The Fellowship of The Ring: Trick-Taking Game Review

Two things that seem to have been eternally popular since their inception are The Lord of the Rings and cooperative card games. Now, Tolkein’s legions of fans can enjoy both at once by playing their way through the first book of his trilogy, working together, in The Fellowship of the Ring: Trick-Taking Game.

The traditional set of playing card rules used in trick-taking has a lot of weight to carry on its narrative backbone to support Tolkein’s storytelling, but this sturdy little box tries its best to bear the burden.

What’s in the Box

While The Fellowship of the Ring: Trick-Taking Game comes in a small box, as befits a card game, it has immediate appeal with its stained-glass style art and shiny, gilded box-front ring. Opening the trove reveals more treasures: the box is divided into three compartments, each with a chapter ribbon, two of which start out sealed while the third contains the cards and counters you’ll need for your initial plays.

The cards themselves are a delight, featuring a rich art style reminiscent of stained glass that doesn’t feel like an immediate fit for Tolkien’s universe, but which grew on me over time. This combination gives the game its own distinctive style, while still managing to conjure beloved characters from the LotR novel.

Rules and How It Plays

This is a trick-taking game, so it riffs on classic playing card folk games like Whist and Bridge. For those unfamiliar, this means the first player plays a card, and following players have to play a card of the same suit, if possible, with the highest-value card of the initial suit winning the hand. Rather than the familiar suits of a standard playing card deck, these cards are divided into forest, hill, mountain, and shadow, which run from one to eight, and rings, which run from one to five. Many games have a trump suit which will beat the initial suit if played, but here there’s only a single trump card, which appropriately enough is the one of rings.

The other major departure from the trick-taking formula is the fact that this game is cooperative, so you’re working together to achieve a set of goals rather than trying to beat the other players. The game is broken down into chapters, which reflect important sequences from Tolkien’s masterwork, and each player takes the role of a character from that chapter, who has their own goals. Frodo is almost always one of the characters, his goal is always to win ring cards, and whoever is dealt the one of rings has to play as him. Other players get to choose their characters from the selection available for the chapter. As you go through the game you’ll encounter other members of the fellowship alongside more minor characters from the book like Farmer Maggot.

All the character powers and goals have a vague connection to the source material, but given the abstract nature of translating an adventure narrative into a trick-taking game, these are often pretty tenuous. Gildor the elf, for example, shows his elvishness by having to play a forest card in the final trick of the game while Pippin, whose card is delightfully sub-titled as “fool”, has to win the fewest tricks. But for many other characters, such as Gandalf and Bilbo, the goal is wholly divorced from their role in the story, often equating to winning a particular number of tricks.

The other major departure from the trick-taking formula is the fact that this game is cooperative.

Initially, working together to win particular tricks for particular players can feel odd, especially if you’re used to the rhythm of traditional, competitive trick-taking games. There’s also a rule forbidding players from talking about what’s in their hands – the game would be too easy otherwise – which might take a bit of getting used to. But after a few tries you should be able to establish the basic tactics needed and the game will begin to unfold. It’s a nice balance of strategy and luck: there are occasions where the deal will just not give players the cards required, but the ability to choose your character, and the ability many characters have to exchange cards with others, gives you extra levers to increase your chance of success.

Just as you think you’ve gotten comfortable with the way the game works, it throws you a curveball by adding in some new rule concepts and character goals. There are eighteen chapters in total and the game keeps coming up with creative and surprising ways to modify its mechanics to keep you on your toes. Many of them manage a better tie-in with the story than the character cards. It would be a shame to spoil too many but the barrow downs chapter, for example, recreates the omnipresent fog of that dreadful place through the simple expedient of removing a slew of random cards from the deck to confuse things. Other villains that put in an appearance include Old Man Willow, the Ringwraiths, and the Balrog.

Veteran gamers may, by this point, have realized that The Fellowship of the Ring: Trick-Taking Game shared quite a lot of DNA with another cooperative trick-taking game, the excellent The Crew: Mission Deep Sea (Amazon), a perennial in our list of the best board games for families. And indeed the flow and feel of both games are broadly similar, with trick-taking being adapted into a group goal by giving each player certain objectives in the tricks that they win. However, the Tolkein adaptation has several slender advantages over its older relation.

Most notably, while the theming of the game might be weak, the story is so familiar – and indeed the fact there’s a story at all – gives the game a better sense of progression than The Crew’s vague march through difficulty levels. It’s still a slow climb through various challenges, of course, but the familiarity of the tale and the lovely artwork make that progress come alive in a way that The Crew just can’t manage. There are also some little mechanical flourishes, too: the single trump of the one of rings is more interesting than the standard trump suit in The Crew, and the objectives are more varied and thematic.

Surprisingly for a trick-taking game there’s also a solo mode and, even more surprisingly, it works pretty well. You play four characters at once, but you only start with about half the cards dealt, with replacements coming at random off the deck as you choose which cards to play. This is an effective stand-in for the uncertainty of not knowing what’s in other player’s hands, and even when you know what cards are available, trying to coordinate your character’s goals across four different hands at once is a stiff challenge.

Where to Buy

See more Lord of the Rings board games

Skull and Bones to Add Land Combat This Fall as Ubisoft Outlines Year 2 Content Plans

Ubisoft is plotting a course to make Skull and Bones Year 2 the pirate multiplayer game’s biggest yet thanks to major content additions like new modes, ships, a Kraken, and something fans have begged for since launch: land combat.

Ubisoft opened its treasure chest of plans for the next year of updates during a special Year 2 showcase that premiered yesterday. Its presentation was packed with content to look forward to, but it’s Season 3: Guts and Glory that promises the land combat feature players have hoped to see included since Skull and Bones originally launched last February.

During Season 3 this fall, Ubisoft will finally allow players to take the action away from the sea, meaning you’ll be able to swordfight and even draw your firearms against others. It’s all part of Season 3’s Rogue Warlord additions, which will see players setting foot on sandy beaches and damp caves to rescue skilled crewmembers known as Officers. A video teasing the feature showed a bit of what players can expect, but it’s clear we’ll have to wait until later this year to see how it all works.

While land combat is by far the biggest addition coming with Skull and Bones Year 2, the presentation had plenty more to keep players digging throughout 2025. Season 1 sets sail today, April 15, with Ascent into Chaos, which adds a loot-enhancing item ascension feature, challenging World Tiers, a new Schooner medium ship, and the team-based Death Tides PvP mode. Season 2: Oaths of War, which launches summer 2025, includes highlights such as Megaforts and the gargantuan Frigate large ships, with Season 4: Eye of the Beast set to introduce the Kraken, Hunter’s Guild, and Corvette large ship this winter.

If everything you’ve heard sounds enticing enough to dive in, you’ll be happy to know Skull and Bones will launch a free weekend in just a few days. From April 17 – 21, players can raise sails to try out pirate PvP for themselves and also purchase the game at a reduced price (which has yet to be announced).

Skull and Bones launched February 16, 2024, for PC, PlayStation 5, and Xbox Series X | S (we gave it a 7/10 in our review). Although Ubisoft has been reluctant to share official sales stats for its latest pirate adventure game, it did tease that it managed to bring in “record player engagement” shortly after its release. Interestingly, the launch of Skull and Bones also coincided with a 200% increase in Assassin’s Creed 4: Black Flag players.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Xbox Spotlights Its Game Pass April 2025 Wave 2 Rollout, Including Clair Obscur and GTA 5

Xbox has locked in its second wave of Game Pass games coming to the subscription service in the back-half of April 2025. It’s an interesting mix of virtual worlds, from big names to indie darlings, and even a notable new role-playing game.

Clair Obscur: Expedition 33 is a big highlight here, as a brand-new role-playing game and the debut effort from studio Sandfall Interactive. The RPG sees a team of Expeditioners on their last legs, sailing to the ends of the world to stop the Paintress, who erases anyone as old as the number she writes on the horizon. It’s available day-one on Game Pass Ultimate and PC on April 24.

Towerborne‘s Game Preview also heads to Xbox Game Pass Ultimate and PC on April 29, bringing some action gameplay to the lineup for Game Pass in April. A few heavy hitters of years past are also on the way, including Grand Theft Auto V‘s return to Game Pass today, Call of Duty: Modern Warfare 2 arriving on May 1, and horror-fishing gem Dredge surfacing on May 6.

For some deeper cuts, keep an eye on Tempopo, a cute puzzle game about rescuing musical flowers across different sky islands. It’s from the team behind the narrative moving sim Unpacking, which drew quite a bit of attention for its clever use of literally unpacking boxes to tell an effective, emotional story. Tempopo goes to Game Pass for Cloud, Console, and PC on the day of its launch, April 17.

Also, if you missed the speedrunning shooter hit Neon White, its heading to Game Pass Standard for consoles on April 16. Picture the movement and technique of a speedy shooter infused with a heavy dash of Toonami style, and you’ve got Neon White. Fans of time trials should make time for it.

Check out a full list of everything coming to Game Pass in the back half of April, stretching into May 2025, below.

Xbox Game Pass April 2025 Wave 2 Lineup

  • Grand Theft Auto V (Cloud, Console, and PC) – April 15
    Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Neon White (Console) – April 16
    Now on Game Pass Standard
  • SpongeBob SquarePants: The Patrick Star Game (Cloud, Console, and PC) – April 16
    Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Crime Scene Cleaner (Cloud, PC, and Xbox Series X|S) – April 17
    Game Pass Ultimate, PC Game Pass
  • Tempopo (Cloud, Console, and PC) – April 17
    Game Pass Ultimate, PC Game Pass
  • Clair Obscur: Expedition 33 (Cloud, PC, and Xbox Series X|S) – April 24
    Game Pass Ultimate, PC Game Pass
  • Towerborne (Game Preview) (Cloud, PC, and Xbox Series X|S) – April 29
    Game Pass Ultimate, PC Game Pass
  • Far Cry 4 (Cloud, Console, and PC) – April 30
    Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Anno 1800 (Cloud, PC, and Xbox Series X|S) – May 1
    Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Call of Duty: Modern Warfare II (Cloud, Console, and PC) – May 1
    Game Pass Ultimate, PC Game Pass
  • Dredge (Cloud, PC, and Xbox Series X|S) – May 6
    Game Pass Ultimate, PC Game Pass, Game Pass Standard

Some games are also leaving the Xbox Game pass service, too. This batch of games will be departing the Pass on April 30, so make sure to either roll credits or otherwise hit a good stopping point before the end of the month rolls around. Here’s what’s leaving Xbox Game Pass on April 30:

  • Have a Nice Death (Cloud, Console, and PC)
  • Kona II Brume (Cloud, Console, and PC)
  • Sniper Elite 5 (Cloud, Console, and PC)
  • The Last Case of Benedict Fox (Cloud, Console, and PC)
  • Thirsty Suitors (Cloud, Console, and PC)
  • The Rewinder (Cloud, Console, and PC)

Eric is a freelance writer for IGN.

Dune: Awakening Delayed by Three Weeks to Implement Changes Discovered During Its Beta

Dune: Awakening, the upcoming open world survival MMO inspired by Frank Herbert’s beloved sci-fi novels and Denis Villeneuve’s films, has been delayed to June 10, 2025.

Funcom shared the news while also confirming that those who wish to get a head start will be able to jump into the game on June 5 if they purchase either the Deluxe Edition or Ultimate Edition.

As for why the game was delayed, Funcom said, following feedback from its ongoing Persistent Closed Beta, the decision was made so the team has “a bit more time to cook.” This will also let them implement some of the changes they’ve discovered and that have been requested during this beta phase.

Furthermore, Funcom said the delay will allow for a “large-scale beta weekend next month where even more of you will get the opportunity to play the game and share your feedback.”

While this may be disappointing for some who want to jump into Dune: Awakening as soon as possible, Funcom is hosting a combat livestream later today at 12pm ET/9am PT, which will reveal more about PvP and PvE mechanics, archetypes, and skills.

We here at IGN are excited about Dune: Awakening, as we said in our hands-on preview that, “It’s easy to be sceptical about an MMO survival game set in the Duniverse, but after a few bouts of dehydration and sunstroke, the day I spent in Arrakis convinced me that Dune: Awakening is one to watch.”

For more, check out details on the MMO’s business model and post-launch plans and the in-depth gameplay trailer that was revealed at Gamescom ONL last year.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Score $10 Off Kingdom Come: Deliverance 2 in First Discount This Year

With so many Spring Sales popping up, now is a great time to stock up on games at a much lower price than usual. If you’ve been looking to sink your teeth into a massive medieval action RPG, this is one deal you definitely don’t want to miss: Kingdom Come: Deliverance 2 (for both PlayStation 5 and Xbox Series X) has received its first discount at Amazon and Walmart. It’s down to $59.99, $10 off its list price of $69.99. Head to the links below to pick it up for your collection while the deal is still live.

Kingdom Come: Deliverance 2 for $59.99

If you’re still on the fence about this one, it’s worth having a read through our glowing 9/10 Kingdom Come: Deliverance 2 review. Reviewer Leana Hafer said, “Armed with excellent melee combat and an exceptional story, Kingdom Come: Deliverance 2 is one part sequel and one part coronation, bringing a lot of the original’s ideas to fruition.”

This isn’t the only game deal that’s crossed our path recently. At the moment Best Buy has a Spring Sale going on that’s filled with some excellent discounts on games, including offers on Silent Hill 2, Alan Wake 2 Deluxe Edition, Star Wars Outlaws, and more. If you’re building out your library of games, this is a sale worth checking out to save big on some popular options.

For a more in-depth look at the best game deals available right now, it’s worth checking our roundups of PS5, Xbox, and Nintendo Switch deals. In each of these we’ve gathered up the best discounts on games, hardware, and accessories so you can save on a variety of items for your preferred platform. Our overall roundup of the best video game deals includes some great PC gaming deals alongside the console-specific offers, too.

More Games on Sale Right Now

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Today’s Best Deals: Pokémon TCG, Like a Dragon Kiryu Statue, Lepro Smart Lights, and More

It’s not often that I get to write about Pokémon TCG deals and smart light bulbs in the same guide, but here we are. Amazon’s finally offering decent prices on Journey Together sealed product, which is the closest thing we’ve had to a “normal” launch since Stellar Crown. Meanwhile, the IGN Store just opened preorders on a legitimately good-looking Kazuma Kiryu statue, Humble dropped a train simulator bundle for $15 that somehow has $283 worth of content, and Lepro’s doing their AI lighting thing again, except now it’s even cheaper. I didn’t expect to be tempted by half this stuff. Yet here I am.

Today’s Best Deals: Pokémon TCG, Like a Dragon Kiryu Statue, Lepro Smart Lights, and More

The best part? Most of this is first-party stock. These aren’t third-party resellers or warehouse dumps. The Pokémon deals come straight from Amazon, the statue is from the IGN Store, and Lepro’s discounts are backed by coupons and Prime shipping. Even the Humble bundle supports CALM, so you can simulate locomotives and feel slightly better about your backlog at the same time.

Pokémon TCG: Scarlet & Violet — Journey Together Elite Trainer Box

This is the first time I’ve seen the ETB for a reasonable price without having to buy it from someone’s backseat eBay hustle. Nine booster packs, full-art N’s Zorua promo, card sleeves, energy, dice, the works. I’ve seen this box selling for $90+ since launch, so $70.31 from Amazon is genuinely solid. Lillie’s Clefairy ex is still floating around $180 and N’s Zoroark ex has dropped to $13, which tells me the hype has deflated and we’re in “buy because it’s fun” territory again. I like it here.

Pokémon TCG: Scarlet & Violet — Journey Together Booster Bundle

This is the low-frills version for people who just want to open packs without pretending they’re going to organize their collection. Six Journey Together boosters and none of the ETB fluff. Honestly, this is how I like to test a set when prices cool off. You still have a shot at cards like Salamence ex SIR, which tanked from $250 to around $106, or a sub-$20 N’s Reshiram. Even if you pull nothing, at least you didn’t overpay trying to win the cardboard lottery.

Like a Dragon – Kazuma Kiryu Statue

I’m not usually a statue guy, but this one’s sharp. Kiryu looks like he walked straight out of Yakuza 0 mid-heat-action combo, and the 11.4-inch sculpt from Kotobukiya actually does him justice. It ships in October, which gives me time to clear desk space and justify the price. It’s not cheap, but I’ve seen statues this size with way less detail go for more. I think if you’re a Like a Dragon fan, this is an easy preorder.

Pokémon TCG – Scarlet & Violet: Journey Together – Sleeved Booster

I threw one of these in my cart last week just to hit the free shipping minimum. One pack, random art, decent discount. There’s no reason to expect anything big, but the price is finally low enough that I don’t feel bad if I just pull a Furret. And if you happen to land something like Articuno’s Illustration Rare (now $18.69) or Wailord (around $14.55), it’s a nice win from a $10 impulse buy.

Train Sim world 5 Route Remix Bundle

I don’t know how many people wake up wanting ten train simulator add-ons, but if you’re one of them, today is your day. For $15, you get Train Sim World 5’s Starter Pack plus nine routes and loco add-ons. Antelope Valley, Cajon Pass, Thameslink, Santa Fe F7—the whole diesel buffet. It’s Steam keys, it supports CALM, and the value is so off the rails (pun fully intended) that I bought it just to mess around with the Railpool BR193 Vectron. Don’t judge me.

Lepro O1 AI Floor Lamp

This is one of those “tech that doesn’t make sense until you try it” products. It’s a smart LED floor lamp with AI-generated lighting modes, music sync, voice control, app scheduling, and a vibe for every mood. It’s absurdly bright at 2300 lumens, and it looks clean in any corner setup. The AI stuff isn’t just fluff either. Say “I want relaxing light” and it’ll give you ten preset scenes. I think it’s great if you want one light to do everything without fiddling with settings for half an hour.

Lepro B2 AI Smart Light Bulbs

These are the same AI bulbs as the ones in the floor lamp, but in classic 75W-equivalent LED form. They’re bright, colorful, and weirdly helpful if you’re too tired to fine-tune your lighting manually. The music sync is fun, the AI scenes work well, and the voice commands actually feel smart instead of gimmicky. I bought a set of these last month and haven’t touched the wall switch since. At $8 per bulb, it’s kind of a no-brainer.

Pokémon TCG: Scarlet & Violet – Surging Sparks

I picked up Surging Sparks because six booster packs under $50 is lower than what Amazon has been charging recently (It’s still above MSRP though) Honestly, I wanted something new to crack open. It’s part of the latest Scarlet & Violet expansion, so if you’re trying to keep up with current sets or just enjoy the chaos of pulling a good card, this one’s a smart grab.

Pokémon TCG: Iono’s Bellibolt ex Premium Collection

This one’s for the collectors who care as much about presentation as they do the pulls. Iono’s Bellibolt ex Premium Collection comes with six packs, a full-art promo, and a display sheet that’s more elaborate than it needs to be — in a good way. It’s also a cool way to snag Journey Together packs with a fantastic promo card.

Mass Effect Merchandise

I think anyone who’s replayed Mass Effect more than once knows exactly why these statues are tempting. I pre-ordered Jack immediately because, well, it felt necessary. The line includes Shepard, Tali, Legion, and others, and they look good enough that I’ve already made space for them on the shelf. If you’re still quoting Garrus unironically, these are for you.

Pokémon TCG: Scarlet and Violet: Paldean Fates: Booster Bundle

Paldean Fates is priced a double MSRP, but it’s also very hard to come by in 2025. I grabbed it because the baby shiny sub-set is awesome, but if you just want to grab the single cards from this set, it might actually save you money.

Fellow Traveller Publisher Bundle

This bundle has some of the better narrative indies from the last few years. I paid the $12, added the games to my backlog like I always do, and immediately booted up The Pale Beyond. It’s a strong lineup if you like character-driven games and don’t mind occasionally being emotionally wrecked by minimalist storytelling.

Pokémon TCG: Scarlet and Violet Shrouded Fable Elite Trainer Box

I think of this one as the all-in-one box for when you want cards and a bunch of gear you probably won’t use but still want around. Nine booster packs, a promo, sleeves, dice, and enough extras to make you feel like you’re doing more than just opening packs. It’s a solid option if you like having a little structure with your chaos.

Pokémon TCG: Terapagos ex Ultra-Premium Collection

I hesitated on this one, then immediately remembered it includes 18 booster packs and a playmat. It’s definitely a big spend, but if you’ve been waiting for a premium bundle that actually justifies the price, this checks out. I picked it up more for the experience than the individual cards, and that’s the right way to approach it.

Pokémon TCG: Shining Fates Collection Pikachu V Box

I grabbed Shining Fates Pikachu V mostly because I never actually opened it when it first dropped, and now seemed like a good excuse. Four booster packs, a Pikachu promo, and the oversized card that ends up somewhere near your desk — standard stuff, but still a nice throwback if you missed it the first time around.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Pre-Order Your Own Skryrim Dragonborn Helmet Today at IGN Store!

The Elder Scrolls V: Skyrim is one of the biggest RPGs out there. While there are many iconic items and locations in the game, perhaps none comes close to the Dragonborn Helmet worn by your character. For a limited time at IGN Store, you can pre-order this brand new Dragonborn Helmet Replica from Fanattik. If you’re a huge fan of Skyrim or just looking for a new item for your gaming collection, the Dragonborn Helmet is the perfect choice!

Pre-Order The Elder Scrolls V: Skryrim Dragonborn Helmet Today at IGN Store

Fanattik is no stranger to the worlds of collectibles and replicas, with many items available at IGN Store. This Dragonborn Helmet Replica is a limited edition product, with only 5,000 units available worldwide. With The Elder Scrolls as big as it is, it’s likely that this item will sell out quickly. For many Skyrim fans, this Dragonborn Helmet should be quite familiar, as it is used by the protagonist of the game.

Thanks to the hand-painted work, there are a ton of details all over the helmet, so you can expect even details like rust to appear on this premium product. There’s a built-in stand included in the box, so you won’t have to worry about finding a way to display the helmet.

Currently, this Skyrim Dragonborn Helmet Replica is set to ship out in September 2025. Don’t miss your chance to take home this limited edition collector’s item!

About IGN Store

IGN Store sells high-quality merch, collectibles, and shirts for everything you’re into. It’s a shop built with fans in mind: for all the geek culture and fandom you love most. Whether you’re into comics, movies, anime, games, retro gaming or just want some cute plushies (who doesn’t?), this store is for you!

Astro Bot Cut Content Included a Bird Flight Level and a Headless Astro

Astro Bot fans have all heard the story of the creation of the sponge power-up, but did you know developer Team Asobi also prototyped even wackier powers, like a coffee grinder and a roulette wheel?

We didn’t, until IGN attended GDC 2025, where Team Asobi studio director Nicolas Doucet gave a talk simply titled, “The Making of ‘ASTRO BOT'”. In his talk, Doucet went in-depth on the process of creating the PlayStation mascot platformer, including showing off a number of early prototype images and cut content.

Doucet began his talk by talking about the initial pitch for Astro Bot, which was written in May 2021, just a few months after Team Asobi began prototyping it. According to him, there were 23 different revisions of the pitch before it was shown to top management. Their pitch was apparently initially given as an adorable comic strip showing off the main pillars and activities of the game. Clearly, it was a success.

Next, Doucet explained how the team generated ideas. The answer, unshockingly, is a lot of brainstorming, but what Team Asobi did was form small groups of 5-6 people that mix individuals from different disciplines together. Everyone wrote or drew ideas on individual sticky notes, leading to this absolutely incredible brainstorming board image:

Not every idea made it to the next phase, prototyping, Doucet said. In fact, only around 10% of their brainstorms actually got made. But that was still a lot of prototyping. Doucet went on to talk about the importance of prototyping all sorts of things, explaining that everyone on the team was encouraged to prototype ideas they had. This included departments outside of game design, such as an example where audio designers made a theater inside Astro Bot to prototype haptic controller vibrations that corresponded to different sound effects, such as the different ways a door can open and close.

Prototyping was so important to the Astro Bot team, Doucet said, that a few programmers on the team were reserved to prototype things that had nothing to do with platforming. That’s where Astro Bot’s sponge mechanic came from – they prototyped a sponge that squeezed dry using the adaptive trigger, it was fun, and it became a part of the game.

Doucet shared the above image, which included a number of such prototypes that were made, but never turned into Astro Bot mechanics, alongside those that did. You can see the balloon and sponge, which were used, alongside prototypes of what looks like a tennis game, a little walking wind-up toy, a roulette wheel, a coffee grinder, and several more.

Later in the talk, Doucet also discussed how levels were selected and designed around certain mechanics. The goal, he said, was for every level to have unique gameplay of some kind and never feel too similar to another level. While that doesn’t mean that Astro Bot could never use the same power-up on more than one level, Doucet said that the expression of it had to be different enough each time to make the level feel unique. For instance, he showed some images of a cut level themed around bird flights that was cut due to reusing Astro Bot’s monkey power-up in ways that were a bit too similar to the level Go-Go Archipelago, as well as another level in Astro’s Playroom that had a similar power.

“In the end, it was decided that the overlap was not healthy enough to create variety, and we just cut this level entirely,” he said. “We’ll never know if that level would have been popular. But in hindsight, I think it’s a good thing that we got to spend that time elsewhere.”

Finally Doucet closed the talk by talking about the game’s final scene, and yes, this is Spoilers if you haven’t finished Astro Bot yet. Read on at your own risk.

In the final scene of Astro Bot, the player reassembles a broken Astro Bot using limbs and assistance from the other gathered bots. According to Doucet, originally the player was just handed a completely dismembered Astro. No head, no limbs, just the torso. But Doucet said that this made some people “really upset”, so they went with the slightly more intact version we see in the existing game.

Doucet’s talk included a number of other interesting nuggets and tidbits about the development of Astro Bot. We’ve spoken to him in the past multiple times about the development of Astro Bot, a game that we gave a 9/10 in our review, calling it “A fantastically inventive platformer in its own right, Astro Bot is particularly special for anyone with a place in their heart for PlayStation.”

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Star Wars: Zero Company to Be Officially Revealed From Respawn and Bit Reactor This Weekend

After a small leak last week, EA has confirmed the title of its next Star Wars game, as well as who’s making it. It’s called Star Wars: Zero Company, and it’s being developed by Bit Reactor with support from Lucasfilm Games and Respawn.

We don’t know much more about Zero Company, except that it be a “single-player turn-based tactics game”. We won’t have to wait long for more information, though, as EA says it will be giving a first look at the game on April 19 at Star Wars Celebration in Japan.

Developer Bit Reactor is a newly-formed strategy game studio made up of veterans from games like XCOM, Civilization, Gears of War, and Elder Scrolls Online. The studio was founded in 2022, and we’ve known for a while now that it was working on a Star Wars game with Respawn, but this is the first time we’ve received any real details about the project.

As for Respawn’s involvement, it’s not 100% clear exactly how involved the studio is. Respawn has undergone a number of difficult challenges lately, including the cancelation of its own Star Wars FPS one year ago alongside mass layoffs at EA, and the cancelation of another multiplayer FPS incubation project just last month.

More about Star Wars: Zero Company will be revealed at a live panel on Saturday, April 19 at 4:30pm local time in Japan…which is unfortunately 12:30am PT and 3:30am ET over here in the U.S., so set your alarms accordingly.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Switch 2 Zelda Ports Will Let Players Repair Equipment With the Zelda Notes App, If They’re Lucky

The Nintendo Switch 2 versions of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom are getting a few upgrades, and one of them looks to be a way to repair equipment.

As spotted in the recent Nintendo Treehouse Live stream by YouTuber Zeltik, the Zelda Notes app—a mobile companion app exclusively for the Nintendo Switch 2 versions of Breath of the Wild and Tears of the Kingdom—has a Daily Bonus feature. When the user opens this up, they can roll for a number of in-game bonuses, including helpful meal effects, health and stamina recovery, and one labeled Equipment Repairs.

Both The Legend of Zelda: Breath of the Wild and Tears of the Kingdom use durability meters, where weapons, shields, and other items will break after enough uses. It’s been a controversial mechanic, so having a workaround for keeping your favorite Flameblade intact certainly has its appeal.

For those worried about this completely changing the game though, there is at least one notable limitation: chance. The Daily Bonus uses a roulette wheel to randomly select which bonus the player gets, so it’s not guaranteed to always hand you an Equipment Repair. The bonus is also daily, with a built-in timer you’ll have to wait on until your next spin. While this may be extremely effective in a pinch, it’s unlikely to become a massive game-changer.

The Zelda Notes app looks to have many other interesting features alongside some free Equipment Repairs. Both Zelda games are also getting their own form of achievements through the mobile companion program, and special audio memories will add new lore and background to different parts of Hyrule.

These additional upgrades certainly seem like they’ll enhance the open-world Zelda experience, alongside the performance improvements, especially for people who really disliked breaking their favorite weapons.

For more, read up here on how the Nintendo Switch 2 is improving on certain Switch 1 games.

Eric is a freelance writer for IGN.