During today’s Nintendo Switch 2-focused Nintendo Direct, Nintendo officially revealed its new Mario Kart game coming to the console, which we now know to be titled Mario Kart World. It’s Nintendo Switch 2 exclusive, and it’s a launch day release.
The trailer today was a fast-paced explosion of neat new elements. Rapidfire, we got a look at a number of returning characters, new tracks, and feature such as jet skis on water, rail grinding on the edges of courses, the ability to bounce off walls, customizable characters with hats and outfits, changing weather and time of day on courses, a photo mode, and the ability to play as the cow from Moo Moo Meadows. You heard me!
The biggest feature of World is the ability to drive off-road essentially anywhere you want on the course in what seems to be a large open world, with drivers having to drive from course to course in each four-course Grand Prix.
The last “mainline” Mario Kart game, Mario Kart 8, originally came out way, way back in 2014 for the Wii U, and was later re-released as Mario Kart 8 Deluxe on the Nintendo Switch. Since then, it’s become the definitive Mario Kart game, selling nearly 65 million copies and getting numerous updates over time with new racers, tracks, karts, and more. While other Mario Kart games have come out during that time, such as Mario Kart Tour on mobile and Mario Kart Live: Home Circuit, this new Mario Kart release on Switch 2 is a major step forward for Nintendo as it says goodbye at last to one of the best-selling games of all time. Can Mario Kart World surpass it? We’ll have to wait and find out.
You can catch up on everything announced at the Nintendo Direct today right here. More information is coming on Mario Kart World in a future Nintendo Direct dedicated to the game.
A video purportedly taken from the next iteration of The Sims has popped up online, and fans have expressed their concern about what it may mean for the much-loved series.
Project Rene – the codename sometimes used interchangeably with The Sims 5, although EA maintains Project Rene is, in fact, a spin-off project – has been bubbling around for a few years now, but early access footage from a game entitled “City Life Game With Friends” has many players thinking that this could well be the next Sims game.
The video itself is a full 20 minutes long and shows the player clicking through text prompts to select their outfit, hair, watch, activities, and so on. He then spawns into a sunlit Plaza de Poupon where he buys some food and mingles with the locals. He later goes to work in the outdoor café.
Characters are clearly called Sims throughout the playtest, talk in Simlish, and are adorned with The Sims’ tell-tale Plumbob.
“I am terribly disappointed with Project Rene. Yes, I know, according to EA, ‘this is not the final game.’ Is this a joke or what?” said one unhappy player on The Sims’ subreddit on a post entitled “I think Project Rene is a redflag (I hope not)” that has been upvoted hundreds of times.
“EA clearly wants to kill off normal Sims games and push people toward the mobile-style experience. So in their mind, a reboot literally means this — at least that’s what I THINK.”
“This is not going to be for me, I can tell already,” said another. “It just seems so basic and I don’t want to play The Sims on my phone.”
“The funny thing is, making a PC/mobile cross-compatible Sims game isn’t a bad idea,” posited a fan. “EA just believes that mobile games HAVE to be ugly for some reason. They’re chasing all of the design trends of the past decade, but it means that this thing already looks dated and it’s not even out yet.”
“The way The Sims was a literally [sic] satire about capitalist suburban consumption-as-happiness…. And this is where the Sims ended up. Endless consumption-as-happiness,” suggested another.
Project Rene — the codenamed game initially thought to be The Sims 5 until EA distanced itself from those rumors — was first teased in 2022 during a Behind the Sims Summit. It’s a free-to-play Sims game that features multiplayer inspired by Animal Crossing and Among Us. It hasn’t yet been formally revealed or received a release date, but EA has been holding small, invite-only playtests for the game since its announcement, with the game’s latest playtest presumably spawning these recent leaks.
The name Rene was chosen because it references words like “renewal, renaissance, and rebirth” that “represent the developer’s renewed commitment for the Sims’ bright future.”
Last October, however, images of Project Rene leaked from a closed online test, prompting complaints about the art style, limited features, and the use of microtransactions. It was the addition of a café that drew the most skepticism, primarily due to the smiliaries to 2018’s The Sims Mobile. It was then that EA said Project Rene was not The Sims 5 but would, in fact, be a different “cosy, social game” released under The Sims franchise.
Don’t forget that The Burglar, a familiar sight for those of us who’ve spent time with any of the older Sims games snuck back into our lives as part of the latest update for The Sims 4.
Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
The Tekken 8 community has reacted in anger after the Season 2 update changed the game in a number of controversial ways.
Patch notes revealed an across-the-board buff to character damage potential and offensive pressure, which has caused some within the community to complain that Tekken 8 has strayed too far from the classic Tekken experience.
Pro Tekken player JoKa said the Season 2 update means “this does not feel like Tekken AT ALL.”
“Characters getting buffed even in the slightest is not the way along with more stance-based transitions where 50/50 situations are enhanced. Some of the new moves added are insane with little to no counterplay. Characters getting their weaknesses patched and identities being removed by homogenisation is lazy balancing. Oki being gutted and heat just getting buffed makes no sense. Combo damage is too much across the whole roster. I definitely think the sidesteps are better but does that really matter when moves exist with crazy tracking/hitboxes? Chip damage is still excessive with most heat smashes remaining the same. Removing strategy in favour of more 50/50 situations isn’t interesting gameplay and is moving away from the foundation of Tekken.
“Where are the defensive options that were mentioned?”
As you’d expect, Tekken 8’s Steam page has become the avenue through which players are expressing their frustration. The game has seen a flood of negative reviews (over 1,100 in the last two days), resulting in an ‘mostly negative’ user review rating for recent reviews.
“Genuinely good game held back by schizophrenic insane developers sent from hell,” reads the current ‘most helpful’ review.
“New season dropped and they made every character into a braindead easy mix up machine without a single buff to defense,” reads another.
“After promising changes to open up defensive options, the balance team has doubled down on extremely powerful offense that takes away all agency from the defending player,” another negative review reads.
“Not every character needs to be able to force 50/50 canned mixups constantly, but it seems like the balance team doesn’t have any other ideas for how to build characters at this point. It’s just a shame to see another legacy fighting game become entirely defined by character offense and situations with little to no response from the defender.”
I don’t know if I’ll continue playing Tekken if this patch stays. I’m sorry for doomposting, but I thought it had a chance to be a better game. I’m just really sad. Like depressed. I streamed 70 hours of Tekken this past week to prep for s2 just to have those hopes shattered. Gn.
The community is now hoping for some communication from the development team responding to the complaints. Some want the patch rolled back in its entirety. Others want an emergency follow-up patch to make key changes.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
April 1 has been and gone, and so has the video game industry’s penchant for April Fool’s Day gags for another year. But the one the people behind Warhammer 40,000: Space Marine 2 came up may perhaps live a little longer in the memory.
Yesterday, Space Marine 2 publisher Focus Entertainment declared that the new Chaplain class would be released as DLC on April 1.
“In story mode, swap out Titus for The Chaplain and experience the game as a true Codex-compliant Ultramarine,” Focus said, no doubt sniggering from behind their monitors.
This ‘DLC’ supposedly added the new playable character to the story mode, as well as an ‘Enhanced Dialogue System’ that would have the Chaplain, every five minutes, remind everyone around him that “the Codex Astartes does not support this action,” and “I’m telling the Inquisition.”
The Chaplain even has a special ability called Discipline. This would involve instantly reporting “any and all minor deviations from the Codex Astartes for a 5% discipline bonus (but -20% brotherhood bonus).
The joke here works because as anyone who played Space Marine 2’s campaign knows, Chaplain Quintus watches Titus’ every move with a hawk-like distrust for signs of heresy, despite the protagonist’s demonstrable loyalty to the Imperium, the Ultramarines, and the Emperor himself.
Throughout the campaign, as Titus battles against the Tyranids and the Thousand Sons traitor legion, it becomes clear there is something… special about him, and Chaplain Quintus does not like that one bit. He’s a bit like the annoying school prefect who patrols the corridors for a mere whiff of deviant behavior and then— bam! You’re reported to the headmaster. Everyone hates the Chaplain.
The Chaplain has become something of a meme within the Space Marine community, and it’s this status that the Space Marine 2 April Fool’s joke leans into. But some fans have said they would love for The Chaplain to actually come to the game, not, perhaps, with this exact skill set, but as a straight-up warrior-priest who insists upon the veneration of the Emperor at all times.
The thing is, Space Marine 2 is getting a new class soon. Focus and developer Saber Interactive have yet to say what it is, but fans certainly have their theories. Most assume it will be the Apothecary, as close to a medic class as Space Marines have. But there is hope that it could be the Librarian, which would mean super cool warp-powered space magic. Does the Chaplain’s star turn in Space Marine 2’s April Fool’s Day joke rule him out?
There’s a lot happening in the world of Space Marine 2, despite the surprise announcement that development of Space Marine 3 development had begun. Space Marine 2’s year one roadmap remains, and Patch 7 is set to be released mid-April. But in the coming months Space Marine 2 will also get the aforementioned new class as well as new PvE operations and melee weapons.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Given the potential release of GTA VI and the possibilities presented by Nintendo’s Switch 2 launch lineup, 2025 could go down as the decade’s most memorable year in gaming. Even without those juggernauts, games like Monster Hunter Wilds and Assassin’s Creed Shadows have already set the tone for what should be another great year for new games.
Through the first quarter of the year, 18 games have earned a spot on this list, which compiles every game and expansion released in 2025 that received a review score of 8 or higher from IGN. These are IGN’s best video games of 2025.
This list will be updated as new releases receive qualifying review scores.
Review Score: 8 (“Great”)
These games leave us with something outstanding to remember them by, usually novel gameplay ideas for single-player or multiplayer, clever characters and writing, noteworthy graphics and sound, or some combination thereof. If we have major complaints, there are more than enough excellent qualities to cancel them out.
Assassin’s Creed Shadows
From our review:Assassin’s Creed Shadows takes a flashing blade to the series’ established norms, trimming them to a more precise form in lieu of chopping them down outright. Combat is aggressive and requires more intentional parrying and skill management than in the past, and exploring the gorgeous provinces of Sengoku-period Japan is encouraged thanks to the revamped map that deemphasizes collecting icons and checking off lists. Naoe and Yasuke are well-realized and memorable protagonists, even though most of the story they drive follows pretty predictable paths. Both have unique playstyles that bolster each other’s weaknesses, but they are ultimately imbalanced by the fact that you can make use of the stealth and exploration skills of the master shinobi far more than the superhuman strength of the samurai. This isn’t the Assassin’s Creed that will change the minds of folks that never connected with the series before, but for those of us with lots of hours logged in the Animus, the sum of Shadows’ parts provide a refreshing realignment of the series that you should not skip. – Jarrett Green
Atomfall
From our review:Atomfall is a gripping survival-action adventure that takes some of the best elements of Fallout and Elden Ring, and synthesises them into its own fresh mutation. It presents a picturesque chunk of English countryside littered with alluring structures to pique and reward your curiosity, eccentric locals to meet, and absorbing mysteries to unravel, and uses classic iconography from British sci-fi and horror to consistently unsettling effect. In spite of some enemy behaviours that are occasionally less stable than a reactor in meltdown, Atomfall is a compelling, post-apocalyptic survival story that satisfyingly bends to your choices and discoveries no matter which direction you take. – Tristan Ogilvie
Citizen Sleeper 2: Starward Vector
From our review:Citizen Sleeper 2: Starward Vector does not stray too far from what made the first one a cult hit, but it doesn’t need to. It tells a rich and poignant story about the complex nature of control on one’s self when that self is a machine that can be rebooted and hacked, finding and enriching community in the face of overwhelming odds, and expressing personhood both to oneself and to others. It’s visual novel-like presentation is heavy on reading and dice rolling, so its not exactly pulse-pounding, but the retooled character classes and stats, new crew missions, and stress mechanics provide just enough feedback and create a sense of precarity throughout that it stays engaging. – Jarrett Green
Donkey Kong Country Returns HD
From our review: Somehow, Donkey Kong Country Returns returned (again), but Nintendo’s third full release of this 2010 Wii platformer is almost as fresh and fun today as it was 15 years ago. DK’s satisfying, weighty movement paves the way for a challenging, momentum-based platformer that demands more skill and precision than the average Nintendo game. But it stays fun rather than frustrating thanks to incredibly impressive level design that explores every clever idea to the fullest and a ton of hidden collectibles worth tracking down. As a remaster specifically, it’s no more than a passable update, with graphics that can only really be described as “good enough” and some outdated elements that could have used more modern touches, like a lack of checkpoints during boss fights and a few obnoxious sections full of one-hit kill obstacles. But Donkey Kong Country Returns HD is still a competent update and easily the best way to play one of the greatest 2D platformers Nintendo has released this century. – Logan Plant
Like a Dragon: Pirate Yakuza in Hawaii
From our review: Propelled by a breezy and often completely bananas treasure-hunting tale, Like a Dragon: Pirate Yakuza in Hawaii is a delightful spin-off that seamlessly shifts between street thuggery and skulduggery. Majima’s Sea Dog stance is one of the most fun and flexible fighting styles I’ve enjoyed in the series to date – at least in its classic, combo-based form – and I welcomed the challenge of carefully balancing my crew lineup in order to survive the many turbulent naval battles. While its overworld maps feel a little padded out with recycled island settings, Honolulu itself is jammed with unpredictable substories and overhauled activities that meant every moment of shore leave was full of surprises. Absolutely heaving with buried treasures and varied pleasures, Like a Dragon: Pirate Yakuza in Hawaii is a consistently captivating voyage that kept my timbers shivering whether on land or at sea. – Tristan Ogilvie
Monster Hunter Wilds
From our review:Monster Hunter Wilds continues to smooth off the traditionally rough edges of the series in smart ways, reducing as much friction as possible that could get in the way of you grabbing any of its exceptionally fun weapons and planting them firmly in a monster’s hide. But in that quest to make Monster Hunter more approachable, Wilds has carved a little too close to the bone in some places, trimming its challenge back so much that I barely needed to dig into its in-depth equipment system at all this time to become an apex predator. Its more flexible combat is some of the most fun I’ve had with the series, but like the blustering lighting storms of its gorgeous desert, it’ll burns brightly but briefly until Capcom unleashes some real endgame beasts to challenge us. – Tom Marks
Ninja Gaiden 2 Black
From our review:Ninja Gaiden 2 Black is neither Ninja Gaiden 2 nor Ninja Gaiden Sigma 2, but instead a secret third thing that mixes both versions together to create something that is wholly unique and by far the most beautiful version of this excellent action game yet. While I have a hard time calling it the definitive release because I prefer the original’s “more dudes who are more aggressive but die faster” approach, Ninja Gaiden 2 Black is a definite improvement over the Sigma 2 release, fixes several long-standing issues, and unlike the original, isn’t trapped on the Xbox 360. It isn’t the version I was hoping for (get on it, modders), but it is still an incredible game and I’m happy it exists. If this really is it for Ninja Gaiden 2, it will at least go out on a high note. This trip through time reminded me that while you can’t go home again, and nothing will ever truly be like it was, that doesn’t mean something can’t still be beautiful. Ninja Gaiden 2 is remarkable, even with its flaws, and it’s good to finally have it back in Black. – Will Borger
PGA Tour 2K25
From our review: With substantial changes to how it looks and plays, PGA Tour 2K25 feels like a different game from its predecessor. The new swing mechanics, paired with the significantly improved graphics, makes for a much more realistic ambiance, even with a lethargic performance by the announcing team. The highly customizable MyCareer campaign mode shines as one of the most enjoyable parts even though it has a tacked-on personality system, occasional unnecessary connectivity issues, and of course microtransactions. PGA Tour 2K25 is still a few strokes behind EA Sports PGA Tour as the best golfing simulator around, but if it continues to improve like this with each new iteration, we may see it close that gap relatively soon. – Andrew McMahon
Rift of the NecroDancer
From our review: I could wear out my keyboard slapping arrow keys to the beat and jamming in my seat to Rift of the NecroDancer’s excellent soundtrack, fervently chasing down a perfect run of a song for hours. Whether I was fighting stuffy puppet masters, rhythmically ridding the world of monsters, or just waddling around in a silly mole costume, it provides many excellent flavors of arcade-style rhythm action. Even though this “Greatest Hits” anthology isn’t as focused or Earth-shattering as Brace Yourself Games’ genre-bending debut album, it still continually surprised and delighted me by providing clever twists on time-tested mechanics. – Charlie Wacholz
Tokyo Xtreme Racer (Early Access)
From our review:Tokyo Xtreme Racer is an infectiously addictive time capsule of a racing game that needs little more than a bit of menu refinement and some major aggression injected into its sound to really soup it up and prep it for even more classic Japanese cars to race in and against. In fact, it’s already well worth its early access asking price. It’s narrow in scope, but its highway battle hook makes it hard to put down, and its total lack of modern baggage like microtransactions and tacked-on multiplayer is outright refreshing. – Luke Reilly
WWE 2K25
From our review: A couple of microtransaction-fueled missteps aside, WWE 2K25 is really the best wrestling game since… WWE 2K24, which was also pretty great. It looks fantastic, still feels good, and there’s a lot of it, including small but welcome updates like intergender matches or bigger updates like the new MyRise and Showcase modes. It’s an upscale wrestling buffet, if you will: It’s pretty scrumptious, there’s a wide selection of dishes on the table, and you could spend an awful lot of time in the squared circle if you’re not careful. Speaking of, I need to get back to it. I have some more Showcase things to unlock, Universe is calling my name, and… well, you get the idea. – Will Borger
Review Score: 9 (“Amazing”)
We enthusiastically recommend that you add these games to your to-play list. If we call a game Amazing, that means something about it seriously impressed us, whether it’s an inspired new idea or an exceptional take on an old one. We expect to look back at it as one of the highlights of its time and genre.
Dynasty Warriors: Origins
From our review: If Dynasty Warriors: Origins is meant to be a new beginning, it’s one that gets off to a masterful start. It doesn’t just have the largest amount of enemies the series has thrown on screen at once, it also deepens its combat, improves its storytelling without getting in the way of the action, and provides a healthy amount of replayability and postgame content – all while looking better than ever. Your amnesiac hero is a bit too much of a blank slate at times, but the impressive ensemble cast made this story sing as I grew to care about the characters around him, big and small. Origins is both a great entry point for newcomers and a triumphant return for veterans like me who felt the last few entries had become stale or missed the mark. It feels like the series I once loved is finally back. – Jada Griffin
Kingdom Come: Deliverance 2
From our review: In many ways, Kingdom Come: Deliverance 2 feels like it’s picked up and run with the reactive first-person RPG torch that Bethesda left lying in the mud years ago in pursuit of a broader audience. And it has excellent melee combat, which The Elder Scrolls never came close to even at its peak. Sometimes it’s not sure if it wants to be a cinematic tale about a specific guy going on a specific adventure or a truly dynamic open-world sandbox packed with interesting and varied side quests, and that can lead to a few immersion-shattering conflicts. But most of the time, leaning into one doesn’t get in the way of the other, and you’re free to go on any of its many optional adventures along the way to a thought-provoking and rousing finale for the main plot. I was delighted to get lost in its world, and it will be a long time before I forget its exceptional story. – Leana Hafer
MLB The Show 25
From our review: MLB The Show remains one of the best sports series around. The new upgrade system and the amateur portion of your player’s journey have reinvigorated Road To The Show, while the shift away from Sets and Seasons has righted Diamond Dynasty’s biggest wrong. While it’s a bit of a bummer that the Storylines feature isn’t living up to its full potential, it remains a worthwhile and important inclusion that has reach beyond the game of baseball. All the small touches, such as updated infielder reactions and new quick time events like the swim move, have the on-field action in a great place, too. It’s not always easy for an annual franchise to justify the move to a new entry, but in the case of MLB The Show 25, it does more than enough to make me glad it has arrived. – Justin Koreis
Split Fiction
From our review: An expertly crafted and absorbing co-op adventure that pinballs from one genre extreme to another, Split Fiction is a rollercoaster of gameplay ideas and styles that are usually discarded as quickly as they’re introduced. This keeps it fabulously fresh for its full, 14-hour duration. With no idea sticking around long enough to get stale before making way for the next, it’s a victory of imagination and restraint in equal measure. Hazelight may have been rewriting the co-op rule book for a decade now, but Split Fiction is a new chapter that you (and a partner) cannot miss. – Luke Reilly
Two Point Museum
From our review:Two Point Museum is a rewarding, deep, challenging, and highly entertaining tycoon game that demonstrates Two Point Studios has really hit its groove with this third iteration of the idea. The variety of different exhibits to unlock and level up, the thrill of discovering new expedition maps, and the array of clever and easy-to-use management tools make designing and running a museum joyful and consistently rewarding. I’ve sunk more than 40 hours into it already and I could easily see doubling that without running out of stuff to do. Call the curator. They’re really going to want to take a look at this. – Leana Hafer
Wanderstop
From our review: Every inch of Wanderstop pushes the conventions you’d expect of similarly wholesome games. Its vibrant colors, quirky characters, and enchanting music are used to tell a compelling story that forces you to grapple with both its lead character’s insecurities as well as your own. It’s a powerful adventure not just about burn out, but about how deeply painful it is to free ourselves from coping mechanisms that may have previously kept us secure. At the same time, Wanderstop’s simple but satisfying tea brewing experimentation serves as a safe and entertaining space to do that deep digging. There aren’t many games like Wanderstop out there currently, but for all our sakes, I hope there will be soon. – Shailyn Cotten
Xenoblade Chronicles X: Definitive Edition
From our review: Xenoblade Chronicles X was already one of the Wii U’s best games, and this Definitive Edition has escaped the destruction of its old home like the White Whale and settled down nicely on Switch. The quality-of-life improvements here are enough to justify another trip to Mira alone for veteran players, and it’s the perfect opportunity for newcomers to explore its beautiful landscapes for themselves. Its combat systems are deep and engaging, and the massive open world never got old to run, jump, or fly across. Its main story may not quite live up to the standards of the series, but a likable cast of characters and plenty of compelling side missions mean Xenoblade Chronicles X: Definitive Edition is still an adventure worth writing back home about. – George Yang
Jordan covers games, shows, and movies as a freelance writer for IGN.
The story behind the Metal Gear Solid Board Game is nearly as wild as the plot of a Metal Gear game, featuring a mix of delays and licensing issues, with odds stacked against it ever seeing the light of day before being rescued (much like Solid Snake rescuing Gray Fox) by CMON Games. But at long last, this cardboard adaptation of the Hideo Kojima masterpiece has finally reached the masses. From sneaking around in cardboard boxes to dynamic and exciting boss fights, the game’s tactical stealth gameplay has successfully made the jump from video games to board games. However, the whole package isn’t without its faults, leaving me feeling both satisfied and let down at the same time.
Metal Gear Solid: The Board Game is a campaign-style board game that retells the story of the first Metal Gear Solid game, originally released on the PlayStation in 1998. Designed for one to four players (at least according to the box; more on that below), the game has players move plastic miniature versions of series favorites like Meryl, Otacon, Cyborg Ninja Gray Fox, and Solid Snake himself through 14 scenarios featuring iconic moments from the game, such as the confrontation with Ocelot, changing the PAL Keycard, and, of course, taking out REX.
Unfortunately, there is one significant omission that didn’t make the cut: the final confrontations between Solid and Liquid are not recreated as playable scenarios. It’s a bummer that neither the barehanded fight on top of REX nor the Jeep escape is included. Perhaps the developers couldn’t find a way to balance or explain a 4v1 battle on REX or figure out how the escape would work with all present characters. Instead, they’ve opted to end on the high note of a dramatic and memorable team-up against Metal Gear REX. But in the meantime, the fan community around this game has you covered. Over on BoardGameGeek, user @Geoff907 and their wife devised and published their own unique Stage 15 for this game for you to try out, if you just absolutely need to get some of that shirtless fist-fight action into your game.
If you opt for the more expensive “Integral Edition,” the rest of the story bits that aren’t told through gameplay are instead presented in a striking 109-page graphic novel with art by comic artist Kenneth Loh. It’s reminiscent of the scenes in Metal Gear Solid: Peace Walker or the Digital Graphic Novels on PSP. But MGS wouldn’t be MGS without its CODEC calls. These little burst transmissions between Snake and his support team have been faithfully adapted to this new format, with prompts directing players to specific calls in the included Codec Book, as well as pre and post-scenario briefings. I particularly appreciate the care the developers have taken to make them just as campy yet informative as those in the video game. For example, Snake refers to how many actions he can take or offers tips on beating Psycho Mantis involving “Player 2”-like trickery. Even as a game made of cardboard and dice, this still feels distinctly Metal Gear.
Players unlock new equipment, from Snake’s favorite sidearm, the Socom, to the iconic cardboard box.
Regarding gameplay, players take up to four actions per turn, chosen from those listed on their character’s unique player boards. As scenarios progress, players unlock new equipment, from Snake’s favorite sidearm, the Socom, to the iconic cardboard box, which can be used in future scenarios. This equipment expands each character’s skill pool, effectively replicating the video game’s “procure on-site” philosophy. Once players take their actions, it’s time for the enemies to act. Both generic guards and bosses have action cards that dictate their movements and behaviors, which can change depending on whether they’ve spotted the player. Guards also have a separate reaction deck used in various situations, such as spotting a knocked-out guard or investigating a noise.
Boss encounters pose their own unique challenges, forcing you out of your comfort cardboard box and requiring you to think on your feet. Each boss fight feels distinct, from Revolver Ocelot darting around while bouncing bullets off walls to the Hind D having multiple target areas to damage. Thanks to the game’s tile-based nature, each boss fight takes place on a unique, large board with special elements affecting the encounter. For example, in Ocelot’s arena, the injured Kenneth Baker can be hit and killed, adding a new way to trigger a game over. These special tweaks only enhance the excitement and tension of the encounters, as they are rarely designed to favor the players.
This element of randomness kept me on my toes, never knowing exactly how far guards would move or which way they’d turn. The added dice rolls for checking if my actions made noise or if enemy shots would hit me resulted in an experience that balanced strategy with luck. There were multiple moments where I held my breath as I pulled a guard movement card, waiting to see if I’d be spotted. I never felt the game was unfair, but I also never expected it to be kind. Metal Gear does a superb job balancing strategy and luck.
While the box suggests the game can be played with up to four players, at least for the campaign mode, I wouldn’t recommend going beyond two players. Personally, I found playing it as a solo board game offered the best experience. Each scenario specifies which of the four playable characters can be used, with the first two scenarios playable only by Snake. Only five scenarios in the entire campaign allow for four players (with no missions designed for three players), and the first four-player mission doesn’t appear until the ninth scenario.
From a narrative standpoint, this makes sense. It wouldn’t be logical for Snake to infiltrate Shadow Moses with Gray Fox at his side or for Otacon to tackle Vulcan Raven alone. But from a board game perspective, this limitation significantly impacts the experience, making it hard to convince my MGS-loving friends to play when only one of them could participate in most of the game, while the others had to wait for the last few missions. I would have loved to see optional modifiers allowing additional characters in two-player scenarios or “What if?” scenarios offering alternate viewpoints and player counts.
To the game’s credit, the developers addressed this issue by allowing up to four players in the “VR Missions” mode. This additional mode, which includes its own set of special unlockable equipment cards,
has its own caveat: a lack of content. The included VR Missions book features six mission types – Recon, Escape, and Sabotage, among others – but each type has only one associated map layout. While some tokens and traps may change between sessions, and you can swap in a boss model for extra challenge, the guard layouts and objectives remain the same. With the map never changing, once you know what to do, the mode quickly loses its luster. I hope that CMON or the community releases creative and fun new maps and missions to keep things fresh.
We’re just entering Q2 of 2025, but the year is already shaping up to be a big year for excellent video games. An increasing list of big games is set to release this year for PS5, Xbox Series X|S, Nintendo Switch, and PC. In April, we’ll see the new Microsoft-published turn-based RPG Clair Obscur: Expedition 33, along with Microsoft putting Forza Horizon 5 on PS5, plust a lot more. Below, you’ll find release dates for all the biggest games and expansions that have been announced for the rest of the year and beyond. Let’s get right down to it.
If you’re someone who likes to preorder your games, you can click the links on the platform of your choice to make sure it arrives on launch day.
April 2025 – Video Game Release Dates
April is a big month for remasters, re-platforms, and re-releases. First, The Last of Us Part II Remastered is hitting PC on April 3. The first-person puzzle game The Talos Principle: Reawakened is out a week later. The Microsoft-published Indiana Jones and the Great Circle and Forza Horizon 5 are hitting PS5 this month. The JRPG series Lunar is getting remastered, as is the zombie apocalypse game Days Gone. Aside from all that, Xbox and PC owners will get the awesome-looking turn-based RPG Clair Obscur: Expedition 33 on April 24. The only platform that’s not getting a major new release is Switch, but we are getting the info dump on the Nintendo Switch 2 on April 2, so at least there’s that.
Koira – April 1 – (PS5, PC)
Nif Nif – April 1 – (Switch, PC)
Elroy and the Aliens – April 2 – (PC)
Steel Hunters – April 2 – (PC)
The Last of Us Part II Remastered – April 3 – (PC)
Roman Triumph: Survival City Builder – April 3 – (PC)
Sand – April 3 – (PC)
Ekoh Beach – April 4 – (PC)
The Renovator: Origins – April 4 – (PS5, Xbox, Switch)
Peppered: An Existential Platformer – April 7 – (PC)
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on (long inhale) Threads, Bluesky, Mastodon, and the social network formerly known as Twitter.
Bandai Namco and FromSoftware have revealed another Nightfarer making their way into Elden Ring Nightreign. The bow-wielding Ironeye will be one of the playable characters in the co-op action game, and they’re bringing some pretty hefty weaponry to Limveld.
The core of Ironeye’s kit is, as you might expect, dealing damage from afar with ranged attacks. The Ironeye starts with a bow and specializes in Dexterity-based weaponry, so they’re able to add some extra damage to any team that needs some long-range support.
Bows are especially useful in Elden Ring Nightreign, as they offer the ability to revive a downed party member from a distance rather than up-close. Given some of the up-close combat footage we see in today’s trailer, below, it seems like skilled Ironeye players won’t have an issue with getting within arm’s reach either.
Of course, you’ll still be able to loot and utilize whatever weaponry you can scavenge while running throughout Limveld in Elden Ring Nightreign. Picking the Ironeye won’t limit you to just bows or anything. But hey, playing to your strengths will probably help when it comes to surviving the night in Nightreign.
FromSoft’s survival action co-op game Elden Ring Nightreign isn’t far off now, with a May 30, 2025 release date looming just off in the distance. The studio has already confirmed Nightreign will continue to receive more bosses and characters, even via DLC per a store page listing.
So even if Ironeye isn’t your cup of tea, perhaps another adventurer would be. Though, if you want to help your team, lobbing arrows from the backline to thin out the horde certainly isn’t a bad way to go about it. Especially if they’re absolutely massive arrows.
Marvel Rivals’ Venom twerk emote is finally here, and to no one’s surprise, it has resulted in a swarm of twerking Venoms in nearly every Marvel Rivals match.
Load up NetEase Games’ hero shooter today, April 1, and you’ll no doubt be met by at least a few Venoms throwing it back. It’s a calculated release meant to coincide with all of the other gags polluting the internet today. The emote is also completely free to obtain, so the low barrier to entry, coupled with April Fools’ Day, has Marvel Rivals fans acting up, to say the least.
Even if you’re just perusing through your social media feeds, you’ll likely run into a few clips showing how the more creative players are bringing Venom’s cheeks to the battlefield. While some break up the heat of battle with a quick dance, others are gathering in matches populated exclusively by Venoms, presenting the perfect opportunity to start a twerking dance party. It’s exactly what everyone expected to happen, and it’s hilarious to see in action.
While the emote has been made available as part of April Fools’ Day 2025, it doesn’t look like the emote will be removed when Season 1 ends, so expect to see Venom dancing for years to come. For now, even those without the free Venom emote are gathering to enjoy Eddie Brock’s twerking abilities. You can see how it’s being celebrated with some of the posts below.
If you’re looking to get in on the booty-shaking fun, you’re in luck. The “Symbiote Boogie” Venom emote is available for free as part of the Galacta’s Cosmic Adventure limited-time mode. You can read more about what it takes to nab the emote before it’s gone here.
Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
New life-sim game inZOI has some of the most robust and realistic character creation tools we’re yet to see in a game. So, naturally, the first thing players decide to do when getting their hands on such technology is recreate their favourite pop stars and frankly terrifying childhood nightmare hauntees.
We’ve collected over 30 of our favourites (some legitimately impressive) for you to take a peek at here. From an almost lifelike Billie Eilish and an advanced look at GTA 6’s Lucia to the sexiest (?) of all Squidwards we’ve got you covered. Below is a slideshow if you want to take a look for yourself, or at the top of the page is a video if you want to spend over 40 minutes watching us react and rank them. I recommend it!
Simon Cardy is a Senior Editorial Producer who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.