Disney Dreamlight Valley’s Free ‘Thrills & Frills Update’ Is Out This Week, Here Are The Patch Notes

More free content & Act II of ‘A Rift in Time’ arrive.

Last week, the team at Gameloft announced Daisy Duck would be joining Disney Dreamlight Valley in the new free content update ‘Thrills and Frills’ on 1st May 2024.

Now, ahead of this update’s arrival, the official patch notes have been detailed. This update also includes Act II of the Disney Dreamlight Valley: A Rift in Time expansion pass. In addition to this are a wide range of bug fixes and optimisations. Here’s the full rundown:

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Upcoming Pixel Art RPG ‘Beyond Galaxyland’ Oozes Ambition And Personality

Launching later this year.

If you’re a fan of sci-fi and RPGs, then you’ll want to keep an eye out for Beyond Galaxyland later this year, because it looks like a doozy.

Created by Chicago-based developer and music producer, Sam Enright, you play as highschooler Doug as he’s whisked off to discover an artificial solar system known as ‘Galaxyland’. You’ll be planet-hopping alonside your adorable gun-toting guinea pig pet Boom Boom and sentient robot Martybot while meeting a plethora of interesting and unique characters.

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Bayonetta Origins Director Empathises With Paper Mario Dev, Suggests Reasons For 30FPS

“I promise you, it was not a decision made lightly”.

We are still a little way off the release of Paper Mario: The Thousand-Year Door on Switch on 23rd May, but thanks to last week’s hands-on previews, we now have confirmation of the game’s frame rate. Nintendo’s latest remake will run at 30FPS (down from 60FPS on the GameCube original), but this is not a decision that the developers will have made lightly, suggests Bayonetta Origins: Cereza and the Lost Demon director, Abebe Tinari (thanks, My Nintendo News).

The director recently took to Twitter to state that they “can empathise” with the Paper Mario devs, drawing from their personal experience on Bayonetta Origins to explain why the game might not run at the higher frame rate that many were expecting.

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Soapbox: 20 Years On, Pikmin 2’s Waterwraith Remains Nintendo’s Scariest Moment

H2Oh no.

Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they’ve been chewing over. Today, Jim is reliving a childhood trauma to mark Pikmin 2‘s 20th anniversary…


To the casual observer, Pikmin must seem like a pretty relaxed experience. Everything is colourful. The characters are cute. There’s even a little dog guy in the latest one. All told, it must just be delightful.

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Microid’s ‘Smurfs – Dreams’ Looks To Serve Some “Serious Super Mario Vibes”

Looks very 3D World-inspired.

When a publisher reveals that its upcoming game gives off ‘Super Mario vibes’ or ‘Legend of Zelda vibes’, we often can’t help but chuckle under our breath, mutter “okay, we’ll see about that”, before scrutinising the trailer and coming up with any excuse as to why that’s not the case.

With Microid’s The Smurfs – Dreams, which the publisher outright states is “serving up some serious Super Mario vibes”, we did the exact same thing. But you know what? Yeah, we can see it. Now, we’re not going to sit here and say that it’s going to be a genre-defining platforming and stand toe-to-toe with some of Nintendo’s best, but it definitely looks like it’s heavily inspired by the likes of Super Mario 3D Land and Super Mario 3D World.

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Poll: What’s The Best SaGa Game? Rate Your Favourites For Our Upcoming Ranking

Romancing the polls.

The SaGa series is one of the most unique franchises to come from RPG behemoth Square Enix.

Often known as Final Fantasy‘s “weird” cousin — though that’s a little bit reductive — SaGa was created by Akitoshi Kawazu, one of the game designers on Final Fantasy II, which is often considered the odd one among the Final Fantasy titles. On the surface, Final Fantasy II is pretty similar to its predecessor, with one big exception — levelling. Instead of gaining experience points, your party improves depending on the actions they take. So attack will increase the more you attack, and depending on what weapon your character is attacking with, their proficiency with that weapon will improve.

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Review: Corn Kidz 64 (Switch) – A 64-Bit Throwback That Nails The Retro Vibe

Truly goated.

Though the peak years of the 3D platformer genre were in the late ’90s and early 2000s, there’s been a bit of a resurgence in interesting new genre entries in recent years. Titles such as Glyph and Lunistice have shown that smaller platforming projects can be just as compelling as the more well-known examples, and now we have BogoSoft’s Corn Kidz 64 continuing that trend with something decidedly retro. Following the adventures of a spunky goat named Seve, this title aims to emulate the spirit of an N64 platformer as accurately as possible. It largely succeeds; Corn Kidz 64 actually feels like a lost game from this era, and even though it has some notable shortcomings, this is overall an enjoyable and fun retro romp.

Corn Kidz 64 is a true collectathon at heart, tasking you with picking up various doodads squirreled away in every imaginable corner of these modestly-sized playgrounds. Your main collectible is a large collection of cubes that grant you “XP” for each one you grab—after getting enough of them, you’ll be able to unlock doors that gate access to harder challenges that hide even more cubes. Additionally, there are other things to do, like knocking over all the trash cans in a level or finding a small collection of bottle caps to exchange for corn syrup, which raises your max health.

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Poll: Box Art Brawl – Duel: Pokémon Yellow Version

And it was all yellow.

Pika, Pika, Pi! Sorry, we’ve been on Doduolingo for too long. Roughly translated, we said ‘Welcome back to another edition of Box Art Brawl!’

Last week, we creased up the competition as we put two covers for Paper Mario: Sticker Star head to head. It was a relatively close one, but Europe and Japan’s colourful box art walked away with the win, taking 58% of the vote compared to North America’s 42%.

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