Fallout Creator Reveals Lore the Original Team Decided Was True but Never Explained — ‘Bethesda Is Free to Invent Different Reasons That the Things in the Game Exist’

Fallout creator Tim Cain has continued his insightful video series on the development of the original Fallout game, this time focusing on lore with a number of fun reveals that have got fans talking.

Cain, the creator, producer, lead programmer and one of the main designers of Interplay’s 1997 post-apocalyptic role-playing game Fallout, released a video in which he talked about lore in the original Fallout that the team assumed was true but was never directly stated.

This “non-expository Fallout lore,” as Cain calls it, is lore from the first game only, lore the original team discussed among themselves and decided was true, and then made the game based on that. “None of this was written down” by any one of the 15 core people who developed Fallout, Cain said.

As a result, it is “not canon.”

“This is stuff that was true in the first game, but because it doesn’t exist in a design document anywhere, Bethesda is free to invent different reasons that the things that are in the game exist,” he prefaced. “I’m not canon, not anymore. You’re not canon just because you played the game or like it a lot. Bethesda’s canon. You don’t have to like that. You don’t have to like that water’s wet. I don’t like that white chocolate exists, but it does. So there we go.”

Why China nuked first

Top of the list is the explanation for why China nuked first. This is in reference to Fallout’s Great War, which took place on October 23, 2077 (Bethesda now hosts showcases on October 23 each year, aka Fallout Day). Cain had already said China nuked first in a previous video, putting to bed decades of fan speculation. But in this latest video he explained why China nuked first.

“This is not canon, but let me explain what I mean and why we thought that,” he began. “In the original game we had established FEV (Forced Evolutionary Virus) and that the U.S. was doing bio-weapons research. We weren’t supposed to. In fact, we had signed a UN treaty saying we wouldn’t do that, and I think you can find that out in the game. China discovered that we were doing it. How did they discover it? Espionage. But they found out we were doing it, and we went, ‘Oops our bad, we won’t do that anymore.’ But we kept right on doing it, we just moved the research to another base. It was the hidden base that’s in The Glow, where you eventually discover ZAX the supercomputer.

“When China found out we were still doing it and we had just moved, well they had already tried diplomacy and espionage and none of that was working, so they just nuked us. They nuked us. We nuked back. Other countries nuked because all we saw, all anyone saw, were missiles flying.

“China technically started it by firing the first nuke. But you could argue that the U.S. technically started it by doing illegal bioweapons research and then lying about it multiple times.”

And what of Russia’s involvement? Cain went on to explain that the development team assumed Russia in the ‘90s (and therefore in the ‘50s projected future in the Fallout alternate history timeline), had broken up to become “a bunch of little bickering states.” The EU had unified, and the U.S. had annexed Canada (a prediction not lost on Cain given current events). “But anyway, we were kind of on friendly relations with Russia in the Fallout universe,” he added.

This is why one of Fallout’s pre-made characters is Natalia, the granddaughter of a Russian diplomat. “Obviously, we were friendly enough with the Russian embassy that they got some of their diplomats into one of the vaults, the vault you’re in,” Cain explained. “So, obviously, this wasn’t a country we were at odds with.”

The Vault 13 lottery

So, that explains the unspoken lore behind why China nuked first. But Cain had a lot more lore to reveal. It turns out that the three pre-made characters the player could choose from were in fact selected via a lottery by the inhabitants of Vault 13 — a lottery that was rigged.

“We had three pre-made characters in Fallout,” he went on. “There was Max, who was the big dumb idiot combat guy. There was Natalia, who was the dextrous thief kind of character. And then there was Albert, who was the smooth talking manipulator talkie guy.

“If you look at those three characters, you may go, that’s the best the vault had to offer? No, the vault did a lottery. They basically drew straws. They knew they had to send someone out. So they had people draw straws and whoever drew the short straw had to go out into what was presumed to be a radioactive wilderness that would kill them. But hopefully they would get back before the radiation killed them with a water chip replacement.

“This was just assumed. The pre-made characters support it. I believe there’s some dialogue here and here that kind of supports that no-one chose, especially if you play Max, no-one chose for that character to go. That wasn’t their first choice. That wasn’t even their best choice. That wouldn’t even been anywhere near the choice.

“Except one thing we also talked about and laughed about as also possibly being true was that the entire lottery for who leaves the vault was rigged. And that would explain those three characters. You have this guy who’s an idiot. Why would you send him out? Well, gets him out of the genepool. Then you have Natalia who’s stealing everything. Probably had pissed people off because she had stolen other people’s stuff. She’s gone. Albert was always trying to manipulate everybody because he’s such a smooth talker. He’s gone. So getting rid of these characters was probably high on someone’s list.”

Cain said that all this is hinted at by the corpse wearing a vault suit you see as soon as you step out of Vault 13 at the beginning of the game.

“They’d already sent someone out,” he said. “That also explains why they didn’t have much to give you. They probably had supplies for doing external exploration, maybe a radiation suit, maybe better weapons or whatever. But you’re not the first person they sent out. You have evidence of that the moment you step out. Whoever that guy was, I think we said his name was Ed, which means you knew him or you knew his name. Ed stepped out. Ed got attacked by rats. Ed died. All that’s left is Ed’s bones and a raggedy old vault suit. So, there’s evidence that yes, there was a lottery for and and you were not the first person sent out.”

Vault suits are 3D printed from a machine

Here’s a fun bit of ‘Non-Expository Fallout Lore’: the series’ iconic vault suits aren’t made of cloth, nor were they sewn together. There wasn’t a warehouse room full of them somewhere in the vault. Rather, vault suits were extruded. Yes, that’s right… the vaults had a machine that 3D prints the vault suits.

“I know this was something we had because one of the vault ideas we had was the vault suit extruder was broken, so everybody in the vault was naked,” Cain revealed.

“The reason, though, we wanted to do an extruder was first of all, that vault suit was skin tight. It was obviously highly tailored, but if this vault was supposed to be closed for hundreds of years, there’s no way you could have enough suits in there for everybody because there’d be multi-generations. Suits would wear out. People come in all shapes and sizes, especially if you throw kids into the mix. So, there was no way they could possibly stock vault suits for everybody, or even cloth to make all those suits for everybody.

“So, we just said, ‘Oh, there was some kind of extruder.’ You know, you typed in measurements, you stood in front of a scanner or whatever, and then a vault suit expressly for you was extruded. And that’s why they were all skin tight. That’s why they all had the numbers on the back. That way they didn’t have to make vault suits, a different vault suit for every single vault. When it extruded, it added your vault’s number on the back.

“So, we used to always assume that was going to be true, but then it never ever came up again. But if you do look in vaults, you never find, at least not in the base game, you never find boxes and boxes of vault suits.”

What the hell is Harold?

Next up is fan-favorite Fallout character Harold, a presumed unique FEV mutant who was once a sort of ghoul, but had become a sort of tree thing. Harold appeared in Fallout, Fallout 2, and even Bethesda’s Fallout 3, where he is worshipped as a deity at Oasis, but we’re never quite sure what he is or why he is in the state he’s in.

According to Cain, all the developers were trying to do with Harold was create a character who clearly wasn’t normal, someone who hinted at what might be possible beyond the confines of Fallout’s Southern California setting and all the horrible things that people were exposed to beyond the realm of the first game.

“People called him Harold the ghoul in the hub, but we didn’t necessarily agree that he was a ghoul,” Cain said. “I kind of thought he was a ghoul. Other people on the team thought he was FEV. Other people thought he was some mix of ghoul and FEV, even though FEV wasn’t supposed to work right on people who had been radiated.

“Harold was weird. That’s what we all agreed on. Harold was our example of, there’s some weird stuff out here. You want to see an example of that? Look at Harold. We don’t know what Harold is. Harold doesn’t know what he is.”

Why Sugar Bombs?

And finally, Sugar Bombs. For the uninitiated, Sugar Bombs are the Fallout franchise’s sugar-drenched cereal aimed at children despite being entirely unhealthy for anyone. Sugar Bombs didn’t actually make it into Interplay’s Fallout games, but were picked up by Bethesda for Fallout 3 and beyond (we even see them in the Amazon Fallout TV show). But Cain remembered how he came up with the idea, pointing to his obsession with the daily American comic strip Calvin and Hobbes.

“We designed Sugar Bombs,” Cain said. “I found notes where I mentioned Sugar Bombs. I was a huge Calvin and Hobbes fan. I had the box set. It was designed, but it was never added. We talked about it. We never added it. And it was purely I loved Calvin and Hobbes, so of course Sugar Bombs are in one of my games.”

So there you have it: why China nuked first; the lottery that decided who left Vault 13; vault suits being extruded; Harold not being a typical… anything; and the origin of Sugar Bombs. That’s quite the treasure trove from Cain, a collection of things that were a part of the original Fallout but were never described directly.

But remember, none of this is canon. As Cain says: “This is just for fun.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Pokémon Go Leak Reveals XP and Level Up Tasks Needed for Game’s New Level 80 Cap — And Some Fans Are Saying it’s Too Easy

Pokémon Go’s new level cap requirements have leaked, and some fans say the fresh XP total required, as well as the some of the extra tasks involved, are too easy.

This week, Pokémon Go will raise its current level 50 cap for the first time in five years, and allow players to reach level 80 for the first time. But this change will come alongside an overall rebalancing of XP — meaning many players will find themselves transported to a much higher level, and potentially far beyond the XP needed to instantly hit level 80.

Of course, players won’t simply log on and find themselves at the finish line. As is the case currently, a fresh set of additional tasks will need to be completed to progress through the game’s final tier of levels (from 70 to 80, replacing similar tasks required to move from 40 to 50). But even these — which have been datamined by fans — have been dubbed as rather straightforward.

Last night, a post on the official Pokémon Go blog listed out the new XP requirements needed after the game’s level cap increases tomorrow, October 15.

Pokémon Go rebalanced XP requirements:

  • Level 10: 48,000 total XP
  • Level 20: 258,000 total XP
  • Level 30: 1,083,000 total XP
  • Level 40: 3,953,000 total XP
  • Level 50: 12,753,000 total XP
  • Level 60: 34,353,000 total XP
  • Level 70: 85,853,000 total XP
  • Level 80: 203,353,000 total XP

It’s interesting to compare these fresh totals with the amounts of XP needed to hit the game’s level 50 cap now. Currently, hitting level 50 requires a lifetime total of 176 million XP. (This week, following the game’s rebalance, level 50 will require just 12.75 million XP.) This means the new level 80 cap requires just 27 million more XP than the current level 50.

While it’s been clear for a while that Pokémon Go’s new level cap will come alongside an overall smoothing of the game’s overall XP requirements, hardcore fans have still been surprised to discover that many of them will once again be in Pokémon Go’s new endgame, with little to no actual XP grinding required.

Moving on to those level up tasks, fans examining a datamined list of what will be needed have judged the requirements as rather straightforward. Each level requires players hold an increasing number of platinum in-game medals, though these can be earned in a way that reflects your playstyle. Some will take time — Purifying 100 Shadow Pokémon — but with planning there’s nothing here which should hold up hardcore players for too long.

Indeed, there is also palpable relief among fans at the lack of any artificial timegating here — such as requiring a Pokémon be caught on 30 days, holding progress back a month — something which has been found in other challenges previously.

Pokémon Go Level 71-80 level up tasks

  • Level 71
    Earn 15 platinum medals
    Power up Legendary or Mythical Pokémon 20 times
    Make 999 Nice Throws
    Catch 100 Pokémon in a single day
  • Level 72
    Earn 20 platinum medals
    Complete a Route 7 days in a row
    Use 200 supereffective Charged Attacks
    Earn 1,000,000 Stardust
  • Level 73
    Earn 25 platinum medals
    Purify 100 Shadow Pokémon
    Power up 3 Pokémon to their max CP
    Win 30 Raids
  • Level 74
    Earn 30 platinum medals
    Level up a Max Move 20 times
    Explore 200 km
    Complete 250 Field Research tasks
  • Level 75
    Earn 34 platinum medals
    Make 999 Great Throws
    Hatch 75 Eggs
    Send 500 Gifts to friends
  • Level 76
    Earn 38 platinum medals
    Defeat 100 Team GO Rocket Grunts
    Explore 300 km
    Catch 200 Pokémon in a single day
  • Level 77
    Earn 41 platinum medals
    Win 100 Max Battles
    Power up 7 Pokémon to their max CP
    Make 10 trades with Pokémon caught at least 300 km apart
  • Level 78
    Earn 44 platinum medals
    Earn 400 hearts with your buddy
    Explore 400 km
    Complete 500 Field Research tasks
  • Level 79
    Earn 47 platinum medals
    Defeat a Team GO Rocket Leader 30 times
    Obtain 50 Lucky Pokémon in trades
    Hatch 100 Eggs
  • Level 80
    Earn 50 platinum medals
    Win 80 Trainer Battles in the GO Battle League
    Make 999 Excellent Throws
    Win 80 Raids

With these tasks, and with Pokémon Go’s new XP rebalance, it feels clear that the game is adjusting itself for newer players, and leveling the playing field somewhat so there’s a chance for newcomers to catch up with those who have been playing for almost a decade. As the game approaches its 10-year anniversary next year, its developers will likely want to ensure Pokémon Go continues to welcome fresh blood to its userbase, without giving them too steep an XP mountain to climb. But some veterans are less impressed.

“These are all so easy,” wrote Old_Indication_4379 on top Pokémon Go fan reddit TheSilphRoad.

“I’m disappointed beyond disappointment,” added another fan, avaible17. “I’m sitting at 352M xp and I doubt that it is very impressive number for most of the old players. I hoped for a challenge and motivation to play, I’ve got easy and repetitive tasks, that most of them can be done in a day (except walking ofc).

“I was hoping for introduction of new type of medals, that would make my grind beyond capabilities of human flesh,” they continued. “Now I’m writing this and thinking, that they just make it easier for beginners, not more challenging for old dogs.”

Fresh incentives to climbing levels will include permanent boosts to Pokémon, inventory and gift storage, and an improved chance at gaining Lucky Friends status when players are level 70 and above. Finally, and most mysteriously, there’s a new 1km Daily Adventure Incubator for players over level 15. Alongside the game’s current Daily Adventure Incense item, which rewards players with extra spawns for 15 minutes, this is designed to reward players who walk at least 1km per day.

Exactly which Pokémon the Daily Adventure Incubator will hatch, however, remains unknown — though fans are already speculating that the mechanic will eventually include an ultra-rare Pokémon (Manaphy and Phione seem a good bet!) similar to how the Daily Adventure Incense has a rare chance at spawning a Galar Legendary bird.

Overnight, Pokémon Go’s development team fixed yesterday’s major bug which bricked the game for anyone who completed its first Weekly Challenge. A message posted on the Niantic Support social media account last night offered a smattering of XP and Stardust as an apology to impacted players, though did not state whether the Weeky Challenge feature would return next week.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Skrilla Claims Viral Hit ‘Doot Doot (6 7)’ Is in GTA 6: ‘I’m Going to Be My Own Person on There, Playing My Own Music’

Rapper Skrilla says his viral hit Doot Doot (6 7) is in Grand Theft Auto 6.

The soundtrack and radio listings in GTA games have long been something of a cultural phenomenon, boosting plenty of musical careers. In this instance, however, the song in question is already a mega hit that has inspired a global meme.

Skrilla’s 6 7 blew up earlier this year on TikTok and Instagram. It’s a slang term referring to gun violence but became popular when it began appearing in clips about basketball players like LaMelo Ball, who is 6ft 7 inches tall. It then went viral when a boy known as the 67 Kid used it in a meme, and now kids the world over are saying it.

Talking about the game on Matt and Shane’s Secret Podcast, Skrilla told the hosts (thanks, Dexerto): “I’m waiting for GTA 6 to come out… 6 7 is on there, too. Yeah, 6 7 is on there. I’m going to be my own person on there, playing my own music.”

Rockstar has yet to announce any songs appearing in GTA 6, and it no-doubt won’t until its good and ready. But Skrilla, at least, sounds convinced 6 7 is in there, and you’d like to think he’d know.

This isn’t the first time GTA 6 song talk has hit the internet. In July, Travis Scott’s music video for ‘2000 Excursion’ set tongues wagging after fans spotted what looked like a reference to GTA 6. That sparked speculation that that Travis Scott was set to appear in GTA 6 in some way, either with his own radio station (as celebs have done in previous GTA games) or as a character we see in the game.

Meanwhile, Faheem Rashad Najm, better-known as singer-songwriter T-Pain, confirmed that he’s contributing to GTA 6 (in the course of bringing T-Pain aboard, it seems that Rockstar requested he stop role-playing on NoPixel, a popular GTA 5 role-play server that runs on third-party servers).

We do, of course, know at least one band that won’t be appearing in the game. A founding member of British synth-pop band Heaven 17 alleged Rockstar offered the three writers of hit song Temptation $7,500 each for its use in Grand Theft Auto 6 — a figure that was flat out rejected. Founding member Martyn Ware tweeted to tell Rockstar to “go f*** yourself” after allegedly receiving what he called an “extremely low” offer to use 80s classic Temptation in GTA 6.

Development of GTA 6 began “in earnest” in 2020 following the success of Red Dead Redemption 2. It was originally slated to release in 2025, but suffered a high-profile delay from fall 2025 to May 26, 2026. Rockstar Games co-founder and writer of almost all the Grand Theft Auto games released to date, Dan Houser, has confirmed that he had no involvement in GTA 6, but insisted the game’s story will be “great,” even though it’s “not going to be a story I wrote or a character set that I developed.”

The release of GTA 6 Trailer 2 and Rockstar’s accompanying info-dump has sparked all sorts of speculation about what to expect from what is sure to be the biggest video game of all time. While we wait to find out, we’ve got plenty more on GTA 6, including all the details we’ve discovered so far, a roundup of 70 brand new screenshots, and the expert opinion on how GTA 6 will look on PS5 Pro. As for how much will Grand Theft Auto 6 cost? Amid the speculation, new research has suggested that a $100 price point would actually earn Rockstar less money than if went for the “sweet spot” of $70.

Photo by Erika Goldring/WireImage.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Hollow Knight: Silksong Patch 1.0.28891 Is Heavy on the Fixes, Light on the Balance Changes

Post-launch support for Hollow Knight: Silksong continues, this time with patch version 1.0.28891 out now.

The update makes a number of improvements and fixes, and some light balance changes. The game now pauses when the controller disconnects, which is an important safety net for such an intense game. Indeed, there are controller support improvements across the board.

On the balance side of things, there’s a slight increase to Sharp Dart and Cross Stitch damage, updated damage scaling on Rune Rage to match other Silk Skills, and a slight decrease to Thread Storm damage at higher needle levels. It’s also worth noting that the patch changes Fine Pins wish drops from 50% chance to 100%, but raises the required quantity.

Developer Team Cherry had signalled its first priority remains to improve Silksong’s Simplified Chinese translation. This was in response to high-profile criticism of the translation, which had led to Chinese players leaving negative Steam reviews. These improvements are expected in the coming weeks.

Silksong remains one of the most-played games on Steam following its huge September 4 release. Here are some essential guides for your journey upwards: the Silksong Interactive Map, how to grind for Rosary Beads, our ever-expanding Walkthrough with boss videos and guides, how to get your first life bar upgrade (first four mask shards), and a great guide to the Simple Keys and the doors they open.

The patch notes, courtesy of Steam, are below.

Hollow Knight: Silksong update 1.0.28891 patch notes:

  • Added support for Dualsense Edge controllers.
  • Improved support for various controllers on Mac.
  • Game now pauses when the controller disconnects.
  • Fixed various smaller controller issues (more fixes to come in future).
  • Fixed remaining instance of certain players getting stuck cursed while in the late game.
  • Fixed Curveclaw not reacting to Hunter down-stab.
  • Fixed rare instances of being able to air dash and double jump when not intended.
  • Fixed several out of bounds situations.
  • Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
  • Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
  • Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
  • Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
  • Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
  • Slight increase to Sharp Dart and Cross Stitch damage.
  • Updated damage scaling on Rune Rage to match other Silk Skills.
  • Slight decrease to Thread Storm damage at higher needle levels.
  • Fixed Surgeon enemies sometimes pulling the hero out of bounds.
  • Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
  • Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
  • Fixed rare instance of Second Sentinel becoming rotated when defeated.
  • Fixed additional case of Seth sometimes getting out of bounds and not returning.
  • Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
  • Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
  • Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
  • Fixed issues when consuming a Silkeater while in water.
  • Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
  • Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.
  • Various smaller fixes and tweaks.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Tons of Popular Jigsaw Puzzles Are Buy 1, Get 1 Half Off at Amazon Today

Amazon is having another one of its “Buy 2 Get 1 50% Off” sales and it is absolutely filled to the brim with puzzles this time around. There are hundreds of options included in this sale from some of the best puzzle brands out there. If you’re on the hunt for your next puzzle, or are just looking to grab a nice gift for the puzzler in your life, this promotion makes it a great time to save some money.

To take advantage of the promotion, you’ll just need to add two eligible jigsaw puzzles to your Amazon cart and the 50% discount will be applied to whichever one is the least expensive. And since it isn’t just puzzles included (there are board games as well), you can also mix and match with other items to still get that discount. I’ve gathered some of my top picks from this sale below, but there’s a ton of other options available if you want to browse the sale yourself.

Jigsaw Puzzle Sale on Amazon Today

Like I mentioned above, there are a ton of puzzles included in this sale. I couldn’t possibly include them all, so I’ve only highlighted a few top picks that I think best represent what is included here. There’s a fairly wide variety of piece counts, from 300 to 3000, but I mostly stuck to 1000-piece puzzles here as they are the most popular whenever I’ve covered a puzzle sale.

If you are looking for some suggestions for what to buy, the Spider-Verse puzzle from Buffalo games has been on our list of the best puzzles for adults for over a year now. It’s got a ton of different Spideys and is consistently one of the most popular marvel puzzles out there. There’s also the Disney & Pixar Shop puzzle from Ravensburger that offers something similar for fans of Disney instead of Marvel. There’s a bunch of characters and easter eggs hidden in each one.

I’d also recommend checking out The Drippy Trip puzzle. It’s the latest puzzle made by The Magic Puzzle Company and actually features a few fun secrets from the popular cartoon Adventure Time. If you aren’t familiar with Magic Puzzle Company Puzzles, they are a mix between jigsaw puzzle and magic kit and are generally very popular with families. There have been five different series of these types of puzzles and Amazon has a bunch of them featured in this sale right now.

Board Games Are Also Included

Amazon’s buy 1, get 1 50% off sale also extends to board games. So if you want to purchase a puzzle and a board game you can still get that 50% off. There are a surprising number of board games included in the sale and you can mix and match to your heart’s desire. There’s even some crossover between IP so you can purchase a Lord of the Rings puzzle and a Lord of the Rings board game all at once if you want.

Amazon’s Buy 1, Get 1 Half Off Board Game Sale Is Back

Amazon’s October Prime Day has ended, but the online retailer is already offering a new “Buy 2, Get 1 50% Off” sale this week. There’s a little bit of everything for everyone in here, from classic family games to modern party games. If you’ve been hoping to add some more board games to your tabletop collection, right now is a great time to do so.

The sale itself is fairly straightforward: Amazon has a big list of items that are included in the promotion and all you need to do is add two in your cart and the 50% discount will be applied to whatever the cheaper one is. That means if you want to take full advantage of the savings, you’ll want to buy two similarly priced items. I’ve gathered some of the best options in the sale here, which are based off of IGN’s own board game reviews and recommendations.

Buy 1, Get 1 50% Off Board Games

The amount of options to choose from in this sale is truly staggering, and it’s difficult to choose only a few recommendations to highlight. Are you looking for intriguing murder mystery games to play during a Halloween party? Do you need a fun family board game you can break out on weekends? Are you hoping to find a great strategy game that will take all night to play? There are tabletop options for all of those scenarios right here.

For those working with a smaller budget, I’d recommend checking out Flip 7. We reviewed it earlier this year and absolutely loved it. It’s a fairly easy push-you-luck card game that can be played in under 20 minutes. At only $8, it’s already cheap, and this promotion will end up dropping that price down to just $4 when you buy something else (that’s at least $8) with it. All-in-all, it’s an easy recommendation to make for anyone who just wants a fun game that has a shallow learning curve.

If you’re looking for something a bit heartier that’s still family friendly, Ticket to Ride – both the original U.S. and some of the European versions – is also included here. This game is a modern classic that does a great job of combining simple gameplay with stimulating turn-based strategy.

Once you find a game you like, the next step is picking out a good second option to take full advantage of the discount. I’d recommend browsing through some of the classic board games here that are essential for any collection, stuff like Clue, Catan, Sorry!, and multiple versions of Monopoly. If you don’t already have those, now is a great time to pick one or more up for a substantial discount.

Battlefield 6 Players are Using the Repair Tool to Beg for Revives, But Medics Say Saving Downed Players Isn’t as Easy as It Looks

Medics have found themselves fighting their own war in Battlefield 6 as desperate players take to using the repair tool to leave messages begging for revives.

EA and Battlefield Studios opened the floodgates when Battlefield 6 launched last week, October 10, for PC, PlayStation 5, and Xbox Series X and S. As more than 740,000 players gathered to play on Steam alone, a new discussion about in-game classes has bubbled to the top with one question: are medics doing their job?

The Support class no doubt plays an important role in any Battlefield 6 multiplayer match. While Assault, Engineer, and Recon classes, too, bring important tools and skills to a fight, it’s only the Support class that can get downed soldiers back on their feet at lightning speed.

Squad mates of any class are free to revive each other with or without the medic tools in Support, though they are locked only to reviving players in their squad and take much longer to pick them up. Support players do not have these squad limitations and can instantly revive a soldier with things like defibrillators.

With dozens of teammates in every Battlefield 6 match, there’s always plenty of players looking to be revived, and as buildings are often crumbling down around them, the chances of being picked up aren’t always too likely. Heightening the stress on both ends are measurements for downed players showing how far away the nearest group of medics is. When JohnBattlefield2000 opts not to revive you at just five meters away, things tend to get a bit heated.

Some have already begun using the repair tool, a gadget wielded by engineers to repair vehicles (and draw on walls) in Battlefield for years, to leave messages for Support medics who neglect their fallen comrades. One popular post from Reddit user dobrewski77 contains a not-so-nice plea, asking others to “remember to revive your teammates.” It’s fair to want to get back into the fight, but those who favor Support say it’s not that easy to pull off a successful save.

“Stop hitting redeploy and you’ll be revived,” one person replied in an X/Twitter post. “I wish people would ask where is the Medic instead of insta skipping the revive,” another Reddit comment added.

Reddit user beningham94 also posted their own repair tool message during the weekend. Instead of calling out medics in the Support class, they chose to show their team a different message instead.

Battlefield 6 launched just days ago and has already spawned different talking points across the community. These include an in-game pop-up window that tells players it’s OK to uninstall the campaign, as well as a Portal mode creation that serves as a remake of Call of Duty’s Shipment map.

For more, you can check out our Battlefield 6 multiplayer review in progress as well as our 5/10 campaign review. While Support players and downed teammates argue over who should do what on the battlefield, you can see some of the memes that everyone in the middle has come to love, below.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

IGN Fan Fest 2025: Fall Edition Humble Bundle Announced with Train Sim World 6, Warhammer 40,000: Rogue Trader, and More

In celebration of IGN Fan Fest 2025: Fall Edition, Humble Bundle is releasing a special bundle that, for at least $25, will get you a collection of 8 games and DLC worth $293, including Train Sim World 6, Warhammer 40,000: Rogue Trader, SpongeBob SquarePants: The Cosmic Shake, and TerraTech.

In addition, your purchase will go a long way in supporting Code for America, a civic tech nonprofit that partners with the U.S. government to build digital tools, change policies, and improve programs.

The IGN Fan Fest 2025: Fall Edition Humble Bundle is available right here and will be available for purchase until tktktk. This is just one of the many ways we are celebrating IGN Fan Fest 2025: Fall Edition, which streams live on October 15 at 9am PT/12pm ET and will feature dozens of exclusive game trailers, interviews with celebrities, and exclusive clips and reveals across games, TV, and more. This includes Predator: Badlands, Netflix’s The Witcher, Tom Clancy’s Splinter Cell: Deathwatch, IT: Welcome to Derry, The Outer Worlds 2, and much more.

OK, back to the bundle. It can once again can be fully unlocked by donating at least $25 and it includes the following;

As you can see in the list above, donating at least a certain amount will allow you to add these games to your gaming library, i.e. donating $10 will get you the bottom three games, $15 will get you the bottom six games, and $25 will get you everything.

Now, let’s get into the games themselves.

Train Sim World 6 was actually just released on September 30 and allows you to navigate and manage different routes across the world. Included in this bundle is the base game and four DLC routes that will give you even more ways to immerse yourself in the fascinating world of trains.

Warhammer 40,000: Rogue Trader is the first classic RPG set in the 41st millennium and it casts you as a Rogue Trader, a “scion of an ancient dynasty of daring privateers that reign over their trade empire and explore the fringes of the Imperium’s frontier.” Read our review here.

SpongeBob SquarePants: The Cosmic Shake was released in 2023 and is actually the prequel to the upcoming game, SpongeBob SquarePants: Titans of the Tide. This first game follows a tale of what happens when a mysterious fortunre teller grants SpongeBob and Patrick their wishes, which causes portals to strange Wishworlds to pop up. Read our review here.

Wandering Sword is a martial arts RPG that features gorgeous 3D pixel art and stars a swordsman who is caught up in a feud that leads him to become a master at martial arts.

Koira had us sold by tasking us with protecting an adorable puppy, and it also features a musical adventure that’s hand-drawn and sends you deep into a magical forest.

To get ready for Invincible VS, this bundle will allow you to jump into Invincible Presents: Atom Eve, where you will play as one of the most powerful superheroes in the Invincible universe and will need to unravel a mystery while also dealing with the challenges of everyday life.

TerraTech is an open-world sandbox adventure and vehicular combat game that puts its focus on design, crafting and discovery, making it perfect for those with a big imagination.

Last by certainly not least, Predator: Hunting Grounds rounds out the IGN Fan Fest 2025: Fall Edition bundle and lets you bring up to four friends with you to not only play as an elite military fireteam, but to also become the Predator yourself and hunt down those who dare oppose you. Oh, and it may just help you get hyped for Predator: Badlands! Read our review here.

Humble Bundle is part of IGN Entertainment, the division of Ziff Davis that includes GamesIndustry.biz, IGN, and MapGenie.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

12 Free Demos for indie.io Games Available Now as Part of Steam Next Fest Party

The latest Steam Next Fest began this week, showcasing a wide range of upcoming titles. And as has become a trend, publishing platform indie.io has several titles featured. To celebrate, it has launched a campaign called Next Fest Party that will run from October 13–20 and includes free demos for 12 different games.

The games come from a variety of different developers in a variety of different genres, so we figured we’d give you a rundown of everything that’s available. Below you’ll find brief descriptions of each game, with each title linked to its free demos so you can try them for yourself.

Monsters and Me

This 2D top-down roguelite shooter is chaotic, silly, and a bit gross (well, as gross as a 2D game can be). Your city has been overrun with slime mutants who have one goal in mind: ripping your face off. The natural reaction should be to prevent that, so you’ll need to upgrade your weapons and special abilities to fend off the horde. The demo drops you into the game’s first level, and you just need to survive as long as you can. Simple, right?

Kriophobia

Kriophobia also challenges you to survive, but in a VERY different way. You play as Anna, a geophysicist who’s trapped in a frozen Soviet bunker … and something else is down there with you. This is classic psychological horror, perfect for spooky season and for players who don’t want their hands held. Combat is tense and difficult, to the point it’s sometimes best avoided altogether. The demo is a standalone section of the game’s second chapter, where you’ll have to contend with the cold, mysterious abominations, and Anna’s traumatic past.

Plagun

This pixel shooter is a bullet-hell roguelike set in a post-apocalyptic kingdom where an attempted cure for death resulted in an all-consuming plague instead. You were a doctor before this event, but now you must use cursed masks and plague-infused weapons to deal with escalating waves of enemies. The demo is a vertical slice that will give you a sense of the game’s fast pace and let you experiment with different cursed masks and power-ups.

Dwarf Delve

It’s time to pick up your Battlemallet, go delving into mines, and try to safely make it out with as many riches as you can in this first-person extraction roguelite. The mines are randomly generated, so no two trips are the same. You’ll need to craft items like support beams and ladders to traverse dangerous areas, as well as utilize lanterns and floodlights to see in the darkness. Once you’ve grabbed your loot, you’ll need to be wary of traps and other dangers on your way back to safety.

Heistfest

Do you like stealing stuff and then causing untold destruction throughout the city as you try to make your escape while an escalating police force chases you? Well, great news. That’s the premise of the aptly named Heistfest. You’ll speed your way through hand-drawn environments, and things will get more intense the longer you evade capture. And if you think that means just adding some more cop cars and maybe some guns, think again. You’ll have to deal with spike traps, helicopters, paratroopers, tanks, and full-on airstrikes. Chaos and fun are more important than realism anyway. The demo is a vertical slice that gives you a sense of the core gameplay loop: rob a bank, spark a police chase, and see how long you can survive as public enemy #1.

Locked in My Darkness 2: The Room

It’s Halloween time, so of course there can’t just be one scary game on this list. This one is a psychological horror walking sim focused on atmosphere, exploration, and puzzle solving. You play as Yuki Tachibana, a Japanese high school student who recently moved into a new apartment with her family. Something sinister awakens within the walls of their new home, warping reality and dredging up sins of the past. With flashlight in hand, you’ll uncover notes, solve environmental puzzles, and reveal the secrets of Yuki’s family.

Nullstar: Solus

You are Solus, a scavenger drone sent to salvage the nullstar from a dying world. But there’s only one goal that really matters in this game: be faster. You’ll need to master the flying mechanics, thrusters, and momentum to make it through levels as quickly as possible. Those levels are high-risk, high-reward, and you’ll need to stay on your toes to deal with everything they can throw at you.

Air Hares

You probably haven’t seen a bullet hell quite like this one. In Air Hares, your main goal isn’t shooting enemies out of the sky; it’s using your plane to seed and water crops to save the starving people of the barren Winrose Warren. But your feathered foes in the Gale Gang want to stop you, so you’ll need to dodge, jab, and ram them to send them packing and get back to your important work.

Binary Golf

Miniature golf gets a chaotic overhaul in Binary Golf, where you use your golf ball to eliminate targets until the final one becomes the hole you need to get your ball into. But this isn’t just any old mini golf course. You can jump over hazards, teleport across courses, and phase through objects to pull off trick shots. The demo includes the game’s first two episodes, which will teach you the ropes before pitting you against a boss to test what you’ve learned.

The Cascadier

If you’ve ever wondered what would happen if a roguelike deckbuilder collided with a magical coin-pusher machine, The Cascadier has your answer, and it’s gloriously chaotic.
Each run has you charging coins with elemental powers from your deck and dropping them into dazzling, pinball-like cabinets that erupt in chain reactions if you drop your coin just right. You’ll be guided by Fortuna, the trickster goddess of luck, and her envious brother Theodan as you chase divine rewards.

Each round starts with ten coins to drop and your deck of earned abilities. Like any good coin pusher, you’ll scoop up coins mid-round and play them back in to keep your score and ticket count climbing. Run out, and the round’s over, so make every toss count. Hit your score goal to move on, then choose new powersets to add to your growing deck and mix things up in the next run. You’ll spend your hard-earned tickets on upgrading Trinkets that grant new abilities and permanent boosts. The demo lets you try the first cabinet, a lush, nature-themed machine that hints at the elemental powers each new board will bring.

Elemental Brawl

A multiplayer party game, Elemental Brawl tasks you with beating up your friends with the power of the elements. Each round begins with everyone only being able to punch and kick, but as time goes on, random elemental orbs will drop. Collecting them grants you powers related to that element, and you can combine elements as the round continues. And the maps aren’t static, you can use your elements to burn them, freeze them, turn puddles into steam traps, and more. It’s all about coming up with creative ways to eliminate your opponents.

Chowdown Kitty

A puzzle game with simple yet addictive gameplay, Chowdown Kitty presents you with a board filled with cat treats. Connect matching treats in a string of three or more, and those treats get pulled out and put in a food bowl for a cat. The more treats you manage to string together, the higher your score gets and the happier the cat gets.

Crimson Desert: See a Mechanical Dragon Go Wild in New Quest Gameplay

October’s IGN First continues with even more gameplay from Crimson Desert. This time we’re taking a look at a main story quest, one which brings us face to face with one of the campaign’s most imposing foes: Golden Star, a colossal mechanical dragon.

So far, we’ve shown off a lot of combat. Crimson Desert is an open-world action game, of course, so naturally combat is key to the entire experience. You’ll see plenty more sword-slinging in the video above. But we also wanted to showcase a little more of the story and help contextualize where some of those… stranger elements come from.

But first, the basics. You play as Kliff, leader of the Greymanes free sword company. Not that he’s doing much leading right now. Crimson Desert’s prologue sees the Greymanes attacked by their sworn rivals, the Black Bears, and the assault leaves the company wounded and scattered (a bloody opening you can see in action here). Alone, Kliff sets out on a mission to seek out his lost allies, rebuild the Greymanes, and exact vengeance on the enemies who tore the company apart.

That mission takes Kliff on a journey across Pywel, a massive continent made up of numerous regions, including the titular Crimson Desert. As he explores, he learns of a number of powerful artefacts that grant immense power – a power that some are using to wreak destructive havoc rather than enact good deeds. Kliff takes it upon himself to get involved and finds himself falling down a rabbit hole that leads to a grander destiny.

In the quest we’re showcasing today, “Master of the Forgotten Lands”, Kliff has found himself wound up in the affairs of Marni, a scientific genius. Fans of Black Desert Online, developer Pearl Abyss’ previous game, may recognise the name Marni, and while Kliff’s new acquaintance is not the same character, they are somewhat mirror images of each other – both incredibly intelligent scientists who make the impossible possible via unorthodox methods. In Marni’s secret cliff base, you can see one of the origin points of Crimson Desert’s steampunk aesthetic. His array of strange devices suggest he’s much more advanced than Pywel’s wider Medieval-like society.

This quest takes Kliff on a journey along the Great Ocean of Pywel’s coast, up Mount Benus, and into Marni’s Masterium, where an army of unexpected foes await. And then, at the castle’s summit, Kliff must hold his own against the colossal Golden Star. Will he succeed? You’ll have to watch our brand new gameplay video to find out.

Stick with IGN throughout this month for even more from Crimson Desert. Later this week we’ll be revealing how Pearl Abyss created Golden Star, taking you behind the scenes to see how sound, vision, and gameplay mechanics combine to create a striking boss battle.

Matt Purslow is IGN’s Executive Editor of Features.