Tony Hawk’s Pro Skater 3 + 4 Review

The Birdman is back, and he’s once again 540° Christ Airing his way into my house and into my heart, like some kind of majestic, Motörhead-fueled, messiah of manuals, methods, and madonnas. As the follow-up 2020’s absolutely delightful remake of the first two Pro Skater games, Tony Hawk’s Pro Skater 3 + 4 may lack the outright initial novelty of Tony Hawk’s Pro Skater 1 + 2 – and it definitely colours outside the lines a bit more while bringing these classics back to life – but it’s also impossible for me to deny how infectiously fun it is being transported back to 2001 for some authentically old school, arcade skating action. “The pleasure is to play,” barks Lemmy Kilmister in the iconic speed metal masterpiece Ace of Spades, which was the high-energy opener for the original THPS3 more than two decades ago and returns to do the same job in THPS3+4.

You’re damn right it is, Lemmy.

Five years ago developer Vicarious Visions achieved the improbable with Tony Hawk’s Pro Skater 1 + 2. Despite the stench of Robomodo’s disastrous Tony Hawk’s Pro Skater 5 still lingering in the air like a swampy pair of SB Dunks, Vicarious Visions produced one of the most pitch-perfect and essential remakes of the modern era – one that would go on to record the highest first month of sales for any game in the long-running Tony Hawk’s series. For its valiant efforts, Vicarious Visions was promptly… shut down, and Hawk himself confirmed plans to produce Tony Hawk’s Pro Skater 3 + 4 were subsequently kickflipped to the kerb. Fortunately, this decision was reversed and the project landed at Iron Galaxy.

Despite having a different developer at the helm, THPS3+4 remains mostly in sync with the look and structure of THPS 1+2. That is, the graphics are similarly crisp and colourful, and the performance is robust and reliable. The skate roster is a mix of returning pros from the original games, the new additions from THPS1+2, and some fresh faces debuting in the series (including Chloe Covell, Yuto Horigome, Rayssa Leal, and Zion Wright amongst others). Yes, Bam Margera is here, too. He may be absent from the intro sizzle but you’ll be able to find him in the unlockable secrets.

Despite having a different developer at the helm, THPS3+4 remains mostly in sync with the look and structure of THPS 1+2.

Both games in the package are again represented as two separate strings of levels but, beyond that, everything is unified. Moves and tricks are common across both games (including things like, say, spine transfers – which were only originally introduced in THPS4.) On top of that, the stat points you collect playing one game will improve your skater in the other, and any currency you gather goes to one central kitty to spend on kit for your custom skater (or secret skaters, fancy effects, or special visual filters). Basically, if you’ve played THPS 1+2 you’ll know what to expect. But even if you haven’t, I anticipate you’ll catch on quickly to the neat and tidy, two-for-one philosophy at work.

Kick, Push, Kick, Push, Coast

The magic of THPS3+4 lives in its levels and, despite a couple of apparent absences, the marvelously remade maps are the stars of the show. As was the case with THPS1+2, it’s just so charming to be carving and combo-ing my way through such familiar geometry, only with a slick and modern overhaul. From feeling the heat of the molten metal in Foundry to ascending the levels of Alcatraz, unlocking and arriving in each returning map has been a huge highlight. Airport is still an impeccable string of skate lines. Cruise Ship is still a wonderfully moreish challenge to score crazy combos without cannonballing into the Caribbean. It’s great stuff.

As was the case with THPS1+2, it’s just so charming to be carving and combo-ing my way through such familiar geometry, only with a slick and modern overhaul.

Kona still suffers from parts of its real world-inspired layout being a bit of a plain space for the zany, arcade skating of a Tony Hawk’s game – and London’s shift to night seems to make it a little more boring to look at – but there aren’t really any complete duds here aside from THPS4’s Zoo, which has been turned into a tournament level. The Zoo is now abandoned, so it’s now lifeless and lonely (and the night setting is once again dull on the eyes).

While there’s no sign of THPS4’s Chicago or Carnival maps, there are three brand-new ones Iron Galaxy has added to the THPS4 campaign. I’m not sure how I feel about it in purist terms, although Waterpark and Pinball are both seriously excellent levels. An abandoned waterpark full of empty pools and crusty old waterslides is such a perfect environment for a Pro Skater game it’s almost hard to believe it didn’t already exist, and Pinball is seriously eye-catching – from the chrome sheen of the shiny metal ball to the gigantic Tony Hawk looming over the machine itself.

Level goals are mostly drawn from the original games – Iron Galaxy hasn’t arbitrarily moved the hidden tapes somewhere else – but there are a few new or amended ones throughout. These generally work (for instance, the incredibly easy ‘Trash the Museum’ on Cruise Ship has been replaced with a far more satisfyingly complex trick gauntlet you need to complete in order to produce the same slapstick result) but there are a couple of misses (switching out London’s Stompy the Elephant for a weird bloke in his undies is an odd pivot).

Most of the liberties have been taken in THPS4’s levels, where there’s been some significant pruning. Essentially, THPS4’s levels have all been streamlined to function under the classic two-minute timer, so this means you won’t be freely skating around speaking with fellow pro skaters and receiving verbal goals from them as you encounter each one. Those conversations are gone, and so too are a bunch of goals. I will note that some that I thought were missing appeared as one of the five extra ‘Pro Goals’ that become available after getting every initial goal in all parks. For instance, the parade floats that are parked teasingly out of reach in College do start moving down the street once Pro Goals are unlocked, but you won’t be, say, startling an elephant or hardflipping over Kenny the Koala at Zoo this time around. It’s neat that we eventually get C-O-M-B-O goals for THPS3 levels that never previously had them, but there’s give and take. Either way, the THPS4 campaign generally only feels like a remake in brief bursts; most of the time it’s really a reimagining. You can change the timer to be up to 60 minutes as a new gameplay mod (joining the list of cheats returning from THPS 1 + 2) but, while it reduces friction, it doesn’t really make it any more like classic THPS4.

On the topic of goals, however, elsewhere there’s been some well-considered evolution to the park editor, which now features a ‘create-a-goal’ function. This is a huge plus. Now user levels don’t have to exclusively be places for you to cruise around until you get bored and decide to move on; they can be a whole new pillar of your THPS 3 + 4 playtime, tackling new challenges and collecting S-K-A-T-E letters, C-O-M-B-O lines, and hitting smashables in fresh maps every time you boot up. I think this has massive promise. You can also add turbo boost pads, friendly and aggressive NPCs, and death pits (that will kick skaters back to a spawn point), so it’s a great evolution of the park creator tools in THPS 1 + 2.

Not the Same

While I’m certain the reimagining of THPS4’s campaign mode will be a bona fide bugbear for some purists, personally I’m far more disappointed in the total about-face on display when it comes to THPS 3 + 4’s soundtrack. It’s actually a genuinely baffling situation.

The importance of soundtracks to the Tony Hawk’s Pro Skater series is a well-established fact. They’ve achieved legendary status in the business, and multiple oral histories have charted the stories behind their creation over the years. In 2020, the philosophy was abundantly clear when it came to THPS 1 + 2: the soundtracks were a critical part of the equation, and it was a central priority. 22 out of the 25 songs that made up the original soundtracks to the first two games were re-secured for the remake, and only three could not be licensed again at that time. With 22 returning songs and 37 fresh ones (59 songs in total), the soundtrack to THPS 1 + 2 is more or less spot-on.

Unfortunately, THPS 3 + 4 is a different story altogether.

Whether it’s a coincidence or otherwise, THPS 3 + 4 has also arrived with 59 songs in total – but the balance is all wrong. Yes, it’s certainly true that both THPS3 and THPS4 had significantly larger soundtracks than the original pair of games (20 for THPS3, and 35 for THPS4). And yes, hypothetically re-securing every single song probably wouldn’t have left much scope to augment the soundtrack with new music released since the heyday of the original Pro Skater games. Therefore, I would’ve been content to concede that a fair compromise would have been half-and-half – or at least a similar mix to THPS 1 + 2. Say, 20-or-so classic songs, and the remainder new.

We didn’t get close to that. Bafflingly, we got just six out of 20 from THPS3, and a mere four out of 35 from THPS4. That’s 10 total; less than 20% of the originals’ songs, and less than half the number of returning songs THPS 1 + 2 has. In actual fact, there are bands that weren’t even asked, and are as surprised as their fans to be absent from the THPS 3 + 4 soundtrack.

Apologists may badger me about using Spotify instead but, despite the presence of Bodyjar, it’s simply not the same as having the music baked into the game where it belongs. That is, I count myself lucky that Bodyjar’s Not the Same made the cut; depending on the day of the week you ask me it’s near enough my favourite song of all time. But my fellow old fans may not be as fortunate. After all, even the title track for THPS4 was brushed aside.

Simply put, this is a fumble for any remake, but it’s a particularly disappointing one for a pair of games in which the music is a key pillar of what makes them special and memorable. Don’t get me wrong, there are some genuinely great new tracks on THPS 3 + 4 that have instantly worked their way from the game to my daily playlists. Dog Years by Urethane, hollywood sucks// by KennyHoopla, Boys in the Better Land by Fontaines D.C., Roller by The Saint Cecilia, and Better Off by Common Perry are all total bangers and I wasn’t previously familiar with a single one of them. Rescuing Lupe Fiasco’s skateboarding anthem Kick, Push from being forever marooned in 2006’s Tony Hawk’s Downhill Jam was also a commendable decision. However, I just cannot ignore the casual indifference shown to the original soundtracks.

Fromage Board Game Review: A Grate Twist on Worker Placement

Fromage is a worker placement board game where players assume the role of French cheesemakers, tasked with making, aging, and selling their cheeses. Players take their turns simultaneously, thanks to an innovative rotating game board. Each turn, players focus on the quadrant facing them, placing workers to craft aged cheeses and gather resources, all aiming to rack up the highest score by the end of the game.

Every quadrant offers distinct scoring opportunities and decisions in its minigame-style setup, keeping each turn fresh and engaging. With only a limited number of workers available, players must carefully balance the choice between going all-in on a single quadrant for big points or strategically placing workers across multiple areas to snag easy points.

What’s in the Box

Fromage’s box is on the larger side when it comes to board games, but it does manage to pack some pretty interesting components inside. The main gimmick of Fromage is its rotating Lazy Susan-style board that features four distinct quadrants for players to interact with. The game board does require some assembly with its interlocking parts, but it’s not too difficult to configure. The four quadrants are linked together in no particular order with a resource tile placed in the middle of the board in any orientation, which creates a randomized game board each time you play.

Depending on the player count, there are double-sided inserts that are slotted into the bottom of each quadrant of the rotating game board, modifying the scoring and spaces available to suit the number of players.

Like most modern board games, there are punchboards containing the game’s various tokens that you’ll need to punch out and separate before playing. Thankfully, Fromage includes two wedge-shaped resource trays with labeled compartments for the groups of tokens, as well as plastic lids to make cleanup a breeze when you’re done playing. The side of the game box even provides a visual aid for fitting all the components neatly back into the box, something that I wish more games did.

There are four double-sided player boards featuring rustic farm artwork on one side, and information about the solo mode on the opposite side. Each player receives a set of components that include 15 colored wooden cheese tokens, three workers, and three worker bases – in Hard, Soft, and Bleu cheese varieties.

While not used during the first game, there’s an additional 32 structure tiles that can be drafted before each game and placed on each player’s board that adds more strategy and variety for those looking for an even greater challenge.

Rules and How It Plays

Gameplay consists of placing workers on your quadrant of the rotating board each turn to score points and generate resources while strategically blocking your opponents from doing the same. The player with the most points at the end of the game is the winner.

After assembling the rotating game board with inserts corresponding to your player count, each player selects a random player board, and a matching set of cheese tokens, workers, and worker bases. All players start with two resources depending on which player board they have. Resources include structures, livestock, fruit, and orders to fulfill.

Players assume the role of French cheesemakers, tasked with making, aging, and selling their cheeses.

Each turn in Fromage is played simultaneously by all players, which not only keeps everyone engaged, but also allows the game to keep moving forward at a brisk pace. During your turn, you’ll use your available workers to make one cheese and/or gather one resource in the quadrant facing you.

Every quadrant features a different venue, each with its own minigame-style objective and scoring opportunity. For example, the Fromagerie requires you to display your cheese on as many shelves as possible to score points and potentially gain bonus resources, while the Bistro has you pairing specific cheeses together for restaurantgoers in order to score. The Villes venue tasks you with distributing your cheese throughout the regions of France to expand your customer base and score points, while the Festival requires you to show off your cheeses by placing them near each other to score. Despite performing the same core actions, each quadrant feels distinct from one another and requires you to constantly adjust your strategy for each one.

Where you place your cheese token each turn is very important. Each of your three workers specializes in a different type of cheese: Hard, Soft, or Bleu. The spaces within each quadrant are represented by one of the three cheese types, as well as its required age, indicated by a gold, silver, or bronze color on the space. Cheeses that are aged longer are generally more valuable, but require you to leave your worker on that space for one to three turns while the cheese ages.

This risk/reward mechanic is what makes Fromage so delectable. Do you play it safe and get fewer points and resources, or double down on a specific quadrant and lose one of your valuable workers for a bit? You’ll need to weigh these decisions carefully or you may find yourself twiddling your thumbs while everyone else takes their turn.

This is also where Fromage’s rotating game board design really shines. When placing your worker on a space, it’s oriented in a specific direction depending on the cheese’s age. Gold aged cheese (the best) makes your worker face left, while silver faces upwards, and bronze to the right. Once all players have made their moves, the board is rotated clockwise 90-degrees to symbolize the cheese aging, and causing your workers to face a new direction in the process. At the start of each turn, players retrieve any of their workers facing them and continue making cheese until someone runs out of cheese tokens.

But, making and selling cheese isn’t the only way to score points. The various resources you collect during Fromage are also key to your success. Collecting structure tokens allows you to build structures on your player board that grant you unique abilities, like gaining a resource when placing your cheese in a specific quadrant, or increasing your overall score if certain criteria is met. The default player board structures offer some interesting strategies, but once you get a feel for the game you can draft new structure tiles to replace the default options before you start. This allows you to create some interesting (and sometimes broken) strategies if you get the right tiles.

Order cards task you with making a specific type and age of cheese and grant you an escalating number of points depending on how many orders you complete during the game. This resource is particularly useful, since it often rewards you just for playing aged cheeses. My only complaint is that there’s not really an incentive to complete the more valuable cheese orders unless it aligns with your strategy, as they aren’t worth any extra points, despite potentially tying your worker up for multiple turns.

Certain spaces require you to make fruited cheese or jam, which can only be done if you have fruit on hand. Like the other resources, this can be totally ignored, but not collecting fruit effectively blocks you from being able to place your cheese on many of the spaces. This creates an interesting dilemma where you always want to try and have at least one fruit on hand to ensure you can make cheese during your turn, or you may fall behind the other players. At the end of the game, the number of fruited cheese and jams you made are multiplied together for bonus points.

The final resource, livestock, can be collected and exchanged for a specific type of aged cheese during your turn. This allows you to bypass the standard rules by making additional cheese on your turn, and potentially catching your opponents off guard by ending the game sooner.

While Fromage offers plenty of interesting decisions throughout the game between its four quadrants, I found that there wasn’t as much player interaction as I would have liked from a worker placement game. You can almost entirely ignore your opponents and still come out on top as there are many different paths to victory. It’s also somewhat difficult to determine who’s ahead at any given moment with points coming from so many sources, so you’re never really sure if you’re actually getting in your opponent’s way or just wasting your own resources.

There wasn’t as much player interaction as I would have liked from a worker placement game.

As much as I love Fromage’s rotating game board as a concept, in practice I had multiple situations where the quadrants separated while rotating it. Thankfully, a slightly updated design is in the works that includes a central locking axle to keep everything in place that will debut in 2026 alongside the standalone expansion, Formaggio.

Fromage also includes a solo mode, complete with an automa called the Corporation that’s hell-bent on running your small cheese operation out of business. Instead of playing in different quadrants, the Corporation plays in your quadrant. At the start of each turn, the Corporation draws an order card and places a cheese token on the matching space, if possible. This creates an interesting dynamic as you can’t effectively plan ahead since the Corporation can easily disrupt your strategy. The game ends when you or the Corporation runs out of cheese tokens, and the highest score wins. Overall, I found the solo mode to be a fun score-chasing opportunity and and its adjustable difficulty levels make it a rewarding challenge for players eager to test their cheese-making prowess solo.

Where to Buy Fromage

More Worker Placement Board Games We Recommend

Capcom Cancels Lecture On Monster Hunter Wilds’ Optimization, Amid Harassment Concerns

Capcom has canceled a lecture on the optimization of Monster Hunter Wilds at the upcoming CEDEC 2025 conference in Japan, amid concerns over harassment and threats its staff has been facing over Monster Hunter Wilds.

Per Automaton, Capcom was set to host a talk at Japan’s Computer Entertainment Developers Conference, which would have covered performance optimization through the lens of Monster Hunter Wilds. The developers would have explored the angles of CPU and GPU load, as well as memory usage.

No reason was given for the cancellation, but speculation has swirled around whether this is related to harassment the developers have faced over Monster Hunter Wilds. The PC version of Wilds, specifically, has garnered criticism since launch, prompting commitments to improvements and updates from the team at Capcom.

Following the release of Title Update 2, planned adjustments were hoped to have fixed the problem. Results seemed varied, however, and Capcom released a statement addressing several major bugs and issues on Twitter/X.

Amid all this, though, Capcom also put out a statement on its official site, responding to what sounds like a more extreme degree of feedback. Per Automaton, Capcom said its staff have faced harassment through social media and customer support channels, including targeted threats against individuals. The company reportedly warned that it will take legal action in severe cases of harassment against employees.

So while no official reason was given for the lecture’s cancellation, the alignment of these events certainly suggests that concerns over harassment played a role. And it should go without saying that critique and feedback are worthwhile, but these extremes do worse than nothing, and certainly won’t assist in tuning Monster Hunter Wilds.

As for Wilds itself, Title Update 2 recently went live, and players do seem to be enjoying the addition of several new hunts, especially the bout with Lagiacrus.

Eric is a freelance writer for IGN.

Mafia: The Old Country – 9 Minutes of Exclusive Gameplay | IGN First

Despite its rapidly approaching August 8 release date for PC, PS5, and Xbox Series X|S, not much has been seen from Mafia: The Old Country, the upcoming prequel – and fourth mainline entry – in the popular mafioso action-adventure series. That changes today. Mafia: The Old Country is our IGN First “cover story” for the month of July, meaning we’ll have exclusive content all month long – specifically on Mafia Mondays!

We kick things off today with nine minutes of exclusive gameplay from the Villa section in Chapter 5 of the story. Note that this footage has been edited for length and to avoid some story/character spoilers.

Next Monday we’ll have our exclusive hands-on preview after playing three hours of the campaign. In the meantime, check out our chat with game director Alex Cox and Hangar 13 studio president Nick Baynes as well as Baynes and 2K president David Ismailer discussing the decision to price The Old Country at $50 and go back to Mafia’s narrative-driven, linear roots.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Call of Duty: WWII Xbox PC Version Hauled Offline Amid Security Concerns

Activision has pulled Call of Duty: WWII on Xbox PC offline just days after it was added to Game Pass, amid reports of hacking via Remote Code Execution (RCE).

This isn’t about PC players cheating in-game via wall hacks and aim bots. Rather this is about unsuspecting Game Pass players losing control of their PCs through a security exploit.

According to Cloudflare, a remote code execution (RCE) attack is where an attacker runs malicious code on an organization’s computers or network: “The ability to execute attacker-controlled code can be used for various purposes, including deploying additional malware or stealing sensitive data.”

Activision failed to provide any further details in its brief statement, below, instead simply confirming Sledgehammer’s 2017 shooter was “brought offline” on PC while it investigates reports of “an issue.” However, players in the comments of the message, published on July 5, are reporting that their computers were accessed due to a security vulnerability that lets hackers take control of remote PCs, suggesting these reports and Activision’s action are linked.

That was two days ago now, and there’s been no update since. IGN has asked Activision for comment.

The issue hit the headlines after X / Twitter user @wrioh75753 published a viral clip, below, appearing to show their game of Call of Duty: WWII suffering from a hack during a livestream. The post has so-far been viewed 2.3 million times.

The reports emerged in the wake of Microsoft’s sweeping layoffs, which hit its gaming business hard last week. Call of Duty developers were among the many Microsoft-owned studios to suffer job cuts, although Microsoft has so-far failed to detail exactly how many employees were affected. Black Ops 7 is due out later this year.

Last month, Activision pulled controversial adverts placed inside Black Ops 6 and Warzone loadouts, insisting they were a “feature test” published “in error.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Square Enix Celebrates Final Fantasy 9 25th Anniversary With A New Video And a Fan Art Project — But All Everyone Wants Is A Remake Tease

Ready to feel old? Today marks the 25th(!) anniversary of Final Fantasy 9, and Square Enix is going all out by… uh, launching a fan art project.

If that falls a little short of your remake-shaped expectations, you’re not alone. There was a lot of excitement about the much-discussed Final Fantasy 9 remake after Square Enix launched an official Final Fantasy 9 25th Anniversary website earlier this year, and while the publisher has at least acknowledged Final Fantasy 9’s special day with an “anniversary special movie” and a request to collect special memories from fans, that’s pretty much it.

“Celebrating 25 years of Final Fantasy 9 today,” said a tweet posted to the game’s official X/Twitter account yesterday, July 6. “When a theatre troupe set out for a royal kidnapping, Zidane and Princess Garnet are thrown into an emotional adventure that’s never left the hearts of those who’ve played it. What does FFIX mean to you?”

Then, in a follow-up message posted today (July 7), Square Enix invited players aged 13 and up in selected countries to submit their FF9 fan art between now and the end of October. If selected, it will then be used on the Final Fantasy portal site, as well as official social network accounts.

The X/Twitter account of passion project Final Fantasy 9: Memoria Project further stoked speculation earlier today by quote-tweeting Square’s post, adding: “When are we going to tell them, Square Enix?”

It’s a far cry from what some fans had hoped for, not least because last year, Final Fantasy 14 producer Naoki ‘Yoshi-P’ Yoshida talked a bit about what a Final Fantasy 9 remake might look like, warning it may not all fit in one game and so go in the direction of Final Fantasy 7 Remake. Earlier in 2024, Yoshi-P also announced Final Fantasy 9-themed extras for the Collector’s Edition and Digital Collector’s Edition of Final Fantasy 14 expansion Dawntrail.

Perhaps unsurprisingly, then, the game’s social media and Reddit communities have been full of shocked players commenting on the lack of news. “This CANNOT be it bro,” said one. “The remake. Announce the remake,” while another said: “At least confirm or deny the remake rumors plz.”

“The 25th anniversary is a big milestone and announcing it would be the best right now. My hopes are gone,” added another disappointed fan. Interestingly, though, some fans have taken this lack of announcement as a sign there may still be news to come.

“October is the month, boys,” said this excited player, while another added: “Cutoff date is the end of October because y’all will reveal the FF9 Remake in November, right?”

In a Reddit thread entitled, “You’ve reached a checkpoint. How are you doing given the so far disappointment of no announcement?”, one fan replied: “At this point I’ve played myself more than I’ve played the actual game. Just call me Zorn & Thorn ’cause I’m a certified resident of Clown Town.”

Even Domino’s Pizza can’t believe we haven’t had an announcement yet…

Final Fantasy 9 remake rumors have swirled around Square Enix ever since the unannounced game emerged as part of a 2021 Nvidia leak of upcoming titles. The list, confirmed legit by Nvidia but potentially outdated, includes a number of Square Enix games the company has either announced or released since, such as the Chrono Cross remaster, Kingdom Hearts 4, the Final Fantasy Tactics remake, and of course the Final Fantasy 7 remake for PC. However, Final Fantasy 9 remake has yet to materialize. Just a few months before the Nvidia leak, in June 2021, a Final Fantasy 9 animated series was reported to be in development, although we haven’t heard anything about it in the years since, either.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Pokémon Go Artwork Teases Scarlet and Violet’s Paradox Pokémon, Though Fans Are Divided on How They’ll Be Released

Pokémon Go has teased the arrival of Pokémon Scarlet and Violet’s Paradox creatures within the hit smartphone game.

Paradox Pokémon are new versions of familiar creatures from alternate past and future realities, and debuted in the series’ most recent mainline games, Pokémon Scarlet and Violet for Nintendo Switch.

Artwork for Pokémon Go’s 9th anniversary shows the primordial Great Tusk, which looks like it’s wandered off the set of Jurassic World Rebirth, and the neon-coated Iron Treads, which could have rolled straight out of Cyberpunk 2077. Both are versions of the classic Pokémon Donphan — and now fans are debating how Paradox Pokémon will debut.

In Pokémon Scarlet and Violet, players can encounter Paradox Pokémon in the wild — though in Pokémon Go, there’s an expectation that these powerful creatures will likely pop up in raids, similar to how the Ultra Beasts from Pokémon Sun and Moon debuted.

Paradox Pokémon originally being spotted in Scarlet/Violet’s “Area Zero” crater has meanwhile led some fans to suggest the species would be a good fit for this year’s Pokémon Go Wild Area event, which is designed to feel like something of a safari.

22 Paradox Pokémon species exist, with a selection of more common and Legendary Pokémon remixed. Jigglypuff gets a billion-year-old variant named Scream Tail, for example, while the Legendary Terrakion gets a new variant, Iron Boulder, that looks like an anime robot. Regardless of how some of the Paradox species are introduced, these new versions of Legendary creatures seem most likely to be found in raids.

One note of caution about Pokémon Go’s anniversary artwork is that the game has, on occasion, not always followed through with what these images have set up. Fans have been quick to point to past teases for Mega Mewtwo and fan-favorite Ghost critter Mimikyu in previous annual artworks, only to not materialise. But Pokémon Go’s developer has seemingly become wiser to these expectations — and indeed Paradox Pokémon are the logical choice for the next big selection of creatures to join the game, after the recent debut of Gigantamax creatures, the fully-launched Ultra Beasts and almost all Mega Pokémon now being available.

Other teases in this year’s artwork include Gigantamax Butterfree, which fans expect to debut soon, Mega Metagross, one of the game’s last remaining Mega species yet to turn up, and a player avatar receiving a virtual thumbs up (which some fans are taking as a sign that remote communication or even remote trading might be arriving).

And then there’s Zygarde, star of the upcoming Pokémon Legends Z-A for Switch and Switch 2. While already in Pokémon Go, fans are currently limited to having just one of the creature. Could we see more become available, and potentially through Mega Raids, if Zygarde does get a Mega in Z-A? As with the temporally-divergent Paradox Pokémon themselves, time will tell.

Last week, Pokémon Go’s developer said it was investigating an issue with Golden PokéStops that intefered with in-game 9th anniversary celebrations. Last month, IGN sat down with Pokémon Go director Michael Steranka to discuss the game’s future, including its recent introduction of a $20 Golden Bottle Cap item to boost a creature’s stats for the first time, and why the game’s new Saudi-backed ownership at Scopely would not negatively impact Pokémon Go — or result in Cristiano Ronaldo being added.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

In the Wake of Xbox Layoffs, Founder of Dishonored and Prey Dev Arkane Slams Game Pass: ‘Why Is No-One Talking About the Elephant in the Room?’

Hot on the heels of the layoffs that have swept through Xbox, the founder of Microsoft-owned Arkane Studios has hit out at Game Pass, whose subscription model he called “unsustainable.”

Raphael Colantonio, who founded the Dishonored and Prey developer and served as its president before leaving in 2017 to start Weird West maker WolfEye Studios, took to social media to ask: “Why is no-one talking about the elephant in the room? Cough cough (Gamepass).”

When asked to expand on his thoughts on Game Pass, which Weird West launched straight into as a day one title in March 2022, Colantonio said: “I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade, subsidized by MS’s ‘infinite money,’ but at some point reality has to hit. I don’t think GP can co-exist with other models, they’ll either kill everyone else, or give up.”

Colantonio’s comment sparked a vociferous debate about the pros and cons of Game Pass in industry terms as well as for the customer. Microsoft’s subscription service has been called many things over the years: the death of the video game industry; the savior of smaller developers who benefit greatly from payments made by Microsoft to secure their games; and everything in between. During the great Xbox FTC trial to decide the fate of Microsoft’s $69 billion aquisition of Call of Duty maker Activision Blizzard, then PlayStation boss Jim Ryan claimed that he had talked to “all the publishers” and that, unanimously, they all hated Game Pass “because it is value destructive.” He also said Microsoft “appears to be losing a lot of money on it.”

Back in 2021, Xbox boss Phil Spencer countered Game Pass doomsayers, saying: “I know there’s a lot of people that like to write [that] we’re burning cash right now for some future pot of gold at the end. No. Game Pass is very, very sustainable right now as it sits. And it continues to grow.”

That was four years ago. What about now, in the wake of cuts that have seen Rare’s Everwild, the Perfect Dark reboot, and an unannounced MMO in the works at developer behind The Elder Scrolls Online all canceled?

Colantonio’s comments were backed by a number of industry peers, including the former VP of biz dev at Epic Games. Michael Douse, publishing director at Baldur’s Gate 3 developer Larian, said that the biggest concern right now revolves around what happens when all that money runs out. This, Douse added, is “one of the main economic reasons people I know haven’t shifted to its business model. The infinite money thing never made any sense.”

(It’s worth noting that Baldur’s Gate 3 has so far not launched in Game Pass or PlayStation Plus.)

Colantonio then ridiculed Microsoft’s insistence that launching games into Game Pass did not impact sales, only to later admit the contrary.

Douse responded to to say he prefers the Sony way of doing things. Sony’s PlayStation Plus policy is to keep first-party games off the subscription service at launch, only adding them some time later. That’s why you won’t see this year’s Sony’s Ghost of Yotei launch straight into PS Plus, but you will see Call of Duty: Black Ops 7 as a day one Game Pass launch.

“The economics never made sense, but at the same time I do recognize that for smaller teams with new or riskier IPs it helped derisk,” Douse said. “Much prefer Sony’s ‘lifecycle management’ strategy.”

“Yeah, the only way GP can co-exist without hurting everyone is for the back catalogue,” Colantonio concluded.

Reports have indicated that Microsoft’s layoffs were more about the company’s high-profile push into AI than any failing with the gaming business, but Colantonio suggested this was “a bs excuse.”

He then went on to insist that “the maths don’t work for most publishers/devs nor for Xbox once they stop investing.”

Colantonio was also asked why Microsoft would continue to push Game Pass if it were unsustainable, even now, eight years after it launched. He responded to say that Game Pass isn’t profitable, Microsoft is still in the “customer acquisition phase”, and the company hopes that one day, subscription revenue will make its significant investment pay off.

Colantonio explained that Game Pass on its own cannot be considered profitable because you need to factor in the billions of dollars Microsoft has spent acquiring content for the subscription service, and he includes Bethesda owner ZeniMax and Activision Blizzard in that equation. “It’s a spreadsheet trick where they don’t put that detail in a profit and loss section, but instead in the amortization over time,” he claimed.

Game Pass is of course an incredible deal for the gamer that lets subscribers dip in and out of a long list of games for a fraction of the cost of buying those games standalone. Game Pass is often said to be too good to be true because of how cheap it is relative to what it offers. When you throw in every game Microsoft has on its books as a day one Game Pass launch (Call of Duty included), the deal feels even better.

For Colantonio, though, the Game Pass deal is “too good.”

“What *might* happen once MS has won: the games will start to suck and your sub will go up,” he added. “Why? Because the current amazing deal you have is subsided by MS bleeding money into it with the hope they’ll kill the competition, but once they manage to do it, things will get real.”

He added: “… it’s a long game that involves throwing a tsunami at the entire ecosystem of the industry. Only the gamers like it because the offer is too good to be true, but eventually even gamers will hate it when they realize the effects on the games.”

Microsoft does not report on the success of Game Pass either way in financial terms. Indeed, its reporting on its gaming business is vague at best. In its last financial report (for the quarter ending March 31, 2025), Microsoft said Xbox content and services grew 8% year-over-year, which was in part due to growth in Xbox Game Pass. PC Game Pass revenue increased 45% year-over-year. But we don’t have an updated figure for how many subscribers Game Pass has, nor how much money it brings in.

In an April interview with Variety, Microsoft gaming boss Phil Spencer was asked how he views Game Pass’s ongoing role in the larger Xbox business. Spencer replied to say he thinks about Game Pass as “a healthy option for certain people,” but admitted “it’s not for everybody.”

“Our biggest areas of growth right now are PC and Cloud, which makes sense, since consoles, all up, are a good business, they’re an established business, but they’re not really a growing segment in gaming,” he said.

“So we’ve got good growth on PC, we’ve got growth on Cloud, in terms of users and hours. And console continues to be a really healthy part of Game Pass. But there isn’t a unique need for Game Pass to be the only way for people to play. If everybody who’s a Game Pass subscriber instead decided to buy their games, that’s good for the business as well.

“For me, I look at Game Pass as a healthy option for certain people. It’s not for everybody. If you play one or two games a year, Game Pass probably isn’t the right business model for you, you should just buy those two games, and that would make total sense. But I want you to have the choice. So we remain focused on everything that’s on Game Pass is also available to buy. We’re making those games available to buy in more places.

“And I look at the overall hours of people who are playing on Xbox, playing our games, and that’s a number that continues to grow fairly substantially, and that’s really the metric I think about for success. And Game Pass has been an important part of that, but I don’t try to solve for Game Pass specifically on its own. It’s kind of part of the equation for Xbox finding new players.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Best Deals Today: Sony WH-1000XM4 Headphones, LEGO Disney, Splatoon 3, and More

We’ve rounded up the best deals for Saturday, July 5, below, so don’t miss out on these limited-time offers.

Sony WH-1000XM4 Wireless Headphones for $185.24

The first of many early Prime Day deals is here, and you can save 47% off the Sony WH-1000XM4 headphones. If you don’t own a pair of over-ear headphones, this is one of the best you can buy, especially for the price. The noise-canceling features and sound quality on the WH-1000XM4s are still near the top of the market.

LEGO Disney Walt Disney Tribute Camera Set for $67.19

This LEGO Walt Disney Tribute Camera set is the ultimate collector’s item for any Disney fan. With 811 pieces, you can build a vintage-like camera that showcaases 20 different iconic Disney movies, in addition to three minifigures and two animal figures. This set has previously gone for upwards of $100 in the past, so don’t miss out on picking it up for $67.19.

Save Big on Samsung Gaming Monitors

Woot has two excellent Samsung gaming monitors on sale this weekend, and you can save up to $900! The first monitor we recommend is the 32″ Samsung Odyssey G8, which is fitted with a QD-OLED panel and supports a refresh rate of 240Hz. This monitor is best for the richest visuals, as the OLED technology allows for true blacks. On the other hand, the Samsung G9 49″ Curved OLED Gaming Monitor is a beast that will instantly transform any setup. While this monitor is normally $1899.99, you can score it for just $999.99 this weekend.

Splatoon 3 for $39

Splatoon 3 just recently received a Nintendo Switch 2 update, so there has never been a better time to jump in! This action-packed game has a ton of content to explore, and the multiplayer modes never get old. In our 9/10 multiplayer review, we wrote, “Splatoon 3 takes everything that Splatoon 2 built and makes it greater with an abundance of smart changes and satisfying new weapons and bosses.”

Crucial T500 2TB Gen4 SSD for $124.99

Everyone always needs more storage, whether for PC or PlayStation 5. This Crucial T500 2TB SSD is perfect for either, as it comes equipped with a Heatsink and supports sequential speeds of up to 7,400/7,000MB/s. 2TB of storage is more than enough to hold all the PS5 games you need, especially with the internal storage.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land for $49.99

Woot has Atelier Yumia: The Alchemist of Memories & the Envisioned Land available for $49.99, which is a solid deal for the 2025 game. This is the latest entry in the long-running Atelier series, and the follow-up to the widely popular Atelier Ryza series. If you’ve never played an Atelier game before, Yumia is an excellent place to jump in.

Assassin’s Creed Shadows for $49.99

You can take home Assassin’s Creed Shadows this weekend for just $49.99. This is still one of the biggest games of the year, and you are guaranteed to keep occupied for hours. In our 8/10 review, we wrote, “By sharpening the edges of its existing systems, Assassin’s Creed Shadows creates one of the best versions of the open-world style it’s been honing for the last decade.”

Save on Borderlands 3 Ultimate Edition for Switch

If you’re excited for Borderlands 4 later this year, now is the time to catch up on Borderlands 3. This weekend, you can take home Borderlands 3 Ultimate Edition on Switch for just $17.97, which packs in the base game, Moxxi’s Heist of the Handsome Jackpot, Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock, Bounty of Blood, Psycho Krieg and the Fantastic Fustercluck, Designer’s Cut, Director’s Cut, and 30+ cosmetic items.

Super Mario Odyssey for $39

Even almost eight years later, Super Mario Odyssey is still one of the best games available on Nintendo Switch. Mario games rarely go on sale, but you can score this legendary game from Walmart for $39 this weekend. Join Mario and Cappy on an adventure that spans the globe as the two attempt to stop Bowser’s wedding plans!

Metaphor: ReFantazio Official Strategy Guide for $43.56

The Metaphor: ReFantazio Official Strategy Guide is the ultimate resource for any player, as it packs in almost 600 pages of tips and guides for you to use while on your journey. This guide includes a perfect walkthrough you can follow to ensure you do not miss anything in the game, and there’s even a guide for Archetypes, Bonds, and much more.

Steam Summer Sale – The Best Deals Today

The Steam Summer Sale is almost over, and this is easily one of the best times of the year to score deals on PC games. Many of the biggest RPGs to release on PC in 2025 are discounted, including Final Fantasy VII Rebirth, The Elder Scrolls IV: Oblivion Remastered, and more. Plus, you can score incredible games like Marvel’s Guardians of the Galaxy or Crash Bandicoot N. Sane Trilogy for under $6.

Donkey Kong Bananza Now Available to Pre-Order

June’s Donkey Kong Bananza Direct was absolutely bananas, and if you weren’t interested in the game before, you probably are now. Bananza is set to be DK’s biggest adventure yet, and this time, he’s joined by a young Pauline. The two are tasked with heading to the very core of the planet, where wishes are supposedly granted. If you are looking for the next big game on Nintendo Switch 2, this right here is sure to be it. Donkey Kong Bananza is the best-selling game on Amazon at the moment, so be sure to lock in your copy to get it day one.

LEGO Shadow the Hedgehog for $48.99

Target has this LEGO Shadow the Hedgehog set available for just $48.99 today. This 720 piece set captures Shadow with various series easter eggs like the Chaos Emeralds and Gold Rings. Keep in mind that in order for this deal to show, you need to have Target Circle.

Kirby’s Return to Dream Land Deluxe

Kirby’s Return to Dream Land Deluxe is on sale at Walmart this weekend for $39. This remake of the 2011 3DS game is a blast to play with friends, as you can play the entire campaign in up to four player co-op. Don’t miss your chance to add this Kirby game to your collection at a discount!

The Best Deals Today: Samsung Gaming Monitors, Crucial 2TB SSD for PS5, and More

We’ve rounded up the best deals for Saturday, July 5, below, so don’t miss out on these limited-time offers.

Save Big on Samsung Gaming Monitors

Woot has two excellent Samsung gaming monitors on sale this weekend, and you can save up to $900! The first monitor we recommend is the 32″ Samsung Odyssey G8, which is fitted with a QD-OLED panel and supports a refresh rate of 240Hz. This monitor is best for the richest visuals, as the OLED technology allows for true blacks. On the other hand, the Samsung G9 49″ Curved OLED Gaming Monitor is a beast that will instantly transform any setup. While this monitor is normally $1899.99, you can score it for just $999.99 this weekend.

Crucial T500 2TB Gen4 SSD for $124.99

Everyone always needs more storage, whether for PC or PlayStation 5. This Crucial T500 2TB SSD is perfect for either, as it comes equipped with a Heatsink and supports sequential speeds of up to 7,400/7,000MB/s. 2TB of storage is more than enough to hold all the PS5 games you need, especially with the internal storage.

Assassin’s Creed Shadows for $49.99

You can take home Assassin’s Creed Shadows this weekend for just $49.99. This is still one of the biggest games of the year, and you are guaranteed to keep occupied for hours. In our 8/10 review, we wrote, “By sharpening the edges of its existing systems, Assassin’s Creed Shadows creates one of the best versions of the open-world style it’s been honing for the last decade.”

Save on Borderlands 3 Ultimate Edition for Switch

If you’re excited for Borderlands 4 later this year, now is the time to catch up on Borderlands 3. This weekend, you can take home Borderlands 3 Ultimate Edition on Switch for just $17.97, which packs in the base game, Moxxi’s Heist of the Handsome Jackpot, Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock, Bounty of Blood, Psycho Krieg and the Fantastic Fustercluck, Designer’s Cut, Director’s Cut, and 30+ cosmetic items.

Metaphor: ReFantazio Official Strategy Guide for $43.56

The Metaphor: ReFantazio Official Strategy Guide is the ultimate resource for any player, as it packs in almost 600 pages of tips and guides for you to use while on your journey. This guide includes a perfect walkthrough you can follow to ensure you do not miss anything in the game, and there’s even a guide for Archetypes, Bonds, and much more.

Steam Summer Sale – The Best Deals Today

The Steam Summer Sale is almost over, and this is easily one of the best times of the year to score deals on PC games. Many of the biggest RPGs to release on PC in 2025 are discounted, including Final Fantasy VII Rebirth, The Elder Scrolls IV: Oblivion Remastered, and more. Plus, you can score incredible games like Marvel’s Guardians of the Galaxy or Crash Bandicoot N. Sane Trilogy for under $6.

Donkey Kong Bananza Now Available to Pre-Order

June’s Donkey Kong Bananza Direct was absolutely bananas, and if you weren’t interested in the game before, you probably are now. Bananza is set to be DK’s biggest adventure yet, and this time, he’s joined by a young Pauline. The two are tasked with heading to the very core of the planet, where wishes are supposedly granted. If you are looking for the next big game on Nintendo Switch 2, this right here is sure to be it. Donkey Kong Bananza is the best-selling game on Amazon at the moment, so be sure to lock in your copy to get it day one.