Tron: Catalyst Introduces a Time-Loop Twist to the Iconic Cyberscape

The original Tron has a particularly interesting place in pop culture, delivering the first movie about video games and the hidden worlds within computers. So it’s a wonder that the first film and its follow-ups still haven’t made that many forays into video games proper after more than four decades since the 1982 original. Thankfully, recent attempts from developer Bithell Games have done more to push the concept of Tron beyond just the imagery of speeding light cycles and fast-paced identity disc combat to offer more of a look into the inner machinations of the Grid.

With Tron: Catalyst, we have a new action game set within The Grid’s neon, grey-soaked setting to uncover a larger conspiracy involving the impending end of the computer world. There’s so much detail to admire that’s packed into Tron: Catalyst from my recent hands-on time, and with an interesting time-loop twist, it carries on the familiar Tron action from a new perspective.

Set after the events of both Tron: Legacy and Tron: Identity, you play as a courier program named Exo, who navigates the large megacity of the Arq Grid to complete her various routines. After discovering one of their packages was secretly a bomb which detonates while in the city, they’re subsequently framed and imprisoned. As she plans her escape, she discovers glitches in the Grid that allow her to roll back time, letting her take information and skills backward in the timeline to a recent point. With a plan set, she seeks out the real culprit of the attack to clear her name and foil a larger plot that will disrupt the foundations of the Arq Grid.

Catalyst moves away from the static presentation of the visual novel and into fully explorable environments populated by programs.

The previous Tron game that Bithell Games worked on was Tron: Identity, a visual novel-style adventure game. Catalyst carries many concepts from its predecessor, particularly its investigation and character interactions. Exo even rubs shoulders with some notable returning characters from Identity – such as the previous protagonist Query. However, Catalyst moves away from the static presentation of the visual novel and into fully explorable environments populated by programs, making sense of the uneasy presence of security programs patrolling the city.

In a similar vein to games like Death’s Door and Tunic, Tron: Catalyst has a balance between narrative-driven exploration and combat sequences within the larger city. As Exo, you’ll be able to interact with a set of other programs going about their time in the town, and when the investigative element kicks in, she can engage in combat, exploration, and rolling back time to overcome the odds.

The combat style in Catalyst does well to capture the sense of precision and patience when using the iconic identity discs, which double as a close-range melee weapon and a long-range projectile that can depress enemies. The combat mechanics, while fairly simple during this opening chunk of the game, offered some fun when it came to carefully taking out squads of security officers. A particularly fun moment I had was nailing a parry and then unleashing some strikes before throwing the disc to finish them off. That said, I am hoping for the combat to really open up properly as the story goes on, as the action sequences can feel a bit one-note after some time.

While exploring the city, Exo can summon her lightcycle to explore and whizz through the streets freely. But with the increased presence of Grid security, Exo is constantly under watch and can easily catch their attention, which launches a GTA-style manhunt for her. While you do have the run of the city, Catalyst is not an open-world game but rather uses its scale to present the different layers of exploration for its missions. Still, exploring the city on the lightcycle was very satisfying, especially taking in those slick Tron vibes.

Much like Identity, Catalyst is propped up by impressive writing that gives nuance to the various characters living in the Grid. As the investigation escalates, opening up new pathways to complete objectives, you can rewind to an earlier point to take a more optimal approach. These moments gave me the same feeling of being Tom Cruise in Edge of Tomorrow, where I could do certain actions to learn some secret motives from characters holding back intel, or gain the upper hand in combat.

Tron: Catalyst certainly nails the look and feel of Tron, and it particularly captures the brighter and more visually alluring style of 2010’s Tron: Legacy. But what I found interesting about Catalyst’s style and storytelling was that its plot and focus on the inner society of the Grid scratch the same itch as the vastly underrated and short-lived series Tron: Uprising, which dealt with a similar storyline about programs within the Grid seeking to overcome an oppressive rule.

So far, Tron: Catalyst is an intriguing step in a different direction from Identity. While the latter game featured strong writing and plot, it lacked a more compelling package to contain its ideas, and I do like this upcoming turn with Tron: Catalyst that Bithell Games has in store. It’s more of a stylish, if modest, action game, but seeing Exo maneuver through the city and fight through the different battles reminded me of some of the more daring moments from the films and animated series. It’s always fun to see Tron showcase its rich and alluring world, which will build up throughout Catalyst’s dive into the world of the Grid.

After The Elder Scrolls IV: Oblivion Remastered’s Success, Ex-Bethesda Dev Expects a Fallout 3 Remaster Would Significantly Improve the ‘Not Good’ Gun Combat

With The Elder Scrolls IV: Oblivion Remastered going down well with fans, thoughts are now turning to which Bethesda game is set for the remaster treatment next. And with many speculating Fallout 3 is coming (it was leaked back in 2023), how might Bethesda improve upon its 2008 post-apocalyptic role-playing game?

Bruce Nesmith, one of Fallout 3’s designers, has pointed to the game’s “not good” gun combat, which he expects Bethesda would improve significantly for a remaster.

Speaking to VideoGamer, Nesmith said Fallout 3 Remastered would have shooting more in-line with that of Fallout 4.

“What did you see in Fallout 4? That will tell you what they felt was necessary to change from Fallout 3,” Nesmith said.

“I know in Fallout 4 there was a lot of work done on the gun combat, because Fallout 3 is the first time they ever tried to do a shooter-style game. And, well, I think the work that was done was amazing.”

Oblivion Remastered, developed by remake specialist Virtuos using Unreal Engine 5, has a long list of visual and feature improvements. It runs at 4K resolution and 60 frames per second, as you’d expect, but other changes are more meaningful. Everything from the leveling systems to character creation, and combat animations to in-game menus have been improved. Meanwhile, there’s lots of new dialogue, a proper third-person view, and new lip sync technology. The changes are going down well with fans, some of whom believe Oblivion Remastered would be more accurately described as a remake. Bethesda, however, has explained why it went down the remaster route.

Nesmith said Fallout 3 Remastered would probably include improvements and changes along similar lines to Oblivion Remastered.

“[Fallout 3 combat] didn’t hold up to shooters at the time,” he said. “Also, it’s an RPG shooter, it’s not a run-and-gun shooter. But a lot of work was done on that for Fallout 4. So I anticipate seeing a lot of that work go into it, assuming they’re doing the same thing.”

“Oblivion wasn’t just brought up to the 2011 version of Skyrim,” he added. “It was brought up to something that, at least on the surface, looks like it exceeds the most recent graphics update in Skyrim.” Nesmith has said The Elder Scrolls IV: Oblivion Remastered is so impressive it could be called “Oblivion 2.0.”

It’s a busy time for Bethesda, which is working on The Elder Scrolls VI and, maybe, more Starfield. Throw in remasters and ongoing work on Fallout 76 and the Fallout TV show, which is heading to New Vegas for Season 2, and fans are in for a treat in the coming years.

We’ve got a comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Looks Like The Legend of Zelda: Tears of the Kingdom Will Support Cloud Saves After All

Nintendo has confirmed that The Legend of Zelda: Tears of the Kingdom Switch 2 version will support cloud saves after all.

We already knew that the Nintendo Switch 2 was set to get special enhanced versions of several Switch 1 games, including The Legend of Zelda: Tears of the Kingdom, but as IGN reported last week, a disclaimer had fans worrying that some games, or at least this one, wouldn’t support Nintendo’s cloud save functionality as they’d hope.

That’s because, initially, Nintendo’s pages for Tears of the Kingdom‘s Switch 2 edition carried the following disclaimer: “Please note: this software does not support the Nintendo Switch Online paid membership’s Save Data Cloud backup feature.”

Now, however, Nintendo has updated its website to provide more information. While Donkey Kong Bananza‘s page has since scrubbed all mention of cloud saves completely, Nintendo has revised the disclaimer on the Tears of the Kingdom page so it now states: “Save data created in the second save data slot in The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition cannot be transferred to The Legend of Zelda: Tears of the Kingdom on Nintendo Switch.”

This suggests players will be able to transfer their old Switch 1 Tears of the Kingdom saves to their new Switch 2 devices, but it won’t be possible to transfer Switch 2 saves back to the OG system (thanks, Eurogamer).

The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition page also now includes the same message, suggesting an identical approach to save transfers.

Nintendo Switch 2 pre-orders went live overnight, with the price still fixed at $449.99 — and they went about as well as you’d expect. Check out IGN’s Nintendo Switch 2 pre-order guide for more.

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Frostpunk 1886 Is a Remake of the First Game Due Out 2027, Dev Insists It Will Continue to Update Frostpunk 2

11 bit studios has announced Frostpunk 1886, a remake of the first game due out in 2027.

The Polish developer is using Unreal Engine 5 for this project, which it has revealed just over half a year after Frostpunk 2 came out. The first Frostpunk launched in 2018, so assuming the remake does come out in 2027, it’ll be nearly a decade on.

Frostpunk is a city-building survival video game set in an alternate history late 19th century. You build and maintain a city during a worldwide volcanic winter, managing resources, making choices on how to survive, and exploring the area outside their city for survivors, resources, or other useful items.

IGN’s Frostpunk review returned a 9/10. We said: “Frostpunk deftly mixes a variety of thematic ideas and gameplay elements into an engaging and unique, if occasionally unintuitive, strategy game.”

Frostpunk 2 fared a little less well in IGN’s review, getting an 8/10. We said: “Thanks to a ground-up rethinking of its ice-age city builder mechanics, Frostpunk 2’s larger scale is less intimate but more socially and politically complex than the original.”

11 bit insisted it still plans to update Frostpunk 2 with DLC and a console launch while working on Frostpunk 1886.

“With the studio’s proprietary Liquid Engine, which powered not only the original Frostpunk but also This War of Mine, no longer in development, the team has long sought a new foundation to carry forward the legacy of the first game,” 11 bit said.

“While Frostpunk 2 continues to forge ahead with free major content updates, a console launch, and DLCs, this newly announced project marks a return to the franchise’s roots, offering both newcomers and longtime citizens of New London an evolved take on the harsh, morally challenging survival experience that started it all.

“But Frostpunk 1886 — so titled to honour a pivotal moment in the timeline of the universe, when the Great Storm descended upon New London — is no mere visual overhaul. It builds upon the core of the original, expanding it with new content, mechanics, laws, and — perhaps most excitingly — an entirely new Purpose path, offering a fresh experience even for the most seasoned players.

“Reimagining Frostpunk in Unreal Engine also allows the game to become a living, expandable platform, bringing with it long-awaited mod support — a community request that was previously impossible to realize due to technical limitations of the original engine — as well as the possibility to add future DLC content.”

11 bit studios said its fans can “look forward to a future where Frostpunk 2 and Frostpunk 1886 evolve side by side — two paths forged in parallel, each carrying the vision of survival into unrelenting cold.”

The studio is also working on The Alters, which is due out in June.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

EA Sports FC 25 Gets First Ever Paid Season Pass, EA Insists It’s ‘Purely Additive’

EA has added a paid season pass to FC 25 in a first for its long-running soccer series.

The EA Sports FC 25 Premium Pass is live now in-game and can be obtained with the earnable in-game virtual currency (500,000 UT Coins) or the virtual currency paid for with real-world money (1,000 FC Points, which cost $9.99).

The paid track includes exclusive content and, crucially, tradeable packs. This means players of Ultimate Team (FC’s most popular and controversial mode) can sell the rewards obtained in the Premium Pass to other players for in-game currency that can then be used to buy the next Premium Pass (assuming they earn enough coins from the sale of those items in the auction house, of course).

Rewards include a number of powerful cards, such as Immortal Icon Franck Ribéry, and powerful Evolution consumables that are used to improve cards you already own.

Some players are already hitting out at EA for the decision, pointing out this $9.99 Premium Pass comes on top of what is already a premium game and, when it comes to Ultimate Team, an already heavily-monetized game mode. Critics are also suggesting that the Premium Pass offers a direct way to buy powerful cards which can then be used in competitive multiplayer.

Others, however, are pointing out that you still need to level up to unlock most of the rewards, and you can pay for the premium track with coins earned through gameplay alone, so technically everything here is earnable by just playing.

And effectively, Ultimate Team store packs already offer a direct purchase route, given there are many that now include guaranteed cards of a certain power level. However, this paid season pass is the closest EA has come to just letting fans buy Ultimate Team players directly.

The addition of FC’s first ever paid season pass may be an attempt by EA to further monetize its money-spinner now the game is available at a heavily discounted price and ahead of FC 25’s expected arrival in console subscription services such as Xbox Game Pass Ultimate and PlayStation Plus.

It’s also worth noting that back in January EA lowered its financial forecast for its fiscal year, pointing to the “underperformance” of EA Sports FC 2025 (which accounted for the “majority” of the shortfall) and BioWare’s Dragon Age: The Veilguard.

In a blog post, EA said the Premium Pass is “purely additive” and promised not to shift rewards from the standard tier of the Season Pass to the Premium Pass.

“While our Season 7 Premium Pass rewards are locked in, we’ll be monitoring your feedback to make sure we deliver the best experience possible in whatever mode you play in FC moving forward,” EA said.

The launch of the Premium Pass at the beginning of EA’s new financial year is telling (EA reports the results of its FY 2025 in May), and it looks like a clear set-up for the inevitable EA Sports FC 26. The question for EA is, will the Premium Pass do the business it needs without causing ruptions in its community?

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Street Fighter 6: Years 1-2 Fighters Edition Is Up for Preorder for Switch 2

Street Fighter 6: Years 1-2 Fighters Edition is set to release for Nintendo Switch 2 on June 5. This edition throws 26 fighters into the mix across 20 stages. You can preorder it now (see it at Target). For more details, keep on reading.

Street Fighter 6: Years 1-2 Fighters Edition for Switch 2

Unlike many first-party Switch 2 games, this one is releasing at the relatively wallet-friendly $59.99 price. Some other Switch 2 games, including original Switch games that have been enhanced for Switch 2, are releasing for $69.99 or eve $79.99 in the case of Mario Kart World and Tears of the Kingdom.

Note: This is a Game-Key Card

Some Nintendo Switch 2 games come in the form of game-key cards, including this one. Game-key cards are physical cards that look basically like Switch 2 cartridges, but they don’t actually contain the game on them. Instead, you’ll need to insert the card into your Switch 2 and then download the game from the eShop. Note, it’s a 50GB download, so you might want to pick up a microSD Express card to add some extra storage.

What Is Street Fighter 6: Years 1-2 Fighters Edition?

This edition of Street Fighter 6 comes with all the base fighters, plus the additions from the first two years. That means you get 26 fighters and 20 stages.

As for the game itself, we loved it. From our 9/10 Street Fighter 6 review: “Street Fighter games are always benchmark moments for the 2D fighting game genre, but Street Fighter 6 feels extra special. The Drive System is an incredible addition to the fighting mechanics that gives you a veritable Swiss Army knife of options and meter-management decisions right from the start of every single round, the starting roster is the best Street Fighter has ever seen, its online netcode through three betas has been impeccable so far, and the number of smaller details that it nails right out of the gate is unprecedented. It’s so good that even the poor story and extremely slow progression of the single-player World Tour amounts to only a jab’s worth of damage on its metaphorical health bar. Whether you’re completely new to fighting games or are a seasoned vet, Street Fighter 6 is a must play.”

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Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

The Legend of Zelda: Tears of the Kingdom Nintendo Switch 2 Edition Is Up for Preorder

The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition is set to release exclusively for the Nintendo Switch 2 on June 5. It includes the original Nintendo Switch game with some Switch 2 enhancements, plus Zelda Notes via the Nintendo Switch app. It’s available to preorder now (see it at Target). Read on for the details.

The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition

You’ll probably notice that the price is higher than the typical video games you may be used to purchasing. That’s because Nintendo is pricing its Switch 2 games using a varying scale. This original game was one of the few original Switch games to hit the $69.99 price. Nintendo is keeping that price, and adding $10 for the Switch 2 glow-up. I don’t love that.

Upgrade Pack Is Also Available Separately

This version of the game comes with the original Switch game, plus the Switch 2 Edition upgrade pack. If you already own the original game for Switch, you can purchase the upgrade pack separately for $10 and save some money.

Upgrade Pack Is Free with Nintendo Switch Online + Expansion Pack

If you already own Tears of the Kingdom and you’re a Nintendo Switch Online + Expansion Pack member, you get the upgrade for no additional charge. It comes included in your subscription.

What is The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition?

This package includes the full original Switch game The Legend of Zelda: Tears of the Kingdom, plus the Nintendo Switch 2 Edition upgrade pack. That gets you upgraded performance, with things like faster frame rates and load times, plus enhanced resolution and textures. Basically, the is looks and runs better on Nintendo Switch 2 than it ever did on the original Switch.

From our original 10/10 TotK review: “The Legend of Zelda: Tears of the Kingdom is an unfathomable follow-up to one of the greatest games ever made, somehow improving upon it in nearly every way – be that with simple quality-of-life improvements, a genuinely exciting story, or wildly creative new building mechanics that make you rethink what is possible. It both revamps old ground and introduces vast new areas so immense it somehow makes me wonder if Breath of the Wild was actually all that big, with an almost alarming number of tasks to complete, mysteries to discover, and delightful distractions to keep you from ever reaching that place you naively thought you were headed. Nintendo has followed up a triumph with a triumph, expanding and evolving a world that already felt full beyond expectation and raising the bar ever higher into the clouds.”

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Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

Mario Kart World Is Finally Up for Preorder for the Switch 2

Mario Kart World is a Nintendo Switch 2 exclusive game that’s set to release alongside the upcoming console’s launch, on June 5. An open-world racing game, Mario Kart World is packed full of characters, vehicles, and regions from the Mushroom Kingdom for you to explore in a free-wheeling manner. You can preorder the game now at various retailers (see it at Walmart). Let’s take a look.

Preorder Mario Kart World

Unlike many video games these days, Mario Kart World is only available in one edition. You can pick it up all by itself for $79.99, or bundled with the Switch 2 console for $499.99.

Switch 2 Super Mario Kart World Bundle

If you buy the Switch 2 bundle that includes Super Mario Kart World, you can save $30 versus buying the console and game separately. Note that the console bundle includes a digital copy, so you won’t get the actual cart or game box if you go that route. If having a physical game is important enough for you that you’ll throw in an extra $30, by all means, proceed with your preorder.

Yes, the MSRP Is $79.99

Purchased by itself, the game costs $79.99, which is $10 more than standard price of AAA PlayStation and Xbox games this generation. While I don’t love seeing game prices getting hiked up between generations, I know games are more expensive to make than ever these days. In any case, I’m hopeful it indicates the scale of Mario Kart World makes it worth the extra money.

What Is Mario Kart World?

Mario Kart World promises to be the biggest Mario Kart game yet. It’s designed as an all-encompassing open world, much like the Forza Horizon series. In Grand Prix mode, you can even drive from the end of one track to the start of the next after finishing a race.

The tracks in Mario Kart World are altered by things like weather conditions and the time of day, which can affect your visibility and traction as you race around. You can also veer off the actual track at any point and drive “virtually everywhere,” according to Nintendo. Each race has 24 drivers, more than any previous Mario Kart game.

Knockout Tour is a new mode that lets you race from one corner of the open world to the other. Along the way, you’ll drive through checkpoints that have placements listed on them; if you’re lagging behind the required placement as you reach a checkpoint, you’ll be eliminated from the race.

If that sounds too hectic to you, you can choose to drive anywhere you want in the world in Free Roam mode. You can team up with friends as you leisurely cruise around, and take photos along the way.

More info about Mario Kart World is coming during an April 17 Nintendo Direct. In the meantime, take a look at our Mario Kart World hands-on preview for more info.

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Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

The Elder Scrolls IV: Oblivion Remastered Review in Progress

Like a member of the Mythic Dawn popping out of a secret room to stab the emperor in the back, a remaster of The Elder Scrolls IV: Oblivion has shown up out of nowhere, and it’s a dagger I’ll gladly throw myself on. As one of my favorite RPGs ever, it’s no surprise that I’ve already put in a full day’s worth of playing: I’ve closed a dozen Oblivion gates as the hero of Kvatch, made Faustian bargains with a bunch of Daedric gods, fought to become champion of the arena in the Imperial City, and am well on my way to completing a few of the faction questlines – and so far I’m quite impressed by the substantial upgrades of this new version. I recently revisited the original Oblivion, so with its shortcomings very clear in my mind, the improved UI, revised voice lines, and especially the graphical overhaul have made this nearly 20-year-old classic massively more playable. That said, I’ve also seen a disappointingly recognizable amount of jank, like weird animations when getting on a horse, broken questlines, and regular framerate hitching. But as someone who is pretty immune to the charms of nostalgia alone, I’m still having a fantastic time returning to this adorably weird open-world adventure.

It probably goes without saying that the graphical upgrade is Oblivion Remastered’s biggest improvement. While things definitely don’t look anywhere near the normal standards of today, putting this version side-by-side with its 2006 doppelganger is eye-raisingly impressive. The entire map is crisp, with a draw distance my teenage-self could have only dreamed of. Lighting, shadows, and character lip syncing in particular have been overhauled so much that it’s actually kind of shocking. That said, other things bizarrely didn’t get the memo, like the faces of NPCs, which are almost universally hideous and cartoonish and have about a 40% chance of being cross-eyed. (Although, honestly, being horrified by character faces might actually be part of the authentic Oblivion experience.) So not every Nord and mudcrab is as beautiful to look at as your typical big budget game in 2025, but it’s still a total glow up. It’s one of those situations where I somehow remember things looking just like this in 2006, even though they very clearly looked much worse, which speaks to how the spirit and style of the original has been maintained.

The addition of sprinting has made for a remarkably less tedious time.

Perhaps the thing that has had the biggest impact on gameplay in Oblivion Remastered is the inclusion of a sprint button. If you haven’t played Oblivion in over a decade, yes, there was no sprinting – wild, I know – and if you never played it, just understand that you’ll never truly know this gift you’ve been granted from Akatosh himself. I don’t even really mind that I’m now losing stamina by sprinting (something that annoys me in RPGs where you’re literally always running around). It’s worth it, even if it does have the odd side effect of making the entire map feel smaller, especially cities and dungeons that can now be fully explored in about half the time. This change has also made me care a whole lot more about investing in skills and magical buffs that increase my stamina, since now I’m using that meter for nearly everything I do. But despite the extra fiddling that causes, moving quickly through areas I already know like the back of my hand makes for a remarkably less tedious time.

There are also a bunch of major changes to the UI, skills, and leveling system, as well as an entirely new feature called Character Origins, which seem to further modify starting stats. The UI has been modernized with today’s design sensibilities, so there are lots of appreciated additions you might not even notice. The compass has moved to the top of your screen and provides way more information; the health, magicka, and stamina meters are now spaced out across the screen instead of being shoved into one corner together; and the menus are much more intuitively placed, so you can toggle between your spells and character stats a lot faster. Some elements still feel pretty old timey – like the quest log popping up right in the middle of the screen anytime you’ve reached a new milestone in one, awkwardly interrupting whatever you were doing – but most of these annoyances haven’t bothered me much just yet. I also just need to spend more time with the altered leveling system and skills to understand if those changes were for better or worse.

It’s a bummer that two decades wasn’t long enough to fix the jank.

Although developer Virtuous Games headed up this remaster, this is still a Bethesda game through and through, and with that comes a lot of bugs. I’ve already seen odd stuff, like one time when an Oblivion gate disappeared before my eyes, or how an NPC walked away and wouldn’t let me talk to them even when my quest objective told me I had to (though I was still able to advance the questline despite the log not updating, otherwise I’d be madder about that). Then there’s just plain and simple performance issues I’ve seen while playing on Xbox Series X, like how I lose frames for a second or two anytime the autosave triggers or if I’m battling too many dirty, rat-faced scamps in Kvatch. So far most of this has been the usual cheeky blunders that generally don’t ruin my time, but it’s definitely a bummer to see that two decades wasn’t long enough to fix this janky fantasy world.

That’s all I’ve got for now, but am hoping to have a full review before too long. First I want to wrap up the main quest line, pay a visit to the Shivering Isles, and maybe go on a rampage across Cyrodil just to hear the Imperial guards give me their arrest monologue a few hundred more times. Okay. That’s it. Gonna go catch vampirism or something now. Goodbye.

The Elder Scrolls IV: Oblivion Remastered Includes That Iconic Line Flub From the Original Game

The Elder Scrolls IV: Oblivion Remastered reimagines one of Bethesda’s most important games with new visuals, gameplay mechanics, and more, but that didn’t stop the team at Virtuos from including one of the original’s most iconic lines.

Most veteran Elder Scrolls fans have no doubt heard of Master Speechcraft trainer Tandilwe, a High Elf who can be found in the Temple of the One in the Imperial City. When Oblivion launched for PC and Xbox 360 more than 19 years ago, it was clear Tandilwe could use some speech training of her own. One of her voice lines is a recording of what has long been assumed to be mistakenly included audio of actress Linda Kenyon taking another stab at a line.

As players began their trek through a revitalized Cyrodiil yesterday, many were on the hunt to see just how faithful the ground-up remaster truly was. While so many environments, character models, and items have been given a fresh coat of paint, others have been happy to find that many of the blemishes that made 2006 Oblivion so special remain intact. Tandilwe’s infamous (and hilarious) blooper is one moment fans have been overjoyed to see return. It’s just as it was nearly 20 years ago, lack of subtitles and all.

In a 2019 interview with YouTube channel Jake ‘The Voice’ Parr, Kenyon was made aware of the Oblivion blooper making it into the game and becoming internet famous, insisting: “It wasn’t my fault!”

While the thousands of players hopping into Oblivion Remastered are debating about whether the Bethesda re-release is more remake than remaster, others are just happy to see so much of its jank remain largely untouched. It’s an aspect of the original release that Bethesda and Virtuos were determined to maintain, and so far, it seems to be going over well with both new and veteran players.

The Elder Scrolls IV: Oblivion surprise launched for PC, PlayStation 5, and Xbox Series X | S yesterday. For more, you can learn about how the modding community banned together to release dozens of mods just hours after the remaster was revealed. You can also click here to read up on why one original designer feels the remaster is more like “Oblivion 2.0.”

We’ve got a comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, and much more.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).