Street Fighter V: Champion Edition – Legends Board Game Review

I am a long-time fan of Capcom’s Street Fighter series, having hurled my first Hadouken all the way back on the Super Nintendo with Street Fighter 2 Turbo, and have loved the fighters ever since. These days, folks are mostly playing Street Fighter 6, but I’ve been dabbling back with its predecessor. Instead of pressing buttons and inputting directions on my controller’s D-pad, I’ve been playing cards and rolling dice with Kess Entertainment’s Street Fighter V: Champion Edition – Legends board game. While I may have had a fine enough time with it, it always felt more in line with another of Capcom’s series than it did with the one-on-one brawler that is Street Fighter.

Street Fighter V Legends is a cooperative board game in which one to four players work together to take down one of the heads of the evil Shadaloo organization, led by the evil M. Bison. Among them are Bison himself, Balrog, Vega, and Sagat. Each player selects a character to play as from the roster of the original eight world warriors: Ryu, Ken, Chun-Li, Guile, Dhalsim, Blanka, E. Honda, or Zangief, with each character bringing their unique attacks that fans of the video games will instantly recognize.

With your character selected, you then get to choose a deck of cards that represents your fighting style – one of my favorite aspects of the game. In Street Fighter, the actions you can take on your turn are based on cards that you draw and play from these respective decks of cards, with each deck tailored to different strategies and named after common terms in the fighting game communities that have built up around the video games.

Take, for instance, the “Shoto” deck, which has more projectile cards, as though you are spamming Ryu or Ken’s Hadoukens. Or there’s the Rushdown deck, which is more about maneuvering around opponents and hitting them hard with attacks like the Cross Up.

With your character selected, you then choose a deck of cards that represents your fighting style – one of my favorite aspects of the game.

On each turn, players place down and activate two of these cards from their hands, rolling dice to dish out damage, and with each card adding various resources to their available pool, which can then be spent to use their character’s special abilities. These resources include punches, kicks, and my personal favorite, joysticks. The six included decks offer some sense of asymmetry to how a character can play. I wish this was pushed a little farther to highlight further the different playstyles used in competitions, but their inclusion is still a neat easter egg that I appreciate.

Games of Street Fighter V take place in one of four possible stages that you build from poster-board tiles that come with the game. Each stage has some unique rules that go with it, as well. It would be too easy if the big bad were out from the get-go for you and your friends to take out. Instead, you need to prove yourself first and get strong by taking out various minions that spawn on the board, or fighting your rival (an AI-controlled Street Fighter character assigned to each player at the start of the game). Taking out these enemies earns you EX bars that can be used to upgrade your character’s abilities, putting you in a better spot for when the Nemesis boss character appears.

Bison, Balrog, Sagat, and Vega – the Nemesis characters – each have their own set of abilities that are triggered depending on what is pulled from the Nemesis deck, which also determines where new minions spawn. Once you and your team manage to deal enough damage to knock out the nemesis, you win – but if even one of your team is taken out, then it’s game over. The general flow of the game is pretty simple, and by the second or third turn through, everyone I played with had a good grasp on how the game worked, and things went pretty quickly.

Moving my character around, hurling fireballs, and beating up minions was fun, which caused my friends and me to, on more than one occasion, yell out the signature moves as we performed them. The lack of enemy variety is a bit of a bummer, with only three minion factions to pick from, each with only two options. That means you will quickly run out of new enemies to fight against, made worse by the fact that each game only has you go up against one of the three factions.

Maps aren’t overly large, which is nice. It’s never a hassle to get to the various objectives or wherever you want to go, and the additional few “Hard” Nemesis cards you can mix into the deck do increase the challenge, but I wouldn’t turn down more offerings or tweaks to increase the difficulty or complexity of the game. If you are just looking for a game to beat up thugs with your friends, Street Fighter is fine enough now and then.

I have played a good number of board game adaptations of popular video games, from Resident Evil to Slay the Spire, and even ones like Guilty Gear Strive that are also based on a fighting game. But Street Fighter V: Champion Edition – Legends feels the most disjointed and confused as to what it wants to be. Looking at just the gameplay, the concept of running around with your friends, taking out small minions before tackling the stage’s boss is far more in line with, say, Capcom’s Final Fight series of beat-’em-ups. A series, mind you, whose characters have made the jump into Street Fighter previously, such as the ninja Guy. But Street Fighter has always been about duking it out with your friend in a 1v1 fight, and by making this a strictly cooperative game, both of those core components of the game are missing.

This disparity includes even those little easter eggs that I mentioned, like the various fight style decks and joystick resource on the cards. These little nods will be appreciated most by members of the fighting game community and glossed over by others who would appreciate this game more for what it is, rather than the package we got that honestly feels like it simply got the Street Fighter V property slapped on top of a different game and called it a day.

Where to Buy

Hunter x Hunter: Nen x Impact Is Off To a Rough Start, With Netcode Issues Plaguing the New Fighting Game

The long-running Hunter x Hunter series recently received a new video game adaptation with Hunter x Hunter: Nen x Impact. With a beloved brand and a notable fighting game developer on board, you might hope this would go off without a hitch.

Yet in the days since launch, Hunter x Hunter: Nen x Impact has been the subject of discourse and criticism within the fighting game community. Its gameplay hearkens back to the kind of scrappy, seemingly overpowered bouts many enjoy in this particular environment, but several issues have been holding Nen x Impact back; namely, the netcode.

Hunter x Hunter: Nen x Impact is a tag-team fighting game that went live five days ago on July 16 and, at the time of writing, has a little over 140 total reviews on Steam. While the ratio of positive-to-negative reviews favors the former, it’s at a roughly 2:1 ratio, leaving Nen x Impact at an overall “Mixed.”

Multiple reviews, even the positive ones, note issues specifically with the netcode. While there are issues taken with a slim single-player offering and other points, netcode is a primary concern.

On the flip-side, the majority in positive reviews do enjoy the fighting quite a bit. “I can’t help it man, its my favorite fighting game ever. nothing else comes close in terms of how freeform you can be, how explosive it is, how impressive it feels and looks to do well,” one reviewer wrote.

Within the broader fighting game community, Hunter x Hunter: Nen x Impact is receiving similar criticism. Even those who have been eager to play and compete, who see the potential in Nen x Impact, are hitting a wall with its online play.

It’s honestly a shame, because Hunter x Hunter: Nen x Impact does have some incredible potential. It’s based on Hunter x Hunter, for one thing; an anime series that has a wide cast of characters, each with their own unique powers that could make for a rich environment of playstyles and designs. Seeing Biscuit Krueger, Hisoka, Kurapika, and more face-off is already fun, especially since shonen fighting games can range from stellar to less-than-stellar.

Nen x Impact also inherits a legacy from its developer, Eighting. It’s a studio known in fighting game circles for its contributions to the craft, most notably with its work on Marvel Vs. Capcom 3. Watch some clips of Hunter x Hunter: Nen x Impact, and it’s not hard to see the MvC3 influence.

This should be a match made in Hunter x Hunter heaven. But instead, Nen x Impact has struggled to find a foothold due to online frustrations. It’s the kind of issue that is, as fighting game commentator Sajam put it, thankfully an outlier these days, but can still be a major blocker for any game trying to keep an audience. In-person and local competition is still huge for fighting games, but online play has been a core part of keeping a game’s community alive and thriving. Bushiroad and Eighting even pushed the original 2024 launch date of Nen x Impact back in order to implement rollback netcode.

The developer published a statement on July 16, confirming both an issue where “excessive rollback frames occur during matches” and one where “matches forcibly terminate due to desynchronization errors.” The team confirms it’s investigating these issues and is working on a resolution. Meanwhile, the studio is recommending players fight under “a stable and reliable internet connection whenever possible,” and will introduce a feature in an upcoming update to view “more detailed information” regarding an opponent’s connection quality and region.

The question now is whether these fixes can arrive fast enough, before other games steal the spotlight. The tag fighter genre is starting to get a little crowded, as both Riot’s 2XKO and now Arc System Works’ Marvel Tokon: Fighting Souls loom on the horizon. It would be exciting for MvC3 fans and Hunter x Hunter fans alike to see Eighting get Nen x Impact to a stable place, but it seems like the road there could be longer than some would hope.

Eric is a freelance writer for IGN.

Dying Light: The Beast Gives Kyle Crane a Supercharged Sequel

The Dying Light series quickly earned its place in the pantheon of great zombie games by blending brutal first-person combat with satisfying parkour movement – all set within dangerous open worlds. The series has thus far delivered on offering a slick and thrilling survival experience, but with the upcoming Dying Light: The Beast, we see developer Techland return to its roots for a more focused concept that lets an amped up returning protagonist Kyle Crane loose in an even more hostile setting.

I got to spend over four hours playing the opening of Dying Light: The Beast, getting reacquainted with Kyle Crane as he comes to grips with a more feral world after the events of the second game. Playing The Beast was very much like a turbo-charged version of the original game, so much so that you may as well call it Super Dying Light. So with that, here are six of the most exciting and game-changing upgrades that the upcoming sequel brings to the table.

1. A More Focused Story, and the Return of Kyle Crane

Dying Light 2 took a bold step towards building an RPG-style story with game-changing events defined by your choices. While certainly ambitious, it didn’t quite reach its full potential in the broader sense. For The Beast, we instead see a more defined story about the return of Kyle Crane, who has undergone some horrific experiments following the shocking ending of the Dying Light 1 expansion The Following. Now hellbent on revenge against the mysterious antagonist known as The Baron, Crane has to relearn his skills as a survivalist while leveraging some powerful abilities to level the playing field.

Several interactions with key characters also play out in Mass Effect-style chats.

The Beast draws inspiration from Dying Light 2 and does more to make Kyle a more central figure within his story. Along with new third-person cutscenes, there are now more opportunities to help build Crane’s understanding of the state of things in Castor Woods. Several interactions with key characters also play out in Mass Effect-style chats, which can give you more insight into plot developments and to pick up on Dying Light lore. I really appreciate the more focused take on storytelling and character growth from these moments, especially with Kyle Crane front and center. And it’s a cool opportunity to catch up on what’s changed in the world following the events of Dying Light 2.

2. You Hit the Ground Running

Dying Light: The Beast does well to show its teeth early, making the point that this is a more brutal take on the series. Many of the combat encounters in the opening show how aggressive and imposing the infected can be, with even the common foes managing to get the jump on me when I let my guard down. Fortunately, Kyle Crane is a far more capable survivalist than before. So much so that many abilities locked off in different skill trees from previous games, such as the parkour-based high jumps and pulling off counter grabs, are a part of Crane’s core kit and can be used immediately. Furthermore, you can even use new takedowns on weakened enemies, which act as glory kills for the lesser and more elite infected.

I certainly appreciated being able to do so without having to endure much of a retread of the familiar power grind back to securing vital skills. This made me feel a bit more confident to face down foes armed with a hammer or machete, thanks to some amped-up beast powers running through Crane’s body. That said, I still sometimes felt overwhelmed by combat encounters and had to make tactical retreats often to heal. But thankfully, new skills that can be unlocked can help level the playing field, such as the return of the flying drop kick and the array of new beast powers that Kyle can unleash.

3. A More Organized Way to Acquire New Skills

The previous games featured skills spread across the combat, parkour, and survival trees, with your playstyle defining growth for each. Dying Light: The Beast ditches the specialized leveling system in favor of more traditional leveling, with earned skill points spent across the different combat and traversal branches at your leisure. This helps to even out character growth, with The Beast avoiding the lopsided growth that could occur in the first two Dying Lights.

However, the special Beast skill tree will require some more effort to unlock, as only by defeating the various Chimera bosses hidden throughout Castor Woods, which reveal themselves during story missions and hidden locations. Once you defeat one, Crane will acquire a sample of the Chimera, which will expand his more powerful skills.

4. Going Beast Mode

Dying Light: The Beast finally grants players new abilities and skills that have been long-teased throughout the series. As a powered-up state that goes into effect once you’ve dished out or sustained enough damage, Crane will automatically enter beast mode, amping up his melee strikes and agility in ways that let you cut loose against common and elite foes alike. Additional Beast powers add new abilities like a running jump, a ground slam, and even the ability to pick up boulders and toss them at foes, just like those annoying bruiser enemies from earlier games.

The developers even likened beast mode to acquiring a power pellet in Pac-Man.

The Dying Light series has always balanced that sense of power with feeling vulnerable in a fight, but entering beast mode offers up a satisfying burst of strength that not only comes in clutch, but can also lead to a fantastic finish to a fight. The developers even likened the mode to acquiring a power pellet in Pac-Man, which will turn your enemies into weaklings in no time. And while beast mode can come in handy, it’ll unfortunately activate the moment the meter is filled, which can lead to some awkward moments where the action is winding down and you’re still pumped up.

5. Re-embracing Survival Horror by Adding More Danger

One moment that instills a sense of dread for every Dying Light player is right when nightfall hits. In that moment, the game transitions into a full-on survival horror experience as the powerful, volatile infected come out to play. While Dying Light 2 eased the tension of nighttime gameplay to make it more approachable, this ultimately came at the expense of its larger experience. This was later patched with further updates, and The Beast fully embraces the original vision of survival during the night.

Even with Crane’s enhanced beast powers and arsenal of weapons, I still found myself rattled when it came to trying to find safety during the evening. During one particular instance, I found myself trapped on the rooftops of the Old Town district, and I was surrounded by three volatile infected that were actively on the hunt for me after I mistimed my jump and landed into the streets below. The volatile are more aggressive and intelligent than ever, and the nighttime is seriously unsettling to explore. Still, The Beast manages to strike a great balance with making you capable of surviving the odds, but totally vulnerable when left to fend for yourself.

6. This Is Not an Expansion, but a Proper Sequel

A prevailing worry other fans, including myself, had with Dying Light: The Beast was that it was going to be a more bite-sized follow-up, but after my hands-on time, developer Techland had proven me wrong with the upcoming standalone game. The scale of The Beast is much closer to the original Dying Light, which the devs have stated was the sweet spot when it came to playing the more aggressive take on their open-world survival game.

What makes Dying Light: The Beast work well, based on my limited time with it, is that it combines the best aspects of both the original and the first sequel. It adopts a more thoughtful approach to presenting its main narrative and characters from the second, while retaining the more confident and hard-hitting, tense action from the original. Without the decision paralysis that could come from Dying Light 2’s complex narrative, The Beast goes all-in on Crane’s revenge story that’s chock-full of the thrills and scares that the series is all about – and that seems to be what fans are most looking forward to with the next entry in this series.

Ready Or Not Console Release Tops 1m Sales Despite ‘Censorship’ Controversy

Ready or Not‘s console port finally released last week, and it’s already surpassed one million sales. Combined with sales of its early access PC version, which released in December 2023, the game has now topped 10 million units sold.

“When we launched Ready or Not on PC, it took about 36 days to reach 1 million units sold,” said VOID CEO, Julio Rodriguez. “On console, it took about 3.6 days. I’m incredibly proud of the team and what we’ve accomplished together. It’s a huge moment — and one we don’t take for granted.”

Rodriguez then went on to thank Ready or Not’s players and “everyone who believed in the project.”

Last week, July 15, VOID Interactive proceeded with changes introduced to controversial shooter Ready or Not despite widespread condemnation from fans who claimed the developer was “censoring” the game’s gore and violence by “appeasing console market regulators.”

VOID said it had to adjust levels of gore, nudity, violence, and the “mistreatment of children” ahead of console release, and rather than “maintaining multiple versions with different assets and mechanics” that would “increase the likelihood of bugs,” some aspects of the PC version would also have to be revised.

At the time, VOID insisted the changes were “small enough that most people here wouldn’t notice if we didn’t say anything,” but it “wanted to be transparent” with its players. Players disagreed, and the news caused Ready or Not’s Steam user review rating to plummet to “mostly negative” for recent reviews. Up until the controversy, it had accured a “Mostly Positive” rating.

Within 20 minutes of implementing unpopular changes to Ready or Not, however, a mod was available to reverse the changes.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Deals for Today: Pokémon TCG Black Bolt ETB In Stock For Less and Switch 2 In Stock

Amazon has quietly become one of the best places to pick up Pokémon TCG products this week, with a surprise restock that brings several popular Elite Trainer Boxes closer to MSRP than we’ve seen in months. The best deal right now is the Black Bolt Elite Trainer Box at just $78.75. Throw in the Paradox Rift ETB for under $78 and a handful of affordable premium collections like Cynthia’s Garchomp ex and Charizard ex.

TL;DR: Deals For Today

Beyond cards, today’s best deals span everything from Apple AirPods Pro 2 at a rare $169, to the surprisingly powerful KRK Kreate Studio Monitors that deliver clean, rich sound that certainly outperform the usual “gaming gear” and “cinema quality” markup. Plus, Zelda fans can scoop up hardcover best-selling books for less, and if you’re still hunting for a Nintendo Switch 2, Amazon’s invite system is your best shot right now. Prepping for travel? this $19 INIU power bank should have you covered for a top up too.

Black Bolt Elite Trainer Box

Amazon selling anything for near MSRP Pokémon TCG related is a miracle in itself, but this Black Bolt ETB is available right now for just under $79. I loved opening Black Bolt and White Flare, and it’s certainly one of the best Scarlet and Violet sets to collect Illustration Rares from. This is a good deal in the current climate, snap this up.

Pokémon TCG Stock Update

Amazon is finally killing it for Pokémon TCG elite trainer box stock and pricing, and some are the closest to MSRP the big box retailer has been for weeks. Not only is the Black Bolt ETB vastly undercutting the secondary market, Paradox Rift ETB is even cheaper (And an overlooked set in my opinion, stock up now).

There’s other great deals on ex boxes too, which are also near MSRP and around the same or just under listings on TCG Player. The sealed market is becoming more competitive, so it’s more important than ever to give eBay a quick check before hitting buy.

Nintendo Switch 2 Stock Updates

As predicted, Nintendo Switch 2’s launch window is seeing stock shortages. If you didn’t preorder at launch, you’ve probably been waiting for stock drops since launch. Amazon currently has it’s invitation system in place for both the standard console SKU and the Mario Kart world bundle, so it’s always worth getting on the waiting list whilst you wait. If successful, your purchase link will be live for 72 hours.

The Legend of Zelda Hardcover Book Sale

Nearly every The Legend of Zelda hardcover book you need for your collection is available in this sale with some cracking discounts. It includes my favorite one, Hyrule Historia, that fills in more than a few gaps in the LoZ lore, although the timeline has already been slightly retconned. It also includes full and expanded official guides for Breath of the Wild and Tears of the Kingdom.

KRK Kreate Powered Studio Monitors

I can personally guarantee a set of powered studio monitors will sound better than almost any sound system with or without a subwoofer. The new line of KRK Kreate studio monitors aren’t just for recording music (Although they’d do an amazing job), they’re a versatile sound option for content creation, editing, gaming, watching TV and movies and more. Buyers can even teather to them via Bluetooth for no fuss connections.

I’ve been using the 8-inch speaker models for a couple of weeks now, and they destory my soundbar and subwoofer combo that cost’s nearly double the price of these. There’s precision adjustments knobs on the back, which I keep mostly in neutral with volume up by half for a crisp flat sound with the right amount of bass. Although that can be cranked up when needed.

Personally I use an audio splitter so my Krate 8s can handle my Nano QuadCortex guitar amp moddler, my TV audio and gaming PC audio for the best experience. For me, going from a 3-inch to 8-inch speaker option is night and day. The clarity difference and range is top-tier, not to mention the jack, XLR and aux outputs available on each monitor that fits in perfectly in everyone’s setup. You’re getting top-of-the-range brand quality without the “gaming” brand tax, it’s a win-win.

Apple AirPods Pro 2

AirPods Pro 2 are one of those earbuds I keep noticing for their mix of sound quality and thoughtful features. At $199, they offer a strong balance of value and performance. The active noise cancellation blocks out a lot of background noise while adaptive audio automatically adjusts based on your surroundings. You get four sizes of silicone tips for a customizable fit, and once those are set they stay comfortable even through longer listening sessions. The personalized spatial audio and hearing aid features add extra depth, giving them more flexibility than just a standard pair of wireless earbuds.

INIU Portable Charger 10000mAh 45W

This is ideal for carrying around when you’ve forgot to stick your phone on charge overnight, 45W is more than enough power to charge anything whilst using it, from phones to Nintendo Switch 2. So who can argue for $12?

Donkey Kong Bananza

If you own a Switch 2 and not Donkey Kong Bananza, there’s something a-miss. We’ve given it a rare 10/10, and is officially Nintendo’s latest handheld’s first killer app and system seller. It’s from the same team behind Super Mario Odyssey and takes full advantage of the power packed into Nintendo Switch 2. Just get it, play it, then thank me later.

Star Wars Outlaws Flopped Because the Brand Itself Was ‘In Choppy Waters,’ Ubisoft CEO Says

Ubisoft CEO Yves Guillemot has chalked up Star Wars Outlaws‘ lackluster performance to the “choppy waters” of the sci-fi saga’s fandom.

Addressing shareholders at a recent Q&A, Guillemot didn’t reflect on the game’s own performance issues, bugs, or complaints about repetitive gameplay, instead saying: “Outlaws was released at a time when the brand that it belonged to was in a bit of choppy waters.”

I’s true that the Star Wars brand has taken a bit of a battering of late, with a middling reception to Star Wars: The Rise of Skywalker and lower-than-hoped viewership of various Disney+ spin-offs like Book of Boba Fett and The Acolyte. But attributing Outlaws’ mixed reception to broader issues with the fandom has raised a few eyebrows among fans for feeling slightly reductive.

Guillemot did not make note of the game’s own technical problems on arrival, for example. IGN’s own Star Wars Outlaws review — in which we awarded the sci-fi game a “Good” 7/10 — highlighted repetitive combat and “a few too many bugs at launch.”

Furthermore, the game was mired in controversy when Ubisoft was accused of “pushing an agenda,” resulting in “polarized comments” around the developer/publisher and the game long before the game released.

Star Wars Outlaws got its first story expansion in May with the release of the A Pirate’s Fortune DLC on PlayStation, Xbox and PC. A Pirate’s Fortune gives players the chance to join forces with Hondo Ohnaka, head of the Ohnaka Gang. Hondo will be a name familiar to Star Wars: The Clone Wars fans and readers of the 2017 comic book series Star Wars: Darth Maul, and has even done time as one of the animatronic characters at the Star Wars: Galaxy’s Edge attraction. This time around he’ll be Kay’s ally as she takes on Stinger Tash and her gang, the Rokana Raiders, checks out a mysterious tomb and does some smuggling for the Miyuki Trade League.

Star Wars Outlaws is getting a Nintendo Switch 2 release on September 4.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Still Wakes the Deep Studio The Chinese Room Announces Management Buyout, Gaining Independence from Sumo Digital

The Chinese Room, the acclaimed British indie studio behind last year’s oil rig horror game Still Wakes the Deep, has now officially cut ties with its former parent company Sumo Digital.

The studio, which also developed indie darlings Dear Esther and Everybody’s Gone to the Rapture, has now completed a management buyout, a spokesperson for The Chinese Room has confirmed to IGN.

Today’s news follows an uncertain few months for the Brighton-based studio, after Sumo’s previous announcement it would be refocusing its efforts “exclusively on development services for partners”, rather than continuing its work on original franchises.

In a message to press today, The Chinese Room said it had looked “increasingly likely” the company would be sold off by Sumo Digital, likely to a private equity firm or another overseas buyer — Sumo itself having been acquired by Chinese giant Tencent in 2018.

Instead, The Chinese Room will now be run as an indepedent entity headed up by studio director Ed Daly, following a deal facilitated by venture capital firm Hiro Capital.

“This management buyout allows us to scratch the creative itch of continuing to work on new, original intellectual property, but also to partner with other studios on other projects when they fit in with our vision,” Daly said. “This is what we are doing and we want to carry on doing it, so we’re happy to carry on in this vein.”

Following the launch of Still Wakes the Deep and last month’s DLC pack Siren’s Rest, The Chinese Room now has two new IPs in the works, it was revealed today.

Next to launch, however, will be the long-gestating Vampire: The Masquerade – Bloodlines 2, set to be published by Paradox Interactive this coming October.

“The Chinese Room is a huge British success story that has rightly been recognised as a unique creative force capable of competing on the world stage,” said Spike Laurie, a partner at Hiro Capital. “From hiring British people to making games set in the UK, they’ve been one of our foremost creative studios and now they are once again in charge of their own destiny while remaining British.

“We are at risk of overlooking these creative gems and letting them be sold to overseas corporations,” Laurie continued. “That is a travesty for the $5.5 billion British gaming industry which has a world-renowned reputation. We need to nurture this talent and support it through difficult times, because it is one of our leading creative exports.”

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Best Deals Today: Persona 3 Reload, Donkey Kong Switch Games, AirPods 4, and More

We’ve rounded up the best deals for Sunday, July 20, below, so don’t miss out on these limited-time offers.

Donkey Kong Bananza Out Now

Donkey Kong Bananza is officially out now, and this game has consumed my weekend just as much as Death Stranding 2. It’s been decades since Donkey Kong’s last 3D outing, and this might just be DK’s best game yet. There are hundreds of different bananas to find across each layer of the planet, and the new Bananza mechanics are a joy to experiment with. In my opinion, Bananza is worthy of picking up a Nintendo Switch 2 — it’s that good.

Persona 3 Reload for $20

Persona 3 Reload is available at Walmart for just $20. This was one of the most anticipated RPGs of 2024, and for the most part, it delivered. The mystery of the Dark Hour is compelling, and Persona 3’s cast of characters shine bright in a story that has quite a few twists and turns. The Episode Aigis DLC features epilogue content that was originally depicted in The Answer, so you can experience everything Persona 3 has to offer with Reload.

Xenoblade Chronicles X: Definitive Edition for $47.99

Xenoblade Chronicles X: Definitive Edition launched earlier this year, and it’s still one of the biggest RPGs you can jump into on any platform. The remaster introduced numerous quality-of-life updates that were much needed, in addition to a brand-new epilogue chapter. We gave the game a 9/10 in our review, stating, “Xenoblade Chronicles X was already one of the Wii U’s best games, and this Definitive Edition does more than enough to justify another trip to planet Mira.”

Donkey Kong Switch Games Are on Sale at Woot

With Donkey Kong Bananza out now, there has never been a better time to jump in and experience the Nintendo Switch library of Donkey Kong games. Woot has each of these games on sale this weekend, with the absolutely stellar Donkey Kong Country: Tropical Freeze and Donkey Kong Country Returns HD included.

Dragon Quest III HD-2D Remake for $34.99

Dragon Quest III HD-2D Remake was one of the most enjoyable RPGs of 2024, featuring a gorgeous remade HD-2D world and voice acting. If you haven’t had the chance to check this one out yet, Amazon has Nintendo Switch copies available for only $34.99. In my opinion, the Switch has to be the definitive way to experience this classic, and now is the perfect time to catch up before Dragon Quest I & II HD-2D Remake this Fall.

Apple AirPods 4 for $89.99

Apple AirPods 4 are 30% off at Amazon right now, making this weekend a great time to pick up a pair if you’ve been meaning to. AirPods 4 brought a redesign closer to the AirPods Pro, with up to 30 hours of total listening time using the charging case. The H2 chip packs in better sound and call quality than the AirPods 3, so you can expect a great listening experience at all times.

Request A Nintendo Switch 2 Invitation on Amazon

Amazon has at last listed the Nintendo Switch 2, and you can request an invite to purchase the console now. Once you are selected, you will receive an email that will allow you to add the system to your cart and purchase it. There is no telling when these invites will run out, so I recommend requesting one, even if you might purchase the Switch 2 elsewhere.

Bose Ultra Open-Ear Wireless Earbuds for $199

Best Buy has the Bose Ultra Open Ear Wireless Earbuds for $199 this weekend. Despite their open design, these earbuds allow for private listening that still keeps important outside noises included. These earbuds feature up to seven hours of play time, with an extra 19.5 hours of power packed into the charging case. Plus, you can control and personalize your earbuds through the Bose app.

Save on Super Mario Party Jamboree Just in Time for the Nintendo Switch 2 Edition

With the rcent reveal of Nintendo Switch 2 Edition games, it’s no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99. The Nintendo Switch 2 Edition is set to launch next week, so now is the time to secure your copy while you can.

Elden Ring Nightreign Deluxe Edition for $46.19

Elden Ring Nightreign is a great time with friends, and you can save on the Deluxe Edition of the game this weekend at Amazon. This edition of the game includes additional DLC content, feautring additional playable characters and bosses, in addition to a digital artbook and mini soundtrack. Bandai Namco has continued to release new content for Nightreign, so this is a great time to jump in.

ROG Ally Z1 Extreme for $499.99

Best Buy has the ROG Ally Z1 Extreme available for $499.99 this weekend. This handheld PC packs in the powerful Z1 Extreme processor, a 1080p 120Hz display, and 512GB of storage. It’s a much more powerful device than the Steam Deck, so you can play your games on the go in higher quality.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

TennoCon 2025: Everything Revealed

Digital Extremes just brought its TennoCon 2025 livestream to a close after revealing a smorgasbord of information about the future of Warframe and Soulframe.

The studio behind the popular multiplayer space ninja action game and its free-to-play fantasy follow-up treated in-person and remote fans to hours of announcements, including a fresh look at never-before-seen gameplay, new cosmetics, and some of the major updates still yet to come in 2025. It was yet another jam-packed showing for the Digital Extremes team as it careens toward the launch of more story expansions for Warframe and the eventual launch of Soulframe.

From Warframe’s new The Old Peace Narrative Chapter and the devil-frame Uriel to Soulframe’s fresh gameplay updates, we’ve gathered all of the highlights from today’s TennoCon 2025 livestream presentation for you to check out right here. Plus, whether you’re seeing everything for the first time or just looking for a refresher, we’ve also included information Digital Extremes shared with press during a TennoCon preview event IGN attended earlier this month.

Soulframe

Soulframe is still very much in development, but that didn’t stop Digital Extremes from providing attendees with a new gameplay deep dive. Just like TennoCon 2024, this year’s Soulframe presentation gives fans a live look at the team’s progress, highlighting all of the improvements, big and small.

Extensive customization options are one element Digital Extremes plans to carry from Warframe to Soulframe, with the team doubling down on that idea during TennoCon today. Additionally, while Soulframe Preludes, a private early access build that is open for all this weekend, has largely seen players focus on up-close, methodical combat with swords and shields, the team has been experimenting with other options, including sidearms. More love for fans of two-handed weapons is also something Digital Extremes says is “absolutely” in the works.

“You’ll see that, now, the game now supports casting playstyles and archery playstyles,” Digital Extremes CEO Steve Sinclair said during the preview event. “So, there’s a lot of choice now in the game, not just that up-close, sweaty, parry stuff… and because you now have a sidearm, you can mix and match those if you want as well.”

The TennoCon 2025 Soulframe gameplay showcase kicked off with a conversation with quest-giver and customization NPC Verminia. After trailing her winged rat friend, fans were able to catch a glimpse an Envoy ability that allows players to transform into a blue butterfly, opening up a window to become closer with nature in the land of Alca while also sneaking up on unsuspecting enemies. As the demo continued, audiences were able to catch glimpse of the Neath’uns underground as well as a fight against a three-headed, corrupted foe known as The Waste Bear.

The player featured in today’s build can also be seen casting green magic at their enemies from a distance. The Soulframe team says the combat shown in the TennoCon demo is “more casual” than what’s been offered so far, as players will have the freedom to hurl energy at their foes by using a staff and potentially other tools, too.

“Over a year now of players going hands-on with Soulframe in our Preludes pre-alpha builds, we’ve learned so many lessons and built a lot of new features for us as a studio,” Soulframe Creative Director Geoff Crookes said in a statement. “After last TennoCon, we put a huge amount of effort into improving combat fluidity and continued that passionate work into exploring brand new features like player social hubs, asynchronous player messaging with World Trees, among so many other additions. Today, we shared what the latest additions to our next Preludes build would be and beyond. We promise to all existing and future players to keep trying new things outside our comfort zone and work with you to create something we’ve all been looking for.”

You can see how things are shaping up, along with a first look at combat against the Bromius Omen Beast and the Wazzard of Wastes, in the TennoCon 2025 Soulframe gameplay trailer below.

During a press Q&A session, Digital Extremes shared more about what players can expect to see come to Soulframe in the future. For those hoping to see some version of an extended open Preludes period, the team says it needs more time before committing to any plans, but it at least sounds like the idea isn’t off the table should development progress smoothly.

Warframe: The Old Peace

Following a week of teasers and excitement from the community, Digital Extremes has revealed that the next major Warframe narrative chapter is an Operator-focused story titled The Old Peace. Centered around a peaceful time in the past, this new chapter is expected to launch later this year.

Gameplay footage for The Old Peace reveals a remastered look for players’ Tenno Operators as they bounce between the present and the past. It’s a lot to take in, with one lengthy segment revealing a mission that features a crucial bit of fan service: a playable version of Excalibur Prime. This specific Warframe, previously made available only to early Warframe adopters, won’t become available ever again, but The Old Peace will at least allow players to finally step into his shoes for a few cinematic, story-driven sequences.

Digital Extremes released a brief teaser for the content alongside its demo debut: “Think far back and remember the long-forgotten tale of Tau, a childhood Sentient friend named Adis, as well as the war-scarring conflict between the Orokin, their creations, and a coalition of Dax Anarch Warriors upon the Perita moon.”

The Old Peace will also feature a side story known as The Devil’s Triad. How exactly its contents fit into Warframe lore remains somewhat of a mystery, but we do know that it will introduce two new Protoframes into the mix. Despite fears that Digital Extremes would refrain from releasing more of these human-infused Warframe styles, fans can rest easy knowing that the story content features Protoframes for both Harrow and Wisp.

The Devil’s Triad will also serve as a welcome mat for Uriel, the next new Warframe. This Frame is said to be inspired by the devil, featuring glowing red highlights that cover his tar-like design. Details about Uriel’s abilities have yet to be revealed.

Alongside some of The Old Peace’s most notable additions comes the promise of a mysterious new faction and a Tauros Focus expansion, which comes with a new Operator ultimate ability. Digital Extremes is also maintaining its commitment to providing Warframe fans with a solid listening experience by publishing its new song, Lullaby of the Manifold, for free on YouTube. The track was featured in today’s The Old Peace gameplay demo and will become available on most music platforms starting July 21, 2025.

Digital Extremes Has More Warframe Content in the Works

The Old Peace is no doubt the biggest card Digital Extremes has up its sleeve for 2025, but there is so much more in store, too. The swift and sharp Valkyr will receive her Heirloom cosmetic bundle July 21, giving longtime fans of the clawed warrior a collection created in collaboration with community artist Pertti Bahaa. The Warframe team is also partnering with tabletop RPG developer Paizo to create Warframe x Starfinder: Operation Orias, which is set to arrive for tabletop fans this October.

Also set to arrive at an unspecified point this fall is what Digital Extremes is calling its “Untitled Fall Update.” It’s set to be one of the most substantial additions to Warframe ever, promising content that includes a ground-up rework for the nature-themed Oberon, a Lavos deluxe skin, and the 62nd Warframe.

This new content, along with a host of quality-of-life features, sounds promising, but the real reason to get excited is a new tutorial Quest called The Teacher. The mission will finally introduce a streamlined introduction to how Warframe’s Mod system works as Digital Extremes works to address criticisms regarding its game’s steep learning curve for new players.

More about the Untitled Fall Update will be revealed during the September Devstream. In the meantime, players can also look forward to a Warframe Android closed beta in the fall (sign up here), as well as Caliban Prime access. The latter was briefly featured during today’s The Old Peace gameplay showcase and is set to be released before the new Narrative Chapter launches.

As for a proper Nintendo Switch 2 Warframe port, Sinclair shared during the Q&A session that the Digital Extremes tech team is “so excited” to utilize the power of Nintendo’s sequel hybrid console, teasing potential upgrades like faster load times. There’s just one problem: they need dev kits.

“Our tech team is so excited to take advantage of the high-speed cores and the other really cool features of it,” Sinclair said. “There’s just such a backlog for dev kits. So, yeah, if you know anyone… just one, that’s all it would take. I know our programmers are just, like, ‘Oh, I can’t wait.’ We definitely have plans. When we get a dev kit, we will be doing a custom build for Warframe. Absolutely.”

Warframe content for 2025 is locked in, with much of it shown off during all of the TennoCon 2025 festivities. For 2026, meanwhile, Digital Extremes is teasing a full-on Tau Narrative Chapter. Information on how it will pick up from where The Old Peace leaves off remains tightly under wraps for now, with no release date or window given, outside of the promise that it will launch next year.

10 Years of TennoCon in the Books

Soulframe looks like another ambitious online experience from Digital Extremes, but TennoCon would be nothing without the game that started it all. Warframe Creative Director Rebecca Ford touched on the journey so far when speaking about the 10-year TennoCon anniversary.

“10 years of TennoCon is such a mind-boggling thing to say out loud,” Ford said. “When we first started this celebration event back in 2016, we had no idea it would grow to what it is today. Our community is everything to us; we wouldn’t be here without them. To be able to continue TennoCon and bring together more players in person from around the world and treat them to the latest announcements, hijinks, and simply celebrate the world of Warframe is a privilege we don’t take for granted.”

She continued: “The 10th TennoCon has been a deeply special, unforgettable journey. We want to thank our community to Tau and back for joining us on this monumental milestone. See you all next year!”

For more on TennoCon, you can read our interview with the Soulframe team from TennoCon 2024, where we learned more about how the fantasy RPG came to life and what its future holds. You can also watch a trailer for the new Duviri game mode update, Isleweaver, which launched for Warframe last month.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Warframe Developer Insists ‘Backlog’ of Dev Kits to Blame for Lack of Nintendo Switch 2 Port

Digital Extremes says the “backlog” of dev kits is the reason players have yet to see an official Nintendo Switch 2 port for Warframe.

Studio CEO Steve Sinclair explained why the team behind the popular space ninja action game hasn’t created a port for Nintendo’s sequel hybrid console during a press Q&A IGN attended ahead of today’s TennoCon 2025 livestream. He said the Digital Extremes tech team is “so excited” to see what a Nintendo Switch 2 Warframe port would look like but can’t even begin development until they get their hands on the necessary hardware.

“Our tech team is so excited to take advantage of the high-speed cores and the other really cool features of it,” Sinclair said. “There’s just such a backlog for dev kits. So, yeah, if you know anyone… just one, that’s all it would take.”

Digital Extremes brought its 12-year-old multiplayer hit to Switch in 2018, allowing longtime players to enjoy all that Warframe has to offer, at home and on the go. It is available to play through Nintendo’s new console but only through backward compatibility, with Nintendo including it on a list of Switch 2 titles that still suffer from start-up issues.

When we get a dev kit, we will be doing a custom build for Warframe. Absolutely.

Digital Extremes said it’s still investigating the cause of these hangups, but it’s the enhancements that a Switch 2 version of Warframe could bring that have players truly excited. Sinclair teased faster load times as just one of the potential upgrades.

“I know our programmers are just, like, ‘Oh, I can’t wait.’ We definitely have plans. When we get a dev kit, we will be doing a custom build for Warframe. Absolutely.”

The Switch 2 launched on June 5, 2025, introducing new features such as Joy-Con mouse functionality, improved graphics, and enhanced social tools. Although its launch lineup was able to lean on third-party support with titles like Cyberpunk 2077, Deltarune Chapter 1 – 4, Split Fiction, Elden Ring: Tarnished Edition, and Yakuza 0 Director’s Cut, early adopters remain on the lookout for more games to fill out their libraries.

As players clamor for more games, other indie developers say they, too, are in need of dev kit access. Into the Restless Ruins creator Ant Workshop, Citizen Sleeper 2 developer Fellow Traveller Games, Unreal Engine support studio Tanglewood Games, and more spoke about dev kit scarcity with GamesIndustry.biz last month. Insider Nate the Hate also reported that many developers across the indie and third-party spaces have been unable to start work on Switch 2 games due to a lack of dev kit access (via TheGamer). It’s currently unclear which publishers currently have access to Switch 2 dev kits or when they will become more available.

For now, there’s no word on when Digital Extremes or many of the other dozens of developers without dev kits will receive the tools they need to bring their games to Switch 2. As more titles slowly trickle in, you can read our 7/10 Nintendo Switch 2 launch review. You can also check out everything revealed during today’s TennoCon 2025 livestream here.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).