Verdansk Has Given Call of Duty Warzone a Shot in the Arm, and Its Developers Say It’s Not Going Anywhere

It’s fair to say Verdansk is breathing new life into Call of Duty Warzone, and it couldn’t have come at a better time. The internet had declared Activision’s now five year-old battle royale “cooked” before the nostalgia-fueled Verdansk turned things around. Now, the internet has declared Warzone “back.” Didn’t Activision nuke Verdansk? It doesn’t seem to matter, as lapsed players who fondly remember Warzone as their lockdown game are returning to the map that started it all, and those who stuck with the game through thick and thin over the past five years are saying Warzone is more fun now than it’s been since it exploded onto the scene in 2020.

This back-to-basics gameplay experience was a deliberate design decision on the part of developers Raven and Beenox. Pete Actipis, game director on Warzone at Raven, and Etienne Pouliot, creative director at Beenox, both worked on the multi-studio effort to bring Warzone back. In this sweeping interview with IGN, the pair discuss how they went about it, the success of Verdansk’s Casual mode, reveal whether they considered limiting operator skins to mil-sim for a more 2020 feel, and answer the crucial question: is Verdansk here to stay?

Read on to find out.

IGN: I imagine I fit the typical profile, which is someone who played a lot of Warzone during lockdown and was enticed back by the return of Verdansk. Was that the point of all this, to get lapsed Warzone fans back in the game? And now it’s been out for a while, is that what you’re seeing happening?

Pete Actipis: We hit our fifth year anniversary for Warzone and we wanted to bring back Verdansk for quite some time now. It just felt like the right timing. When we were talking about bringing it back, it wasn’t just bringing back the map. It was more than that. Over the last five years we have learned a lot, experimented with a lot. The one thing you can say about Warzone, it’s constantly changing for good or for bad. It is something that we just try to keep evolving. And we listen to the players and we take some shots and sometimes they land, sometimes they don’t. But when we talked about bringing Verdansk back, it was very important for us to bring back a nostalgic moment in time as best as we could and be respectful of that as well.

During Covid it was just a special time in the world, it was crazy, it was something that we all experienced together individually, but Warzone created this social experience in a way that was pretty new to Call of Duty. So we wanted to pay homage to that as best as we could. We looked at every single component of what made Warzone special back in 2020 and we wanted to really treat it right.

I’ll let Etienne talk about the map side of it, but at least on the gameplay side, we wanted to make sure that we looked at all the design principles and all the reasons that we added the things that we did back then, and are they still viable? Are those still fun mechanics and loops? And if we were to bring them back, we wanted to make sure we did it with the right intent. And that’s why I think it’s stuck around so well. Post-launch, right now it’s getting great feedback from the community. They seem to really be enjoying it. We’re players too, so we wanted to build an experience that we fell in love with back in 2020. So yeah, it’s worked out. We’re really careful about what we do to the game right now because we hit that sweet spot of that nostalgia bit and people seem to be enjoying it. So we’re pretty excited by it as players too.

Etienne Pouliot: We know that gaming in general goes pretty fast. Five years of Warzone just went by really, really fast, and we’ve tried so many things. But each day Verdansk was still in the discussion and in the bucket of ideas of, ‘oh we will need to return to that place someday.’

But it was just not a matter of, ‘oh we’re going to port that thing toward that new engine or that new Call of Duty.’ It was really more like, ‘let’s bring the best version of Verdansk.’ So, just to be sure that we remade everything from the ground, the sky, the player visibility, the audio. There is a lot of stuff that we put a lot of energy in. And we see the result right now. We were playing the game and we were like, ‘yeah, it feels great.’

So we were just eager to give it to the player. And the answer is really successful right now. So we are really, really happy. And just like Pete mentioned, I think it’s only a beginning and we’ll continue to challenge ourselves to see if we need to make some changes, improvements.

IGN: The online sentiment does look positive right now, and you’ll know that the online sentiment across places like Reddit and social media has certainly not always been positive about Warzone. Is that something that you’re seeing in the data? Are you seeing more people returning to play Warzone?

Pete Actipis: It has been pretty successful, and I think you can tell in the experience, right? Look, I’ll take it when Reddit says positive things about Warzone! That is an anomaly and I’m excited by it. Like Etienne said, we recreated Verdansk to be the best experience possible. But then we didn’t stop there. This is the starting point. It is not an anomaly for where Warzone is going.

We knew there was going to be a lot of new players or lapsed players, word of mouth of like, ‘hey come check out Verdansk.’ We added this Casual mode, which is doing really well for us. We wanted players to come in and re-experience it at their pace, or experience it for the first time in a safe way where they don’t feel like they’re getting sweated out or outplayed. We were very careful with crafting this experience this season, and the data is showing us that it’s been really successful and we just hope to keep that momentum going into the future.

Etienne Pouliot: Yeah, it’s really impressive how much Call of Duty touches different players from all different backgrounds. We’ve seen that during the pandemic and we’ve seen that today. So it’s really a privilege to work on that level of successful franchise. We have that approach of, we want as many players as we can. So having that Casual mode, having more quality of life, having more ways to have a stable, performant game is really important. Down the rest of that chapter and so for the rest of Warzone, how can we be a place to welcome new players and make sure that if you were there back then you will return to what you love?

IGN: Casual mode is where I’m playing right now as a lapsed player returning to Warzone. However, I am starting to see the sweats maybe looking at Casual mode and going, ‘we can have some fun here.’ You can tell when you’re playing it when someone shouldn’t be there, this is too easy for you. Are you seeing that internally?

Pete Actipis: The whole spirit of the Casual mode was to give people that were scared about getting into a time commitment or a game commitment or a skill commitment with Warzone, but do it on their terms. The nice thing about this is, this is the first rev of it. It just went live and we’re going to look at the data, we’re going to evolve it over time to make sure it retains the design principles and spirit that we wanted it to have. So if we see sweats come in there wrecking the whole server, then we will have to come up with plans against that. It’s still pretty new right now. I think it’s still giving players what they need in it right now, and we’ll just keep monitoring and involving it. But it’s a fun mode. I can’t lie – I enjoy playing it myself and I can play with people that never played Call of Duty before. It’s a little less intimidating that way, and I think that’s what makes it so appealing for myself.

Etienne Pouliot: And you get the sense of learning the tension of the game. It’s not just you get thrown away and after that you go to the Gulag and that’s it, it’s done. Internally we have a lot of great players, and maybe we call them ‘demon players.’ It’s funny to just have those discussions with them about the game and how they see it, how they approach it. And on my side, me I’m more on the downfall skill player – I was great before and now I’m just getting worse and worse. So I think it’s really important to just have those conversations with those great players and see how we can tweak that experience in a way that everyone gets something out of it.

And I’m pretty sure that we have a lot of players who are going to get inside ranked down the road of BR. So I see that as a more broad, different mode to just engaging depending on your skillset.

IGN: Yeah, I guess when ranked starts, the sweats will probably gravitate towards that and they’ll have had their fun. I want to talk to you about Call of Duty lore. I remember reporting on Warzone and how everything became unified and all the different brands became mashed together in a timeline. And I remember in 2021 you blew Verdansk up, and it was publicly said: ‘this is never coming back.’ And I believed it! So are we just supposed to go, ‘you know what, actually it doesn’t really matter, it’s about the fun.’ Or have you come up with a story explanation for how we’re back?

Pete Actipis: I don’t want to spoil any sort of narrative story bits. And that’s not confirming nor denying either way. It’s just, what we wanted to do for this moment was take a pause from any sort of timelines or anything like that and just say, ‘look, let’s just celebrate this moment in time and just have a great time with it.’ If and when we introduce a narrative we may or may not figure out if we have to resolve this. But again, I’m not trying to spoil anything or say or mislead in any direction. But this season’s launch was just, let’s have a fun moment and go back to the nostalgic bits.

Etienne Pouliot: And I don’t know if you’ve seen some clips around it, but all I can say is that there is stuff in the map that I’m pretty sure that players who know the map will definitely find some bits of information. And after that they can figure it out. But at the same time it’s important to acknowledge some of the historical moments of five years of Warzone. So Verdansk is part of that five year celebration.

IGN: A lot of people are wondering, is Verdansk here to stay? Is it like a celebration, one-shot type thing that you’re doing, or is this something that players can expect longer term and you iterate on it on that basis?

Pete Actipis: We brought Verdansk back for a reason. It wasn’t just to bring it back for a season and kind of say goodbye to it again. A lot of effort went into it. So for the time being Verdansk is sticking around and this is just the beginning of the Verdansk 2025 journey, and then we’ll see how things go from there. So again, no confirmation or anything on the strategy on the maps moving forward, but we love Verdansk. It was a nostalgic map that we loved and it’s fun to play on, and so we just want to keep investing on it and continue to make it a better experience for our players moving forward for at least the time being.

IGN: I’ve seen players go back to unlock Price’s ghillie suit from Modern Warfare 2 now Verdansk is back. Have you seen this?

Etienne Pouliot: Yeah, I’ve seen that.

IGN: People are asking each other how to get it again, going back to Modern Warfare 2 or even buying it to unlock the ghillie suit.

Etienne Pouliot: It’s really interesting how the community is engaging with the game. We have the chance of having all the different operators from Modern Warfare 2, Modern Warfare 3, and all the different games. It’s something that I really love from the game, is that all the different battle passes and Blackcell, I can change every time my loadout and my operator. And sometimes I even use really, really old weapons that maybe are not meta, but I have the feeling that I’m back, I’m there the way I want to play. So I’m pretty sure a lot of people are just using all the different content we gave them across all those years and having fun right now.

Pete Actipis: On launch day I went back and picked an old Ghost costume that looked very similar to the launch trailer versions. I’m like, ‘okay, I’m back in it too.’ That’s part of the fun, picking your operator and the look and trying to relive that moment as you remember it.

IGN: I’ve been having old debates again about whether to play aggressive or just camp on a rooftop and snipe, or just hide, in the same old places. When you were thinking about bringing back the map, did you consider tweaking it in such a way to encourage certain gameplay types or gameplay styles, or did you want to recreate it as accurately as possible so the same gameplay styles in the same places would happen once again?

Etienne Pouliot: We wanted to recreate those moments, but again, we’ve learned a lot. So just to give you a quick example: player visibility is really better right now than back then. Maybe people will remember Roze, but there were a lot of dark corners. That was an experience that a lot of people were not attracted by. So we’ve made slight adjustments like this to make sure it’s fun for everyone.

And another thing is audio was really, really, really important for us. So just making sure that you understand from each corner where you’re in this, where will be the enemy, and how you need to react. So again, just making sure that it’s the best Verdansk version we will deliver. That was the goal and I think that we are on the right path to continue.

Pete Actipis: We also didn’t want change too much because then it wouldn’t be what you remembered in Verdansk. The map itself had a lot of that sandbox-y kind of like, ‘do I want to play long range and go camp at the top of ATC Tower or the top of Stadium roof with a helicopter?’ There was a lot of play potential, a lot of opportunities for close range, long range, you name it; great fighting in the woods areas north of Quarry, or south west of Hills.

To make that a reality we went back into the core experience and made sure we were able to pay those moments off. So we retuned the circle back the way it worked originally. So we allow these wild swings for these first and last circles so you can get more of these dynamic and crazy experiences where you’re, the first part of the match you’re playing in a dense area, maybe like Downtown, and then it ends somewhere where there’s an opening, and you’re like, ‘oh crap, I got to go hit my loadout again, let’s go get some money so we can acquire a loadout so I can get more of a mid to long range weapon to be able to handle late game.’

And we also made vehicles more impactful, so we had to remove things like the redeploy drone beacons and all the other fast travel mechanics, to make the rotations a little bit more difficult, which made you think of, ‘how do I want to move with my team and what kind of weapons do I need to carry and what sort of equipment do I carry?’

All of those things might look like individual things, but they all compound together to really form the experience. And so we were very careful. It was like, ‘what’s the experience that we really want to go after when we brought back Verdansk?’ So then that started peeling back the onion of, ‘okay, we have to change this, we should change this and this and this.’ And so all of it together as the sum of the parts of that beat that we were going after.

IGN: I wanted to get some insight into TTK (Time to Kill) and how you approached what you wanted to achieve there for Verdansk coming back. It feels shortened to me, but exactly what happened there, and why did you make the changes you made?

Pete Actipis: Comparatively to last year, the Urzikstan year, it is a faster TTK. It’s pretty equivalent – I don’t know the exact numbers offhand – but the original experience and what we wanted to go back for now was make it more of a casual, friendly kind of, ‘if I’m not good at hitting straight shots, I have an opportunity, I’m not going to get destroyed every gun battle.’ There’s also a lot more excitement of like, ‘oh, I have an opportunity to get a kill.’

That being said, it is not like we’re trying to remove skill from the game. There’s still a lot of skill involved in this game, but it’s approachable, which is the key difference there. And part of this was not only how do weapons handle, but then also how does your movement handle in response to that? Do I feel like I can engage in combat and get a bead on somebody and react to how someone’s moving or get away from shots?

So movement and gunplay are very tied to the hip. And this is again the peeling onion approach. We like right now where the TTK sits. We will evaluate as the game progresses and see what our fans think. We’re always evolving and we’ll react appropriately based on that. But right now it seems like people are enjoying it. I know TTK is… some people either love it or they hate it. It depends on their player type. It’s okay to be opinionated. That’s cool! We’re just trying to do what’s best for the community at large.

IGN: My first Verdansk match back I was in the plane and there were four of us getting ready to jump out, and one of the players was a giant Teenage Mutant Ninja Turtle and the other was this fairy thing. I was like, ‘this is not how Warzone was back in lockdown.’ Was that on your minds as you were thinking of rekindling the feeling exactly as it was back then, when some of these crazy skins weren’t so prevalent in the game? Did you ever think at any point that actually, just for the relaunch, at least at the start, we’re going to limit it to mil-sim [military simulation] stuff, or some of the stuff that people remembered? Or was that just never a consideration for you?

Pete Actipis: We talked about everything. We left no stone unturned really. But we wanted to create the best version of Verdansk possible. And part of that is just understanding the reality of where we’re at. We’re in a Black Ops 6 year. So at the end of the day we still are dealing with differences in loadouts and weaponry and even operators. We tried to pay homage and pay off the spirit of that nostalgic experience as best as possible. But our intent was never to be a facsimile of that old experience. It was supposed to be the best version of Verdansk and Warzone to date.

Part of that was respecting players’ purchases. As a player, I’ve invested X amount of time, money, whatever it is, and this is who I like to play with. Okay, we could have restricted weapons and operators, but then it creates this big friction moment for players who are like, ‘I just want to play the game. I want to have fun in my mode.’ I know some players might have more of a stance on it, like, ‘I want it to be pure mil-sim.’ But the spirit was to make it welcoming for all players.

Etienne Pouliot: I remember sometime with my friend, we were like, ‘yeah, today we all buy a different turtle and we wanted to be the four turtles winning a match. It was pretty crazy. So I think just having those possibilities in front of the player.

Mil-sim – one of my friends is really hardcore, he plays only with one attachment. That’s his rule. Because he feels that it’s cheating. He’s like, ‘no, it’s not a usable case of a weapon. So I will only use one.’ And I’m like, ‘okay man, if you want to do it, but I will never go toward that path.’

So I think that just having all those different possibilities so you can engage the way you want. And after that, like Pete just mentioned, I think that it’s really important for us to respect all the time and money you spend in the game and making sure it’s still worth it for you.

IGN: Your friend must be very good at Call of Duty if they can get by with just one attachment.

Etienne Pouliot: Yeah, it’s really incredible how many people I’ve seen through all the years that they have such a great skill that from my point of view I’m like, ‘hey, are you using something else that I’m not aware of?’ But yeah, you’re a true player.

IGN: That does lead me on to one of the final questions I wanted to ask. Activision has increased communication around cheating in Warzone and made changes recently, like with crossplay. But are you seeing any improvements now with Verdansk coming back?

Pete Actipis: To be honest with you, that’s not our area of expertise, the whole cheating side. I would defer those questions to the Ricochet team and how that stuff has been working out. Anecdotally, the games have been feeling good. I don’t feel like I’m getting cheated on. I think that’s even what our streamers are saying. But again, that’s not really a data point.

Etienne Pouliot: And something just to add, it’s just that it’s always something on top of our mind. So we’re just making sure that the right person speaks with the right team and makes sure that we put a lot of effort. Because everything we saw from the community, it’s important for us too. So just making sure that yeah, we will put all the energy needed to prevail and making sure the game is at the right condition that we want.

IGN: Do you have any message to the community about your plans for Warzone in 2025 now that you’ve gotten to a place where there’s positive sentiment? What can players expect?

Pete Actipis: First of all, thank you for either coming back or continuing with us on this Warzone journey. We are players too and we strive to make the game as good as possible. The launch of Verdansk, the simplification of our systems and our mechanics and just the flow, is the beginning. We’re going to cultivate the game and we’re pretty excited for our roadmap moving forward. We’ve got some great surprises that I’m not going to spoil today in store, but we hear the community and we want feedback. We listen. We take all opinions. We have our own, and we like hearing what the players think and feel. The passion is really important for us because that fuels us. We’re excited to continue on with our journey here.

Etienne Pouliot: Yeah, totally. The first thing is just to thank all the players for all the love. And even the bad things. I think it’s important to know both sides of the community. We’re all passionate, and we have a lot of great ideas that are coming down the path. Warzone has so much room to continue to grow and opportunity in front of us. So I just hope that with all the different players we will get to those moments, and after that they will stick as memories for them for quite a long time.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

7 Best Minecraft Books: Guides, Gifts, and Build Ideas

Minecraft has been one of the biggest games on the planet for over a decade now, and the new Minecraft movie has only added a whole other level of interest. Since ithat orginal game’s release, it has appeared on nearly all of the big video game platforms and sold millions upon millions of copies to become one of the best-selling games of all time. It’s a massive, open-ended game that offers nearly limitless possibilities for players young and old. So it’s no surprise that a mountain of books about Minecraft have flooded the market over the years in an effort to help players figure out how to do what they want to do.

Minecraft books are easy to come by nowadays, but it’s not always easy to tell which ones are worth picking up for yourself or the Minecraft player in your life. We’re here to help. We’ve compiled all the best Minecraft books for a wide variety of needs and uses, from beginners to epic players looking for inspiration. Let’s dig in.

TL;DR: These Are the Best Minecraft Books:

Minecraft for Beginners

Minecraft is such a vast game that it’s hard for beginners to get their bearings, or to know what to do first. That’s where this book comes in. It provides an easy-to-follow high-level overview of all the different parts of the game.

It starts out by offering all the basic info you’ll need, like what Minecraft is and how the controls work. After that, it gives you a step-by-step guide that helps you learn the ropes. You’ll find guidance for what to do on your first day, how to eat, mine, and equip yourself with new tools and armor. Then it goes into day two and beyond. This is a great starting point.

You can also check out IGNs full Minecraft guide for a lot of this same info.

Minecraft: Guide Collection

If you’re looking for a book (or set of books) that covers the basics of Minecraft in a good deal of detail, the Guide Collection is hard to beat. This collection has everything you need to know to move from a novice Minecrafter to an experienced one. While this line of guides does expand further than this box set of four titles, these are the most helpful books for pretty much anyone.

It includes guides to Exploration, Creative, Redstone, and the Nether & the End. The Guide to Exploration helps you with the keys to surviving in Survival Mode, while the Guide to Creative gives you a great baseline education about building. The Guide to Redstone helps you understand how circuits work and how you can use them in your builds, and the Guide to the Nether & the End is all about advanced survival. This collection covers all the bases anyone starting off in Minecraft needs to know.

The Ultimate Unofficial Encyclopedia for Minecrafters

If you’re in the market for a Minecraft reference book, this unofficial encyclopedia is a good one to put on your shelf. Like any encyclopedia, it’s not meant to be read cover-to-cover. Instead, it’s a book you can skim for anything that interests you, or dip into whenever a particular question pops into your mind.

Minecraft: Blockpedia

The reference book Minecraft: Blockpedia is another one to keep on your shelf and use as needed. It’s a gorgeously full-color (and official) guide to every kind of block you’ll find in Minecraft. And since blocks are the basis of the entire gameworld and everything you build, it’s good to be able to look up the unique properties of all the different kinds of blocks at a moment’s notice. And in case you think a whole book dedicated to block types is overkill, there are several hundred different types. So, definitely not overkill.

The Giant Book of Hacks for Minecrafters

For any Minecraft players who want to dabble in a little dark magic, a book of hacks is in order. The Giant Book of Hacks is an excellent starter guide to, essentially, breaking the game. It’s a thick book that’s filled with ideas for how to input cheats, program command blocks, play with mods, and use redstone to create all kinds of useful contraptions.

This book covers a lot of ground, but by the time you’re done with it, you’ll be able to give yourself a level boost, build retractable staircases, and set devious traps. Lots of fun to be had in this one.

Minecraft Bite-Size Builds

Making enormous homes and castles might be a big ask for new or younger Minecraft players. This book sets its sights on simpler builds that anyone can do. But just because they’re small doesn’t mean they’re boring. You’ll find step-by-step instructions for building everything from a survivalist’s vault and fairy treehouse to a bouncy castle and deep-sea submarine.

And once you master these bite-size builds, you can use what you’ve learned to venture forth and build ever bigger and more impressive creations. See our guide on ideas for what to build in Minecraft for more like this.

Minecraft: Epic Bases

Done with the bite-size builds, or just feeling ready to attempt something a bit bigger? Minecraft: Epic Bases is the book for you. Made with advanced builders in mind, this book offers tips for making massive constructions like an ancient mummy’s tomb and a macabre hotel. While it doesn’t break down the builds into steps like the Bite-Size Builds book does, it offers ideas and highlights so you can create massive structures that are like the ones you’ll find in the book, if not exact replicas.

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

The Best Deals Today: Like a Dragon: Pirate Yakuza in Hawaii, Asus ROG Zephyrus G14, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for April 13 below:

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The latest Like a Dragon game stars everyone’s favorite ex-yakuza, Goro Majima, on an adventure to sail the seas as a pirate. When Majima wakes up unable to remember anything about himself, he embarks on a quest to regain his memories, and of course, in true Like a Dragon fashion, things get crazy. This is the lowest we’ve seen this game so far, so be sure to pick up a copy while you can.

Save 55% Off The 4K Middle-Earth 6-Film Collection

The Lord of the Rings trilogy is simply one of the greatest experiences you will ever have. I try my best to watch through the extended editions once each year, but the fun doesn’t stop there. There’s also The Hobbit trilogy, which is another incredible set of films. This weekend at Amazon, you can score all six films in beautiful 4K for only $94.68. Previously, both trilogies were priced just below this separately, so this is a great deal.

$400 Off Asus ROG Zephyrus G14 RTX 4060 Gaming Laptop

Gaming laptops can be tricky to buy, as there are many different factors you have to consider. With more power comes worse battery life, and you also have to think about the screen since you won’t need a monitor. If you’re in the market for a new laptop, this Asus ROG Zephyrus G14 is an incredible choice. You can save $400 off this weekend, scoring a device packed with a Ryzen 9 8945HS, 16GB of LPDDR5X RAM, a mobile RTX 4060, and even 1TB of SSD storage. Plus, did I mention this laptop has an OLED display?

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With the recent reveal of Nintendo Switch 2 Edition games, it’s no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for presumably $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99.

Save on Gaming Monitors at Best Buy

This weekend, Best Buy has quite a few gaming monitors on sale. You can save anywhere from $50 to $200, depending on the model. Whether you’re searching for a higher refresh rate, brighter screen, or bigger display, there are options here. If you’re on the hunt for an upgrade to your setup, today is a great day to score a discounted monitor at Best Buy.

Final Fantasy Pixel Remaster Collection for $39.99

The Final Fantasy Pixel Remaster Collection has hit a new all-time low at Woot, priced at just $39.99. The first six Final Fantasy titles paved the way for the series as we see it today. Many fans still regard both Final Fantasy IV and Final Fantasy VI as some of the best that Final Fantasy has to offer, with gripping narratives and engaging gameplay. This package includes all six Final Fantasy Pixel Remasters, which feature updated graphics, soundtracks, font, and more.

Apollo Justice: Ace Attorney Trilogy for $34.39

Apollo Justice: Ace Attorney Trilogy combines Ace Attorney 4-6 into one package! This collection features 16 episodes in total, which can easily provide dozens of hours of fun. Some of the new features exclusive to this remastered collection include the Orchestra Hall to listen to in-game BGM, the Art Library to view illustrations, and the animation studio, where you can utilize character animations to create your own scenes!

The Legend of Heroes: Trails through Daybreak II Deluxe Edition for $50.39

The Legend of Heroes, mostly referred to as the Trails series, is growing immensely with each passing year. It’s a rarity in the JRPG world, as each entry is directly connected to one another. As of 2024, the series has sold north of 8.5 million copies across its 13 entries. If you’re patiently awaiting Trails beyond the Horizon this fall, don’t miss out on picking up its prequel at a discount.

Super Monkey Ball Banana Rumble for $19.99

Super Monkey Ball Banana Rumble is the return to form many Monkey Ball fans have waited years for. You’ve got over 200 courses, tons of guest characters, and all sorts of modes—what’s not to love? In our 8/10 review, we wrote, “Super Monkey Ball Banana Rumble is a brilliant return to form. Monkey Ball has finally found its way home again with a set of 200 fantastic courses that range from delightfully charming to devilishly challenging, backed up by tight mechanics and predictable physics that put me in total control of my monkey’s fate.”

Pre-Order the Dan Da Dan Season 1 Blu-ray for $24.49

Dan Da Dan was one of my favorite anime series of 2024, and the fact that you can take home all of Season 1 for just $24.49 is an absolute steal. Following Momo Ayase and Ken Takakura, Dan Da Dan is a comedic adventure that throws together aliens, spirits, and so much more.

Romancing SaGa 2: Revenge of the Seven for $29.99

Romancing SaGa 2: Revenge of the Seven is arguably the best entry point into the SaGa series at this time, and you can score a PS5 or Switch copy for a new all-time low of $29.99. Acting as a full 3D remake of the 1993 release, this game features English and Japanese voiceovers, rearranged music, retooled gameplay, and more. If you’re still unsure about Romancing SaGa 2: Revenge of the Seven, you can check out the free demo across all platforms!

How to Watch The Last of Us – Season 2 Release Date and Streaming Details

As one HBO primetime show ends (farewell, The White Lotus), another must rise to take its spot. Two years after The Last of Us first aired on Max, the video game adaptation starring Pedro Pascal and Bella Ramsey is returning for a second season.

The Last of Us game and the first season of the show both end with a cliffhanger that has… consequences. Anyone who’s already played The Last of Us Part 2, myself included, is probably feeling as much terror as excitement at the thought of witnessing what comes next on screen. In IGN’s review of Season 2, Simon Cardy acknowledges that it was “always going to be a challenge to adapt The Last of Us Part 2’s sprawling, twisting story into a television show,” so it makes sense that the story will continue over a third season.

If you’re planning to tune in for the premiere of The Last of Us Season 2 or still need to catch up on Season 1, check out the details below.

How to Watch The Last of Us Season 2

The Last of Us Season 2 premieres on Max on Sunday, April 13, 2025. Standalone Max subscriptions start at $9.99 and can be bundled with Hulu and Disney+.

Season 2 Episode Release Dates

The Last of Us Season 2 will run for seven episodes total, two fewer episodes than Season 1. New episodes will be released on Max every Sunday at 9pm EST/6pm CST. Here’s the full release schedule:

  • Episode 1: “Future Days” – April 13
  • Episode 2: TBA – April 20
  • Episode 3: TBA – April 27
  • Episode 4: TBA – May 4
  • Episode 5: TBA – May 11
  • Episode 6: TBA – May 18
  • Episode 7: TBA – May 25

Catch Up on the First Season

The entire first season of The Last of Us is streaming on Max, with individual episodes available to rent or purchase through Prime Video. HBO also released a limited edition 4K steelbook of Season 1:

The Last of Us Season 3 Has Already Been Confirmed

Sony and HBO have already confirmed that The Last of Us has been renewed for Season 3. There’s no official word on a release date, but production on the next season kicks off this summer. The studio has also reminded viewers that this does NOT mean there will be a third Last of Us game. As far as we know, Naughty Dog is wholly focused on its next project, Intergalactic: The Heretic Prophet.

Adapting The Last of Us: Part 2

The first season of The Last of Us show adapted the entirety of the first game with some creative liberties. Season 2 brings us to the storylines of The Last of Us sequel, which will be split up across the next two seasons.

Both Naughty Dog games have been remastered, with new edition of The Last of Us Part 2 arriving on PC just last week. This is Naughty Dog, so a new “Complete” edition of both games has also been announced, with a physical release arriving this summer. Aside from the games themselves, Sony also released a special edition DualSense controller to celebrate the series.

The Last of Us Season 2 Cast and Crew

The Last of Us Season 2 is led by the original game’s creator, Neil Druckmann, and Craig Mazin (Chernobyl), both of whom feature as writers alongside Haley Gross, who co-wrote The Last of Us Part 2 game. Each individual episode has its own director, with the full list including Mark Mylod (Succession, The Menu, Game of Thrones), Peter Hoar (It’s a Sin, Daredevil, Doctor Who), and Stephen Williams (Lost).

Here’s the main cast starring in the new season of The Last of Us:

  • Pedro Pascal as Joel Miller
  • Bella Ramsey as Ellie
  • Gabriel Luna as Tommy
  • Rutina Wesley as Maria
  • Kaitlyn Dever as Abby
  • Young Mazino as Jesse
  • Isabela Merced as Dina
  • Danny Ramirez as Manny
  • Ariela Barer as Mel
  • Tati Gabrielle as Nora
  • Spencer Lord as Owen
  • Catherine O’Hara as Gail
  • Jeffrey Wright as Isaac Dixon
  • Joe Pantoliano as Eugene
  • Alanna Ubach as Hanrahan
  • Ben Ahlers as Burton
  • Hettienne Park as Elise Park
  • Robert John Burke as Seth
  • Noah Lamanna as Kat

Don’t be surprised if you don’t recognize some of these names; several original characters are being introduced in the new season. You can check out our full breakdown of which characters are new or returning for more details.

The Best Deals Today: Super Mario Party Jamboree, Middle-Earth 4K Film Collection, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for April 12 below:

Save 55% Off The 4K Middle-Earth 6-Film Collection

The Lord of the Rings trilogy is simply one of the greatest experiences you will ever have. I try my best to watch through the extended editions once each year, but the fun doesn’t stop there. There’s also The Hobbit trilogy, which is another incredible set of films. This weekend at Amazon, you can score all six films in beautiful 4K for only $94.68. Previously, both trilogies were priced just below this separately, so this is a great deal.

$400 Off Asus ROG Zephyrus G14 RTX 4060 Gaming Laptop

Gaming laptops can be tricky to buy, as there are many different factors you have to consider. With more power comes worse battery life, and you also have to think about the screen since you won’t need a monitor. If you’re in the market for a new laptop, this Asus ROG Zephyrus G14 is an incredible choice. You can save $400 off this weekend, scoring a device packed with a Ryzen 9 8945HS, 16GB of LPDDR5X RAM, a mobile RTX 4060, and even 1TB of SSD storage. Plus, did I mention this laptop has an OLED display?

Super Mario Party Jamboree for $44.99

With the recent reveal of Nintendo Switch 2 Edition games, it’s no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for presumably $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99.

Save on Gaming Monitors at Best Buy

This weekend, Best Buy has quite a few gaming monitors on sale. You can save anywhere from $50 to $200, depending on the model. Whether you’re searching for a higher refresh rate, brighter screen, or bigger display, there are options here. If you’re on the hunt for an upgrade to your setup, today is a great day to score a discounted monitor at Best Buy.

Apollo Justice: Ace Attorney Trilogy for $34.39

Apollo Justice: Ace Attorney Trilogy combines Ace Attorney 4-6 into one package! This collection features 16 episodes in total, which can easily provide dozens of hours of fun. Some of the new features exclusive to this remastered collection include the Orchestra Hall to listen to in-game BGM, the Art Library to view illustrations, and the animation studio, where you can utilize character animations to create your own scenes!

The Legend of Heroes: Trails through Daybreak II Deluxe Edition for $50.39

The Legend of Heroes, mostly referred to as the Trails series, is growing immensely with each passing year. It’s a rarity in the JRPG world, as each entry is directly connected to one another. As of 2024, the series has sold north of 8.5 million copies across its 13 entries. If you’re patiently awaiting Trails beyond the Horizon this fall, don’t miss out on picking up its prequel at a discount.

Pre-Order the Dan Da Dan Season 1 Blu-ray for $24.49

Dan Da Dan was one of my favorite anime series of 2024, and the fact that you can take home all of Season 1 for just $24.49 is an absolute steal. Following Momo Ayase and Ken Takakura, Dan Da Dan is a comedic adventure that throws together aliens, spirits, and so much more.

Marathon Hands-on Preview: Can Bungie Do to Escape From Tarkov, What Fortnite Did to PUBG?

If Escape From Tarkov is the PUBG of the extraction shooter, boldly striking out into a new genre despite humble origins, then Bungie’s upcoming shooter, Marathon, is the big-budget refinement that could become the emerging category’s Fortnite. Coming from a studio with a pedigree for first-person shooters that’s virtually unmatched, and which wields the resources to take a good idea and reimagine it in a disturbing, beautifully detailed sci-fi universe, it’s easy to see how Bungie just might pull it off. But with a concept that’s so inherently geared towards the hardcore PvP crowd and such a clear departure from what they’ve done in the past, it’s certainly not without risks, even if they do manage to capture the usual FPS magic they’re known for. Even so, after spending the better part of two days sliding and gunning my way through Tau Ceti’s relentless ruins, I was hooked, and can’t wait to group up with my most tryhard friends and ruin people’s day.

Marathon is an extraction shooter where you and two friends are dropped into an extremely unmerciful wasteland to battle deadly enemies, including rival players, all in the name of loot and glory. If you’ve played Escape From Tarkov, then you’ll be familiar with this PvPvE framing, which forces you to ante up any loot you bring along with you, as it’s permanently lost if you fail to exfiltrate before time runs out or your team is killed. Those distressingly high stakes immediately got my blood pumping and made each match feel like the most important one so far. After fighting tooth and nail against surprisingly challenging AI enemies and ruthless fellow Runners to get a high-level rifle that could down most enemies in two hits, I wasn’t about to let my guard down for even a moment and risk losing it all to some unworthy foe.

If, like me, you bemoaned the quiet, undignified death of PvP’s relevance in Destiny 2, then you might share my eagerness to see Bungie focused squarely on a competitive experience here, and everything I played so far indicates they’ve still more than got what it takes to pull it off. Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve, and the added element of hero shooter-like abilities, like one that lets you blast enemies with kinetic energy, sending them flying away, gives that extra kick you need to feel like a supernaturally powered badass. Marathon almost immediately feels fantastic to play, and as soon as I took out a robot who took a potshot at me from the window of a nearby building and tried out his weapon for myself on a nearby enemy, it was love at first snipe.

This gets even better once you start to familiarize yourself with the class-based Runners available to you (four of which I got to play extensively, out of the six that will be available at launch). Glitch is all about mobility and controlling positioning, and has abilities that help her move fast, jump up to areas others can’t reach, and push enemies away with a blast of kinetic energy. Locus is a tanky soldier who can pull up a shield to block incoming fire and launch a flurry of homing missiles at enemies, while Blackbird is all about intel and using her gadgets to ping any enemies within an area for the whole team, and sending out little robotic drones to seek and destroy nearby enemies. My personal favorite though, was Void: a deft ninja who can turn invisible for a time and deploy massive clouds of smoke to lose and confuse the enemy within. Each of these characters offers a completely different way to play Marathon, and by coordinating with my teammates, we were able to put together a balanced team of Runners who complemented one another’s strengths and helped make up for any weaknesses.

That came in handy as we explored dark and forgotten places throughout Marathon’s maps, which were filled with deadly creatures, like a species of giant ticks who ran at me frantically, and surprisingly accurate robots who were much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games. Fighting these foes was no joke, but the loot was well worth it, whether it was finding a backpack that allowed for more storage space, a weapon that gave me better odds against a rival crew, or just some consumable healing items I could rely upon in a pinch. Some of the extremely rare and powerful items, of which my team only found a handful during our matches, changed things up quite significantly, like a backpack that turned the user invisible whenever they interacted with a container while wearing it – extremely useful in a game where you’re being hunted by everyone else on the map.

Marathon provided me with tons of memorable moments of elation after a narrow victory and the occasionally sour taste of defeat.

Marathon’s tensest moments, though, happen when you encounter enemy crews and inevitably clash in a bid to claim one another’s loot. Maybe we’d spot a crew in the distance and stealthily follow them – waiting for the right moment to stage an ambush – or sometimes we’d hear other players in the distance fighting off security forces and decide to go catch them when their guard was down, scooping up whatever goodies they were about to claim. And, of course, sometimes we found ourselves on the receiving end of that ruthless equation and had to scramble as one of us was downed by sudden gunfire from a rival team. These moments are when the PvP magic really shines and leaves you with stories to tell your friends, like the time my group got entangled in a nine-player free-for-all and came out unscathed thanks to some well-timed smoke grenades, or another time where both of my teammates were killed, but we came back to win it thanks to a clutch revive the other team didn’t see coming. Just like the most epic, heart-pounding moments of a battle royale match, Marathon provided me with tons of memorable moments of elation after a narrow victory and the occasionally sour taste of defeat.

Once we’d gotten our spoils or completed an objective or two, it was time to haul ass to the exfiltration beacon and stand near it long enough to be pulled out of the firefight and returned safely back to our base in outer space with our bloody bounty. But lighting that beacon also lets everyone else on the map know you’re trying to make off with your goods, via a giant blue light that shoots up into the sky for a prolonged period of time. This makes your last moments in the area pretty intense, or, if you’re like me, offers some exciting opportunities to kill a group right as they’re preparing to leave and benefit from all of their hard work.

The downside of Marathon’s “to the victors go the spoils” reward system is that in a pretty short amount of time, those with skill will enter fresh matches with gear that easily outmatches less skilled players, making them even less likely to be able to pull off a victory. Bungie’s gone out of its way to try and make it so a poorly geared squad still stands a chance against those with better loot if they play well, and you can always simply employ the strategy of avoiding other players until you’ve got a few extractions and some at least decent loot under your belt, but even so, it seems like it could get pretty demoralizing in short order if you run into a bout of bad luck and start to feel like you’ll never catch a break.

I was lucky enough to win the vast majority of my matches, and after the initial hump of stockpiling some basic equipment in my vault and unlocking a few permanent upgrades to make the going easier, I felt like even if I fell in battle and lost all my best stuff, at least I’d have some adequate backup gear to recover with. But that won’t be the case for everyone, and I wonder how big the chunk of players will be who simply run into a brick wall in their first few hours, log off, and never return. At least in Escape from Tarkov you’ve got your Kappa case to hold your most valuable items and protect them from being lost on the battlefield – Marathon has none of those safety measures, instead opting for a system where you’re given a sort of pity loadout, called a sponsored package, which sets you up with some basic gear after you’ve been quite literally bled dry. This definitely helps ice the wound of a string of bad luck, but might not exactly be the most comforting consolation prize.

I wonder how big the chunk of players will be who simply run into a brick wall in their first few hours, log off, and never return.

To be clear, it very well might be a good thing that Marathon seemingly refuses to compromise on its dedication to ensuring each match has real, keenly felt stakes, even if it turns some folks off from it – I certainly count myself among those who enjoy a bit of sweatiness and quite liked how invested I was forced to be every single time I deployed onto a new map. But they definitely risk a situation where it feels like the rich are getting richer and the poor are getting poorer, to the detriment of those who are on the unfortunate side of that brutal equation. Time will tell before we know how that will shake out, but even in my short time with it, I already felt a bit of friction emanating from those on the server who kept dying repeatedly and felt like they were getting outclassed by those with quality loadouts.

One thing that could be the key to preventing people from falling off is Marathon’s ongoing meta progression system, which I found surprisingly engaging in my time with it. Even though your loot is probably destined to be stripped off your still-warm corpse and stuffed into some rude opponent’s backpack, you can at least comfort yourself in the various perk trees and ongoing quests you’ll find in the menus between rounds of play. You might not have made it back alive from your most recent escapade, but maybe you were able to loot some chests from a specific part of the map or complete some other objective in your quest log before you went cold. In that case, you can at least still make your way through the faction questlines and upgrade systems, which unlock new bits of story and improve your reputation with each of the three groups who have taken a marked interest in your progress. Doing so grants you perks that make the going a bit easier, like those that let you buy slightly better gear from the vendor, in case you find all your existing loot confiscated by the enemy.

Elsewhere, despite some clear indications that some kind of plot will be included in Marathon even though multiplayer mayhem is plainly the focus, it’s still unclear to me how much that story will matter or deliver something that makes me want to progress, beyond just finding better weapons to use. As a mercenary called a Runner, your consciousness is repeatedly uploaded to a synthetic body and sent into dangerous territory in search of riches. Beyond this basic premise and some really cool details, like how your artificial bodies are sewn together out of synth silk by robotic caterpillars, there wasn’t a whole lot to go off of, and I could easily see this not being an area of particular focus for Marathon. That said, the world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s. But Bungie also told me that they’re not entirely following the events of the original games, and what little I saw did only slightly more than pay lip service to the world.

There’s the question of whether Bungie will add enough content at a fast enough pace to appease ever-ravenous players.

Another question is just how much support and longevity we can expect from Marathon. Bungie has earned its reputation for mastering the live-service model over the past decade of Destiny, and shows no signs of letting players down here, as they told me they already have plans to support Marathon with new maps, weapons, characters, and more as they develop it, but as always, there’s the question of whether they’ll do so at a fast enough pace to appease ever-ravenous players. And importantly, Marathon also plans to use the seasonal reset model found in the likes of Diablo 4, where you’ll be stripped of your loot and progress at the end of each season to do so again with new content and a new meta to mix things up. While I could definitely see this working for Marathon, there’s always the question of how they’ll manage to incentivize making that arduous climb from scratch each season.

After playing enough Marathon to get a pretty good feel for it in its alpha state, I’m already fairly confident it’ll scratch the Bungie PvP itch that’s been left unscratched for a number of years now. Here’s hoping they’ll knock it out of the park when it comes to PC and consoles in September.

GHOUL://RE Codes (April 2025)

On the hunt to devour some GHOUL://RE codes? Well, you’re in luck. We’ve put together a list of all the active and working codes you can currently use to earn yourself some Ghoul Points.

Working GHOUL://RE Codes (April 2025)

These are all the active codes we’ve found that can be redeemed this month:

  • 100kFavourites – Rewards (NEW)
  • 300kDiscord – Rewards (NEW)
  • DelayCompensation – Rewards (NEW)
  • TY90K – Rewards (NEW)

All Expired GHOUL://RE Codes

Sadly, these codes no longer work:

  • MilestoneReached
  • MilestoneReached2
  • UpdateOne
  • EmergencySD
  • TY10K!
  • Sorryfordelay
  • MACFIX
  • WeWantCodes
  • OrdinaryPumpkin

How to Redeem GHOUL://RE Codes

  1. First, load up the Ghoul://RE experience and hit the Play button
  2. If this is your first time playing the game, complete the tutorial, then create your character
  3. Once you’ve loaded into the game, click menu in the top left corner.
  4. Look at the icons, then click the </> on the far right for the code bar to appear
  5. Enter the code then press confirm to redeem it for your rewards!

Why Isn’t My GHOUL://RE Code Working?

If you find your GHOUL://RE codes aren’t working, it’s usually for one of two reasons. Firstly, lots of codes for Roblox experiences are case-sensitive, so you’ll need to make sure you’re putting it in correctly. The best way to do this, is just to copy it over directly from this article. Be mindful about including extra spaces accidentally, though!

Alternatively, it might just be the case that a code has expired and it’s time the rewards are no longer available. Whether a code has expired, or has just been pasted in incorrectly, it will say “this code does not exist.”

How to Get More GHOUL://RE Codes

We’re always on the lookout for more codes, so we’d recommend coming here each day to see if there’s more GHOUL://RE codes that have dropped. If you’d rather do the searching yourself, you can head over to the dedicted Discord Server for GHOUL://RE and browse for them there.

What is GHOUL://RE in Roblox?

GHOUL://RE is an open-world PVP experience based on the popular anime Tokyo Ghoul. You can choose to join either the CCG or the Ghoul factions, each with their own weapons and abilities. If you choose to join the CCG in this battle of survival, you’ll be taking down Ghouls, but if you choose to be one of them, you’ll play as a creature able to consume others. It’s not all fighting, though, as you’ll also need to complete missions, which you can pick up from the Mission Boards. Participate in events, open loot boxes, earn currency, and craft weapons to survive.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Azure Latch Codes (April 2025)

Want some codes for extra cash to spend on animations, styles, emotes, and more in Azure Latch? Or should that be Delay Latch? Anyway, we’ve got you covered. In this article, you’ll find all the currently working codes for the game, so be quick to redeem them and bag that cash.

Working Azure Latch Codes (April 2025)

  • RINRELEASE – 10,000 Cash (NEW!)
  • sorryfordelay – 10,000 Cash (NEW!)
  • AMMISTHEOWNERNOTLEFTRIGHTTH – 10,000 Cash

All Expired Azure Latch Codes

This codes are now expired:

  • RINSOONTRUSTME
  • sorryforlatency
  • SAEREWORK3TIME
  • SorryForRollback

How to Redeem Azure Latch Codes

  1. Before you can use Azure Latch codes, you’ll need to be a part of the community, so load up Roblox and join the twi game group
  2. Then jump into Azure Latch and find the Menu button at the bottom of the screen
  3. In the Menu options, go to the far right tab to find Rewards
  4. Enter the code and press Redeem to get that cash!

Why Isn’t My Azure Latch Code Working?

Codes are often case-sensitive, so to avoid any errors, we’d recommend copying the codes directly from this article into the redemption bar in Azure Latch. We test them all before we upload them here to make sure they’re valid for you.

If you have copied them from here, and they’re still not working, it could be one of two things. You may have accidentally copied over an extra space, so be sure to check for that first. The other option is the code may have just expired.

How to Get More Azure Latch Codes

We check for codes daily, so you can visit this article to see when new Azure Latch codes are released. There’s also a dedicated Discord Server, that you can visit to look for code announcements yourself.

What is Azure Latch in Roblox?

Whether you’re a fan of anime or sports games, Azure Latch is likely to be a game you’ll want to check out. The 5v5 football game is another Roblox experience that takes inspiration from the popular manga and anime series Blue Lock. For this one, however, you’ll get super abilities that you can use to make those tackles, passes, and goal attempts a bit more exciting.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

SpongeBob Tower Defense Codes (April 2025)

Looking for SpongeBob Tower Defense codes? This is where we’ll serve them up! You won’t find any Krabby Patties here, but you will find working codes you can redeem for rewards. These include chests, Magic Conches for summoning exclusive units, gems, and more.

Working SpongeBob Tower Defense Codes (April 2025)

Below are all the active codes we’ve found for SpongeBob TD as of this month:

  • AChallenge2Open – 2x Challenge Crate (NEW)
  • FUNonaTuesday – 10x Rare+ Chest, 1x Challenge Crate, 2x Double Faction Points (1 Hour), 2x Double Challenge Tokens (1 Hour) (NEW)
  • 500KFeelingOkay – 2,000 Gems, 10x Rare+ Chests, 1x Magic Conch

Expired SpongeBob Tower Defense Codes

Unfortunately, you’ve missed the chance to use the codes below, as they’ve now expired:

  • OnlytheBest
  • UnitRefinement
  • FactionGrind4Real
  • CrateOfPossibilities
  • StreamLoyalist
  • OnlytheBest
  • DelayisOkay
  • FoolMeTwice
  • OPCode4RealReal
  • OPCodeVeryOP
  • 200MILLIPLAYSWOAH
  • AcceptingTheChallenge
  • WStreamChat
  • XMarksTheSpot
  • SummonMeASecretPLS
  • EDUCATEDCHALLENGER
  • BugCrushers
  • THANKSFORSUPPORTING
  • DoubleIt
  • TheHuntBegins
  • 1MillionLikesOP
  • LetsRide
  • PiratesLife4Me
  • StacksonStacks
  • WPatchChat

How to Redeem SpongeBob TD Codes

  1. Log in to the SpongeBob Tower Defense experience on Roblox
  2. You’ll need to play the game until you reach Level 10 before you can unlock the codes feature
  3. On the left side of the screen, you’ll see several colorful boxes
  4. The purple box with the clam icon on the bottom left corner is for codes
  5. Click Codes and then copy and paste your code into the box
  6. Redeem it and enjoy the rewards!

Why Isn’t My SpongeBob TD Code Working?

There are two main reasons why your code might not be working when you submit it. Some codes are for Roblox are case-sensitive, so you’ll want to make sure you’re copying it directly from this article and pasting it in. We test each and every one of the codes before adding them here, to make sure they’re working. Just be sure when you are copying them from here, that you’re not accidentally including any extra spaces. If one has snuck in there, just remove them and try the code again.

If you’re taking them directly from the article, and they’re still not working, the other possibility is they’re expired. When a code is expired, it will say this as soon as you hit redeem. But if the code has been entered incorrectly, it will say “invalid” instead.

How to Get More SpongeBob Tower Defense Codes

We check daily for new Roblox codes, so be sure to come back here regularly to see if new SpongeBob TD codes have dropped. Alternatively, you can drop by the Krabby Krew Discord server and scan for codes yourself.

What is SpongeBob Tower Defense in Roblox?

Roblox has its fair share of Tower Defense games, and even SpongeBob is included in the action. Whether you choose to initially recruit SpongeBob, Patrick, or Squidward, you’ll need to protect Bikini Bottom at all costs.

Just like other TD games, the aim is to position units carefully along a set route, where they’ll automatically attack and wipe out a constant stream of enemies. With careful strategy, you’ll complete a series of waves for each location, and prevent enemies from ever reaching your base. Unlock new units, pick your favorites to take into battle, and unleash them when the time is right.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Basketball: Zero Codes (April 2025)

Looking to dominate the court with Basketball: Zero codes? Well, you’re in luck! We’ve searched for all active working codes for the Roblox experience, so you don’t have to. Redeem these for a range of bonuses that include Lucky Spins and cash, helping you swish your way to victory.

Working Basketball: Zero Codes (April 2025)

Below, you’ll find a list of all the currently active Basketball: Zero codes we’ve found as of this month:

  • 100KINTERESTED – 2x Lucky Spins, 3x Zone Color Rerolls (NEW)
  • SRRYFORCRASH: 2x Lucky Style Spins, 1x Zone Color Spin, 1x Lucky Zone Spin
  • JACKPOT: 3x Lucky Style Spins, 2x Zone Color Spins, 3x Lucky Zone Spins
  • 10KLIKES: 1x Lucky Style Spin, 1x Zone Color Spin, 1x Lucky Zone Spin

All Expired Basketball: Zero Codes

Time’s up on these codes, unfortunately. As of this month, the following codes no longer work:

  • JACKPOTTOMORROW
  • CHROLLOFORGOT
  • CHROLLOMVP
  • TATLISCODE
  • 150kevent
  • WOW100K
  • 1MLIKES
  • 400KWOW
  • 100KW
  • WCHROLLO

How to Redeem Basketball: Zero Codes

  1. First, you’ll need to like and join the Basketball: Zero group on Roblox to be able to use codes
  2. Then, load up the Basketball: Zero Roblox experience
  3. In the bottom right corner of the screen, you’ll find the codes button. It’s purple with a gift box icon.
  4. Copy your code and paste it into the box
  5. Press redeem and claim your bonuses!

Why Isn’t My Basketball: Zero Code Working?

Typically, when a code stops working, it’s just because it’s expired. However, plenty of codes for Roblox experiences are also case-sensitive. So, it might be that you’ve typed it incorrectly. Whether a code has been entered incorrectly in Basketball: Zero, or it’s expired, you’ll see a pop-up saying “code doesn’t exist.”

To avoid using an incorrect code, we’d recommend copying them directly from this article and pasting them into the code box. We test them all before we add them to the article, so you can be certain that if it’s on here, it’s a valid code. Just be sure to check you haven’t added a sneaky extra space in there when copying it over.

How to Get More Basketball: Zero Codes

We check for codes on a daily basis, so if there’s a new code, you’ll be able to find it in this article. If you want to search for them yourself, however, you can head over to the Basketball: Zero Discord server.

What is Basketball: Zero in Roblox?

It’s no surprise that in Basketball Zero, you’ll be playing… basketball. The fast-paced 5v5 game will see you dribbling the ball across the court to face opponents and try to score as many points as possible. By unlocking new styles and zones, you’ll earn a range of atheles and bonuses that will give you special advantages. The Flash, for example, has excellent speed and agility, while the Star athelete can leap like no other. Redeeming the codes above will give you chances at Lucky Spins, which unlock the Styles and Zones, while the cash will enable you to unlock emotes and goal effects, to really celebrate the wins.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.