dynamic subs and custom zones for defenders. The former allows you to swap players on the field and not just on the playcall screen (thank God), though you may have to wait a play for the substitution to take effect, and the latter is the defensive version of last year’s custom stems for routes on offense. I enjoy the defensive game more than the offensive one, so being able to set where I want my zones to be on the field in real-time and not in a menu is welcome. I’m enjoying playing around with this stuff, and I imagine I’ll be using it quite a bit.

Now that I have the time to really dig into College Football 26, I am excited to see all the new additions to Road to Glory, where I’m really looking forward to being able to play my high school career, as well as all the new bells and whistles in Dynasty, which is where I imagine I’ll be spending most of my time. But the on-field stuff is where it counts. I can’t say yet if EA has avoided the sophomore slump with College Football 26, but I’m going into this year optimistic, and that’s not nothing.

Split Fiction, One of the Best Co-Op Games Ever, Hits Lowest Price Yet in Prime Day Deals

Some of my favorite childhood memories come from playing co-op games with my friends over summer break. Now, as an adult, summers don’t quite hit the same. Whether it’s the weight of the world bearing down on me or the severe lack of couch co-op games, I’m not sure. But, every once in a while, a special game comes around that brings me back to that feeling of pure joy.

Split Fiction, the follow-up from It Takes Two developer Hazelight Studios, launched earlier this year and features another amazing co-op adventure designed specifically for two players. Despite being only a few months old, the PS5 and Xbox Series X|S versions of the game are already discounted to just $35 during Prime Day. Don’t wait too long, though, as Prime Day ends tonight at midnight PT.

Split Fiction Drops to $35 on Amazon

It Takes Two is already one of the best cooperative games of all-time, taking home top honors at the Game Awards in 2021. Split Fiction is shaping up to be another instant classic.

Like its predecessor, Split Fiction is a split-screen experience designed for two players that can be played locally or online. It even includes a Friend Pass so you and a buddy only need to purchase a single copy in order to play together.

The game features plenty of memorable moments and requires you to carefully coordinate with your partner to solve puzzles as you alternate between sci-fi and fantasy worlds. Our reviewer gave it a 9, saying “Split Fiction is so good at wanting to be played it’s hard to stop playing. It simply doesn’t stay the same long enough for it to ever become boring.” In fact, it’s already on our list of the best games of 2025.

If you’re looking to save even more on PS5 games, we’ve rounded up the best Prime Day PS5 deals available right now, so make sure to stock up before the sale is over.

Should I play It Takes Two first?

Despite the similarities between the two games, Split Fiction is a completely new experience featuring a brand-new story and characters. So, if you never got around to It Takes Two, you don’t have to worry about missing anything by jumping straight into Split Fiction. Although, there are quite a few nods and inside jokes for players who have played the previous game.

Shop the lowest prices this Prime Day

Matthew Adler has written for IGN since 2019 covering all things gaming, tech, tabletop games, and more. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch.

Parasite Testing Codes (July 2025)

Looking for active Parasite Testing codes? We’ve got all the working codes for this Roblox experience, so you don’t have to search for them. Redeem each one for rewards like credits to buy weapons or leveling up to access the armory sooner!

Working Parasite Testing Codes (July 2025)

Here are all the current active codes you can redeem in Parasite Testing as well as the rewards you’ll get from them:

  • PUPPETEER – 50 Credits, 10 Levels

Expired Parasite Testing Codes (July 2025)

The below codes have unfortunately expired and will no longer work. We’ve included them here so you know not to bother trying to redeem them:

  • ACOLYTE
  • 2KSERVER
  • 1M VISITS
  • 1KSERVER

How to Redeem Parasite Testing Codes

Redeeming codes in Parasite Testing isn’t too hard once you know where to look. Follow these simple steps to start getting those rewards:

  1. Launch Parasite Testing
  2. Interact with the laptop in the first room you spawn in. You can see it in the screenshot above.
  3. Enter a code in the box that says, “Enter a code…”
  4. Press the big green Submit button to redeem your code.

Why Isn’t My Parasite Testing Code Working?

If you’re having trouble redeeming a code, there are two common reasons why it may not be working:

  • The code is expired
  • The code has been entered incorrectly

If a code has been entered incorrectly or has expired, you’ll see a message that says, “Not a valid code”. In order to avoid this, we recommend copying and pasting the code directly from this article. As long as you don’t accidentally get an extra space in there when copying it, it should work if it’s active. We make sure to check and test every Parasite Testing code before we add them to this article.

Where to Find More Parasite Testing Codes

We always recommend checking our article here for up to date codes since you can rely on us to verify which ones are working. But, if you’d prefer to search for some Parasite Testing codes on your own, you can check the dedicated Discord server.

What is Parasite Testing in Roblox?

Parasite Testing is a Roblox experience that revolves around shooting eldritch creatures. A large red biomass will keep spawning parasites that evolve when attacking players. If you let them get too close, you’ll become infected and have to worry about your teammates taking you out. Depending on the parasite type, you’ll either respawn or can fight researchers while infected.

Eliminating creatures and infected players will give you credits and level you up. This will help you unlock new weapons for taking on tougher creatures. But you can also use traps to wipe out hordes of parasites via decontamination or electricity.

Jeffrey Lerman is a freelance game journalist for IGN who has been covering games for over a decade. You can follow him on Bluesky.