Terminator 2D: No Fate Review

Millions of digital horses were clad in armour on April 3, 2006. The survivors of this phenomenon called this downloadable content purchase a “microtransaction.” They lived only to face new nightmares: season passes, live service models, always-online single-player, loot boxes, pay-to-win, ship-now-fix-later patches, and more. Make no mistake, the team at Terminator 2D: No Fate developer Bitmap Bureau has seen this future, and they clearly don’t like it. As such, Terminator 2D is an unapologetically nostalgic sidescroller, specifically designed to send players directly back to the 16-bit era of the ’90s to experience the greatest T2 game we never played. Exceedingly short by modern standards but brimming with love for James Cameron’s indisputable sci-fi classic, Terminator 2D is part time machine, part uncommonly terrific movie tie-in. In an insane world, it’s the sanest choice.

Terminator 2D’s main story mode – which follows the events of T2, with a few expanded diversions – takes roughly an hour to complete successfully. However, it took me a few runs to actually achieve this. Admittedly, this is incredibly short by contemporary standards – but it’s nonetheless authentic to an era where a game’s perceived girth was significantly inflated by the amount of times you’d need to play through nearly the entire thing in order to reach the end.

Even though I no longer have the time, the patience, or the sugar-enhanced reflexes of a 12-year-old with no job, I do respect the format.

This philosophy feels pretty heavily baked into Terminator 2D and, even though I no longer have the time, the patience, or the sugar-enhanced reflexes of a 12-year-old with no job, I do respect the format. Sure, burning through my continues on an encounter I didn’t quite understand immediately was frustrating, and needing to start all over again is never fun. However, pushing past punishing sections that gave me grief on previous playthroughs is undeniably rewarding. I only wish you weren’t limited to accumulating a maximum of just nine continues. Whenever you have nine in the bank, any further ones you collect are converted to bonus points instead. Failing on the last level does sting a little harder knowing I could’ve easily had a few more cracks at it.

Are We Learning Yet?

On account of Terminator 2D’s modest length, I’m hesitant to drill down too specifically on how and when it shifts up its various mechanics, because encountering and learning this stuff for yourself is really all part of the process. What I will say, however, is that Terminator 2D doesn’t stagnate as a one-speed sidescroller, and there are tweaks throughout that typically require a slight adjustment to your approach. That is, one moment you might be cutting a plasma-fueled path through a Skynet-ravaged future in an overtly Contra-inspired run-and-gun action section, and the next you’re sneaking through the Pescadero State Hospital for the Criminally Insane, engaging in mild stealth and hiding from the T-1000. This level loses its suspense on subsequent visits thanks to its scripted nature, but the tension the first time around was palpable thanks to the excellent use of T2’s original music and the predilection of the deadly T-1000 to pop up out of nowhere.

T2’s music is actually used to incredible effect all throughout. It essentially does all the heavy lifting in terms of atmosphere in the absence of voice acting, with the dialogue relayed through on-screen text. The power metal version of T2’s main theme is a major highlight, and there’s a fabulously engineered bit of licensed music available in the biker bar that had me grinning like a cybernetic organism in a well-stocked weapons bunker – just be sure to punch that jukebox.

Terminator 2D is as fabulous to look at as it is to listen to.

Happily, Terminator 2D is as fabulous to look at as it is to listen to. Its pixel art isn’t just brilliantly handsome, either; it’s also silkily animated. It oozes character at every opportunity, from the way the T-800 disdainfully tosses that unlucky biker onto a burning grill, to the desperate backpedalling of Sarah in the shadow of her worst nightmare, to the final flailings of the T-1000 as it cycles through its most recent shapeshifts in the pool of molten metal.

I Know Now Why You Cry

My biggest disappointment overall is the surprising lack of T-800 sequences, resulting in a Terminator game where you unfortunately spend limited time as the Terminator itself. When playing the core story thread – that is, the one that runs faithfully to the film – you’ll only play as the T-800 during the biker bar beatdown and the canal chase. It’s true that, in the spirit of the film, Bitmap Bureau can’t simply turn the T-800 into a mass-murdering WMD. After all, as we all know, it’s under strict instructions from John not to kill anyone. As regularly as ’90s movie tie-ins coloured outside the lines – present company included – it would’ve been quite discordant to have the Terminator arbitrarily massacre his way through a few levels.

Nonetheless, it does feel like there are some missed opportunities here. For instance, the biker bar beat ’em up gameplay could’ve made a very logical reappearance in, say, a mall level where the T-800 was forced to slap down some security on his way to rendezvous with John for the first time. This could’ve crescendoed with the T-800 blasting at the T-1000 with his shotgun. As it stands, this iconic encounter occurs in a brief still screen before the motorcycle chase, with no associated gameplay. It feels brushed over considering just how mega that moment is in the context of the movie.

It’s odd, too, that the T-800 blasting the cop cars assembled outside Cyberdyne Systems is only a playable portion in runs destined for one of Terminator 2D’s alternate endings. We actually don’t get it in a regular canon run. It’s stranger still that the T-800 is a passenger for the entire final showdown at the steel foundry with the T-1000. You get a glimpse of the fight between the two as you hustle through the area as Sarah – and the part of the slugfest you can watch does contain some terrific fan service – but I feel like it would’ve been nice to be able to participate in that. I’m not sure whether or not the slight sidelining of the T-800 is related to the fact Arnold Schwarzenegger’s likeness is not actually featured in Terminator 2D, while Linda Hamilton, Robert Patrick, Edward Furlong, and Michael Edwards are.

I’m not sure whether or not the slight sidelining of the T-800 is related to the fact Arnold Schwarzenegger’s likeness is not actually featured.

The T-800 does get some minigun action if you dabble with the decision options that become unlocked after completing the main story for the first time. These decisions send the story on a split path towards new endings that are bespoke to Terminator 2D. They’re an interesting novelty, and these paths result in some different riffs on previously completed levels, but I wouldn’t say they’re a massive boost to proceedings.

Completing these other paths is the key to unlocking several bonus modes, like a Boss Rush and one dubbed Mother of the Future (which focuses exclusively on Sarah). However, they’re really just slightly altered ways of playing the same thing over again – which is something I’ve done a whole bunch already just pounding through Story Mode. There’s also an ‘Arcade Mode’, which appears to just be Story Mode without continues. This one doesn’t interest me at all, and I’m not quite sure what it’s supposed to emulate. Going to the arcade with a hole in your pocket?

At any rate, T2 is already a perfect film with a perfect ending, so any perversion of it is naturally going to be pretty unsatisfying in comparison (which is a lesson I thought we all learnt watching the first five minutes of Terminator: Dark Fate).

Stardew Valley Creator Says 1.7 Update Will Contain ‘More Character/Social Stuff’ and a New Farm Type

As Stardew Valley fans continue to wait patiently for the previously announced 1.7 update, creator Eric Barone (ConcernedApe) has dropped a couple small, vague, yet exciting hints about what said mysterious update might entail: a new farm type, and “more character/social stuff.”

This comes from a tweet/X post from ConcernedApe, where he was asked if he could give any hints about the upcoming update. His response was pretty simple: “there will be some more character/social stuff, it’s also traditional to add a new farm type. Lots more but I don’t want to reveal much yet.”

That’s not a ton of detail, but certainly enough to spark the imagination. The new farm type was indeed to be expected. Stardew Valley started with just one style of farm map, and since its release, most major new content updates have added at least one for a total of eight different options. Each farm map centers around a different specialty, with the Standard map being fairly generic and open-ended, and other maps promoting fishing, foraging, mining, combat, multiplayer, a combination of fishing and foraging, and animal raising. Currently, this means that basically every type of playstyle is supported, so there’s a lot left to wonder about when it comes to imagining what new farm type could be added. Perhaps something that encourages building NPC friendships?

The “character/social stuff” is a little more vague. This could mean anything from new scenes and events with existing characters to new characters entirely. It’s really hard to say at this stage!

Popular fan requests for future Stardew Valley features include more NPCs, including more romanceable NPCs, more dialogue and world lore, but also just generally more of everything: more animals, more crops, more decorations, more clothing, more enemies to fight, dishes to cook, and so forth. ConcernedApe hasn’t really revealed anything so far about what 1.7 will contain, or even when we might expect it. He’s given no release date, only suggested that it’s possible it doesn’t come out until after Haunted Chocolatier releases. Maybe. It’ll be ready when it’s ready.

ConcernedApe did drop one other thing, though. When asked about a potential Nintendo Switch 2 edition, he said he’s announce something “very soon.” A Switch 2 edition was first announced back in September, and will bring mouse controls, four-player split screen multiplayer, and Game Share multiplayer to the Switch version. No release date has been given yet.

We re-reviewed Stardew Valley in 2024 to account for its many, many updates since launch in 2016. While our original review gave it an impressive 8.8/10, the re-review called it a 10/10 masterpiece, saying, “Stardew Valley is not only the best farming game I’ve played, it is one of my favorite games of all time. That myself and others keep returning to this eight-year old gem each time it gets even the smallest update speaks to how it’s truly a masterpiece in the genre it both reinvigorated and has come to define.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Horses Sells Over 18k Copies, Pays Back Loans and Royalties Despite Removal From Steam and Epic

Horses, the indie horror game that was banned from both Steam and the Epic Games Store ahead of its launch two weeks ago, has nonetheless managed to sell over 18,000 copies, says publisher Santa Ragione. However, that’s not enough for the publisher to fund a new game.

This comes from a press release sent today by Santa Ragione, which says Horses has generated approximately $65,000 in net revenue thanks to sales on GOG and Humble [Disclaimer: Humble and IGN are both owned and run by IGN Entertainment, a subsidiary of Ziff Davis, Inc.]. That was enough to pay royalties owed to creator Andrea Lucco Borlera, as well as pay off the loans the publisher took out to finish development.

But that’s not enough to begin work on a new game, and it doesn’t seem likely that amount will be reached despite the significant attention the game’s controversy gleaned. The team members are still planning to take on other jobs and projects, with the hope that the publisher may be able to fund a new prototype in the future if sales remain steady for long enough.

“While the launch of HORSES compares very favourably to our most recent launches on Steam, Steam’s economics rely heavily on multi-year long tail sales and, for our past projects, on Steam key distribution through bundles, which has also lately been restricted for low-selling titles,” the publisher said in a statement. “These structural differences are why a strong two week result on smaller storefronts does not tell us what a full Steam release could have looked like.”

Horses is a horror game that follows a young man who travels to a horse farm to work for several weeks during the summer, only to discover that the farm’s “horses” are actually naked humans with horse masks forcibly attached over their heads. The game explores themes of complicity and what horrors people are willing to participate in, via the farmer and eventually protagonist’s treatment and continued enslavement of these people.

The game contains a lot of disturbing imagery, including violence and sexual content, but none of that’s new for either Steam or Epic. Nevertheless, Horses was banned from Steam two years ago after the team submitted an in-progress prototype. While some suggestions were given as to the reason for the ban, no specifics were shared with the team at the time, nor was there an opportunity to appeal. Santa Ragione believes Valve may have objected to a scene present in the earlier version where a child “rode” one of the naked horses by sitting on their shoulders and being carried around. That character was aged up to an adult in the final version of the game, and there are no underaged individuals in the released version.

With Valve unbending, Santa Ragione said at the time it may have to close its doors, due to the overwhelming necessity of a Steam release for most games to recoup development costs. The publisher put its hopes in Epic, GOG, and Humble, but at the last minute right before launch, Epic also banned the game, with Epic citing violations of its policies on “inappropriate content” and “hateful or abusive content.”

Both bans prompted a wave of criticism from developers and audience members, who called out the banning of the game as both censorship as well as hypocritical, given some of the other content that’s allowed on Steam in particular. Santa Ragione specifically has called out Valve for having unclear policies and communication, problems that it feels essentially ensured the studio’s demise.

We also want to emphasize that this outcome should not distract from the broader issue at stake: the need for clearer rules, transparent processes, and meaningful accountability from near monopolistic distribution platforms and the systems they enforce. For every case like HORSES that becomes visible, there are many more games that are quietly banned, delisted, or trapped in indefinite review for unclear reasons, with developers too worried about retaliation or future approval to speak publicly. We are grateful to the journalists and outlets who have reported, and who will continue to report, on these cases.

Critical response to Horses has been across the board, with our own reviewer giving it a 7/10 and calling it “an affecting first-person horror game that, despite some repetitive tasks and signposting issues, delivers a harrowing story you won’t forget in a hurry.”

Publisher Santa Ragione has a long history of both developing and publishing standout games. Its most recent successes are Mediterranea Inferno, which it published from developer Eyeguys and which won Excellence in Narrative at the 2024 Independent Games Festival, as well as nominations for the Seumas McNally Grand Prize and Nuovo Award. Saturnalia, developed in-house and released in 2022, received generally positive reviews. Both games remain available on Steam and Epic.

Fallout 5 Will Exist in a World Where ‘The Stories and Events of the Show Happened or Are Happening,’ Todd Howard Confirms

Fallout 5 will indeed take into account the canon events of the Fallout TV series, Bethesda development chief Todd Howard has confirmed.

While Fallout 5 is years away (Bethesda is still working on The Elder Scrolls 6, which doesn’t have a release window), Howard said that what we see in the Fallout series will impact the game.

“In short, yes,” Howard told BBC Newsbeat. “Fallout 5 will be existing in a world where the stories and events of the show happened or are happening. We are taking that into account.”

The Fallout TV show, which is set after all the existing Fallout video games, has sparked much debate within the fandom. Questions on how it fits into the overarching Fallout timeline and whether it makes particular video game endings canon have dominated discussion in the run up to each season’s release. Indeed, Fallout Season 2 had left fans wondering about the fate of New Vegas following the events of the video game, although the show’s creators have avoided making a clear call.

What Howard is confirming here is that TV show characters such as Lucy, Maximus, and The Ghoul and the events of the show must now be factored into Fallout 5, although we don’t know when or where the game will be set. Could either actually appear in Fallout 5? It sounds like it’s possible, but we’ll have to see what happens in the show itself.

It’s worth remembering that we’re guaranteed Fallout Season 3, and the hope is there will be more seasons after that. There’s a long way to go before the show wraps up, and there’s a long way to go before Fallout 5 comes out. In the meantime, could Bethesda follow The Elder Scrolls IV: Oblivion Remastered and release a remaster of Fallout 3 or New Vegas, or perhaps even a Fallout: New Vegas 2 as a stop gap? In a recent interview with IGN, Howard remained coy on the possibility.

We’ve got plenty more on the Fallout TV show. Check out IGN’s Fallout Season 2 Episodes 1-6 review to find out what we think of it, as well as our roundup of details and Easter eggs.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Best Buy Knocks $15 off Ninja Gaiden 4 for PS5 and Xbox Series X for One Day Only

The holiday period is a great time to catch up on some of this year’s games that may have passed you by. If Ninja Gaiden 4 was on your list of games to play, Best Buy is offering a $15 discount on both the PlayStation 5 and Xbox Series X versions right now as part of its Deal of the Day (see it here).

This offer brings its price down from $69.99 to $54.99, which is a nice little early holiday treat to jump on. Again, since it’s part of Best Buy’s Deal of the Day selection, the timer on its sale page has already started counting down until the end of today. Now is the time to take advantage of this limited-time deal and add it to your library for a little less.

Save $15 on Ninja Gaiden 4 (PlayStation 5/Xbox Series X)

Ninja Gaiden 4 was one of our favorite action games of 2025, earning a runner-up spot in our IGN Awards. Our 8/10 review from IGN’s Mitchell Saltzman said, “When it comes to combat, there are few games I’d consider to even be in the same ballpark as Ninja Gaiden 4. It is quite simply the most fun I’ve had with a 3D action game since Devil May Cry 5.” With praise like that, why not add it to your list of must-play games over the holidays?

If you’re grabbing this game as a gift for a Ninja Gaiden fan this year and are on the hunt for more gaming-related items to pick up before the holidays, we can help there, too. Our roundup of the 10 best gifts for gamers features even more recommendations we think are worth gifting this year, from hardware to apparel to the very cool LEGO Game Boy build. If something catches your eye, now is the time to buy to make sure you have it in time.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Hit Superhero Comedy Dispatch Will Soon No Longer Be PlayStation Console Exclusive

Superhero workplace comedy game Dispatch has just popped up on the Nintendo eShop for Switch and Switch 2, and is already available to pre-order.

There’s been no formal word yet by developer AdHoc Studio, but the Nintendo eShop listing is now live in Australia, where Switch owners can pre-order the game. There’s even a release date, too: January 29, 2026.

For Nintendo Switch 2 owners, a free upgrade pack will be available to download separately, providing a version of the game with enhanced resolution and improved frame rates. As of yet, there’s no sign of the game arriving on Xbox — though we’ll update this article again when AdHoc makes any formal announcement.

Dispatch first launched back in October for PC and PlayStation 5, where it quickly won over a legion of fans for its quirky, episodic storytelling, and shifted 2 million copies over its first month on sale — something its team had projected the game would reach after two years.

The game features an ensemble cast of heroes voiced by some famous faces, including Aaron Paul, Laura Bailey, Jeffrey Wright, and Matthew Mercer, while its development team features key personel from Telltale Games’ heyday, who previously worked on The Walking Dead, The Wolf Among Us and Tales from the Borderlands.

“Dispatch is a sharp-witted workplace comedy that charms with its smart dialogue choices, great writing, and lovably aggravating cast,” IGN wrote in our Dispatch review, scoring the game with a super 9/10.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995

November 2025 was a shockingly terrible month for video game sales in the U.S. While we traditionally think of November as a huge sales month what with Black Friday and all, November 2025 was the worst November in video game hardware unit sales, and the worst in physical software dollar sales the U.S. has seen since 1995.

That’s according to Circana’s monthly report, which paints a pretty dismal picture of last month’s commercial performance. The industry in the U.S. saw declines across the board in hardware, accessories, and console spending for an overall drop of 4% year-over-year, at $5.9 billion in total spending.

Hardware

More specifically, hardware spending was down a whopping 27% year-over-year to $695 million, the lowest hardware spending total for November since 2005’s $455 million. Even worse, unit sales reached 1.6 million, which is the lowest November total since 1995’s 1.4 million.

And that’s representative of declines across the board. Xbox Series hardware sales were down 70% year-over-year. PS5 sales were down over 40%, and combined unit sales of Nintendo Switch and Nintendo Switch 2 were down over 10% from Switch sales last year, despite this being a launch year for the Nintendo Switch 2.

What’s going on? As pointed out by Circana senior director Mat Piscatella, video game hardware has never been more expensive, reaching an all-time November high of $439 per unit, up 11% year-over-year. The Xbox specifically saw its average price per unit increase by over 30%, perhaps confirming one reason why folks aren’t so keen to buy Xboxes specifically.

With the Nintendo Switch 2, Piscatella says he’s watching its sales “very closely,” and offers this analysis of its current situation:

With six months in the market, it remains the fastest-selling video game hardware in U.S. history. However, part of what was driving that was its availability to be bought during its launch window. It’s been extremely rare to have such a successful new device not suffer supply constraints going into its first holiday sales period. Unit sales of Switch 2 were lower than those of Switch 1 during each console’s first November, but the price points are also quite different. The average price paid for a new Nintendo Switch in November 2017 was $309 (which, if adjusted for inflation, is approximately $405 in November 2025 dollars), compared to the $486 for Switch 2 in November 2025. Perhaps it is a case of demand having been pulled forward earlier in the year because people could find them. Or perhaps the mass market is not as quickly adopting Switch 2 as it did Switch. Or perhaps consumers are looking elsewhere for holiday gifting as the prices continue to rise in video game hardware. Tough to say at the moment.

There’s one piece of hardware that’s doing okay, and it’s not what you’d expect: the NEX Playground. It was the third best-selling piece of video game hardware of November by unit sales, surpassing the Xbox Series, while the more expensive Xbox Series beat it in dollar sales (the PS5 was first in both categories, the Switch 2 was second). Piscatella calls the NEX Playground a “remarkable story,” noting that while everyone else is having a bad time, it just had a superb November by comparison:

November 2025 tracked unit sales at U.S. retailers for NEX Playground were just 7% below its entire tracked lifetime sales at retail through October. With an average selling price of just over $200 in November, strong placement at retail, and some successful influencer and viral marketing efforts, the NEX Playground became one of the hottest video game products of the holiday season during the month. We’ll have to see how well the pace can keep up, as there are reports that the NEX Playground is now largely sold out, with secondary market prices on sites like eBay soaring accordingly.

There could be a lesson here that more affordable, family friendly gaming devices carry appeal during holiday gifting season.

Software

Things aren’t looking much better on the content side. While Circana reports that content spending was up 1% year-over-year to $4.8 billion, that’s with subscription spending rising 16% and 2% growth in mobile. Physical software sales, meanwhile, dropped 14% year-over-year to the worst November since 1995, the year Circana began tracking them.

Call of Duty: Black Ops 7 put the Call of Duty franchise back on top for another debut month in November as the month’s best-seller, marking the 18th year in a row a Call of Duty has launched to the top of the charts. That said, Circana reports that the franchise saw a double-digit percentage full game dollar sales decline when compared to November 2024.

It’s a little tricky to make precise comparisons between Black Ops 7 and its predecessor, Black Ops 6, given both games launched into Xbox Game Pass, and Black Ops 6 released in October last year, not November. Still, Piscatella tells me that Black Ops 7’s full game dollar sales finished below those of Black Ops 6’s last November. Additionally, Black Ops 7 is currently the seventh best-selling game of the year-to-date, and Piscatella anticipates that its rival, Battlefield 6, will end the year as the best-selling game of 2025. This isn’t the first time in recent memory it’s been beaten, with Hogwarts Legacy coming out on top in 2023. Notably, that year, Hogwarts Legacy beat Call of Duty Modern Warfare 3, which did not launch into Game Pass, while Black Ops 7 this year did, almost certainly making its actual dollar sales total lower as a result.

It’s worth noting as well that accessories spending was down 13% year-over-year.

Red Flags

This is shaping up to be a pretty weird year. I asked Piscatella what he makes of all this, and what it means for the games industry. He pointed out that much of the story remains to be told in December, and that it’s possible consumers are waiting for better deals closer to the holidays. Alternatively, it’s possible that economic factors and price of consoles are pushing people to hold off on gaming purchases. Here’s what Piscatella had to say:

Retail spending had been holding up relatively well until now, despite the pressure from higher prices we’ve been seeing in the market. More affluent consumers have kept on spending so far, which has made up for some of the declines in spending from the less affluent portions of the market. Perhaps this is a sign that those higher prices are beginning to impact purchases of pricier items, like consoles. Perhaps not.

However, if the crunch on RAM pricing continues, if we see rising prices on consoles and gaming PCs over the coming months it could, theoretically, be potentially devastating to the dedicated gaming device market. Which would, of course, have potential carryover effects on the content side.

I certainly see some of the relationships between hardware unit sales and pricing we’re seeing in the November results as a red flag.

We won’t get the December and full-year results in until January, which will tell us a lot more about whether the games industry is about to enter a lean period, or if this November was just a goofy one-off.

November 2025 U.S. Top 20 Best-Selling Games:

  1. Call of Duty: Black Ops 7 (NEW)
  2. Battlefield 6
  3. NBA 2K26
  4. Madden NFL 26
  5. EA Sports FC 26
  6. Pokemon Legends: Z-A*
  7. Ghost of Yotei
  8. EA Sports College Football 26
  9. Minecraft*
  10. Kirby Air Riders (NEW)*
  11. Hyrule Warriors: Age of Imprisonment (NEW)*
  12. The Outer Worlds 2
  13. Sonic Racing: CrossWorlds
  14. Donkey Kong Bananza*
  15. Marvel’s Spider-Man 2
  16. Red Dead Redemption II
  17. Grand Theft Auto V
  18. Borderlands 4
  19. Forza Horizon 5
  20. Digimon Story: Time Stranger

* Indicates that some or all digital sales are not included in Circana’s data. Some publishers, including Nintendo, do not share certain digital data for this report.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Palworld Home Sweet Home Update Adds Better Melee, ‘Experimental’ PvP, Raid Battlefields, and Improved Building

Palworld has just pushed out a significant new patch, bringing a collab with Ultrakill and a ton of improvements as developer Pocketpair continues work to prepare for the launch of Palworld 1.0, the game’s eagerly-anticipated full release.

John “Bucky” Buckley, communications director and publishing manager, teased that this update, dubbed Home Sweet Home, “puts a lot of groundwork in as we work towards our MASSIVE 1.0 release in 2026, but we have lots of little surprises in this update so check it out!”

As part of the Ultrakill collaboration, you’ll find several “iconic weapons and armor,” as well as a V1’s infamous coin toss, while the Home Sweet Home update — as the name suggests — makes it a little more intuitive to put down roots and make your own cozy base.

Pocketpair said it had been “blown away by all the incredible builds that you guys have been sending us,” and knows we’ve “been eagerly waiting for more freedom in how you design your base.” That’s why this update brings a number of new building parts, including the ability to change the color of building pieces and the “much-requested triangular pieces.” The building menu UI has also been redesigned and reformatted into a list.

But that’s not all. Melee combat has been improved to make it “more viable and fun,” and now, when summoning a raid boss at the Summoning Altar, players can choose to either fight at their base as before, or take on the raid boss in a special Raid Area.

“These Raid Areas allow you to fight with all your might, without risking any damage to your base,” the team explained. “You can build temporary structures and take items into these special Raid Areas.” Which is just as well, as a new raid boss will also pop up after the update.

“2025 has been an incredible year for Palworld, and we’re excited to end the year with v0.7, Home Sweet Home!” Pocketpair exclaimed. “The purpose of this update is to begin improving existing features, and while this update may not be as content-rich as previous ones, we hope players understand that it’s necessary for us to begin laying the groundwork now as we work on the development of Palworld 1.0.”

Last but definitely not least, PvP! Though the studio admits PvP has been a topic of discussion in the Palworld community for a “long time,” and it’s “hard to fully integrate PvP into the game,” it is trying to make the dream a reality, albeit with some careful parameters.

“We are releasing all the necessary tools for players to set up their own PvP rules on their own terms,” Pocketpair said. “Show off your skills and compete with other Pal Tamers! Please note that PvP is experimental, and as such, there may be some balancing issues.”

Palworld v0.7 patch notes:

ULTRAKILL Collab!

  • Added V1 and V2 armor sets! Terrorize the Palpagos Islands as your favorite blood-fueled robot!
  • Added a pair of iconic weapons from ULTRAKILL!
  • Unique Mechanic – Coin Toss
    • Throw coins while using the Marksman Revolver to perform a Ricoshot! Bullets will ricochet off the thrown coin and deal devastating damage to nearby targets!

Base Building Improvements

  • Added 48 new building parts, including triangular pieces!
  • Added the ability to change the color of some buildings and foundations!
  • Changed the building UI to a list-based system.

Raid Boss Improvements

  • Added a new raid boss!
  • Added a new battlefield for raid bosses. Players can now choose to challenge raid bosses in their base or in a new separate battlefield.

Melee Combat Improvements

  • Improved the melee gameplay for swords, katanas and beam swords. Pressing left click (right trigger) will perform a new consecutive combo attack.
  • Special attacks have been added to the katana and beam sword. Holding either left or right click (left or right trigger) will activate these abilities.

New Features

  • Added PvP functionality (Experimental!).
  • [PC – Steam Only] Added Steam Workshop, allowing players to download and use mods.

Mechanic Adjustments

  • When placing a building, an arrow indicating the building’s orientation will now be displayed.
  • When placing a building, buildings with a set work location will now display a Cattiva icon indicating the work location.
  • Adjusted the Palbox so it can be aligned with foundations and roofs.
  • [Keyboard & Mouse Controls] Building controls have been made more intuitive, and continuous building has been changed to the default setting.

Balance Adjustments

  • Added new implants to the surgery table:
    • Implant: Mine Foreman
    • Implant: Logging Foreman
    • Implant: Fine Furs
    • Implant: Sleek Stroke
    • Implant: Work Slave
  • You can now get a Little Kinship Peach from a Pal when freeing them from an enemy camp.
  • The last hit done to an enemy while using mercy will now display “”MERCY HIT”” to indicate that no damage was done.
  • Changed specifications so that all Pals will no longer lose SAN when taking damage.
  • Reduced the impact of bad status effects:
    • Hungry… Attack, Defense, Work Speed ​​-20% → -10%
    • Starving… Attack, Defense, Work Speed ​​-50% → -20%
    • Cold… Work Speed ​​-10% → -5%
    • Sprain… Movement Speed ​​-10% → -5%
    • Overfull… Increased hunger loss rate by 100% → +50%
    • Ulcer… Work Speed ​​-20%, Movement Speed ​​-10% → Work Speed ​​-10%, Movement Speed ​​-5%
    • Fracture… Work Speed ​​-10%, Movement Speed ​​-20% → Work Speed ​​-5%, Movement Speed ​​-10%
    • Weakened… Work Speed ​​-20%, Movement Speed ​​-30% → Work Speed ​​-10%, Movement Speed ​​-20%
    • Depressed… -30% Work Speed, -20% Movement Speed ​​→ -20% Work Speed, -10% Movement Speed
  • Changed the attribute of the Broncherry’s unique skill “”Body Smash”” from neutral to the grass.
  • Changed the attribute of Rushoar’s unique skill “Heavy Charge” from neutral to earth.
  • Added “Item Decay Speed ​​Multiplier” to the Options Settings.
  • ・[Dedicated Servers] Police NPCs targeting players who have committed crimes will now only deal damage to the target player and their guild.
  • ・The appearance of the work aptitude icon has been changed.

Bug Fixes

  • Fixed an issue where Flopie would not collect dropped items in the field while her partner skill “Helper Bunny” was active.
  • Improved Pal pathfinding AI ​​to make it easier to reach the target location within the base.
  • Fixed an issue where summoned Pals would attack visitors when set to “attack aggressively.”
  • Fixed an issue where attacking visitors in your base would not result in the correct attacking state.
  • Many other minor bug fixes.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Forza Motorsport Developer Says Servers Will Remain Online, But Don’t Expect Any More Cars, Tracks, Features or Regular Bug Fixes Following Layoffs

Forza Motorsport developer Turn 10 Studios has confirmed the end of new content development for the game, following layoffs at the company this summer.

Released in 2023, the latest and (for now) final entry in the Forza Motorsport series was launched as a reboot of Xbox’s veteran sim racing franchise, with years of new content expected. But the game launched to a mixed response, and around half of Turn 10 Studios’ staff were made redundant in July. (The studio remains open, with support for the more popular Forza Horizon brand now a key focus.)

Word that Forza Motorsport will not receive any further big updates is unsurprising, then, though a fresh statement in a blog post from the studio has now laid it out in black and white.

“As our team shifts its focus toward delivering the best possible experience with Forza Horizon 6 in 2026, we do not plan to introduce new cars, tracks, features, or regular bug fixes for Forza Motorsport,” Turn 10 Studios wrote.

“However, we will continue supporting the game by keeping online servers active, hosting special events and competitions, and reintroducing previously released Featured Tours and reward cars on a monthly basis, until all content is available for you to enjoy anytime.”

Turn 10 is now a co-development partner for Forza Horizon 6, which is primarily being made at British studio Playground Games. The latest entry in the series will be set in Japan, and launch at some point in 2026.

Microsoft has not officially detailed its cuts to Turn 10 Studios this summer, but one former employee stated at the time that around “120 people” were “gone from FM side” of the studio. “Turn 10 Studios has shuttered the Forza Motorsport space and the team is no more,” wrote a second former employee amid the layoffs. “A very sad day for one of the best car racing video games. I loved my time there.”

The first Forza Motorsport from Turn 10 Studios launched for the original Xbox in 2005, and established the racing franchise as one of Microsoft’s key gaming brands, as well as a serious rival to PlayStation’s Gran Turismo. Seven Forza Motorsport sequels launched since, across every Xbox console generation.

Is Forza Motorsport gone for good? In October, Xbox gaming boss Phil Spencer offered this comment to Famitsu on the franchise’s status, which seems to suggest that while not fully scrapped, it’s at least currently parked with the engine off.

“As for Forza Motorsport, we sometimes have to shift our focus to games that will be released earlier,” Spencer said. “And I also understand that many people reacted when the scale of Turn 10 Studios was reduced. As far as we are concerned, there are many games that we would like to support carefully, and sometimes we give the development team a little more time so that they do not continue to be in a state of tension.”

“Forza Motorsport is brimming with new features across the board, from its muscular new multiplayer to its much-improved handling, but its new RPG-inspired upgrade system feels like a step down,” IGN wrote in our Forza Motorsport review, handing the game an 8/10.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Tomb Raider: Legacy of Atlantis Will Have to Adjust the Original Game’s Brutal Difficulty for ‘Modern Player Tastes,’ but Dev Insists You’ll Still See ‘Big Rolling Balls’

The team behind the reimagining of the original Lara Croft adventure, Tomb Raider: Legacy of Atlantis, have opened up on how they’re approaching the 1996 game’s difficulty and instakills, acknowledging it will have to be adjusted for “modern player tastes.”

Speaking at a press event and captured by GamesRadar+, Crystal Dynamics’ game director Will Kerslake said: “part of reimagining a game right is adjusting that game evolving for modern player tastes.”

He also hinted at what kind of gameplay we can expect to see, insisting “it is core to the Tomb Raider experience that there are puzzles in combat and traversal and death-defying action.” However, Kerslake stressed that the things we remember from the original game will remain, adding: “you’ll see big rolling balls, and you know, the things that you expect in a Tomb Raider game are going to be there in spades.”

Tomb Raider: Legacy of Atlantis is due out at some point in 2026 on PlayStation 5, Xbox Series X and S, and PC via Steam. Alix Wilton Regan will now play Lara Croft in both Tomb Raider: Legacy of Atlantis and 2027’s Tomb Raider: Catalyst, with Camilla Luddington, who portrayed Lara Croft in the Survivor Trilogy, issuing a heartfelt goodbye to the character this week.

Meanwhile, some Tomb Raider fans are bracing themselves for retcons, given the need to fit both Legacy of Atlantis and Catalyst in a new, unified Tomb Raider timeline. There’s also the upcoming Amazon TV show to consider. The live-action Tomb Raider Prime Video series, which will star Game of Thrones alum Sophie Turner, will “reinvent the franchise on a massive scale” and interconnect “live-action television series and video games into a unified storytelling universe.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.