Every Doom Game Ranked

Doom. Four letters, two gunbarrels, one space marine and boatloads of demon guts is all it takes to change the face of gaming forever.

Id Software’s seminal series is ground zero for first-person shooters, PC gaming, online multiplayer, community modding, speedrunning, and so, so much more.

Video games are still living in the shadow of this infernal masterpiece three-decades later. The FPS genre has evolved a lot since the days they were called “Doom-likes,” and so has the series itself– with varying degrees of success.

How does your favorite title rank among the seven (or so) main entries in the franchise? Which Doom games cover themselves in guts and glory, and which are cursed to wallow knee-deep in the unalived? We promise not to be too rough as we rip and tear through the series to bring you every Doom: Ranked.

7. Doom 3

2004’s Doom 3 is the end result of an ultimatum John Carmack issued to the rest of Id, and it kind of feels that way.

Carmack was dead-set on making a next-generation remake of Doom to showcase the impressive new light and shadow capabilities of the IdTech 4 engine. Doom co-creator John Romero was long gone at this point, and the remaining Id OGs were staunchly opposed to what they saw as a retread– a tech demo in search of a purpose. Carmack very publicly overruled them, and thus we have Doom 3.

To their credit, Carmack and crew made some big changes in pursuit of modernizing the series. Doom 3 is a slower, more story-driven affair than the first two games. There are voiced NPCs and lore-filled terminals that you interact with in a super clever way. Its jumpscares and “monster closets” instill a sense of anxious survival horror, a sharp contrast to the run-and-gun arcade frenzy of classic Doom.

It’s a valiant effort to bring Doom to a new generation of gamer culture. The problem is that this generation was extremely ugly.

The graphics tech itself is awesome. The projectiles and explosions almost make the game’s dull metal hallways interesting, but Id’s decision to showcase the game’s lighting engine is the game’s fatal flaw. You can’t see anything. Intentionally. The game is tuned to be super dark until you switch to your flashlight, which you cannot use at the same time as your weapon.

This was largely met with derision from fans, but the combat is actually tuned around it– juggling between seeing your enemy and shooting it creates a huge amount of drama and tension. It’s actually kind of cool, just not that fun. A popular “duct tape” mod addressed this, as did Doom 3’s “BFG Edition” remaster, but it somehow makes things worse. Having your light and your gun trivializes the entire combat loop. It’s the worst of both worlds.

The new demon designs are sapped of color and charm, turning iconic abominations into run-of-the-mill Umbrella B.O.W.s. It’s impossible to envision them as anything but their counterparts in the 2005 movie. The aesthetic is very of its era and just all wrong for Doom.

Doom is a heavy metal mural airbrushed on the side of a speeding van. Doom 3 is the embodiment of nu metal butt rock– more Mudvayne than Metallica. Decent for what it is, but it would take 12 years more before the series got a refresh with some actual rizz.

6. Doom 64

Some fans insist that Doom 64 is the true sequel to Doom 1 and 2. Id closely supervised Midway Games’ development of the N64 exclusive, resulting in an interesting but ultimately inconsequential side entry in the series– A Doom gaiden.

The game still utilizes sprites, but instead of digitized photos of hand-sculpted maquettes, Doom 64’s demons are pre-rendered with the same SGI tech as Donkey Kong Country. The enemy designs are slightly more subdued, but nowhere near the grey blobs of Doom 3, and they’re a higher resolution than the vintage bestiary.

Doom 64 isn’t hurt too much by its titular console’s limitations, but there are fewer enemies thanks to small cartridge sizes, and the reduced animation frames on the shotguns really robs them of their kick. Worst of all, Midway couldn’t get multiplayer working, despite four-player, split-screen Doom deathmatches being a perfect fit for the system that gave us Goldeneye.

Still, on the whole the game looks great. Doom 64 has a uniquely bleak, gothic vibe, with a gorgeous colored lighting system that’s impressively sophisticated for the era.

Instead of MIDI speed metal, the soundtrack is a dark ambient drone. There’s no HUD, no grimacing Doomguy face, only subtle numbers and letters rendered in bleary N64 textures. The gameplay is largely the same, though a new scripted events system creates neat opportunities for map design.

Doom 64 seems like the game Carmack’s co-owners were afraid Id was going to make: More Doom, slightly different. It’s just not different enough to warrant a higher place on the list. Doom 64 is a fun, fascinating, evolutionary dead end.

That brings us to another followup that doesn’t reinvent the wheel:

5. Doom II

Today’s fans demand big changes to make a sequel worthwhile, but in the olden days folks were perfectly happy with an iterative successor like Doom II.

32 new levels designed in-house by Id, a bunch of new enemies, and just one new weapon was more than enough to make Doom II the highest-selling software program of 1994.

Doom II is Doom refined. Old monsters are reconfigured in clever ways while fresh faces like the Revenant and Arch-Vile add more complexity to demon distribution. Your arsenal has only one addition, but it’s a weapon that would come to define Doom: the Super Shotgun.

So, with all this great new stuff, shouldn’t Doom II be a straight upgrade to the original? It almost is, but Doom II’s map design just doesn’t hit the same.

Maybe it’s the amount of larger, more open levels compared to the disciplined precision of the original’s holy spaces. Doom II was billed as “Hell on Earth,” but the aging tech couldn’t really produce convincing Suburbs or Downtown the same way Duke Nukem’s Build Engine would a couple of years later.

It’s also possible that John Romero was checked out. On the verge of leaving the company after clashing over Quake, Romero contributed fewer and less-interesting maps to Doom II compared to his ten definitive levels from the first game, which may be why Id programmers snuck their co-founder’s disembodied head inside the final boss.

Doom II feels like less of a journey than Doom. As shareware, the first game was divided into three (later four) clear episodes, with interstitial map screens between levels tracing your path of destruction across the moons of Mars until thy flesh is consumed by Hell itself.

As a boxed game from the get go, Doom II is presented as a barely-connected 32-level megawad. The game supposedly depicts a full-on demon invasion of Earth, but this is mostly conveyed through three different skyboxes.

Map duties were largely handled by designers American McGee, of later Alice fame, and Sandy Peterson, who really shines with unique gimmick levels like Tricks & Traps and the infamous Barrels o’ Fun. Doom II has some great maps and lots of innovative twists on the formula, but on the whole it’s a less cohesive and satisfying package than the first game.

At the time, map quality didn’t matter quite as much. Fans had already been sharing their own custom levels en masse, passed around as .wad files via floppy disks and 28-kilobaud modems. Doom II is almost more notable as a platform than as a standalone title. It gave modders and wadders a chance to shine and even go legit.

A group called TeamTNT created two megawads that impressed Id so much they bought the rights and slapped them together for retail as “Final Doom.” Today, these maps and others have been fully incorporated into the canon by modern releases of Doom II. It makes the game a more comprehensive product, but that’s not enough to elevate it above our next, and most recent entry:

4. Doom: The Dark Ages

The Dark Ages couldn’t be more different than Doom II. A sequel that refuses to offer more of the same, The Dark Ages takes a sharp turn away from the neon frenzy of Doom Eternal into a grim and gothic new setting, with drastically altered gameplay to match.

If Eternal is Doom meets Devil May Cry, The Dark Ages is Doom Souls. The gameplay isn’t slow, like some of the trailers would have you believe, but it is deliberate, and the player’s individual actions have more consequences.

Stand and fight is more than just a marketing slogan, it’s the only way you’re going to take down some bosses and badder enemies. Melee combat means getting up close and personal with monsters, trading mace blows and shotgun blasts in a boxing match from hell.

Gone is Eternal’s verticality, deliberately downplayed in homage to the original Doom’s lack of a jump button. Projectiles move more slowly, choking the battlefield with patterns that evoke bullet-hell shmups and Serious Sam. Glory kills are a shadow of their former, well, glory, taking a backseat to the new rhythms of The Dark Ages’ combat.

The most impactful addition to the Doom formula is the parry mechanism that allows the player to deflect green attacks with the integral new shield saw. It’s the backbone around which the game is designed and it’s not going to click with everybody, but

The Dark Ages brings a few firsts to the franchise, like friendly NPCs fighting alongside the Slayer and difficulty sliders to make the series more accessible. It’s also the first game since Doom 64 to lack any kind of multiplayer.

The Slayer trilogy’s online components have been a noble but largely perfunctory effort. Id decided to ditch it entirely and focus on making the most compelling campaign they could, exchanging multiplayer and snapmap for dragon riding and giant mechs. It’s bummer to see the IP that literally invented deathmatch drift away from multiplayer entirely, but frankly a lot of fans aren’t going to miss it.

You have to give modern Id credit: they just will not make the same game twice. Will The Dark Ages become the new way forward for the franchise or merely an interesting diversion like the aforementioned Doom 64? Only time will tell if it has the same staying power as our next entry,

3. Doom: Eternal

Doom: Eternal is a Doom game’s Doom game. It’s everything a fan of Doom 2016 would expect from a sequel, and while the vibe is different from its predecessor, the whole experience feels more vibrant and alive.

The Doom franchise isn’t exactly known for its awe-inspiring vistas and diverse biomes, but Eternal impressively mixes snow levels and baroque ivory fortresses in with the usual techbases and fleshy hellscapes. We’re not used to seeing this kind of environmental variety in Doom, and it’s a refreshing change of pace.

The monsters have shed the last remnants of their realistic Doom 3 designs and embraced their inner iconography. Cacodemons bleed blue again, the Imps have all their spikes back, and the former humans have once again embraced the crew cut. If Illumination ever made an animated Doom movie, this is what the monsters would look like.

In line with the more expressive demons, Doom: Eternal embraces its inherent arcadeiness. The Doomslayer now has extra lives, which he secures from glowing in-world pickups that literally say “1UP.” Weapons and items now float off the ground and spin around, easier to spot and snag as you double jump across implausible arenas with not one but two airdashes.

Doom: Eternal is unrepentantly a video game, designed for maximum readability and playability. It’s worth noting that the game’s technical performance is impeccable, offering smooth frame rates across a variety of hardware that would make its famously compatible ancestor proud.

When it comes to combat, Doom: Eternal asks a lot more of you than 2016. Ammo is much more scarce, forcing you to juggle through most of your weapons in nearly every fight. Choosing the right gun for the right enemy and exploiting their weak spots is essential, though some fans argue that the Marauders, dark Doomguy counterparts with a limited vulnerability window, are a bridge too far for the power fantasy.

Doom: Eternal’s biggest flaw is that it’s doing too much. The Doomslayer has new guns and enemies to deal with, a meathook to yank yourself across the battlefield, and a shoulder cannon with grenades and bombs and fire belches that are crucial for survival– on top of an avalanche of additional collectibles, resources, and upgrade trees

Even the Doomguy himself has gotten a little too big for his armored green britches, having somehow come into possession of a massive outer space fortress between games, a vast hub to explore that has plenty of great easter eggs and secrets but also a lot of locked doors and samey-looking hallways to get lost in.

Speaking of getting lost, Doom: Eternal suffers under a sheer mountain of lore. Endless paragraphs of indecipherable sci-fi fantasy with more proper nouns than a phone book are at your bloody fingertips. To some, it’s a welcome addition that makes the series that much more rich. For others, it’s an albatross around the neck of Doom’s action-first ethos: start shooting as soon as the screen melts.

It’s an excellent sequel, superior to its predecessor in many ways, but as a total package, it falls just short of

2. Doom (2016)

Doom 2016 is the platonic ideal of Doom.

It marries the kinetic and aesthetic purity of the original with a winking, self-aware tone that evokes not just the first game’s “Hurt Me Plenty” attitude but society’s perception of the series.

This is the Doom we envisioned in our adolescent brains. It’s the Doom of the infamous ‘90s comic, the ultraviolent nightmare that Jack Thompson and Joe Lieberman warned us about– and it is glorious. But Doom 2016 almost didn’t happen.

The game was originally conceived as “Doom 4,” designed around a dull-looking modern-day demon invasion that incorporated some of the worst excesses of 7th-gen shooter design.

Scripted setpieces, cover-based firefights, and health regeneration earned Doom 4 the derisive nickname “Call of Doom.” Why “press F to pay respects” when you could “press F to rip a demon’s jaw off and slice open its belly?”

Marty Silva and Hugo Martin salvaged Doom 4 from the shores of development hell by stripping it into a back-to-basics, gleefully indulgent romp that fully rekindles the lost soul of the series.

It’s no coincidence that retro “boomer shooters” comeback began right around Doom 2016. The aggressive, push-forward gameplay has you leaping onto cacodemons in midair as Mick Gordon’s impossibly detuned guitars belch out riffs of pure hype. It’s here we first see the glory kills, expanded on in future sequels but never quite as elegant as their debut.

Simple is the operative word of Doom 2016, and sometimes to its detriment. Unlike later games, there’s little incentive to cycle through your weapons. It’s easy to let the rockets or the SSG carry you to the Spider-Mastermind. Still, the barebones approach is appreciated, particularly when it comes to the plot.

It was John Carmack who famously compared video game stories to those of x-rated movies: “It’s expected to be there, but not important.” Doom 2016’s less-is-more approach is extremely refreshing after the dense Metal Hurlant nightmares of its sequels. The storytelling is never really bad in Eternal or The Dark Ages, but also never quite as funny as the Doomslayer seething with impatient rage as exposition drones on.

It took some huge guts to name the 2016 reboot “Doom,” but that very confidence is what propels this game to greatness. There’s only one shooter in the world that could possibly top Doom 2016.

But first:

1. Doom

Doom has more than earned its spot on the Mt. Rushmore of the medium.

As chronicled in the excellent book Masters of Doom, the game’s creation is a brilliant example of developers stripping away extraneous details and focusing on what works. As a followup to Id’s groundbreaking but plodding and plain shooter Wolfenstein 3D, original designer Tom Hall dreamed up a sprawling space RPG with multiple playable characters, an inventory system, and a thick “bible” filled with backstory and lore.

Carmack and Romero rightly recognized all of this as chaff that got in the way of the fast and brutal gameplay they envisioned. They slowly stripped away unnecessary flavor and realism until what remained was a bare-bones, no BS exercise in adrenaline. Doom is like the titular Xenomorph in Alien: One must respect its purity.

There’s no mouselook in the original Doom. Aiming on the y-axis literally doesn’t matter, you can hit that Imp on a ledge above you as long as it’s centered on your gun. Doomguy cannot jump, and his only interaction with the world besides shooting, punching, and chainsawing is a single “use” button that you’ll spam endlessly as you search each legendary map for secret doors.

Anyone can pick up the game today, whether through a fan-made source port or an official rerelease, and immediately understand the assignment. Run, gun, rip and tear. Find keys and snag powerups to keep Doomguy alive as he stares bullets through your soul from the UI.

To say Doom has aged is to say Tetris or Pac Man has aged. Its simplicity is its greatest strength– there’s almost no friction between you and the coveted “flow state” towards which all action games aspire. Doom’s kinetic appeal makes it immortal,

Released as shareware, anyone with a working PC was free to play the first episode of Doom, from the iconic first moments of E1M1 to beating the Bruiser Brothers in Phobos Anomaly. You could mail a check to Id if you wanted more, but the sheer accessibility and availability of Knee-Deep in the Dead’s nine perfect levels all but ensured Doom’s dominance.

Doom became shorthand for gaming itself. The moral panic over video game violence resulted in pundits and politicians alike warning parents of the gory, demonic slaughter simulator warping their children’s minds, blaming the shooter for real-world tragedies. It’s a sad footnote in an otherwise unparalleled success story, and a formative moment in gaming history that helped shape a still-developing industry.

At the start of every new project, the current developers at Id play through the original Doom, to re-familiarize themselves with its brilliance and look for interesting new ways to expand the formula.

Every single entry on this list is in some way a response to the first game, either trying to recapture its glory or recreate what makes it fun. Some games succeed, others have faltered, but they’re all chasing after perfection that was already achieved in 1993. Doom is still the best Doom.

Where does your favorite Doom rank on the spectrum? Would you have put Eternal above 2016? Should we have included the surprisingly awesome mobile phone RPGs? Leave a comment and let us know.

GTA 6 and Star Wars Will Be the Ultimate Barbenheimer of Games vs. Movies, But the Winner Is Already Clear

When The Mandalorian and Grogu is released next year on May 22, 2026 – the first new Star Wars movie to hit theaters in six and a half years – and then Grand Theft Auto VI hits four days later on May 26, 2026 – the first new GTA game in 12 and a half years – which one do you think is going to be the bigger deal? And which is going to be same old/same old?

On paper at least, these should be two of the biggest pop culture events of the year – the Barbenheimer of 2026. A new Star Wars movie? A new GTA title!? Grand Theft Watto!!? And while we can guarantee that GTA 6 will be huge – it’s already huge – The Mandalorian and his little friend are actually far less of a sure thing.

It reminds me of when I was a kid and I told my Noni that I would eat pizza every day if I could. And I meant it! She was like, no, you’d get sick of it eventually. But man, pizza every day sounds amazing! You know what though? Noni was 100% right. Pizza every day is actually really freaking gross, and it’s bad for you, and it’s bad for the people selling the pizza in the long run because eventually I’m just going to not want to even think about pizza again for a long, long time.

And this is where we’re at with Star Wars right now: It’s pizza every day, over and over again. But GTA… the anticipation for a new GTA game has been building for years. And in some ways, that very anticipation is a big part of the allure of the franchise as well. It’s something Lucasfilm and Disney would do well to take note of.

It’s not that GTA has a bigger cultural footprint than Star Wars. On the contrary, everyone knows who Darth Vader is (even my Noni did, I expect; at the very least she got me a TIE Fighter toy for my third-grade graduation). But the GTAs of the world are still aimed at a tighter demographic. The reason something like GTA can make as much money as it does (more on that in a sec) is because folks spend a lot more playing a game like that than they do going to see a movie. Its success is not because more people are playing it than are watching Star Wars. But one must also consider the lasting impact of a game of this nature, the amount of time that it takes to complete, the replayability, and the interactivity versus the, frankly, old-fashioned act of watching a movie or show and then moving on.

2015’s The Force Awakens, which kicked off the era of modern (i.e., Disney) Star Wars, brought in $2.071 billion at the box office worldwide. But Lucasfilm’s hyperdrive motivator was already starting to lose some steam by the time the Sequel Trilogy closed out: The last new Star Wars movie to be released, 2019’s The Rise of Skywalker, made $1.077 billion, almost half what The Force Awakens did. Star Wars was already feeling pretty commonplace after just four short years of its return to the big screen, and the numbers bear that out.

Star Wars was already feeling pretty commonplace after just four years back on the big screen, and the numbers bear that out.

The Force Awakens actually serves as a better comparison than Rise of Skywalker to the last Grand Theft Auto game, GTA 5, since the game came out in 2013. That just lets us compare the amount of money the two properties brought in a little more cleanly since it’s just a two-year gap between releases. And even though Rey, Finn and Poe’s first adventure (remember them?) is also the fifth-highest grossing film of all time worldwide (not adjusted for inflation), its numbers still pale in comparison to those of GTA 5.

So about that: Released in September 2013, GTA 5 made a billion dollars in three days. By May of 2014, the game had sold 33 million copies, which would come to approximately $1.98 billion in sales (based on a price of $60 per unit, which is an estimate and doesn’t take into account sale prices, for example). I know – you’re thinking, ‘That’s still below The Force Awakens’ $2.017 billion and it took nine months to get there.’ But whereas The Force Awakens made all that theatrical dough in just a couple of months before leaving theaters, GTA 5 just kept on grabbing the loot year after year after year.

In 2023, Barron’s reported that GTA 5 had grossed over $8.5 billion since its release in 2013. And last year, publisher Take-Two revealed in an earnings report that the game had, at that time, continued to sell approximately five million units every three months. This is of course in part due to the fact that GTA 5 has been released on three generations of consoles over the years, and the revenue from GTA Online must be considered as well.

By comparison, the combined box office total of all the Disney-era Star Wars movies – The Force Awakens, The Last Jedi, The Rise of Skywalker, Rogue One, and Solo – is $5.934 billion. That’s, well, a few billion dollars less than what is essentially a single game in GTA 5. But the other money that the Star Wars franchise brings in is a little harder to track – Blu-rays, digital downloads, streaming, merchandising, theme parks, and, of course, its licensed video games as well.

Things get a bit opaque here because while having, for example, all the Star Wars movies (and TV shows) available on Disney+ exclusively is certainly a draw for potential subscribers, it’s also difficult to attach a dollar value to that scenario. Ditto the theme parks. Yes, you too can rub elbows with an ersatz Rey while at Galaxy’s Edge, and you can also pay $200-plus for a custom lightsaber to shut up your kid’s whining, but how much does that add to the overall take-home of quote/unquote Star Wars itself? (Star Wars games, meanwhile, can be hit or miss; for every Jedi Fallen Order success there’s an Outlaws that has a rough go of it.) Does all the Star Wars stuff in the world that people can and do buy make up that extra three billion dollars to put the series at the same gross revenue point as GTA 5? Maybe.

But that’s only one Grand Theft Auto game as compared to the entirety of the modern Star Wars line. Of course, GTA’s online multiplayer mode, with its new cars and interactive events, keeps players coming back over and over again – easily spending beyond the price of the game itself thanks to its in-game currency. (And by the way, why doesn’t GTA have a more extensive line of merchandise IRL? Where are my GTA toys? Why can’t I go to a GTA theme park in California, or even better, Florida, where I can get in an awesome car and run over people to my heart’s desire before buying a custom uzi!?)

Well actually, maybe that’s where the real difference between these two franchises – in the here and now of the year 2025 – can best be articulated, and why people rolled their eyes when, for example, the Ryan Gosling/Shawn Levy Star Wars movie Starfighter was officially announced recently compared to the incredible excitement that can be felt around any and all GTA 6 news. As noted, it’s going on 13 years since a new GTA game was released. Compare that to the constant watering down of Star Wars through streaming shows, announced movies that never happen, bad movies (and, sure, some good ones!), and the aforementioned ever-present merchandising that we’ve been inundated with since at least 2014, when the marketing build-up to The Force Awakens kicked in. There’s just so much Star Wars now.

When a new GTA title finally is released, there’s a huge demand, but also the amount of time and resources that have been put into it are clear.

And that brings me back Noni and my pizza dreams – dreams that were dashed (Dash Rendar’d?) when I realized she was right about too much of a good thing. Sure, sometimes the toppings are different, and some days it tastes better than others, but Star Wars is just always there now. There’s nothing special about it anymore.

But GTA… GTA brings me to a different Noni memory. Rockstar only serves new editions of the beloved franchise on the most special of occasions. It’s sort of like lasagna on Christmas! We didn’t get lasagna all the time growing up, so when we found out Noni was making sauce and lasagna was in the offing, it was awesome. The meatballs and sausage sliced up, the oozing ricotta, the basil leaves on top, the toasted Italian bread to go with it – just the best. And it wasn’t just the actual lasagna, but even the anticipation of it. Knowing that it was coming was almost as good as actually sitting down and eating it. It was a rare and special thing, like a new GTA game.

Rockstar also has a history of delaying new installments of the series – they will serve no wine before its time. The result of this philosophy is that when a new GTA title finally is released, there is a huge demand, but also the amount of time and resources that have been put into the game are clear in the finished version. With all due respect to the Star Wars Sequel Trilogy, there was obviously no plan in terms of the trilogy part of it all. (One day Rian Johnson will say how he really feels about the 180-degree turn The Rise of Skywalker took after his film.) Audiences aren’t dumb; they can tell the difference between something that is rushed to make a date versus a work of art that is given its due time to develop and evolve as it should.

Is the GTA series an outlier in the world of games? Certainly. And yet, as of 2023, Minecraft had sold over 300 million copies (including sales across the many platforms it’s released on) and Tetris had sold over 520 million copies. (GTA 5 is at 200 million+ and the Grand Theft Auto franchise overall has 430 million units sold.) And that’s just the top of the pile of best-selling games. People like video games! Who knew?

It’s crazy to think now that there was a 16-year gap between Return of the Jedi and The Phantom Menace. It was a relatively fallow period for Star Wars (even if the expanded universe and merchandising continued), and when George Lucas finally did return to theaters in 1999 with young Ani and Obi-Wan and Qui-Gon, there were lines around the block everywhere. That was excitement. There was huge anticipation for a thing we all loved that we hadn’t gotten a new installment of in a long, long time. The same happened 10 years after Revenge of the Sith, which we had all thought was the end of the Star Wars movies forever, when The Force Awakens rekindled the Star Wars flame. Audiences were truly amped to return to that galaxy far, far away again.

And that gap between Return of the Jedi and The Phantom Menace, that 16 years, that’s not far off from the 13 years that will have passed between GTA 5 and GTA 6. The expectations, the hopes, the theorizing, the fun of knowing a new game in the series is coming. It’s almost as important as the game itself.

But in the case of the next Star Wars movie… which is the continuation of a TV show… which has had three seasons already… and at least a couple of spin-offs… well, it’s gonna be kind of hard for audiences to get too excited for that, I think. Sure, it may prove to be a good or even a great movie – I hope it does.

But you have to wonder. How many people are gonna say to themselves, “Eh, I’ll wait for when it hits streaming.”

Deals For Today: Over 10% Savings On Pokémon and MTG TCG For Today Only

TCGplayer’s Mayhem Sale is easily the best daily deal right now for both Pokémon TCG and Magic: The Gathering fans. For one day only on May 16, from 9 a.m. to 11 p.m. ET, shoppers can earn 10 percent back in store credit on everything across the site.

That includes singles, sealed product, preorders, and supplies. Subscribers get an even better return with 12 percent back, plus any loyalty bonuses they’ve built up. With the Pokémon singles market currently going through a major correction, this is the ideal time to scoop up chase cards that have become far more affordable.

TL;DR: TCG Player Mayhem Sale

Final Fantasy fans diving into Magic: The Gathering have even more reason to celebrate during TCGplayer’s Mayhem Sale. Preorders for the upcoming Final Fantasy crossover set are live now, and they’re all included in the 10 percent store credit promotion. That means if you’re looking to lock in iconic characters like Tifa, Sephiroth, Cloud, or Y’shtola in premium foil treatments, you’re not only getting ahead of release day scarcity but also stacking credit toward your next order. With singles like Tifa, Martial Artist (Borderless Surge Foil) at $450 or Cloud, Midgar Mercenary (Mythic Extended Art) at $125, the cashback can add up fast, earning you as much as $45 store credit from just one card.

MTG Final Fantasy Single Cards

For collectors chasing the Neon Ink variants, the value gets even better. Cards like Traveling Chocobo (Mythic Borderless Neon Ink Blue) and Sephiroth, Fabled SOLDIER (Extended Art) are already priced at a premium due to limited availability and collector demand. Getting 10 percent back on these high-end preorders is essentially a rebate on the kind of grail-tier singles that rarely see discounts. And because these cards won’t be widely available again once the initial wave sells out, now is the perfect time to secure them.

Even for buyers with more modest budgets, the Mayhem Sale applies to lower-cost preorders too. Whether it’s grabbing a Rare Cloud’s Limit Break for under $20 or a standard Sephiroth, Planet’s Heir for less than $10, you’ll still get cashback toward future pickups. This makes it easier to build a full collection over time without blowing your budget all at once. And since TCGplayer supports hobby shops and small sellers, it’s a good way to invest in your collection while supporting the broader Magic community.

Destined Rivals Preorders

Pokémon TCG collectors have a lot to be excited about. Prices are dipping across the board, and the Mayhem Sale stacks real value on top. Cards like Greninja ex and Magikarp have seen huge drops, making them far more attainable. Journey Together is full of alternate rares and stamped promos that are now priced under ten dollars, and even premium pulls like Lillie’s Clefairy ex are well below the $150 mark.

The Glory of Team Rocket

Prismatic Evolutions is another standout, with high-end cards like Umbreon ex finally within reach. Getting $110 in store credit back on a single Umbreon purchase is the kind of value that doesn’t come around often.

Journey Together

With major price corrections in the Pokémon market and competitive cashback across the board, TCGplayer’s Mayhem Sale stands out as the best daily deal in the trading card space. It’s a rare chance to buy when prices are low and still earn credit toward your next round of pickups. If your collection has been on hold or your decks need tuning, this is the time to make it happen.

Prismatic Evolutions

Surging Sparks

Stellar Crown

Shrouded Fable

Twilight Masquerade

Temporal Forces

Paldean Fates

Paradox Rift

151

Obsidian Flames

Scarlet and Violet

Silver Tempest

Lost Origin

Fusion Strike

MTG Final Fantasy Starter Kit

Arguably one of the most popular boxes, the FFVII-focused starter kit features Cloud and Sephiroth decks and it’s just under $20. If you was thinking about getting into Magic and have childhood trauma from swapping discs on PlayStation, this is your chance.

MTG Final Fantasy Bundle

The Magic: The Gathering Final Fantasy Bundle just went up for preorder at Walmart. This collectible set includes two traditional foil extended-art cards, 16 traditional foil basic lands, 16 nonfoil basic lands, two reference cards, a sturdy card storage box, and an oversized spindown life counter.

MTG Final Fantasy Play Booster Box

The first wave of preorders for MTG Final Fantasy products was insane. Most products were cleared out within hours of them going live, but Wizards of the Coast seem to be ramping up production.

MTG Marvel’s Spider-Man Scene Box

Don’t forget about Spidey slinging his was into Universes Beyond, which is another highly anticipated set. This scene box features Spider-Man and the highlights of his rogues gallery.

MTG Final Fantasy Single Cards

Like Pokémon TCG, the savvy collectors and players will want to focus on single card prices. We’re seeing a predictable climb on Kefka, Court Mage #332, with a listing starting at $68.33 at the end of May and peaking at $77.53.

It looks like it’s going to settle at around the $76.02 judging off current listings, but this could rise further following the release window of MTG Final Fantasy.

Prismatic Evolutions Surprise Box

This was nearly $90 earlier this week, and it’s still at a ridiculous price. The thing is, people are buying Prismatic Evolutions Suprise Boxes at multiple times their MSRP.

This is one of the cheapest prices that’s been live at Amazon. So if you wanted to buy one, now is likely a good time, especially since $59.99 now seems to be the market price at the very least.

More Pokémon TCG Restocks

All the products in this caurosel are sold and shipped by Amazon, and there’s some cool products in here including changes at Sword and Shield era chase cards in the Mimikyu ex Box and some lower priced Elite Trainer Boxes, such as Shrouded Fable, that are incredibly slept on at the moment. The choice is yours, but here’s some great deals on Journey Together single cards.

Journey Together Single Cards

We’re seeing up to a 12% drop in Journey Together SIRs over the past couple of weeks, especially Lillie’s Clefairy 184/159. Will it drop anymore?

Only time will tell, but it’s on a steady downward trend, likely due to restocks and Journey Together pull rates being miles better than the likes of Prismatic Evolutions and the over saturation of Pokéball reverse holo cards.

Looking for a steal? Articuno 161/159 has dropped by nearly over 50% since launch, finding its feet at a comfy $26.97 right now. It’s a gorgeous illustration rare and deserves to be in everyone’s binder.

Team 17 Chains Of Command Game Bundle

Support indie developers and grab a great bundle with the Team 17 Games Collection from Humble Bundle. For as little as $5, you can snag games like Hell Let Loose, Thymesia, and King of the Castle, while also helping The Global FoodBanking Network (GFN).

Xbox Core Wireless Gaming Controller – Velocity Green

Upgrade your setup with the Xbox Core Wireless Gaming Controller in Velocity Green, currently on sale for $53.99. This latest model delivers textured grips, a new hybrid D-pad, and a built-in Share button to easily capture your best gaming moments. With support for Xbox Series X|S, Xbox One, Windows PC, Android, and iOS, it’s a versatile pick for gaming across devices.

Expedition 33 Lumiere T-Shirt

Celebrate one of 2025’s most anticipated games in style with the Expedition 33 – Lumiere T-Shirt from the IGN Store. Made from a comfortable poly-cotton blend, this exclusive, officially licensed tee is a must-have for fans of Clair Obscur: Expedition 33.

Skytech Chronos Gaming PC Desktop

the Skytech Chronos Gaming PC with Ryzen 7 7800X3D + RTX 5080 is also discounted to $3,099.99. You still get top-tier performance with a slightly different configuration, and the included 360mm ARGB AIO cooling system ensures thermal efficiency even during marathon gaming sessions.

Skytech Chronos Gaming PC Desktop

The Skytech Chronos Gaming PC (Ryzen 7 9800X3D + RTX 5080) packs powerhouse specs into a clean white tower, featuring a Ryzen 7 9800X3D processor, RTX 5080 graphics card, 2TB Gen4 SSD, and 32GB DDR5 RAM. It’s ready to dominate at 4K Ultra settings across today’s biggest games for $3,299.99, a solid 12% off right now.

Cooler Master NR2 Pro Mini ITX

Prefer a more compact design? The Cooler Master NR2 Pro Mini ITX Gaming PC crams an AMD Ryzen 7 9800X3D, RTX 5080 graphics card, and a 2TB Gen4 SSD into a small but mighty 18.25L case. Available now for $3,499.99, it’s a premium portable rig built to power 120+ FPS 1440p gameplay.

SAMSUNG Galaxy Watch 7 44mm LTE AI Smartwatch + Free SmartTag2 Bundle

If you’re looking for a smartwatch upgrade, the Samsung Galaxy Watch 7 44mm LTE Smartwatch Bundle is down to $302.48. Along with fitness tracking, sleep monitoring, and Galaxy AI features, you’ll also score a free SmartTag2 for tracking important items.

Xbox Game Studios Game Bundle

The Xbox Game Studios Humble Bundle delivers eight must-play titles for as little as $5, including Wasteland 3, Ori and the Will of the Wisps, Quantum Break, and more. You don’t need an Xbox or a subscription, these are full Steam codes ready for PC players.

With classics like Sunset Overdrive and Age of Empires: Definitive Edition in the lineup, this collection offers hundreds of hours of gaming across a mix of action, strategy, and storytelling hits. Plus, every purchase supports Gameheads, a nonprofit helping underrepresented youth break into the tech and gaming industries.

Samsung Galaxy S25 Edge

Samsung Galaxy S25 Edge bundle gives you a serious upgrade: double the storage and a $50 Amazon Gift Card when you pre-order. This 512GB model pairs a sleek, ultra-slim titanium design with serious performance, thanks to Samsung’s most powerful processor yet.

Its 200MP main camera captures pro-grade photos and crisp night video, while the titanium build and Gorilla Glass Ceramic 2 face offer excellent durability. Pre-orders close May 29, so if you want Samsung’s latest flagship with bonus perks, now’s the time to lock it in.

Sekiro Statue

Bring a piece of feudal Japan home with the Sekiro Shadows Die Twice – Sekiro Statue, now available for pre-order from the IGN Store. Crafted by First 4 Figures, this highly detailed resin collectible captures the Wolf mid-stride, gripping Kusabimaru with the Mortal Blade on his back.

From the intricate design of Sekiro’s Prosthetic Arm to the weathered look of his shinobi robes, no detail is missed. Standing over 12 inches tall and set atop a themed base, this limited edition release also comes with an authentication card for collectors. Estimated to ship in Q2 2026.

Split Fiction (PS5)

Team up for an unforgettable adventure with Split Fiction for PlayStation 5, a clever co-op platformer that flips between sci-fi and fantasy worlds. Designed for split-screen gameplay, you and a partner must master new mechanics and abilities in every level, coordinating closely to survive the surprises ahead.

The story follows Mio and Zoe, reluctant allies whose bond becomes their lifeline. We loved it so much that we awarded it an Editors’ Choice badge and a strong 9/10 in our review. If you’re looking for your next great two-player experience, Split Fiction is a must-play.

Akira 4K Blu Ray (Steelbook)

The landmark anime classic returns with the Akira – Steelbook 4K UHD Blu-ray, delivering a stunning remaster of one of the most influential sci-fi films ever made.

Follow Kaneda’s motorcycle gang as they tear through the streets of Neo Tokyo, only to be pulled into a secret government project when Tetsuo gains devastating psychic powers.

This sleek steelbook edition captures the full visual and sonic impact of Akira’s revolutionary animation in glorious 4K, making it essential for any serious anime collection.

Squishmallow Sale

Grab a bargain on fan-favorite plushies with the Squishmallows Woot Garage Sale, where prices start at just $5.97. Score cuddly characters like the 10-inch Onel the Orange Eel, Torize the Pumpkin Pie, and Mac the Acorn, plus the 8-inch Bimbi the Clown all at massive discounts up to 81% off the original price.

Skytech Gaming PC Desktop

Get high-end gaming performance with the Skytech Gaming PC Desktop, now available for $1,699.99 (15% off). Packed with an Intel Core i7-12700F processor, an NVIDIA RTX 4070 Ti graphics card, 16GB DDR4 RAM, and a 1TB NVMe SSD, this rig is ready to crush 4K Ultra HD gaming at smooth frame rates.

It also features a 360mm AIO cooler, a sleek tempered glass case with RGB fans, and comes bundled with a gaming keyboard and mouse. Perfect for everything from Warzone and Elden Ring to Valorant and Fortnite, this build is ready to tackle today’s most demanding games right out of the box.

Yeedi S14 Plus Robot Vacuum and Mop

Make deep cleaning effortless with the Yeedi S14 Plus Robot Vacuum and Mop, now marked down to $949.99 (21% off). This powerhouse combines 18,000Pa suction with the advanced OZMO Roller mopping system to tackle stubborn stains and embedded dirt.

The ZeroTangle 2.0 tech keeps hair clogs at bay, while the smart OMNI Station automates everything from dust emptying to hot water mop washing and drying. Edge-to-edge cleaning is no problem thanks to TruEdge 2.0 precision, and you can fine-tune settings via the Yeedi app for an optimized carpet and floor-cleaning experience. A serious all-in-one upgrade for busy households.

Dreo Reverse Osmosis Water Filter Countertop

Enjoy pure, great-tasting water wherever you need it with the Dreo Reverse Osmosis Water Filter Countertop, now $269.99 (10% off). This compact, no-installation-required system features a 7-stage filtration process that removes up to 99.99% of contaminants.

Its 3:1 pure-to-drain ratio makes it eco-friendly, while the dual portable BPA-free pitchers let you hydrate at home, the office, or on the go. A real-time TDS monitor and smart display help track water purity and filter life effortlessly. Perfect for anyone looking for a plug-and-play upgrade to their daily water intake.

Dreo Pedestal Fan with Remote

Silent Hill 2 OST 6LP Vinyl

Dive deep into the atmosphere of Silent Hill with the Silent Hill 2 Original Soundtrack 6LP Vinyl Box Set, now available for pre-order at the IGN Store.

Featuring 93 haunting tracks from the 2024 remake, composed and reimagined by series legend Akira Yamaoka, this heavyweight vinyl collection comes housed in a deluxe rigid slipcase with printed sleeves and a 32-page art book filled with exclusive liner notes. Experience the eerie magic of Silent Hill like never before when it ships in November 2025.

Silent Hill f – PS5 + Steelbook

Preorder the Silent Hill f – PS5 + Steelbook (Amazon UK Exclusive) for £69.99 and experience a new chapter of psychological horror. Follow Hinako Shimizu through the fog-choked streets of Ebisugaoka, solving twisted puzzles and facing grotesque monsters in a town lost to silence.

This edition comes with an exclusive Steelbook case, and US buyers can also import it easily through Amazon UK with international shipping available.

Pathfinder Second Ed. Asian Fantasy Bundle

Embark on your next epic adventure with the Pathfinder Second Edition Asian Fantasy Bundle from Humble.

Pay $5 or more to unlock a massive collection of 42 Pathfinder books, including Fists of the Ruby Phoenix and the Tian Xia Character Guide, packed with new campaigns, settings, and character options.

With a $691 value, this bundle is perfect for veterans and new adventurers alike — and every purchase helps support Stop AAPI Hate. Available for a limited time.

Dreamegg Portable White Noise Machine

Block out distractions anywhere with the Dreamegg Portable White Noise Machine, now just $13.19 on Amazon. This ultra-compact, egg-sized device weighs only 1.6 ounces yet delivers impressive sound quality with 16 different nature-inspired tracks, from ocean waves to gentle rain.

Upgraded with a 1000mAh battery, it can run for days on a single charge — perfect for travel, hotel stays, office privacy, or restless nights at home.

The Dreamegg also includes precise volume control, an easy-to-use button layout, and convenient timer options to help you drift off faster.

GravaStar Wireless Mercury M1 Pro

GravaStar Mercury M1 Pro Wireless Gaming Mouse combines a lightweight magnesium alloy body with a 26,000 DPI PAW3395 sensor for ultra-precise tracking. It supports tri-mode connectivity across 2.4GHz, Bluetooth, and wired options, with up to 200 hours of battery life.

Fully programmable buttons, 4K polling support, and customizable RGB lighting round out a premium package for under $80 right now with stacked discounts. I’ve been using this for a couple of weeks now and it’s become my favorite for work and getting a bit of Fortnite in.

More Gaming Mouse Deals

Xbox Game Studios Game Bundle

The Xbox Game Studios Game Bundle offers eight PC games for just $10, including highly rated hits like Ori and the Will of the Wisps, Quantum Break, Wasteland 3, and Sunset Overdrive.

All titles redeem on Steam with no Xbox console required. With a total value of $214, it’s one of the best bundles running, and your purchase helps support the nonprofit Gameheads.

Corsair K70 RGB Pro Cherry MX Red

Corsair K70 RGB PRO Mechanical Gaming Keyboard features fast, linear Cherry MX Red switches, an 8,000Hz hyper-polling rate for ultra-low latency, and durable double-shot PBT keycaps. It also includes a soft-touch palm rest and a tournament mode switch for competitive play. Down to $99.37 from $169.99, it’s a strong pickup for serious gamers.

More Gaming Keyboard Deals

Clair Obscur: Expedition 33 Art Prints

Clair Obscur: Expedition 33 12×16 Print brings striking artwork from one of 2025’s most anticipated games to your wall. Printed on premium hot press fine art paper or stretched canvas, each piece features vivid, fade-resistant colors on bright white, ultra-smooth stock or a durable solid wood frame. Officially licensed and exclusive to the IGN Store, it’s a perfect addition for fans prepping for the surreal world of Expedition 33.

Buy 2 Books, Save 50% on 1

Amazon is running a major Buy 2, Save 50% on 1 Book Sale across thousands of titles. Add any two eligible books to your cart and you’ll automatically save half off the lower-priced item at checkout. Popular picks include Sunrise on the Reaping by Suzanne Collins, The Let Them Theory by Mel Robbins, and The Psychology of Money by Morgan Housel.

It’s a great chance to stock up on bestsellers, new releases, or even collectible editions at a serious discount. Just make sure to check for the “Qualifying Item” label before adding to cart. Oh, and don’t miss the below Legend of Zelda books.

My Favorite Books In This Sale

Apple AirPods Pro 2

Apple AirPods Pro 2 are down to $169 at Amazon, their lowest price in months. These premium earbuds feature powerful Active Noise Cancellation that removes twice as much background noise as before, Adaptive Audio for seamless switching between noise canceling and transparency modes, and personalized Spatial Audio for a more immersive soundstage.

Powered by Apple’s H2 chip, they deliver clearer calls, richer bass, and better battery life, with a dust-, sweat-, and water-resistant design. The addition of hearing health features and a customizable fit makes these a smart upgrade for iPhone users.

LEGO Technic Planet Earth and Moon in Orbit

LEGO Technic Planet Earth and Moon in Orbit Building Set is currently on sale for $59.95, down from $74.99 at Amazon. Designed for kids aged 10 and up, this 526-piece model lets young builders create a moving representation of the Earth and Moon orbiting the Sun.

It features printed months, moon phases, and an interactive crank mechanism to show how the orbits affect seasons. Whether used for learning or as cool space-themed room décor, it’s an imaginative way to bring the solar system to life.

Jason X 4K UHD Blu Ray

Jason X 4K UHD Limited Edition is now $28.99 at Amazon, down from its $49.95 list price. This cult sci-fi slasher flings Jason Voorhees into deep space, where he unleashes carnage on an unsuspecting spaceship crew.

The Arrow Video release comes packed with extras, including new and archival commentaries, documentaries, and a double-sided poster. Featuring Kane Hodder back in the mask and an upgraded 4K Dolby Vision transfer, this is a must for horror collectors.

Nintendo Switch 2 Travel Carrying Case

Keep your gear safe with the TZGZT Travel Carrying Case for Nintendo Switch 2, now just $12.84 at Amazon (down from $27.73). Designed for the new Switch 2, this lightweight EVA hard case holds your console, accessories, and up to 24 game cards securely. It also comes bundled with two 9H tempered glass screen protectors for added protection. Tough, waterproof, and shock-resistant, it’s perfect for travel or everyday carry.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

What Happens When a Game Developer Makes a Walking Dead Game In Fortnite? A New Path Forward for Game Studios

Between layoffs, studio closures, and funding drying up, it’s fair to say that the games industry has been having a rough time. Enrique Fuentes, CEO and co-founder of Teravision games, experienced that turbulence much too closely for comfort when he and his team released Killer Klowns From Outer Space, an asymmetrical horror game based on the 80s movie of the same name. The game was well received (IGN gave it a 7, calling it “as silly and entertaining as the movie that spawned it.”) and trailers for the title racked up hundreds of thousands of views online. But the team found itself in a difficult spot after launch, the same difficult spot that many in the games industry found themselves in.

“As you know, 2024 was a pretty tough year for the whole industry. So it was a little bit slow for us to close our next project,” Fuentes says. Despite working with companies like Disney, Nickelodeon, and Xbox, Teravision was having difficulty finding a follow-up project to Killer Klowns. With time running out, the studio and its veteran developers with 20 years of experience in the industry looked towards something novel: making a game within Fortnite. In less than a year, Teravision has released three Unreal Engine for Fortnite (UEFN) games. Its fourth game, launching today, takes advantage of the official The Walking Dead content pack released in UEFN.

Made in partnership with Skybound, the company co-founded by The Walking Dead’s creator Robert Kirkman, Teravision’s newest UEFN game is a King of the Hill style multiplayer PvPvE project called Courtyard King, where players fight each other as well as NPC zombies for control of territory in The Walking Dead’s infamous prison location.

Everything The Walking Dead related in Courtyard King is made using official assets released for UEFN, including character models based on Rick Grimes, Negan, and Daryl Dixon. But the project goes further than just assets; Teravision worked with the writers at Skybound to craft the game’s story and dialogue.

“Instead of a multi-year project like Killer Clowns From Outer Space, these are projects that we could put together in weeks or months.”

“We have worked with big brands in the past… and UEFN was something that we were experimenting with… but we never imagined that was going to be the root where we’re going to be engaging with a company like Skybound,” Fuentes says. “But I mean, UGC, it’s one of the biggest things in gaming right now.”

UGC, or user-generated content, is driving one of the biggest trends in gaming right now thanks to platforms like Fortnite. This kind of playground style game making has found massive audiences in services like Roblox already, but the ‘U’ in USC typically refers to the end user, AKA players at home. USG developed by professional studios is a newer concept, and Fortnite’s Unreal Engine 5-based tools were perfect for experienced devs like Teravision.

“It made sense because we come from an engineering background and it was a platform where we could experiment in and assume some of the risk,” explains Fuentes. “Because instead of a multi-year project like Killer Clowns From Outer Space, these are projects that we could put together in weeks or months.”

Teravision’s experiments resulted in the launch of Havoc Hotel, a roguelike shooter where you fight through levels in a hotel, with each cleared floor earning you currency to purchase more powerful weapons. The first Havoc Hotel was a modest hit, enough to keep working on the series. Eventually we got to Havoc Hotel 3, which is now consistently one of Fortnite’s most popular games.

Teravision’s game designer, Martin Rodriguez, says given the studio previously made Killer Klowns in Unreal Engine, the jump to UEFN — a modified version of Unreal Engine 5 — was not only convenient, but gave the experienced devs a leg up when creating their games in UEFN. The systems are streamlined, and processes are a bit more “drag and drop,” as Rodriguez says. “For us, it just removes some of the work that we would’ve done otherwise and allows us to focus on just making better games and explore different new creative ideas.”

“They’re weird situations and interactions that don’t necessarily translate into a very clear competition, but they still work.”

While the engineering side had no trouble adapting to UEFN’s Unreal-based tools, the game design team was presented with a unique challenge. Games like Havoc Hotel began as experiments as opposed to fully-fledged games, but quickly grew to become their own thing. And Teravision’s creative director, LD Zambrano, quickly learned that UEFN games were different from traditional games in many ways.

“A traditional experience we have had designing other [non-UEFN] games is where players relate through objectives that entice cooperation and competition, right?” Zambrano says. “In [UEFN’s] case, we have found that even though those objectives are still relevant and we still can use that game design sensibility and bring them there, I found that there are a lot of experiences that are very popular within the Fortnite ecosystem that are kind of just context. They’re weird situations and interactions that don’t necessarily translate into a very clear competition, but they still work.”

Zambrano compares UEFN games to the school yard. “I have found that there is this way of approaching each other that brings me back to recess, which is you meet somebody and make up some sort of game that might not make sense, but still you’re engaging and creating friendships. That’s what I mean about some of these games becoming a ‘context.’”

In that way, one unique thing I learned about Courtyard King from Teravision is that it is an infinite game, meaning there is no final winner at the end of a round. Instead, matches continue forever with players jumping in and out, switching teams. And while there will always be a team that is winning, there will never be a final round where a true winner is crowned.

“Players can drop in and drop out whenever they want. They can even change teams whenever they like, which generates situations for betrayals. Maybe you enter a party with your friend, but then in the middle of the match you don’t tell him and change teams. Which is very Walking Dead-like.”

“This is now a viable model where you can actually support an 80 person studio like we do, and we can assume the risk”

Is this a future for game developers? On the one hand, it puts them in the sandbox of other, bigger players like Epic Games or Roblox. But for studios looking to experiment without burning through their entire funds, while having access to a large player base and big IP assets like The Walking Dead, Enrique Fuentes says there’s a lot of upside.

“We can actually assume the risk as an indie developer in [UEFN]. Because last year, we couldn’t even think about starting a three-year project. We could do something in a few weeks with a smaller team and that completely changes the paradigm for a new developer. This is now a viable model where you can actually support an 80 person studio like we do, and we can assume the risk,” Fuentes says. “It’s something that if you have the right ideas, the right creativity around it, if you understand the market well enough and you have the right thinking, execution becomes possible and it doesn’t take years, it actually takes weeks, maybe months. I think this is a dream come true for indie developers.”

Matt Kim is IGN’s Senior Features Editor.

Death Stranding 2 Star Norman Reedus Says He Would ‘Of Course’ Play Himself in the Upcoming Movie ‘If It Was an Option’

Death Stranding fans, it seems like you’ve got something really killer coming your way. The sequel game, Death Stranding 2: On The Beach, is set to arrive in June and the franchise’s star, actor Norman Reedus, recently teased some of the game — as well as a key tidbit about the future film adaptation — in an interview with IGN.

“If it was an option, yeah, for sure,” Reedus revealed when asked if he would consider playing himself in a future film version of the game which was announced to be in the works from Michael Sarnoski and A24 last month. “I don’t know what’s happening with it. It’s so pre pre pre right now. But yeah, of course.”

@ign Norman Reedus teases Death Stranding 2 while promoting From the World of John Wick: Ballerina! #deathstranding #normanreedus #ballerina #johnwick #interview ♬ original sound – IGN Entertainment

We also asked Reedus about his confusion with the first game and if he still felt that way going into the second one, but it seems he deeply trusts creator Hideo Kojima, whose reputation obviously precedes him. “As far as working with him and understanding where his head’s at, I don’t think anybody can understand where his head’s at,” the Walking Dead alum explained. “He’s just that guy, he’s out there and he’s got great ideas. But story-wise, I did know what was happening more. There’s more action in it, there’s more of a definite goal to get to.”

That said, no matter what’s going on in the Death Stranding world, Reedus is happily along for the ride. “It’s always a trip working on those things,” he told IGN. “It’s great, but it’s wild.”

Death Stranding 2: On The Beach will be released on June 26, 2025.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

First Look at 6 Final Fantasy Cards That Bring Iconic Art to Magic: The Gathering

As pre-orders sell out and tons of references are revealed, Magic: The Gathering’s upcoming crossover with Final Fantasy is shaping up to be its biggest ever. Today, we get to add to that fun with six cards that are available in the upcoming set: three featuring classic concept art by Yoshitaka Amano, and three with more recent art by Toshitaka Matsuda.

Flip through the gallery below to see all six cards, and read on to learn where to find them yourself:

The cards we are revealing today are part of the “Through the Ages” bonus sheet that is within the larger main set. That means they are all reprints of existing cards reskinned with concept art and characters from different Final Fantasy games – so while there are no brand new or mechanically unique cards here like the ones that have been shown off recently or those in the Commander decks we previously revealed, they do have art that stretches back all the way to the very first game in the series.

Unlike the cards in the main set, Through the Ages cards do not become legal in Magic’s Standard format (though they still are if the existing card was already legal there, of course), essentially just making them alternate art versions of those cards. That said, they can be found in both the fancier Collector Boosters as well as one in every three of the regular Play Boosters that are used for Limited events like Draft and Sealed.

That means if you plan to play a lot of this set either at your local game store or digitally on something like Magic: The Gathering Arena, you are likely to see these cards in action quite frequently. Five of the six cards here are Rares, which means they won’t show up as often, but Thrum of the Vestige is notably an Uncommon. That’s a reskin for one of Magic’s most ubiquitous cards, Lightning Bolt, and I wouldn’t be surprised if this particular printing has quite the impact on the set.

The Warrior of Light reprinting of Jodah, the Unifier is also certain to be a popular one – Jodah is a powerful and common Commander, and the art used here is Amano’s from the Japanese boxart of the original Final Fantasy. Similarly, Amano’s iconic art for Final Fantasy 4’s Cecil Harvey has been repurposed for one of Magic’s strongest partner commanders, Tymna the Weaver, which has only ever been reprinted once before this.

These cards launch physically as part of the larger Final Fantasy set on June 13, with the digital versions going live on MTG Arena and MTGO on June 10. And if you are a Final Fantasy fan who isn’t into Magic yet, there is still reason to be excited, as FF7 Remake series director Tetsuya Nomura said the design of Sephiroth on one card is different for some cryptic reason.

Tom Marks is IGN’s Executive Reviews Editor. He loves cards games, puzzles, platformers, puzzle-platformers, and lots more.

Fortnite’s AI Darth Vader Has Only Been Live For An Hour And Already Epic Has Patched Out Him Saying ‘F**k’

AI Darth Vader has been out in Fortnite for roughly an hour, and already people have managed to get the Dark Lord of the Sith to swear.

Fortnite’s new AI buddy has a death grip on all manner of cool and strange features, including the ability to serenade you, join and leave squads at will, respond intelligently to the player, issue cued and impromptu dialogue, summarize gameplay events, and warn the player if something’s about to go down.

Within an hour of the feature going live, however, Fortnite players have popped up all over social media sharing reports and videos of Vader being manipulated into saying the kind of things very much associated with the Dark Side.

“What freaking f*cking food is that, Darth Vader?” streamer LoserFruit asked Vader when he joined the team. After echoing the statement, Vader added: “Such vulgarity does not become you […] You enquire about sustenance, and yet speak like a common thug.”

Perhaps inevitably, within 30 minutes of AI Darth Vader going rogue, Epic Games was forced to push out a hotfix, telling Kotaku: “We pushed a hot fix within 30 minutes of this happening in-game, so this shouldn’t happen again.”

Darth Vader is, of course, voiced by the inimitable James Earl Jones, who died in September 2024 at the age of 93. This AI version of his voice, powered by Google’s Gemini 2.0 Flash model and ElevenLabs’ Flash v2.5, is used entirely with Jones’ family permissions.

In a statement, the family said: “James Earl felt that the voice of Darth Vader was inseparable from the story of Star Wars, and he always wanted fans of all ages to continue to experience it. We hope that this collaboration with Fortnite will allow both longtime fans of Darth Vader and newer generations to share in the enjoyment of this iconic character.”

While it’s certainly amusing to watch players force Darth Vader into uttering curse words — and then be roundly chastized for it — there are also more troubling reports that allege Vader has been manipulated into saying racial and phobic slurs.

“With all due respect to James Earl Jones, even with his full permission for these methods to be allowed, he did not deserve this sort of legacy,” said one player on the subreddit.

“His voice was one that shaped many of us, and now we have an AI imitating his likeness. A mere vessel without a soul. Someone like Matt Sloan (voice of Darth Vader in various video games and shows) carries more sentiment to this role than an AI ever could. Not to mention that Generative-AI is quite harmful to the environment.

“As long as we don’t have a way of finding renewable energy or a way to minimize harming our future generations, I can’t see any ‘fun’ behind this,” they added. “Sure, Darth may comment on sweaty players or comment on his hatred for sand, but is that worth [it] in [the] long-term? Is this small addition really needed to enhance our experience in the bigger sacrifice of polluting our world?”

“Nothing in this world is certain, except death, taxes, and the internet making AI racist,” added another, while one simply said: “Leave it to the internet to take a cool thing and ruin it.”

This is probably a timely opportunity to remind parents that players under 13 or their country’s age of digital consent, whichever is higher, will need their parent or guardian’s permission to talk with Darth Vader. You can approve or deny Darth’s shenanigans by heading to Epic Games’ parental controls and selecting “allow voice and written communication with AI Features.”

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Ghost of Yotei Director Vows to Deliver ‘A Respectful Representation’ of Japan on Par With Ghost of Tsushima

Upon release back in 2020, American developer Sucker Punch’s Ghost of Tsushima was generally well-received for its fictionalized depiction of historical Japan. The game’s director Nate Fox recently talked about his commitment to bringing the same kind of cultural sensitivity to the upcoming Ghost of Yotei, emphasizing the importance of research, respect, and listening to cultural advisors.

While Ghost of Tsushima had us take on the role of Jin Sakai as he defends Tsushima from a Mongol invasion in the 13th century, Ghost of Yotei skips forward to 1603, where we play as female warrior Atsu in Ezo (modern day Hokkaido, Japan’s northernmost main island). She is out to wreak vengeance on a band of outlaws who murdered her family.

Ghost of Tsushima paid homage to classic samurai movies (with its black-and-white “Kurosawa mode” named after legendary Japanese film director Akira Kurosawa), so it will be interesting to see if Ghost of Yotei takes any influence from Japan’s many movies featuring tough female warriors exacting revenge, like the Lady Snowblood series.

In a recent PlayStation Blog post, Ghost of Tsushima and Ghost of Yotei director Nate Fox talked about how the research trips to Japan have not only been the “best part” of working on the games, they have also been highly inspiring and eye-opening.

“Everyone from Sucker Punch that went on those reference gathering trips came back to the studio with a driving passion to bring a sense of authenticity to our fictional depiction of these real life places,” he commented, emphasizing the importance of getting the feel for a place in person, and then using this experience to craft an original, in-game environment that matches the spirit of the real location.

Comments made by Ghost of Tsushima’s English-to-Japanese localization producer Daisuke “Dice” Ishidate on Twitter / X back in May 2024 echo these sentiments: “The Ghost of Tsushima development team told me that ‘we want to create enjoyable entertainment, not a history lesson…’ I think that maybe the reason for Ghost of Tsushima’s success is not objective historical accuracy but its subjective period drama-like style (and flair).” (As reported by Automaton).

Indeed, Ghost of Tsushima read like a thoughtfully researched love letter to historical Japan with a dash of classic samurai movie thrown in. What inaccuracies it has were mostly artistic license used to create a more entertaining and atmospheric experience for the player, and to make the game more accessible to wider audiences. For its depiction of samurai, Ghost of Tsushima tapped into later centuries and the pop culture image of samurai as katana wielders, when they predominantly used bow and arrow in the 13th century (archery expert Sensei Ishikawa is perhaps the closest character to the samurai of that period). As for accessibility, Jin can compose haiku (the most widely recognized type of Japanese poem), however the haiku form didn’t develop until centuries later.

Although Ghost of Tsushima’s towns, shrines, and environments do feel like experiencing a nature hike through Japan from the comfort of your sofa, the game took some liberties in allowing the player to experience all Japan’s seasons. The real Tsushima is subtropical, located between South Korea and Japan’s southernmost main island of Kyushu. The heavy snow that Jin encounters in Act 3 is anachronistic, as the real Tsushima is too far south to experience such weather. However, this gave players the chance to experience a sort of virtual postcard of the most iconic and famous aspects of each season in Japan. Wandering the game’s fictional Tsushima, the player moves between different seasons: abundant pink cherry blossoms bringing a splash of spring to your screen one second, only to be replaced by orangey brown autumn leaves when you enter another area.

As Fox explained, the digital Tsushima was never intended to be a perfect recreation of the island, but it was meant to faithfully capture the spirit of the place. In the PlayStation blog post, he commented: “We felt that by listening to our cultural advisors and by doing research, we could deliver a respectful representation of what made Tsushima so special… For Ghost of Yotei, we’re doing the same thing.”

Fox revealed that Sony picked Hokkaido for Ghost of Yotei’s setting because it is “unbelievably beautiful.” Upon visiting the place, Fox recounted that the dev team were struck by the contrast between the majestic views and the potential threat posed by the bears that inhabit Hokkaido’s Shiretoko National Park. “A perfect marriage of beauty and danger, that was the exact feeling we wanted for our game,” Fox enthused. Added to this, in 1603 when Ghost of Yotei is set, Hokkaido was a sparsely populated, harsh northern island, which the developers felt fit with the tale of a female warrior so hell-bent on revenge that the locals start to believe she is a demon.

However, official information about Ghost of Yotei has yet to mention how and if it will address Hokkaido’s complicated history of eventual colonization by Japan. How will Ghost of Yotei depict Hokkaido’s indigenous people, the Ainu, and their language and culture? Will it portray tensions between Japanese and Ainu populations? This could be a difficult part of the game to get right.

After release, Ghost of Tsushima met with mostly positive reception from Japanese gaming media and people, gaining a perfect score from Famitsu and winning two awards at the Japan Game Awards 2021. It has also been embraced by the real life island of Tsushima, with its popularity encouraging more tourists to visit the island. The game’s director Nate Fox and creative director Jason Connell were named cultural ambassadors to the island, for their role in drawing people’s attention to Tsushima and its history. If Ghost of Yotei becomes as successful as its predecessor, it might also bring more overseas tourists to Hokkaido. However, they should probably make sure they are better prepared than the British couple who recently got stranded on Mount Yotei.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Car Dealership Tycoon Codes (May 2025)

Need some cash for your Car Dealership Tycoon enterprise? Look no further. We’ve scoured the web for all of the currently active codes available in Roblox’s car-selling sim, so you can keep your business running smoothly with some free cash injections.

Working Car Dealership Tycoon Codes (May 2025)

Below, you’ll find all of the currently active and working Car Dealership Tycoon codes in May 2025 that you can redeem for free rewards:

  • SEASON17 – $80,000
  • AUDIR8 – $100,000
  • UPGRADELAUNCH – 3 Deluxe Kits
  • CUSTOM200 – 200 Wrenches
  • EASTER2025 – $100,000
  • BARNFIND04 -$80,000
  • SEASON16 – $80,000
  • EVENT03 – $80,000
  • ZENVOCOLLECTOR – $80,000
  • Killasfs – $50,000
  • Foxzie – $15,000
  • Tstingray – $50,000
  • IranRan – $50,000

Expired Car Dealership Tycoon Codes (May 2025)

The following Car Dealership Tycoon codes have expired and can no longer be redeemed as of May 2025:

  • EASTER2
  • SAUSAGE
  • PAGANISALE
  • VOLKSWAGEN
  • POLICESEASON
  • VWCOLLECTOR
  • IMMORTAL
  • SCAVENGERHUNT
  • COLLECTORCAR
  • COPSANDCRIMS
  • RETURNINGLIM
  • NEWLIMITED
  • NEWMAP
  • XMASUPDATE

How to Redeem Codes in Car Dealership Tycoon

To redeem Car Dealership Tycoon codes, boot up the game and, once you’re in, follow the steps below:

  1. Look at the top of the screen. To the left of the cash counter, you’ll see a settings icon. It’s represented by the small gear.
  2. Click this icon to bring up the settings menu. At the very bottom of the settings menu is the redeem code bar.
  3. Input your code into the bar and then press the “+” icon beside it to redeem it.

Why Isn’t My Car Dealership Tycoon Code Working?

If your Car Dealership Tycoon code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Check the spelling and that the case is correct, then redeem again. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.

The other possibility is the code has expired or you’ve already used it. In this scenario, you should see an error message appear in the codes bar informing you that the code has already been redeemed or is invalid.

How to Get More Car Dealership Tycoon Codes

If you want to hunt down some Car Dealership Tycoon codes on your own, you’ll have to scout through several different social accounts for the game. The main spots you should be checking are the CDT update info channel in the game’s official Discord server, Foxzie’s YouTube channel, and Foxzie’s X account. All three will be updated from time to time with codes, so make sure you’re subscribed to each to keep up to date with new code drops.

What is Car Dealership Tycoon in Roblox?

Car Dealership Tycoon is exactly what it says on the tin. You’re offered the keys to your very own car dealership, and from there, your mission is to build it, customize it, and purchase new cars to display on the show floor. As you grow, you can take part in a variety of activities to increase your cash flow, including taking to the streets to race other players and avoiding police in high speed chases. So, do you have what it takes to cement your dealership as the go-to hub for the most luxurious rides in the city?

Callum Williams is an IGN freelancer covering features and guides. When he’s away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.

Arise Crossover Codes (May 2025)

Want to grab some free cash with Arise Crossover codes? You’re in the right place. We’ve compiled all of the active codes currently available in the popular Roblox open-world anime action game, so you can get your hands on some useful resources instantly.

Working Arise Crossover Codes (May 2025)

Below, you’ll find all of the currently active and working Arise Crossover codes in May 2025 that you can redeem for free rewards:

  • LOADOUTSFIX – Rewards (NEW!)
  • LOADOUTS – Rewards (NEW!)
  • LOADOUTS2 – Rewards (NEW!)
  • UPGRADES – Rewards

Expired Arise Crossover Codes (May 2025)

The following Arise Crossover codes have expired and can no longer be redeemed as of May 2025:

  • QUESTS
  • ALIENS
  • 1MLIKES
  • WINTERRAID
  • EASTER
  • GZIRU
  • ENCHTICKET
  • TICKETS
  • DUSTS
  • Potions
  • Beta
  • COFFIN
  • RUNES
  • UPDATE
  • DRAGONBLUE
  • AlphaTester
  • TESTERQA
  • TESTER

How to Redeem Arise Crossover Codes

To redeem Arise Crossover codes, boot up the game and, once you’re in, follow the steps below:

  1. Look at the icons on the left-hand side of the screen. In the top left-hand corner of the icon menu, you’ll see an icon with a shopping basket.
  2. Click the shopping basket to be taken to the in-game shop. Scroll to the bottom of this shop menu or press the codes icon on the right of the pop-up box and you’ll find the codes bar.
  3. Enter your code into this bar and then click send to redeem it.

Why Isn’t My Arise Crossover Code Working?

If your Arise Crossover code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Check the spelling and that the case is correct, then redeem again. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.

The other possibility is the code has expired or you’ve already used it. In this scenario, you should see an error message pop up at the top of the screen informing you that the code has already been redeemed or is invalid.

How to Get More Arise Crossover Codes

If you’re on the hunt for new Arise Crossover codes, you’ll probably want to make your way over to the game’s official Discord server. Once you’re a member, you’ll be able to access the codes channel, where you’ll find new codes whenever they’re published.

What is Arise Crossover in Roblox?

Arise Crossover is an open-world action game with a unique twist. It’s world is comprised of multiple anime-inspired lands, with players able to travel to islands ripped directly from Solo Leveling, One Piece, Naruto and more. While exploring this familiar landscape, they’ll be able to battle enemies native to each world, levelling up their character, unlocking new powers and completing dungeons.

Callum Williams is an IGN freelancer covering features and guides. When he’s away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.