Path of Exile 2 Dev Announces More Emergency Changes as Recent Steam User Reviews Hit ‘Mostly Negative’

Path of Exile 2 developer Grinding Gear Games has issued more emergency changes to the action role-playing game amid a backlash to the nerf-heavy Dawn of the Hunt update that has caused recent Steam user reviews to plummet to ‘mostly negative.’

Dawn of the Hunt launched earlier this month and quickly sparked a backlash among the Path of Exile community. The expansion added the new Huntress class, a Spear and Buckler user specialising in hybrid melee and ranged combat. Elsewhere, there are five new ascension classes: the Ritualist, Amazon, Smith of Kitava, Tactician, and Lich. And along with all that are mechanical overhauls, over one hundred new unique items as well as significantly expanded crafting options.

What should have been a hugely positive moment for Path of Exile 2, its developers and its players became something else entirely, however, as the community complained that GGG had slowed the pace of the game down to the point where it became a “total slog.”

The ‘most helpful’ review of the last 30 days on Steam is a negative one that outlines the current problems with the game:

Every boss fight is incredibly longer than it needs to be. Most of the skills do little to no damage. I understand they said they wanted to slow gameplay down, but I don’t think I will even make it more than one week in this league at this point. It just feels incredibly awful right now, IF you can even get the game to run and be stable. That is a HUGE if.

“If you’re a masochist who enjoys being punished for little to no reward, this game is for you,” reads another negative review. “If you’re not, it’s likely that you won’t enjoy the game.

“The release version (0.1) already had a lot of issues in relation to the size of the areas (too large), the slow movement (which makes those large areas feel even worse) and forced combo gameplay (which was optional thanks to some “unintended” build options found by players).

“However, in this new version (0.2 – Dawn of the Hunt), just as many other reviewers have mentioned, the game was slowed down considerably.

“The loot, which wasn’t too common in 0.1, but acceptable, was nerfed by quite a lot, to the point where you kill a rare monster or boss and get no rare items or crafting currencies.

“The forced combo gameplay is back in full force, with the developers wanting to pigeonhole us into this type of gameplay, which is in direct contrast to what an ARPG of this kind is supposed to be. You’re supposed to have freedom to make your build how you like to play it and not be forced to play only the way the developers have intended.

“Players keep complaining about the map size and slow movement and the developers largely ignored these comments until the community backlash was too much to keep ignoring.

“I have 5k hours in PoE 1 and it’s my favorite game of all time. I love GGG but honestly, I cannot recommend this game to almost anyone as it is now.

“Hopefully they will be able to fix these issues in the future and make the game more enjoyable.”

In response, GGG had already outlined a list of changes, but it has now revealed more coming as part of the 0.2.0e due out tomorrow, April 11.

The question for Path of Exile 2 players now is, are these changes meaningful enough to stem the tide of complaints and get the game back into a positive setting? It’s worth noting that Path of Exile 2 has been a hugely successful release for GGG, to the point where it struggled to cope with the sheer number of players at launch. But this success has brought with it additional problems that have even impacted the development of Path of Exile 1, which retains a sizeable and loyal audience.

Path of Exile 2 update 0.2.0e patch notes:

Monster Speed Changes

Many players have been reported being overwhelmed by monsters. The cause of this is a variety of factors and we are addressing them on a case by case basis. We have listed monster changes act by act below, but we also made the following changes more generally.

Many human monsters including the Cultists in Freythorn, the Faridun and the Tribal Humans in Act Three have behaviour where they can interrupt their melee attacks if the player moves too far out of range during the attack, especially for attacks that have multiple hits like a swipe left into swipe right. These interrupt events have been primarily removed especially on things that were attacking very fast as it caused the monsters to be relentlessly able to pursue and attack you giving you no time to engage or use skills between their attacks.

The Haste Aura monster modifier no longer appears on monsters that are already fast.

Act 1

Werewolf Prowlers and Tendril Prowlers now will enter a walking stance (as opposed to running) after performing a melee action, they will only begin running again if you get a certain distance away from them. This behaviour has been applied to many faster monsters.

Hungering Stalkers now have 12% less Life and Damage, they were already relatively weak but we have lowered it a bit further to account for their high movement speed and attack speed. They are intended to engage and attack quickly, but be weak and die fast.

Reduced the number of Bloom Serpents in The Red Vale.

Halved the number of Venomous Crabs in the Hunting Grounds.

The Cultists in Freythorn no longer have interrupt events on their attacks as described above.

The Cultists in Freythorn wielding Axes and Maces in Freythorn now walk after performing a Melee Action, only running again once you exit a certain distance.

Blood Cretins on death Blood Pools have had their duration decreased from 6 seconds to 4 seconds, and fixed the area of effect to match the visual more closely.

Reduced the overall density of more challenging monsters in Ogham Manor.

Act 2

The Boulder Ants in Titan Valley have been replaced by Risen Maraketh, as the area had too many monsters that had irritating movement.

The Faridun have all been modified to remove the interrupt events on their attacks as described above..

Act 3

Diretusk Boar and Antlion Charger’s are now more likely to push you to the side instead of pushing you along with them when they charge you.

The Lost City monster pack composition has been adjusted to result in less ranged monsters

Massively adjusted the Azak Bog, firstly by the aforementioned changes to interrupt events, but also changed the monster composition of the area to have less Ranged and Elite monsters.

Fixed an issue where the Slitherspitter’s poison spray in Venom Crypts was dealing Chaos Damage instead of Physical Damage unintentionally.

We have also identified another issue that affects some areas in which potential monster spawn locations have inconsistent density in different rooms. This leads to situations where some rooms are much denser with monsters than others in an unintended way. We have a fix for this problem but it did not make it into this patch, and will be deployed in a later patch.

These are not the only changes that we will be making to monsters. Further changes will come in later updates. Some changes we didn’t get time to make today, and others require new animations that will take a little longer.

Boss Changes

Viper Napuatzi is one of the more challenging bosses for players, so we made the following change.

Lowered the amount and size of Chaos Rains (the purple ones) in the Viper Napuatzi fight, and cleaned up the visual left afterwards faster to make the following drop locations more obvious.

Uxmal had various quirks that made him somewhat annoying to fight. We have made a few changes.

Reduced the number of times Uxmal changes locations through the fight

Uxmal can no longer recharge Energy Shield while in the air.

Uxmal uses his Flame Breath less often

Xyclucian had some issues with visibility of his effects

The arena of Xyclucian has had its ground foliage removed in order to make his effects more visible

Player Minion Changes

We have changed the way that minion revive timers work. When your first minion dies, it sets the revive timer to 7.5 seconds as before, but each successive minion that dies increases it by less and less (still capped to a max of 7.5 seconds). This should heavily mitigate the situation where most of your minions are dead, but the revive timer keeps resetting to 7.5 seconds over and over.

Disenchanting a Bind Spectre or Tame Beast gem will unbind them, allowing you to use them again.

Tamed beasts can now fit through gaps of the same size that the player can.

Other Player Balance

We don’t have a lot of other player balance changes on top of the ones described yesterday, but we did manage to sneak in the following additional changes:

Rally support is no longer restricted to Strikes or Slams, and can now support any Melee Attack you use yourself.

Glory (Used by Hammer of the Gods and Spear of Solaris) is now no longer consumed if you are interrupted while using the skill.

Fixed a bug where Blood Boils from the Ritualist ascendancy didn’t propagate if the monster exploded on death, such as when using Herald of Blood.

Crafting Changes

We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision runes all now work on Wands and Staves, with their own set of modifiers.

Renly’s abandoned shop in the Burning Village now also has a Blank rune which Renly can forge into any elemental rune of your choosing in case you didn’t find any up to that point. As mentioned yesterday, 12 Artificers Orb’s now drop at fixed locations through the campaign in addition to the random drops and salvageable ones.

Performance Improvements

The ground foliage in many areas has had an optimisation pass to improve performance.

0.2.0E Deployment Timeline

And that’s all that made it for 0.2.0E. The patch will be deployed at around 10AM NZT. We have also made some more changes internally, but they didn’t make it in time for the patch.

The following lists the changes that will be deployed after the weekend. These are not the only changes that will be in that patch. These are just the changes that we already have.

Charm Changes

Charms are a system that we never adequately expanded on, and have had several problems that we will finally be addressing. Overall we want charms to be more useful, and for you to be more easily able to use more of them.

First, the changes to charm slots

Charm slots on belts are now granted by implicit mods that are added to belts depending on the level of the area that dropped them. The number of slots is random up to a cap depending on how high level the belt is. You can use a Divine Orb to reroll the number of slots.

Belts have 1 charm slot until level 32, up to 2 until level 64 and up to 3 from level 65 and onwards.

Unique Belts can always have up to 3 charm slots.

For now, Unique Belts with mods that increase the number of charms will still be capped to 3, later on we will remove the cap.

Then changes to the charms themselves.

Several charms were not protecting you from the hit that activated them, these cases have been fixed to work properly.

We have also done a pass on Charm mods to make them more powerful and rewarding.

Stash Tab Affinities

We are adding Stash Tab Affinities for the following categories of items

Socketables

Fragments [Which includes Tablets and Trial Keys]

Breach

Expedition

Ritual

We will also be allowing Charms to go in the Flask stash tab or any tab with the Flask affinity.

Atlas Bookmarks

We have added the ability to bookmark locations on your atlas to find them easily later.

Right clicking a node will allow you create a bookmark by picking an icon and optionally adding a label you can type in.

You can have up to 16 bookmarks at a time.

They will appear as icons around the outside of the screen with a direction allowing you to scroll to them easily, or you can click on them to instantly take you there

You can also view a list of bookmarks under the legend and click them to go there.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Switch 2 Edition Games Contain Both the Game and the Upgrade on the Cart, Nintendo Clarifies

Nintendo has confirmed that Switch 2 Edition games contain both the game and the upgrade on the cartridge itself.

Confusion arose after conflicting reports based on comments from customer service staff suggested Switch 2 Edition games may not include the game itself.

However, in a statement to Vooks, Nintendo clarified this is not the case, although pointed out that some publishers may release Switch 2 Edition games as download codes in physical packaging with no game card.

Here’s the Nintendo statement:

“Physical versions of Nintendo Switch 2 Edition games will include the original Nintendo Switch game and its upgrade pack all on the same game card (i.e. they are exclusively Nintendo Switch 2 game cards, with no download code). Alternatively, some publishers may release Nintendo Switch 2 Edition games as download codes in physical packaging, with no game card.”

$79.99 Switch 2 Edition games include Kirby and The Forgotten Land – Nintendo Switch 2 Edition + Star Crossed World, Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV, and The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition.

These Nintendo Switch 2 Edition games improve upon their original Switch versions in various ways. The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, for example, gain additional support for the Zelda Notes service in the Nintendo Switch App that provides game help. They also have achievements on Switch 2.

Nintendo also recently confirmed that several new Switch 2 game cards won’t always carry an actual game, but instead contain a key for a game download.

Switch 2 game-key cards are physical cards that only contain a key to download your chosen game. That means there’s no actual game data on the card you insert into your Switch 2, so you’ll need to download it once the card is inserted. Every game-key card case will be appropriately labeled on the lower portion of the front of the box, so if you’re concerned about what exactly you’re purchasing, you should have a heads-up right away.

Games like Street Fighter 6 and the Bravely Default remaster do indeed feature this game-key card disclaimer. Others, such as Mario Kart World and Donkey Kong Bananza, do not. The beefy Cyberpunk 2077, which weighs in at 64 GB on Nintendo Switch 2, comes on cart.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Best Deals Today: Pokémon TCG Restocks, Xbox Controllers, and a Cyberpunk Game Bundle

I’m not saying today’s deals are going to ruin your budget, but I wouldn’t open your banking app until tomorrow. Stellar Crown is back in stock (finally), and Amazon also has the Terapagos ex Ultra-Premium Collection if you’re feeling like a true Tera master. Meanwhile, Lenovo quietly dropped Xbox Wireless Controllers to $39.99, and I’m just over here trying to convince myself I don’t need one in every color.

Stellar Crown Boxes and $25 off Xbox Series X/S Controllers

On top of that, there’s a new Humble Bundle that looks like someone dumped every neon-drenched game into one lineup, and somehow Fallout fans are getting a $200 Pip-Boy replica that actually works as a clock. It’s a chaotic mix of gaming greatness, and I’m into it.

Pokémon TCG: Terapagos ex Ultra-Premium Collection

I want this box purely for the overkill. Eighteen booster packs, three promo cards, and enough accessories to make a Magic: The Gathering player cry. Terapagos ex, Lapras ex, and Cinderace ex look gorgeous, and the display-worthy gear (card protector, playmat, deck box) makes this feel like more than just another TCG drop. It’s overstuffed, overpriced, over the top and exactly what I want from a premium Pokémon box.

Pokémon TCG: Scarlet & Violet Stellar Crown Elite Trainer Box

I think the Stellar Crown ETB is one of the best recent Pokémon releases, and not just because it includes a full-art Noctowl. The sleeves featuring Stellar Form Terapagos are slick, and you get nine booster packs — nine! For under $55, that’s a solid entry point into Scarlet & Violet or just a fun rip session waiting to happen. If you missed the last drop, now’s your shot at redemption.

Neon Lights Game Bundle

This bundle is like a cyberpunk fever dream. Ghostrunner, Neon Abyss, and The Red Strings Club all in one lineup? I don’t even care that I’ve already played half of these. For $14, I’ll happily double-dip just to have them in one place. I want more game bundles that feel like a hacker curated them at 3 a.m. while jacked into a mainframe.

Microsoft Xbox Wireless Controller – Various Colors

In my opinion, Xbox controllers never go on sale when you need one — only when your current one starts drifting mid-match and your rage googling leads you here. $39.99 is a no-brainer price, especially with options like Astral Purple and Deep Pink in stock. I already have two, but I want a third just because Microsoft had the audacity to make them this pretty.

Fallout – Pip-Boy Die-Cast – Replica

Look, I don’t need a $200 Pip-Boy replica with a functioning LCD screen, clock, and radio. But I absolutely want it. It’s absurdly detailed, looks screen-accurate, and would make a great desk flex or cosplay showpiece. I think if you’re the type to own a vault jumpsuit, this is your holy grail.

Pokémon TCG: Scarlet & Violet Booster Display Box

I think of this as the “no regrets” box. Thirty-six booster packs is a full-on dopamine factory for collectors or anyone building out a Scarlet & Violet deck. You’re getting the Tera Pokémon ex mechanics, fan favorites like Koraidon and Miraidon, and honestly, more chances at pulls than I usually trust myself with. I want this in my cart and hidden from my partner. It’s a big upfront price, but when you break it down, it’s solid value for serious collectors.

Monster Energy Zero Ultra, Sugar Free Energy Drink, 16 Ounce (Pack of 15)

I want to believe I drink Monster Zero Ultra for the energy, but deep down I know it’s just my gamer juice of choice. $26.11 for a 15-pack works out to about $1.74 per can, which is cheaper and less effort than running to a 7-Elevan. Bonus points for the Subscribe & Save option, which is where this deal kicks in.

Pokémon TCG: Scarlet & Violet – Surging Sparks Booster Bundle

I’ve been tracking the Pokémon TCG: Scarlet & Violet – Surging Sparks Booster Bundle for weeks, and while this $45.02 price on Amazon is still above the original MSRP of $26.94, it’s the most reasonable listing I’ve seen that doesn’t involve a sketchy seller or a mystery warehouse. You get six booster packs from the latest set, which is hard enough to find in stores, and I appreciate not having to overpay a reseller just to get in on the new pulls. For anyone trying to keep up with the expansion, this is as straightforward as it gets.

INIU 140W Power Bank

I think the INIU 140W 27,000mAh Power Bank is the backup battery I actually trust when I know I’ll be away from an outlet for more than a few hours. It’s currently $74.56, which isn’t exactly pocket change, but for something that can charge a MacBook Pro or a Steam Deck without breaking a sweat, I’d say it’s well-priced. The digital display is genuinely useful, and having three ports (two USB-C and one USB-A) makes it easy to keep everything charged without doing the cable shuffle.

Fallout – Lucys Vault 33 – Backpack

I don’t usually get excited about merch, but the Fallout – Lucy’s Vault 33 Backpack from the IGN Store actually feels like something I’d use. It’s $199.99, which sounds steep until you realize it’s a legit replica built from the same patterns used on the show. This isn’t a cheap cosplay throw-in, it’s got a full 20L capacity, a 16-inch laptop pocket, and more compartments than I know what to do with. Plus, it comes with that massive yellow fleece blanket for the full Fallout-core vibe. I’m not planning on trekking across a wasteland anytime soon, but it’s good to know the bag is ready just in case.

INIU Power Bank, 20000mAh 65W

INIU 65W 20,000mAh Power Bank is the one I reach for when I need power without the bulk. It’s $39.99 and still strong enough to fast-charge my laptop, but compact enough to throw in a backpack without thinking about it. The extra port flexibility is nice, and the built-in phone stand is one of those small features I didn’t think I’d care about until I started using it constantly. It just does its job well without getting in the way.

Humble Heroines Game Bundle

Humble Heroines: Rebels, Curses, and Mystery bundle is exactly the kind of thing I buy and then spend the next six months working through. For $12, you get seven games including Control: Ultimate Edition, Pathfinder: Wrath of the Righteous, Darksiders III, and a few smaller indie gems that deserve the attention. The lineup is solid, the value is obvious, and part of the money goes to Girls Who Code and Girls Make Games, so I don’t even have to justify it to myself. It’s a good excuse to grab some character-driven games that don’t all feel like the same recycled formula.

INIU Power Bank 100W

I picked up the INIU 100W 25,000mAh Power Bank because I wanted one charger that could handle everything without fuss. For $53.98, I get enough power to charge two larger devices at once, thanks to dual USB-C outputs, and it still recharges fast when it’s drained. It’s well-balanced in size and performance, and I haven’t run into overheating or throttling issues even during heavy use. That’s more than I can say for a few others I’ve retired.

INIU Portable Charger, Slim 45W

Then there’s the INIU Slim 45W 10,000mAh Power Bank with Built-In USB-C Cable It’s currently $22.49, but the real win here is the integrated cable. It charges both the power bank and my phone, which is ideal when I want to carry as little as possible. The compact build doesn’t compromise on speed, and I like that I can toss it in a jacket pocket without it feeling like dead weight. It’s simple, efficient, and takes up no mental space.

ASUS ROG Cetra True Wireless Gaming Headphones

I’ve tried more wireless earbuds than I care to admit, but the Cetra lineup actually gets it right for gaming. I want latency low enough that my killshots sync with the sound of glory, not a second later. These deliver that, with the added bonus of active noise cancelation that’s good enough to block out my neighbor’s saxophone practice. The 27-hour battery life doesn’t hurt either, especially for marathon gaming sessions — or, let’s be honest, Netflix binges. Wireless charging is just the lazy cherry on top.

ASUS ROG Harpe Gaming Wireless Mouse

This thing weighs 54 grams. Fifty-four. I’ve had granola bars that were heavier. I think it’s illegal to call something this light a “mouse” without an asterisk. The Harpe’s low-latency tri-mode connection and snappy AimPoint sensor make it feel like an extension of my brain. If you’re the type to tweak DPI mid-match just because you can, this one’s built for you. Also, shout out to ASUS for not naming it something ridiculous like “ShadowFang X69 Ultra.”

Vampire Hunter D Book Bundle

Here’s the deal: for less than the price of a mediocre pizza, you get 29 volumes of vampire-fighting, post-apocalyptic drama illustrated by Yoshitaka Amano. I want this bundle just so I can say I finally read the source material instead of quoting the anime like a poser. And since it supports World Central Kitchen, I’ve checked off my good deed for the day whilst reading about bloodthirsty aristocrats. Win-win.

ASUS ROG Spatha X Wireless Gaming Mouse

If the Harpe is the Ferrari of gaming mice, the Spatha is a tank with RGB. I mean, 12 programmable buttons, a magnetic charging stand, and enough battery life to outlast the apocalypse? I think this one’s for the MMO players and spreadsheet warriors who want their macros locked and loaded. The hot-swappable switches are a nice bonus for anyone who treats mice like seasonal accessories.

Street Fighter Trading Cards

I grew up spamming Hadoukens, and now I can channel that energy into shiny cardboard form. I want the Collector Box because ripping open packs and chasing rare inserts scratches an itch I didn’t know I had. But if you’re a “go big or go home” kind of collector, the Inner Case ($240) or Master Case ($960) options are basically loot crates for adults — minus the digital regret.

ASUS ROG Falchion NX 65% Wireless RGB Gaming Mechanical Keyboard

I don’t always want a full keyboard taking up half my desk. The Falchion understands that. It’s compact, mechanical, and still manages to squeeze in arrow keys and a weirdly satisfying touch panel for volume and macros. I love that it’s wireless but still offers USB-C when I’m feeling traditional. Bonus points for the cover case—it makes me feel like I’m carrying a fancy typewriter to a LAN party.

ASUS ROG Strix Scope RX TKL Wireless Deluxe

This one’s a mouthful in name and a handful in features. I think this keyboard is perfect for anyone who wants their setup to scream “I game and I have taste.” The wrist rest is plush, the switches are fast and precise, and the tri-mode connection lets me hop from work laptop to gaming rig like some sort of digital nomad. It’s absurdly overbuilt, and I kind of respect that.

MainGear North RTX 5070

I think this is one of the smartest ways to get your hands on an RTX 5070 without building from scratch or skimping on quality. MAINGEAR’s setup skips all the common bottlenecks — no mismatched parts, no airflow nightmares, no “good enough” corners cut. For $2,095, you’re getting a clean combo of a Ryzen 5 7600X CPU, 16GB of DDR5 RGB RAM, and a 1TB NVMe SSD, all assembled by people who care about things like cable management. It’s future-ready, quiet, and fast enough to leave your current rig feeling like a potato in comparison.

Pokemon TCG: Azure Legends Tin – 5 Packs

This tin is pure Pokémon chaos in the best way. You get one random promo card—Kyogre ex, Xerneas ex, or Dialga ex—and five booster packs; 2 x Surging Sparks, 1 x Stellar Crown, 1 x Temporal Forces and 1 x Obsidian Flames. It’s a fun, low-stakes gamble for collectors or casual players who want a shot at good pulls without needing to take out a second mortgage.

Humble Bundle: Earth Defense Force Collection

EDF is the kind of game where logic goes out the window and fun takes over, and this $25 Humble Bundle gives you the best of it — EDF 5, EDF 4, World Brothers 2, plus a ton of downloadable content. I think this is worth it just for the laugh-out-loud co-op mayhem alone, and it doesn’t hurt that part of the proceeds go to charity while you blast oversized bugs into space.

SanDisk 256GB microSD Express microSD Card

If your current microSD card loads like it’s on a coffee break, or if you need to expand your Nintendo Switch 2 storage on launch day, this one’s a serious upgrade. I want this SanDisk Express card purely for the ridiculous transfer speeds — up to 880MB/s read and 650MB/s write. It’s built for 4K video, gaming, and surviving every possible disaster short of lava, and it’ll likely outlive every other accessory in your bag.

Pokémon TCG: Shining Fates Collection Pikachu V Box

The Shining Fates Pikachu V Box is a great grab if you’re chasing shiny cards or just really into oversized electric rodents. You get a Pikachu V promo, a jumbo card version for display, and four Shining Fates booster packs. It’s pricey, but Shining Fates is out of print.

The Elder Scrolls Skyrim – Dragonborn Helmet – Replica

This Skyrim Dragonborn helmet replica isn’t going to protect you in battle, but it will absolutely level up your desk setup. At just under six inches tall, it’s small enough to display but detailed enough to show off. I think it’s a solid collectible if you’re still emotionally tethered to Skyrim and have no shame in displaying that fact proudly.

Pokémon TCG: Scarlet and Violet Shrouded Fable Elite Trainer Box

This Shrouded Fable ETB is the kind of set that makes you feel like you’ve got your TCG life together. It comes with nine booster packs, a Pecharunt promo, energy cards, dice, and a nice little collector’s box to keep your chaos organized. Shrouded Fable is a slept on set, perfect for trainers who are sick of chasing Journey Together and Prismatic Evolutions stock.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Nintendo Switch 2 Exclusive Games ‘Mitigates the Sticker Shock… Because You Want That Content So Bad,’ Ex-PlayStation Boss Says

The former boss of Sony Interactive Entertainment America has commented on the backlash to Nintendo’s Switch 2 pricing, saying the desire for exclusive Nintendo games “mitigates the sticker shock.”

Last week, Nintendo confirmed the Switch 2 price at $449.99, which is around $50 more than some analysts had predicted, and, more controversially, the $10 jump to $79.99 for some Switch 2 games, including Mario Kart World.

It’s worth pointing out that Nintendo is bundling Mario Kart World with a Nintendo Switch 2 for $499.99, cutting the cost of the game by a huge $30 in the process. However, Nintendo has indicated this bundle is a limited-time offer, and it remains to be seen if the bundle holds at $500, given the uncertainty surrounding the tariff situation and Nintendo’s pre-order delay in the U.S.

But Mario Kart World isn’t the only Nintendo Switch 2 game to cost $80 — some of the Switch 2 Edition games announced during the Nintendo Direct also cost $79.99, such as Kirby and The Forgotten Land – Nintendo Switch 2 Edition + Star Crossed World, Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV, and The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition.

IGN has plenty of reaction to Nintendo’s jump to $80 for the Switch 2 generation, including from analysts who have helped us understand why this has happened. Now, Shawn Layden, who used to run PlayStation in the U.S., has offered his thoughts, pointing to the fear of missing out on Nintendo exclusives as justifying price hikes.

Speaking on the PlayerDriven YouTube channel and podcast, Layden highlighted the contrasting strategies of Sony and Microsoft, and Nintendo, where Sony and Microsoft are downplaying exclusive games as they move to PC and rival consoles, but Nintendo is keeping its games on its own consoles.

“But right here you see, ‘wow, that’s kind of a hefty price hike from Switch 1 to Switch 2 and, wow, 80 bucks for a game?’ ” Layden said.

“But if it’s the only place where you can play Mario, then you get your wallet out and you buy into it… and Donkey Kong and Zelda. That first-party exclusivity kind of mitigates the sticker shock, if you will, of these price hikes, because you want that content so bad.”

Nintendo Switch 2 pricing in the U.S.:

  • Nintendo Switch 2 by itself: $449.99
  • Nintendo Switch 2 with Mario Kart World bundled in: $499.99
  • Mario Kart World by itself: $79.99
  • Donkey Kong Bananza: $69.99
  • Nintendo Switch 2 Pro Controller: $79.99
  • Nintendo Switch 2 Camera: $49.99
  • Joy-Con 2 Controller pair: $89.99
  • Joy-Con 2 Charging Grip: $34.99
  • Joy-Con 2 Strap: $12.99
  • Joy-Con 2 Wheel pair: $19.99
  • Nintendo Switch 2 Dock Set: $109.99
  • Nintendo Switch 2 Carrying Case and Screen Protector: $34.99
  • Nintendo Switch 2 All-In-One Carrying Case: $79.99
  • Nintendo Switch 2 AC Adapter: $29.99

Layden also talked about the price of video games generally, which, he insisted, have actually gone down over the years when you take into account inflation. Layden said console manufacturers should have hiked the price of games by $5 with each new console generation so that they would cost around $90 now.

“In 2025 dollars, $59.99 in 1999 is equivalent to $100. Your purchasing power compared to your cost of living, it’s much smaller now than it was before, but still companies have been reluctant to push that price up.

“I was in it at the time — probably every generation they should have baked in a $5 software price hike, and make that the typical, ‘well every generation it’s another five bucks.’ And you would have been up to $90 already by now.”

This week, IGN published its interview with Nintendo of America’s Vice President of Product and Player Experience, Bill Trinen, conducted at a recent Switch 2 preview event in New York, but before Nintendo announced the delay to pre-orders due to Trump’s tariffs.

In the interview, Trinen insisted Mario Kart World justifies its $80 price tag, and pointed to the upcoming dedicated Mario Kart World Nintendo Direct where fans will learn more about the game and what it has to offer.

“I would say it’s less about the strategy of pricing Mario Kart World, it’s more just whenever we look at a given game, we just look at what is the experience, and what’s the content, and what’s the value?” Trinen said.

“Mario Kart World, I think especially as you see from the Nintendo Direct, not to give you any hints or anything, but I did read your article this morning and I think you had mentioned that you didn’t find a lot to discover when roaming around. So I would say tune into our Mario Kart Direct to see what, maybe you’ll be able to find out about that.

“But honestly, this is a game that is so big and so vast and you will find so many little things in it to discover. And there’s still some other secrets remaining that I think as people end up buying and playing the game, they’re going to find this to be probably the richest Mario Kart experience they’ve ever had.”

We also asked Trinen about the $80 cost of some of the Nintendo Switch 2 Edition games. While there is a $10 upgrade path for existing owners of these games on the Switch, and both The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition ($69.99) and The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition ($79.99) are available as part of the Nintendo Switch Online + Expansion Pack membership, Nintendo is not offering any sort of discount to newcomers on Switch 2.

Trinen’s answer here echoed his Mario Kart World response, pointing to the value Nintendo sees in its games.

“Well, again, what I would say is that we just look at each individual game and we look at the content and the value of that game, and then we say, ‘what is the right price for the value of this entertainment?’ ” he said.

“What I would probably counter to some of that is that really what you’re looking at is for the Nintendo Switch 2 Edition, that’s the physical price for somebody that has not bought the base game. For somebody who has bought Tears of the Kingdom or Breath of the Wild, the upgrade packs for those are $9.99. And if you happen to be a Nintendo Switch Online + Expansion Pack member, both of the Zelda upgrade packs are inclusive within that membership. So there’s no additional charge for those.

“But I think overall, our general approach is really just focus on what’s the content, what’s the value, and what’s an appropriate price based on that.”

As for the current $450 price tag of the Switch 2 itself, Trinen again pointed to value, but also highlighted the increasing costs associated with releasing a video game console.

“Obviously the cost of everything goes up over time, and I personally would love if the cost of things didn’t go up over time,” he told IGN.

“But I think any time you’re building a new system that’s got new features and new tech, there’s costs associated with that. So again, we look at what is the experience on Nintendo Switch? What’s the experience on Nintendo Switch 2? What are the new features that it offers? And certainly there’s the cost of goods and things that factor into that, but we try to find the right appropriate price for a product based on that.”

As IGN has reported, some Nintendo fans have expressed concern that they may be priced out of the next-generation if the company goes even higher than the already controversial prices for the Switch 2 and its games such as Mario Kart World due to the tariff situation.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

As Backlash Against $10 Nintendo Switch 2 Welcome Tour Heats Up, Reggie Fils-Aimé Tweets the Story of Wii Sports Pack-in From IGN Interview — and Everyone Knows the Point He’s Trying to Make

Former Nintendo of America boss Reggie Fils-Aimé has pointed to the story of Wii pack-in game Wii Sports in thinly-veiled tweets addressing the controversy surrounding Nintendo’s decision to charge for Switch 2 tutorial game Welcome Tour.

Amid the furore around the $449.99 price of the Switch 2 and Mario Kart World’s $79.99 price tag, there was also shock at Nintendo’s decision to charge for interactive instruction manual, Welcome Tour.

Nintendo revealed Nintendo Switch 2 Welcome Tour during its Nintendo Direct last week. It’s a game set to launch alongside the Switch 2 in June that offers a guided tour of the console itself in video game form.

Nintendo Switch 2 Welcome Tour is described as a “virtual exhibition” of the new hardware. Per Nintendo: “through tech demos, minigames and other interactions, players will get to know the new system inside and out in ways they may never have known about otherwise.”

The Nintendo Direct showed footage of a small player avatar exploring a super-sized Switch 2, reading about the different features and facts about the console. It also includes mini-games such as Speed Golf, Dodge the Spiked Balls, and a Maracas Physics Demo.

IGN has confirmed that Nintendo Switch 2 Welcome Tour costs $9.99 and is a digital-only product. That’s significantly cheaper than other Switch 2 games, but IGN has already reported to the complaints from some Nintendo fans that Welcome Tour costs money at all, with many saying it should be a Switch 2 pack-in, as DualSense tech demo game Astro’s Playroom was for PlayStation 5.

Now, Fils-Aimé has tweeted three clips from IGN’s two-year-old interview with the former Nintendo executive in which he discussed the internal battle he had with legendary developer Shigeru Miyamoto to get Wii Sports as a free pack-in for the hugely successful Wii console.

In the first clip, Fils-Aimé says “it is an understatement to say that Mr. Miyamoto pushed back” on the call to make Wii Sports a Wii console pack-in. As we know, this is a battle Fils-Aimé won to a degree, with Wii Sports bundled with the Wii everywhere except Japan.

The second interview clip Fils-Aimé tweeted pointed to a similar battle to bundle Wii Play with the Wii Remote. In the clip from our interview, Fils-Aimé revealed he “pissed off” Miyamoto once again with the suggestion. “He was not happy about that either.”

And finally, tweeting “and the results,” Fils-Aimé clipped out the section from our interview in which he reveals that all this was, ultimately, the right call.

“In the Americas and in Europe Wii Sports was packed in with the Wii proposition. It was not in Japan, which created a bit of a test market. It was obvious that in the markets where Wii Sports was packed in that we became much more of a phenomenon. Wii Sports itself became much more of a phenomenon.

“We did pack the Remote with Wii Play. And it became the fifth best-selling piece of software in the history of the Wii.”

It’s clear to see what Fils-Aimé is doing here. Although he’s not directly commenting on Nintendo’s Switch 2 strategy, he is making the point that free pack-ins have worked in the past for Nintendo consoles,so it stands to reason that it would do so again for Switch 2.

Fans know what’s up, too. “Hahaha, guys I think Reggie is watching our comments about the Switch 2,” said one X / Twitter user. “We know you would have packed in Welcome Tour,” said another.

This week, IGN published its interview with Nintendo of America’s Vice President of Product and Player Experience, Bill Trinen, conducted at a recent Switch 2 preview event in New York, but before Nintendo announced the delay to pre-orders due to Trump’s tariffs.

Trinen said there’s more to Welcome Tour than it appears based on the showing during the Nintendo Direct and even during recent hands-on opportunities the media had access to. Based on what’s actually in the game, Nintendo decided $9.99 “is not an exorbitant price,” he continued.

“It’s an interesting product,” Trinen began. “We’re actually getting ready today, we’re going to be doing some Nintendo Treehouse Live segments and covering a lot of games in detail. That’s one of them. And I think people will be able to see through Treehouse Live probably a little bit more maybe than you were able to see on the show floor. It’s a pretty robust piece of software. There’s a lot of great detail in there.

“For some people, I think there are people who are particularly interested in the tech and the specs of the system and things like that, for them I think it’s going to be a great product. It’s really for people that want more information about the system rather than necessarily a quick intro to everything it does.

“And for that reason and just the amount of care and work that the team put into it, I think it was decided that, ‘Yeah, this feels like $9.99 is not an exorbitant price. It feels like a good value for what you’re getting out of the product.’ “

Welcome Tour is of course just one part of Nintendo’s next-gen push to become embroiled in controversy, and we’ve also got Trinen’s response to questions surrounding the company’s decision to go for $80 Switch 2 games, as well as going for $450 for the Switch 2 itself.

Photo by Susan Goldman/Bloomberg via Getty Images.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Popular Board Games Are Buy One Get One 50% Off at Amazon Right Now

It’s that time again, that glorious time of year when Amazon runs a mega-sale on board games. This particular sale is a “Buy 1, Get 1 50% Off” sale that applies to a massive selection of games. Sweetening the pot, many of the games that qualify are already on sale on their own. If you buy two already-discounted board games and save an extra 50% off one, that’s called “deal stacking,” and it’s a pro move. You can view the whole sale here, or scroll on to see our picks, divided into board games for kids and board games for adults.

B1G1 Half Off – Board Games for Adults

Some of the most popular modern tabletop games are available in the sale, ranging from games everyone should have on their shelf (like Azul and Catan) to some slightly more niche picks (like Camel Up and Horrified). Then there’s the beloved Ouija Board, which, what’s the worst that could happen when you commune with the dead?

B1G1 Half Off – Board Games for Kids

Please know that, if you’re an adult, that doesn’t mean you can’t play the games for kids. Some of these games are really fun, whether you played them in your childhood (looking at you, Mouse Trap) or not because they’re newer (Exploding Kittens, Hedbanz). These classic and newer games for kids are simple and quick to learn, which can be nice when you’ve been maxing out your brain power figuring out the rules of some of the strategy board games aimed at smarty-pants adults.

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

Battle Royale Interest is Declining But Fortnite Continues To Dominate, New Report Says

A new report from research firm Newzoo indicates the storm may be tightening on the battle royale genre, but Fortnite is still holding strong.

Newzoo’s PC & Console Gaming Report 2025 has detailed a number of shifts and trends across the industry, and one of those moving trends is the battle royale genre. Newzoo’s tracking indicates the battle royale genre has shrunk in playtime, going from 19% of playtime in 2021 to 12% in 2024.

Citing its Game Performance Monitor which looks at 37 markets (excluding China and India) across PC, PlayStation, and Xbox, Newzoo indicated that as a pair, shooter games and battle royale games routinely account for 40% of playtime. So as battle royale playtime has gradually shifted down, shooter playtime has been going up.

Despite the 7% shift, the difference within the genre might be the more surprising number. Per Newzoo, Fortnite went from a 43% share of the battle royale genre in 2021 to a 77% share in 2024. Essentially, even as battle royale games trended down, Fortnite ate up more and more of the space within the genre.

Role-playing games have also seen some noticeable growth, up to 13% in 2024 over their 9% share in 2021. Newzoo reported that 18% of RPG time in 2024 was spent in major releases from 2023, spotlighting Baldur’s Gate 3, Diablo IV, Honkai: Star Rail, Hogwarts Legacy, and Starfield.

As Newzoo stated in its report, the fight for attention in playtime and hours is fierce. While games like Fortnite, Call of Duty: Warzone, and Apex Legends carry on, other games fall by the wayside. Meanwhile, shooters and role-playing games seem to be encroaching on more territory and mindshare. Looking at the success of standouts in those genres, be they Marvel Rivals or Baldur’s Gate 3, it’s hard to argue.

With its constant slate of changes, updates, and growing library of gaming experiences and genres contained within it, it might not be surprising that Fortnite has weathered the storm. Still, time passes, and we’ll doubtlessly see trends continue to shift as broad audience interests change as the years roll on.

Eric is a freelance writer for IGN.

PlayStation Plus Game Catalog for April 2025 Confirmed

Sony has published the list of PlayStation Plus Game Catalog additions for April 2025, revealing a lineup of games that includes highlights like Hogwarts Legacy, Blue Prince, Battlefield 1, and more.

All of the newcomers were detailed in a PlayStation.Blog entry posted on the site today. It confirms a list of eight titles set to arrive for PlayStation Plus Extra and Premium subscribers starting April 10, with more PS4, PS5, and Classic games trickling in as the month rolls on.

PlayStation Plus Game Catalog members starting at the Extra tier receive access to six titles, two of which launch with the service on day one. Those are Dogubomb’s critically acclaimed puzzle adventure Blue Prince, which launches April 10, and Lost Records: Bloom & Rage Tape 2, which launches April 15.

PlayStation Plus Premium subscribers can also look forward to two old-school titles: Alone in the Dark 2 and War of the Monsters. You can see the full list of games coming to the PlayStation service, along with the dates they’ll be made available, below.

PlayStation Plus Extra and Premium Game Catalog Additions – April 2025

PlayStation Plus Premium Game Catalog Additions – April 2025

For more on Sony’s online gaming service, you can check out all of the titles added to the lineup in March 2025 here. You can also check out which games Essential tier subscribers gained access to for this month.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

The Outer Worlds 2: 11 Minutes of Exclusive Gameplay – IGN First

Welcome to our latest IGN First – a month of exclusive coverage in April, and it’s all about The Outer Worlds 2. This is the very first look at its gameplay in real time, and it takes us through a quest where you infiltrate the N-Ray Facility to show off several of the game’s new features and mechanics, as well as how it’s rethinking level design. And one of the biggest things that stood out to me is how much deeper it’s going to be as an RPG with developer Obsidian looking back at its past and even drawing inspiration from immersive sims like Deus Ex and Dishonored.

While that DNA has always been a part of first-person RPGs, The Outer Worlds 2 has more sophisticated systems compared to the first game like a true stealth system and better tools to make the playstyle viable, including effective melee weapons and skills to make silent takedowns possible. Take, for example, the health bar above enemy heads – there’s a purple-colored readout that displays how damage a stealth attack will do, helping you judge whether or not you can get a one-hit kill or if it’s even worth pouncing on your target. Enemies will also detect dead bodies and alert guards, but you can quickly clean up if you have a skill to disintegrate bodies on the spot.

Later in the quest, you pick up the N-Ray Scanner, which lets you see certain objects and NPCs/enemies through walls. While this is crucial for finding important parts of more involved environmental puzzles, it’s also an important tool for a stealth and combat. There are enemies throughout the N-Ray Facility who cloak themselves; invisible to the naked eye, but not able to escape the lens of the N-Ray Scanner. If you’re not dilligent about using it, cloaked enemies can easily run up on you. That’s just one example of how the addition of gadgets add a new wrinkle to gameplay.

There are several interlocking systems that factor into how you’re able to play, leaning more into the RPG elements that make up specific character builds.

There are several interlocking systems that factor into how you’re able to play, leaning more into the RPG elements that make up specific character builds. So, stealth and those immersive sim sensibilities aren’t the only way gameplay is expanding in The Outer Worlds 2. Improving gunplay was a major focus for Obsidian, citing Destiny as a touchstone for what good gunplay should feel like. Not that this game is going to turn into an all-out shooter, but it plays closer to how a first-person game with firearms should play.

You see an example of this in the approach to the N-Ray Facility movement when we go in guns blazing. Movement has been tweaked to complement gunplay as well, letting you be more nimble and do things like sprint-slide while aiming down sights like an action hero – and with the return of Tactical Time Dilation (TTD), the bullet-time fantasy is again an effective part of your combat rotation. We were able to see throwables, which is by no means revolutionary for a game like this, but with their inclusion this time around, you have another tool that you can weave into your arsenal – and even do something sick like tossing a grenade, activating TTD, and shooting the grenade midair to have it blow up on unsuspecting enemies.

There isn’t much to share on the story front as of yet, let alone the context around the quest in the N-Ray Facility, but we do see how conversations have been tweaked slightly in the sequel. In the gameplay video above, there’s a moment we confront an NPC named Exemplar Foxworth who’s survived the cultist takeover of the place. She’s bleeding out and you can help patch her up based on your Medical stat, or respond depending on your Guns or Melee stats. Although we couldn’t dig into companions in more detail, this part also highlights the new companion named Aza, a former cultist who’s a bit frantic but joins you to seemingly help undo what they’ve done.

Many of these elements were part of the original Outer Worlds in some form, but where that game was more about laying a new foundation for Obsidian, The Outer Worlds 2 looks to be a fully realized version of what it was trying to build with the first one. In addition to checking it out early, I had conversations with the folks at Obsidian to get insight on a ton of its new features and the vision that drove this sequel. It seems keen on wielding the RPG roots of the studio’s past while considering what a modern first-person RPG can be in the vein of a Fallout – and to be clear, they often referred to Fallout: New Vegas as a touchstone when making The Outer Worlds 2, so my hopes are certainly high.

That’s just a taste of what’s to come in The Outer Worlds 2 and what we’re covering in this month’s IGN First. I’ll be breaking down character builds, the new flaws system, all the wild and wacky weapons, and how much bigger this sequel is through interviews with key people like original Fallout developer and creative director Leonard Boyarsky, game director Brandon Adler, and design director Matt Singh. Keep checking back at IGN all April long for more!

Michael Higham is the tech reviews editor at IGN, but is one of the RPG sickos on staff who still talks about Fallout: New Vegas on a regular basis. You can find him at @brazyazn.bsky.social.

Switch 2 GameCube Controller Appears to Be Compatible With GameCube Classics Only, According to Nintendo Small Print

Nintendo GameCube is coming to Nintendo Switch Online alongside the launch of the Nintendo Switch 2, with a classic controller on the way too. But some small print indicates that Nintendo’s new GameCube controller for the Switch 2 may only, officially, be meant for GameCube use.

Spotted in the details of the UK version of the Switch 2 GameCube controller trailer (thanks, VGC), a statement read: “The controller is only compatible with Nintendo GameCube – Nintendo Classics.” This would indicate the GameCube controller is only going to work properly when playing GameCube games on the Switch 2 Online Expansion Pack, and not other Switch 2 games.

As VGC notes, it’s worth considering that other Nintendo controllers with similar disclaimers have not been fully limited. Players have been able to make retro controllers work where applicable. Also, the same disclaimer isn’t there in the Nintendo of America version of the trailer.

It’s still interesting, given the classic GameCube controller has enough buttons to manage many common gameplay inputs on the Switch 2. It could be a case of setting expectations, or trying to avoid frustrations if someone, say, tries to use their GameCube controller like a mouse.

Even if this particular GameCube controller isn’t your jam, Nintendo has confirmed the GameCube Controller adapter will work with the Switch 2 dock via USB port. Those who picked up the adapter back in the Wii U days are certainly getting some mileage out of the accessory.

The Classic GameCube controller for the Nintendo Switch 2 is planned to go live at launch with the new console, but the exact date those go up for pre-order hasn’t been announced yet. Pre-orders have been on shaky ground as U.S. tariffs have introduced a fair bit of chaos.

It’s a major update to the Nintendo Switch Online library that will grant subscribers access to a laundry list of classic 2000s-era titles, including The Legend of Zelda: The Wind Waker, F-Zero GX, and Soulcalibur 2, which will all be available at launch this summer. Of course, this library will be expanded upon in the years to come, with some teased titles including Super Mario Sunshine, Luigi’s Mansion, Super Mario Strikers, Pokemon XD: Gale of Darkness, and more.

If you’re looking to pre-order a Nintendo Switch 2, GameCube controller, or other accessories and games, make sure to keep an eye on our Nintendo Switch 2 pre-order hub, which will stay updated with news and info.

Eric is a freelance writer for IGN.