NetEase Games is fundamentally changing its Marvel Rivals post-launch roadmap to shorten its seasons and deliver at least one new hero every month as it battles to maintain live service momentum with its players.
It’s a major update to the existing content release schedule that was teased during the new Marvel Rivals Season 2 Dev Vision Vol. 5 video. Included in the 15-minute upload were details about how Season 2 will introduce its new Vanguard, Emma Frost, at launch April 11, as well as Ultron, whose class will be revealed closer to his mid-season launch. Both promise to keep Marvel Rivals fans on their toes with new abilities, but the real changes to how playable heroes will impact matches truly begin in Season 3.
In Marvel Rivals Season 3, which is currently without a release date, NetEase will shift season lengths from being three months long to just two months. It means major content updates will progress rapidly without changing the team’s initial promise to drop at least one new hero every half-season. So, while you’ll have to wait a month and a half to play as Ultron after Emma Frost launches next week, that wait will be cut down significantly after the hero after that drops.
“Since the launch of Season 1, we’ve been deeply contemplating how Marvel Rivals can continuously deliver fun and engaging experience for you all,” Marvel Rivals creative director Guangyun Chen explained in the Dev Vision video. “During this time, several discussions on social media have certainly added some pressure on us to keep the game as exciting as it has been since December. To a certain extent, we agree.”
With our goal of keeping the audience’s excitement alive just like our opening months, the real adventure with Marvel Rivals is just beginning.
Chen went on to explain that NetEase wants Marvel Rivals “to fulfill everyone’s fantasies about Marvel Super Heroes,” and that means exploring new modes and flooding the scene with a dense roster of varied characters. Following what he called “extensive internal discussions and thorough evaluations,” NetEase will adjust its systems to account for the increased flow of content. More information on how this will affect players will be revealed before the launch of Season 3.
“With our goal of keeping the audience’s excitement alive just like our opening months, the real adventure with Marvel Rivals is just beginning,” Chen added.
NetEase pulled back the curtain on Marvel Rivals Season 2 just hours ago, revealing that it will soon swap out its vampire takeover theme in favor of a new storyline that focuses on the Hellfire Gala. That means new fancy outfits, maps, and characters are on the way, with more information primed to be revealed in the coming weeks.
Marvel Rivals was a smash hit when it launched in December, securing 10 million players in three days. NetEase’s free-to-play superhero team-based PvP shooter launched on December 6 across PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X and S. On Steam the launch was particularly huge, with 480,990 concurrent players. January’s Season 1 then drew an incredible 644,269 concurrent players, making Marvel Rivals the 15th most-played game ever on Valve’s platform.
But those concurrents have been on a downward slide ever since, which may have sparked the drastic roadmap change from NetEase. Still, Marvel Rivals remains hugely popular, and is one of Steam’s most-played games. The launch of Season 2 will no-doubt prove a shot in the arm, and again with Season 3.
Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
I started playing Pokémon Scarlet when it first came to the Switch back in November 2022. I was excited to get back into the usual Pokémon formula again after Legends Arceus mixed it up. The open world gameplay combined with the standard gym battle progression had me feeling like a little kid again.
Unfortunately, when the game first launched it was riddled with problems. In IGN’s Pokémon Scarlet and Violet Review, we loved a lot of things about it, but found that it just ran terribly. The game has since received various patches and updates to help resolve the major issues, but it’s the free Nintendo Switch 2 upgrade that is likely going to finally bring this game to its full potential.
Nintendo has listed the games that will be receiving free updates to improve performance or add extra features on the Nintendo Switch 2 console, and both Scarlet and Violet are on there. Additionally, Amazon is having a sale on physical copies of these games that brings the price down to well below many of the upcoming Switch 2 editions of older games. If you’re a Pokémon fan who has been on the fence about the latest games in the series, now is the time to buy before the new console arrives.
Pokémon Scarlet and Violet Deals at Amazon
The discount on these games aren’t exactly massive right now, but with the price of Switch 2 games being revealed at $70 and above, they feel actually reasonably priced. Both of these games are currently sitting at full price a the Nintendo eShop, and it’s unlikely that prices will drop much further than they are now once the free Switch 2 upgrade drops on June 5. If you are planning on getting the new Switch console at launch, you should check out our Switch 2 preorder guide for all of the details.
What Pokémon Games Are Coming to Switch 2?
Nintendo has stated that the Switch 2 will be compatible with most Nintendo Switch games. This means that you’ll most likely be able to play the full library of Pokémon Switch games on the Nintendo Switch 2 when it comes out in June. Only Scarlet and Violet will be receiving the free upgrades, however. Outside of those games, Pokémon Legends: Z-A is the next announced game and will be coming to both Nintendo Switch and Switch 2. There will also be a Switch 2 enhanced version of the game that will offer better resolutions and frame rates.
Both The Legend of Zelda: Breath of the Wild and Tears of the Kingdom are getting Nintendo Switch 2 versions for the new console. Alongside the in-game upgrades, Nintendo’s adding a number of additional features through the new Zelda Notes option in its Nintendo Switch App, including achievements.
The Nintendo Switch App (formerly known as the Nintendo Switch Online App) will get an update adding Zelda Notes, a game-specific service exclusive to the Nintendo Switch 2 versions of both Breath of the Wild and Tears of the Kingdom.
This app was shown off in the Nintendo Switch 2 Direct, allowing players to use GPS-style navigation to reach landmarks in the Zelda games. For achievements, the app will track your play data and allow players to earn in-app medals based on their records. These account for opening chests, earning rupees, and more.
In the Achievements section, Nintendo lists categories such as “Quests and Adventures Cleared,” “Shrines of Light Cleared,” “Locations Visited,” “Lightroots Unlocked,” and others. Alongside tracking those numbers, the app will also let you see how you match up with other players on a global scale.
While the achievements seem geared towards completion, it’s interesting to see Nintendo experiment with these options. Granted, they exist in a phone app rather than on the Switch 2 console by itself, but I am curious to see whether other games get similar treatments in the future.
Other features of the Zelda Notes app include a Daily Bonus option for helpful resources, a Voice Memories section which adds more story and lore to the world as you explore, and an Autobuild Sharing tool. These do seem like handy tools, and especially geared towards people playing through this Zelda duology for the second time on their Nintendo Switch 2.
The Nintendo Switch 2 has a launch date set for June 5, 2025. Both Breath of the Wild and Tears of the Kingdom will have Switch 2 editions at launch, alongside a slew of other games both new and refreshed. Previews dropped this morning for some of the launch window games for the Nintendo Switch 2, including Mario Kart World, Donkey Kong Bananza, and general hands-on impressions of the console.
With so many great games coming down the pipeline, now’s a great time to hop on the Xbox Game Pass bandwagon. If some titles joining the catalog this year have caught your eye and you’re itching to join in on the fun, we have good news: Amazon’s offering a 15% discount on a one month Xbox Game Pass Ultimate membership right now, so you can save a few dollars when signing up.
You can learn more about that deal, what’s coming soon to Game Pass, and the big releases still to come below.
If you want to save some cash on Game Pass Ultimate, Amazon’s offering a 15% discount on the one month Xbox Game Pass Ultimate membership right now. This has dropped its price from $19.99 to $16.99. It’s a nice little deal to take advantage of, especially if you want to buy multiple memberships to stack them in advance.
What’s Coming Soon to Xbox Game Pass?
Game Pass has a nice rotation of new titles to play every month. If you’re curious about what’s in store for the start of April, we’ve got you covered. The Xbox Game Pass April wave 1 lineup is:
Unfortunately, for those subscribing to the Standard tier (available for $14.99/month), this does not give Game Pass users access to day one releases. This means that some of the big new releases on the platform will not be available on that tier.
What Games Are Leaving Xbox Game Pass?
Unfortunately with new games joining the catalog it means a few must take their leave. Below, we’ve listed the games that’ll be leaving Xbox Game Pass on April 15.
Botany Manor
Coral Island
Harold Halibut
Homestead Arcana
Kona
Orcs Must Die! 3
Turbo Golf Racing
Biggest Games Releasing on Xbox Game Pass
Xbox’s Summer Showcase last June was a massive success, revealing an incredible amount of new games coming to the platform. The showcase included Doom: The Dark Ages, Perfect Dark, Fable, Gears of War: E-Day, and so many more. But which of these titles will appear as day-one releases on Game Pass? Thankfully, quite a few! Including all of the previously mentioned titles.
The latest big release on the platform is Avowed. In our review, writer Travis Northup said, “Even if it doesn’t swing for the fences or leave a memorable mark on the genre, though, it’s still perfectly competent with all the tried-and-true stuff I expect, including chaotic combat, leveling systems and a loot progression that lets you build the kind of character you want to play, and meaningful decisions that can have a massive impact on the world.”
If you’re looking for even more savings on all things Xbox, have a look at our roundup of the best Xbox deals. There, we’ve highlighted all of the latest and greatest discounts on the platform, from incredible game deals to fantastic offers on high-quality headphones. Or, if you’d rather see what’s going on with other platforms, check out our roundups of the best PlayStation deals, the best Nintendo Switch deals, and our overall roundup of the best video game deals.
Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.
Monster Hunter Wilds gets its first Title Update tomorrow, including quests encouraging competition for fast clear times. In light of that, Capcom is ensuring players know it will take action against cheaters engaging in any sort of fraudulent activity.
In a post from the Monster Hunter account on X/Twitter, Capcom issued the stark warning: “To ensure a fun and fair experience for our players, we will take action against accounts participating in fraudulent ranking activity, such as the use of cheating or external tools. Accounts deemed to be in breach of this may be suspended, or have restrictions placed on them, such as being unable to receive rewards from these quests.”
Not cheating is one thing, but Capcom also warned that players participating in multiplayer hunts with cheaters could also result in an invalid quest completion time and the “right to rewards” revoked for everyone in the party.
“Please take caution to avoid playing multiplayer with those who are engaging in prohibited activity, or those you suspect of such,” Capcom said. The company encouraged players who find themselves in a quest where fraudulent activity is taking place to report the cheaters.
These quests will ultimately offer some neat rewards in the form of cosmetic pendants. Some will be doled out to all participants, and others are granted based on Completion Time or the hunter’s ranking. So it makes sense that Capcom is cracking down a bit harder on potential cheaters and suspect behavior, if it could result in issues with rewards and completion times.
The Time-Based Competition Quests go live with Title Update 1, and will all be organized through the new Arena Quest Counter in the Grand Hub in Suja. You’ll need to complete the special tutorial mission to unlock the Grand Hub first, so make sure to beeline there once Title Update 1 goes live tomorrow in Monster Hunter Wilds. Check out the Monster Hunter Wilds Title Update 1 patch notes for more.
Mario Kart World will launch with at least 60 different playable characters and outfits when it releases on June 5th, 2025.
We recently got hands-on time with the Switch 2 launch game, and you can check out our impressions of Mario Kart World here. As part of playing it, we got a good look at the character select screens and noted down all of the starting drivers and the alternate looks for each. Here they are:
Mario
Luigi
Peach
Daisy
Yoshi
Toad
Bowser
Koopa Troopa
Wario
Waluigi
Rosalina
Pauline
Donkey Kong
Shy Guy
King Boo
Birdo
Baby Mario
Baby Luigi
Baby Peach
Baby Daisy
Baby Rosalina
Bowser Jr.
Toadette
Lakitu
Dry Bones
Goomba
Nabbit
Wiggler
Hammer Bro
Cow
Mario (All-Terrain)
Mario (Cowboy)
Luigi (Pro Racer)
Luigi (Gondolier)
Peach (Touring)
Peach (Yukata)
Daisy (Swimwear)
Daisy (Oasis)
Bowser (All-Terrain)
Yoshi (Food Slinger)
Yoshi (Matsuri)
Toad (Burger Bud)
Toadette (Soft Server)
Donkey Kong (All-Terrain)
Bowser (Biker)
Bowser Jr. (Biker Jr.)
Koopa Troopa (Runner)
Lakitu (Fisherman)
Pauline (Aero)
Rosalina (Pro Racer)
Waluigi (Mariachi)
Wario (Biker)
Birdo (Vacation)
Shy Guy (Slope Styler)
Baby Mario (Swimwear)
Baby Luigi (Work Crew)
Baby Rosalina (Sailor)
Baby Daisy (Explorer)
Baby Peach (Touring)
King Boo (Aristocrat)
Quite the list! Looks like we’ll be doing a lot of racing (and throwing food around?) when Mario Kart World launches alongside the Nintendo Switch 2. Although impressions are positive around the look and open-world ambitions the game, questions have been raised around its $80 price tag.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
After years of speculation, months of leaks, and weeks since its official reveal, the Nintendo Switch 2 finally has a price and a release date… And we’ve actually held it and played it. Read on for our first impressions of the Switch 2’s build quality, screen, mouse mode, and more. Since two of us here at IGN got to spend a ton of time with it, we figured we’d both take turns telling you all about it, like we’re two friends sitting next to you on a couch. Hey buddy! Wanna hear about Nintendo Switch 2?
Switch 2 Screen: LCD vs OLED (and Docked Performance)
Brian Altano: Let’s start with the Switch 2 screen since it’s the thing you’re gonna look at the most, unless you plan on playing entirely in docked mode or you drop your device on the floor and decide to never pick it up again, which would be weird and rude. Unlike the first Nintendo Switch, Switch 2 won’t have an OLED option at launch (admittedly kind of a bummer!) but it’s probably so Nintendo can keep costs down and eventually get us to upgrade to a Switch 2 OLED in a few years, so hey, it sort of makes sense for now. That said, Switch 2 has a 1080p screen in handheld mode which immediately looks way better than Switch 1’s 720p non-OLED screen did. Colors pop and look vibrant and most of the games we played run smooth and at a consistent framerate in handheld mode, so it’s not a total dealbreaker here.
Plus, Switch 2 is capable of 4K and HDR docked, or up to 120FPS in some games (just never all of those things at once) so you’ll get better looking and playing games this time around either way, plus better looking upgrades of many of your old Switch games. We walked into our hands-on preview expecting to miss the OLED display but walked out completely satisfied with the Switch 2’s LCD, so it’s not the end of the world for Nintendo fans.
Logan Plant: Even better though, the games we played docked looked great on televisions, including the Nintendo Switch 2 Editions of original Switch games like Tears of the Kingdom, Breath of the Wild, and Metroid Prime 4. This is the version of Breath of the Wild we wanted at launch, with no noticeable slowdown whatsoever in moments that taxed the original Switch hardware, like when Link set everything on fire and it felt like my Switch was going to burst into flames. The Switch 2 dock has a built-in fan, so that should help keep things cool and maintain performance in TV mode. Switch 2-exclusive games like Mario Kart World and Donkey Kong Bananza looked gorgeous too, and both feel like great showcases of Nintendo’s timeless art direction running great on newer hardware. We’re a little worried about the listed battery life of 2 – 6.5 hours, but that number honestly makes sense given how good the performance was in handheld mode.
Until we really get some significant time with the console along with finished versions of the games, it’s tough to say exactly how long the battery will last, but one thing that almost certainly won’t change before Switch 2 launches on June 5th is the actual design of the hardware itself…
Altano: One of my biggest issues with the original Nintendo Switch was the build quality. Joy-Con drift aside, the system itself just felt a bit wobbly at times. Joy-Con and anything else you attached to the console felt loose, the kickstand was flimsy, and the launch dock literally scratched the screen. That all feels largely improved with Nintendo Switch 2 from what we played so far. Overall the system feels much more sturdy and much less like a fancy toy like Switch 1 did, with sleek ergonomic design and no Joy-Con wobble. It’s got a nice weight to it and holding it side by side with a Steam Deck (which we literally did) makes it feel lighter and less bulky. Sticks, triggers, and buttons all feel great too, as does the d-pad. We didn’t get to play any 2D games like twitchy sidescrolling platformers or classic fighters, but the d-pad feels like it will hopefully be better for them. Buttons have that nice clicky feel they had on Switch 1 but feel slightly softer and are slightly bigger. This is definitely a system aimed for an older audience than the first Nintendo Switch, and not just because of the premium price tag. It doesn’t even have a fun, kid friendly alternate colorway available at launch like Nintendo usually does, just dark gray with some muted colors hidden inside the Joy-Con 2.
Plant: Speaking of the Joy-Con 2, the sticks feel nice and smooth to rotate, but Nintendo isn’t saying yet if they’re Hall-effect joysticks, which was a frustrating omission from the hardware overview in the Direct. Presumably they’ve done whatever it takes to avoid Joy-Con drift again this time around, but until players really start putting the Switch 2 through its paces, there’s no real way of knowing if Mario will slowly start walking to the left as time goes on and wear and tear impact the performance of your controllers. In general, the new and improved Joy-Con 2 controllers look better, feel better, and the way they snap on and off feels immensely satisfying. Brian and I took turns clicking them on and off the Switch 2 unit dozens of times which probably made us both look like we were a little bit crazy, but it really is a noticeable upgrade. When we first heard they’d be using magnets to attach the Joy-Con there were a lot of concerns they’d be flimsy, but so far they’re the total opposite.
Then there are the brand new mouse control options for certain games, which worked surprisingly well – especially with the haptic feedback with each “click” of the shoulder button. In select games, you can turn the Joy-Con sideways and drag them across a flat, smooth surface to mimic the functions of a PC mouse, and it feels like a classic “weird, innovative, and very fun” Nintendo design decision. We used these controls in a variety of ways like aiming in Metroid Prime 4, playing air hockey in Mario Party, and trying out tech demo-like minigames in the odd new Switch 2 Welcome Tour game, and they were largely responsive. Metroid smartly lets you swap back and forth between pointer controls and mouse controls seamlessly without having to go into settings to change them, and I could see mouse controls becoming the preferred way for a lot of people to play Prime 4 – as long as you have easy access to a flat surface. It can sometimes feel awkward – I wish the Joy-Con 2 was just a bit wider as a mouse and I occasionally had to crane my pointer finger or thumb at a weird angle to hit a face button – but the improved aiming precision felt worth these small concessions. The Joy-Con 2 straps even have mouse feet – those little rubber bumpers on the bottom of your PC mouse that I had to Google the name of because I’ve gone my entire life never needing to know what they were called until today.
The Kickstand, C-Button, Built-in Mic, and Accessories
Altano: There are also some less immediately noticeable additions on Switch 2 that you’ll probably end up using for a bunch of things. The new kickstand feels significantly improved over the launch Switch model from 2017. It can practically lay flat and move to almost any viewing angle and doesn’t feel like it’s going to instantly snap off. I think I still slightly prefer the Switch OLED’s flat panel kickstand over this one, but time will tell. Meanwhile, we didn’t get to launch anything with the new C-button tucked under the right Joy-Con 2’s home button, but it’s a nice inclusion and is largely used to pull up Game Chat and video interactions. We did get to play some Mario Party minigames with the new camera peripheral, though, which is sold separately for $50. It placed fuzzy versions of us into warp pipes and cropped out our backgrounds like we were on a Zoom call, except instead of our bosses getting mad at us for the typos in this article, Bowser breathed fire on us. Other third-party cameras will be supported by Switch 2 in case you have a couple of those sitting around and don’t want to buy a new one on launch day alongside a $450 Switch 2 and an $80 Mario Kart World (or $50 if you get the $500 bundle with the console, but you see my point).
Plant: Then there’s the Switch 2’s built in microphone which we literally only tested by seeing which of our Mario Party teams could yell the loudest, but ideally you’ll use it for much more normal things like casual voice chat between Switch 2 friends while you’re sitting on the couch. You’ll also be able to hear them talk via the newly added headphone jack on the Nintendo Switch 2 Pro Controller (or just regular in-game audio… Right, Nintendo? Right?!) and it’s just one of the many things that feels better about the new Pro Controller. It’s even got programmable GL and GR back buttons, a feature that has become pretty common with controllers on other consoles, and while we didn’t get to assign functions to them during our preview, they were nice and clicky. It’s also got amiibo support and new Zelda and Street Fighter amiibo were announced this week, so if you collect amiibo, get ready for your third console generation of buying amiibo.
Is Switch 2 Worth the Upgrade?
Altano: Okay, so it’s tough to say if this system will do Switch 1 numbers worldwide. Switch 1 had a ton of factors in its favor, like a $300 price tag and an open world Zelda at launch, a mountain of Wii U ports that were brand new games to most people, and a global pandemic that made a bunch of people get back into video games for the first time in a while. But Switch 1 is the second best-selling video game console ever made so hey, that’s a lofty goal. Ultimately it’s a steady software lineup that keeps Nintendo consoles successful, but factors like press make a big difference too, and a $450 launch price might be a bit steep for people wanting to impulsively buy a new system for themselves or their kids or for people who are just happy enough with their original Switch model. But tech wise, Switch 2 solves a lot of the problems that Switch 1 had. A bunch of older Switch games look better on it, it’s got a really fun new and exclusive Mario Kart game, and holding the console made me want to take it home immediately. I’m a longtime Nintendo fan so I was probably always going to be there on day one but this system feels like the kind of thing I want to play games on and travel with for years to come.
Plant: Switch 2 is a more premium product and the price tag reflects that. It’s also a better version of a great thing, and it’s trying to pull off a bunch of cool new tricks at the same time, like mouse controls. Obviously we’re both buying Switch 2 on day one, and I did really love our hands-on time with the console. But I’ll be honest and say I have some concerns about if the general public is willing to adopt a $450 Nintendo console with an $80 Mario Kart. It’s a big ask for a company that traditionally targets families and younger players, and I feel like the high cost of entry limits the Switch 2’s potential to take off in the way its predecessor did. But for those of you that do decide to take the plunge, you’ll be getting what’s shaping up to be a great hybrid console that makes a ton of worthwhile improvements on the original Switch and adds some fun bells and whistles for good measure.
Brian Altano and Logan Plant are two of IGN’s biggest Nintendo superfans, and you can hear them geek out about Switch 2 and Nintendo games on Nintendo Voice Chat.
If you’ve been hunting for Scarlet & Violet Prismatic Evolutions booster packs without getting fleeced by scalpers, Amazon’s latest offer is a tough fallback. This six-pack booster bundle is listed at $59.99—more than double the expected MSRP of around $27. That’s a staggering 122% markup, and with demand still outpacing supply, even Amazon has hiked its prices well above retail.
The availability is still good, as you’re not fighting bots or hoping your local store remembered to stock anything. This is probably your best shot today that doesn’t involve rolling the dice with potential scams through third-party sellers. Still, if you do decide to buy, do it with a fair warning that this is a heavily increased price.
My Favorite Prismatic Evolutions Single Cards
Prismatic Evolutions is stacked. This is an Eeveelution collector’s dream (and a wallet’s nightmare). The Special Illustration Rare cards in this set are already climbing to jaw-dropping prices on resale sites.
The single card market, however, is a different story. Prices are slowly coming down, with Dragapult ex coming right down from over $100 to around $45 alongside Roaring Moon ex.
Umbreon ex (161/131) is the crown jewel, going for a laughable $1,298 in lightly played condition. It’s absurd, but it’s exactly the kind of pull that justifies ripping packs like a gremlin. Sylveon ex (156/131) isn’t far behind, selling around $450 depending on condition, and Espeon ex (155/131) continues the psychic-type price madness with listings near $300. Some sellers are offering copies in the $90 range, but blink and those are gone.
Jolteon ex (153/131) brings the lightning with prices hovering around $265 for near mint, although listings under $100 do pop up — briefly. And then there’s the rest of the Eevee family: Vaporeon, Flareon, Glaceon, and Leafeon ex are all pulling serious numbers, with some copies going well over $250, and even the “low” end listings still sitting in the $75–$100 range.
Of course, it’s not just about the Eeveelutions. Pikachu ex (179/131) might be one of the few heavy hitters in this set that’s still hovering under $100, currently around $70, but Pikachu is never a bad pull recently. Roaring Moon ex and Dragapult ex round out the list of top chase cards. Both are popular picks, with prices ranging from $45 to $200 depending on the condition and the whims of the secondary market.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.
Here’s our first look at Nintendo’s newly designed Nintendo Switch 2 game boxes.
While the OG Nintendo Switch’s game covers simply boasted a small Nintendo Switch logo in the top left-hand corner, the Switch 2’s branding is far more prominent, with a red band stretching across the entire width of the case and a larger Nintendo Switch 2 logo.
There’s also a change for Nintendo Switch 2 exclusives, too. While Nintendo Switch 2 exclusive game covers don’t have any further information or branding on them, covers for games playable on both the original and Switch 2 systems all include a clear statement about Switch 2’s upgrade information.
For instance, The Nintendo Switch 2 edition of The Legend of Zelda: Breath of the Wild includes the text: “Includes the Nintendo Switch game and the Nintendo Switch upgrade pack. Upgrade pack also available separately.”
Nintendo Switch 2 Edition games, some of which cost $79.99, clearly mark the boxes as such to let buyers know what they’re getting.
You can see the new designs for yourself in the slideshow below:
There’s now also a QR code on the bottom right of all game covers that takes you swiftly to the official Nintendo website.
Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
BAFTA — the UK’s independent arts charity celebrating excellence in film, games, and TV — has just revealed the most influential video game of all time… and it’s probably not what you think it is.
Action-adventure game Shenmue released in 1999 on Dreamcast. It follows Ryo Hazuki’s quest to avenge his father’s death in what BAFTA calls “a detailed open-world setting that truly captures the essence of Yokosuka in the ‘80s.”
“Pioneering first-person shooter” Doom secured the runner-up prize, whilst 1985’s Super Mario Bros. took the bronze.
“I am deeply honoured and grateful that Shenmue has been selected as the Most Influential Video Game of All Time,” said Yu Suzuki, creator of the Shenmue franchise.
“At its inception, we set out to explore the question, ‘How real can a game become?,’ aiming to portray a world and story unprecedented in scale and detail. This distinction serves as a powerful reminder that the challenge we embraced continues to resonate with and inspire so many people even today. It is truly the greatest of encouragement.
“Above all, we would like to express our heartfelt thanks to the fans around the world who have continued to love and support Shenmue,” Suzuki added. “Your passion and encouragement have guided this journey every step of the way. And the story is not over yet, there is more to come! Thank you very much!”
Here’s the full list of the top 21 most influential games of all time, as voted by the public:
The 2025 BAFTA Game Awards are set to take place on Tuesday April 8, 2025. Senua’s Saga: Hellblade 2, Astro Bot, and Still Wakes the Deep lead the nominations with 11, eight, and eight nominations respectively. Thank Goodness You’re Here! also received seven nominations, Black Myth: Wukong six, and Helldivers 2 is up for five awards.
2024 BAFTA Game Awards winners included Baldur’s Gate 3, which secured five wins, including Best Game, with other wins for Alan Wake 2, Super Mario Bros. Wonder, and Viewfinder.
Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.