More Details on The Day’s Before Collapse Emerge, And They Aren’t Pretty

The information surrounding developer Fntastic’s December game release, The Day Before, just got a lot worse, according to reports from German game outlets GameStar and Game Two.

The two sites published their findings from investigations today, explaining that they spoke with 16 former employees from the studio as well as one volunteer and seven employees from publisher Mytona to get to the bottom of what happened behind the scenes to result in last year’s disastrous release.

According to the reports, The Day Before wasn’t always the highly ambitious game that had been pitched to players for years. It had humble beginnings, with 10 members of a 20-person team originally told that they would be working on a top-secret but small-scale survival game with a wintery aesthetic and cartoonish visuals. These early details promised a game with a short story, but the changes that soon followed eventually snowballed into the project that would become The Day Before.

Alterations demanding switches to more realistic visuals and larger areas reportedly came on suddenly, with the sites’ sources saying that much of the development team was “disappointed” by the changes because they were happy with the original plan. As the public caught wind of this ambitious new project, management at Fntastic leaned in on chasing industry trends.

On-the-fly changes coincided with other game releases as The Day Before developers were told to imitate features such as the character creator from popular titles like Baldur’s Gate 3, Grand Theft Auto Online, and Hogwarts Legacy. Changes were so frequent that there were essentially three versions of The Day Before during its development that were all completely different.

Unrealistic deadlines, overpromises, and unreasonable demands are said to all stem from Fntastic founders and brothers Eduard and Aisen Gotovtsev. Some sources say the two company heads would refer to the entire team as a “big family” just to turn around and put pressure on staff with spontaneous firings. These events were often used as a means to “motivate” the team, with one of the team’s five testers fired one week before after one of the brothers found a bug.

IGN has reached out to Fntastic for comment.

A team member’s removal was allegedly attributed to their “lack of will,” but simple mistakes reportedly came with a completely different threat: fines. Sources report instances of fines being handed out for small errors, such as when two individuals were asked to pay $1,930 for turning in “low quality” voice recordings. These practices persisted under relentless periods of crunch, with one employee saying that they never worked less than 16 hours a day: “Over the last year and a half, I haven’t had a Saturday off, and for the last two months I haven’t had a day off at all.”

Drastically extended workdays and zero off days for months seem to be common occurrences among the Fntastic staff, with one source saying they found themselves “begging for a few hours break just to find time for a shower or a meal.”

The Day Before finally came to the world on December 7, 2023 and was quickly followed by wave after wave of controversy. Fntastic has since announced that it would shut down, declaring the project a financial failure. The studio then promised buyers refunds while writing off their shortcomings with a response: “This was our first big experience. Shit happens.”

It wasn’t long before the announcement came that the servers would be shutting down, with the game’s official closure arriving just last week on January 22. In our 1/10 The Day Before Early Access review, we said, “The Day Before is easily one of the worst games I’ve ever played, to the point where I’m afraid to continue running it on my PC – and if you didn’t manage to try it, you can count yourself as one of the lucky ones.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

The 13 Best Board Games for Couples to Play in 2024

While there are plenty of two-player board games that are excellent, board games for couples to play together deserve their own special sub-category. A lot of two-player games are pretty hardcore war board games or abstracts, for example, which are difficult categories for couples to agree over. Even if you can avoid such niche picks, two-player games also have a tendency to be fiercely competitive, which might also be a bad idea unless you’re both super forgiving. So here are our picks of the best games that balance the competitive and the cooperative, and the luck with the strategy, just so you can find a sweet spot to enjoy together.

TL;DR The Best Board Games for Couples

Race to the Raft

Some of you may remember the movement puzzle games that were popular in the early days of the internet: they’re a clear predecessor to this bright and absorbing board game about guiding finicky cats to safety. Each cat will only travel over one colour of terrain, so it’s your job to work together to build a path for it to reach a raft before a blazing fire cuts it off. Your goal is hampered by the random nature of terrain cards you draw, the likelihood you’ll cut off another cat’s route with each play, and limited communication rules that may see you meowing desperately at one another to try and get a point across. Both challenging and hilarious, the game offers more than 80 scenarios of ever-increasing difficulty.

Sky Team: Prepare for Landing

What better way to say “I love you” than to take a flight together to an exotic destination? That’s what you get to do in Sky Team, with the notable catch that you’re playing as the pilot and co-pilot, and you have to work together to land the plane first. It’s far harder than it sounds: both of you have your own pool of dice and sets of instruments you must attend to using the results. Some of them even require you to balance the two values assigned by each player, a task made even trickier by the fact you can’t discuss strategy during the placement phase. At least that should avoid the potential for arguments when you find the dice pool is running short, the plane is tilting at a dangerous angle and there’s a queue of air traffic in front of you for the runway.

The Search for Lost Species

Boasting an appealing theme and an ever-shifting puzzle dynamic, this app-driven game sees players racing to map the ecology of an island and discover a long-lost animal. This engaging skin hides a logic puzzle of fiendish complexity. Each animal on the island has several rules dictating where it lives: some of them are fixed and some change from game to game, revealed by the app as the players research. They must use these rules, and clues from their island exploration, to figure out what hexes hold which species and slowly pin down the location of the mysterious beast. It’s complex but plays quickly once mastered, and every game is a fresh puzzle thanks to the app. You can even work together against the app, although you’ll have to share one playing piece.

Fog of Love

We have to start a list like this with a game designed specifically to tell the story of a couple in a relationship. However, it isn’t your relationship but one that you’ll create between a pair of fictitious characters and then go on to explore its nuances and ups and downs. Although there’s a certain amount of blue and pink in the visuals it’s also open to same-sex relationships, too. Your couple each get a brew of secret traits and destinies and then go on to play through a number of scenes, making choices based on traits that affect the outcome. As an experimental game, there is no winner here in the strict sense, but you’ll win by enjoying a fascinating journey through an imagined relationship instead.

Patchwork

Patchwork works because it’s a super simple synthesis of several clever concepts in one small package. Players buy geometric pieces using buttons to try and form a quilt with as few holes in it as possible. Each purchase also moves you forward on a time track, which intermittently earns you extra buttons or very useful single-square patches for your quilt, but the person last on the time track always takes the next turn. This lets you set up interesting plays like planning for double turns or trying to leapfrog your opponent to snatch a one-square patch. Gently addictive while it transfixes several parts of your brain at once, it’s no wonder it won a slew of awards and nominations.

Codenames Duet

The original Codenames was a rare breakout hit into the wider world of party games. Players laid out a grid of cards with words on them. Then one player per team had to give out single-word clues to try and link multiple words together in order to help their teammates identify which cards were coded to their side. Codenames: Duet is very similar but it’s been refined for two into a much sleeker cooperative game. Now you’re trying to find fifteen clues between you before a timer runs out. Because you both take turns giving clues, downtime while someone thinks of a clue to give is almost eliminated, bringing a fun slice of party game magic to the table with just the two of you.

The Adventures of Robin Hood

Unlike the other games on this list, The Adventures of Robin Hood is a narrative-driven title where you retell the legend of the famous outlaw across nine scenarios. But it brings all sorts of clever ideas to the formula, making it intriguing and engaging to play. There are no board spaces for starters: instead, you measure your progress across the map with a long base on your wooden playing piece, trying to stay in printed shadows and out of sight of guards. The board is like an advent calendar, with hundreds of numbered pieces you can lift out and flip over to create the feel of a living, dynamic world you encounter by looking up the numbers in the included book. Can you and your partner work together to save Nottingham from the clutches of the evil Sheriff before Guy of Gisborne hunts you down?

Hive

Played with delightful chunky plastic hexes, Hive is a game with an unfortunate tendency to make your skin crawl thanks to its insectoid subject matter. On the plus side, it also makes your brain crawl in all the best ways with its ever-escalating web of interlocking strategies. Each player has a Queen hex and you win by surrounding your opponent’s Queen with your pieces. There are four other types of insects, each with its own movement rules that you must leverage in pursuit of your goal. There are only eleven tiles on each side, which enter play one by one, and the Hive itself must always be a single conglomeration of tiles. That makes Hive easy to transport, set up and play, but the complex interaction of movement rules makes it devilishly hard to win.

Onitama

Onitama gets a lot of mileage out of a very simple idea. It’s played on a grid where each player starts with a master pawn and five students. Moving any of your pieces onto an opponent’s piece knocks it off the board and you win either by knocking out the enemy master or moving your own master to the opposite end of the board. The kicker is that the legal moves for your pieces depend on a random deal of cards: you have a choice of two each turn and the one you pick is discarded and refreshed from an extra card from the side of the board. This creates a fascinating and challenging interplay of cause and effect where you can see the likely path to plan ahead but the ever-changing roster of potential moves muddy the waters.

Five Tribes

You may have played the classic board game Mancala where you grab a handful of beads from a pit and pop one each in the following sequence of pits. Five Tribes translates this concept into a modern strategy game played on a grid of tiles. Each handful you pick up will consist of multiple color pieces and the final tile you drop one on determines what actions you take for that round. However, the changed board state then determines possible combinations for the next player to take, making each turn a mind-bending puzzle of balancing your own needs against your opponent’s opportunities. Add in an auction to determine the first player and you’ve got a modern classic. With two, Five Tribes lets you double your turns meaning there’s a whole other layer of using your first turn to set yourself up for a combo second turn.

The Fox in the Forest

If you’ve ever played a traditional trick-taking game like Whist you might be baffled that such a thing could work with two. Yet that’s what The Fox in the Forest achieves thanks to its three-suit deck in which even-numbered cards work like standard playing cards, but odd-numbered cards all have a special power. The 3-value Fox, for instance, lets you change the trump suit while the 9-value Witch is treated as always being a trump. Its other clever coup is the scoring system which rewards you for winning either the majority or the minority of tricks, making it very hard to eke out a lead unless you can time your wins to perfection. Fast, fun and innovative, The Fox in the Forest is an incredible answer to a seemingly impossible question.

7 Wonders: Duel

While the original 7 Wonders was a smash hit by itself, this two-player refinement is widely regarded as being even better. The core concept is the same: you’re drafting cards to make point-scoring sets representing aspects of an ancient civilization. Different types of cards represent different aspects such as military, technology or wonders of the world, and will give you bonuses and resources when added to your tableau. However, instead of the standard pick and pass drafting of the original game, 7 Wonders: Duel instead has players drafting from a pyramid of overlapping cards, most of which start face down and only become available when the cards atop them are taken. This adds a wonderful element of timing to the draft as you balance taking your best picks against giving more options to your opponent.

Schotten Totten

A classic from back in 1999, Schotten Totten still holds up well today. Its central idea is that you’re battling across nine stones with each player trying to create Poker-style three-card combos on their own side, one card at a time. This creates the most delicious tension as your opponent wonders what meld you’re aiming for, and you worry whether you’ll draw the right cards to complete it. Just like Poker itself, there’s plenty of strategy in playing the probabilities, plus there’s an extra deck of special power tactics cards to spice things up. And if that wasn’t enough for you, you can also use the cards with their amusing cartoon art to play a completely different game called Lost Cities.

Matt Thrower is a freelance with years of experience reviewing and writing about board games.

Why I Hope Physint is Kojima’s New Metal Gear Solid

Hideo Kojima has announced he is returning to the world of spycraft.

During the latest PlayStation State of Play, Kojima joined PlayStation Studios boss Herman Hulst to announce Physint, a new “Action Espionage” game from the creator of Metal Gear. Kojima alluded that it will also be a movie, but clarified on X that the “look, story, theme, cast, acting, fashion, sound, etc… are all at the next level of ‘Digital Entertainment’ that could be called a ‘movie.’”

A bit redundant, I’d say, since Kojima’s already leveraging movie-calibur production on his current project, Death Stranding 2: On the Beach. But nevertheless, Kojima’s return to the genre he revolutionized and popularized nearly four decades ago is worth celebrating.

For nearly 30 years Kojima cut his teeth on the world of Metal Gear, a tactical espionage action series that was synonymous with the PlayStation brand. Metal Gear pushed the boundaries of gameplay and video game storytelling to new heights thanks to a thoughtful approach to cinematic presentation, genuinely fun and inventive gameplay, and ultimately a story about hope and peace. Kojima likely would have continued with the franchise had he not had a very public split from Konami, which retained the rights to the iconic Metal Gear franchise.

When Kojima set up his studio — Kojima Productions — and released his first post-Metal Gear game, Death Stranding, it seemed like the director was trying to find his way forward in games knowing he will never be able to return to the world of Snake and Outer Heaven. Death Stranding had elements of Metal Gear — there was some sneaking, some gunplay — but it mostly carried forward Kojima’s trademark multimedia directing style and love of symbolism and metaphors.

I’d be lying if I said I didn’t get a vague feeling while playing Death Stranding that some of its elements were just slightly penciled over Metal Gear iconography (the whale is made of goop, not fire), but for the most part it was an honest attempt at creating a new franchise distinct from Metal Gear. Where Metal Gear centered on how Snake and Big Boss could utilize the natural world to their advantage, Death Stranding was, to me at least, about how Sam Porter Bridges must find a way to survive through the destroyed world.

The theme of struggle and survival carried into the gameplay. Where Metal Gear, especially Metal Gear Solid 5, was a game where controls could be mastered to the point where Snake could perform even the most precise actions, Death Stranding was clumsy. Snake could CQC through the toughest battles whereas Sam would trip and stumble over a rock. It was fun sometimes, but also very not fun at other times.

All this makes Kojima’s return to the action espionage genre such an exciting prospect. The last Metal Gear Solid game felt like the first chapter in the next-generation of Kojima spy games before it was cruelly cut short. It’s not an exaggeration to say Metal Gear Solid 5 is the best-playing game in the entire franchise, regardless of how you ultimately felt about the story. Between the seamless open-world, excellent combat controls, and attention to the smallest details, MGS 5 still manages to be an astonishing game to play, nine years after it was released in 2015. And we’ll finally get to see how much that kind of gameplay will be improved now that Kojima is ready to make a proper spy action game again.

We’re probably in the most prolific era of Kojima’s career.

So what can we expect from Physint at this stage? Nothing much, other than Kojima will likely continue hiring famous actors to be a part of the game. The working title, “Physint,” is likely a combination of the words “Physical” and “Intelligence” so presumably these two traits will be important in the gameplay, but other than that we won’t know more until after Death Stranding 2 is released in 2025.

One final note – whatever Physint ends up being called, one name it won’t be called is Metal Gear Solid 6. While it’s truly a shame we’ll never really get closure to the abrupt way the series ended, had Kojima stayed at Konami, and with the way AAA game development is at the moment, there’s a chance he would’ve spent the last years of his career making two or three more Metal Gear sequels.

Instead, we’re probably in the most prolific era of Kojima’s career between Death Stranding, the recently announced horror game OD, and now the upcoming spy game Physint. Where some studios will spend the next 10 years on another sequel, we’re at a time where we get to potentially play three new Kojima games in that same timespan. Leaving Konami may have closed the door on Metal Gear, but it opened a path to so many new stories and games. And that to me is more exciting than ever getting Metal Gear Solid 6.

Matt T.M. Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

IGN Fan Fest Returns with Avatar: The Last Airbender, Dune: Part Two, WWE 2K24, and More

IGN Fan Fest returns this February with a lineup filled with the biggest names in games and entertainment.

Everything kicks off on Feb. 19 and continues throughout the week with exclusive interviews, trailers, gameplay, sneak peeks, and more. The event continues with two days of Fan Fest livestreams on Feb. 23 and 24, featuring even more reveals and surprises.

Dune: Part Two and Godzilla x Kong: The New Empire are just some of the big movies coming to this year’s show that also includes the hotly-anticipated series Avatar: The Last Airbender, Tracker, and The Walking Dead: The Ones Who Live. Plus, we dig deep into new seasons of fan-favorites such as Abbott Elementary, Invincible, and others.

Fan Fest 2024 also features new and exciting looks at WWE 2K24, Street Fighter 6, G.I. Joe: Wrath of Cobra, Killer Klowns from Outer Space, Brawlhalla, and more of your favorite (and soon to be favorite) games.

New for Fan Fest this year is a huge celebration of popular anime, including Gear Five From One Piece, Oshi no Ko, and Solo Leveling. From the world of comics, fans can expect exclusive reveals from Marvel Comics, Teenage Mutant Ninja Turtles: The Last Ronin II – Re-Evolution, and Spawn: Rat City.

Now in its fourth year, IGN Fan Fest is a celebration of everything fans love from the world of games, movies, TV, streaming, comics, collectibles, and more.

Last year’s event saw highlights including the first look at the opening of Diablo IV, a peek behind the stunts of John Wick: Chapter 4, and an in-depth conversation with Pedro Pascal and Bella Ramsey from HBO’s The Last of Us.

In 2024 IGN Fan Fest promises to be bigger and better than ever, so stay tuned over the coming weeks for first looks at some of the show’s biggest reveals as well as more details about the epic lineup.

Silent Hill 2 Remake Vs Original Scene Comparison

We got our first proper look at the Silent Hill 2 Remake during yesterday’s State of Play and, as someone who adored the original game, I immediately noticed a handful of familiar scenes. From James’ first steps into the Woodside apartments to his encounter with Pyramid Head, it’s possible to see that while many things have remained faithful in the Remake, others things have changed.

Take a look at the video or slideshow above to see the similarities and differences we spotted in the first trailer for Silent Hill 2 Remake. And if you haven’t already, check out the trailer itself below.

Video Game Release Dates: The Biggest Games of February 2024 and Beyond

February is typically a slow month in the video game release cycle, but that’s not the case for February 2024. A number of high-profile remakes and remasters are out this month, including Persona 3 Reload, a Tomb Raider 1-3 collection, and a souped-up Star Wars: Dark Forces. Also out this month are heavy hitters like Suicide Squad: Kill the Justice League, Skull and Bones, and Final Fantasy VII Rebirth. Below, you’ll find release dates for all the biggest games that have been announced so far. Whether you have a PS5, Xbox Series X|S, Nintendo Switch, and/or PC, you can find something worth playing in February 2024.

The following list is divided by platform; you can jump to any one using the shortcuts below. And if you’re someone who likes to preorder, you can click the buy link to make sure it arrives on launch day.

Shortcuts

Upcoming PS4 and PS5 Games

PlayStation owners will find plenty of games to play in February. My goodness, it’s a packed month with something for pretty much every kind of gamer. It kicks off with a pair of JRPGs with Ganblue Fantasy: Relink and Persona 3 Reload. Then there’s Suicide Squad, if you want to gamble on that one, and Foamstars for PS Plus members. Old-school gamers can check out a remastered version of the original Tomb Raider trilogy, and the month ends with the highly anticipated release of Final Fantasy VII Rebirth.

February 2024 – PlayStation Game Release Dates

  • Granblue Fantasy: Relink – February 1 – Buy It
  • Jujutsu Kaisen Cursed Clash – February 2 – Buy It
  • Persona 3 Reload – February 2 – Buy It
  • Suicide Squad: Kill the Justice League – February 2 – Buy It
  • Alisa: Developer’s Cut – February 6
  • Foamstars (PS Plus exclusive) – February 6
  • Mixture (PSVR2) – February 6
  • Helldivers 2 – February 8
  • Legendary Tales (PSVR2) – February 8
  • Banishers: Ghosts of New Eden – February 13
  • Arzette: The Jewel of Faramore – February 14
  • Tomb Raider I-III Remastered – February 14
  • PlateUp! – February 15
  • Skull and Bones – February 16 – Buy It
  • Slave Zero X – February 21
  • Garden Life: A Cozy Simulator – February 22
  • King Arthur: Knight’s Tale – February 22
  • Open Roads – February 22
  • Pacific Drive – February 22
  • Brothers: A Tale of Two Sons Remake – February 28
  • Star Wars: Dark Forces Remaster – February 28
  • Final Fantasy VII Rebirth – February 29 – Buy It
  • Welcom to Paradize – February 29

March 2024 – PlayStation Game Release Dates

  • Foamstars – March 5
  • As Dusk Falls – March 7
  • Outcast: A New Beginning – March 15 – Buy It
  • Alone in the Dark – March 20 – Buy It
  • Dragon’s Dogma 2 – March 22 – Buy It
  • Rise of the Ronin – March 22 – Buy It
  • South Park: Snow Day – March 26 – Buy It

April 2024 – PlayStation Game Release Dates

  • Eiyuden Chronicle: Hundred Heroes – April 23
  • Tales of Kenzera: Zau – April 23
  • Stellar Blade – April 26
  • Dave the Diver – April 2024

August 2024 – PlayStation Game Release Dates

  • Black Myth: Wukong – August 20

September 2024 – PlayStation Game Release Dates

  • Warhammer 40,000: Space Marine 2 – September 9

Upcoming PS4 and PS5 Games – Release Date TBA

  • American Arcadia – TBA
  • Among Us VR – TBA
  • Blade Runner 2033: Labyrinth – TBA
  • Blue Protocol – 2024
  • Cat Quest: Pirates of the Purribean – 2024
  • Concord – 2024
  • Crime Boss – TBA
  • Crimson Desert – TBA
  • Death Stranding 2: On the Beach – 2025
  • Dragon Ball: Sparking Zero – TBA
  • Dune: Awakening – TBA
  • Dustborn – early 2024
  • Exodus – TBA
  • Expeditions: A MudRunner Game – 2024
  • The First Descendant – Summer 2024
  • Foamstars – 2024
  • Hyenas – TBA
  • John Carpenter’s Toxic Commando – 2024
  • Judas – TBA
  • Jurassic Park: Survival – TBA
  • Killer Klowns from Outer Space: The Game – 2024
  • Killing Floor 3 – TBA
  • Kingdom Come: Deliverance – Early 2024
  • Little Devil Inside – TBA
  • Little Nightmares 3 – 2024 – Buy It
  • Lost Records: Bloom and Rage – 2024
  • Marathon – TBA
  • Metal Gear Solid 3: Snake Eater Remake – TBA
  • Metaphor ReFantazio – 2024
  • Metro Awakening VR – 2024
  • Monster Hunter Wilds – 2025
  • Neva – 2024
  • Pacific Drive – 2024
  • Phantom Blade – TBA
  • Phantom Hellcat – TBA
  • The Plucky Squire – 2024
  • Post Trauma – TBA
  • Pragmata – TBA
  • The Rise of the Golden Idol – TBA
  • Resident Evil 4 Remake VR Mode – This winter
  • Rise of the Ronin – 2024
  • Sand Land – TBA
  • Silent Hill 2 Remake – TBA
  • Six Days in Fallujah – TBA
  • Sonic X Shadow Generations – Autumn 2024
  • Star Wars: Dark Forces Remastered – TBA
  • Star Wars: Knights of the Old Republic Remake – TBA
  • Star Wars: Outlaws – 2024
  • Steelrising – TBA
  • Stellar Blade – TBA
  • Still Wakes the Deep – Early 2024
  • Synduality – TBA
  • Thank Goodness You’re Here – 2024
  • Tortuga: A Pirate’s Tale – TBA
  • Until Dawn (PS5) – 2024
  • V Rising – 2024
  • Vampire: The Masquerade – Bloodlines 2 – TBA – Buy It
  • Visions of Mana – Summer 2024 – Buy It
  • The Wolf Among Us 2 – 2024
  • Wolverine – TBA
  • Zenless Zone Zero – TBA

Go back to the top

Upcoming Nintendo Switch Games

Switch development is slowing down in the first half of the year (perhaps a signal that a Switch successor is incoming later in the year?), but there are still a few games to play in February. The Tomb Raider trilogy and Star Wars: Dark Forces remasters will satisfy retro gaming fans, and PlateUp! is a delightful couch co-op game. But the big first-party release is a pleasant-looking remake of Mario vs. Donkey Kong, a fun li’l GBA puzzle platformer.

February 2024 – Nintnedo Switch Game Release Dates

  • Jujutsu Kaisen Cursed Clash – February 2 – Buy It
  • Project Downfall – February 2
  • Alisa: Developer’s Cut – February 6
  • Ultros – February 13
  • Arzette: The Jewel of Faramore – February 14
  • Tomb Raider I-III Remastered – February 14
  • PlateUp! – February 15
  • Mario vs. Donkey Kong – February 16 – Buy It
  • Madison VR February 20
  • Open Roads – February 22
  • Star Wars: Dark Forces Remaster – February 28

March 2024 – Nintendo Switch Game Relase Dates

  • Unicorn Overlord – March 8
  • Princess Peach: Showtime – March 22 – Buy It
  • South Park: Snow Day – March 26 – Buy It
  • Touch Detective 3+ The Complete Case Files – March 28 – Buy It

April 2024 – PC Game Release Dates

  • Eiyuden Chronicle: Hundred Heroes – April 23

Upcoming Nintendo Switch Games – Release Date TBA

  • Animal Well – Early 2024
  • Bandle Tale: A League of Legends Story – 2024
  • Contra: Operation Galuga – Early 2024
  • Expeditions: A MudRunner Game – 2024
  • Front Mission 3 Remake – TBA
  • Little Devil Inside – TBA
  • Little Nightmares 3 – 2024 – Buy It
  • The Lord of the Rings: Gollum – 2024 – Buy It
  • Lorelei and the Laser Eyes – TBA
  • Luigi’s Mansion 2 HD – Summer 2024
  • Metal Slug Tactics – 2024
  • Paper Mario: The Thousand-Year Door – 2024
  • Penny’s Big Breakaway – 2024
  • Professor Layton and the New World of Steam – 2025
  • Quilts and Cats of Calico – TBA
  • Rift of the Necrodancer – 2024
  • The Rise of the Golden Idol – TBA
  • SaGa Emerald Beyond – 2024
  • Skul: The Hero Slayer – TBA
  • Sonic X Shadow Generations – Autumn 2024
  • Star Wars: Hunters – 2024
  • Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars – TBA
  • Thank Goodness You’re Here – 2024
  • Yes, Your Grace: Snowfall – 2024

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Upcoming Xbox Series X|S and Xbox One Games

Suicide Squad: Kill the Justice League is one of the highest profile games releasing in February, but the game has shown plenty of reasons to be skeptical of it during development. Check out our review-in-progress if you’re thinking of picking this one up. Another big game out this month with a long, delay-heavy development cycle is Skull and Bones. Will it be any good? Who knows!

February 2024 – Xbox Game Release Dates

  • Suicide Squad: Kill the Justice League – February 2 – Buy It
  • Jujutsu Kaisen Cursed Clash – February 2 – Buy It
  • Persona 3 Reload – February 2 – Buy It
  • Project Downfall – February 2
  • Alisa: Developer’s Cut – February 6
  • Banishers: Ghosts of New Eden – February 13
  • Arzette: The Jewel of Faramore – February 14
  • Tomb Raider I-III Remastered – February 14
  • PlateUp! – February 15
  • Skull and Bones – February 16 – Buy It
  • Slave Zero X – February 21
  • Garden Life: A Cozy Simulator – February 22
  • King Arthur: Knight’s Tale – February 22
  • Open Roads – February 22
  • Brothers: A Tale of Two Sons Remake – February 28
  • Star Wars: Dark Forces Remaster – February 28
  • Welcom to Paradize – February 29

March 2024 – Xbox Game Release Dates

  • Outcast: A New Beginning – March 15 – Buy It
  • Alone in the Dark – March 20 – Buy It
  • Dragon’s Dogma 2 – March 22 – Buy It
  • South Park: Snow Day – March 26 – Buy It

April 2024 – Xbox Game Release Dates

  • Eiyuden Chronicle: Hundred Heroes – April 23
  • Tales of Kenzera: Zau – April 23

May 2024 – Xbox Game Release Dates

  • Senua’s Saga: Hellblade II – May 21

August 2024 – Xbox Game Release Dates

  • Black Myth: Wukong – August 20

September 2024 – Xbox Game Release Dates

  • STALKER 2: Heart of Chernobyl – September 5 Buy It
  • Warhammer 40,000: Space Marine 2 – September 9

Upcoming Xbox Series X|S and Xbox One Games – Release Date TBA

  • 33 Immortals – 2024
  • American Arcadia – TBA
  • Ark 2 – 2024
  • Avowed – Fall 2024
  • Blade Runner 2033: Labyrinth – TBA
  • Bright Memory Infinite – TBA
  • Cat Quest: Pirates of the Purribean – 2024
  • Clockwork Revolution – TBA
  • Contraband – TBA
  • Crime Boss – TBA
  • Crimson Desert – TBA
  • Dragon Ball: Sparking Zero – TBA
  • Dragon’s Dogma 2 – TBA
  • Dune: Awakening – TBA
  • Dungeons of Hinterberg – 2024
  • Dustborn – early 2024
  • Ereban: Shadow Legacy – TBA
  • Everwild – TBA
  • Exodus – TBA
  • ExoMecha – TBA
  • Expeditions: A MudRunner Game – 2024
  • Fable – TBA
  • The First Descendant – Summer 2024
  • Hollow Knight: Silksong – TBA
  • Hyenas – 2023
  • Indiana Jones and the Great Circle – 2024
  • John Carpenter’s Toxic Commando – 2024
  • Judas – TBA
  • Jurassic Park: Survival – TBA
  • Killer Klowns from Outer Space: The Game – 2024
  • Killing Floor 3 – TBA
  • Little Devil Inside – TBA
  • Little Nightmares 3 – 2024 – Buy It
  • Lost Records: Bloom and Rage – 2024
  • Marathon – TBA
  • Marvel’s Blade – TBA
  • Metal Gear Solid 3: Snake Eater Remake – TBA
  • Metaphor ReFantazio – 2024
  • Microsoft Flight Simulator 2024 – 2024
  • Monster Hunter Wilds – 2025
  • Neva – 2024
  • OD – TBA
  • The Outer Worlds 2 – TBA
  • Path of the Godess – TBA
  • Perfect Dark – TBA
  • Phantasy Star Online 2: New Genesis – TBA
  • Phantom Hellcat – TBA
  • The Plucky Squire – 2024
  • Post Trauma – TBA
  • Pragmata – TBA
  • The Rise of the Golden Idol – TBA
  • Routine – TBA
  • Sand Land – TBA
  • Scars Above – TBA
  • Second Extinction – TBA
  • Six Days in Fallujah – TBA
  • Sonic X Shadow Generations – Autumn 2024
  • South of Midnight – TBA
  • Star Wars: Outlaws – 2024
  • State of Decay 3 – TBA
  • Steelrising – TBA
  • Still Wakes the Deep – Early 2024
  • Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars – TBA
  • Synduality – TBA
  • Texas Chainsaw Massacre – TBA
  • Tortuga: A Pirate’s Tale – TBA
  • Towerborne – 2024
  • Vampire: The Masquerade – Bloodlines 2 – TBA – Buy It
  • Visions of Mana – Summer 2024 – Buy It
  • The Wolf Among Us 2 – 2024
  • Yes, Your Grace: Snowfall – 2024

Go back to the top

Upcoming PC Games

Persona 3 Reload takes the classic JRPG and gives it a modern sheen in the vein of Persona 5. Also out this month on PC is Helldivers 2, Fight Crab 2, a remake of the excellent Brothers: A Tale of Two Sons, and a lot more. Check it out below.

February 2024 – PC Game Release Dates

  • Granblue Fantasy: Relink – February 1
  • Jujutsu Kaisen Cursed Clash – February 2
  • Persona 3 Reload – February 2
  • Suicide Squad: Kill the Justice League – February 2
  • Helldivers 2 – February 8
  • Banishers: Ghosts of New Eden – February 13
  • Fight Crab 2 – February 13
  • Ultros – February 13
  • Arzette: The Jewel of Faramore – February 14
  • Tomb Raider I-III Remastered – February 14
  • Skull and Bones – February 16
  • Madison VR February 20
  • The Thaumaturge – February 20
  • Slave Zero X – February 21
  • Terminator: Dark Fate – February 21
  • Bootstrap Island – February 22
  • Garden Life: A Cozy Simulator – February 22
  • King Arthur: Knight’s Tale – February 22
  • Nightingale (early access) – February 22
  • Open Roads – February 22
  • Pacific Drive – February 22
  • Promenade – February 22
  • Sons of the Forest (out of early access) – February 23
  • Brothers: A Tale of Two Sons Remake – February 28
  • Star Wars: Dark Forces Remaster – February 28
  • Winter Survival – February 28
  • Welcom to Paradize – February 29

March 2024 – PC Game Release Dates

  • Outcast: A New Beginning – March 15
  • Alone in the Dark – March 20 – Buy It
  • Horizon Forbidden West: Complete Edition – March 21
  • Dragon’s Dogma 2 – March 22 – Buy It
  • South Park: Snow Day – March 26
  • Acolyte of the Altar – March 2024 – Buy It

April 2024 – PC Game Release Dates

  • Eiyuden Chronicle: Hundred Heroes – April 23
  • Tales of Kenzera: Zau – April 23

May 2024 – PC Game Release Dates

  • Senua’s Saga: Hellblade II – May 21

August 2024 – PC Game Release Dates

  • Black Myth: Wukong – August 20

September 2024 – PC Game Release Dates

  • STALKER 2: Heart of Chernobyl – September 5 Buy It
  • Warhammer 40,000: Space Marine 2 – September 9

Upcoming PC Games – Release Date TBA

  • 33 Immortals – 2024
  • Age of Mythology: Retold – TBA
  • American Arcadia – TBA
  • Among Us VR – TBA
  • Ara: History Untold – Fall 2024
  • ARC Raiders – TBA
  • Ark 2 – 2024
  • Avowed – Fall 2024
  • Blacktail – “This Winter”
  • Blade Runner 2033: Labyrinth – TBA
  • Blue Protocol – 2024
  • Clockwork Revolution – TBA
  • Contraband – TBA
  • Crimson Desert – TBA
  • Dragon Ball: Sparking Zero – TBA
  • Dune: Awakening – TBA
  • Dungeons of Hinterberg – 2024
  • Dustborn – early 2024
  • Ereban: Shadow Legacy – TBA
  • Everwild – TBA
  • Exodus – TBA
  • ExoMecha – TBA
  • Expeditions: A MudRunner Game – 2024
  • Fable – TBA
  • The Finals – TBA
  • The First Descendant – Summer 2024
  • Fort Solis – TBA
  • Hollow Knight: Silksong – TBA
  • Hyenas – 2023
  • Indiana Jones and the Great Circle – 2024
  • John Carpenter’s Toxic Commando – 2024
  • Judas – TBA
  • Jurassic Park: Survival – TBA
  • Killer Klowns from Outer Space: The Game – 2024
  • Killing Floor 3 – TBA
  • Little Nightmares 3 – 2024
  • Lost Records: Bloom and Rage – 2024
  • Marathon – TBA
  • Metaphor ReFantazio – 2024
  • Microsoft Flight Simulator 2024 – 2024
  • Monster Hunter Wilds – 2025
  • The Outer Worlds 2 – TBA
  • Perfect Dark – TBA
  • Phantasy Star Online 2: New Genesis – TBA
  • Phantom Hellcat – TBA
  • Post Trauma – TBA
  • Pragmata – TBA
  • Replaced – 2023
  • The Rise of the Golden Idol – TBA
  • Routine – TBA
  • Sand Land – TBA
  • Scars Above – TBA
  • Season – TBA
  • Second Extinction – TBA
  • Shovel Knight Showdown – TBA
  • Silent Hill 2 Remake – TBA
  • Sonic X Shadow Generations – Autumn 2024
  • South of Midnight – TBA
  • State of Decay 3 – TBA
  • Steelrising – TBA
  • Stormgate – TBA
  • Star Trek: Resurgence – TBA
  • Star Wars: Outlaws – 2024
  • Still Wakes the Deep – Early 2024
  • Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars – TBA
  • Synduality – TBA
  • Texas Chainsaw Massacre – TBA
  • Thank Goodness You’re Here – 2024
  • Thrasher – 2024
  • Thirsty Suitors – TBA
  • Tortuga: A Pirate’s Tale – TBA
  • Towerborne – 2024
  • Until Dawn – 2024
  • Vampire: The Masquerade – Bloodlines 2 – TBA – Buy It
  • Visions of Mana – Summer 2024
  • Wayfinder – TBA
  • Where Winds Meet – TBA
  • Windblown – TBA
  • Witchfire – TBA
  • The Wolf Among Us 2 – 2024
  • Yes, Your Grace: Snowfall – 2024
  • Zenless Zone Zero – 2024

Go back to the top

For more release date fun, check out our ongoing list of 4K UHD and Blu-ray release dates.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on (long inhale) Threads, Bluesky, Mastodon, and the social network formerly known as Twitter.

WWE 2K24 Hands-On Preview

Annual sports games always face the same issue: What do you add to an already refined (and successful) formula for an individual effort to stand out from the pack? Countless series’ have had to tackle this problem, such as NBA 2K, EA Sports FC and now, following its recent revival, WWE 2K. Last year’s hugely popular WWE 2K23 is without question still an extremely good wrestling game package, so cynical players may just conclude that this year’s upcoming entry, WWE 2K24, isn’t an essential upgrade. But from what I’ve played so far, WWE 2K24 has added enough exciting gameplay-focused innovations that it’s definitely worth your attention. Let me talk to ya…

Although the next game in this long line of releases will naturally update and modernise the roster and cosmetics of WWE, 2K24 still requires headline additions to hang its hat on. This year they come in the form of four brand new match types: Special Guest Referee, Casket Match, Gauntlet Match, and an Ambulance Match. Only the latter was available for me to sample during a hands-on demo, but if its quality standard is anything to go by then I’m very excited to play the others.

For the uninitiated an Ambulance Match involves two superstars pummeling the snot out of each other under hardcore rules until one is weakened enough to be loaded by the other into the back of an ambulance, concluding the match. At first, this plays out like any other traditional no-holds-barred bout, but concludes with furious button bashing in an attempt to close both ambulance doors, locking your opponent away and awarding you the victory. The ambulance is parked at ringside, which leads to the vehicle being used in the action; you can ascend the truck and then throw your opponent off the top to a rapturous reaction from the commentary team. It’s a simple spin on the formula of a WWE hardcore match, but one presented with an ever-present spectacle. And, at least from my experience, the mode consistently delivers a dramatic conclusion as you desperately fight to either close the doors or escape.

Although I didn’t get to sample the other aforementioned modes, the care the Ambulance Match has received (primarily in presentation) bodes well for the other new match types on offer. I’m slightly apprehensive about the casket match, though, considering it appears to be mostly just a slight tweak on the ambulance match design based on the premise (rather than being dumped into the back of an ambulance, you load your fallen opponent into a ringside casket).

Along with the new additions all previous modes from 2K23 make their return. The only notable returning match type I got to sample during my hands-on was an updated Backstage Brawl which, despite now offering four-player support, initially disappointed. The entire play zone of the backstage area at first appears unchanged; it was only when exploring that I discovered the all-new environmental interactions, such as a wacky working elevator, smashable glass panels, and – easily my personal favourite – a 20-foot drop into a giant, conveniently placed searchlight. The area is now littered with new interactable ways to punish your opponent, but it still feels like another step could be taken to enhance the mode further, particularly in how fights conclude (you simply just KO them, which rarely feels satisfying) and the intro and outro presentation, which is currently is non-existent.

Both the Ambulance Match and the updated Backstage Brawl are extremely hardcore in nature, and this gave me ample time to play with perhaps my new favourite feature: Throwable weapons. Reminiscent of the latest Hitman games, you can now hurl your ringside weaponry at fying thud worthy of Agent 47’s best improvised weapon shots. I heaved microphones, kendo sticks, trash cans, and even ringside steps at my opponents and always without fail legitimately laughed out loud. Considering wrestlers have been throwing ring steps and other such weapons for decades, I can’t believe it took so long for this to appear in a game, but it’s an extremely welcome and funny inclusion.

Hardcore rules aside, the core gameplay of WWE 2K24 is almost identical to not only last year’s grappling action, but 2K22 as well. It’s understandable though, because it really does feel like developer Visual Concepts managed to nail the perfect balance of sports entertainment in its first attempt post-refresh, and since then the studio has only needed to make small, smart iterations. This year the notable additions to the core wrestling systems are trading blows and super finishers, with the latter being a long overdue reward system for patient and dominant players. Super finishers are made available when you bank all three of your finisher slots, encouraging you to not only build to a dramatic, leveled-up version of a superstar’s finishing move, but also – due to the time it takes to build – create a better pace for your main event fight.

Super finisher examples I was able to execute included Seth Rollins’ springboard version of the Stomp, and a top rope, avalanche Riptide executed by Rhea Ripley. Enhanced and ‘deadly’ variations of iconic moves (regularly reserved for big occasions in WWE) now being available for patient players is a vital inclusion, as they not only replicate the drama and spectacle of WWE, but they also add a long-term risk/reward strategy for players, encouraging you to pick your spots and bide your time far more than anything else has previously. It’s a very welcome addition, especially when the formula is so familiar.

Trading blows, the other previously mentioned addition, also furthers the agenda of replicating the drama of a WWE bout, but perhaps less successfully. At certain intervals (sometimes after a light attack, other times after a reversal – it was hard to get clarity on this) you and your opponent will enter a turn-based punching mini-game that requires you to hold and release a button within decreasing windows. This continues until someone fails three times, giving their opponent an advantage. This plays out as an extremely WWE-like exchange of blows that, on television, always encourages audience participation. In terms of presentation in the game, this again fits the agenda, but unlike super finishers, I never really felt satisfied or like I really achieved anything. Time will tell how this feels in terms of usefulness in the long term.

Presentation-wise, WWE 2K24 makes all the iterative steps you’d expect, with further improvement in replicating the sights, sounds, and superstars of WWE. Nothing particularly screamed out to me as a huge improvement, but from my small sample, it definitely felt like commentary was marginally improved, as were subtle details in object animations and interactions. There’s also now a second camera angle option, allowing you to point your perspective towards the ramp like you could in WWE games of yore, and the series’ recent competitor; AEW: Fight Forever. This might all seem insignificant, but again these are the iterative steps required to build on an already polished offering and move ever so closer to that goal of representing the ultimate WWE video game package.

Last year I said (perhaps controversially – especially to the purists!) that I truly believed WWE 2K23 was the best wrestling games had ever been. From what I’ve seen so far, WWE 2K24 builds strongly on that successful formula and I can’t imagine that opinion changing, at least not this time around. Ultimately these iterative upgrades will likely result in what I imagine will be a near-perfect wrestling game for fans of the series. It might just fall short of creating its own individual legacy, like No Mercy or Here Comes the Pain, but the series in its current state feels like it’s only one revolutionary feature away from becoming the head of the wrestling game table.

Dale Driver is an Executive Producer of Video Programming at IGN and a lifelong WWE fan/apologist who acknowledges his Tribal Chief. Be thoroughly bored by following him Twitter at @_daledriver.

Obsidian Explains Why Avowed Only Lets You Pick Human or Elf

Upcoming Obsidian RPG Avowed takes place in Eora, which in the fictional universe of Pillars of Eternity, is pretty diverse. But after Pillars let players choose from a number of different character races, fans have been wondering for some time now why Avowed is only letting them pick human or elf when customizing a player character.

We’ve learned that Avowed player character creation is limited to making either a human or an elf in previous game reveals – no dwarves, no aumauas, and definitely no godlikes. While this has been a disappointment to some fans, Avowed game director Carrie Patel has made it clear that the reasons for this limitation are twofold: it’s both a story choice and a development decision.

On the story side, Patel explains in an interview with IGN, it’s because the player in Avowed is a representative from the Aedyr Empire, which is predominantly made up of humans and elves. Those familiar with Pillars of Eternity lore will recognize that this is indeed established canon, and has shaped a lot of the region’s particular culture.

Still, that might be cold comfort to those hoping to recreate their aumaua OC from Pillars in Avowed. For those folks, Patel offers some additional context that helps things make a bit more sense from the development side:

“We want to make sure that whatever experience we’re offering is smooth and natural and well paced to the player,” she says. “And one of the things about the species of Pillars that I think is a lot easier to account for in an isometric game is just the variation in sizes. You have aumaua and then you have humans and elves who are at roughly the same scale, and then you have orlans and dwarves who are quite a bit smaller. And for each of those, especially in first person, you’re adjusting the height of the player character’s capsule and sort of where their weapons are relative to enemies and how their hits land and how hits land on them. And it’s obviously not that any of these things are impossible to solve, but you’re always making choices and choosing your priorities and development.”

Patel declined to comment further on the character creator in Avowed, which we haven’t seen much of yet, but it’s also important to remember that Avowed is a game that largely or entirely takes place in the first-person. While it’s a bummer not to be able to be a dwarf, realistically, the only part of yourself you’ll be seeing for most of the game is your hands.

Avowed got a 2024 release window recently, after first being teased back in 2020 at the Xbox Games Showcase and getting a more complete reveal at a 2023 Xbox showcase. We also spoke to Patel last week about why Avowed is foregoing romances to focus on different kinds of companion relationships.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Metro Developer Makes Clear PlayStation VR2 Game Awakening Isn’t Next ‘Mainline’ Metro Game

Developer 4A Games has made clear Metro Awakening, the PSVR2 game announced during the January 2024 PlayStation State of Play, is not the next mainline Metro game but instead a spin-off.

Following its announcement at the State of Play, Metro fans without Sony’s $550 / £530 PlayStation 5 accessory grew a little concerned they’d waited five years for another game only to see it announced for a platform they didn’t own or want.

4A Games took to X/Twitter to alleviate these concerns, however, reassuring fans it’s still working on the next multiplatform mainline Metro game, while Awakening is developed by Vertigo Games.

“This is not the next mainline Metro game by 4A Games,” the developer said. “That is still in development and, as we have stated previously, will come to generation nine consoles and PC. This is a different project developed by Vertigo Games.”

Generation nine refers to the current generation of consoles, meaning the PS5 and Xbox Series X and S. Nintendo continues to allude typical console cycles, though its imminent Switch successor could also be a possibility for whatever this next mainline Metro game is.

Awakening will arrive as a PlayStation VR2 exclusive sometime in 2024, bringing the single-player, first-person post-apocalyptic shooter franchise to virtual reality for the first time. It’s set before the events of 2010’s Metro 2033 and has players take control of Serdar, a doctor searching the metro tunnels to find his wife.

The State of Play also saw a typically bizarre Death Stranding 2 trailer released alongside the revelation that Metal Gear creator Hideo Kojima is returning to his stealth action roots with a PlayStation exclusive. Team Ninja’s Rise of the Ronin and Shift Up’s Stellar Blade also received enhanced looks, and you can read about every other announcement right here.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Marvel’s Spider-Man 2 Getting Free Trial on PlayStation Plus Premium

Sony is giving PlayStation Plus Premium members on PS5 a free trial of Marvel’s Spider-Man 2 from Insomniac Games.

Revealed on the PlayStation Blog, those subscribed to the $159.99 / £119.99 a year PlayStation Plus tier can download Spider-Man 2 at no additional cost on February 6 and play two hours before making the decision to purchase it fully or not.

As is the case for all PlayStation Plus Premium game trials — which also include heavy hitters Baldur’s Gate 3, Alan Wake 2, Cyberpunk 2077, and more — all saved data and trophies will carry over if players do decide to purchase the game later.

Spider-Man 2 continues the story of Peter Parker and Miles Morales as they take on a rogues’ gallery of Marvel villains headlined by the big bad Venom. It earned an 8/10 in IGN’s review, as we said: “Marvel’s Spider-Man 2 delivers Insomniac’s best tale yet, and despite its open world falling short, is a reliably fun superhero power trip.”

Those picking up the game now will also enjoy its various post-launch patches, as Insomniac has removed myriad bugs (thankfully not arachnids) from Spider-Man 2 while upping the stability and general level of polish.

February 6 brings a handful of other games to PlayStation Plus users including hero shooter Foamstars, which has received both praise for its gameplay and criticism for its use of AI generated assets.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.