Whether you’re looking for extra Spins, potions, or Crates, these Attack on Titan Revolution codes will have you covered. Here you can find a list of all the currently active and working AoT Revolution codes in Roblox to give you a little helping hand on tackling those Titans.
Working Attack on Titan Revolution Codes (May 2025)
As of December 2024, it was announced that newly released AoT Revolution codes are only active for one week, so check back regularly to avoid missing out. Here are all the currently active Attack on Titan Revolution codes in May 2025, and the rewards you’ll get for redeeming them:
The following codes can no longer be redeemed as of May 2025:
LIKES550K
LIKES525K
MEMBERS600K
LIKES500K
LIKES475K
UPDATE3SOON
LIKES450K
FREESPINS2
SUB2EK
BIGPATCH
LIKES425K
UPDATE2POINT5
NEWYEARS2024
HOLIDAYS2024
VISITS200M
LIKES400K
ENDOFHALLOWEENEVENT
500kCommunityMembers
Thanksgiving
ENDERSPINS
COLESPINS
UPDATE2HALLOWEEN
UPDATE2FATE
UPDATE2DEMON
UPDATE2SPINS
CODESEXPIREAFTER1WEEK
UPDATE2PATCH
LIKES350K
ARMOREDTITANSOON
SOSORRY4DELAY
WELOVEBRASIL
ROBLOXFIX
LIKES325K
DEVCODE3
MYBAD
UPDATESOON2
SORRY4DELAY3
LIKES300K
RANDOMCODE1
RANDOMCODE2
How to Redeem Attack on Titan Revolution Codes
Reach Level 15 in Attack on Titan Revolution
Launch AoT Revolution
Find Codes on the Main Menu as you load up the experience
Click on Codes and the box will appear on the bottom right corner
Paste in your code and press enter to get your goods
Why Isn’t My Attack on Titan Revolution Code Working?
If you find your AoT Revolution code isn’t working, it could be for a few reasons. Firstly, you’ll need to be Level 15+ before codes will work, so spend some time leveling up before attempting to use them.
If you’re Level 15+ and your code isn’t working, it’s either because there’s a typo in the code or it’s expired. If a code has run out, it will say “Expired” when you press enter. If there’s a typo, or the code is very old, it will say “Invalid.” If you don’t meet the level requirement to use the code, it will say “Error.”
To avoid typos, we’d recommend copying the code directly from this article. Then, paste it into the Codes bar on the Main Menu of the AoT Revolution screen. Just be sure to check that there’s no extra space at the beginning or the end of the code.
How to Get More Attack on Titan Revolution Codes
We update this article daily with any new Attack on Titan Revolution codes. But if you want to get AOTR codes the moment they drop, it’s best to follow the AoT Revolution Discord. Codes are posted in the #Announcements channel.
What is Attack on Titan Revolution in Roblox?
Attack on Titan Revolution is a Roblox experience inspired by the AoT Japanese manga. In an attempt to save humanity and lead the revolution against giant creatures, you’ll be tasked with slaying the Titans and reclaiming freedom. Customize your fighting style with Gear, Upgrades, Perks, and more, to take on tougher challenges as you level up.
Lauren Harper is a freelance writer and editor who has covered news, reviews, and features for over a decade in various industries. She has contributed to guides at IGN for games including Elden Ring, The Legend of Zelda: Tears of the Kingdom, Starfield, Pikmin 4, and more. With an MA in Victorian Gothic History and Culture, she loves anything that falls under that category. She’s also a huge fan of point-and-click adventures, horror games and films. You can talk to her about your favourites over at @prettyheartache.bsky.social.
Among the biggest franchises in gaming, Minecraft surprisingly goes hand in hand with Nerf blasters. With Hasbro adapting Mojang Studios’ most iconic weapons and creatures, these are some of the wildest guns you can take into a Nerf battle.
Now that the Minecraft movie is becoming bigger than ever — with screenings of a Block Party Edition announced following the film hitting $700 million at the box office — there’s never been a better time to show your appreciation for the legendary 3D world with a good blaster. We’ve gathered all of the Nerf Minecraft collaborations you can buy right now below to help get you started.
Minecraft Bow
Inspired by the bow used in Minecraft, this Bow Dart Blaster comes with authentic string-priming action. Made for accuracy, speed, and firing at a distance, your Nerf-wielding opponents will be wary once you start firing its compatible high-performance N1 darts.
The Bow blaster is also available at Amazon UK for £14.99.
Cave Spider
The Cave Spider Blaster stands out among the Minecraft Nerf range with its compact size, cool titular design, and quick-fire action. Perfect for fast-paced fun, it’s easy to load, prime, and shoot. Great for on-the-go battles outside or indoors, it’s a must-have collectable for Minecraft fans who want firepower in a mini package.
Although MicroShots blasters can only fire one dart at a time, this chicken-based weapon is easy to use and excellent for quick-draw Nerf battles.
The Chicken blaster is also available at Amazon UK for £19.99.
Elder Guardian & Ender Dragon Set
This Nerf MicroShots double-pack brings both Minecraft’s Ender Dragon and Elder Guardian in the same box to deliver you double the blaster firepower. Both compact and with an aesthetic as fearsome as the mob they’re designed after, these bring Minecraft’s fiercest bosses to life.
If you’ve got more than one Nerf warrior in your household, this $18.99 pack will give you two blasters at the best value.
The Ender Dragon & Elder Guardian blaster set is also available at Amazon UK for £37.19.
Ender Dragon
If it’s a full-sized Ender Dragon blaster you’re after, you can buy just that for just over $36 at Amazon. The most unique among the whole collection, Nerf took the meaning of a dragon literally — incorporating the mob’s wings, neck, and blaster barrel mouth to simulate firebreathing when launching a dart from its four-dart internal clip.
The wings aren’t just for show either. You can store an additional eight darts across both of the dragon’s wings, so you can take all 12 darts into the fight with you at once.
The Ender Dragon is also available at Amazon UK from £37.18.
Firebrand
The Firebrand axe, one of the most iconic weapons of Minecraft Dungeons, is in Nerf blaster form too; as you face opponents who think you’re wielding a mere melee weapon, you can take advantage using its hidden firepower. Not only does Firebrand with a three-dart capacity, but storage for an extra two as well.
That means when enemies think you’re out of ammo, you can reload for added relentless attacks.
The Firebrand blaster is also available at Amazon UK for £19.66.
Ghast
The Nerf version of Ghast brings Minecraft’s iconic ghast mob to life in a fun-sized, dart-firing blaster. Another MicroShots gun with single-shot action, this also comes modelled after the look of the ghast mob — making it perfect for display by collectors as well.
With 2 Nerf Elite darts included, you’ll be able to fire one shot and then quickly reload to hit your target in quick succession.
The Ghast blaster is also available at Amazon UK for £11.95.
Guardian
Fashioned after the pufferfish-esque mobs, the Guardian Minecraft Blaster is another signature weapon from Nerf’s MicroShots range. With a signature teal green body, it’s like your taking a Guardian right into the fray with you.
It may not be able to fire any laser beams like its namesake, but you’ll still get two mini-sized Nerf darts included in the pack.
The Guardian blaster is also available at Amazon UK for £12.99.
Heartstealer
Like Firebrand, this version of Minecraft’s Heartstealer Sword combines the look of its melee weapon inspiration with the power of a Nerf blaster. When you don’t feel like swinging this epic foam-blade around, you can easily use the pull-down priming handle to load the included Nerf Elite Darts and turn events into a long-range brawl.
The Heartstealer blaster is also available at Amazon UK for £19.79.
Pillager’s Crossbow
A stunning Nerf recreation of the Pillager’s Crossbow, this Nerf blaster demonstrates what it feels like to use a crossbow with its pullback priming lever — with amazing distance and accuracy to boot.
Able to fire six darts in a row, this is one of the largest capacities for a manual Minecraft Nerf blaster we’ve seen.
The Pillager’s Crossbow blaster is also available at Amazon UK for £29.94.
Sabrewing Motorized Bow
The Nerf Minecraft Sabrewing Bow takes Nerf weaponry to the next level up your arsenal with motorised blasting and real bow action. Inspired by the iconic in-game weapon, it fires 8 darts in a row using an 8-dart clip. With a slick design and hybrid feel, it’s perfect for fast-paced Minecraft-style battles inside the house or out.
The Sabrewing Motorized Bow blaster is also available at Amazon UK for £44.99.
Snow Golem
The Nerf MicroShots Minecraft Snow Golem Blaster brings frosty fun to your loadout with its cool Minecraft design and compact size. Inspired by the iconic snow golem mob, it’s easy to load and fire, making it a great pick for quick battles, display shelves, or any fan’s growing collection.
Created in the image of one of Minecraft’s most adorably terrifying passive mobs, the Snow Golem blaster is another affordable contender among the MicroShots collection.
Stormlander
The last of the signature blasters inspired by Minecraft Dungeons, getting Stormlander means you can also add a hammer to your arsenal of Nerf weaponry. As its name implies, you can storm into the action with this well-crafted recreation, pull back the priming handle, and press the firing button to launch your three Nerf Elite darts at your unsuspecting mark.
The Stormlander blaster is also available at Amazon UK for £25.19.
Looking for codes for the newly released Project Egoist? You’ve come to the right place. By using the codes we’ve found, you can boost your cash and spend it on Gacha for Emotes, MVP Animations, Goal Effects, and more.
Working Project Egoist Codes (May 2025)
1MVISITS – 10,000 Cash
10kActive – 20,000 Cash
20kLikes – 10,000 Cash
10kLikes – 10,000 Cash
ProjectEgoistRelease – 3,000 Cash
ThanksFor5kFollowEvent – 2,500 Cash
ThanksFor10kFollowEvent – 2,500 Cash
ProjectEgoist – 1,000 Cash
All Expired Project Egoist Codes
For now, there are no expired Project Egoist codes so make the most of the ones above before they’re gone for good!
How to Redeem Project Egoist Codes
Before you can use codes in Project Egoist, you’l need to join the community. You can do this by clicking on the name cool group for big cool people, who are the developers of the game in Roblox. Once you’ve done this, follow the steps below:
Load up the Project Egoist Roblox experience
Find the Codes button on the left side of the screen with a ticket icon
Enter the code in the Redeem Here box
Press Redeem and enjoy
Why Isn’t My Project Egoist Code Working?
Typically, when a code stops working, it’s just because it’s expired. However, plenty of codes for Roblox experiences are also case-sensitive so, it might be that you’ve typed it incorrectly. Whether a code has been entered incorrectly in Project Egoist, it’ll say “code invalid.”
To avoid using an incorrect code, we’d recommend copying them directly from this article and pasting them into the code box. We test them all before we add them to the article, so you can be certain that if it’s on here, it’s a valid code. Just be sure to check you haven’t added a sneaky extra space in there when copying it over.
How to Get More Project Egoist Codes
We are always on the lookout for more codes and keep our pages updated, so if you want to stay up to date with the latest Project Egoist codes, save this page! If you’re interested in hunting them down yourself, you can always pop over to the Project Egoist Discord Server.
Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.
Scopely has partnered with Disney for a Star Wars collaboration that brings characters and locations from across The Skywalker Saga and The Mandalorian to Monopoly Go!.
The two media giants detailed their crossover event further with a trailer this morning, explaining that Monopoly Go! players can unlock and enjoy Star Wars content for the next two months starting today. Scopely says the event is “rooted in a deep and compelling narrative” that follows local robot Peg-E after she visits Mr. Monopoly’s movie theater.
“Captivated by the cinematic magic of Star Wars, her daydreams take flight, reimagining the MONOPOLY GO! universe within the Star Wars galaxy,” an official description says. “In the ensuing adventure, players will be transported into timeless tales of good and evil, Jedi and Sith, and the light and dark side — kickstarting a series of action-packed in-game events, collectibles and surprises.”
With the Monopoly Go! Star Wars crossover comes a limited-time 22-sticker album that ties to the Star Wars universe. May the 4th, specifically, will see players gifted an exclusive token, with a variety of other themed additions available to nab throughout the duration of the collaboration. You can see a list of highlights included, as outlined by Scopely, below.
Monopoly Go! x Star Wars Crossover Event
‘Pod’ and ‘Rebel’ Racers: Race iconic Star Wars vehicles through the Mos Espa Grand Arena and the frozen wasteland of Hoth in a twist on MONOPOLY GO!’s high-stakes multiplayer event, Tycoon Racers.
‘Star Wars’, ‘Jedi’ and ‘Hyperspace’ Partners Events: Team up with friends to construct larger-than-life Star Wars-themed statues of iconic characters and starships from the Star Wars galaxy, and reap fantastic rewards together.
‘Tatooine’, ‘Jawa’ and ‘Tusken’ Treasures: Journey to the Outer Rim planet Tatooine in three special dig-themed events, uncovering relics and treasures inspired by the Star Wars canon.
Exclusive Collectibles: Collect themed tokens, emojis, signature dice, and shields by completing sticker albums and event challenges, bringing galactic flair to the MONOPOLY GO! experience.
The launch of the Monopoly Go! and Star Wars crossover follows its official reveal as the latest Scopely collaboration last month. Its full debut today gives players until July 2 to enjoy what it has to offer. For more, you can read up on how Scopely made headlines in March when it confirmed it would purchase Pokémon Go-maker Niantic Inc. for $3.5 billion.
Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
I’ve put way too many hours into Stardew Valley building my own cozy little farm. And although taking care of a farm is its own full-time job, I always try to find time to make every character’s favorite foods. The recipes in Stardew Valley can be pretty simple but the final pixelated result always looks appetizing to me. I’ve definitely imagined what each dish tastes like as I whip it up in the game, but I never really thought about making the recipes in real life until I came across the Stardew Valley cookbook.
The official cookbook for the game was written in collaboration with the game’s creator ConcernedApe (Eric Barone). As someone who loves Stardew Valley and cooking, I’ve put this video game cookbook at the top of my gift wishlist for 2025.
The Official Stardew Valley Cookbook – On Sale Now
The Official Stardew Valley Cookbook came out back in May 2024, so it’s been almost an entire year of me not knowing it existed. Thanks to all of that time, however, it is currently down to its lowest price ever on Amazon. At just under $20, it’s one of the cheapest gifts you could get for Stardew fan (other than the actual game).
The cookbook itself contains 50 recipes that are based on the actual in-game meals. Similar to the game, it’s ordered by season so you can follow along and make each recipe when the ingredients are most likely to be at their freshest. Included are a ton of original illustrations as well as recipes written in the voice of various characters from the game. You can check out a quick preview of what to expect in the slideshow below.
See more video game cookbooks
Altough the Stardew Valley cookbook is my favorite one of these, there are actually quite a few other video game cookbooks you can buy right now. There are options from Elder Scrolls, The Witcher, Fallout, and even Minecraft. You can preorder cookbooks made for Pac-Man (sure, why not) and Borderlands, both of which are coming out in 2025. This is a whole genre that is absolutely thriving.
Helldivers 2 is gearing up for some news, and developer Arrowhead Game Studios seems confident it will impress. Or, as Arrowhead’s CEO is framing it, you might want to prepare yourself.
As spotted by VideoGamer, Arrowhead CEO Shams Jorjani was discussing Helldivers 2 in the game’s Discord when a user asked him if he could “offer up anything, however small, of what’s coming down the pipe.” His response?
“You’ll shit your pants.”
While not specific about what’s in store, it does at least give us an idea of the impact of what’s in store. And the possible consequences to our britches, too.
Jorjani took a few other questions, with some notable mentions of wanting to add more bladed weapons and some thoughtful responses to worries about content droughts. There’s some open transparency about the technical debt of something like Helldivers 2, and how the team handles it over time, that’s really cool to see alongside funny quotes about distressing your jeans.
There’s already been some tease about what’s to come, involving a flag with both a pointy end and a grippy section. Currently, Arrowhead said it is aiming for May 8 to announce its next Warbond, and there will be “more exciting news to come not long after.”
In a recent interview with IGN, Arrowhead’s production director Alex Bolle said the studio wants to be around for “years and years and years to come,” and that it’s continuing to work on developing Helldivers 2 while staying true to what the team wants to do.
“The more we figure out how to thrive in a live environment, and we still have a way to go to figure out a lot of things around that, the more we can let creativity loose on new systems that we would’ve never thought about a year ago when we released,” Bolle told IGN. “I’ve worked on live games before and it’s where you feel like you have something you can figure out: what if I would do this cool thing I’ve seen in other games and adapt it to our sauce, that still makes it true to ourselves? I’m looking forward to this moment.”
We’ll start to find out what cool things Arrowhead has in store for Helldivers 2 next week. You might want to bring some extra pants.
Amazon UK is back with one of the only means that general Pokémon TCG fans can get packs from the Scarlet & Violet Prismatic Evolutions and 151 sets: an invite system.
After doing this ourselves, we got an email notification for both right away stating that the invitation requests were received. If you end up being picked within the next 12 months to purchase either collection, you will then be emailed a link that’s valid for 72 hours, of which you can use to buy your new cards and accessories.
Within those 12 months, you won’t need to request an invite again whenever Amazon UK makes any restocks, as yours will still be connected to each collection’s product page. Essentially, it’s a lottery where a decent amount of luck is required in order to grab one for yourself.
In return, however, you’ll have the chance to buy a collection that’s actually at a fair price compared to the higher prices for Prismatic Evolutions and 151 collectors have been having to deal with over the recent months, in light of their low supply vs demand.
The Prismatic Evolutions Accessory Pouch Special Collection includes both five booster packs and an Eevee accessory pouch for just £29.99. With Amazon’s current price of £16.49 for just one Prismastic Evolutions booster — on open, no-invite-required listings — you would need to pay £82.45 for five packs individually.
The same goes for the 151 Blooming Waters Collection. Charging you £79.99, you’ll get 12 booster packs, individual foil cards; Squirtle, Bulbasaur, Blastoise ex, and Venusaur ex; and an oversized Blastoise ex card for display as well.
Even when only taking the packs into account, individual boosters for 151 cost a massive £19.49 at Amazon UK — meaning you would have to put up £233.88 just to buy 12 without getting an invite.
Pokemon TCG’s major supply issues around sets like 151 and Prismatic Evolutions don’t seem like they’ll be letting up anytime soon. With that, keeping an eye out for invitation listings like these is one of the best ways to get new cards from them without needing to refresh retailer pages 24 hours a day, or applying for a bank loan.
With other new sets like Destined Rivals or Journey Together selling out almost instantly to scalpers as soon as they’re in stock, we wouldn’t be surprised if other retailers didn’t start applying an invite system as well, to give everyone a fair chance.
Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.
Bethesda games are known for their sometimes lengthy loading screens. At a time when developers are aiming for as little loading as possible, it remains a big part of the Bethesda game experience. Just look at Starfield, Bethesda’s first brand new IP in years, and of course the recently released The Elder Scrolls IV: Oblivion Remastered, which is going down very well with fans.
With the advent of SSDs and improvements in technology, spending a lot of time waiting for a loading screen to do its business in a video game can feel archaic in 2025. But one former Bethesda developer has cautioned that they will probably always be a part of Bethesda games because of the way Bethesda games are designed.
As fans of the studio’s work will know, Bethesda games are open-world RPGs that involve opening lots and lots of doors. Want to go into that house over there? You’ll probably need to trigger a loading screen to open the door. Fast travel is always a loading screen, although it can be made faster with more powerful hardware. Sometimes just leaving one area and going to another area in a Bethesda game triggers loading.
Bruce Nesmith, who worked at Bethesda on everything from Oblivion to Starfield, told VideoGamer that segmentation is an important part of Bethesda game design, and so using zone loading is too.
A totally seamless open-world isn’t feasible for the type of RPGs Bethesda makes, Nesmith continued, because segmented areas backed by loading lets the games keep track of item placement and physics states after the player leaves an area, which helps create the sense of leaving a permanent mark on the virtual world.
“Everybody who complains about them assumes that it’s done because we’re lazy or we don’t want to follow the modern thinking on stuff,” Nesmith said. “The reality is the Bethesda games are so detailed and so graphics intensive… you just can’t have both present at the same time.”
“I can’t have the interiors of all these places loaded at the same time as the exteriors,” Nesmith continued. “That’s just not an option. And all the fancy tricks for streaming and loading and all that, you end up with hitching. So you’re actually better off stopping the game briefly, doing a loading screen and then continuing on.
“If you make a game that has less going on, it’s a tighter experience and not a [true] open-world experience. So it’s just one of those necessary evils, as it were, it’s not that anybody at Bethesda ever wanted to do it. We just didn’t have a choice, really, if the game was going to have the experience we wanted it to have.”
Nesmith said the use of loading screens in Bethesda’s RPGs have been “a necessary bane of the existence of Bethesda since time immemorial.”
Despite this, when Starfield launched in 2023, fans were surprised by just how often you’d trigger loading, from on-foot traversal to simply heading into city buildings. Players said Starfield’s loading broke immersion and added frustrating pauses to gameplay, and modders worked to remove as much of it as possible in the years since.
The city of Neon was a focus of the loading complaints. This cyberpunk-style urban area would often trigger a loading screen just for opening doors, some near to each other, which made questing annoying.
“It could have existed without those [loading zones],” Purkeypile said. “Like, some of those were not there when I had been working on it and so it was a surprise to me that there was as many as there were.”
So, why did Starfield launch with so many loading screens? Purkeypile said part of the segmentation of the game has to do with the way the Creation Engine, which Bethesda uses to make its games, works, and that has a lot to do with performance.
“A lot of it is gating stuff off for performance in Neon,” Purkeypile confirmed.
“I think it’ll come as no surprise, given our previous games, what we go for,” Howard said at the time. “Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. It’s 4K in the X. It’s 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don’t want to sacrifice any of it.
“Fortunately in this one, we’ve got it running great. It’s often running way above that. Sometimes it’s 60. But on the consoles, we do lock it because we prefer the consistency, where you’re not even thinking about it.
“And we don’t ever want to sacrifice that experience that makes our games feel really, really special. So it feels great. We’re really happy with how it feels even in the heat of battle. And we need that headroom because in our games, really anything can happen.”
The question will be whether Bethesda can make meaningful improvements to loading screens for The Elder Scrolls VI, which fans hope will mark a significant level up for the studio’s technology.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
It’s rare that a developer becomes synonymous with a single genre, but Bethesda has its signature style so locked down it’s a wonder we don’t just call the entire field of first-person open-world Western RPGs “Skyrimlikes” or “Oblivionvanias.” In the three decades since The Elder Scrolls: Arena debuted, Bethesda Game Studios has emerged as a juggernaut in the triple-A space, earning a rabid fanbase, massive sales, and a $7.5 billion acquisition from Microsoft, solely on the strength of its tried and true design principles.
Bethesda’s been responsible for some big hits and even bigger misses over the years, and since the shocking (but not really) release of The Elder Scrolls: Oblivion Remaster has us all rethinking our long-calcified tier-lists, we thought it was time to take a fresh look at ranking the studio’s output. It’s gonna be a long, long time before The Elder Scrolls VI is anything more than a dramatically and perhaps prematurely revealed logo, and while that’s a bummer for everyone dying to play it, at least it means this list won’t be obsolete anytime soon.
Before we start, we should clarify that we’re strictly talking about Bethesda’s trademark RPGs on this list. The extremely mid Elder Scrolls spinoffs, like the co-op focused Battlespire and swashbuckling action-adventure Redguard, need not apply here. Nor do mobile games like The Elder Scrolls Blades and Fallout Shelter, although I’ve definitely got a soft spot for the latter game’s dark humor and infinite armies of cartoon dwellers captured in the charming Vault Boy style.
No, this list is for the heavy hitters, the sprawling, prestige sandboxes that immediately come to mind when one thinks of a capital B, capital G “Bethesda Game,” though admittedly we’re starting out on a rather humble foot with…
9: Elder Scrolls: Arena
The first entry in the franchise isn’t last because it’s a bad game, it’s last because nobody knew what they were doing. The Bethesda of 1994 had basically only made sports and Terminator games, and Arena was kind of a mix of both. Originally, you traveled the world competing in medieval gladiator battles, doing the odd sidequest on the side. The developers quickly realised it would be a cool idea if your fighters could walk around the cities, talk to the people who live there, and dive into incredibly difficult dungeons on their behalf.
The result is an impressive little first-person RPG that’s very much of its era, a “where-the-hell-do-I-go-em-up” in the vein of Ultima Underworld and Might and Magic. Arena has loads of arcane systems and randomized loot, meandering, maddening, sidequests, and extremely clunky movement that will make you forget everything you’ve ever learned about using a mouse.
And given how bad the combat is, the kind of stats-based melee that sees you visually landing hit after hit on rampaging skeletons only to deal no damage thanks to a dice roll, maybe it’s a good thing the developers dropped the whole “gladiator” concept for Arena. Less fortunately, they didn’t drop it fast enough to change the title, since all the marketing materials were already printed up. The best they could do was tack on a “chapter one” and make it seem like the game was part of a larger saga about all-knowing Elder Scrolls.
Declaring your debut the start of a new franchise is a gutsy move that more often than not ends in failure, but the extremely flawed Arena was still successful enough to set Bethesda on a path that would fulfill its prediction, and boldly go beyond.
8: Starfield
With every new BGS game comes rumors and discourse on whether this will be the one that finally ditches their aging “Gamebryo” engine, or at least updates the notoriously inefficient cell-based framework beyond its well-known limits. Starfield did not. “Creation Engine 2.0” might have a fancy new name and a pretty new animation pipeline, but at the end of the day you’re still staring at a loading screen every time you step into a store.
The NASApunk sci-fi setting was a welcome departure from the low-tech locales of Tamriel and the Wasteland, even though it’s starting to wear out its welcome, but it’s ill-suited for Bethesda’s style. They’re great at creating one big connected world, full of discoveries, nooks and crannies, and intricately staged skeletons with nearby flavor notes. Instead, Starfield boasts 1,000 procedurally generated planets with what feels like a dozen different points of interest repeated between them.
Now, we’ve solved more than a few dragon claw puzzles in our day, but somehow that never felt as aggravating as landing on a new planet and stumbling across another abandoned cryo lab or mine. Dear god, the mines. If you’re bored in a samey Draugr dungeon, you can just walk to something cool around the corner. But in Starfield you’re just kinda stuck dejectedly wiping out the pirates, hoofing it back to your spaceship, and blasting off with a sigh.
It might seem harsh to place Starfield so close to something as primitive as Arena, but it’s easier to forgive the shortcomings of a gallant first effort from an inexperienced team than those of a $200 million triple-A behemoth that promised the moon and failed to deliver.
7: Elder Scrolls: Daggerfall
One reason the procedural generation in Starfield is such a bummer is that Bethesda has so much experience with it going way, way back. In fact, its second RPG ever is one of the most impressive feats of algorithmic open world creation that ever existed, and it came out in 1997.
The map in Skyrim translates to about 15 square miles, and that’s actually on the smaller side compared to games that came out in its wake. Breath of the Wild and Grand Theft Auto 5’s are both around 30 square miles, give or take. The Elder Scrolls: Daggerfall is 80,000 square miles, roughly the size of Great Britain. It’ll take you 69 hours to walk across the entire thing, though it’ll go slightly quicker if you’re okay with staring at the back of this horse’s head for days on end as your precious time on Earth slowly whittles away.
The world is vast, sparse, and kind of ugly, but it’s definitely not empty. The Iliac Bay area contains nine distinct climates, 44 different political regions, and 15,000 points of interest scattered throughout. We’re talking 4,000 dungeons and 5,000 cities or towns populated with hundreds of quests and non-player-characters. Needless to say, there’s a touch of wonky proc-gen involved.
But what good is a huge world if it’s a slog to move around in? The dungeon-crawling combat is only slightly improved, though the debut of the series’ trademark “improve your stats as you use their skills” progression system is definitely appreciated. In Daggerfall, it’s the experience above ground that made the biggest leap in quality. You can buy houses and boats, join guilds, steal and murder to your heart’s content and deal with the consequences. While it’s all relatively simple and extremely opaque, the opportunities for immersion within Daggerfall almost make you wish you could explore it with a friend or two. Almost.
6: Fallout 76
You might be confused as to why Fallout 76 is on this list at all, given that it’s more of a live service, multiplayer looter-shooter than an epic, story-driven RPG experience, and if you haven’t played it for a while that’s totally fair. The game was a straight-up disaster at launch, omitting hand-crafted dialogue and non-player characters in the hopes that griefing online randos would be able to provide the flavor that makes Fallout’s wastelands so worthwhile. This was a mistake, to put it mildly, and just one of many. From aggravating loot limits and endless crafting to questionable pricing practices, Fallout 76 was a dud when it debuted in 2018, thanks in no small part to a grueling development cycle that plagued the project from the start.
Things have changed, however. The Wastelanders update added voiced NPCs to the experience, so many in fact that technically it has the most characters of any game in the whole series. Whether they have anything worthwhile to say is still up for debate but they’re there, along with tweaks to the loot system and overall experience that make it less of a slog and more of a passable RPG to play with friends. The game has developed a healthy following, especially in the wake of Amazon’s hit Fallout TV series, but even so, it’s hard to rank Fallout 76 very high given the existence of the superior Elder Scrolls Online, Bethesda’s long-running MMO that only failed to make the cut here because it was developed out of house by Zenimax Online Studios.
Fallout 76’s pivot towards live-service, revenue-generating, trend-chasing slop gave fans grave doubts about Bethesda’s stewardship of the Fallout franchise, but they didn’t exist in a vacuum. Discontent had been brewing for a long time, even as sales skyrocketed.
5: Fallout 4
At 25 million copies sold, Fallout 4 is the most successful game in the series by a wide, wide margin, beyond the wildest dreams of Tim Cain and the rest of the Interplay/Black Isle crew that created the original isometric RPGs in the ’90s, though that success comes with a cost. Streamlined gameplay and welcome quality-of-life features can turn a niche cult classic into a mainstream blockbuster, but balancing that accessibility without sacrificing depth and complexity is no easy task. Fallout 4 fails in that regard.
First, the good: Fallout 4 feels great. The movement and shooting feels crisp and responsive compared to its clunky predecessors, and the Commonwealth is more than a worthy environment to explore. A new system that allows you to design and build your own settlements is an impressive addition to Bethesda’s aging tech, though it’s a coin flip as to whether you’ll find it fun or a complete waste of time. The game looks and sounds spectacular, and was arguably the most polished launch product Bethesda produced since… ever. Some of its expansions, particularly Far Harbor, seemed to capture that old Fallout feeling, and there’s at least one all-time classic character to emerge out of the crowd of Bostonian blandness and micromanaging Minutemen in the form of android private eye Nick Valentine.
The storyline, revolving around high-tech synthetic humans teleporting from a crisp and clean underground lab, is at odds with the grungy atompunk flavor of the Fallout universe, and the bizarre twist involving the identity of your character’s missing son was both blindingly obvious and incredibly dumb. The whole experience feels like a Fallout-flavored theme park ride, plopping you in power armor to face off with a deathclaw within the first hour of gameplay. From there, the game parades you through a series of shallow choices and uninteresting factions until you pick who you’re going to side with and watch the uninspired endings play out.
The biggest detriment to the game has to be the dialogue system. The first Fallout, famously, allows for all sorts of freedom in how the Vault Dweller interacts with the world around them, from monosyllabic grunts to talking the super mutant Master into unaliving himself in the final boss battle. Fallout 4, on the other hand, made the dubious decision to voice all of our protagonist’s interaction, severely limiting their options. Even worse, the four choices offered in response to any situation usually boil down to nice, rude, neutral, and “tell me more.” It’s a disappointing devolution of the RPG formula, but not entirely unsurprising given Bethesda’s first Fallout game.
4: Fallout 3
When Bethesda announced it had purchased the rights to the dormant Fallout franchise in 2004, fans went nuclear. For some, Fallout seemed like a perfect fit for the devs that wrote the book on systemic open world sandboxes, but there was a sizeable contingent of gatekeeping grognards who were a little more wary, warning that the Bethesda crew would tone done the anarchic spirit of the first two games for a more bland experience in hopes of capturing a more casual audience. The end result was a little bit of both.
The revival starts out extremely strong, with an opening sequence that begins with your character exiting the womb and then gives a quick crash course in all that life inside Vault 101 has to offer, from bullies to birthday parties. The intro also serves as a tutorial for the V.A.T.S. system, maybe Bethesda’s most brilliant addition to the franchise. The isometric, turn-based Fallout games allowed your character to target individual body parts in combat, allowing for agonizing and often hilarious precision shots. In the leap to first person, BSG compensates for their somewhat muddy controls by letting us freeze time and select precisely where we’d like our strikes to land in one of the most elegant translations of a game mechanic from 2D to 3D ever.
Not everything in Fallout 3 is as successful as V.A.T.S., however. The Capital Wasteland is a fantastic map filled with recognizably ruined national landmarks, but it’s also stuffed with repetitive encounters in subways and sewers awash in a hideous green filter that was all the rage in the early aughts. There are meaningful choices with megaton consequences that ultimately railroad you into an utterly ludicrous ending scenario that requires you to sacrifice your life to radiation while your radiation-immune supermutant friend watches from a safe distance A conclusion that was so derided, Bethesda would eventually patch it by way of the Broken Steel DLC.
It’s the very best and very worst of Bethesda’s instincts laid bare, and the awkward friction integrating BGS’s environmental storytelling with Fallout’s anarchic RPG flavor makes vanilla Fallout 3 a rather unpleasant experience today. An excellent alternative is theTale of Two Wastelands mod that fuses Fallout 3 together with Obsidian Entertainment’s fan-favorite Fallout: New Vegas to create a single massive game. Or if that’s too much of a hassle, you could just wait for the all-but-confirmed remake that’s coming in the wake of Oblivion Remastered. Speaking of which…
3: The Elder Scrolls IV: Oblivion
This was a tough call. Many of Oblivion’s adoring fans might find it blasphemous to be placed before Skyrim, while haters might contest that some of the Fallouts are superior. The truth, as always, is subjective, except for on ranking lists like this, which are infallible, definitive, scientifically determined and legally binding so let’s see how it stacks up.
Oblivion is the foundation of modern Bethesda games. Morrowind, obviously, came before, but it’s notable that Fallout, Starfield, and every Bethesda game (and Bethesda wannabe) since 2006 have used Oblivion as the template rather than its predecessor. The awkward pause and zoom in to start a conversation, the OP dominance of stealth archery, the ramping-up power fantasy designed to make a lowly prisoner feel like the most important being in all of Tamriel… It’s all here in pretty much its final form, though with lots of room for improvement.
The main plot sees you fending off a demonic Daedric invasion alongside a Sean Bean-voiced bastard in a cinematic saga that borrows bigtime vibes from Peter Jackson’s wildly popular Lord of the Rings trilogy. But it’s the sidequests, particularly those involving the guilds, that really elevate Oblivion. They’re all really solid in Skyrim, too, but Oblivion’s individual missions have a lot more going for them.
Instead of Skyrim’s fairly rote assassinations on behalf of the Dark Mother, your devotion to the Dark Brotherhood in Oblivion is tested by specific kill conditions that make you feel like an Argonian Agent 47. Meanwhile, while Skyrim’s introduction to the Thieves Guild effectively amounts to getting approached by a recruiter, in Oblivion, it only exists as shadows and rumors, the only clues to their existence are scattered posters and urban legends. You have to work to seek them out.
So why did we rank Oblivion below Skyrim? Maybe it’s the eye-searing ugly bloom of the XBox 360 era, or the dorky potato-faced characters stumbling through their lines. It could be the ill-conceived progression system that forces you to grind minor skills for fear of losing precious stat points when you level up, or the repetitive trudging through endless Oblivion gates. Of course, all of that can change with a remake.
The Oblivion Remaster goes a long way towards modernizing the game, with a slick UI, gorgeous new graphics, a more forgiving level-up system, and a deeply appreciated sprint button. Gone is the blinding haze of the seventh console generation, replaced with a solid Unreal Engine sheen. Unlike a lot of remasters, Oblivion maintains its awkward charms, for better or for worse.
The enemy scaling is sadly still intact, meaning you’ll find yourself running into gangs of filthy bandits bearing glass and Daedric gear. Most of the frustrating minigames have been retained, and the combat still feels strange by modern standards. But would Oblivion really be Oblivion without the jank? Without expensive horse armor and actors flubbing their lines?
The Oblivion Remaster is still the same game. It might be a little too early to tell if the remaster will be worthy of a higher spot than Skyrim, but there’s a fundamental difference between the two games that’s more than just skin deep.
2: The Elder Scrolls V: Skyrim
For all of its triumphs, Skyrim loses a lot of what makes the older Elder Scroll games so special. The quests are more shallow, your character build isn’t as customizable, and your choices matter even less. You can quickly become the leader of every single guild, and the biggest decision of the game is who you want to back in the Skyrim Civil War, which culminates in an epic battle of about 40 dudes clipping into each other outside of Whiterun.
In exchange for the simplification, Skyrim received massive, undeniable improvements to the moment-to-moment gameplay. You can dash across the landscape and glitch hop your way up mountains. Additions like dual wielding and weapon crafting finally make the kinetic act of combat enjoyable in itself, and the brilliant addition of shouts allows you to drop dragons out of the sky and blast guards into the horizon with a single squeeze of a shoulder button. Clearly, the game was designed with controllers in mind, as a glance at the oft-maligned default interface will tell you, but that brings with it a tactile and responsive game feel that Skyrim’s PC-first counterparts lack. Skyrim simply feels better.
But the real secret that separates Skyrim from Oblivion is its space. In past lore, Oblivion’s setting of Cyrodiil was an endless jungle of East Asian and Mesoamerican-influenced aesthetics. In the game itself, it’s basically England. Green forests, grassy fields, and the odd Ayleid Ruin dot a landscape that fails to leave much of an impression compared to Skyrim’s frozen tundra. The mechanical depths of the Dwemer ruins, the hazy valleys of the Rift, and the glaciers of Winterhold, all feel like part of a cohesive whole. Skyrim’s geography becomes second nature as you climb enormous mountains and explore endless caves, all the while knowing that the warm glow of Whiterun at night is just a cozy walk away.
Frankly, it’s a place you wouldn’t mind settling down and living out your days in a comfy Lakeview Manor, raising honey bees with your werewolf wife at your side. It’s no wonder so many people found themselves lost in Skyrim over the years, compelled to purchase the game over and over again with each slightly-improved release. For many, Skyrim and its suite of mods are the first thing to install on any new computer, just so you know it’s there – a true “forever game.”
Skyrim is the game that turned the Elder Scrolls from a successful but nerdy RPG franchise into a blockbuster AAA giant. It’s like comparing Dark Souls to Elden Ring. Similar to Oblivion, Dark Souls is probably the better game on paper, but in terms of impact, the refinement that led to Elden Ring and Skyrim allowed the games to simultaneously expand in scope and reach the widest audience possible. Skyrim isn’t a game you have to recommend with huge caveats to your friend who mostly plays Warzone, it sacrificed just enough of its systems to smooth out its friction points and in the process became an all-time best seller.
This isn’t to say that it should be ranked highly just because it made a ton of money, but rather that it made a ton of money because of how well it struck a balance between accessibility and depth, allowing players of all kinds to immerse themselves in an intricately crafted world and live out that timeless, universal fantasy of slaying dragons. But with all due respect to Skyrim’s successful efforts to make the game accessible to the mainstream, our number one spot goes to the game that achieved the exact opposite.
But first…
Honorable Mention: Fallout: New Vegas
We couldn’t in good faith leave this list without mentioning the best Fallout game ever made. Even if it was developed by Obsidian, it’s built on Bethesda’s bugs-and-all engine and wouldn’t exist without the other games on this list, even though it’s better than all of them. A near-perfect marriage of old-school sensibility and BGS open-world quirkiness, you don’t want to miss this one, especially if you plan on watching season 2 of the show.
Which brings us to the greatest Bethesda game of all time, coming in hot from the isle of Vvardenfell, it simply must be…
1: The Elder Scrolls III: Morrowind
For a game that we’re definitively calling the greatest Elder Scrolls game of all time, it’s far from the most polished or accessible. The combat retains much of the RNG aggravation of earlier games, and The UI, cluttered with resizable windows and long lists of dialogue choices to scroll through, borders on utter madness. It’s almost impossible to believe that people once navigated this monstrosity with nothing but a giant Xbox Duke controller, but indeed they did.
And yet, despite the at-times overwhelming encumbrances of age and complexity, Morrowind is unparalleled when it comes to pure freedom. There are no quest markers or floating arrows on a compass to guide your way, just clues in a dense journal filled with vast amounts of text to click through with hyperlinks. Its spellmaking system, nerfed and eventually eliminated over the years, allows for utterly broken combinations that let you leap between cities and blast across the sky on Boots of Blinding Speed. Characters have seemingly endless amounts of dialogue, spewing forth on screen in massive paragraphs – though if you get tired of reading, you can always end their worthless life. Always.
No NPC is unkillable in Morrowind, not even the essential ones. In most Bethesda games, if you bludgeon a story-integral character to death with the Mace of Molag Bal, they just take a wee nap and rise again to move the story along. Morrowind instead presents you with the haunting yet somehow liberating message: “the thread of prophecy is severed… restore the weave of fate or persist in the doomed world you have created.”
And what a doomed world it is. Vvardenfell is an ashen wonderland where giant insects float among towering fungi and dark elves set up shop in hollowed-out exoskeletons. It borrows more from The Dark Crystal and Dune than it does from Tolkien, a bold, experimental, and organic departure from tropes and tradition. There’s just something magical about Morrowind. Even when later games like ESO return to the region, it never quite hits the same as the original’s rough graphics and smeary textures that render the world as a trippy fusion of Cruelty Squad and Xavier: Renegade Angel.
But that individuality comes at a cost. For every person enamored by riding giant bugs as public transit or reading 36 volumes of a Dunmer god’s wisdom, someone else decided to play Halo 2 instead. Bethesda made a very conscious decision to make Oblivion more inviting, and its investment obviously paid off. Still, it’s hard not to ponder what could have been.
Reflecting on Morrowind, one can’t help but think of Baldur’s Gate 3 – a modernized, uncompromised take on the classic CRPG genre that took the video game world by storm when it was released. BG3 isn’t a retro novelty throwback, nor is it a dumbed-down trend-chasing crowd pleaser. It’s simply what fans of the first two games could have envisioned a long-delayed followup would look like, which begs the question: How would an actual sequel to Morrowind work? And would today’s audience accept it?
Truthfully, the top three Bethesda games are almost entirely interchangeable. You can make a solid argument for them in any order, based on your own personal preferences and, let’s face it, more than a little nostalgia. For us, Morrowind is at the top of this list because there will never, ever be another Bethesda game like it –- but as always, your own personal ranking may vary. So, commence dragonshouting your favorites in the comments below!
These are solid picks for anyone expanding their collection or looking for a high-quality gift. Oh, and did I mention a Pokémon TCG 2004 trick or trade pack for over half off?
Written by TMNT co-creator Kevin Eastman and the original Last Ronin team, the story follows Casey Marie and a new generation of heroes rising from the sewers to bring peace to a fractured New York City. The oversized hardcover is set to release on July 8, 2025, making this a great time to lock in early savings.
Temporal Forces Elite Trainer Box
Temporal Forces Elite Trainer Box featuring Iron Leaves is holding at $55.42. It includes booster packs, Energy cards, themed sleeves, and tools for competitive play.
This expansion brings back ACE SPEC cards and features both Ancient and Future Pokémon ex, including Walking Wake ex and Raging Bolt ex. With singles from this set also seeing price drops, sealed boxes may offer better pull value for players chasing newer cards
Temporal Forces Chase Cards
Apple AirPods Pro 2
Apple’s AirPods Pro 2 with the updated USB-C case are available for $169, which is $80 off the standard price of $249. That’s one of the lowest prices we’ve seen this month.
These wireless earbuds offer active noise cancellation, adaptive audio modes, personalized spatial audio, and a secure fit with multiple tip sizes. They’re also IP54-rated for water and dust resistance, making them a reliable option for both everyday listening and workouts.
Oblivion Remastered Akatosh
The Elder Scrolls IV Oblivion Akatosh Ingot is up for pre-order at the IGN Store for 34.99. This officially licensed collectible is finished in black nickel with colored printed details, sized at 100 by 56.8 millimeters, and includes a display stand.
Limited to 5,000 pieces and individually numbered, it’s a standout item for Elder Scrolls fans looking to commemorate one of the series’ most iconic deities.+
Screen Protector for Nintendo Switch 2
This 2-pack screen protector for the Switch 2 uses amFilm’s latest auto-alignment system for quick, bubble-free installation in under 30 seconds. It’s currently down to $9.99, a 23% savings off its usual $12.99 list price.
You’re getting tempered glass rated at 9H hardness, plus anti-fingerprint coating and responsive touch sensitivity. A smart add-on for anyone who’s preordered Switch 2 and wants protection without hassle.
Poké Ball Tin Bundle 2024
Pokémon TCG Poké Ball Tin 3-Pack Bundle is available at Amazon for 49.90, down from 59.99. This exclusive bundle includes three collectible tins styled as a Poké Ball, Great Ball, and Ultra Ball, each containing three Scarlet and Violet booster packs and a sticker sheet.
That adds up to nine booster packs for under 50 dollars. It’s a solid value for anyone looking to score new cards and adds a bit of fun for collectors thanks to the unique tin designs.
Corsair Vengeance i7500 Gaming PC
Corsair’s Vengeance i7500 Gaming PC is on sale at Amazon for 2,599.99, marked down from 2,899.99. It’s powered by a liquid-cooled Intel Core i7-14700KF CPU and NVIDIA’s RTX 5070 graphics card, paired with 32 gigabytes of DDR5 RGB RAM and a 1TB NVMe SSD.
The system is housed in a tempered glass 3500X ARGB case with robust airflow. Whether you’re gaming, streaming, or working with creative apps, this build is designed to deliver high-end performance out of the box.
Tycoon Titans Bundle
Tycoon Titans Bundle at Humble is packed with management sims for anyone who enjoys building, optimizing, or running virtual businesses. Pay 13 dollars or more to unlock 10 Steam titles including RollerCoaster Tycoon 3, Frostpunk, Mad Games Tycoon 2, and PlateUp.
The bundle also includes coupons for 35 percent off Frostpunk 2 and 10 percent off Farm Manager World. A portion of every purchase goes to No Kid Hungry, so it’s a great way to expand your library while supporting a good cause.
2024 Trick or Trade BOOster Bundle
Pokémon TCG Trick or Trade BOOster Bundle is down to just 15.93 at Walmart, marked down from 39.99. This seasonal bundle includes 35 mini booster packs, each with three cards, all featuring Halloween-themed art and spooky packaging.
It’s a fun and affordable option for parents, party hosts, or collectors looking to stock up ahead of October. With over 24 dollars in savings, this is one of the best prices you’ll find for bulk Pokémon packs.
Pokemon TCG Classic Box
Pokémon TCG Classic Box is now just $194.76 at Sam’s Club, a major drop from its original 400 dollar price. This deluxe set includes three 60-card decks based on the original partner Pokémon, six new cards, and foil reprints of some of the game’s most iconic cards.
It also comes with high-end accessories including a foldable game board, magnetic damage counters, and a durable case. Designed for collectors and competitive players, it’s one of the most complete and well-crafted sets the Pokémon Company has released. Sam’s Club memberships have been discounted recently, so this could be great shout if you’re looking for rare and discounted Pokemon card sets.
Iono’s Bellibolt ex Premium Collection
This Premium Collection features Iono’s Bellibolt ex as a full-art foil promo, plus a foil Iono’s Tadbulb card and six booster packs. At $53.23, it’s a modest discount off the typical $55.88 price (for Amazon).
You’ll also get standees, a photo sticker, and a backdrop display themed around Iono and Bellibolt. With several playable cards in this set seeing markdowns on the singles market, this box is a good option for collectors or those hoping to pull value.
The detailed design captures the fiery gates seen in-game and measures 110 x 76mm. Scheduled to ship in October 2025, this is a good pick for fans of the series looking to add a unique item to their collection.
XCOM Bundle
Humble is offering a full XCOM franchise bundle starting at just $10. That unlocks 17 titles, including XCOM 2, Enemy Unknown, Chimera Squad, and multiple DLCs with a combined value of $269.
This is a rare chance to pick up nearly the entire series in one package, and part of your purchase supports the Michael J. Fox Foundation for Parkinson’s Research. Whether you’re new to the franchise or filling gaps in your library, it’s worth a look.
id & Friends Humble Game Bundle
I think calling this a bundle is almost underselling it. You are getting DOOM, Wolfenstein, DOOM Eternal, and a coupon toward DOOM: The Dark Ages, just to name a few. It is a lot of chaos and a lot of catharsis for not a lot of money. Steam ratings are strong across the board if you care about that kind of thing, but honestly, DOOM 1993 still sells itself.
Pokémon TCG: Scarlet & Violet – Surging Sparks Booster Bundle
Six booster packs in one bundle sounds good on paper, but in my opinion, the smarter move right now is to look at singles. Prices for this set are dropping fast, and if you are chasing specific cards, buying them outright is probably cheaper and less soul crushing than another box full of commons.
Pokémon TCG: Scarlet & Violet—Twilight Masquerade Elite Trainer Box
Greninja ex SIR, that is all. In all seriousness, this is a brilliant set that’s often overlooked. Whilst the price is a little over MSRP, it’s worth getting just for the booster packs included. Plus the promo, sleeves and dice look great in this particular ETB. Following the trend, Twilight Masquerade single cards are also crashing in price, so make sure to check if you can just buy the cards you’re after for less.
Twilight Masquerade Single Cards
Surging Sparks Single Cards
Pokémon TCG: Shining Fates Collection Pikachu V Box
kachu gets a lot of oversized cardboard love in this box with a promo card, a giant version, and four Shining Fates booster packs. It is a decent pickup if you like opening packs, but single card prices are slipping hard right now. I think it makes more sense to hunt down the exact cards you want unless you are feeling reckless.
Shining Fates Single Cards
The Elder Scrolls IV Oblivion Remastered Dark Brotherhood Medallion
In my opinion, this is one of those collectibles that you either want immediately or not at all. It is an officially licensed Dark Brotherhood medallion, limited to 5000 pieces, finished in black and gold, and somehow still cheaper than most novelty keychains. Ships later this year, assuming you survive the wait
Pokémon TCG Paldean Fates Booster Bundle
Paldean Fates brings back shiny Pokémon in a big way, and this bundle gives you six booster packs to chase them. I want to be excited about it, but again, single card prices for Paldean Fates are not holding up well. If you just want a shiny Charizard ex SIR without the suspense, the singles market is sitting there quietly judging your pack opening addiction.
Paldean Fates Single Cards
Pokemon TCG: Azure Legends Tin – 5 Packs
I like a good tin, especially one with five booster packs packed inside, but getting a random Kyogre, Xerneas, or Dialga promo card feels a little like gambling with slightly better odds. It is a solid pickup for the price if you do not mind leaving your promo fate to the RNG gods. If you are only after one specific chase card though outside of the included two Surging Sparks boosters, it might save your blood pressure to just buy it separately.
Surging Sparks Single Cards
Lexar Sale
Lexar is finally giving some breathing room on pricing with this Amazon sale, and the Armor 700 is a standout. You are getting 4TB of rugged storage with serious transfer speeds for about 100 dollars off the typical price. It is water resistant, dust resistant, and a lot more durable than whatever junk is sitting at the bottom of your backpack right now.
Pokémon Game Sale
Woot is offering a solid spread of Pokémon games today, and I want at least three of them. Brilliant Diamond, Legends: Arceus, Let’s Go, Eevee!, and a few others are sitting between $39.99 and $44.99, which feels right for anyone catching up before Switch 2 changes the landscape again. In my opinion, it is a smart time to grab them while prices are behaving themselves. Everything here is fully playable now and will likely get performance bumps once Nintendo’s next system arrives.
MSI Desktops & Components Sale
MSI’s factory-reconditioned gaming desktops are quietly one of the best parts of today’s sale. Machines like the AEGIS R 13NUE-448US are going for $1,129.99, and RTX 4060 GPUs are under $300. I want to be responsible, but this pricing makes it harder than it should be. If you have been thinking about rebuilding your setup, this is exactly the kind of deal you hope not to miss.
Samsung Pro Plus 512GB MicroSDXC + Reader
Amazon has the Samsung PRO Plus 512GB microSD card with a USB reader for $29.99. I think it is a good fit if you are adding games to your Switch, Steam Deck, ROG Ally, or anything else still using microSD storage. It is fast enough for quick transfers, big enough for most libraries, and cheap enough that you do not have to think too hard about it. Just know it is not built for Switch 2, in case you’re planning ahead.
The 8BitDo Retro 87 Mechanical Keyboard is down to $99.99 at Amazon. I think it is one of the best-looking keyboards out right now if you want something that works and does not scream “boring office equipment.”
It has Kailh Jellyfish X switches, a top-mount design, fast response, and Xbox-inspired styling that actually looks good on a gaming desk. I probably do not need another keyboard. I am thinking about it anyway.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.