Last Epoch Tier List: Best Season 2 Masteries

Last Epoch sports a whopping 15 Mastery classes. Masteries are essentially a subclass that allows you to lean in on one aspect of your build. They range from traditional roles like Sorcerer to more out-there options like Falconer (which sees you flying around the map using your bird friend for damage). It can be difficult to choose which ones to focus on with so many options, but this Last Epoch Mastery tier list will help.

How We Ranked the Best and Worst Masteries in Last Epoch

What makes a Mastery strong, weak, or somewhere in between depends on how many key checkboxes it ticks for potential builds. Every build has a long list of things it can use to make its clear (i.e. mapping) and bossing (i.e. single target), and defense as strong as it can be, but some are stronger than others, or have stronger synergies than others.

For example, ‘more’ damage multipliers are stronger than increased damage multipliers, so if a Mastery offers more of the former, it’s more likely to be higher up on this list. Be sure to read passives closely to determine how they scale damage — they will tell you! There are also stats like critical hit chance, critical hit multiplier, flat damage, armour shred chance, armour shred effect, and plenty more that pull a lot of weight.

Defensively, critical hit damage reduction or critical damage avoidance are, well, critical for most builds, as random damage spikes are a great way to die, and these let you avoid them entirely. Resists are also important — while you can always get them on gear and idols, having the option to get them on the Mastery passive tree gives you flexibility. Meanwhile, damage reduction is arguably the best way to survive in the game, so of course it’s a fairly rare stat to find. You also have recovery (leech, health regeneration, health/ward on hit, etc.) and eHP (Ward and/or Health) to worry about, and a ton of other things. All that is to say, any Mastery that offers these in a manner that’s point efficient is more likely to be toward the top of this list.

As for Mastery skills, these are evaluated largely based on their numbers and damage potential for both bossing and clearing, with a little consideration given to how they feel to play. A skill may be S-Tier but if it feels clunky to play, that may contribute to a Mastery ranking a bit lower than it could. Of course, if you’re not the type to mind mechanics like snapshotting, you’re welcome to rank a given Mastery higher.

Last Epoch Season 2 Masteries Tier List

  • S-Tier: Paladin, Void Knight

Best overall clear, bossing, and defense, with no significant weaknesses

  • A-Tier: Falconer, Bladedancer, Shaman, Druid

Strong clear, bossing, and/or defense. Lacking significantly in one area

  • B-Tier: Marksman, Lich, Beastmaster

Good clear, bossing, and/or defense. Lacking significantly in one or more areas

  • C-Tier: Necromancer, Forge Guard, Runemaster

Decent to good clear, bossing, and/or defense. Lacking significantly in one or more areas

  • D-Tier: Spellblade, Warlock, Sorcerer

Poor to good clear, bossing, and/or defense. Lacking significantly in multiple areas

S-Tier Last Epoch Masteries

S-Tier: Void Knight

If you want to delete screens with a giant purple sword and never die, Void Knight (and Erasing Strike) is for you. It scales well too when it transitions into the World Splitter version. A Warpath version is also just as viable, and happens to be both top tier and new player/casual friendly.

Void Knight has more mobility and effective HP (eHP) than it used to, and sports the same huge clear and very respectable bossing damage. It also has the distinct benefit of being able to move and do damage simultaneously, which is always a huge boon for damage per second (DPS), while feeling very smooth to play.

In terms of numbers, it sports 200% added damage effectiveness on all skills (and 600 on Erasing Strike), which is very much where you want to be.

The passive tree offers resistance to and penetration for Physical and Void damage, leech and leech rate, damage reduction, increased health, slow and chill resist, mana solutions, attack speed, and plenty more. Standout nodes include Sorrow & Steel (damage, armor, and area of effect in one tidy package), Void Corruption (a huge amount of critical hit chance and multiplier), and Mortal Cleave (culling, damage, and critical hit chance all in one). There’s even more to mention, but you get the idea: Void Knight has it all.

S-Tier: Paladin

Developer Eleventh Hour Games (EHG) admitted it overdid it with the Sentinel rework, which is why Judgement Paladin took four of the top 5 spots in the Terminate Uber Abberoth race. So, there should be no doubt whatsoever this Mastery deserves S-Tier.

As with Void Knight, Paladin has extremely potent skills, doesn’t die, and does massive damage. Judgement alone is obscene, offering 350% damage effectiveness and 200% critical multiplier against 15 mana cost and 4s cooldown, paired together in one-two healing and damage punch. The thing is, every single one of its other skills are about as potent, which can’t be said for any other Mastery. Symbols of Hope and Holy Aura both follow the damage and defense in one theme, while Healing Hands just offers a metric ton of healing (primarily for those extra tough bosses).

The passive tree offers the most resistances in the game, plus plenty of recovery and damage reduction, mana, attack and cast speed, block, armor, penetration, and more. Standout nodes include Covenant of Light (which buffs Healing Hands and Holy Aura simultaneously), Covenant of Protection, and Reverence of Duality and Convenant of Dominion, which collectively offer ridiculous amounts of damage, sustain, damage over time mitigation, and defense (sometimes all at once).

Though Judgement steals the show, Bleed Hammerdin and Smite are strong build options as well if you want to go a little off-meta.

A-Tier Last Epoch Masteries

A-Tier: Falconer

EHG has stated its goal when nerfing overpowered (OP) builds is to make them “just under OP”, and that’s exactly what happened with the Falconer Mastery and its popular builds. Outrageously powerful when it launched, it’s now simply silly good (the horror!).

Movement speed on this one is unrivaled, and damage is top tier, thanks in part to easy access to critical hit multipliers and Dexterity scaling options. Even better, it has the option to employ both simultaneously thanks to Aerial Assault: just grab your bird and it’s bombs away.

Its only real weakness is defense. You’ll need to use Dodge alongside Silver/Dusk Shrouds and/or Glancing Blows to avoid damage, keeping you on your toes. An almost complete lack of resistance options on the tree is a factor as well, as this puts a lot of pressure to get resistance on your Blessings, idols, and gear when you might prefer other options.

You can lean into the Falconer’s lack of defense with a Zero HP Ballista Falconer build that hits incredibly hard, but requires you to cheese incoming damage using Silver Shrouds and Dodge. Safe to say we won’t be using this in hardcore.

Apart from Ballista, Umbral Blades is one of the top Falconer builds, which can be built using Shadow Daggers before you swap over to a Dexterity stacking version with Talons of Valor bow and Razorfall boots. If you like the idea of slicing enemies up and dashing all over the place while flying around on your feathered friend, you’ll find it a joy to play. It is button intensive, however, especially if you insist on maximizing DPS.

A-Tier: Bladedancer

While Falconer is more popular, Bladedancer is about as strong and well-rounded. Clear, single target, and defense are all where you’d want them to be, thanks to the suite of high-DPS skills, powerful passive support, and useful iframes from Lethal Mirage. If you want a strong but fast melee class, this is the one.

Standout nodes on the passive tree include Pursuit (efficient damage and movement speed), Argent Veil (makes dodge a lot more reliable), and Death’s Door (damage reduction for low life builds). More broadly, Glancing Blows, Dusk Shrouds, and Dodge form a powerful defensive layer, and Dexterity stacking, crit, leech, Frailty, armour shred and armour shred effect are all on offer. In short, you have everything you need to succeed. The only thing really holding Bladedancer back is that it’s not quite as over the top numerically as things like Judgment Paladin.

In terms of builds, you can go with Shadow Daggers, Shadow Cascade, Chakrams (take the Chakram node on the Shurikens tree), or Lethal Mirage using Black Blade of Chaos (requires a 2H sword of the same name). The Chakram version at least should be Uber Abberoth viable.

A-Tier: Beastmaster

The summoner Mastery. It’s not as tanky as Void Knight or Paladin, but Beastmaster still took 2nd place in the Uber Abberoth race. Granted it’s partly due to Storm Crows, which has top tier DPS due to snapshotting which isn’t Beastmaster exclusive, though the Summon Wolf companion buffs surely helped. In any case, Beastmaster Summons is a proven archetype, though they take some time to get going.

You can go heavier on the Beastmaster skills by building around Poison Nova Scorpion (check out CookBook’s version). It’s well-rounded in terms of damage and clear but usually suffers from low movement speed, so if you’re coming from something like Rogue, it’ll be a shock. There are options to alleviate it—Haste via The Scavenger belt and increased Haste effect on idols, for example—but it will never be a fast build.

The passive tree offers ever-important damage reduction, health, healing, health regeneration, endurance for companions, crit support, and stun. There is a lack of damage, but you can grab this elsewhere.

A-Tier: Shaman

A melee and/or elemental Mastery, Shaman is one of the highest Arena pushing builds: it can reach Wave 500-700+. The clear is quite fast, albeit not top tier, with a similar story on defense.

Tornado is a lot more damage than it seems, and the vacuum effect is great, making it the star of the show. Earthquake and Avalanche see little play due to high mana costs and/or requiring Spriggan Form which is clunky. However, using Aftershock idols can be welcome for some extra damage (so you’re essentially using Earthquake without suffering the problems of Earthquake). Summon Storm Totem is fairly popular, as well. If nothing else, it’s a nice decoy with decent damage.

As for the passive tree, you get a lot of Penetration (though you have to go through the defensively weak Attunement to get much of it), cooldown reduction, mana, auto trigger skills, attack and cast speed, elemental damage packaged with resists, Haste, and a lot more. The highlight skills include Fist of Stone (stun, Endurance, and health regen all in one), Lagon’s Answer and Conflux (auto and double cast Storm Bolt alongside area of effect (AoE) and damage reduction is efficient, to say the least), and Swirling Maelstrom (more auto casting fun, with health, mana, and Endurance Threshold on top). There’s even more to rave about, but you get the jist.

A-Tier: Druid

The shapeshifting Mastery, Storm Werebear is top of the pile here. Boasting great DPS, it can kill Abberoth (possibly even the Uber version), do 1000 corruption (the most you ever want to push due to severely diminishing returns), and around 300 Wave Arena (and as much as ~700). The eHP is very nice, to boot. If you like a combo playstyle and the idea of mauling enemies to death while filling the screen with tornadoes, this is a well-rounded, engaging Mastery to go for. Its primary weakness is that it’s not very fast at farming, though, so if you want to progress fast, Druid may not be the right fit.

Taking Werebear replaces four of your skills with new ones more fitting for a bear. Rampage and Maul sport the always appreciated package of movement and competitive damage, while adding in Knockback for good measure. Roar meanwhile offers Knockback and Stun, and can be configured to sustain Rage (basically bear mana). Its skill tree sports a no cooldown version of Rampage (yes please), can make Rampage trigger Storm Bolt, and supports Stun, Rage and Health on hit (via Invigoration), and reduces the cooldown of Maul, among other standouts.

Spriggan Form is very strong as well, bringing a ton of defense to the table, but is better supported by Druid/Beastmaster, and so won’t be discussed further here. Swarmblade is no slouch either (just not with Locusts), while Entangling Roots falls by the wayside. It’s not a terrible skill, but it’s mostly a buff skill for totems, which proves clunky as you can’t use it reasonably from Spriggan Form.

As with everything in the top tiers, the passive tree here offers more strong nodes than we have room to go into. There’s Spirit Warden for health, mana, and sustain, Focused Wrath for damage coupled with Rage decay rate buffs, Bush Stalker (crit and leech on crit), Fetid Resilience (multiplicative damage over time), Primal Shifter/Tiger Spirit (armour, damage, crit chance, and crit multiplier, all of which can be made to apply to minions as well), and Impervious (which grants damage reduction for doing melee damage). There’s plenty more, but the point stands: Shaman is clearly here to play.

B-Tier Last Epoch Masteries

B-Tier: Lich

The classic ‘sacrifice your life for bonuses’ archetype, Lich can hang with the better Masteries thanks to potent skills like Reaper Form and a meaty passive tree.

Drain Life has underwhelming stats, but can be useful with the Hecatomb node to convert your minions into mana. Aura of Decay is an appealing skill for the poison archetype (which gets a lot of support on the passive trees), but unfortunately is very weak in practice, because scaling applies to damage received and there are no great ways to mitigate it or turn it into an upside. Death Seal on the other hand is excellent, providing a huge 300% damage effectiveness boost and reducing damage taken to half. As with most things Lich, it’s slightly risky but well worth it.

As for Reaper Form, it’s only 100% damage effectiveness but this increases a lot via the passive tree. Additionally, it’s a movement skill, and it’s AoE damage that gains you health, making for a strong all-rounder. Again, it drains you, but you can overcome this with recovery options.

The passive tree provides options for Intelligence stacking, mana, health, ward, recovery, and more. The standouts here include Dance With Death, Hollow Lich, Unclosing Wounds, and Ageless Plagues, all of which offer terribly efficient damage buffs. There’s also automatic minion generation (Harvested Legions), critical strike chance and attack/cast speed buffs (Clairvoyant Insight), and Ageless Ascetic for buffs to movement, attack, and cast speed as well as leech. Not the best, but also not bad at all.

B-Tier: Marksman

Your classic Archer subclass. Hail of Arrows and Heartseeker are the popular builds. While not required, the former really wants the Sanguine Hoard unique quiver, but it shouldn’t be hard to pick up. If you like the idea of setting up a big bleed combo, it’s worth playing. Meanwhile, Heartseeker is pretty great if you like the idea of auto targeting projectiles. Just be sure to go with Bleed or Poison very early, before transitioning into the Icicle version once your gear is ready.

One of the strengths of Marksman is it offers tons of HP on hit, and because you tend to be shooting out a ton of projectiles, it can hit a lot. Multishot is a bit weak on base with 120% damage effectiveness and base 6 phys, though this improves greatly with all the multiplicative damage nodes on the passive tree, as well as some flat damage. Plus, it has a low mana cost. Meanwhile, Hail is nice because it doesn’t care about crit and sports 325% damage effectiveness by default. Detonating Arrow is simply underwhelming numerically, so it’s no surprise it’s not played.

On the passive tree you’ll find support for dodge, crit, movement speed, additional arrows, damage, recovery, and heaps more. Some of the best nodes among them include Heightened Senses (crit avoidance and crit multiplier), Thief’s Quiver (health and leech), and Death From Afar (stun and armour shred). As is typical for Rogue Masteries, it’s not going to win awards for defense, but you’ll never have to worry about damage or clear if you play your cards right.

C-Tier Last Epoch Masteries

C-Tier: Necromancer

Another summoner Mastery, this time with undead flavour. With a reasonably strong suite of skills and a passive tree that covers a lot of bases, it’s fitting that Necromancer can often hit 200-400 Waves in Arena.

Summon Skeletal Mage is a nifty skill in that it reduces enemy health regeneration by 20% (most useful against bosses) and can be converted to a Traversal skill; you’ll be focusing on a single powerful minion rather than an undead army, however. On the tree, you’ll find lots of support for Poison, Necrotic, Cold, and Fire, so there’s something for almost everyone.

Sacrifice sees little to no play because the Mastery has terrible personal damage support — it’s playable, but minions do the same thing for you but better.

Dread Shade offers a huge flat and increased percentage damage boost temporarily (at the cost of health), and can be made to explode your minions for big Necrotic damage (Doom Brand) or enhance Infernal Shade. There’s also the option to convert all Necrotic investment into Poison if that’s your jam. And then there’s the Beyond Death node which turns minions into exploding Zombies, Duskheart which converts Shade into a damage over time skill, and Symbiotic Apparition which grants you Shade’s buffs.

Assemble Abomination, meanwhile, summons a powerful tanky minion. To make the most of it you’ll need to employ snapshotting (basically gear and skill swapping, which many players despise), but it’s still reasonable without.

Finally, Summon Wraith has respectable damage thanks to Dread Shade and Wraith’s many critical strike passives. As usual, there’s lots of support here on the tree for Fire, Necrotic, or Poison variations, but also a Bleed one. And like Shade, it can convert into a damage over time skill (Spectre of Death).

Notable notables on the Necromancer tree include Elixir of Hunger for health, increased percentage health, health on hit, and attack/cast speed, and Rite of Undeath for 120 total resistances on top of a nice damage boost. More broadly, you won’t find yourself short on recovery damage, minion support, armour and resistance shred, ward or ward retention, or crit in both its forms. There’s not much in the way of defense here outside of recovery and minion tanking, which holds it back some.

C-Tier: Runemaster

Runemaster is a rarely-seen-in-RPGs caster archetype that lets you combine spells together to make unique spells (any Gauntlet fans in the house?). While you don’t have to play it this way, Rune of Invocation — the skill that enables this — is the reason to play Runemaster, offering extreme versatility via invocations, many with very impressive damage numbers.

Hydrahedron is one of the highlights — casting this spell via Rune of Invocation is part of what makes the Mastery and build 1000 corruption viable. Defense is still a serious concern, but if you keep on the move, you should stay alive. For those with a bigger budget, there’s Focus Autobomber, which uses the Brand of Deception and Runic Fortress passives to strong effect. The DPS isn’t anything special, but it’s very tanky. The idea here is to stack Strength, Intelligence, and Ward for armor and shock. As a bonus, it’s easy to play.

Flame Rush is a movement skill with legitimate damage numbers paired with damage reduction, and can serve as a respectable damage skill when desired. Frost Wall, meanwhile, can brag about a very high 400% damage effectiveness, 100% chance to chill, and Freeze chance. Plus, it’s a damage over time skill, so it has less gearing requirements, and it’s a strong bosser thanks to Decree of the Burning Wind (on the Runemaster passive tree).

Runebolt is no slouch either, offering a 200% crit multiplier and mana regeneration while getting around resistances with Decree of the Bountiful Ocean. Lastly, Glyph of Dominion measures up well numerically, while providing guaranteed slow. There’s also an interesting interaction there with Decree of Eternal Tundra for lots of ward per second.

As for the passive tree, there’s all kinds of support for Ward, mana, elemental debuffs, cast and movement speed, reduced critical strike damage, cooldown recovery, and armour and damage for Fire builds and Freeze multiplier and damage for Lightning builds, among other things. It’s not outrageous like you see with the higher tier Masteries, but it’s still competitive.

C-Tier: Forge Guard

Forge Guard can hold its own as a Mastery, just not as well as the big boys. To put it another way, they do much of what it does but better. Still, there are some unique build options here that are great if you’re looking for something different.

Skill-wise, Manifest Armor is nice as a decoy and rewards STR/armor stacking (the primary unique build option). Shield Throw offers high added damage effectiveness, while Ring of Shields brings great defense to the table (especially with the Shield Crafter passive). Still, comparing it to Symbols of Hope, it comes up short, as it’s situational and purely defensive.

Smelter’s Wrath has a lot of potential as it scales offense and defense and boasts 600% damage effectiveness. Unfortunately, it’s a channeling skill with no option to change that, so it’ll slow you down and leave you a bit vulnerable. Next, you have Forge Weapon with a beefy 600% damage effectiveness, alongside summons for defense which scale off your weapon. Not bad at all.

In terms of passives, the only really standout one is Guardian for a lovely combination of health, stun chance, and regen. Steel Aegis, Iron Attunement, Walls of Solarum, and Osprixbane are certainly no slouches, but when evaluating the best nodes in other Masteries, Forge Guard leaves something to be desired. Apart from that, you can find efficient damage scaling throughout the tree.

D-Tier Last Epoch Masteries

D-Tier: Spellblade

It may be D-Tier, but even D-Tier still means viable. Spellblade is not lacking in DPS at all and is pretty speedy, but can struggle a great deal with defenses. The better your positioning, the less you’ll get one-tapped, but it’s still going to happen occasionally. If you don’t mind that and like the idea of combining magic with melee, it’s worth a go.

Flame Reave is playable but underwhelming. The base stats are strong enough, but damage cuts in half at a distance, AoE is limited, and the mana cost is fairly high. Worse, it only hits once per cast, which is a big no-no when compared to skills like Frost Claw that hit 20 times per cast (and for a lot more total damage), or Judgment on Sentinel—mind you, just about everything comes up short there!

On top of that, it lacks unique buffs and debuffs, and its crowd control node proves ineffective in practice. Too many of the nodes require downsides that aren’t worth it, as well. It can still get you to the mid-game or so (around 500 Corruption), but not nearly as efficiently as other skills, and unlike those, it will hit a wall.

Enchant Weapon is a potent DPS boost (65% situationally and 15% permanently), and if going the Ignite route, allows you to trigger Ignites instantly; always a powerful method of damage delivery. There’s also some ever-potent Leech for Lightning or Fire variations, and Chill for Cold. Surprisingly, there is no Freeze support.

Firebrand is similar to Reave in that it can hit 300 Corruption but not do much beyond that. It doesn’t have all the drawbacks of Reave and is quite enjoyable to play—imagine rapidly shooting fire beams at enemies up to mid-range—but unfortunately the damage isn’t quite there compared to top skills, so you’ll have a harder time than you need to when progressing, and will eventually fall on hard times. Still, if you’re looking for something off-meta and don’t need the best of the best, this is a good skill to go for.

Surge offers mobility, damage, tons of crit, and debuffs (including Stun), as well all all kinds of elemental and Ward support. Meanwhile, Shatter Strike loves crit while also providing some defense and offense in the form of cold debuffs, culling, Knockback, armor, Ward, and more. All in all, you absolutely will not have issues scaling damage, and it won’t even require much gearing, though obviously, better gear will take it even farther.

As for the passive tree, it provides ward support in every form, and intriguing nodes like Flame Walker for some mobile fire damage and fire resistance shred, and Arcane Shielding and Shattered Aegis for damage reduction and armour (worth the 10 points). Apart from those, you’ll find resistances, damage, health, and mana available. Unluckily, there’s little support for Parry. It’s a decent tree for sure, but there’s nothing outrageous to help it keep up with the top tiers.

D-Tier: Warlock

Warlock builds are focused on damage over time, which makes them easy to gear and in that sense, very new player and casual friendly. Curses are also a major element, amplifying damage by debuffing enemies. While builds like Witchfire are viable, they don’t do much better than other Masteries, and so rarely push far on the ladder.

Cthonic Fissure, Profane Veil, and Chaos Bolts are your star skills, all slotting into both the popular Bleed and Witchfire (Fire/Necrotic damage) variations. The damage they bring is what keeps Warlock at all competitive; Profane Veil even offers some defensive utility by making you invincible to everything but damage over time temporarily while granting damage over time itself.

Defense is where it all kind of falls apart. While you have access to high eHP and recovery (and Profane Veil) thanks to nodes like Spiteful Decay and Spirit Leech, that’s about it, which is a far cry from the better Masteries.

Fire/Necrotic focus builds will find The Ashen One passive is a must-grab for Witchfire, while Crimson Favours and Cauldron of Blood serves Bleed builds well.

D-Tier: Sorcerer

The classic caster class, Sorcerer is very much viable, but unfortunately doesn’t do a lot to stand out. Frostbite Frostclaw is one of the better builds available, proving itself as an all-rounder, but suffering from mana issues and lacking speed.

Skill-wise, you have some strong stats on Static Orb, and as always vacuum skills like this (and Black Hole) hold their own. It gets more interesting with skill nodes like Static Armor that grant a situational 25% less damage taken, and Overwhelming Barrage which dramatically increases stun chance. There are also options to convert it into a cold and Freeze skill for yet another defensive layer.

Ice Barrage sports some respectable numbers as well, and its 40 Freeze rate is competitive with Frost Claw — even better, it auto targets enemies, and has the option to creating a Chill effect AoE or a shield that blocks projectiles.

Arcane Ascendance is powerful but prohibitive, due to its high mana cost (somewhat offset on the tree), lack of crit, and lacking secondary damage. Still, its tree makes it quite versatile, providing access to Knockback, Slow, Haste, auto casting, and more.

As for Black Hole, this is a potent single skill with 600% damage effectiveness and some vacuum utility. It’s arguably best used as single target, but can be customized for clear. On the tree you’ll find even more utility in Knockback and Blind, and options to convert into Fire or Cold for builds focused on those elements.

Lastly, Meteor has huge base stats (190 fire + 950% damage effectiveness), but at a high mana cost, demanding you build around it with mana stacking and Archmage, whjch aren’t in a great spot.

On the passive tree you get lots of ward support in all its forms, substantial damage buffs, and cast speed, elemental debuffs, leech, and penetration. It’s certainly not the whole package, but it’s not nothing, either. The Mana Bulwark node — which deals damage to mana before health — is tempting, but unfortunately this is an ineffective mechanic in practice.

Sean Ridgeley is a freelance contributor for IGN and lives for all things RPG, FPS, horror, and fighting. When he’s not grinding Last Epoch, Path of Exile, or Overwatch, he can be found headbanging in moshpits.

Ghost of Yotei: Here’s What Comes in Each Edition

Ghost of Yotei, a follow-up to Ghost of Tsushima, is set to release exclusively for PS5 on October 2. It’s not exactly a sequel, in that the story is unrelated to the first game, but Yotei is a similar game that follows Atsu on a quest for vengeance against a gang of outlaws called the Yotei Six. Read on for the details about what comes in each edition, how much they cost, and more.

Ghost of Yotei – Standard Edition

The standard edition comes with the game itself, plus the preorder bonus (detailed below).

Ghost of Yotei – Digital Deluxe Edition

The digital deluxe edition comes with a digital copy of the game, plus the following in-game items:

  • The Snake armor
  • Digital deluxe armor dye
  • Digital deluxe horse and saddle
  • Sword kit
  • Charm
  • Traveler’s Maps (early unlock)

Ghost of Yotei – Collector’s Edition

The PS Direct-exclusive collector’s edition comes with a digital copy of the base game, plus the following extras:

Physical Items

  • Ghost mask
  • Papercraft ginkgo tree
  • Zeni haiki coin game & pouch
  • Tsuba
  • Sash
  • Art cards

In-Game Digital Items

  • The Snake armor
  • Digital deluxe armor dye
  • Digital deluxe horse and saddle
  • Sword kit
  • Charm
  • Traveler’s Maps (early unlock)

Ghost of Yotei Preorder Bonus

Preorder Ghost of Yotei, and you’ll receive the following digital extras:

  • 7 PSN avatars: Atsu and the Yotei Six
  • In-game mask

What Is Ghost of Yotei?

Ghost of Yotei follows a character named Atsu, after a gang called the Yotei Six has killed her family and left her for dead. Your job, as Atsu, is to find and kill all members of the Yotei Six. It’s all very Kill Bill of course, but that movie was inspired by older marital arts action movies, so Ghost of Yotei fits in a long tradition of revenge stories.

Along the way, Atsu will meet various allies and find new weapons. It’s an open-world game, and it’s up to you to decide which way you want to go, which leads to follow, and in what order you want to dispatch the Yotei Six.

Other Preorder Guides

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

The Internet Reacts to GTA 6’s Delay to May 2026: ‘At Least Give Us a Screenshot’

It was, perhaps, inevitable: Rockstar has delayed GTA 6 to May 2026. Confirmation comes from an unceremonious statement that was devoid of launch platforms or any new trailer. Not even a new screenshot accompanied the news.

Fans of Rockstar games have been here before, of course. The legendary developer has form when it comes to delaying its games, so this delay to GTA 6 perhaps comes as little surprise. Still, those fans have reacted with a mix of disappointment, relief, and a realization that the internet is now set for another 12 months of rampant, often nonsensical speculation about all things GTA 6.

The GTA 6 subreddit, which has been the source of so many of the wild conspiracy theories surrounding the game, its trailers, and when it might come out, has exploded following the news.

“Ffs, Fuck Rockstar, at least give us screenshots,” MyNameIsToFuOG said, reflecting a general disappointment that Rockstar failed to soften the blow of GTA 6’s delay without any fresh look at the game.

At least give us a screenshot, this is ridiculous even for R*,” added Abvk0. “1.5 years of silence just to drop a delay news without even showing us bread crumbs of the game?”

“At least we have a date now, I don’t mind a delay if it means the game is gonna be good,” said the more philosophical bl00nded.

“It’s Rockstar bro. What did you expect? Also, I really doubt it will release on May 26, they will delay it more,” said a somewhat concerned Puzzleheaded-Hunt731.

There is also speculation Rockstar may release GTA 6 on PC at the same time as on PlayStation 5 and Xbox Series X and S, now the game has been delayed to 2026. “I hope that means that a PC version is also coming in 2026 and not 2027,” said Kiwibom.

“2026 console release, late 2027 PC release, 2028 new-gen console release,” predicted Velkoadmiral.

IGN’s own commenters had plenty to say about the GTA 6 delay, too, with user BSideleau slamming the console generation thus far in a scathing post:

“Surprising no one. It will be a final game of this tepid generation. What a let down. I have never felt more grifted than by Microsoft and Sony this generation. Both consoles are more 0.5 updates from the previous generation than true next gen consoles, yet they expected us to pay MORE for them. Quit letting them get away with it. Demand better.”

There’s also plenty of talk about how much GTA 6 will cost. With both Nintendo and Microsoft going to $80 for some of their games, fans are bracing themselves for an $80 GTA 6. Some believe it could cost even more, going up to $100 perhaps, if the new GTA Online is included.

In its statement, Rockstar said “we look forward to sharing more information with you soon.” Could this mean Trailer 2 isn’t far off? Fans certainly hope so.

GTA 6 isn’t just expected to be the biggest entertainment launch of all time, fans expect it to be one of the greatest games ever made. Under that enormous pressure, the developers at Rockstar and parent company Take-Two will be desperate to ensure the game launches at the highest possible quality level. With that in mind, this delay feels like it was always going to happen.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

One-Time PlayStation Mascot Sackboy Quietly Removed From PlayStation Productions Marketing

PlayStation is seemingly pulling its one-time poster child, Sackboy, from its marketing materials.

As noted by Realradec, Sackboy was notably absent from the PlayStation Productions banner at the start of the Until Dawn movie, although most of his peers, like Astro Bot, Uncharted‘s Nathan Drake, and Horizon Zero Dawn‘s Aloy, still have a place.

“Can confirm after seeing Until Dawn that Sackboy is not in the PlayStation Productions intro anymore (picture below is the 2023 version from Gran Turismo),” wrote Realradec. “I don’t like this era of Sackboy erasure,” (thanks, PlayStationLifestyle).

Once upon a time, Sackboy was the golden child of PlayStation, becoming a mascot for the PlayStation brand in much the same way Sonic is associated with Sega, and Mario represents all things Nintendo. Now, however, as Sackboy hasn’t starred in a PlayStation game since 2020’s delightful Sackboy: A Big Adventure, it seems he’s being sidelined to make room for more contemporary faces.

“They are removing the Sack, they can’t just put him out on the street like that,” commented one unhappy Twitter user, while another asked: “They took out my boy? But he was just in that Secret Level episode!”

“He is not Sackboy anymore… he is Sadboy now,” teased another.

While others lamented, “why can’t Astro Bot and Sackboy coexist?”, others had a more measured reaction.

“Sackboy being erased from the PS Productions logo does not mean anything, DreamWorks also swaps out characters in their logo montage sometimes,” said another.

22 games are set to be pulled from the PlayStation Plus library next month, including Grand Theft Auto 5, Payday 2: Crimewave Edition, and the last playable versions of first-party titles Resistance: Fall of Man and Resistance 2. As a result, Resistance: Fall of Man and Resistance 2 will now completely disappear for modern consoles.

In better news, PS Plus members can download Ark: Survival Ascended, Balatro, and Warhammer 40,000: Boltgun for free from May 6 to June 2.

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Anime Mania Codes (May 2025)

If you’re looking for Anime Mania Codes now that the game has had a re-release, you’re in the right place. We’ve checked high and low to bring you all the new codes for the Roblox experience, which will help you get closer to creating your dream team with your favorite anime characters.

Working Anime Mania Codes (May 2025)

The current and active Anime Mania Codes for this month are:

  • WelcomeNewAnimeManiaPlayers! – 500 Gems, 1,000 Gold (NEW)
  • THANKSFOR175KLIKES – 2,000 Gems (NEW)
  • SOLOLEVELINGBUFFS – 1,250 Gems (NEW)
  • MONEYMONEY – 5,000 Gold
  • FIRSTFREECODE – 500 Gems

Expired Anime Mania Codes (May 2025)

As of this month, these codes no longer work:

  • SORRY4DELAY
  • ManiaIsBack
  • REVIVAL??
  • HotFixes
  • YAKRUSFINALGOODBYE
  • SORRYFORTHEBUG
  • THANKSFOR150K
  • NEWCODEISLIVE
  • BIGMOMUPDATE
  • BIGMOMUPDATE1

How to Redeem Anime Mania Codes

Anime Mania has a straightforward process when it comes to redeeming codes. You just need to follow these steps:

  1. Open the Anime Mania Roblox experience
  2. Look on the bottom left of the screen to find blue buttons
  3. To the right of roll, and in the middle you’ll find Codes
  4. Press Codes and copy the codes from this article in there
  5. Hit submit and enjoy your bonuses!

Why Isn’t My Anime Mania Code Working?

If your Anime Mania code isn’t working, it’s usually because of two reasons. We test all codes before we upload them, so if you find one on here that doesn’t appear to be a valid code, you may have typed it in incorrectly or accidentally included an additional space. Check for any extra spaces first, and be sure to copy the code directly from this article. Roblox codes are often case-sensitive, so the code will appear here exactly how it should be used. Alternatively, the code may have been expired. Typically, a Roblox experience will say “code expired” when this is the case.

How to Get More Anime Mania Codes

We check for new Roblox codes every day, so if you want to stay up to date with Anime Mania and code drops, your best bet is to check back here. If you want to hunt for them yourself, you can always visit the Anime Mania Discord server, or check out Yakrus on X.

What is Anime Mania in Roblox?

Anime Mania is a fighting game, where you’ll curate a team made up of popular anime characters. Once you’ve selected your team, you’ll choose your character and take on waves of enemy in an arena. You can freely move around and make use of special attack moves to keep enemies at bay.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Clair Obscur: Expedition 33 Publisher Says The Elder Scrolls IV: Oblivion Remastered Shadow-Drop Actually Benefitted the Game by Drawing Attention to ‘Quality RPGs That Week’

When Bethesda shadow-dropped The Elder Scrolls IV: Oblivion Remastered amid the launch of fellow role-playing game Clair Obscur: Expedition 33, most thought there could be only one winner. But, according to the publisher of Clair Obscur, not only did Oblivion not harm Clair Obscur, Clair Obscur actually benefitted from Oblivion’s release because it boosted excitement for the RPG genre.

So says Kepler Interactive’s senior portfolio manager Matt Handrahan, who told The Game Business all about Clair Obscur: Expedition 33’s launch success against the odds.

First, some background. RPG fans were faced with the difficult choice between spending hundreds of hours in Oblivion’s Cyrodiil, or embarking on an expedition to take down the Paintress in Clair Obscur. The launch of the two games in the same week provoked both joyful and frustrated reactions from RPG fans, as well as a cheeky comment from Kepler Interactive itself.

In an X/Twitter post, Kepler shared an edited image of the characters from Clair Obscur walking into an Oblivion Gate, with the text “omg its like barbenheimer” in a humorous nod to the simultaneous release of the films Barbie and Oppenheimer in theatres on the same day in 2023.

Microsoft, which owns Oblivion developer Bethesda and which had heavily backed Clair Obscur since its reveal at an Xbox Showcase last year, also came under fire for shadow-dropping Oblivion on top of Clair Obscur, with both games being Game Pass day-one titles.

But, according to Handrahan, there was nothing to worry about. “We always knew that Expedition 33 had a very specific identity,” Handrahan said. “When I was in the press, I saw the Western-style RPG and the Japanese-style RPG as having quite different appeals and audiences. I knew plenty of people that would play an Elder Scrolls game that wouldn’t necessarily play Final Fantasy and vice versa.

“Also, by the time that we rolled around, we had momentum of our own and we felt pretty confident that we could stand beside it. I think there were other aspects, like the price point we were at and the inclusion in Game Pass… so we knew we would have a lot of interest around the game. We were confident in that. And it went as well as it possibly could have done in our eyes. And, actually, proximity to Oblivion didn’t seem to harm us at all. In many ways, I think it just drew attention to quality RPGs that week and everybody was thinking and talking about the genre.”

Clair Obscur has become a big hit for Keplar and its French developer, Sandfall Interactive, selling over 1 million copies in just three days and posting impressive concurrent player numbers on Steam. It’s done so well that French President Macron has praised the development team.

Bethesda has announced Oblivion Remastered has seen over 4 million players since launch, but hasn’t announced a sales figure. It too has seen big Steam concurrent player numbers.

The Game Business quoted data from Ampere that shows 35% of Clair Obscur players also played Oblivion remastered, which means there was significant overlap. A lot of that has to do with both games launching in Game Pass, with the overlap percentage dropping for Steam and PlayStation 5 players.

We’ve got plenty more on Oblivion Remastered, including a report on a player who managed to escape the confines of Cyrodiil to explore Valenwood, Skyrim, and even Hammerfell, the rumored setting of The Elder Scrolls VI.

We’ve also got a comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.

As for Clair Obscur, be sure to check out our tips for the important things to know before heading into the game.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Hunters Codes (May 2025)

Looking for Hunters codes to gain crystals? IGN has you covered. We’ve searched around to find all the active and working codes that are free to use, so you can boost your crystal stash.

Working Hunters Codes (May 2025)

There are currently no active Hunters codes. As soon as there are, we’ll add them to this list!

Expired Hunters Codes (May 2025)

  • HUNTERSREDEMPTION
  • papamikami
  • HuntersWeekend
  • SORRY4BUGS
  • SORRY
  • SORRY4DELAY
  • 500Crystals
  • 10M
  • THANKYOU
  • RELEASE

How to Redeem Hunters Codes

To use the codes, you need to join the MS: Hunters group first. Do this before launching the game to make sure the codes are redeemable. Then follow these steps:

  1. Launch the Hunters Roblox experience
  2. In the top right corner of the screen, find the </codes> menu
  3. Click on it and paste the codes from this article
  4. Hit Redeem and enjoy your rewards

Why Isn’t My Hunters Code Working?

There are two main reasons why your code might not work when you submit it. Some codes are for Roblox are case-sensitive, so just copy it directly from this article and paste it in. We test each and every one of the codes before adding them here to make sure they’re working. Just be sure when you are copying them from here that you don’t include any extra spaces. If one has snuck in there, just remove them and try the code again.

If you’re taking them directly from the article, and they’re still not working, the other possibility is that they’re expired. When a code has expired, it will say this as soon as you enter it.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Warhammer 40,000: Space Marine 2 Modders Create 12-Player Co-Op With the Developer’s Blessing — and Now They’re Working on Raid-Style Missions With ‘Bosses That Hit Like Trucks’

Warhammer 40,000: Space Marine 2 modders have been doing fantastic work with the game ever since its record-breaking release last year. But their latest breakthrough is perhaps the greatest yet.

Tom, aka Warhammer Workshop, the modder behind Space Marine 2’s excellent Astartes Overhaul, signaled the release of 12-player co-op this week and it looks fantastic. Gameplay footage shows multiple players taking on a Tyranid Trygon Prime in a battle reminiscent of an MMO boss fight.

This is not something players thought possible, given vanilla Space Marine 2 supports up to three-player co-op only. But the modding team has not only broken through that barrier to hit 12-player co-op — with the support of developer Saber Interactive itself — but has a grand ambition to turn Space Marine 2 into something even better.

“Honestly, I’m just kind of in awe of Saber’s support for the modding community,” Tom told IGN. “None of us expected 12-player PvE sessions to be possible this soon — but somehow, here we are. Thanks to their generosity and trust, this huge leap forward is finally here, and it completely changes what we can do.”

It’s worth pointing out that the mod available right now is just a test — a test that works well, but a test nonetheless. 12-player co-op makes a mockery of Space Marine 2’s PvE balance, which you’d expect given there are nine more players taking on the Tyranids and the Thousand Sons than Saber designed the encounters for.

But with 12-player now unlocked, modders are building add-ons to make the most of it. Tom told IGN the team is working on modes such as prop hunt, PvP inside operations, “massive” horde mode updates for when the official horde mode finally launches, and, perhaps most exciting of all, raid-style missions “with bosses that hit like trucks, take proper teamwork to bring down, as well as some other completely new mechanics.”

Space Marine 2 modding has grown into a significant community, with some 20,000 tinkerers in the main Discord server.

“As both a modder and a player, it’s hard not to be excited,” Tom continued. “Huge credit as always to the Saber team for not just making all this possible, but continuing to drop amazing content of their own too, without any of the usual predatory battle-pass nonsense we take for granted in modern titles.”

It’s an exciting time for Space Marine 2 generally, with the aforementioned horde mode coming soon, a new class in the works, and of course more Operations maps and weapons. Saber recently detailed Patch 8, confirmed some horde mode mechanics, and revealed the map it’s set on.

Space Marine 3 is officially in development, too, which is no surprise given just how well Space Marine 2 has done. And I’m left wondering whether this 12-player co-op mod might give us an indication of what to expect from the sequel. When Space Marine 3 was announced, we were told to expect “large-scale battles that are even more spectacular.” That sounds a lot like upping the co-op player count limit to me.

Until we find out, modders will be around to keep things fresh and interesting, and this latest effort is a perfect example of just that.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Azure Latch Codes (May 2025)

Want some codes for extra cash to spend on animations, styles, emotes, and more in Azure Latch? Or should that be Delay Latch? Anyway, we’ve got you covered. In this article, you’ll find all the currently working codes for the game, so be quick to redeem them and bag that cash.

Working Azure Latch Codes (May 2025)

  • THXFORFOLLOWERS – 5,000 Cash (NEW)
  • ACEEATER – 15,000 Cash (NEW)
  • THXFOR2M – 15,000 Cash (NEW)
  • AMMISTHEOWNERNOTLEFTRIGHTTH – 10,000 Cash

All Expired Azure Latch Codes

These codes are now expired:

  • RINRELEASE
  • sorryfordelay
  • RINSOONTRUSTME
  • sorryforlatency
  • SAEREWORK3TIME
  • SorryForRollback

How to Redeem Azure Latch Codes

  1. Before you can use Azure Latch codes, you’ll need to be a part of the community, so load up Roblox and join the twi game group
  2. Then jump into Azure Latch and find the Menu button at the bottom of the screen
  3. In the Menu options, go to the far right tab to find Rewards
  4. Enter the code and press Redeem to get that cash!

Why Isn’t My Azure Latch Code Working?

Codes are often case-sensitive, so to avoid any errors, we’d recommend copying the codes directly from this article into the redemption bar in Azure Latch. We test them all before we upload them here to make sure they’re valid for you.

If you have copied them from here, and they’re still not working, it could be one of two things. You may have accidentally copied over an extra space, so be sure to check for that first. The other option is the code may have just expired.

How to Get More Azure Latch Codes

We check for codes daily, so you can visit this article to see when new Azure Latch codes are released. There’s also a dedicated Discord Server, that you can visit to look for code announcements yourself.

What is Azure Latch in Roblox?

Whether you’re a fan of anime or sports games, Azure Latch is likely to be a game you’ll want to check out. The 5v5 football game is another Roblox experience that takes inspiration from the popular manga and anime series Blue Lock. For this one, however, you’ll get super abilities that you can use to make those tackles, passes, and goal attempts a bit more exciting.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Basketball: Zero Codes (May 2025)

Looking to dominate the court with Basketball: Zero codes? Well, you’re in luck! We’ve searched for all active working codes for the Roblox experience, so you don’t have to. Redeem these for a range of bonuses that include Lucky Spins and cash, helping you swish your way to victory.

Working Basketball: Zero Codes (May 2025)

Below, you’ll find a list of all the currently active Basketball: Zero codes we’ve found as of this month:

  • TATLISPATCHWOW – 3x Lucky Spins, 15,000 Cash (NEW)
  • 2.5MLIKES – 5x Lucky Style Spins, 5x Lucky Zone Spins (NEW)

All Expired Basketball: Zero Codes

Time’s up on these codes, unfortunately. As of this month, the following codes no longer work:

  • 300KINTERESTED
  • CHROLLOGIFT
  • 200KLOCK
  • 1.5MLIKES
  • NEWCODESRRY
  • SUNDAYPATCH
  • 100KINTERESTED
  • SRRYFORCRASH
  • JACKPOT
  • 10KLIKES
  • JACKPOTTOMORROW
  • CHROLLOFORGOT
  • CHROLLOMVP
  • TATLISCODE
  • 150kevent
  • WOW100K
  • 1MLIKES
  • 400KWOW
  • 100KW
  • WCHROLLO

How to Redeem Basketball: Zero Codes

  1. First, you’ll need to like and join the Basketball: Zero group on Roblox to be able to use codes
  2. Then, load up the Basketball: Zero Roblox experience
  3. In the bottom right corner of the screen, you’ll find the codes button. It’s purple with a gift box icon.
  4. Copy your code and paste it into the box
  5. Press redeem and claim your bonuses!

Why Isn’t My Basketball: Zero Code Working?

Typically, when a code stops working, it’s just because it’s expired. However, plenty of codes for Roblox experiences are also case-sensitive. So, it might be that you’ve typed it incorrectly. Whether a code has been entered incorrectly in Basketball: Zero, or it’s expired, you’ll see a pop-up saying “code doesn’t exist.”

To avoid using an incorrect code, we’d recommend copying them directly from this article and pasting them into the code box. We test them all before we add them to the article, so you can be certain that if it’s on here, it’s a valid code. Just be sure to check you haven’t added a sneaky extra space in there when copying it over.

How to Get More Basketball: Zero Codes

We check for codes on a daily basis, so if there’s a new code, you’ll be able to find it in this article. If you want to search for them yourself, however, you can head over to the Basketball: Zero Discord server.

What is Basketball: Zero in Roblox?

It’s no surprise that in Basketball Zero, you’ll be playing… basketball. The fast-paced 5v5 game will see you dribbling the ball across the court to face opponents and try to score as many points as possible. By unlocking new styles and zones, you’ll earn a range of atheles and bonuses that will give you special advantages. The Flash, for example, has excellent speed and agility, while the Star athelete can leap like no other. Redeeming the codes above will give you chances at Lucky Spins, which unlock the Styles and Zones, while the cash will enable you to unlock emotes and goal effects, to really celebrate the wins.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.