Microsoft Becomes the Second-Ever $3 Trillion-Dollar Company After Laying Off 1900 People

Microsoft has become the second company ever to achieve a $3 trillion market valuation, closing at the market cap for the first time today just after it laid of 1900 workers from its gaming divisions.

It first crossed the $3 trillion mark yesterday, but dipped back below before close of markets before climbing again and closing at $3.01 trillion today, or $404.87 per share. It’s the second company ever to reach this milestone, after Apple, which achieved it in December of last year and has since been vying with Microsoft for the moniker of most valuable company on Wall Street. As The Verge notes, much of the hype around Microsoft stock has come from a recent dedication to AI announcements, with numerous new product announcements bolstering the stock significantly from week to week.

This triumph of stock occurs on the same day that Microsoft laid off 1900 workers from its gaming division, in some ways a massive ripple effect from the company’s $69 billion acquisition of Activision Blizzard closing last year. Many of the impacted workers came from Activision Blizzard divisions, including a number from a now-canceled survival game. Gaming head Phil Spencer described the layoffs as part of “a strategy and an execution plan with a sustainable cost structure that will support the whole of our growing business.” Blizzard Entertainment president Mike Ybarra also announced he would be departing the company.

Almost exactly one year ago, Microsoft laid off 10,000 people across all its divisions, including a number from its gaming divisions. In its most recent earnings (released in October of 2023, covering the quarter ending September 2023) Microsoft reported $56.5 billion in revenue up 13% year over year, and Xbox content and services revenue up 13% year-over-year. The company is expected to release its full-year earnings for 2023 next week.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Palworld Early Access Review – Xbox/PC Game Pass Version

Note: This review is specifically for the version of Palworld available on Xbox and through the Microsoft Store on PC. If you haven’t seen our review of the Steam version, go check that out first! Nearly everything we said there still applies to this review, which will instead focus specifically on what’s different with this version.

Palworld has taken the world by storm! And with good reason: shooting cartoon animals with assault weapons then forcing them to mine ore for you all day is alarmingly fun. But those playing on the Xbox and Microsoft Store versions that are widely accessible through Game Pass have been treated to a noticeably different experience – one I’ve seen firsthand after playing over 50 hours on Xbox since wrapping up my time with the far more polished Steam version. Unfortunately the Xbox build has quite a few additional bugs and performance issues, a missing feature here and there, and multiplayer that’s limited to just four players with no option for dedicated servers. Those blemishes are expected from an Early Access game that’s still very much under development, but it definitely feels like a significantly less complete package.

The most immediately noticeable way this version of Palworld differs is that it consistently performs worse. While graphical bugs, pop-in, and framerate dips are certainly present on Steam, they’re much more glaring on Xbox, and flying around the world for any length of time is bound to lead to extremely blurry textures that sometimes never fully load even when you get really close to them. In a few instances, a weird lightning-like light started flickering and didn’t go away until I went back to the main menu. The worst among these discrepancies, though, are the sound effects on Xbox, which are all over the place in terms of quality. Some noises are extremely low quality and sound like you’re listening through an old walkie talkie, while other sound effects are just missing altogether. None of these issues were enough of a problem to significantly deter me from playing way too much Palworld, but they certainly made that marathon less enjoyable.

There are also some especially nasty bugs present in the Xbox version that I didn’t encounter on Steam. The most painful of these is that, when flying around on the back of a Pal (especially in higher level areas like the snowy mountains or fiery volcanoes where lots of stuff is going on) sometimes parts of the world don’t load correctly and become intangible, which means you’ll fly right through them and land under the terrain. On more than one occasion I actually found myself stuck under the level flying around to look for pockets where I could float through the ground again to get on the right side of the map. This happened enough times that I started to take note when certain surfaces had blurry textures, since it seemed to indicate I could go right through them. That level of jank can be really hard to bear, and isn’t something I experienced at all on Steam where the map and its textures loaded a lot faster.

There are also some small features on Steam that aren’t available on Xbox, like the fact that you can’t name your character or give any of your Pals a nickname. That becomes a little confusing when your characters are named “Player 916” instead of your Gamertag and makes communication with your friends a bit touch and go. Missing details like this didn’t ruin my fun, (after all, I didn’t want to name any of these poor animals I was about to treat very poorly anyway, given I was likely about to harvest their organs), but they definitely contribute to a decidedly less premium feel.

All of these issues are cause for some concern, but collectively they only impacted my enjoyment a small amount. There’s still dozens of interesting Pals to chase, hilarious hijinks to get up to in the open world, and some truly mesmerizing survival mechanics to get completely lost in. That’s all very much the case even with a lower framerate and the occasional game crash, but it does at least make my recommendation a little less enthusiastic for now. If you aren’t one to tolerate a few rough edges and some grime with your survival games, it might be best to wait it out a bit before jumping in.

Fortnite Will Return to iOS, But Only in Europe

Almost four years after being removed from the App Store, Epic Games has announced it is bringing back the iOS version of Fortnite, but this will only be available for countries in the European Union (EU).

A new post on the official Fortnite X/Twitter account reveals that the popular free-to-play battle royale will be released on iOS via the Epic Games Store. This will be made possible for two reasons: Apple announced today that it has updated its App Store policies to appease EU regulators. Most notably, iPhone users in that region can download apps from third-party app stores under the revised EU app store policy. Apple partly revised these app store policies thanks to the EU’s Digital Markets Act (DMA).

Epic Games CEO Tim Sweeney previously mentioned in his post today that his company plans to launch the Epic Games Store on Android and iOS with the company’s ultimate goal to become the “#1 multi-platform software store, on the foundation of payment competition, 0%-12% fees, and exclusive games like Fortnite.”

Fortnite was removed from the App Store and Google Play in August 2020 after Apple Epic rolled out a direct-pay system into the game. Epic then pursued legal action against both Apple and Google with varying outcomes. Prior to Fortnite being re-launched on iOS, those who wanted to play it on a smartphone or tablet had to stream the game on either Xbox Cloud Gaming or Nvidia GeForce Now.

Of course, those not in the European Union will still be limited to this until further notice. But with Apple also changing its app store policies to make it easier for game streaming services like Microsoft and Nvidia’s products, perhaps one or both of these companies will soon launch a native iOS app in other countries, similar to what the Google Play Store offers.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Ruiner Developer Reikon Games Reportedly Lays Off 80% of the Company

Ruiner developer Reikon Games has reportedly laid off 60 to 70 people, or roughly 80% of its workforce, according to Kotaku.

Kotaku’s report is backed up by a handful of social media reports from former Reikon developers saying they had lost their jobs this week. IGN has reached out to Reikon Games for comment.

Reikon Games was previously responsible for the isometric shooter Ruiner, which received generally positive reviews upon its 2017 launch. In 2021, the studio began teasing its next project dubbed Codename: Final Form, which was planned to be published under Plaion (owned by Embracer Group)’s Prime Matter label.

Reikon’s layoffs come on the same day as a mass layoff of 1900 from Microsoft’s games division, which itself is happening in the midst of an ongoing maelstrom of industry layoffs. An estimated 10,000 developers were impacted last year, and already in the first month of 2024 Kotaku’s ongoing tracker estimates nearly 6000 developers have been let go. In recent interviews, some industry leaders suggested that the situation will remain dire for months to come.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Preorder Nintendo’s New Pastel Pink Joy-Cons for Princess Peach: Showtime

In celebration of Princess Peach: Showtime, Nintendo recently announced that they’re releasing a set of pastel pink Joy-Cons that will be available alongside the game on March 22. If you’re someone who’s dying to get your hands on them, we have good news, preorders are officially open at retailers like Amazon and Best Buy for $79.99.

These will only be available for a limited time, so make sure to get your preorders in quick. Check them out on Best Buy and GameStop’s websites below.

Preorder the Pastel Pink Joy-Cons for Princess Peach: Showtime

If you’re looking to get your hands on the game itself, don’t worry, we’ve got you covered there, too. In our Princess Peach: Showtime preorder guide, we’ve listed links to where you can preorder the game (in both physical and digital formats) at a variety of retailers for $59.99. And if you want to see more of this game before you preorder it, check out the latest trailer for it which shows off her latest transformations into Ninja Peach and Cowgirl Peach.

Alongside new Nintendo games that are worth keeping on your radar, there are plenty of Nintendo-related deals to check out right now as well. In our roundup of the best Nintendo deals today, we’ve gathered together a variety of discounts, from games to SD cards. When it comes to the former, you can even save on some of last year’s biggest releases, like the physical version of The Legend of Zelda: Tears of the Kingdom which is discounted right now at Walmart. If you want to see what deals are available for other consoles, we also have roundups for PS5 deals, Xbox deals, and general video game deals.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Outriders and Bulletstorm Dev Reportedly Lays Off More Than 30 Staff

Outriders and Bulletstorm developer People Can Fly has reportedly laid off more than 30 staff members as job losses continue to devastate the video game industry.

People Can Fly confirmed it suffered job losses after Kotaku learned more than 30 staff working on the upcoming Project Gemini had been laid off. A further 20 staff working on the game, which is being created in partnership with Square Enix, were moved to other projects within People Can Fly.

“We understand that this decision impacts each of you, and we want to express our gratitude for your hard work, dedication, and contributions thus far,” development director Adam Alker said in an email to staff.

“To those individuals transitioning out of the studio due to these changes, we extend our sincere appreciation for the skills and expertise you brought to the team. We will keep our fingers crossed for your next steps in game dev and offer all our support.”

The Polish developer released Bulletstorm VR earlier in 2024 , Green Hell VR in 2022, and Outriders in 2021. This cooperative looter shooter was also published by Square Enix and launched to lukewarm reviews.

People Can Fly has a handful of other projects in development but the major changes to Project Gemini, which was announced in 2023 and due to launch in 2026, could affect its release. Anonymous sources told Kotaku that its campaign would be shorter and enemy roster would be smaller due to a reduced budget.

The brutal video game industry lay-offs which tarnished 2023 have crept into 2024 too. Today, January 25, IGN learned Microsoft is cutting a colossal 1,900 positions from its video game workforce.

Industry layoffs are among the worst in history, with myriad other studios of all sizes affected. Dreams’ Media Molecule, Cyberpunk 2077’s CD Projekt Red, F1 Manager’s Frontier Developments, and Assassin’s Creed’s Ubisoft all suffered layoffs. Destiny 2 developer Bungie was also affected, causing a “soul crushing” atmosphere at the studio that IGN learned about in an investigative report.

Colossal companies like Embracer, who owns the likes of Borderlands developer Gearbox Software and Tomb Raider developer Crystal Dynamics, Fortnite publisher Epic Games, and Dungeons & Dragons owner Hasbro also saw sweeping job losses. Embracer laid off 5% of its workforce, amassing to 904 staff in total, Epic laid off 16%, or 830 employees, and Hasbro cut close to 20%, meaning around 1,100 staff.

Entire studios were also closed, including Embracer’s Campfire Cabal and Saints Row developer Volition Games, plus the studio behind TimeSplittlers Free Radical.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

As Palworld Blows Up, Could Nintendo Successfully Sue the Controversial ‘Pokemon With Guns’ Game?

Palworld is pretty much the hottest game in the world, with an incredible eight million copies sold just six days after going on sale on Steam and Xbox. But it is also one of the most controversial video games of recent times — and that’s because quite a lot of the internet reckons its Pals look a lot like Pokemon.

Developments are fast-moving and dramatic. Developer Pocketpair has said its staff have received death threats amid these Pokémon “rip-off” claims, which it has denied. Nintendo has moved quickly to remove an eye-catching Pokémon mod too.

Then, this week, The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.”

That’s not confirmation that Nintendo, which exclusively publishes Pokemon video games, or The Pokemon Company intends to launch a lawsuit against Pocketpair, but ever since Palworld came out observers have wondered whether Nintendo will take legal action.

What is the likelihood of Nintendo taking on Palworld in court? And if it does decide to bring a case, what’s the likelihood of success? If Nintendo wins, could Palworld be hauled offline? IGN spoke with copyright lawyers to find out what might happen next.

Peter Lewin, video game lawyer at Wiggin, said much would depend on which country Nintendo pursued legal action in, given the differences in IP laws across the globe. The U.S., for example, has a “notoriously permissive” fair use defense, which may influence where Nintendo sues Pocketpair, if it decides to sue at all.

But generally, copyright infringement cases ask three questions: is the original work actually protected by copyright; has the alleged infringer copied a substantial part of the original work; and are there any available defences (for example parody or fair use/dealing)?

“On the first point, it’s worth noting that ideas generally aren’t protected by copyright, but the particular expression of an idea can be,” Lewin told IGN. “So one company can’t stop another from making a game about catching and battling monsters. However, if a company copies important aspects of how exactly another company expresses that game concept (characters, story beats, names etc), that’s where issues can arise. In this instance, the main focus seems to be on the Pal designs and 3D models, rather than the game concept as a whole.”

Sam Castree, a copyright lawyer and avid Pokémon player, said it’s safe to assume The Pokémon Company, or Game Freak, or Nintendo owns the relevant works, and so the copyrights are valid. But is there direct evidence of copying?

It all comes down to similarity, Castree told IGN. Protectable expression might include things like artwork, well-developed characters or settings, and fleshed-out lore. “So, it’s not enough to have a fire-elemental dragon in the game,” Castree said. “That dragon would need to closely mimic Charizard’s design, or be described with an amalgamation of the various Pokédex entries, or something like that.”

Let’s say Nintendo does take legal action against Pocketpair. What happens next? According to Lewin, the onus is usually on the copyright owner to prove that copying occurred, but in some legal systems this burden can actually shift to the defendant to prove that they didn’t copy the work.

And how might Pocketpair react to a lawsuit? Could it be forced to pull Palworld from sale? This seems an unlikely last resort, according to Castree, because of the huge sales numbers.

“They might change the game to alter or cut out the Pals that are seen as problematic,” Castree continued. “They might try to negotiate some kind of settlement or licensing arrangement. Or, they might be defiant and choose to fight the lawsuit. In that case, the first step would probably be to counter by filing a motion to dismiss the lawsuit, saying that the relevant Pals aren’t similar enough to the relevant Pokémon.”

It’s worth noting that litigation is extremely resource intensive and expensive, so even if a case is brought, it might be settled before it gets too far. Disclosure could see Pocketpair ordered by a court to make available to Nintendo documents that are relevant to the dispute, such as internal emails and game concept materials. “Naturally if internal documents exist which suggest that intentional copying has occurred, knowing these might be revealed during the process may encourage a party to try and find an early and more discreet resolution,” Lewin said.

“Even massive corporations have technically finite legal budgets and manpower,” Castree added. And companies can be nervous about “getting burned” by bad precedents they may end up setting for themselves. For example, if a judge decides there is no infringement, that may create a blueprint for other companies to follow.

“Sometimes, it can pay to bide one’s time in an effort to protect the longer-term legal position,” Castree said. “There are also non-legal issues to consider, like a potential public-relations uproar. I don’t know how much that would play into the specific case, though, given some of the outrage from people who are already convinced that Palworld is a Pokémon rip-off.”

There are also non-legal issues to consider, like a potential public-relations uproar.

Thinking further ahead, let’s say Nintendo brings a case and wins. What might such a win achieve? Money damages would be an obvious component of any victory, of course, and they could be substantial given how successful Palworld has become. Castree says there’s also the potential for a court order that blocks Pocketpair from selling the game. All these scenarios are theoretical because, as it stands, there is no lawsuit.

But as the world watches Palworld grow ever more popular, selling a million more copies as each day rolls by, the question on everyone’s lips is: will Nintendo sue? In short, is there likely any case to be found here?

Castree cast doubt on the likelihood of a lawsuit: “I think that a lot of the alleged similarities are too trivial to withstand serious scrutiny. Everyone is allowed to have a hedgehog-like monster or a deer-like monster in their games, and their mere presence does not infringe on Shaymin or Xerneas. A plant-themed monkey is not a rip-off of Pansage merely because it is a plant-themed monkey. The abstract idea of a grass monkey is uncopyrightable, and the designs themselves look nothing alike.

“I’ve seen some people complaining about Xatu being ripped off, but that’s merely because Xatu and this particular Pal are both birds with vaguely Mesoamerican designs. But they aren’t the same bird with the same Mesoamerican designs. All in all, the vast majority of the alleged copycats don’t amount to much in the legal sense.

“But then there are some that really are rather blatant. To name a few, I’ve seen one Pal that is absolutely just Eevee’s head on a fluffy, cloud-like body. There’s no other way to describe or explain it. There’s one that I outright mistook for Leafeon in some pictures, although I see from other angles that it has more of a squirrel body. There’s another that looks an awful lot like Lucario. Even if it’s just a handful of Pals that legitimately infringe on Pokémon copyrights, that’s still copyright infringement.”

Even if it’s just a handful of Pals that legitimately infringe on Pokémon copyrights, that’s still copyright infringement.

Castree said that some of the Pals in Palworld could be used by Nintendo to show likelihood of success as part of a preliminary injunction to temporarily block sales while a lawsuit is ongoing. However, a judge may be hesitant to bar sales of Palworld over a handful of infringing Pals out of over 100 total, Castree added.

“That could be unfair both to Pocketpair and to the consuming public who have a legitimate interest in accessing the non-infringing content. An injunction isn’t impossible, but it might be a hard sell to the wrong judge. But if a court does issue a preliminary injunction, then Pocketpair will almost certainly settle very quickly. At that point, they would want to minimize their own losses as fast as possible.”

For now, Palworld appears safe. But as we’ve already seen, a lot can happen in the world of video games in just a few days. The Poké Ball is in Nintendo’s court.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Palworld Update 0.1.3.0 Hits Steam

Palworld developer Pocketpair has released a new update for the Steam version of the ‘Pokemon with guns’ crafting and survival game, with a patch for the Xbox version to come.

Palworld Steam update 0.1.3.0 fixes a number of bugs and attempts to tackle cheating, which as IGN has reported is ramping up. Pocketpair said it’s currently prioritizing fixing critical issues with the game before moving on to adding new in-game features, such as PvP.

Palworld Steam Update 0.1.3.0 Patch Notes:

Main changes

・Fixed a bug where the loading screen did not end when logging into the world

・Fixed a bug where the world date was not displayed correctly and appeared to reset.

・Corrected various incorrect text

・Countermeasures against various cheats and exploits

Meanwhile, Xbox version v0.1.1.2 will be released “as soon as it is ready”, Pocketpair said.

Palworld is one of the biggest games in the world following an explosive early access launch that’s seen an incredible eight million copies sold in just six days. But it is also one of the most controversial games of recent times. Pocketpair has said its staff have received death threats amid Pokémon “rip-off” claims, and Nintendo has moved quickly to remove an eye-catching Pokémon mod. Overnight The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to the Pokémon.”

For more, check out our in-depth look as to whether it is fair to call Palworld a Pokemon rip-off.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

It’s Been 5 Years Since Nintendo Announced It Was Restarting Switch Exclusive Metroid Prime 4

Five years ago today Nintendo announced it had restarted development of Metroid Prime 4.

On January 25, 2019, Nintendo said it had restarted work on the hotly anticipated Switch exclusive from the beginning, with the help of the developer of the original Metroid Prime games, Retro Studios. At the time, Nintendo said the decision was made because this fourth entry had “not reached the standards we seek in a sequel to the Metroid Prime series.”

Metroid Prime 4 was announced at E3 2017, reportedly with Bandai Namco handling development. But two years later Nintendo handed development duties to producer Kensuke Tanabe, who set to work with Retro Studios to get the game out the door.

We’ve heard nothing official about Metroid Prime 4 in the five years since the reboot was announced. However, Nintendo still lists Metroid Prime 4 for Switch, with a release window of TBA.

With the Nintendo Switch 2 now waiting in the wings, all eyes are on Nintendo to see if the game will launch on the original Switch as planned, has been repurposed for the next-generation console, or will launch on both. Switch 2 is reportedly set to launch later in 2024, with an announcement expected in the first half of the year.

Whatever the case, it’s been a long five years for Metroid Prime fans (seven years if you count from when Metroid Prime 4 was first announced), although last year’s Metroid Prime Remastered is a wonderful stop-gap.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PS5 Update Appears to Block Controversial Cronus Zen Device

This week’s PlayStation 5 firmware update appears to have blocked the Cronus Zen device, which lets gamers use macros and modify their controllers.

It is a controversial product, which some say gives players an unfair advantage. While the Zen is used in many competitive multiplayer games, it’s perhaps most prominent in Call of Duty, which has crossplay across PC and console. According to its website, Zen is used by over half a million people.

Call of Duty players have used unauthorised third-party hardware such as XIM and Cronus Zen to benefit from the likes of aim assist and reduced recoil while using mouse and keyboard for years. Activision said in 2023 its anti-cheat tech, Ricochet, would detect their use and bans would follow for repeat offenders.

Now, following the release of PS5 firmware update 24.01-08.60.00, Cronus has issued a statement addressing the block, and warned users not to update their console while it works on a fix.

“We’re aware of an issue with Zen and the PS5,” the statement reads. “As of January 24, the console is prompting everyone to update to Version: 24.01-08.60.00, and if you do, Zen will no longer connect to the PS5 without disconnecting. However, this update is not mandatory. Simply skip it and everything should still work with the Zen 2.2.2 update as expected.

“There is currently no timetable on a fix so please don’t be offended if you’re directed to check this notice when asking for any kind of estimated time of arrival. It could be 24 hours, 24 days, 24 months, we won’t know until we’ve dug into it.”

While Sony did not reference Cronus Zen in its update patch notes, it seems clear the firmware has targeted the product. It’s a move widely welcomed by the gaming community. The top post on the Modern Warfare 3 subreddit praised Sony: “To all Cronus users, what a bad investment huh?” SnooTigers8974 wrote. “To everyone else, have fun playing with legitimate players for once!!” “A step in the right direction,” added Individual_Plant_843.

In October 2023, Xbox banned “unauthorized” controllers and accessories. Fortnite developer Epic, Destiny developer Bungie, and Rainbow Six Seige developer Ubisoft have all done the same.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.