The Elder Scrolls IV: Oblivion Remastered Review

Like a Mythic Dawn cultist popping out of a secret room to stab the Emperor in the back, a remaster of The Elder Scrolls IV: Oblivion has shown up out of nowhere, and it’s a dagger I’ve gladly thrown myself onto for over 80 hours (and counting) in less than a week. This Unreal-tinted glasses nostalgia trip modestly modernizes one of my all-time favorite open-world RPGs and had me teaming up with Sean Bean to close shut the jaws of Oblivion, helping the God of Madness with his, um, complicated mental health issues, rising to the top of every faction like I was angling to become Cyrodiil’s Valedictorian, and violating every single person’s personal space by getting way too close to them while talking.

I’d recently revisited the original Oblivion when rumors of its return were swirling, so with its shortcomings very clear in my mind, I found that the improved UI, revised leveling system, and especially the graphical overhaul have made this nearly 20-year-old classic massively more playable. That said, I’ve also seen a disappointingly recognizable amount of jank and poor performance, and the mostly unchanged enemy scaling apparatus hasn’t gotten less irritating with time. And yet, as someone who considers myself pretty immune to the charms of nostalgia alone when a game hasn’t aged well, I had a fantastic time returning to this adorably weird open-world adventure and will likely lose even more time to it in the coming weeks and months as I tie up loose ends in the Shivering Isles.

If you never played the original Oblivion, it’s your typical massive open-world fantasy RPG from the folks who would go on to bring us Skyrim (and more recently Starfield and Fallout 4), and it’s from an era where the designers at Bethesda provided fewer guardrails and wrote stronger stories. You’ll level up your character in everything from casting destructive magic to repairing your armor as you seek stronger loot, complete quests, and steal everything in sight in typical RPG fashion. Most of the stuff you’ll do, like rise up the ranks of the Mages Guild and uncover an ancient sorcerer’s plot to throw Tamriel into chaos, is incredibly enjoyable and has withstood the test of time, while other aspects, like the procedurally generated Oblivion levels you’re subjected to frequently, have fared less well and serve as glowing reminders of problems Bethesda never quite figured out how to resolve.

Oblivion’s systems allow for significantly more freedom to do wacky stuff.

The main way it sets itself apart from more recent Bethesda RPGs is that its sometimes unintuitive systems, while undoubtedly less approachable than Skyrim’s streamlined builds, allow for significantly more freedom to do wacky stuff. A great example of this is its spellcrafting system: In Skyrim you can learn to throw fireballs or turn invisible, but your options are limited to the specific magical tools you’re provided out of the box (unless you install mods, of course), while in Oblivion you’re given the option to create your own unique spells using a cocktail of effects controlled by various sliders and toggles, then just see what happens when you try and cast them.

Let’s say you combine the Demoralize spell effect, which makes characters run away from you during combat, with the Fortify Speed spell effect, which increases how quickly a character can move. Now you’ve just created a spell that you can cast on people that will make them cartoonishly run away from you at lightning speeds, to hilarious effect. Practical in any real sense? Probably not. But it’s the kind of goofy, dumb thing Oblivion’s old-school design sensibilities allow for, and which I find far more compelling than a pre-curated bag of one-note tricks. This tradeoff of greater freedom at the cost of intuitiveness and often janky execution can be found all over Oblivion’s dorky DNA, and it’s one of the reasons I really connect with this unashamedly wonky adventure.

For my money this story is some of Bethesda’s best work.

This series of massive, open-world gallivants aren’t known for having the most focused, noteworthy stories, but Oblivion actually surprises in this regard. For my money it’s some of Bethesda’s best work, especially when it comes to the all-important faction quest lines. The Dark Brotherhood and Thieves Guild stories in particular have lived rent-free in my head for the better part of two decades, and I was pleasantly surprised to see they’ve aged like fine wine. The Shivering Isles expansion area and quests, which throw you into an Alice in Wonderland-like world of madness, remains one of the best DLCs ever made, with a surprisingly compelling story given to such a seemingly silly character in the mad god Sheogorath. Even the main quest, which has you finding the bastard son of a slain emperor to stop an otherworldly invasion, is actually much better than I remembered it being, with Sean Bean’s Martin having a genuinely touching character arc that I found myself quite invested in. Don’t get me wrong – there’s nothing as meaningful and well-written as you’d find in a more story-focused RPG, like Red Dead Redemption 2, and there are plenty of forgettable characters with stilted dialogue to go around, but I’d still put it well above the average for this type of game.

It probably goes without saying that the graphical upgrade is Oblivion Remastered’s biggest improvement, and the efforts of the team at Virtuous that remastered Bethesda’s original are a sight to behold. While things definitely don’t look anywhere near the normal standards of a big-budget game built from the ground up today, putting this version side-by-side with its 2006 doppelganger is eyebrow-raisingly impressive. The entire map is crisp, with a draw distance my teenage-self could have only dreamed of. Lighting, shadows, and character lip syncing in particular have been overhauled so much that it’s actually kind of shocking. That said, other things bizarrely didn’t get the memo. The NPCs’ faces, for instance, are almost universally hideous and cartoonish and have about a 40% chance of being cross-eyed. (Although, honestly, being horrified by character faces might actually be part of the authentic Oblivion experience.) On balance, though, it’s still a total glow up. It’s one of those situations where everything looks like I fondly remember it instead of how it actually did back in 2006, which speaks to how the spirit and style of the original has been maintained.

Putting this version side-by-side with its 2006 doppelganger is eyebrow-raisingly impressive.

Beyond the glossy new look, though, perhaps the thing that has had the biggest impact on gameplay in Oblivion Remastered is the simple inclusion of a sprint button. If you haven’t played Oblivion in over a decade you might be shocked to hear that, no, there was no sprinting. Wild, I know. And if you never played the original, just understand that you’ll never truly know this gift you’ve been granted from Akatosh himself. I don’t even really mind that I’m now losing stamina by sprinting (something that annoys me in RPGs where you’re literally always running around). It’s worth it, even if it does have the odd side effect of making the entire map feel smaller, especially cities and dungeons that can now be fully explored in about half the time. This change has also made me care a whole lot more about investing in skills and magical buffs that increase my stamina, since now I’m using that meter for nearly everything I do. But despite the extra fiddling that causes, moving quickly through areas I already know like the back of my hand makes for a remarkably less tedious time.

There are also a bunch of major changes to the UI, leveling system, and other minor changes to get rid of some irksome choices that existed in the original. The UI has been modernized with today’s design sensibilities, so there are lots of appreciated additions you might not even notice. The compass has moved to the top of your screen and provides way more information; the health, magicka, and stamina meters are now spaced out across the screen instead of being shoved into one corner together; and the menus are much more intuitively placed, so you can toggle between your spells and character stats a lot faster.

There are still plenty of wonky choices.

Some elements still feel pretty old-timey – like the quest log popping up right in the middle of the screen anytime you’ve reached a new milestone in one, awkwardly interrupting whatever you were doing – but most of these annoyances didn’t bother me much. The developers clearly picked their battles with what to change and what to keep mostly the same, and these little changes can be felt all over. For example, in the original version of Oblivion any time you try to harvest a resource from the world, you roll a chance to do so, meaning you end up wasting a whole bunch of time trying to grab materials to make potions and whatnot. In Oblivion Remastered, this has been revised so now anytime you reach for an ingredient, you just get it, y’know, like they weren’t intentionally trying to annoy you. There are still plenty of wonky choices, like the return of the infamous persuasion minigame that is just as boring and unintuitive as you remember it, but they’ve mostly done a good job with polishing up the worst of these rough edges.

Unfortunately, one of the areas where Oblivion needed the most improvement was its leveling system and how enemies scale with you as you progress, and while some tweaking has been done to make it feel less unfair, it remains deeply flawed. Previously, you could only level up your character by improving your primary class skills, like Destruction for a mage or Heavy Armor for a warrior – but if you focused on doing that, enemies would scale with you and beat you to a pulp with their high-level gear (since you were as unlikely to be as well-rounded or intentionally stat-ed out as they are). This made the midgame a real pain, until you eventually got over that hump and retook your place as a geared-out badass. In Oblivion Remastered, they’ve melded that leveling system with Skyrim’s version in which everything you do increases your level, and that makes for a significantly less frustrating climb against opponents that arbitrarily become more dangerous across the entire game world.

The level-scaling system is a long-standing criticism of Oblivion.

Now I didn’t feel punished for focusing on my primary skills first, boosting my level before I was properly powered for the more lethal enemies that progression brought with it. But that core problem of enemies scaling out in the world is still a bummer of a mechanic that has aged like spoiled sweet rolls. It doesn’t exactly feel great to spend 50 hours building up your character to then discover that regular-ass bandits out in the world are now rocking full sets of shiny glass armor, mostly invalidating your hard-earned progress. This is a long-standing criticism of Oblivion, and although I know it would’ve been a massive undertaking to rebalance the entire world to continue to provide challenges for high-level characters in the late game without this shortcut, I can’t help but wish the developers had devoted the resources to addressing it.

And that really is the biggest critique of this remaster, which deftly succeeds at maintaining all the things I loved and despised about Oblivion in a clear effort to keep it as close to the original vision as possible. So a lot of how much you’re likely to enjoy a playthrough is going to come down to your personal history and experience with Bethesda’s RPGs: If you’ve been gaming for a few decades already and your nostalgia is great enough to help you forgive some pretty clearly outdated game design decisions, then you’re in for an awesome trip. But if you’re new to Oblivion or simply don’t possess a natural fondness for retro-style roleplaying, then you’ll probably find yourself less enthused when, for example, you run through the 30th or 40th nearly identical Oblivion Gate.

I really love this game, even as I’m well-aware and quite incapable of overlooking its many flaws.

As for me, I find myself somewhere in the middle: I really love this game, even as I’m well-aware and quite incapable of overlooking its many flaws. Would we have been better served if Bethesda and Virtuous had thrown out the old rulebook and done a proper, ground-up remake? Maybe; maybe not. But the decision to stick as close as possible to recreating Oblivion as it existed in 2006 but prettier and slightly less irritating has certainly put a ceiling on how much this Elder Scrolls redux can really blow me away.

There’s another caveat to mention, too. Although Virtuous headed up development of this remaster and did some great work, they’re not miracle workers: this is still a Bethesda game through and through, and with that comes a lot of bugs. I saw everything from broken quest objectives to Oblivion gates disappearing before my eyes, and dozens of other issues. On more than one occasion I’ve even found myself stuck underneath a rock in an area where enemies were nearby so I wasn’t able to fast travel away, meaning I had to choose between praying to Akatosh that the baddies would creep near enough for me to kill them through the environment and escape my fate, or just give up and reload to a previous checkpoint.

Beyond that, Oblivion Remastered performs increasingly worse the longer you play it, presumably because I monkeyed with the world enough to cause it trouble trying to keep track of where I left a specific piece of cheese. My Xbox Series X dropped frames and hitched with regularity, textures loaded right in front of me, and after about 40 hours I started encountering hard crashes and game freezes every few hours like clockwork. Most of this stuff didn’t deter me from sinking an ungodly amount of time into blasting daedra with fireballs, but it’s definitely a bummer to see that two decades wasn’t long enough to fix this janky fantasy world, and in some cases it appears to perform even worse than I remember the Xbox 360 doing, which is almost impressive.

Get 10% Off Doom: The Dark Ages Alongside Nine Other Doom and Wolfenstein Games With the id & Friends Humble Bundle

If you’re looking to slay demons in Doom: The Dark Ages, add the best of the Doom and Wolfenstein franchises to your library, and make a difference in the world by donating to Direct Relief, the brand-new id & Friends Humble Bundle is the one collection you’ve been waiting for.

This id & Friends Humble Bundle, which boasts a $194 value and will stick around until April 13, allows you to pay what you want and get rewarded for doing so. We’ll detail the three different options below, but we’ll start by highlighting the 11-item bundle that gets you a 10% coupon off Doom: The Dark Ages and its Premium Edition.

For those unfamiliar, Doom: The Dark Ages is set to be released on May 15, 2025, and serves as a prequel to 2016’s Doom and Doom Eternal that sends the Doom Slayer into the dark and sinister medieval war against Hell. We’ve already had the chance to get our hands on Doom: The Dark Ages, and we said “every aspect of it looked and felt incredible.”

So, by paying at least $28 to the id & Friends Humble Bundle, you’ll unlock that 10% discount for Doom: The Dark Ages and its Premium Edition alongside the following;

  • Doom Eternal
  • Doom Eternal Year One Pass
  • Wolfenstein II: The New Colossus
  • Doom (2016)
  • Doom + Doom II
  • Wolfenstein: The New Order
  • Wolfenstein: The Old Blood
  • Doom 3
  • Doom 64

If you don’t need the coupon or aren’t ready to jump into the Doom Slayer’s latest adventure, there are other options as well! By donating at least $12, you’ll unlock the following;

  • Doom (2016)
  • Doom + Doom II
  • Wolfenstein: The New Order
  • Wolfenstein: The Old Blood
  • Doom 3
  • Doom 64

Lastly, those who just want to donate a $5 to make a difference can do so and add Doom 3 and Doom 64 to their library.

The id & Friends Humble Bundle is all about choice and rewarding you for helping out Direct Relief, and yes, you’ll be able to redeem these codes on Steam and play the games on Windows PCs. And as we mentioned, the bundle will be available until April 13, so be sure to jump on it if you’re ready to rip and tear your way into some fantasic games.

For more, check out why we think Doom is having its moment with The Dark Ages and what we thought about the game during our first preview back in January 2025.

Humble Bundle is part of IGN Entertainment, the division of Ziff Davis that includes GamesIndustry.biz, IGN, and MapGenie.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

NieR Director Yoko Taro Worries Game Creators Will Lose Jobs Because of AI, Leading To Them Being ‘Treated Like Bards’

The use of artificial intelligence (AI) in games has been discussed more and more lately. NieR series director Yoko Taro has weighed in too, expressing concern that it could lead to game creators losing jobs to AI.

In a recent interview at Famitsu, as translated by Automaton, several Japanese game developers known for narrative and storytelling discussed their approach to game creation. Alongside Yoko Taro, there was also Kotaro Uchikoshi (Zero Escape, AI: The Somnium Files), Kazutaka Kodaka (Danganronpa), and Jiro Ishii (428: Shibuya Scramble).

During the interview, the group was asked what the future of adventure games might be, and both Yoko and Uchikoshi discussed AI.

“There’s a lot of new games I want to create, but with AI technology evolving at such a high speed, I fear that there is a possibility that AI-generated adventure games will become mainstream,” said Uchikoshi. He went on to note that current AI struggles to achieve “outstanding writing” comparable to human creativity, and that maintaining the “human touch” would be crucial to staying ahead of the tech. Yoko, though, also expressed concerns.

“I, too, believe that game creators may lose their jobs because of AI,” said Yoko. “There’s a chance that in 50 years, game creators will be treated like bards.”

When it came to whether they thought AI could imitate the worlds and stories, including the twists and turns, of their works, Yoko and Ishii agreed. Kodaka, however, said that even if AI could imitate their work and styles, it wouldn’t be able to behave like a creator. He drew comparisons to David Lynch, and how creators could write a scenario in Lynch’s style, but Lynch could then change up his own style while still making it feel authentic and Lynchian.

While Yoko posed the idea of using AI to generate new scenarios, like a route in an adventure game, Kodaka noted how this personalized nature would lead to games being less of a shared experience.

Notable creators have been weighing in with their thoughts on AI, large language models, and other generative systems for a while now. Some have even been experimenting with it, including Capcom and Activision. Nintendo president Shuntaro Furukawa recently said generative AI can be used in “creative ways,” but it would also raise issues with intellectual property rights. Microsoft and PlayStation have also weighed in on the topic.

Eric is a freelance writer for IGN.

Call of Duty Players Are Abusing a Controversial Cardboard Box Emote Solid Snake Style

Call of Duty: Black Ops 6 and Warzone have a new premium emote that lets you hide in a cardboard box — and of course players are abusing it.

Call of Duty has seen its fair share of microtransactions dubbed pay-to-win by the community. The infamous Roze skin, which was incredibly hard to see, ended up being changed for battle royale Warzone. The developers of Call of Duty recently ended up changing a Terminator skin for similar reasons. But this cardboard box emote may be the most pay-to-win of them all.

It’s part of the premium 2,400 COD Points Cardboard Commando bundle, which turns your soldier and weapons into cardboard. Fun at first glance, and certainly in-keeping with Call of Duty’s penchant for goofy skins. But it’s the Surprise Gift emote included in the bundle that has raised more than a few eyebrows within the Call of Duty community.

That’s because the emote literally lets you hide in a cardboard box, then after a few seconds jump out for a surprise. You can imagine how this might help you out in the battlefield, like a Prop Hunt on-demand. It boggles the mind how this one was allowed into Call of Duty, especially in Warzone, which can end up being as much about hiding as it is about killing.

One player, Dr.ChubzDPT on X / Twitter, showcased some Call of Duty cardboard box abuse in a video alongside the post: “Abusing the most broken emote in Warzone history.”

The emote has more than a whiff of Metal Gear Solid about it. In Hideo Kojima’s famous single-player stealth series, Solid Snake can famously move about while inside a cardboard box, flummoxing unsuspecting guards who seem none the wiser.

In the competitive multiplayer Call of Duty series though, it’s a different story, with some saying this cardboard box has no place in the game. It’s worth pointing out that others are saying it’s all a bit of fun, and that the cardboard itself is big enough to stand out.

“Literally nobody should be falling for a giant cardboard box,” said X / Twitter user Part Timer. “But it is hilarious.” “I’m shooting every box from now on,” commented X / Twitter user SteamyTycoon.

Warzone, with its recently launched return to Verdansk, is generally speaking in a good place, with fans loving the nostalgia fuelled return to the map that started it all. Check out IGN’s sweeping interview with the developers behind Verdansk to find out how they went about it.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Former PlayStation Narrative Director Blasts Sony For Excluding Until Dawn Game’s Writers From Movie Credits

A former PlayStation narrative director is petitioning the creators of the Until Dawn movie to credit the game’s writers in the film.

As spotted by Eurogamer, Kim MacAskill’s petition is “calling upon Sony, a leader in the gaming world, to set a precedent for change by revising the Until Dawn credits” by “asking for them to revise their approach to IP crediting, particularly in transmedia adaptations.”

“I’ve just left Until Dawn where the film director, writers, etc, were all credited, but instead of [Sony] mentioning the leading game dev(s) who created this ICONIC game you’re clearly proud of, [Sony] just wrapped it as ‘based on the Sony game’,” MacAskill wrote.

“They spent years breaking their brains to make something incredible, and the world DESERVES to know their names… instead… No credit. No thanks. No honor.”

MacAskill went into more detail on a LinkedIn post, asking what the difference was between HBO’s adaptation of Naughty Dog’s The Last of Us — which credits both the studio itself and Neil Druckmann as both writer and director — and the Until Dawn movie.

The director said Sony execs “firmly told” her that “the IP I personally created would NEVER be credited to me as I was salaried (no royalties, no control, no ownership, no acknowledgement)”, addressing Sony directly with: “I am struggling with the difference between Neil Druckmann’s favor and that of others in your company.”

The creative director said that when she enquired about the rights to the intellectual property she created while working for Sony, a company rep told her the megacorp “understood” her position but “this is not something that [Sony] can do,” and that it was “nothing personal” — “this is not specifically for you, but this is completely firm-wide.”

“All I wanted was to be credited and to potentially have enough ownership for adaptation,” she added.

“I am asking for [Sony] to revise their approach to IP crediting, particularly in transmedia adaptations,” the director wrote on the petition. “Providing an executive producer credit or acknowledgment equivalent would honor those creators whose visions and passion have given birth to these incredible stories and design, proving transformational in the entertainment landscape.

“Let’s advocate not only for the Until Dawn creators but for the integrity of the industry. By ensuring that creative voices are properly recognized, we can continue to inspire future generations of creators who dare to dream beyond current constraints. Sign this petition to urge Sony… and stand with all game creators… demanding well-deserved recognition in transmedia narratives.”

In related news, we reported earlier today that it appears one of the PlayStation Plus games for May 2025 will be Until Dawn Remastered. It could be a means of promoting the new Until Dawn movie, which released just ahead of the weekend. It didn’t particularly impress us; we awarded it 5/10, writing in IGN’s Until Dawn movie review: “Until Dawn is more disappointing than deadly, leaving all the promise of the horror game behind for a jumble of horror-movie re-creations.”

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Rumored May 2025 Free PS Plus Game Ties In With A Hollywood Movie Release

It looks like one of the PlayStation Plus games for May 2025 has leaked.

While nothing is confirmed by Sony yet, rumor has it teen slasher horror romp Until Dawn will be a free download for PlayStation players in May. Although the key art certainly suggests it’s the Until Dawn Remastered that’s coming, rather than the 2014 original, it’s not entirely clear; we’ll confirm just as soon as we know for sure.

PlayStation Plus is an online gaming service for PlayStation platforms that includes free monthly games, limited-time trials, online multiplayer, and member-exclusive discounts. It also includes a catalog of hundreds of current and classic games for Extra and Premium members, although the monthly free games are available to all players, regardless of their subscription tier.

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As speculated by some members of the PlayStation subreddit (thanks, PushSquare), this could be a means of promoting the new Until Dawn movie, which released just ahead of the weekend. It didn’t particularly impress us; we awarded it 5/10, writing in IGN’s Until Dawn movie review: “Until Dawn is more disappointing than deadly, leaving all the promise of the horror game behind for a jumble of horror-movie re-creations.”

That’s the same score we awarded the 2024 remaster, calling the game an “overpriced and under-featured remake that seems less like a must-have bit of moonlit murder and something closer to daylight robbery” in IGN’s Until Dawn Remastered review. Supermassive’s 2015 original fared much better, getting a 7.5/10 from us.

22 games are set to be pulled from the PlayStation Plus library next month, including Grand Theft Auto 5, Payday 2: Crimewave Edition, and the last playable versions of first-party titles Resistance: Fall of Man and Resistance 2. As a result, Resistance: Fall of Man and Resistance 2 will now completely disappear for modern consoles.

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

The Last of Us Season 2 Episode 3: TV Show vs Game Comparison

The following article contains spoilers for The Last of Us season 2, episode 3.

This week’s episode of The Last of Us takes a moment to grieve and breathe after last week’s showstopper. It also takes a little detour from the game; much of this episode depicts the reaction of Jackson’s people to the events they’ve just suffered, and their vote on if they should pursue Abby or not. This is all original material for the show, and so there’s actually very few scenes in this episode that are taken straight from the game.

There are four key sequences from this episode that are recreations of moments from the game, and here we’ve compared them against the original source material, analysing what’s changed and what’s stayed the same. You can see both versions in the video above, or read on below for our written explanations.

Joel’s House

Following the harrowing murder of Joel in episode 2, Ellie visits her deceased father-figure’s house to mourn. As in the game, the front yard is covered in flowers left by the residents of Jackson. Unlike the game, though, Ellie enters alone rather than accompanied by Dina.

The show’s version of Joel’s house features many of the same props that decorated this location in the game, including his workshop room full of carved animals. In Joel’s bedroom, the bed linen is the same blue and white sheets. More importantly there’s the same red box on the bed that contains his signature items: the broken watch and his revolver. Ellie takes these and holsters the revolver in the waistband of her jeans, just as she does in the game.

Tommy’s Plans

The need for revenge begins to rise when Ellie talks to Tommy about what happened. While the broad strokes of this scene are the same in both show and game, particularly in tone, the actual setting and words are not recreated one-to-one. In both versions Ellie is angry and frustrated that Tommy wants to be more sensible about their next move, and so tonally the scenes match. However, where in the game this conversation takes place in a quiet, private room between just the two of them, in the show it’s conducted out in the open with Dina present.

In terms of dialogue there are close matches – both versions of Ellie say that Joel “would be halfway to Seattle by now” if the situation was reversed. Both versions of Tommy also note that Jackson would be left vulnerable, although in the show this is a clear reference to the prior episode’s horde attack rather than the game’s more general assessment. In both scenarios Tommy says it’s ultimately up to Maria as to if they get to hunt down Abby, but in the show he says that it will need to go to a full town vote, while the game version says he expects there will be “folks she can spare”.

The Ride to Seattle

Ellie and Dina head out to Seattle on horseback in search of Abby and her group. In both versions Dina asks Ellie to recall the first person she killed, and Ellie proceeds to explain how she saved Joel from a bandit in the first game/season. While the show’s dialogue is not an exact match to the game’s script, the details are largely the same – Joel was attacked and Ellie pulled the trigger to save him. The conversation is longer in the game, however, as Dina reciprocates with her own story of her first kill.

Later, the pair discover an overgrown car, which they consider a sign that they’re finally close to Seattle. This is, again, broadly similar to a moment from the game, even if the dialogue line is not a one-to-one match.

6 out of 10

Later in the episode we see Ellie and Dina camped out in a tent. Before lights out, Dina asks Ellie a question: how would she rate their kiss at the dance out of 10? This moment is a recreation of a scene from the game, but the timing and content of this conversation is notably different to the original game version.

In the game, Dina asks Ellie to rate the kiss while they are smoking marijuana at Eugene’s weed den. As we know from last week’s episode, this doesn’t happen in the show since it is Jesse, not Dina, who accompanies Ellie to Eugene’s den. It’s not just the time and location of this exchange that is altered, though. In the show, Ellie says that she’d rate the kiss a six, something that Dina is playfully upset about. In the game, it’s flipped – Ellie hesitates to answer, and so Dina says she’d score it a “solid six”. The two interpretations showcase very different dynamics; Dina in the game is much more confident and knows how to pull Ellie’s strings – she enjoys teasing her. Dina in the show, meanwhile, is depicted as more “teenage” in her approach, which emphasises the “young girls in the apocalypse” element of their love story.

For more from The Last of Us, check out our spoiler-free season two review and our spoiler-filled review of the third episode. We’ve also looked at how the changes to Abby have affected the way the show handled Joel’s death, and spoken to Kaitlyn Dever about how her version of Abby is “so much more” than her rage.

Matt Purslow is IGN’s Senior Features Editor.

Oblivion Remastered Player Escapes the Confines of Cyrodiil to Explore Valenwood, Skyrim, and Even Hammerfell, the Rumored Setting of the Elder Scrolls VI

The Elder Scrolls IV: Oblivion Remastered is set in Cyrodiil, the province in Tamriel home to the Imperial Empire. It is a fantasy setting packed with enough quests to keep even the most dedicated adventurer busy for hundreds of hours. But that hasn’t stopped some from probing the invisible barrier of its border for cracks — and even exploring the regions beyond.

Over the weekend, redditor GnoblinXD recounted their journey through Cyrodiil’s border and into Valenwood, Tamriel’s southwestern province and home to the Bosmer, or Wood Elves, and next door Elsweyr, a region featured in The Elder Scrolls Online. GnoblinXD found they were able to move through the invisible barrier set in place to prevent this sort of thing, and, from there, simply jumped their way across the river and up the cliff face in classic The Elder Scrolls fashion.

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“I explored a bit and was surprised to find basically the whole landmass of the map was there, even if not detailed ofc,” GnoblinXD said.

Valenwood itself is a barren area, devoid of life, cities, NPCs, or even trees. There are a number of graphics and environmental issues GnoblinXD ran into while exploring here, which you’d expect given the developers of Oblivion Remastered never intended it to be explored in the first place. GnoblinXD tried to reach what they believe to be the Summerset Isles west of Valenwood, but fell afoul of the void. Reloading from saves set outside the bounds of Cyrodiil do not appear to work, forcing GnoblinXD to restart inside its borders.

If you want details, GnoblinXD uploaded a video, below, showing exactly how to get into Valenwood via this new border-breaking discovery.

Undeterred, GnoblinXD later uploaded images of their journey to Hammerfell, the province in the west of Tamriel rumored to be the setting of the upcoming The Elder Scrolls VI.

Bethesda has remained tight-lipped on where the next brand new The Elder Scrolls game will take place. All we have to go on is the game’s 36-second announcement teaser, which presents a towering stretch of mountains and a picturesque coastline overlooking a vast ocean. The prevailing theory is that the sequel will let players loose in Hammerfell – the central setting of The Elder Scrolls 2: Daggerfall and The Elder Scrolls Adventures: Redguard, as well as a visitable location in The Elder Scrolls Online. With tropical forests, harsh mountains and scenic coastal cities, Hammerfell’s depictions in previous Elder Scrolls games seem to align with the teaser, hinting that we may be set to explore the Redguards’ homeland once again.

To get to Hammerfell, GnoblinXD passed the southern Valenwood gap and walked around the port city of Anvil, the westernmost city in Cyrodiil, and up towards Hammerfell.

“After many an hour spent searching, I finally found my way to the other side of Cyrodiil’s northern border!” GnoblinXD said. “The region seems vast. Much bigger than the Valenwood/Elsweyr area. The landmass stretches way beyond render-distance, so who knows how far it goes… Likely there is nothing here, but I’m intrigued nonetheless.”

Now here’s where things get really interesting. GnoblinXD tried to find the coastline from the The Elder Scrolls VI teaser, walking west towards where that area would be in-game, but ended up falling off the edge of the map (“I didn’t die, but now I’m stuck in the backrooms of Oblivion, lol.”).

Perhaps GnoblinXD will eventually be able to find that area, or perhaps another player will manage it. Either way, the challenge is set for a glimpse at what may end up being the setting of one of the most-anticipated video games ever.

“I got here using no mods, glitches or console commands, my game is entirely vanilla,” GnoblinXD insisted. “Oh, and it’s kind of funny that Hammerfell seems thoroughly covered in forests while Valenwood had no trees at all, lol.

“Anyway, time for me to do some exploring, might update more later :)”

And so they did, this time pictures of a journey into the aforementioned Elsweyr. Elsweyr is of course home to the Khajiit, the playable bestial and feline race feature in all the main The Elder Scrolls games so far.

What’s brilliant about this out of bounds area is that from within it you can see what very much looks like The Throat of the World, the highest mountain of Tamriel and perhaps the most iconic location in The Elder Scrolls V: Skyrim. It is here that the Dragonborn climbs the Seven Thousand Steps to the ancient monastery of High Hrothgar, where the order of the Greybeards dwells, and learns from them Shouts and speaks with the dragon, Paarthurnax.

That’s right, you can go to Skyrim in Oblivion Remastered, but you can’t actually travel far enough in to get to The Throat of the World or see any sign of life.

“Much like Valenwood, Elsweyr is quite barren once you leave the border area with Cyrodiil,” GnoblinXD explained. “Unlike Valenwood, however, I suppose the lack of flora and fauna is somewhat more lore-accurate. With that said I found neither cats nor deserts, unfortunately, and most heartbreaking of all, no Moon Sugar 🙁

“I ran around a bit looking for anything of interest, taking some pictures along the way. I decided to see how far south you could go. Well, it turns out you can go quite far. After reaching and going beyond the southern edge of Elsweyr, there seemed only to be endless sea, so I decided to head east towards Black Marsh instead.

“And, oh boy, Black Marsh is definitely… uh… Unique, let’s say. I might make a post about it at some point if people want to see. I didn’t see how far east I could go, but very interestingly there is a HUGE landmass beyond the far eastern edge of the map.”

GnoblinXD is still mid-journey outside Cyrodiil, and may uncover even more areas to explore and famous landmarks looming over the horizon. They managed to find their way to both the Morrowind and Skyrim side of the border, but the walkable area doesn’t extend far. “So no selfies from the Throat of The World, unfortunately :(“ GnoblinXD said. However, after their initial post blew up on reddit (19,000 upvotes and counting), it seems others may make discoveries of their own. And so it has proven. “Went to Hammerfell a game early lol,” said X / Twitter user @Mar_Animation.

We’ve got a comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Best Deals Today: 11th Gen iPad, Visions of Mana, Pirate Yakuza in Hawaii, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for April 20 below:

11th Gen iPad for $299

First up, you can save $50 off the newest iPad. Powered by the A16, the newest 11th-generation iPad is an exceptional addition to any workspace. You can use this device with both Apple Pencil and Magic Keyboard Folio to make the most out of it without having to go for the iPad Air or iPad Pro.

Visions of Mana for $34.99

Visions of Mana released at the end of August, and it’s available on sale for the first time this weekend. This is the first new Mana game in almost two decades, starring a cast of characters on a quest to save the world. In our 8/10 review, we stated, “Visions of Mana finally brings the long-dormant classic RPG series into the modern age, looking great and playing even better thanks to multi-layered class and skill systems that interact in clever ways.”

Xenoblade Chronicles X: Definitive Edition for $49.99

Xenoblade Chronicles X: Definitive Edition brings the long-requested Wii U game to Nintendo Switch with numerous quality-of-life updates and features. There’s also even an added epilogue story chapter with a new ending for the game, which likely will directly lead into the future of the series. With a soundtrack by Hiroyuki Sawano and a massive world to explore, Xenoblade Chronicles X is a game you can easily spend hundreds of hours in.

Razer Huntsman V2 TKL for $74.99

Best Buy has the Razer Huntsman V2 TKL Mechanical Keyboard for just $74.99 today. This keyboard features clicky optical switches that feel much lighter than most other mechanical switches out there, as you can get up to true 8000Hz polling rate for lower input latency. The Huntsman V2 TKL features doubleshot PBT caps, which are more durable and sturdy to ensure longer life. Another key offering of this keyboard is the detachable USB-C cable, so you won’t need to worry about wrapping your cable around when moving.

Persona 5 + Persona 5 Royal: Official Design Works for $57.31

If you’re a fan of Persona 5, this is the ultimate item for you. This Official Design Works contains 544 pages of artwork across both Persona 5 and Persona 5 Royal. You’ll find character illustrations, promotional art, rough concepts, detailed creator commentary, and even an interview with Shigenori Soejima.

Dragon’s Dogma 2 for $30

You can score Capcom’s massive RPG for just $30 this weekend at Amazon. We gave the game an 8/10 in our review, stating, “It is a retelling and reimplementation of all of those wonderful ideas from the 2012 cult-classic, including an awesome dynamic world and some of the best combat in the genre that integrates a subtle but amazingly complex physics system.”

Final Fantasy VII Rebirth for $32.99

Final Fantasy VII Rebirth is $32.99 at Woot right now, making this the lowest we’ve ever seen the RPG. The massive adventure across the planet to track Sephiroth was one of the biggest games of 2024, and it’s absolutely a must-play game. A 40+ hour main story awaits, with over 35 side quests available after you clear the story.

Kiki’s Delivery Service Film Comic: All-in-One Edition

Studio Ghibli has produced many of the most beloved anime films ever, and Kiki’s Delivery Service is a prime example. If you wish to experience this film in a new way, the Kiki’s Delivery Service Film Comic: All-in-One Edition is a great way to do so! This hardcover book contains the entire film across 584 pages – perfect for any Ghibli fan.

Resident Evil 3 for $19.93

You can save $10 off the PS5 version of Resident Evil 3 this weekend at Amazon. In our 9/10 review, we wrote, “Resident Evil 3 is a wonderful continuation of Capcom’s latest remake efforts. Although its just-okay multiplayer mode falls short of the bar set by its magnificent single-player campaign, the latter does such a good job at balancing 2020 gameplay and a classic Resident Evil tone that I recommend it without reservations.”

Like a Dragon: Pirate Yakuza in Hawaii for $49.99

The latest Like a Dragon game stars everyone’s favorite ex-yakuza, Goro Majima, on an adventure to sail the seas as a pirate. When Majima wakes up unable to remember anything about himself, he embarks on a quest to regain his memories, and of course, in true Like a Dragon fashion, things get crazy. This is the lowest we’ve seen this game so far, so be sure to pick up a copy while you can.

Star Wars Outlaws Limited Edition for $29.12

Finally, Star Wars Outlaws for Xbox Series X is on sale for $29.12 at Amazon. We gave the game a 7/10 in our review, writing, “Star Wars Outlaws is a fun intergalactic heist adventure with great exploration, but it’s hindered by simple stealth, repetitive combat, and a few too many bugs at launch.”

The Best Deals Today: Xenoblade Chronicles X: Definitive Edition, Star Wars Outlaws, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for April 20 below:

Xenoblade Chronicles X: Definitive Edition for $49.99

Xenoblade Chronicles X: Definitive Edition brings the long-requested Wii U game to Nintendo Switch with numerous quality-of-life updates and features. There’s also even an added epilogue story chapter with a new ending for the game, which likely will directly lead into the future of the series. With a soundtrack by Hiroyuki Sawano and a massive world to explore, Xenoblade Chronicles X is a game you can easily spend hundreds of hours in.

Razer Huntsman V2 TKL for $74.99

Best Buy has the Razer Huntsman V2 TKL Mechanical Keyboard for just $74.99 today. This keyboard features clicky optical switches that feel much lighter than most other mechanical switches out there, as you can get up to true 8000Hz polling rate for lower input latency. The Huntsman V2 TKL features doubleshot PBT caps, which are more durable and sturdy to ensure longer life. Another key offering of this keyboard is the detachable USB-C cable, so you won’t need to worry about wrapping your cable around when moving.

Persona 5 + Persona 5 Royal: Official Design Works for $57.31

If you’re a fan of Persona 5, this is the ultimate item for you. This Official Design Works contains 544 pages of artwork across both Persona 5 and Persona 5 Royal. You’ll find character illustrations, promotional art, rough concepts, detailed creator commentary, and even an interview with Shigenori Soejima.

Dragon’s Dogma 2 for $30

You can score Capcom’s massive RPG for just $30 this weekend at Amazon. We gave the game an 8/10 in our review, stating, “It is a retelling and reimplementation of all of those wonderful ideas from the 2012 cult-classic, including an awesome dynamic world and some of the best combat in the genre that integrates a subtle but amazingly complex physics system.”

Resident Evil 3 for $19.93

You can save $10 off the PS5 version of Resident Evil 3 this weekend at Amazon. In our 9/10 review, we wrote, “Resident Evil 3 is a wonderful continuation of Capcom’s latest remake efforts. Although its just-okay multiplayer mode falls short of the bar set by its magnificent single-player campaign, the latter does such a good job at balancing 2020 gameplay and a classic Resident Evil tone that I recommend it without reservations.”

Like a Dragon: Pirate Yakuza in Hawaii for $49.99

The latest Like a Dragon game stars everyone’s favorite ex-yakuza, Goro Majima, on an adventure to sail the seas as a pirate. When Majima wakes up unable to remember anything about himself, he embarks on a quest to regain his memories, and of course, in true Like a Dragon fashion, things get crazy. This is the lowest we’ve seen this game so far, so be sure to pick up a copy while you can.

Star Wars Outlaws Limited Edition for $29.12

Finally, Star Wars Outlaws for Xbox Series X is on sale for $29.12 at Amazon. We gave the game a 7/10 in our review, writing, “Star Wars Outlaws is a fun intergalactic heist adventure with great exploration, but it’s hindered by simple stealth, repetitive combat, and a few too many bugs at launch.”